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2016-04-22T17:47:08Z
Ciarraí Stapleton
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Ciarraí Stapleton moved page [[File:Wordmark.jpg]] to [[File:Wiki.jpg]]
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Ciarraí Stapleton
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Ciarraí Stapleton uploaded a new version of [[File:Wiki.png]]
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Ciarraí Stapleton uploaded a new version of [[File:Wiki.png]]
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Template:Infobox nation
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2016-04-22T20:11:35Z
Ciarraí Stapleton
26550894
Created page with "{{Infobox nation |name = Empire of Austenasia (eng)<br>Imperivm Avstenasiæ (lat)<br>Αυτοκρατορία της Οστενασίας (el) |image1 = File:Flag of Austena..."
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{{Infobox nation
|name = Empire of Austenasia (eng)<br>Imperivm Avstenasiæ (lat)<br>Αυτοκρατορία της Οστενασίας (el)
|image1 = [[File:Flag of Austenasia.png|150px]]<br>[[National symbols of Austenasia#Flag|Flag]]
|image2 = [[File:Coa of Austenasia.png|150px]]<br>[[National symbols of Austenasia#Coat of arms|Coat of arms]]
|motto = '''IMPERATOR ET POPVLVS AVSTENASIÆ'''
|anthem = ''[http://www.youtube.com/watch?v=JWWE54HsOws God Save the Emperor]''
|location = [[File:Austenasialocationmap.png|border|180px]]<br>[[Austenasian Town|Towns]] (blue) and [[Austenasian Territory|Territories]] (red) of Austenasia within Great Britain. Click to expand.
|capital = [[Wrythe]]
|largest_city = [[Corinium Terentium]]
|languages = English (''de facto'', unofficial)
|demonym = Austenasian
|government = Constitutional parliamentary monarchy
|head of state = [[Austenasian Monarchy|Monarch]]
|head of government = [[Prime Minister of Austenasia|Prime Minister]]
|hos_name = [[Jonathan I, Emperor of Austenasia|HIM Emperor Jonathan I]]
|hog_name = [[Lord Admiral Joseph Kennedy|HIH Lord Admiral Joseph Kennedy, Count of Greater Richmond]]
|legislature = [[Parliament of Austenasia]]
|established = 20 September [[2008]]
|area = ~4,533,242 sq ft
|population = 88
|population_notes = <br><small>(not including {{AHS}} foreign Honorary Subjects)</small>
|currency = [[w:Pound sterling|Pound Sterling (£)]]
|time_zone = UTC<br><small>([[w:UTC+10|UTC+10]] in [[New South Scotland]],</small><br><small>[[w:UTC+05:30|UTC+5:30]] in [[Imperia]],</small><br><small>[[w:UTC+01:00|UTC+1]] in [[Harenfall]], [[Enfriqua]], and [[Aurora]],</small><br><small>[[w:UTC-3|UTC-3]] in [[Axvalley]] and [[Esmondia]],</small><br><small>[[w:UTC-5|UTC-5]] in [[New Richmond]], [[Terentia]] and [[Shineshore]],</small><br><small>[[w:UTC−06:00|UTC-6]] in [[Dekker]],</small><br><small>[[w:UTC-8|UTC-8]] in [[Oregonia]])</small>
|nat_animal = [[w:Bullmastiff|Bullmastiff]]
|pat_saint = [[w:John the Apostle|Saint John the Apostle]] <small>(national)</small><br>[[w:Michael (archangel)|Archangel Michael]] <small>(imperial)</small>
|web = [http://austenasia.webs.com/ Official website]
}}
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Ciarraí Stapleton
26550894
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<div style="float: right;">
{{Infobox
|data1 = {{#if:{{{name|}}}|<big>''' {{{name|}}} '''</big><hr>}}
|data2 = {{#if:{{{p1|}}}|<table width=100% style="text-align:center; margin:0 auto; background:transparent;"><tr><td width=50px style="border:0; vertical-align:left; font-size:30%; line-height: 105%;">{{#if:{{{p1|}}}|[[{{{p1}}}|<span style="font-size:300%;">←</span>]] {{#if:{{{flag_p1|}}}|[[File:{{{flag_p1}}}|30px|link={{{p1}}}|alt=]]|{{#if:{{{image_p1|}}}|{{{image_p1}}}|[[File:Noflag.png|30px|link={{{p1}}}|alt=]]}}}}<br>}}{{#if:{{{p2|}}}| <br>[[{{{p2}}}|<span style="font-size:300%;">←</span>]] {{#if:{{{flag_p2|}}}|[[File:{{{flag_p2}}}|30px|link={{{p2}}}|alt=]]|{{#if:{{{image_p2|}}}|{{{image_p2}}}|[[File:Noflag.png|30px|link={{{p2}}}|alt=]]}}}}<br>}}{{#if:{{{p3|}}}| <br>[[{{{p3}}}|<span style="font-size:300%;">←</span>]] {{#if:{{{flag_p3|}}}|[[File:{{{flag_p3}}}|30px|link={{{p3}}}|alt=]]|{{#if:{{{image_p3|}}}|{{{image_p3}}}|[[File:Noflag.png|30px|link={{{p3}}}|alt=]]}}}}<br>}}{{#if:{{{p4|}}}| <br>[[{{{p4}}}|<span style="font-size:300%;">←</span>]] {{#if:{{{flag_p4|}}}|[[File:{{{flag_p4}}}|30px|link={{{p4}}}|alt=]]|{{#if:{{{image_p4|}}}|{{{image_p4}}}|[[File:Noflag.png|30px|link={{{p4}}}|alt=]]}}}}<br>}}{{#if:{{{p5|}}}| <br>[[{{{p5}}}|<span style="font-size:300%;">←</span>]] {{#if:{{{flag_p5|}}}|[[File:{{{flag_p5}}}|30px|link={{{p5}}}|alt=]]|{{#if:{{{image_p5|}}}|{{{image_p5}}}|[[File:Noflag.png|30px|link={{{p5}}}|alt=]]}}}}<br>}}</td><td style="vertical-align:middle; text-align:center; font-size:115%; border:0">{{#if:{{{year_end|}}}| {{#if:{{{life_span|}}}|'''{{{life_span}}}''' |'''{{#ifeq:{{{year_start|}}}|{{{year_end}}}|{{{year_start}}}|{{#if:{{{year_start|}}}|{{{year_start}}}–}}{{{year_end}}}}}'''}}|}}</td><td width=50px style="border:0; vertical-align: right; text-align:right; line-height: 105%; font-size:30%;">{{#if:{{{s1|}}}|{{#if:{{{flag_s1|}}}|[[File:{{{flag_s1}}}|30px|link={{{s1}}}|alt=]]|{{#if:{{{image_s1|}}}|{{{image_s1}}}|[[File:Noflag.png|30px|link={{{s1}}}|alt=]]}}}} [[{{{s1}}}|<span style="font-size:300%;">→</span>]]<br>}}{{#if:{{{s2|}}}| <br>{{#if:{{{flag_s2|}}}|[[File:{{{flag_s2}}}|30px|link={{{s2}}}|alt=]]|{{#if:{{{image_s2|}}}|{{{image_s2}}}|[[File:Noflag.png|30px|link={{{s2}}}|alt=]]}}}} [[{{{s2}}}|<span style="font-size:300%;">→</span>]]<br>}} {{#if:{{{s3|}}}| <br>{{#if:{{{flag_s3|}}}|[[File:{{{flag_s3}}}|30px|link={{{s3}}}|alt=]]|{{#if:{{{image_s3|}}}|{{{image_s3}}}|[[File:Noflag.png|30px|link={{{s3}}}|alt=]]}}}} [[{{{s3}}}|<span style="font-size:300%;">→</span>]]<br>}}{{#if:{{{s4|}}}| <br>{{#if:{{{flag_s4|}}}|[[File:{{{flag_s4}}}|30px|link={{{s4}}}|alt=]]|{{#if:{{{image_s4|}}}|{{{image_s4}}}|[[File:Noflag.png|30px|link={{{s4}}}|alt=]]}}}} [[{{{s4}}}|<span style="font-size:300%;">→</span>]]<br>}}{{#if:{{{s5|}}}| <br>{{#if:{{{flag_s5|}}}|[[File:{{{flag_s5}}}|30px|link={{{s5}}}|alt=]]|{{#if:{{{image_s5|}}}|{{{image_s5}}}|[[File:Noflag.png|30px|link={{{s5}}}|alt=]]}}}} [[{{{s5}}}|<span style="font-size:300%;">→</span>]]<br>}}</td></tr></table><hr>}}
|data3 = <table width=100% style="background-color:transparent;"><tr><td width=50%>{{{image1|}}}{{#if:{{{imageflag|}}}|[[File:{{{imageflag|}}}|200px|border]]}}</td><td>{{{image2|}}}{{#if:{{{imagecrest|}}}|[[File:{{{imagecrest|}}}|150px|border]]}}</td><td>{{{image3|}}}{{#if:{{{imagecrest|}}}|[[File:{{{imagecrest|}}}|150px|border]]}}</td></tr>{{#if:{{{caption1|}}}|<tr><td>{{{caption1|}}}</td></tr>}}{{#if:{{{caption2|}}}|<tr><td>{{{caption2|}}}</td></tr>}}</table><hr>
|data4 = {{#if:{{{motto|}}}|'''[[w:Motto|Motto]]'''<br>{{{motto|}}}<hr>}}
|data5 = {{#if:{{{anthem|}}}|'''[[List of micronations by national anthem|Anthem]]'''<br>{{{anthem|}}}<hr>}}
|data6 = {{#if:{{{location|}}}|{{{location|}}} <hr>}}
|label7 = [[Capital city]]
|data7 = {{{capital|}}}
|label8 = Largest city
|data8 = {{{largest_city|}}}
|label9 = [[Official language|Official language(s)]]
|data9 = {{{languages|}}}
|label10 = Official religion(s)
|data10 = {{{religions|}}}
|label11 = Short name
|data11 = {{#if:{{{shortname|}}}|[[Has short name::{{{shortname|}}}]]}}
|label12 = [[w:Demonym|Demonym]]
|data12 = {{{demonym|}}}
|label13 = [[Government]]
|data13 = {{{government|}}}
|label14 = {{#if:{{{head of state|}}}|<small> - {{{head of state|}}}</small>}}
|data14 = {{#if:{{{hos_name|}}}|<small>{{{hos_name|}}}</small>}}
|label15 = {{#if:{{{head of government|}}}|<small> - {{{head of government|}}}</small>}}
|data15 = {{#if:{{{hog_name|}}}|<small>{{{hog_name|}}}</small>}}
|label16 = {{#if:{{{3rd_h|}}}|<small> - {{{3rd_h|}}}</small>}}
|data16 = {{#if:{{{3rd_h_name|}}}|<small>{{{3rd_h_name|}}}</small>}}
|label17 = [[Legislature]]
|data17 = {{{legislature|}}}
|label18 = {{#if:{{{type|}}}|<small> - Type</small>}}
|data18 = {{#if:{{{type|}}}|<small> - {{{type|}}}</small>}}
|label19 = {{#if:{{{seats|}}}|<small> - Number of seats</small>}}
|data19 = {{#if:{{{seats|}}}|<small> - {{{seats|}}}</small>}}
|label20 = {{#if:{{{election|}}}|<small> - Last election</small>}}
|data20 = {{#if:{{{election|}}}|<small> - {{{election|}}}</small>}}
|label21 = [[List of micronations by establishment|Established]]
|data21 = {{{established|}}}
|label22 = Disestablished
|data22 = {{{disestablished|}}}
|label23 = [[List of micronations by size|Area claimed]]
|data23 = {{{area|}}}
|label24 = [[List of micronations by population|Population]]
|data24 = {{{population|}}} {{{population_notes|}}}
|label25 = [[Currency]]
|data25 = {{{currency|}}}
|label26 = [[w:Time zone|Time zone]]
|data26 = {{{time_zone|}}}
|label27 = [[w:National sport|National sport]]
|data27 = {{{nat_sport|}}}
|label28 = [[w:National dish|National dish]]
|data28 = {{{nat_dish|}}}
|label29 = National drink
|data29 = {{{nat_drink|}}}
|label30 = [[w:National emblem|National animal]]
|data30 = {{{nat_animal|}}}
|label31 = [[w:Patron saint|Patron saint]]
|data31 = {{{pat_saint|}}}
|data32 = {{#if:{{{notes|}}}|<small>{{{notes|}}}</small>}}
|data33 = {{#if: {{{web|}}} | <hr>'''<big> {{{web|}}} </big>'''}}
}}
</div>
<includeonly>{{#ifeq: {{{micronation|}}} | no | | [[Category:Micronations]] }}</includeonly><noinclude>
===Standard usage===
<pre>
{{Infobox nation
|name = <!-- Full name in English -->
|image1 = <!-- Flag, [[File:Noflag.png|150px]] -->
|image2 = <!-- Coat of arms, [[File:Nocoa.png|50px]] -->
|image3 = <!-- Optional third Symbol -->
|motto = <!-- Motto -->
|anthem = <!-- National anthem -->
|location = <!-- Location, can be image or text -->
|capital = <!-- Capital city -->
|largest_city = <!-- Largest city -->
|languages = <!-- Official languages -->
|religions = <!-- Official religions -->
|shortname = <!-- Short form name. Include this if you want the micronation to be included in automatically-generated lists. -->
|demonym = <!-- Demonym -->
|government = <!-- Form or type of government -->
|head of state = <!-- Position or title of the head of state -->
|head of government = <!-- Position or title of the head of government -->
|3rd_h = <!-- Position or title of a third leader -->
|hos_name = <!-- Name of the head of state -->
|hog_name = <!-- Name of the head of government -->
|3rd_h_name = <!-- Name of the third leader -->
|legislature = <!-- Name of the legislature -->
|type = <!-- Type of legislature -->
|seats = <!-- Number of seats -->
|election = <!-- Date of last election -->
|established = <!-- Date of establishment -->
|area = <!-- Area claimed -->
|population = <!-- Total population. Put only a number here. -->
|population_notes = <!-- Notes regarding how population was counted, etc. -->
|currency = <!-- Currency -->
|time_zone = <!-- Timezone -->
|nat_sport = <!-- National sport -->
|nat_dish = <!-- National dish -->
|nat_drink = <!-- National drink -->
|nat_animal = <!-- National animal -->
|pat_saint = <!-- Patron saint -->
|notes = <!-- Relevant notes -->
|web = <!-- Link to website -->
}}
</pre>
===Inclusion of preceding and/or succeeding entities===
<pre>
{{Infobox nation
|name = <!-- Full name in English -->
|year_start = <!-- Year of establishment -->
|year_end = <!-- Year of disestablishment -->
|p1 = <!-- Name of the article for preceding entity, numbered 1-5 -->
|flag_p1 = <!-- Flag of preceding entity, default is "Noflag.png" -->
|image_p1 = <!-- Associated image for preceding entity, optional -->
|p2 =
|flag_p2 =
|p3 =
|flag_p3 =
|p4 =
|flag_p4 =
|p5 =
|flag_p5 =
|s1 = <!-- Name of the article for succeeding entity, numbered 1-5 -->
|flag_s1 = <!-- Flag of succeeding entity, default is "Noflag.png" -->
|image_s1 = <!-- Associated image for succeeding entity, optional -->
|s2 =
|flag_s2 =
|s3 =
|flag_s3 =
|s4 =
|flag_s4 =
|s5 =
|flag_s5 =
|image1 = <!-- Flag, [[File:Noflag.png|150px]] -->
|image2 = <!-- Coat of arms, [[File:Nocoa.png|50px]] -->
|image3 = <!-- Optional third Symbol -->
|motto = <!-- Motto -->
|anthem = <!-- National anthem -->
|location = <!-- Location, can be image or text -->
|capital = <!-- Capital city -->
|largest_city = <!-- Largest city -->
|languages = <!-- Official languages -->
|religions = <!-- Official religions -->
|shortname = <!-- Short form name. Include this if you want the micronation to be included in automatically-generated lists. -->
|demonym = <!-- Demonym -->
|government = <!-- Form or type of government -->
|head of state = <!-- Position or title of the head of state -->
|head of government = <!-- Position or title of the head of government -->
|3rd_h = <!-- Position or title of a third leader -->
|hos_name = <!-- Name of the head of state -->
|hog_name = <!-- Name of the head of government -->
|3rd_h_name = <!-- Name of the third leader -->
|legislature = <!-- Name of the legislature -->
|type = <!-- Type of legislature -->
|seats = <!-- Number of seats -->
|election = <!-- Date of last election -->
|established = <!-- Date of establishment -->
|area = <!-- Area claimed -->
|population = <!-- Total population. Put only a number here. -->
|population_notes = <!-- Notes regarding how population was counted, etc. -->
|currency = <!-- Currency -->
|time_zone = <!-- Timezone -->
|nat_sport = <!-- National sport -->
|nat_dish = <!-- National dish -->
|nat_drink = <!-- National drink -->
|nat_animal = <!-- National animal -->
|pat_saint = <!-- Patron saint -->
|notes = <!-- Relevant notes -->
|web = <!-- Link to website -->
}}
</pre>
=== If the article is about a subnational division, etc. that should not be in [[:Category:Micronations]] ===
Add the line
<pre>
|micronation = no
</pre>
Otherwise, ignore this parameter.
[[Category:Infobox templates]] [[Category:Templates|{{PAGENAME}}]]
</noinclude>
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Ciarraí Stapleton
26550894
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{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Welcome, fellow Evon, Helltunan or Olympan
|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
|}
[[File:Coat_of_Evon.png|150px|link=Evon]] [[File:Coat_of_Olympa.png|100px|link=Olympa]] [[File:Coat_of_Helltuna.png|150px|link=Helltuna]]
[[File:Raven.jpeg|150px|link=Raven Olympia]][[File:CiarraíTemp.jpg|link=Ciarraí Teagwyn]][[File:RoTemp.jpg|link=Ro E'lluna]][[File:Ida.jpg|link=IdaTeagwyn]][[File:Gru.jpg|link=Gru Rasu]][[File:Mala.jpg|link=Mala X]]
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{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Welcome, fellow Evon, Helltunan or Olympan
|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
|}
[[File:Coat_of_Evon.png|150px|link=Evon]] [[File:Coat_of_Olympa.png|100px|link=Olympa]] [[File:Coat_of_Helltuna.png|140px|link=Helltuna]]
[[File:Raven.jpeg|200px|link=Raven Olympia]][[File:CiarraíTemp.jpg|210px|link=Ciarraí Teagwyn]][[File:RoTemp.jpg|143px|link=Ro E'lluna]][[File:Ida.jpg|90px|link=IdaTeagwyn]][[File:Gru.jpg|220px|link=Gru Rasu]][[File:Mala.jpg|87px|link=Mala X]]
{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
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|-
|If you disagree with anything written about ANY charchter, please feel free to change it!
|-
|}
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|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
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[[File:Coat_of_Evon.png|150px|link=Evon]] [[File:Coat_of_Olympa.png|100px|link=Olympa]] [[File:Coat_of_Helltuna.png|140px|link=Helltuna]]
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{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Important Notice
|-
|If you disagree with anything written about ANY charchter, please feel free to change it!
|-
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2016-04-24T20:08:51Z
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|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
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{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Important Notice
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|If you disagree with anything written about ANY charchter, please feel free to change it!
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|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
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|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
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|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
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|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
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{| width="100%" align="center"; margin-top:10px; background:#FFFFFF; padding:15px;"
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* <span style="text-decoration:blink; color:red">'''[[How to close down a Wikia when a community moves on|Wikia refuses to close down my wikia: How do I destroy the wikia left behind?]]'''</span>
* <span class="plainlinks">All ShoutWiki wikis can have the [[Monaco skin]], see [//blog.shoutwiki.com/2010/12/merry-christmas/ this announcement]. You can also [//github.com/dantman/monaco-port/tree/master/monaco add the Monaco skin to your wiki in 10 minutes]. {{small|([[s:w:monaco:Monaco port|detailed instructions]] • [[s:w:monaco:Talk:Monaco port|discussion and questions]])}}</span><br />
* Left Wikia? Please remember to add your new wiki to our list of [[moved wikis]].
* Express yourself [http://www.mywot.com/en/scorecard/wikia.com on Wikia's MyWOT scorecard].
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[[Anti-Wikia Alliance|<span style="color:green; font-size:150%;">HOME</span>]]
[[Talk:Anti-Wikia Alliance|<span style="color:green; font-size:150%;">TALK</span>]]
[[List of wikias moving|<span style="color:green; font-size:150%;">MOVING</span>]]
[[Moved wikis|<span style="color:green; font-size:150%;">MOVED</span>]]
[[Help|<span style="color:green; font-size:150%;">HELP</span>]]
[[Retaliation|<span style="color:green; font-size:150%;">ATTACKS</span>]]
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[[File:AWA.svg|300px|center|link=]]
<div style="font-size: 100%; text-align: center;"><span style="color:steelblue; font-size: 200%">“</span>A business that makes nothing but money is a poor business<span style="color:steelblue; font-size: 200%">”</span>
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1bc0dec1f922dcc6705dce3748f9fbfb3ed13efc
86
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2016-04-29T17:22:33Z
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* BHH Wiki is run by Ciarraí Stapleton. Please make sure that you obey any instructions given to you regarding the wiki.
* All Skype departments other than the "Active" threads moved to on-wiki hosting
* Don't forget to find appropriate quotes to use at the start of articles
* Please create a page for your charcter
</div>
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[[Helltuna|<span style="color:green; font-size:150%;">HELLTUNA</span>]]
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<div style="font-size: 100%; text-align: center;"><span style="color:steelblue; font-size: 200%">“</span>Come on, let's play the game!<span style="color:steelblue; font-size: 200%">”</span>
:::::::::—Caitlin Perry ([[Ro E'lluna]], [[Mala X]])</div>
| style="vertical-align:top; text-align:right;" |
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* All Skype departments other than the "Active" threads moved to on-wiki hosting
* Don't forget to find appropriate quotes to use at the start of articles
* Please create a page for your charcter
</div>
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2016-04-29T17:27:17Z
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* All Skype departments other than the "Active" threads moved to on-wiki hosting
* Don't forget to find appropriate quotes to use at the start of articles
* Please create a page for your charcter
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<div style="font-size: 100%; text-align: center;"><span style="color:steelblue; font-size: 200%">“</span>Come on, let's play the game!<span style="color:steelblue; font-size: 200%">”</span>
:::::::::—Caitlin Perry ([[Ro E'lluna]], [[Mala X]])</div>
| style="vertical-align:top; text-align:right;" |
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2016-04-29T18:50:26Z
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* Please create a page for your charcter
</div>
{| style="border-radius:10px; border:1px solid #002A52; background:#C4E2FF; width:100%;<!--controls size of entire template--> color: black; padding: 1em; text-align: left;"
| colspan="2" align="center" |
<div style="text-align:justify;">
[[Evon|<span style="color:green; font-size:150%;">EVON</span>]]
[[Helltuna|<span style="color:green; font-size:150%;">HELLTUNA</span>]]
[[Olympa|<span style="color:green; font-size:150%;">OLYMPA</span>]]
[[Fourth Army|<span style="color:green; font-size:150%;">FOURTH-ARMY</span>]]
[[Raven Olympia|<span style="color:green; font-size:150%;">RAVEN</span>]]
[[Gru Rasu|<span style="color:green; font-size:150%;">GRU</span>]]
[[Ro E'lluna|<span style="color:green; font-size: 150%;">RO</span>]]
[[Ciarraí Teagwyn|<span style="color:green; font-size: 150%;">CIARRAÍ</span>]]
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
|-
| style="vertical-align:top; text-align:right;" |
[[File:AWA.png|600px|center|link=]]
<br>
<div style="font-size: 100%; text-align: center;"><span style="color:steelblue; font-size: 200%">“</span>Come on, let's play the game!<span style="color:steelblue; font-size: 200%">”</span>
:::::::::—Caitlin Perry ([[Ro E'lluna]], [[Mala X]])</div>
| style="vertical-align:top; text-align:right;" |
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Ciarraí Stapleton
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* BHH Wiki is run by Ciarraí Stapleton. Please make sure that you obey any instructions given to you regarding the wiki.
* Vandalism is punishable by banning from the Skype games
* Don't forget to find appropriate quotes to use at the start of articles
* Please create a page for your charcter
</div>
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<div style="text-align:justify;">
[[Café Hollingworth|<span style="color:#e6eeff; font-size:150%;">Café·Hollingworth</span>]]
[[BHH (Game)|<span style="color:#e6eeff; font-size:150%;">BHH</span>]]
[[BHH (Book)|<span style="color:#e6eeff; font-size:150%;">The·Book</span>]]
[[The Roleplay|<span style="color:#e6eeff; font-size:150%;">The·Roleplay</span>]]
[[Raven Olympia|<span style="color:#e6eeff; font-size:150%;">Raven</span>]]
[[Gru Rasu|<span style="color:#e6eeff; font-size:150%;">Gru</span>]]
[[Ro E'lluna|<span style="color:#e6eeff; font-size: 150%;">Rosaline</span>]]
[[Sovann Uy|<span style="color:#e6eeff; font-size: 150%;">Sovann</span>]]
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
|-
| style="vertical-align:top; text-align:right;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
[[Café Hollingworth|<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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Ciarraí Stapleton
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<div style="background-color: #F5FAFF; border: 1px solid #00629B; color: black; font-weight: bold; margin: 2em 0 1em; padding: .5em 1em; vertical-align: middle;">
* BHH Wiki is run by Kerry Stapleton. Please make sure that you obey any instructions given to you regarding the wiki.
* Vandalism is punishable by banning from the Skype games
* Don't forget to find appropriate quotes to use at the start of articles
* Please create a page for your charcter
</div>
{| style="border-radius:10px; border:1px solid #002A52; background:#003300; width:100%;<!--controls size of entire template--> color: black; padding: 1em; text-align: left;"
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<div style="text-align:justify;">
[[Café Hollingworth|<span style="color:#e6eeff; font-size:150%;">Café·Hollingworth</span>]]
[[BHH (Game)|<span style="color:#e6eeff; font-size:150%;">BHH</span>]]
[[BHH (Book)|<span style="color:#e6eeff; font-size:150%;">The·Book</span>]]
[[The Roleplay|<span style="color:#e6eeff; font-size:150%;">The·Roleplay</span>]]
[[Raven Olympia|<span style="color:#e6eeff; font-size:150%;">Raven</span>]]
[[Gru Rasu|<span style="color:#e6eeff; font-size:150%;">Gru</span>]]
[[Ro E'lluna|<span style="color:#e6eeff; font-size: 150%;">Rosaline</span>]]
[[Sovann Uy|<span style="color:#e6eeff; font-size: 150%;">Sovann</span>]]
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
|-
| style="vertical-align:top; text-align:right;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
[[Café Hollingworth|<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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<h2 style="margin:0;background:#cef2e0;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Did you know...</h2>
* That "Cafe Hollingworth" is named after the original founder of the series, Kian-paul Hollingworth?
* That Sovvan Yu and Ciarraí Teagwyn are the same person?
</div>
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2016-06-20T07:14:22Z
Ciarraí Stapleton
26550894
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[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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<h2 style="margin:0;background:#cef2e0;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Did you know...</h2>
<br>
* That "Cafe Hollingworth" is named after the original founder of the series, Kian-paul Hollingworth?
* That Sovvan Yu and Ciarraí Teagwyn are the same person?
<br>
<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
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[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
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<h2 style="margin:0;background:#cef2e0;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Did you know...</h2>
<br>
* ...that [[Cafe Hollingworth]] is named after the original founder of the series, Kian-paul Hollingworth?
* ...that [[Sovvan Yu]] and [[Ciarraí Teagwyn]] are the same person?
* ...that the Evon are politically divided between the followers of [[Eriudism]] and [[Evon Leftism]], who blame each other for losing the war with [[Helltuna]]?
* ...that the original BHH was actually started as a role-playing game to begin with, but devloped into a physical game?
<br>
<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
'''Map of the Universe (Oburron) from the Evon Empire era, labelled in Evonian''' - £2.00
'''How to write in Dylonian guide''' - £0.50
'''Guided tour of Exeter during the Helltunan occupation (book)''' - £5.00
</div>
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2016-06-20T07:43:45Z
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[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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<h2 style="margin:0;background:#cef2e0;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Did you know...</h2>
<br>
* ...that [[Cafe Hollingworth]] is named after the original founder of the series, Kian-paul Hollingworth?
* ...that [[Sovvan Yu]] and [[Ciarraí Teagwyn]] are the same person?
* ...that the Evon are politically divided between the followers of [[Eriudism]] and [[Evon Leftism]], who blame each other for losing the war with [[Helltuna]]?
* ...that the original BHH was actually started as a role-playing game to begin with, but devloped into a physical game?
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<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
'''Map of the Universe (Oburron) from the Evon Empire era, labelled in Evonian''' - £2.00 <br>
'''How to write in Dylonian guide''' - £0.50 <br>
'''Guided tour of Exeter during the Helltunan occupation (book)''' - £5.00 <br>
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2016-06-20T07:44:09Z
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26550894
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|-
| style="vertical-align:top; text-align:right;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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* ...that [[Cafe Hollingworth]] is named after the original founder of the series, Kian-paul Hollingworth?
* ...that [[Sovvan Yu]] and [[Ciarraí Teagwyn]] are the same person?
* ...that the Evon are politically divided between the followers of [[Eriudism]] and [[Evon Leftism]], who blame each other for losing the war with [[Helltuna]]?
* ...that the original BHH was actually started as a role-playing game to begin with, but devloped into a physical game?
<br>
<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
'''Map of the Universe (Oburron) from the Evon Empire era, labelled in Evonian''' - £2.00 <br>
'''How to write in Dylonian guide''' - £0.50 <br>
'''Guided tour of Exeter during the Helltunan occupation (book)''' - £5.00 <br>
</div>
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* ...that [[Cafe Hollingworth]] is named after the original founder of the series, Kian-paul Hollingworth?
* ...that [[Sovvan Yu]] and [[Ciarraí Teagwyn]] are the same person?
* ...that the Evon are politically divided between the followers of [[Eriudism]] and [[Evon Leftism]], who blame each other for losing the war with [[Helltuna]]?
* ...that the original BHH was actually started as a role-playing game to begin with, but devloped into a physical game?
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<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
'''Map of the Universe (Oburron) from the Evon Empire era, labelled in Evonian''' - £2.00 <br>
'''How to write in Dylonian guide''' - £0.50 <br>
'''Guided tour of Exeter during the Helltunan occupation (book)''' - £5.00 <br>
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139
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2016-10-21T16:18:20Z
Ciarraí Stapleton
26550894
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* ...that [[Cafe Hollingworth]] is named after the original founder of the series, Kian-paul Hollingworth?
* ...that [[Sovvan Yu]] and [[Ciarraí Teagwyn]] are the same person?
* ...that the Evon are politically divided between the followers of [[Eriudism]] and [[Evon Leftism]], who blame each other for losing the war with [[Helltuna]]?
* ...that the original BHH was actually started as a role-playing game to begin with, but devloped into a physical game?
<br>
<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
'''Map of the Universe (Oburron) from the Evon Empire era, labelled in Evonian''' - £2.00 <br>
'''How to write in Dylonian guide''' - £0.50 <br>
'''Guided tour of Exeter during the Helltunan occupation (book)''' - £5.00 <br>
</div>
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2016-10-21T16:21:22Z
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26550894
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[[File:AWA.png|600px|center|link=]]
<br>
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<span style="color:#e6eeff; font-size:150%;">BHH Wiki: the repository for lore, records and charcter abdumbration</span>]]
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*
<br>
<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
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2016-10-21T16:35:24Z
Ciarraí Stapleton
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*
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<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
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[[File:AWA.png|600px|center|link=]]
<br>
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"> </span>
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*
<br>
<h1 style="margin:0;background:#dab3ff;font-family:sans-serif;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">BHH Store</h1>
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File:AWA.png
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Ciarraí Stapleton
26550894
Ciarraí Stapleton uploaded a new version of [[File:AWA.png]]
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(2016 II) Rosaline E'lluna
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142
2016-10-22T09:52:36Z
Ciarraí Stapleton
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Created page with "{{quote|Put a quote here|and when it was said}} '''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [..."
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{{quote|Put a quote here|and when it was said}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
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2016-10-22T10:56:29Z
Rosaline E'lluna
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{{quote|Put a quote here|and when it was said}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
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2016-10-22T11:02:56Z
Rosaline E'lluna
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{{"I doubt I'm fooling anyone... Can you explain to me what the fuck you're on about?" |idk when it was said}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
b469ca4f8b9bc79d9ff3def25384b0a1309ec52d
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2016-10-22T11:03:32Z
Rosaline E'lluna
26550931
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{{I doubt I'm fooling anyone... Can you explain to me what the fuck you're on about? |idk when it was said}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
5de21163154232f118d8f69e723b5f4c971c0939
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2016-10-22T11:06:23Z
Ciarraí Stapleton
26550894
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{{quote|I doubt I'm fooling anyone... Can you explain to me what the fuck you're on about? |Rosaline E'lluna}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
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2016-10-22T11:10:15Z
Rosaline E'lluna
26550931
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{{Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of Raven with her sword held high with anger.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
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155
2016-10-22T12:11:28Z
Ciarraí Stapleton
26550894
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] with her sword held high with anger.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
db49b3c61d97e08f0eaca3567eeca0afa71f25da
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2016-10-22T12:30:26Z
Ciarraí Stapleton
26550894
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Childhood===
Ro was born in the city of Jalune, in the north of Helltuna.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her righting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna).
===Assasination of Impierum Adshek===
===Time in the original Fourth Army===
===Memory-wiped===
''Further information: [[Ro (memory wiped)]]''
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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2016-10-23T12:12:47Z
Ciarraí Stapleton
26550894
/* Memory-wiped */
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Childhood===
Ro was born in the city of Jalune, in the north of Helltuna.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her righting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna).
===Assasination of Impierum Adshek===
===Time in the original Fourth Army===
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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2016-10-23T12:35:16Z
Ciarraí Stapleton
26550894
/* Childhood */
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her righting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna).
===Assasination of Impierum Adshek===
===Time in the original Fourth Army===
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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177
176
2016-10-23T13:16:39Z
Ciarraí Stapleton
26550894
/* Helltunan stateswoman */
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to
===Assasination of Impierum Adshek===
===Time in the original Fourth Army===
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
afe766343e12cbeadee44a3eb66e169727863ead
178
177
2016-10-23T15:41:05Z
Ciarraí Stapleton
26550894
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - Impierum Adshek - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
===Time in the original Fourth Army===
22, 23, 24
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
24
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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179
178
2016-10-23T16:28:13Z
Ciarraí Stapleton
26550894
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - Impierum Adshek - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from
===Time in the original Fourth Army===
22, 23, 24
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
24
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
5e83114698fb6ef175efc5b86792790beece4e68
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2016-10-24T11:00:13Z
Ciarraí Stapleton
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
24
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
b60f160101418a330fbb202c6b6154e023409d54
185
181
2016-10-25T14:07:26Z
Ciarraí Stapleton
26550894
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of suceeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a descision that kept the two in the dark), and so was forced to resort to more old-fashined means.
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
24
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
5289784332ab0aaa16e23af2488781b8be0dde69
186
185
2016-10-26T08:50:30Z
Ciarraí Stapleton
26550894
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of suceeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a descision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgatr]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent Raven Olympia (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assasin (who they did not know the identity of) was stopped.
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
8d166397b9638033282982d8ea095ea20c24b9ac
187
186
2016-10-26T08:58:57Z
Ciarraí Stapleton
26550894
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of suceeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a descision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgatr]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent Raven Olympia (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assasin (who they did not know the identity of) was stopped.
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan charcter traits and strong moral integrity.
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
fcd624390dc970ae46a450d4f5a0680ec7b45ed4
188
187
2016-10-26T16:10:27Z
Ciarraí Stapleton
26550894
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgatr]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent Raven Olympia (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgatr.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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Ciarraí Stapleton
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Created page with "'''Evon names''' are the names used by the [[Evon]]. In Evon custom, a complete name usually consists of a given name, commonly referred to as a first name, a middle family na..."
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'''Evon names''' are the names used by the [[Evon]]. In Evon custom, a complete name usually consists of a given name, commonly referred to as a first name, a middle family name, and a family name or surname, also referred to as a last name. Usually, an individual is born with just two names, a patrilineal surname and a given first name, however during his or her life the person adopts a new last name, and the individual's previous last name becomes their middle name. The new last name is then passed on to the child (the daughter of Iax Eithne Lichak could be Ása Lichak at birth, and would then adopt a new last name over the course of her life).
== Given Names ==
Traditionally, Evon names always began with an "I" or "M" when written in English, with the I usually indicating an [[A-Type Evon|A-Type]] and the M usually indicating a [[B-Type Evon|B-Type]]. Although this rule no longer applies, most traditional Evon names begin with an I or M, with around 70% of names given being in this category. On the other hand, many popular names are not Evonian in origin, with Celtic sources being especially common for new names. Most non-Evonian names are Irish or Celtic, (Ása, Ailbe, Eva, Ciarraí) or non-Evonian names adopted via the transmission of traditional Evon naming customs, such as Ida (English), Myka (Helltunan), Micha (English) or Inolua (Dylon).
== Surnames ==
Evon last names, chosen by the individual, may be taken for a variety of reasons. In the more traditional sense, the name was taken to indicate a choice in one's life - for example the traditionally chosen surname "Kavanah" was indicative of intelligence (in the spying sense) or subversiveness - although nowadays the most common reason for selecting a surname is usually based on either personal choice or romantic decision, so many Evon couples have the same last name, despite the lack of a marriage system or any legal requirement to align surnames (equally, many do not, and instead choose different surnames).
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'''Evon names''' ([[Evonian]]: [Ch]edz) are the names used by the [[Evon]]. In Evonian custom, a complete name usually consists of a given name, commonly referred to as a first name, a middle family name, and a family name or surname, also referred to as a last name. Usually, an individual is born with just two names, a patrilineal surname and a given first name, however during his or her life the person adopts a new last name, and the individual's previous last name becomes their middle name. The new last name is then passed on to the child (the daughter of Iax Eithne Lichak could be Ása Lichak at birth, and would then adopt a new last name over the course of her life).
== Given Names ==
Traditionally, Evon names always began with an "I" or "M" when written in English, with the I usually indicating an [[A-Type Evon|A-Type]] and the M usually indicating a [[B-Type Evon|B-Type]]. Although this rule no longer applies, most traditional Evon names begin with an I or M, with around 70% of names given being in this category. On the other hand, many popular names are not Evonian in origin, with Celtic sources being especially common for new names. Most non-Evonian names are Irish or Celtic, (Ása, Ailbe, Eva, Ciarraí) or non-Evonian names adopted via the transmission of traditional Evon naming customs, such as Ida (English), Myka (Helltunan), Micha (English) or Inolua (Dylon).
== Surnames ==
Evon last names, chosen by the individual, may be taken for a variety of reasons. In the more traditional sense, the name was taken to indicate a choice in one's life - for example the traditionally chosen surname "Kavanah" was indicative of intelligence (in the spying sense) or subversiveness - although nowadays the most common reason for selecting a surname is usually based on either personal choice or romantic decision, so many Evon couples have the same last name, despite the lack of a marriage system or any legal requirement to align surnames (equally, many do not, and instead choose different surnames).
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'''Evon names''' ([[Evonian]]: [Ch]edz) are the names used by the [[Evon]]. In Evonian custom, a complete name usually consists of a given name, commonly referred to as a first name, a middle family name, and a family name or surname, also referred to as a last name. Usually, an individual is born with just two names, a patrilineal surname and a given first name, however during his or her life the person adopts a new last name, and the individual's previous last name becomes their middle name. The new last name is then passed on to the child (the daughter of Iax Eithne Lichak could be Ása Lichak at birth, and would then adopt a new last name over the course of her life).
== Given Names ==
Traditionally, Evon names always began with an "I" or "M" when written in English, with the I usually indicating an [[A-Type Evon|A-Type]] and the M usually indicating a [[B-Type Evon|B-Type]]. Although this rule no longer applies, most traditional Evon names begin with an I or M, with around 70% of names given being in this category. On the other hand, many popular names are not Evonian in origin, with Celtic sources being especially common for new names. Most non-Evonian names are Irish or Celtic, (Ása, Ailbe, Eva, Ciarraí) or non-Evonian names adopted via the transmission of traditional Evon naming customs, such as Ida (English), Myka (Helltunan), Micha (English) or Inolua (Dylon).
== Surnames ==
Evon last names, chosen by the individual, may be taken for a variety of reasons. In the more traditional sense, the name was taken to indicate a choice in one's life - for example the traditionally chosen surname "Kavanah" was indicative of intelligence (in the spying sense) or subversiveness - although nowadays the most common reason for selecting a surname is usually based on either personal choice or romantic decision, so many Evon couples have the same last name, despite the lack of a marriage system or any legal requirement to align surnames (equally, many do not, and instead choose different surnames).
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
* [[Mala Dzumach Kavanah]]
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/* Individuals with Evon names */
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'''Evon names''' ([[Evonian]]: [Ch]edz) are the names used by the [[Evon]]. In Evonian custom, a complete name usually consists of a given name, commonly referred to as a first name, a middle family name, and a family name or surname, also referred to as a last name. Usually, an individual is born with just two names, a patrilineal surname and a given first name, however during his or her life the person adopts a new last name, and the individual's previous last name becomes their middle name. The new last name is then passed on to the child (the daughter of Iax Eithne Lichak could be Ása Lichak at birth, and would then adopt a new last name over the course of her life).
== Given Names ==
Traditionally, Evon names always began with an "I" or "M" when written in English, with the I usually indicating an [[A-Type Evon|A-Type]] and the M usually indicating a [[B-Type Evon|B-Type]]. Although this rule no longer applies, most traditional Evon names begin with an I or M, with around 70% of names given being in this category. On the other hand, many popular names are not Evonian in origin, with Celtic sources being especially common for new names. Most non-Evonian names are Irish or Celtic, (Ása, Ailbe, Eva, Ciarraí) or non-Evonian names adopted via the transmission of traditional Evon naming customs, such as Ida (English), Myka (Helltunan), Micha (English) or Inolua (Dylon).
== Surnames ==
Evon last names, chosen by the individual, may be taken for a variety of reasons. In the more traditional sense, the name was taken to indicate a choice in one's life - for example the traditionally chosen surname "Kavanah" was indicative of intelligence (in the spying sense) or subversiveness - although nowadays the most common reason for selecting a surname is usually based on either personal choice or romantic decision, so many Evon couples have the same last name, despite the lack of a marriage system or any legal requirement to align surnames (equally, many do not, and instead choose different surnames).
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
**Ciarraí is a Celtic given name
**Teagwyn was the last name of his father, meaning "architect"
**Kavanah was chosen to align with [[Mala Dzumach Kavanah]]
* [[Mala Dzumach Kavanah]]
**Mal is a traditional Evonian given name
**Dzumach was also chosen by her to replace her family name, meaning "alone" or "no family"
**Kavanah was chosen to align with [[Ciarraí Teagwyn Kavanah]]
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Ciarraí Stapleton moved page [[Evon names]] to [[Evonian names]]
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'''Evon names''' ([[Evonian]]: [Ch]edz) are the names used by the [[Evon]]. In Evonian custom, a complete name usually consists of a given name, commonly referred to as a first name, a middle family name, and a family name or surname, also referred to as a last name. Usually, an individual is born with just two names, a patrilineal surname and a given first name, however during his or her life the person adopts a new last name, and the individual's previous last name becomes their middle name. The new last name is then passed on to the child (the daughter of Iax Eithne Lichak could be Ása Lichak at birth, and would then adopt a new last name over the course of her life).
== Given Names ==
Traditionally, Evon names always began with an "I" or "M" when written in English, with the I usually indicating an [[A-Type Evon|A-Type]] and the M usually indicating a [[B-Type Evon|B-Type]]. Although this rule no longer applies, most traditional Evon names begin with an I or M, with around 70% of names given being in this category. On the other hand, many popular names are not Evonian in origin, with Celtic sources being especially common for new names. Most non-Evonian names are Irish or Celtic, (Ása, Ailbe, Eva, Ciarraí) or non-Evonian names adopted via the transmission of traditional Evon naming customs, such as Ida (English), Myka (Helltunan), Micha (English) or Inolua (Dylon).
== Surnames ==
Evon last names, chosen by the individual, may be taken for a variety of reasons. In the more traditional sense, the name was taken to indicate a choice in one's life - for example the traditionally chosen surname "Kavanah" was indicative of intelligence (in the spying sense) or subversiveness - although nowadays the most common reason for selecting a surname is usually based on either personal choice or romantic decision, so many Evon couples have the same last name, despite the lack of a marriage system or any legal requirement to align surnames (equally, many do not, and instead choose different surnames).
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
**Ciarraí is a Celtic given name
**Teagwyn was the last name of his father, meaning "architect"
**Kavanah was chosen to align with [[Mala Dzumach Kavanah]]
* [[Mala Dzumach Kavanah]]
**Mal is a traditional Evonian given name
**Dzumach was also chosen by her to replace her family name, meaning "alone" or "no family"
**Kavanah was chosen to align with [[Ciarraí Teagwyn Kavanah]]
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'''Evonian names''' names differ from other family name systems by being patronymic or matronymic (they indicate the father or mother of the child and not the historic family lineage), and by having three words rather than two. The Evon share a common cultural heritage with the former countries of Norway, Sweden and Denmark with the Faroe Islands. Icelanders, however, unlike other Scandinavians, have continued to use their traditional name system, which was formerly used by all Nordic nations except partly Finland.[a] The Icelandic system is thus not based on family names (although some people do have family names and might use both systems). Generally, a person's last name indicates the first name of their father (patronymic) or in some cases mother (matronymic).
== Given Names ==
Traditionally, Evon names always began with an "I" or "M" when written in English, with the I usually indicating an [[A-Type Evon|A-Type]] and the M usually indicating a [[B-Type Evon|B-Type]]. Although this rule no longer applies, most traditional Evon names begin with an I or M, with around 70% of names given being in this category. On the other hand, many popular names are not Evonian in origin, with Celtic sources being especially common for new names. Most non-Evonian names are Irish or Celtic, (Ása, Ailbe, Eva, Ciarraí) or non-Evonian names adopted via the transmission of traditional Evon naming customs, such as Ida (English), Myka (Helltunan), Micha (English) or Inolua (Dylon).
== Surnames ==
Evon last names, chosen by the individual, may be taken for a variety of reasons. In the more traditional sense, the name was taken to indicate a choice in one's life - for example the traditionally chosen surname "Kavanah" was indicative of intelligence (in the spying sense) or subversiveness - although nowadays the most common reason for selecting a surname is usually based on either personal choice or romantic decision, so many Evon couples have the same last name, despite the lack of a marriage system or any legal requirement to align surnames (equally, many do not, and instead choose different surnames).
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
**Ciarraí is a Celtic given name
**Teagwyn was the last name of his father, meaning "architect"
**Kavanah was chosen to align with [[Mala Dzumach Kavanah]]
* [[Mala Dzumach Kavanah]]
**Mal is a traditional Evonian given name
**Dzumach was also chosen by her to replace her family name, meaning "alone" or "no family"
**Kavanah was chosen to align with [[Ciarraí Teagwyn Kavanah]]
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'''Evonian names''' names differ from other family name systems by being patronymic or matronymic (they indicate the father or mother of the child and not the historic family lineage), and by having three words rather than two. The Evonian system is thus not based on family names (although, in relatively rare cases, there may be one or two family names, leading to an alternation of the last two names or individuals having the same middle and surname). Generally, a person's middle name is the last name of their father (patronymic) or in some cases mother (matronymic), although often both mother and father will share a common last name.
Some traditional two-word names do exist in Evonia, most commonly descending ultimately adaptations from last name patronyms Evon took up when born in different countries. Notable Evon who have an inherited family name include derata Lily E'lluna, born in [[Helltuna]] as the biological sister of [[Ro E'lluna]] but being transferred to Evonia, former High Council member [[Ida Starling]], who chose to use a non-Evonian style name by not choosing a last name, and now-Olympan politician [[Mavis Olympia]], who was born as an Evon in [[Olympa]] and used her Olympan family name in Evonia for 25 years before moving back to Olympa. Before 4221, it was legal to adopt new family names.
== Name Inheritance System ==
An individual's last name A man named Jón Einarsson has a son named Ólafur. Ólafur’s last name will not be Einarsson like his father’s; it will become Jónsson, literally indicating that Ólafur is the son of Jón (Jóns + son). The same practice is used for daughters. Jón Einarsson's daughter Sigríður’s last name would not be Einarsson but Jónsdóttir. Again, the name literally means "Jón’s daughter" (Jóns + dóttir).
In some cases, an individual’s surname is derived from a parent's middle name instead of the first name. For example, if Jón is the son of Hjálmar Arnar Vilhjálmsson he may either be named Jón Hjálmarsson (Jón, son of Hjálmar) or Jón Arnarsson (Jón, son of Arnar). The reason for this may be that the parent prefers to be called by the middle name instead of the first name; this is fairly common. It may also be that the parent’s middle name seems to fit the child’s first name better.
In cases where two people in the same social circle bear the same first name and the same father’s name, they have traditionally been distinguished by their paternal grandfather’s name, e.g. Jón Þórsson Bjarnarsonar (Jón, son of Þór, son of Bjarni) and Jón Þórsson Hallssonar (Jón, son of Þór, son of Hallur). This practice has now become less common (the use of middle names having replaced it), but features conspicuously in the Icelandic sagas.
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
**Ciarraí is a Celtic given name
**Teagwyn was the last name of his father, meaning "architect"
**Kavanah was chosen to align with [[Mala Dzumach Kavanah]]
* [[Mala Dzumach Kavanah]]
**Mal is a traditional Evonian given name
**Dzumach was also chosen by her to replace her family name, meaning "alone" or "no family"
**Kavanah was chosen to align with [[Ciarraí Teagwyn Kavanah]]
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'''Evonian names''' names differ from other family name systems by being patronymic or matronymic (they indicate the father or mother of the child and not the historic family lineage), and by having three words rather than two. The Evonian system is thus not based on family names (although, in relatively rare cases, there may be one or two family names, leading to an alternation of the last two names or individuals having the same middle and surname). Generally, a person's middle name is the last name of their father (patronymic) or in some cases mother (matronymic), although often both mother and father will share a common last name.
Some two-word names are used by the Evon, most commonly descending ultimately from last name patronyms Evon took up when born in different countries. Notable Evon who have an inherited family name include [[derata]] [[Lily E'lluna]], born in [[Helltuna]] as the biological sister of [[Ro E'lluna]] but being [[Euphorbia process|transferred]] to Evonia, former High Council member [[Ida Starling]], who chose to use a non-Evonian style name by not choosing a last name, and now-Olympan politician [[Mavis Olympia]], who was born as an Evon in [[Olympa]] and used her Olympan family name in Evonia for 25 years before moving back to Olympa.
== Name Inheritance System ==
An individual's last name A man named Jón Einarsson has a son named Ólafur. Ólafur’s last name will not be Einarsson like his father’s; it will become Jónsson, literally indicating that Ólafur is the son of Jón (Jóns + son). The same practice is used for daughters. Jón Einarsson's daughter Sigríður’s last name would not be Einarsson but Jónsdóttir. Again, the name literally means "Jón’s daughter" (Jóns + dóttir).
In some cases, an individual’s surname is derived from a parent's middle name instead of the first name. For example, if Jón is the son of Hjálmar Arnar Vilhjálmsson he may either be named Jón Hjálmarsson (Jón, son of Hjálmar) or Jón Arnarsson (Jón, son of Arnar). The reason for this may be that the parent prefers to be called by the middle name instead of the first name; this is fairly common. It may also be that the parent’s middle name seems to fit the child’s first name better.
In cases where two people in the same social circle bear the same first name and the same father’s name, they have traditionally been distinguished by their paternal grandfather’s name, e.g. Jón Þórsson Bjarnarsonar (Jón, son of Þór, son of Bjarni) and Jón Þórsson Hallssonar (Jón, son of Þór, son of Hallur). This practice has now become less common (the use of middle names having replaced it), but features conspicuously in the Icelandic sagas.
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
**Ciarraí is a Celtic given name
**Teagwyn was the last name of his father, meaning "architect"
**Kavanah was chosen to align with [[Mala Dzumach Kavanah]]
* [[Mala Dzumach Kavanah]]
**Mal is a traditional Evonian given name
**Dzumach was also chosen by her to replace her family name, meaning "alone" or "no family"
**Kavanah was chosen to align with [[Ciarraí Teagwyn Kavanah]]
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'''Evonian names''' names differ from other family name systems by being patronymic or matronymic (they indicate the father or mother of the child and not the historic family lineage), and by having three words rather than two. The Evonian system is thus not based on family names (although, in relatively rare cases, there may be one or two family names, leading to an alternation of the last two names or individuals having the same middle and surname). Generally, a person's middle name is the last name of their father (patronymic) or in some cases mother (matronymic), although often both mother and father will share a common last name.
Some two-word names are used by the Evon, most commonly descending ultimately from last name patronyms Evon took up when born in different countries. Notable Evon who have an inherited family name include [[derata]] [[Lily E'lluna]], born in [[Helltuna]] as the biological sister of [[Ro E'lluna]] but being [[Euphorbia protocol|transferred]] to Evonia, former High Council member [[Ida Starling]], who chose to use a non-Evonian style name by not choosing a last name, and now-Olympan politician [[Mavis Olympia]], who was born as an Evon in [[Olympa]] and used her Olympan family name in Evonia for 25 years before moving back to Olympa.
== Name Inheritance System ==
An individual's last name A man named Jón Einarsson has a son named Ólafur. Ólafur’s last name will not be Einarsson like his father’s; it will become Jónsson, literally indicating that Ólafur is the son of Jón (Jóns + son). The same practice is used for daughters. Jón Einarsson's daughter Sigríður’s last name would not be Einarsson but Jónsdóttir. Again, the name literally means "Jón’s daughter" (Jóns + dóttir).
In some cases, an individual’s surname is derived from a parent's middle name instead of the first name. For example, if Jón is the son of Hjálmar Arnar Vilhjálmsson he may either be named Jón Hjálmarsson (Jón, son of Hjálmar) or Jón Arnarsson (Jón, son of Arnar). The reason for this may be that the parent prefers to be called by the middle name instead of the first name; this is fairly common. It may also be that the parent’s middle name seems to fit the child’s first name better.
In cases where two people in the same social circle bear the same first name and the same father’s name, they have traditionally been distinguished by their paternal grandfather’s name, e.g. Jón Þórsson Bjarnarsonar (Jón, son of Þór, son of Bjarni) and Jón Þórsson Hallssonar (Jón, son of Þór, son of Hallur). This practice has now become less common (the use of middle names having replaced it), but features conspicuously in the Icelandic sagas.
== Individuals with Evon names ==
* [[Ciarraí Teagwyn Kavanah]]
**Ciarraí is a Celtic given name
**Teagwyn was the last name of his father, meaning "architect"
**Kavanah was chosen to align with [[Mala Dzumach Kavanah]]
* [[Mala Dzumach Kavanah]]
**Mal is a traditional Evonian given name
**Dzumach was also chosen by her to replace her family name, meaning "alone" or "no family"
**Kavanah was chosen to align with [[Ciarraí Teagwyn Kavanah]]
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Template:Infobox character
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2016-10-22T10:39:08Z
Ciarraí Stapleton
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(2017) Ciarraí Teagwyn Kavanah
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Ciarraí Stapleton
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Created page with "'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the Fourth Army, a notable figure in the Dark Network and a former Evon politician and president."
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'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the Fourth Army, a notable figure in the Dark Network and a former Evon politician and president.
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'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the [[Fourth Army]], a notable figure in the [[Dark Network]] and a former Evon politician and president.
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{{quote|Just look at the physics of it. Let the hit's force against the ship be "U", and the ship's opposing velocity be "V", and the strength of the hut's connection the ground by "X", it is self-evident that V-U > X, as the ground is frozen and not made of metal|Ciarraí in his element, standing in the freezing cold, doing physics}}
'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the [[Fourth Army]], a notable figure in the [[Dark Network]] and a former Evon politician and president.
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{{quote|Just look at the physics of it. Let the hit's force against the ship be "U", and the ship's opposing physics}}ng velocity be "V", and the strength of the hut's connection the ground by "X", it is self-evident that V-U > X, as the ground is frozen and not made of metal|Ciarraí Kavanah}}
'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the [[Fourth Army]], a notable figure in the [[Dark Network]] and a former Evon politician and president.
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{{quote|Just look at the physics of it. Let the hit's force against the ship be "U", and the ship's opposing velocity be "V", and the strength of the hut's connection the ground by "X", it is self-evident that V-U > X, as the ground is frozen and not made of metal|Ciarraí Kavanah}}
'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the [[Fourth Army]], a notable figure in the [[Dark Network]] and a former Evon politician and president.
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{{quote|Just look at the physics of it. Let the hit's force against the ship be "U", and the ship's opposing velocity be "V", and the strength of the hut's connection the ground by "X", it is self-evident that V-U > X, as the ground is frozen and not made of metal|Ciarraí Kavanah}}
'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the [[Fourth Army]], a notable figure in the [[Dark Network]] and a former Evon politician and president.
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
56e395eed2b56ccc3efa38706dc5e5d7d3c6a32f
(2016) Iax Luka Krassen
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2016-10-26T16:26:01Z
Ciarraí Stapleton
26550894
Created page with "{{quote|The trouble is, Iax, you're transitioning from the man people love to hate to the man people just hate. You've gone from the aggressive, rude genius to the aggressive,..."
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{{quote|The trouble is, Iax, you're transitioning from the man people love to hate to the man people just hate. You've gone from the aggressive, rude genius to the aggressive, rude, desperate bastard, and you'll be down before long. Before, you could fix any problem, you just weren't nice about it - now, you swear and shout your way through failure after failure after failure.|[[Mala Dzumach Kavanah]] to Iax Luka Krassen}}
'''Iax Luka Krassen''' was a figure in the [[Dark Network]]. At his height, he was a manipulative genius, able to control virtually anyone or achieve virtually any required outcome, although by the end of his career he was seen as desperate and flailing. He eventually died in battle alongside [[Gru Rasu]] fighting against [[Helltuna]].
==Biography==
==Physical description==
Iax had a pale face with premature lines, and greying light blue hair. The lines on his face and his greying hair were the results of the great deal of stress he undertook on a day-to-day basis. His clothing is consistently shabby, as he wears a khaki tie and a pale khaki shirt, and black trousers the same each day.
==Personality and traits==
==Relationships==
===Mala Dzumach Kavanah===
===Gru Rasu===
==Abilities==
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Ciarraí Stapleton
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{{quote|The trouble is, Iax, you're transitioning from the man people love to hate to the man people just hate. You've gone from the aggressive, rude genius to the aggressive, rude, desperate bastard, and you'll be down before long. Before, you could fix any problem, you just weren't nice about it - now, you swear and shout your way through failure after failure after failure.|[[Mala Dzumach Kavanah]] to Iax Luka Krassen}}
'''Iax Luka Krassen''' was a figure in the [[Dark Network]]. At his height, he was a manipulative genius, able to control virtually anyone or achieve virtually any required outcome, although by the end of his career he was seen as desperate and flailing. He eventually died in battle alongside [[Gru Rasu]] fighting against [[Helltuna]].
==Biography==
==Physical description==
Iax had a pale face with premature lines, and greying light blue hair. The lines on his face and his greying hair were the results of the great deal of stress he undertook on a day-to-day basis. His clothing is consistently shabby, as he wears a khaki tie and a pale khaki shirt, and black trousers the same each day. he was tall and thin, and took little care in his appearance.
==Personality and traits==
==Relationships==
===Mala Dzumach Kavanah===
===Gru Rasu===
==Abilities==
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Ciarraí Stapleton
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{{quote|The trouble is, Iax, you're transitioning from the man people love to hate to the man people just hate. You've gone from the aggressive, rude genius to the aggressive, rude, desperate bastard, and you'll be down before long. Before, you could fix any problem, you just weren't nice about it - now, you swear and shout your way through failure after failure after failure.|[[Mala Dzumach Kavanah]] to Iax Luka Krassen}}
'''Iax Luka Krassen''' was a figure in the [[Dark Network]]. At his height, he was a manipulative genius, able to control virtually anyone or achieve virtually any required outcome, although by the end of his career he was seen as desperate and flailing. He eventually died in battle alongside [[Gru Rasu]] fighting against [[Helltuna]].
==Biography==
==Physical description==
Iax had a pale face with premature lines, and greying light blue hair. The lines on his face and his greying hair were the results of the great deal of stress he undertook on a day-to-day basis. His clothing is consistently shabby, as he wears a khaki tie and a pale khaki shirt, and black trousers the same each day. he was tall and thin, and took little care in his appearance.
==Personality and traits==
{{quote|You fucking listen to me right now, or I'll fucking wear your fucking scrotum as a bandana|Iax}}
==Relationships==
===Mala Dzumach Kavanah===
===Gru Rasu===
==Abilities==
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(2016) Euphorbia protocol
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2017-04-21T14:18:02Z
46.60.253.149
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Created page with "The '''Euphorbia protocol''', commonly referred to as '''transferring''', is an internationally agreed protocol for dealing with the [[Morganite anomaly]] (the birth of a chil..."
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The '''Euphorbia protocol''', commonly referred to as '''transferring''', is an internationally agreed protocol for dealing with the [[Morganite anomaly]] (the birth of a child of a different species to its parents) in which the child is transferred to the country which they are genetically related to. For example, an Evon born in Helltuna to genetically Helltunan parents, an instance of the Morganite anomaly, would be adopted by legal guardians in an Evon country; likewise, a Helltunan born to Evon parents would be adopted by Helltunan guardians. The process of moving from one country to another, called a transfer, varies between international agreements.
== History ==
The concept was first proposed in 4877 by the [[Tawnylea|Tawnylean]] politician [[Aodhán Euphorbia]], who noted the increasing diplomatic closeness and trust between the Evon and the New Celtic populations was leading to increased incidences of Tawnylea children emigrating from Evonia when they reached such an age as to be able to legally do so, and vice versa. He suggested genetic screening at birth to determine the species of the child, and offering the parents the choice between raising the child in their birth country or allowing them to be adopted in their genetic homeland. Later that year, the [[Evon-Celtic Common Birth Screening Agreement]] established the first instance of the Euphorbia protocol in practice.
Although the programme was a success with the [[Evonia|Evon]] and [[New Celtic Congress|New Celts]], other major countries expressed doubt as to whether the common birth screening concept was sustainable between other countries with looser ties. Aodhán Euphorbia recommended a global treaty making provision for transfer, with individual countries providing their own screening process, a proposal supported by intergovernmental organisations. In 4879, the [[Central Galactic Council]] passed the [[Euphorbia Protocol Act]], which established transfer procedures between its member states. It also successfully negotiated the 4891 [[Helltuna-CGC Euphorbia Protocol Agreement]] and the 4892 [[Evonia-CGC Euphorbia Protocol Agreement]].
By the mid 4890s, only [[Olympa]] had refused to introduce domestic screening. Successive international treaties, including the [[Evon-Helltuna Birth Transfer Agreement]] and the [[Olympan International Euphorbia Protocol]], made the protocol a diplomatic norm. Aodhán Euphorbia received the Generational Diplomacy Award for negotiating the original agreement and for making international transfer agreements a reality, despite significant criticism from contemporary politicians who still opposed the protocol.
== Criticism ==
Although
c1b91bada14cf79ce2085016e2293cf93307bf3d
(2016) Aodhán Euphorbia
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Created page with "'''Aodhán Euphorbia''' (4839 - 5159) was a [[Tawnylea|Tawnylean]] politician who served as the [[Minister for Foreign Affairs (Tawnylea)|Minister for Foreign Affairs]] betwee..."
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'''Aodhán Euphorbia''' (4839 - 5159) was a [[Tawnylea|Tawnylean]] politician who served as the [[Minister for Foreign Affairs (Tawnylea)|Minister for Foreign Affairs]] between 4870 and 4890 for the [[Pàirtì Coimeàdach]]. He is most well-known for first proposing and spearheading early efforts to widely introduce the [[Euphorbia protocol]], the dominant method for resolving the [[Morganite anomaly]], and in 4896 he received the [[General Diplomacy Award]] from the CGC for introducing said protocol.
5dfa77fd4a9e912792f143637a310e5295a3bfce
(2017) Tawnylea
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2017-04-28T14:51:37Z
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Created page with "'''Tawnylea''', officially the '''Tawnylean Nàisiùn archa Poblacht''', is a federal parliamentary republic in the Postgate lands. It includes 16 constituent states, all inha..."
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'''Tawnylea''', officially the '''Tawnylean Nàisiùn archa Poblacht''', is a federal parliamentary republic in the Postgate lands. It includes 16 constituent states, all inhabited by the [[Tawnylea (species)|Tawnylean species]]. With about 3 billion inhabitants, Tawnylea is the second most populous member state of the [[Celtic League]].
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'''Tawnylea''', officially the '''Tawnylean Nàisiùn archa Poblacht''', is a federal parliamentary republic in the [[Postgate lands]]. It includes 16 constituent states, all inhabited by the [[Tawnylea (species)|Tawnylean species]]. With about 3 billion inhabitants, Tawnylea is the second most populous member state of the [[Celtic League]].
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'''Tawnylea''', officially the '''Tawnylean Nàisiùn archa Poblacht''', is a federal parliamentary republic in the [[Postgate lands]]. It includes 16 constituent states, all inhabited by the [[Tawnylea (species)|Tawnylean species]]. With about 3 billion inhabitants, Tawnylea is the second most populous member state of the [[New Celtic Congress]].
bb9f45781fd00868a49ea46e83138099bf4cc698
(2017) Breatnais
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2017-04-28T14:53:50Z
46.60.253.149
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Created page with "'''Breatnais''', officially the '''Nàisiùn ag Breatnais''', is a unitary parliamentary republic in the [[Postgate lands]]. It is inhabited by the [[Breatnais species]]. With..."
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'''Breatnais''', officially the '''Nàisiùn ag Breatnais''', is a unitary parliamentary republic in the [[Postgate lands]]. It is inhabited by the [[Breatnais species]]. With about 7 billion inhabitants, Tawnylea is the most populous member state of the [[Celtic League]].
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2017-04-28T19:52:51Z
Ciarraí Stapleton
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'''Breatnais''', officially the '''Nàisiùn ag Breatnais''', is a unitary parliamentary republic in the [[Postgate lands]]. It is inhabited by the [[Breatnais species]]. With about 7 billion inhabitants, Tawnylea is the most populous member state of the [[New Celtic Congress]].
3e6aa9197660d4f854cd870eb48a3f28705024f1
(2016) Evonian names
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Ciarraí Stapleton
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'''Evonian''' names are names used by, or originating with, the Evon. Evonian names differ from other naming systems by having three words rather than two and lacking in an inherited family name. The Evonian system was created with the independence of [[Evonia]], designed to be rational, and is not rooted in any human tradition. Generally, a person's middle name is the last name of their father (patronymic) or in some cases mother (matronymic), although often both mother and father will share a common last name.
Occasionally, two-word names are used by the Evon, most commonly descending ultimately from last name patronyms Evon took up when born in different countries. Notable Evon who have an inherited family name include [[derata]] [[Lily E'lluna]], born in [[Helltuna]] as the biological sister of [[Ro E'lluna]] but being [[Euphorbia protocol|transferred]] to Evonia, former High Council member [[Ida Starling]], who chose to use a non-Evonian style name by not choosing a last name, and now-Olympan politician [[Mavis Olympia]], who was born as an Evon in [[Olympa]] and used her Olympan family name in Evonia for 25 years before moving back to Olympa.
== Inherited names ==
The Evonian name inheritance system is unqiue to the Evon and sees the last name of a father (or mother) become their child's middle name. For example, a man named Eeadz Luach Uara has a son named Iax. Iax’s last name will be Uara like his father’s when he is first born, and upon reaching adulthood he will choose his own last name, with Uara becoming the middle name. His chosen last name will then be passed on to his children in the same fashion. In cases where two people in the same social circle bear the same three names, they have traditionally been distinguished by their paternal grandfather's last name (the father's middle name); e.g. Eeadz Luach Uara Teagwyn (where his father's middle and last names would have been Teagwyn and Luach).
ea8423858d446332057fdb92c70a9de79e1ae5c7
(2016) Breatnais names
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66
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2017-04-28T16:24:04Z
Ciarraí Stapleton
26550894
Created page with "'''Breatnais names''' are names used by, or originating with, the Breatnais. In Breatnais as elsewhere in Oburron, a complete name usually consists of a given name, commonly r..."
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'''Breatnais names''' are names used by, or originating with, the Breatnais. In Breatnais as elsewhere in Oburron, a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Breatnais are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Breatnais shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Breatnais are Celtic names. Many surnames of Celtic origin in Breatnais (and the other nations of the [[Postgate lands]]), derive from ancestors' names, nicknames, or descriptive names. In the first group can be placed surnames such as MacMurrough and MacCarthy, derived from patronymics, or O'Brien and O'Grady, derived from ancestral names. Celtic surnames derived from nicknames include Ó Dubhda (from the Earth Irish Aedh ua Dubhda—Aedh, the dark one), O'Doherty (from Earth Irish Ó Dochartaigh, "destroyer" or "obtrusive"), Garvery (from Earth Irish garbh, "rough" or "nasty"), Manton (mantach, "toothless"), Bane (bán, "white", as in "white hair"), Finn (fionn, "fair", as in "fair hair") and Kennedy ("cennedie", as in "ugly head")
Very few surnames are derived from placenames or venerated people/objects. Among those that are included in this small group, several can be shown to be derivations of Earth Irish personal names or surnames. One notable exception is Ó Cuilleáin or O'Collins (from cuileann, "holly") as in the Holly Tree.
a21abe83134d0acc9e503ca0ce564bc293080bb3
207
205
2017-04-28T16:27:00Z
Ciarraí Stapleton
26550894
wikitext
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'''Breatnais names''' are names used by, or originating with, the [[Breatnais (species)|Breatnais]]. In Breatnais as elsewhere in Oburron, a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Breatnais are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Breatnais shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Breatnais are Celtic names. Many surnames of Celtic origin in Breatnais (and the other nations of the [[Postgate lands]]), derive from ancestors' names, nicknames, or descriptive names. In the first group can be placed surnames such as MacMurrough and MacCarthy, derived from patronymics, or O'Brien and O'Grady, derived from ancestral names. Celtic surnames derived from nicknames include Ó Dubhda (from the Earth Irish Aedh ua Dubhda—Aedh, the dark one), O'Doherty (from Earth Irish Ó Dochartaigh, "destroyer" or "obtrusive"), Garvery (from Earth Irish garbh, "rough" or "nasty"), Manton (mantach, "toothless"), Bane (bán, "white", as in "white hair"), Finn (fionn, "fair", as in "fair hair") and Kennedy ("cennedie", as in "ugly head")
Very few surnames are derived from placenames or venerated people/objects. Among those that are included in this small group, several can be shown to be derivations of Earth Irish personal names or surnames. One notable exception is Ó Cuilleáin or O'Collins (from cuileann, "holly") as in the Holly Tree.
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(2016) Tawnylean names
0
67
206
2017-04-28T16:26:34Z
Ciarraí Stapleton
26550894
Created page with "'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of..."
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'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Tawnylea are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Tawnylea shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Tawnylea are Celtic names. Many surnames of Celtic origin in Tawnylea (and the other nations of the Postgate lands), derive from ancestors' names, nicknames, or descriptive names. In the first group can be placed surnames such as MacMurrough and MacCarthy, derived from patronymics, or O'Brien and O'Grady, derived from ancestral names. Celtic surnames derived from nicknames include Ó Dubhda (from the Earth Irish Aedh ua Dubhda—Aedh, the dark one), O'Doherty (from Earth Irish Ó Dochartaigh, "destroyer" or "obtrusive"), Garvery (from Earth Irish garbh, "rough" or "nasty"), Manton (mantach, "toothless"), Bane (bán, "white", as in "white hair"), Finn (fionn, "fair", as in "fair hair") and Kennedy ("cennedie", as in "ugly head")
Very few surnames are derived from placenames or venerated people/objects. Among those that are included in this small group, several can be shown to be derivations of Earth Irish personal names or surnames. One notable exception is Ó Cuilleáin or O'Collins (from cuileann, "holly") as in the Holly Tree.
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2017-05-17T19:09:17Z
Ciarraí Stapleton
26550894
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'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as the last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Tawnylea are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Tawnylea shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
Tawnylean surnames are often Celtic or pseudo-Celtic in origin and are restricted to the consonants b, c, f, h, l, m, n, p, r, s and t, where it differs from other Celtic nations in excluding d and g. The changing of a surname to match Tawnylean phonological constraints is fairly common, leading to surnames like "Santra", a conversion of the name "Sandra", or "Olidhmpa", a conversion of the name "Olympia".
8e0212d32ec1d7c368632bf5e58ceada69e53db5
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2017-05-23T15:45:21Z
Ciarraí Stapleton
26550894
Undo revision 226 by [[Special:Contributions/Ciarraí Stapleton|Ciarraí Stapleton]] ([[User talk:Ciarraí Stapleton|talk]])
wikitext
text/x-wiki
'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Tawnylea are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Tawnylea shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Tawnylea are Celtic names. Many surnames of Celtic origin in Tawnylea (and the other nations of the Postgate lands), derive from ancestors' names, nicknames, or descriptive names. In the first group can be placed surnames such as MacMurrough and MacCarthy, derived from patronymics, or O'Brien and O'Grady, derived from ancestral names. Celtic surnames derived from nicknames include Ó Dubhda (from the Earth Irish Aedh ua Dubhda—Aedh, the dark one), O'Doherty (from Earth Irish Ó Dochartaigh, "destroyer" or "obtrusive"), Garvery (from Earth Irish garbh, "rough" or "nasty"), Manton (mantach, "toothless"), Bane (bán, "white", as in "white hair"), Finn (fionn, "fair", as in "fair hair") and Kennedy ("cennedie", as in "ugly head")
Very few surnames are derived from placenames or venerated people/objects. Among those that are included in this small group, several can be shown to be derivations of Earth Irish personal names or surnames. One notable exception is Ó Cuilleáin or O'Collins (from cuileann, "holly") as in the Holly Tree.
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(2016) Breatnais (species)
0
68
208
2017-04-28T16:44:43Z
Ciarraí Stapleton
26550894
Created page with "The '''Breatnais''' are a species native to [[Breatnais]] in [[Oburron]]. Outside of Breatnais, the species is most commonly found in other [[Postgate lands]] nations, includi..."
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The '''Breatnais''' are a species native to [[Breatnais]] in [[Oburron]]. Outside of Breatnais, the species is most commonly found in other [[Postgate lands]] nations, including LIST, and is also one of the most common species to be involved with the [[Underworld]] (and the [[Dark Network]]). There is also a diminishing but notable Breatnais substratum in [[Evonia]]. The species is traditionally characterised as calm, reserved and creative, with a lack of respect for social convention and a strong belief in the importance of helping others.
== History ==
== Associated personality ==
== Associated appearance ==
9d451a52ee267a3b9fcb10773dc25a7734fba436
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2017-04-28T16:48:41Z
Ciarraí Stapleton
26550894
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The '''Breatnais''' are a species native to [[Breatnais]] in [[Oburron]]. Outside of Breatnais, the species is most commonly found in other [[Postgate lands]] nations, including LIST, and is also one of the most common species to be involved with the [[Underworld]] (and the [[Dark Network]]). There is also a diminishing but notable Breatnais substratum in [[Evonia]]. The species is traditionally characterised as calm, reserved and creative, with a lack of respect for social convention and a strong belief in the importance of helping others over any concept of logic or morality; however, they can also be seen as manipulative, oversensitive to criticism and immoral or irrational.
== History ==
== Associated personality ==
== Associated appearance ==
cf184d8d1eb27db883f75aa1798071191ea0b591
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Ciarraí Stapleton
26550894
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The '''Breatnais''' are a species native to [[Breatnais]] in [[Oburron]]. Outside of Breatnais, the species is most commonly found in other [[Postgate lands]] nations, including LIST, and is also one of the most common species to be involved with the [[Underworld]] (and the [[Dark Network]]). There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as calm, reserved and creative, with a lack of respect for social convention and a strong belief in the importance of helping others over any concept of logic or morality; however, they can also be seen as manipulative, oversensitive to criticism and immoral or irrational.
== History ==
== Associated personality ==
== Associated appearance ==
51b028c9c23cd573e868315004388a81b8a28e9f
(2017) Tawnylea (species)
0
69
211
2017-04-28T16:54:14Z
Ciarraí Stapleton
26550894
Created page with "The '''Tawnylea''' are a species native to [[Tawnylea]] in Oburron. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially B..."
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text/x-wiki
The '''Tawnylea''' are a species native to [[Tawnylea]] in Oburron. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disreagrding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
== Associated appearance ==
937b8ecb59ac9037b7f5c2367396bf25ccbca4d4
212
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2017-04-28T16:54:28Z
Ciarraí Stapleton
26550894
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The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disreagrding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
== Associated appearance ==
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2017-05-12T12:55:46Z
46.60.253.149
0
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The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disreagrding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality lives in a colorful, sensual world, inspired by connections with people and ideas. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable.
However, unlike more socially-driven species like the Breatnais, the Tawnylea find social connections, conventions and structures tiring and boring. This means that, despite their ability to analyse and experiment with said structures, they rarely deliberately involve themselves in environments with unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, returning nearly different people, in a process known as [[Pólnmí]].
Adventurers live to find ways to push their passions. Riskier behaviors like gambling and extreme sports are more common with this personality type than with others. Fortunately their attunement to the moment and their environment allows them to do better than most. Adventurers also enjoy connecting with others, and have a certain irresistible charm.
Adventurers always know just the compliment to soften a heart that’s getting ready to call their risks irresponsible or reckless.
However, if a criticism does get through, it can end poorly. Some Adventurers can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. But if the comments are more biting and less mature, Adventurer personalities can lose their tempers in spectacular fashion.
Adventurers are sensitive to others’ feelings and value harmony. When faced with criticism, it can be a challenge for people with this type to step away from the moment long enough to not get caught up in the heat of the moment. But living in the moment goes both ways, and once the heightened emotions of an argument cool, Adventurers can usually call the past the past and move on as though it never occurred.== Associated appearance ==
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2017-05-12T14:17:44Z
46.60.254.6
0
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The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioral decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioral decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; with emotional attachment, rather than just intense interest or dedication, to an idea or concept is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable.
However, unlike more socially-driven species like the Breatnais, the Tawnylea find social connections, conventions and structures tiring and boring. This means that, despite their ability to analyse and experiment with said structures, they rarely deliberately involve themselves in environments with unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, returning nearly different people, in a process known as [[Pólnmí]].
Adventurers live to find ways to push their passions. Riskier behaviors like gambling and extreme sports are more common with this personality type than with others. Fortunately their attunement to the moment and their environment allows them to do better than most. Adventurers also enjoy connecting with others, and have a certain irresistible charm.
Adventurers always know just the compliment to soften a heart that’s getting ready to call their risks irresponsible or reckless.
However, if a criticism does get through, it can end poorly. Some Adventurers can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. But if the comments are more biting and less mature, Adventurer personalities can lose their tempers in spectacular fashion.
Adventurers are sensitive to others’ feelings and value harmony. When faced with criticism, it can be a challenge for people with this type to step away from the moment long enough to not get caught up in the heat of the moment. But living in the moment goes both ways, and once the heightened emotions of an argument cool, Adventurers can usually call the past the past and move on as though it never occurred.== Associated appearance ==
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2017-05-12T14:41:53Z
46.60.253.129
0
wikitext
text/x-wiki
The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioral decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioral decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; emotional attachment, rather than just intense interest or dedication, to an idea or concept is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable.
However, unlike more socially-driven species like the Breatnais, the Tawnylea find complex social connections, conventions and structures tiring and boring. This means that, despite their ability to work and experiment with said structures, they rarely deliberately involve themselves in environments with complicated or unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, sometimes returning nearly different people, in a process known as [[Pólnmí]].
Tawnylea are drawn to risk-taking behaviors like gambling and extreme sports. Fortunately, their attunement to the moment and their environment allows them to do better than most. In the correct circumstances, more extraverted Tawnylea can enjoy connecting with others, and have a certain charm in non-romantic relationships that allows them to deflect criticism.
However, if a criticism does get through, it can end poorly. Some can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. However, for the majority, or if the comments are more biting or require extra maturity, they lose their tempers in spectacular fashion. Ironically, they normally value harmony and are good with feelings, but when faced with criticism, they will explode crazily. This is an adverse consequence of their unpredictability and tendency to live in the moment, ergo these fights are almost always moved on from quickly and left in the past.
The Tawnylea are generally a sociable species with other species, and they make up a large part of the Underworld. However, despite their ability to judge climates and balance complicated social networks, they rarely do it by choice, leaving species like the Breatnais to become involved with the Dark Network.
The species bears some similarity in behaviours to the Evon - including the same affinity for understanding and manipulating social structures, the similarity of Pólnmí and Renmae, and the enjoyment of risk-taking - although they are motivated by completely different factors, and the short tempers, lack of logic or morality and perceived ideological hypocrisy or weakness of the Tawnylea will often strain these relationships. They will also get on well with Helltunans, especially romantically, although the psychological reasons of this are not fully understood.
== Associated appearance ==
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222
221
2017-05-12T14:49:04Z
46.60.253.131
0
/* Associated personality */
wikitext
text/x-wiki
The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioral decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioral decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; emotional attachment, rather than just intense interest or dedication, to an idea or concept is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable, but they will often have set trademarks.
However, unlike more socially-driven species like the Breatnais, the Tawnylea find complex social connections, conventions and structures tiring and boring. This means that, despite their ability to work and experiment with said structures, they rarely deliberately involve themselves in environments with complicated or unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, sometimes returning nearly different people, in a process known as [[Pólnmí]].
Tawnylea are drawn to risk-taking behaviors like gambling and extreme sports. Fortunately, their attunement to the moment and their environment allows them to do better than most. In the correct circumstances, more extraverted Tawnylea can enjoy connecting with others, and have a certain charm in non-romantic relationships that allows them to deflect criticism.
However, if a criticism does get through, it can end poorly. Some can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. However, for the majority, or if the comments are more biting or require extra maturity, they lose their tempers in spectacular fashion. Ironically, they normally value harmony and are good with feelings, but when faced with criticism, they will explode crazily. This is an adverse consequence of their unpredictability and tendency to live in the moment, ergo these fights are almost always moved on from quickly and left in the past.
The Tawnylea are generally a sociable species with other species, and they make up a large part of the Underworld. However, despite their ability to judge climates and balance complicated social networks, they rarely do it by choice, leaving species like the Breatnais to become involved with the Dark Network.
The species bears some similarity in behaviours to the Evon - including the same affinity for understanding and manipulating social structures, the similarity of Pólnmí and Renmae, and the enjoyment of risk-taking and obsession with ideas and concepts - although they are motivated by completely different factors, and the short tempers, lack of logic or morality and perceived ideological hypocrisy or weakness of the Tawnylea will often strain these relationships. They will also get on well with Helltunans, especially romantically, although the psychological reasons of this are not fully understood.
== Associated appearance ==
43b7e7cf6cc768d9f7c685d9721b109d70b3e236
224
222
2017-05-12T20:29:17Z
Ciarraí Stapleton
26550894
wikitext
text/x-wiki
The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; emotional attachment, rather than just intense interest or dedication, to an idea or concept, is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable, but they will often have set trademarks.
However, unlike more socially-driven Celtic species, like the Breatnais, the Tawnylea find complex social connections, conventions and structures tiring and boring. This means that, despite their ability to work and experiment with said structures, they rarely deliberately involve themselves in environments with complicated or unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, sometimes returning nearly different people, in a process known as [[Pólnmí]].
Tawnylea are drawn to risk-taking behaviours like gambling and extreme sports. Fortunately, their attunement to the moment and their environment allows them to do better than most. In the correct circumstances, more extroverted Tawnylea can enjoy connecting with others and have a certain charm in non-romantic relationships that allow them to deflect criticism.
However, if a criticism does get through, it can end poorly. Some can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. However, for the majority, or if the comments are more biting or require extra maturity, they lose their tempers in spectacular fashion. Ironically, they normally value harmony and are good with feelings, but when faced with criticism, they will explode crazily. This is an adverse consequence of their unpredictability and tendency to live in the moment, ergo these fights are almost always moved on from quickly and left in the past.
The Tawnylea are generally a sociable species with other species, and they make up a large part of the [[Underworld]]. However, despite their ability to judge climates and balance complicated social networks, they rarely do it by choice, making up a comparitively smaller fraction of the [[Dark Network]].
The species bears some similarity in behaviours to the [[Evon]] - including the same affinity for understanding and manipulating social structures, the similarity of Pólnmí and [[Renmae]], the enjoyment of risk-taking and immense dedication to or enthusiam about ideas or concepts - although they are motivated by completely different factors, and the short tempers, lack of logic or morality and perceived ideological hypocrisy or weakness of the Tawnylea will often strain these relationships. They will also get on well with [[Helltunans]], especially romantically, although the psychological reasons of this are not fully understood.
== Associated appearance ==
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/* Associated personality */
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The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; emotional attachment, rather than just intense interest or dedication, to an idea or concept, is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable, but they will often have set trademarks.
However, unlike more socially-driven Celtic species, like the Breatnais, the Tawnylea find complex social connections, conventions and structures tiring and boring. This means that, despite their ability to work and experiment with said structures, they rarely deliberately involve themselves in environments with complicated or unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, sometimes returning nearly different people, in a process known as [[Pólnmí]].
Tawnylea are drawn to risk-taking behaviours like gambling and extreme sports, such as [[Black hole racing|black hole racing]]. Fortunately, their attunement to the moment and their environment allows them to do better than most. In the correct circumstances, more extroverted Tawnylea can enjoy connecting with others and have a certain charm in non-romantic relationships that allow them to deflect criticism.
However, if a criticism does get through, it can end poorly. Some can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. However, for the majority, or if the comments are more biting or require extra maturity, they lose their tempers in spectacular fashion. Ironically, they normally value harmony and are good with feelings, but when faced with criticism, they will explode crazily. This is an adverse consequence of their unpredictability and tendency to live in the moment, ergo these fights are almost always moved on from quickly and left in the past.
The Tawnylea are generally a sociable species with other species, and they make up a large part of the [[Underworld]]. However, despite their ability to judge climates and balance complicated social networks, they rarely do it by choice, making up a comparitively smaller fraction of the [[Dark Network]].
The species bears some similarity in behaviours to the [[Evon]] - including the same affinity for understanding and manipulating social structures, the similarity of Pólnmí and [[Renmae]], the enjoyment of risk-taking and immense dedication to or enthusiam about ideas or concepts - although they are motivated by completely different factors, and the short tempers, lack of logic or morality and perceived ideological hypocrisy or weakness of the Tawnylea will often strain these relationships. They will also get on well with [[Helltunans]], especially romantically, although the psychological reasons of this are not fully understood.
== Associated appearance ==
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(2017) Ciarraí Teagwyn Kavanah
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Ciarraí Stapleton
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''This is an [[Evonian name]]; all three words are part of the conventionally used name''
'''Ciarraí Teagwyn Kavanah''' (born 8th November 5156, [[Evon (species)|Evon]]) is an extremely influential figure in the [[Dark Network]] and [[Underworld]], one of the four members of the [[Fourth Army]], and the sole [[President Emeritus of the Evon]]. Between 5175 and 5177, Ciarraí was the [[President of the Evon]]
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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''This is an [[Evonian name]]; all three words are part of the conventionally used name''
'''Ciarraí Teagwyn Kavanah''' (born 8th November 5156, [[Evon (species)|Evon]]) is an extremely influential figure in the [[Dark Network]] and [[Underworld]], one of the four members of the [[Fourth Army]], and the sole [[President Emeritus of the Evon]]. Between 5175 and 5177, Ciarraí was the [[President of the Evon]]
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
15 - 19 - 19 - 21 - 24
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(2016) Postgate lands
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2017-04-28T20:01:22Z
Ciarraí Stapleton
26550894
Created page with "The Postgate lands, also known as the '''Celtic Systems''' or as '''Ár n-Oileáin''' (meaning Our Islands), are a region of Oburron that consists of"
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The Postgate lands, also known as the '''Celtic Systems''' or as '''Ár n-Oileáin''' (meaning Our Islands), are a region of Oburron that consists of
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Ciarraí Stapleton
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The Postgate lands, also known as the '''Celtic Systems''' or as '''Ár n-Oileáin''' (meaning Our Islands), are a region of [[Oburron]] that consists of
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The '''Postgate lands''', also known as the '''Celtic Systems''' or as '''Ár n-Oileáin''' (meaning Our Islands), are a region of [[Oburron]] that consists of
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(2016) Oburron
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71
218
2017-05-05T09:00:20Z
46.60.254.11
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Created page with "2 million CE: increasing levels of allopatric speciation among humans from different colonies lead to the deviation of species 4 million CE: creation of Ellis-Solstitialis B..."
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2 million CE: increasing levels of allopatric speciation among humans from different colonies lead to the deviation of species
4 million CE: creation of [[Ellis-Solstitialis Bridges]] (wormholes) and 0 TE
0 TE: signing of the Human Treaty
3212 TE: first cryogenic freezing made legal
5421 TE: Cryogenicly frozen population is equivalent to 50% of overall population
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(2017) Raven Olympia
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72
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2017-05-12T15:09:30Z
Ciarraí Stapleton
26550894
Created page with "'''Raven Olympia''' is a"
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'''Raven Olympia''' is a
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Traingeek1466
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'''Raven Olympia''' is a fucking dumbass thunderfuck twinkledick cockwomble cunt with a "Prince Albert" piercing in his microscopic sorry excuse for a shitty cock.
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Raven Olympia
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'''Raven Olympia''' is a main character who's information needs to be updated by someone with more than half a brain cell
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90.206.130.227
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'''Raven Olympia''' is a main character who's controlled by someone who currently doesn't have the shared family brain cell.
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Traingeek1466
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'''Raven Olympia''' is a main character who's controlled by someone who currently doesn't have the shared family brain cell called [[Benedict Percy William-Richard]] (think about it).
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(2017) Black hole racing
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2017-05-17T19:25:39Z
Ciarraí Stapleton
26550894
Created page with "'''Black hole racing''' is a format of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass delib..."
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'''Black hole racing''' is a format of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole.
== History ==
== ''Other sections'' ==
== See also ==
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'''Black hole racing''' is a format of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two stars. Two prizes are awarded, one for the first to reach the finish and one for coming the closest to the event horizon.
== History ==
== ''Other sections'' ==
== See also ==
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'''Black hole racing''' is a format of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two stars. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
== History ==
== ''Other sections'' ==
== See also ==
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two stars. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
== History ==
== ''Other sections'' ==
== See also ==
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
== History ==
== ''Other sections'' ==
== See also ==
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*Bale E. Santra, 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*[[Bale E. Santra]], 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
cec8f2d143b28dc250fd177821b72e1f18cae30d
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Traingeek1466
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
The races are managed by the [[Black Hole Racing Organization]] or BHRO and, althoug legal in all countries with the notable exception of [[Helltuna]], are seen by many people to be "completely insane".
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*[[Bale E. Santra]], 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
The races are managed by the [[Black Hole Racing Organization]] or BHRO and, although legal in all countries with the notable exception of [[Helltuna]], are seen by many people to be "completely insane".
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*[[Bale E. Santra]], 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
The races are managed by the [[Black Hole Racing Organization]] (BHRO) and, although legal in all countries with the notable exception of [[Helltuna]], are seen by many people to be "completely insane".
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*[[Bale E. Santra]], 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
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(2017) Bale E. Santra
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2017-05-18T14:40:17Z
46.60.253.149
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Created page with "'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a derata fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four memb..."
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'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a derata fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four members of the Fourth Army. He is also holds the [[Black Hole Racing Organisation|BHRO]] record for both closest approach and fastest time for [[black hole racing]].
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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46.60.253.149
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'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a [[derata]] fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four members of the Fourth Army. He is also holds the [[Black Hole Racing Organisation|BHRO]] record for both closest approach and fastest time for [[black hole racing]].
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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(2016) Derata
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2017-05-18T14:50:44Z
46.60.253.149
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Created page with "A '''derata''' is any criminal who is a member of the [[Dark Network]], although the term is usually restricted to especially experienced individuals who operate on the basis..."
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A '''derata''' is any criminal who is a member of the [[Dark Network]], although the term is usually restricted to especially experienced individuals who operate on the basis of morality or at the higher levels of a [[Dark corporation]].
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(2017) Dark Network
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2017-05-18T14:57:34Z
46.60.253.149
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Created page with "The '''Dark Network''' is a loosely-defined and politically-governed collection of [[deratas]], [[dark corporations]] and military groups. The boundaries of what constitutes t..."
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The '''Dark Network''' is a loosely-defined and politically-governed collection of [[deratas]], [[dark corporations]] and military groups. The boundaries of what constitutes the Dark Network, as opposed to the more widely-defined [[Underworld]], are unclear, although the majority of the Network is under the hegemony of [[Mala Dzumach Kavanah]], with the notable exception of the [[Fourth Army]]. It is distinguished from the majority of [[Criminality in the Underworld]] by its political structure, moral focus and exceptionally unified and organised nature.
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(2016) Fourth Army
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2017-05-18T15:03:03Z
46.60.253.149
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Created page with "The '''Fourth Army''' may refer to: * the [[First Fourth Army]] (5177 - 5180) * the [[Second Fourth Army]] (5181 - present)"
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The '''Fourth Army''' may refer to:
* the [[First Fourth Army]] (5177 - 5180)
* the [[Second Fourth Army]] (5181 - present)
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(2016) Eithne Redene Starling
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78
247
2017-05-21T22:10:07Z
81.103.230.234
0
Created page with "{{quote|Looking out of the window aboard a spaceship and realising that you're living in the sky amongst the same stars you gazed at as a child is a feeling where your insides..."
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{{quote|Looking out of the window aboard a spaceship and realising that you're living in the sky amongst the same stars you gazed at as a child is a feeling where your insides squeal gently and everything is right. You feel like you could cry if you wanted to, even though you're not sad, in fact you're fully contempt. Every breath is deep and has meaning and you feel spiritual and free and all that emotional stuff we Evon can't be bothered with.|Eithne Redene Starling}}
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(2016) Tawnylean names
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251
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2017-05-23T15:53:08Z
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'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Tawnylea are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Tawnylea shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Tawnylea are Celtic names. Many surnames of Celtic origin in Tawnylea (and the other nations of the Postgate lands), derive from ancestors' names, nicknames, or descriptive names. A notably minor number are derived from placenames or venerated people/objects.
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Ciarraí Stapleton
26550894
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'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Tawnylea are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Tawnylea shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Tawnylea are Celtic names. Many surnames of Celtic origin in Tawnylea (and the other nations of the Postgate lands), derive from ancestors' names, nicknames, or descriptive names. A notably minor number are derived from placenames or venerated people/objects. In the Tawnylean language, only the consonants b, c, f, h, l, m, n, p, r, s and t are used where it differs from other Celtic nations in excluding d and g. The changing of a surname, either another common Celtic surname or one inhertied from another species, to match Tawnylean phonological constraints is fairly common, leading to surnames like "Santra", a conversion of the name "Sandra".
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(2017) Raven Olympia
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72
253
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2017-05-24T12:44:44Z
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0
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'''Raven Olympia''' (born 26th February 5156, Tawnylea) is a derata fairly well-known in the Dark Network and Underworld, one of the four members of the Fourth Army. He is also holds the BHRO record for both closest approach and fastest time for black hole racing.
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(2016) Politics of Helltuna
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254
2017-05-24T17:26:45Z
Ciarraí Stapleton
26550894
Created page with "Helltuna is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all writte..."
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Helltuna is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all written laws, serves as commander-in-chief of the armed forces, and presides as the chief executive official. They officially award commissions to all military and government officials, although the vast majority of lower-ranked officials are fast-tracked to certain positions based on their results in the [[Civil Examination]] and [[Military Examination]] processes, and by tradition appoint their successor's [[Civil Marshal]]. The Emperor's executive powers can also be practised by any official upon whom they bestow a [[Letter of Plenipotence]], which functions as a temporary commission. These powers include the right to execute criminals without the [[Imperial Court]]'s permission.
The [[Government of Helltuna]] and the [[Military of Helltuna]] are considered to be parallel, separate organisations both headed by the Emperor and the [[Central Ministry]], with civil ranks and titles being commissioned and having equivalent value to military ranks. The [[Civil Ministry]], which is composed of both high-ranking Civil and Military officers, is surrounded by a wider culture consisting of a traditional Helltunan military aristocracy, a group whose power is usually characterised as greater but in decline, and a gentry class of scholar-bureaucrats, whose power is usually characterised as lesser but increasing. Lower-ranking officials in both the Civil and Military service are appointed through a system of Civil Examinations and Military Examinations, and earn rank in both systems through commissions. The Government is responsible for the legislative and judicial aspects of the state, with the exception of the supreme Imperial Court, which is the final court of appeal and incorporates all local government activities.
Local government divisions, in descending order by size, are the [[Planet (Helltunan local government division)|planet]], [[State (Helltunan local government division)|state]], [[Region (Helltunan local government division)|region]], [[County (Helltunan local government division)|county]] and [[District (Helltunan local government division)|district]]. In [[Western Helltuna]], only the planet and state divisions are ordinarily used. The government of planets and states is organised by the central Government in [[New Harla]] whereas regions, counties and districts are run with systems determined by the local state are on the ground ministry, which will sometimes mirror the central government in its power system and associated military aristocratic and scholar-bureaucratic classes.
Western Helltuna is militarily protected by the Helltunan government, but is outside the control or even influence of the central government and [[Society in Western Helltuna|organises its own politics]].
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Ciarraí Stapleton
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Helltuna is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all written laws, serves as commander-in-chief of the armed forces, and presides as the chief executive official. They officially award commissions to all military and government officials, although the vast majority of lower-ranked officials are fast-tracked to certain positions based on their results in the [[Civil Examination]] and [[Military Examination]] processes, and by tradition appoint their successor's [[Civil Marshal]]. The Emperor's executive powers can also be practised by any official upon whom they bestow a [[Letter of Plenipotence]], which functions as a temporary commission. These powers include the right to execute criminals without the [[Imperial Court]]'s permission.
The [[Government of Helltuna]] and the [[Military of Helltuna]] are considered to be parallel, separate organisations both headed by the Emperor and the [[Central Ministry]], with civil ranks and titles being commissioned and having equivalent value to military ranks. The [[Civil Ministry]], which is composed of both high-ranking Civil and Military officers, is surrounded by a wider culture consisting of a traditional Helltunan military aristocracy, a group whose power is usually characterised as greater but in decline, and a gentry class of scholar-bureaucrats, whose power is usually characterised as lesser but increasing. Lower-ranking officials in both the Civil and Military service are appointed through a system of Civil Examinations and Military Examinations, and earn rank in both systems through commissions. The Government is responsible for the legislative and judicial aspects of the state, with the exception of the supreme Imperial Court, which is the final court of appeal and incorporates all local government activities.
Local government divisions, in descending order by size, are the [[Planet (Helltunan local government division)|planet]], [[State (Helltunan local government division)|state]], [[Region (Helltunan local government division)|region]], [[County (Helltunan local government division)|county]] and [[District (Helltunan local government division)|district]]. In [[Western Helltuna]], only the planet and state divisions are ordinarily used. The government of planets and states is organised by the central Government in [[New Harla]] whereas regions, counties and districts are run with systems determined by the local state are on the ground ministry, which will sometimes mirror the central government in its power system and associated military aristocratic and scholar-bureaucratic classes.
[[Western Helltuna]] is militarily protected by the Helltunan government, but is outside the control or even influence of the central government and [[Society in Western Helltuna|organises its own politics]].
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2017-05-25T14:17:20Z
46.60.253.131
0
wikitext
text/x-wiki
Helltuna is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all written laws, serves as commander-in-chief of the armed forces, and presides as the chief executive official. They officially award commissions to all military and government officials, although the vast majority of lower-ranked officials are fast-tracked to certain positions based on their results in the [[Civil Examination]] and [[Military Examination]] processes, and by tradition appoint their successor's [[Civil Marshal]]. The Emperor's executive powers can also be practised by any official upon whom they bestow a [[Letter of Plenipotence]], which functions as a temporary commission. These powers include the right to execute criminals without the [[Imperial Court]]'s permission.
The [[Government of Helltuna]] and the [[Military of Helltuna]] are considered to be parallel, separate organisations both headed by the Emperor and the [[Central Ministry]], with civil ranks and titles being commissioned and having equivalent value to military ranks. The [[Civil Ministry]], which is composed of both high-ranking Civil and Military officers, is surrounded by a wider culture consisting of a traditional Helltunan military aristocracy, a group whose power is usually characterised as greater but in decline, and a gentry class of scholar-bureaucrats, whose power is usually characterised as lesser but increasing. Lower-ranking officials in both the Civil and Military service are appointed through a system of Civil Examinations and Military Examinations, and earn rank in both systems through commissions. The Government is responsible for the legislative and judicial aspects of the state, with the exception of the supreme Imperial Court, which is the final court of appeal and incorporates all local government activities.
Local government divisions, in descending order by size, are the [[Planet (Helltunan local government division)|planet]], [[State (Helltunan local government division)|state]], [[Region (Helltunan local government division)|region]], [[County (Helltunan local government division)|county]] and [[District (Helltunan local government division)|district]]. In [[Western Helltuna]], only the planet divisions are ordinarily used. The government of planets and states is organised by the central Government in [[New Harla]] whereas regions, counties and districts are run with systems determined by the local state are on the ground ministry, which will sometimes mirror the central government in its power system and associated military aristocratic and scholar-bureaucratic classes.
[[Western Helltuna]] is militarily protected by the Helltunan government, but is outside the control or even influence of the central government and [[Society in Western Helltuna|organises its own politics]].
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2017-06-01T07:56:50Z
46.255.118.90
0
wikitext
text/x-wiki
Helltuna is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all written laws, serves as commander-in-chief of the armed forces, and presides as the chief executive official. They officially award commissions to all military and government officials, although the vast majority of lower-ranked officials are fast-tracked to certain positions based on their results in the [[Civil Examination]] and [[Military Examination]] processes, and by tradition appoint their successor's [[Civil Marshal]]. The Emperor's executive powers can also be practised by any official upon whom they bestow a [[Letter of Plenipotence]], which functions as a temporary commission. These powers include the right to execute criminals without the [[Imperial Court]]'s permission.
The [[Government of Helltuna]] and the [[Military of Helltuna]] are considered to be parallel, separate organisations both headed by the Emperor and the [[Central Ministry]], with civil ranks and titles being commissioned and having equivalent value to military ranks. The [[Civil Ministry]], which is composed of both high-ranking Civil and Military officers, is surrounded by a wider culture consisting of a traditional Helltunan military aristocracy, a group whose power is usually characterised as greater but in decline, and a gentry class of scholar-bureaucrats, whose power is usually characterised as lesser but increasing. Lower-ranking officials in both the Civil and Military service are appointed through a system of Civil Examinations and Military Examinations, and earn rank in both systems through commissions. The Government is responsible for the legislative and judicial aspects of the state, with the exception of the supreme Imperial Court, which is the final court of appeal and incorporates all local government activities. Local government divisions, in descending order by size, are the [[Planet (Helltunan local government division)|planet]], [[State (Helltunan local government division)|state]], [[Region (Helltunan local government division)|region]], [[County (Helltunan local government division)|county]] and [[District (Helltunan local government division)|district]]. In [[Western Helltuna]], only the planet divisions are ordinarily used. The government of planets and states is organised by the central Government in [[New Harla]] whereas regions, counties and districts are run with systems determined by the local state are on the ground ministry, which will sometimes mirror the central government in its power system and associated military aristocratic and scholar-bureaucratic classes.
[[Western Helltuna]] is militarily protected by the Helltunan government, but is outside the control or even influence of the central government and [[Society in Western Helltuna|organises its own politics]].
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2017-06-01T07:57:44Z
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0
wikitext
text/x-wiki
[[Helltuna]] is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all written laws, serves as commander-in-chief of the armed forces, and presides as the chief executive official. They officially award commissions to all military and government officials, although the vast majority of lower-ranked officials are fast-tracked to certain positions based on their results in the [[Civil Examination]] and [[Military Examination]] processes, and by tradition appoint their successor's [[Civil Marshal]]. The Emperor's executive powers can also be practised by any official upon whom they bestow a [[Letter of Plenipotence]], which functions as a temporary commission. These powers include the right to execute criminals without the [[Imperial Court]]'s permission.
The [[Government of Helltuna]] and the [[Military of Helltuna]] are considered to be parallel, separate organisations both headed by the Emperor and the [[Central Ministry]], with civil ranks and titles being commissioned and having equivalent value to military ranks. The [[Civil Ministry]], which is composed of both high-ranking Civil and Military officers, is surrounded by a wider culture consisting of a traditional Helltunan military aristocracy, a group whose power is usually characterised as greater but in decline, and a gentry class of scholar-bureaucrats, whose power is usually characterised as lesser but increasing. Lower-ranking officials in both the Civil and Military service are appointed through a system of Civil Examinations and Military Examinations, and earn rank in both systems through commissions. The Government is responsible for the legislative and judicial aspects of the state, with the exception of the supreme Imperial Court, which is the final court of appeal and incorporates all local government activities. Local government divisions, in descending order by size, are the [[Planet (Helltunan local government division)|planet]], [[State (Helltunan local government division)|state]], [[Region (Helltunan local government division)|region]], [[County (Helltunan local government division)|county]] and [[District (Helltunan local government division)|district]]. In [[Western Helltuna]], only the planet divisions are ordinarily used. The government of planets and states is organised by the central Government in [[New Harla]] whereas regions, counties and districts are run with systems determined by the local state are on the ground ministry, which will sometimes mirror the central government in its power system and associated military aristocratic and scholar-bureaucratic classes.
[[Western Helltuna]] is militarily protected by the Helltunan government, but is outside the control or even influence of the central government and [[Society in Western Helltuna|organises its own politics]].
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(2016 II) Rosaline E'lluna
0
51
259
188
2017-08-25T21:36:53Z
Gawyn Harowcal
30454424
/* Time in the original Fourth Army */
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgate]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent Raven Olympia (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgatr.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
e2c6ab070514add188228ff0fedf20f3f37c2ba8
260
259
2017-08-25T21:37:28Z
Gawyn Harowcal
30454424
/* Time in the original Fourth Army */
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgate]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent [[Raven Olympia]] (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgate.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
''Further information: [[Ro (memory-wiped)]]''
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
ea563bed223707dd58ed27b6432bd1a52974ff52
261
260
2017-08-25T21:39:19Z
Gawyn Harowcal
30454424
/* Memory-wiped */
wikitext
text/x-wiki
{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgate]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent [[Raven Olympia]] (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgate.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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Details on the official website of XEvil, there is a free demo version.
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== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
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== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
== Jarle Thorsen Kielce ==
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/* How to order online */ new section
wikitext
text/x-wiki
This message is posted here using XRumer + XEvil 4.0
XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
Yandex, VKontakte, Captcha Com - and over 8400 other types!
You read this - it means it works! ;)
Details on the official website of XEvil, there is a free demo version.
Check YouTube video "XEvil ReCaptcha2"
== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
== cialis canadian drugs ==
You said it perfectly.!
== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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52aaf8c02e028a73079a36c1fcec8e0ad157bb5a
271
270
2018-05-19T06:12:01Z
185.225.104.126
0
/* The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 */ new section
wikitext
text/x-wiki
This message is posted here using XRumer + XEvil 4.0
XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
Yandex, VKontakte, Captcha Com - and over 8400 other types!
You read this - it means it works! ;)
Details on the official website of XEvil, there is a free demo version.
Check YouTube video "XEvil ReCaptcha2"
== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
== cialis canadian drugs ==
You said it perfectly.!
== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
1a0eb56e0d3b9b5813300dd1888e519c598f648d
272
271
2018-05-23T12:37:28Z
46.29.21.152
0
/* zwalczanie kleszczy */ new section
wikitext
text/x-wiki
This message is posted here using XRumer + XEvil 4.0
XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
Yandex, VKontakte, Captcha Com - and over 8400 other types!
You read this - it means it works! ;)
Details on the official website of XEvil, there is a free demo version.
Check YouTube video "XEvil ReCaptcha2"
== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
== cialis canadian drugs ==
You said it perfectly.!
== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
== Jarle Thorsen Kielce ==
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
14124289f8249267371fce7a1be2fa430fc47ab4
273
272
2018-06-05T01:37:27Z
79.110.17.2
0
/* nice website Jarle Thorsen GLOBAL POWER PTE LTD */ new section
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XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
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Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
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== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
== nice website Jarle Thorsen GLOBAL POWER PTE LTD ==
human website Jarle Thorsen
01be38ac182eeff93c35c60e1478cd293635cf56
274
273
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/* Ведущее рекламное агентство в Санкт-Петербурге */ new section
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This message is posted here using XRumer + XEvil 4.0
XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
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You read this - it means it works! ;)
Details on the official website of XEvil, there is a free demo version.
Check YouTube video "XEvil ReCaptcha2"
== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
== cialis canadian drugs ==
You said it perfectly.!
== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
== nice website Jarle Thorsen GLOBAL POWER PTE LTD ==
human website Jarle Thorsen
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text/x-wiki
This message is posted here using XRumer + XEvil 4.0
XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
Yandex, VKontakte, Captcha Com - and over 8400 other types!
You read this - it means it works! ;)
Details on the official website of XEvil, there is a free demo version.
Check YouTube video "XEvil ReCaptcha2"
== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
== cialis canadian drugs ==
You said it perfectly.!
== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
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выставочное оборудование, roll up, press wall, создание сайтов.
== Спасибо! ==
Благодарю! Интересно очень )
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== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
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Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
== nice website Jarle Thorsen GLOBAL POWER PTE LTD ==
human website Jarle Thorsen
== Ведущее рекламное агентство в Санкт-Петербурге ==
Рекламное агентство в Санкт-Петербурге - <a href=>instagram.com/agencystark/</a>
предлагает Вам привлечь клиентов в свой бизнес, поднять продажи,
увеличить выручки! Мы являемся доверенными партнерами Вашего бизнеса.
Занимаемся всем спектром услуг:
Интернет-реклама, реклама на транспорте, OUTDOOR-реклама, INDOOR-реклама,
выставочное оборудование, roll up, press wall, создание сайтов.
== Спасибо! ==
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Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
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Details on the official website of XEvil, there is a free demo version.
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Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
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== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
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<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
== nice website Jarle Thorsen GLOBAL POWER PTE LTD ==
human website Jarle Thorsen
== Ведущее рекламное агентство в Санкт-Петербурге ==
Рекламное агентство в Санкт-Петербурге - <a href=>instagram.com/agencystark/</a>
предлагает Вам привлечь клиентов в свой бизнес, поднять продажи,
увеличить выручки! Мы являемся доверенными партнерами Вашего бизнеса.
Занимаемся всем спектром услуг:
Интернет-реклама, реклама на транспорте, OUTDOOR-реклама, INDOOR-реклама,
выставочное оборудование, roll up, press wall, создание сайтов.
== Спасибо! ==
Благодарю! Интересно очень )
== Приветствую! ==
Здравствуйте! Красивый у вас сайт!
Недавно в гугле нашел cimrv7cc24p01 в компании prom electric. Рекомендую!
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Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
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== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
== nice website Jarle Thorsen GLOBAL POWER PTE LTD ==
human website Jarle Thorsen
== Ведущее рекламное агентство в Санкт-Петербурге ==
Рекламное агентство в Санкт-Петербурге - <a href=>instagram.com/agencystark/</a>
предлагает Вам привлечь клиентов в свой бизнес, поднять продажи,
увеличить выручки! Мы являемся доверенными партнерами Вашего бизнеса.
Занимаемся всем спектром услуг:
Интернет-реклама, реклама на транспорте, OUTDOOR-реклама, INDOOR-реклама,
выставочное оборудование, roll up, press wall, создание сайтов.
== Спасибо! ==
Благодарю! Интересно очень )
== Приветствую! ==
Здравствуйте! Красивый у вас сайт!
Недавно в гугле нашел cimrv7cc24p01 в компании prom electric. Рекомендую!
Удачи!
== раскрутка сайтов продвижение ==
Заказать seo поисковую оптимизацию
сайтов услуга продвижения сайта По всем возникшим вопросам Вы можете обратиться в скайп логин SEO PRO1 мы с удовольствием ответим на все интересующие вас вопросы...Анализ вашего интернет-проекта бесплатно
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Если у Вас: не переключает каналы, сломан блок питания либо трещит, пищит...
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Работаю с телевизорами марок: Samsung, Supra, Vestel, Haier, Funai, Trony, Arvin, Eplutus, Horizont, Luxeon, Sencor, Elenberg и любыми другими...
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279
278
2018-08-10T01:00:43Z
91.238.74.15
0
/* Букинг.ком закрыл продажи в Крыму */ new section
wikitext
text/x-wiki
This message is posted here using XRumer + XEvil 4.0
XEvil 4.0 is a revolutionary application that can bypass almost any anti-bot CAPTCHA's.
Captcha Solution Google (ReCaptcha-1, ReCaptcha-2), Facebook, BING, Hotmail, Yahoo,
Yandex, VKontakte, Captcha Com - and over 8400 other types!
You read this - it means it works! ;)
Details on the official website of XEvil, there is a free demo version.
Check YouTube video "XEvil ReCaptcha2"
== Аренда авто аэропорт Крым ==
Аренда автомобиля в новом терминале аэропорта Симферополь, низкие цены от 900 рублей в суткитолько иномарки с кондиционером. Аренда авто Крым аэропорт Симферополь парк777.рф
== cialis canadian drugs ==
You said it perfectly.!
== A Startling Fact about 3d Models Uncovered and Top-Rated Free Collection of Animated Rabbits 3D Models You Can Find for Maya in 2018 ==
Getting the Best Appliance Furniture 3d Models
Is not is about to be applied. This model also have a conventional design in black and white. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the ordre.
Getting the Best Appliance Furniture 3d Models
The model is about to be taken. This model also has a conventional design in black. This model provides excellent quality for merely a small additional money. This model doesn't incorporate the structure.
The Appliance Furniture 3d Models Chronicles
Be a wise shopper when making sure your dryer repaired. If might be not working the approach it should be working, make sure that mentioned in what part of this cycle is that you are having trouble before you call a repairman for service. Many assortments of dishwashers are offered in the market. The dishwashers offered on the market today have micro-processor controlled wash cycles. Since you may see, the microwave which you choose will depend largely on whether you require grill and oven features in addition to typical microwave option.
Gossip, Deception and Appliance Furniture 3d Models
Shopping has never been simpler with the introduction belonging to the web and internet approaches. Don't shop for the least expensive bits around, as the caliber with the steel will be quite poor and they'll break quite easily. Single-level stores are observed predominantly in locations where the price of land would be compared to the price of constructing a 2-level shop, like the Saarlouis, Germany and Haparanda, Sweden locations. This modified store will feature just a display gallery and little warehouse. Remove those moments wherein you want working out in the nearest convenient store simply because you ran out of charcoal or fuel because now, you only have to plug the electric grill to permit the cooking procedure starts. The item may also be shipped from the warehouse to the shop.
The Pain of Appliance Furniture 3d Models
You will have the choice to bundle lots of assets and products into one lease, which means you may make in one payment on all your rental solutions. You acquire more than enough alternatives in order to smoke a healthier wholesome meal for your family members and guests. There's no lack of choice the particular sort of bit, and perhaps they are easily available. There's n't any way around it. From a nut, no matter what's the reason for your buying a gas grill, big event you will clean the item before use. There is no doubt that lots folks who plans or try to get a new monitor think of this as the choice.
Using Appliance Furniture 3d Models
A bit of research will go a very long approach to achieving the ideal results for buying a vacuum cleaner that's functional for your requirements. This kind of technology could become commonplace in a period of a couple short decades. Some remodeling software will also allow you to simulate sunlight coming through windows so that you may see the effect it's going to have on a room. Beyond that, these little lightweight tools just don't have the ability to tighten a nut or bolt. It is believed to be the most important advertising and marketing tool of the retail giant, consuming 70% of the firm's yearly advertising and marketing budget.
Appliance Furniture 3d Models Explained
Despite what you might have ever heard elsewhere, there are just 3 forms of espresso maker in conditions of operation. The organization is well known ready for its modern architectural designs for many kinds of appliances and furniture, and its home design work is often of an eco-friendly simplicity. Associated with end, customers cover items at a cash get an account.
If you are a video game developer and you don’t want to waste hundreds of hours modeling then by yourself consider purchasing 3d models.
Of course, you will be hunting the low-priced market with best quality because video games demand many 3d models in order to start level building, for that we advise you to obtain 3dcgstore marketplace.
You can also contact their support team and tell them the assets that you want, they will provide it in swiftly with wonderful price.
You can even ask for sounds, animation, rigging, and specification for example low poly and usable on game engines like unity and so on, with a good price you will find amazingly detailed 3d models .
You can get the 3d models even for cheaper price cause if pay out with account funds you'll get 3% discount if you review or share the merchandise you will get even more discounts discounts.
In 3dcgstore marketplace, loyal customers will receive VIP gifts that worth lots of money for free.
If you liked a game character and want to use it in game design but you couldn’t find it anywhere nor design it by your self then you should visit 3dcgstore marketplace, they have designers who spend most of their time designing top favorite game characters.
If you may be professional 3d designer and you want to make cash online then you will be looking for your highest commission marketplace, 3dcgstore considered the highest commission provider, over 80% return for every product you sell, in addition, you will have very own page and store within the site.
== Jarle Thorsen Kielce ==
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== The Benefits of Accessories Military Weapons 3d Models and Free 20 of Animated Cats 3D Models You Can Find in 2019 ==
<p>While there are many such businesses that provide CBD oil online and far more only at a competent company are you going to locate quality products that supply you proper usage benefits. There is really a sense of community in regards to arts and crafts. A craft is an excellent method to produce a difference in the Earth, by creating products people are going to have an emotional connection to. </p>
<p>The shop already offers products such as fabrics, fruits, vegetables and sorts of bread to utilize in your productions, but the array of products is expanding. Searching through 4KTV brands of the bigger sort took a mammoth quantity of time as it wasn't completely clear in how it listed all the TV's that came under the search criteria. This is a significant approach to inspire others to buy your products with the free great self-promotion. </p> <p>Designers become paid at the conclusion of monthly. If they can't locate the model they want on the platform, they're also able to hire you as a designer for a custom-made job. </p>
<p>A craft business is an ideal chance to express your art just how you like it. If you're looking for perfect IT programming services for your company, you will discover it here! Some businesses utilize standard, off-the-shelf small business paper as the build material to make a durable prototype.</p> <p>The model quantities of both machines differ in 1 figure, it can be easy to guess the principal performance of the 2 products might be quite same. In order to relish your 3DTV, you're going to want some sort of source material, and a device to play it. While greater access to desktop 3D printers will bring in new adopters of the technology, the majority of those 3D printers continue to be priced far from the range of the typical consumer. </p>
<p>The the tablet computer is intended to respond just to the pen device, and your hand won't have an effect on performance. Reading forums on a lot of different Android phones, battery life is an enormous problem that won't appear to go away. With this specific technology, you may use the device as a hands-free mobile phone that is a simple safety feature also. </p> <p>The caliber of the 3D models is quite great. You will surely want to purchase a lot of animations and 3D models at 3dcgstore. All things considered, it provides a massive selection of 3D models. </p>
<p>3dcgstore lets you purchase your professional models. 3dcgstore is another fantastic place to purchase 3D models. Includes some completely free models and a few models for purchase. </p>
<p>Hope it can help you understand a little about mapping procedures of both of this useful and highly effective 3d software. Now you are all set to import a new tool into ZBRUSH and make the maps you want. If you're on the lookout for a complete 3D asset, it is going to cost between 40 and 50. </p>
<p>Models must be printed at Shapeways. It's possible to buy 3D Models in addition to sell 3d Models at 3dcgstore. </p>
<p>3dcgstore is different than the databases we've looked at thus far. It's possible to find there all of the 3D models of all the various marketplaces, it enables you to compare different databases. It aggregates 3D printing websites so it is possible to look for a file throughout multiple repositories simultaneously. </p> <p>You are going to be amazed at how involved you've become with your community and become familiar with the folks around you. There is a range of internet collaboration tools that provide a faster and much better approach to unify people working on the very same project from various locations and to deal with the data they need to exchange. Possibly the best medicine is to avoid disease before it begins. </p> <p>A failure to defend the copyright of the 3D content creation may lead to serious problems. You won't get lost when you're provided with the appropriate directions to the desired destination. Toolbars will be more customizable and extra box select modes will accelerate editing. </p> <p>Designers can sell their designs at no cost on the site but have to experience a selective approach. What's more, you may not have 3D designer abilities. Folks will be more vulnerable to obtain a model that has personality. </p>
<p>It can be beneficial if you're not a skilled and that you would like to try out 3D design. 3dcgstore has a number of the coolest prints you'll find. All prints are created at Shapeways. </p> <p>The company is also developing a voice-activated tool to permit customers to get goods online from midsize retailers using devices like Google Home. 3dcgstore is playing an important role in reducing this cost along with empowering developers to make 3D applications much faster and better, states Yousif Mahmoud, CEO and founder of 3dcgstore. If you decide to sell in their MarketPlace, they supply free advertising options while additionally giving competitive industry prices. </p>
<p>This informative article is available just for subscribers. Their development of the Wii revolutionized the gaming planet, and there isn't any doubt that the 3DS is going to do the exact same. It's wonderful to realize that the youthful generation has a wholly different view of startup companies and is very excited to work inside them. </p>
<p>We will look at some of the most well-known marketplaces. Indeed, there are lots of marketplaces on the internet where you can get 3D models. Most marketplaces continue being conservative on this subject. </p>
== zwalczanie kleszczy ==
Hello. And Bye.
== nice website Jarle Thorsen GLOBAL POWER PTE LTD ==
human website Jarle Thorsen
== Ведущее рекламное агентство в Санкт-Петербурге ==
Рекламное агентство в Санкт-Петербурге - <a href=>instagram.com/agencystark/</a>
предлагает Вам привлечь клиентов в свой бизнес, поднять продажи,
увеличить выручки! Мы являемся доверенными партнерами Вашего бизнеса.
Занимаемся всем спектром услуг:
Интернет-реклама, реклама на транспорте, OUTDOOR-реклама, INDOOR-реклама,
выставочное оборудование, roll up, press wall, создание сайтов.
== Спасибо! ==
Благодарю! Интересно очень )
== Приветствую! ==
Здравствуйте! Красивый у вас сайт!
Недавно в гугле нашел cimrv7cc24p01 в компании prom electric. Рекомендую!
Удачи!
== раскрутка сайтов продвижение ==
Заказать seo поисковую оптимизацию
сайтов услуга продвижения сайта По всем возникшим вопросам Вы можете обратиться в скайп логин SEO PRO1 мы с удовольствием ответим на все интересующие вас вопросы...Анализ вашего интернет-проекта бесплатно
== Телемастер на дому ==
Телемастер с многолетним опытом РЕМОНТА ТЕЛЕВИЗОРОВ.
(926)797-85-27
Михаил
Если у Вас: не переключает каналы, сломан блок питания либо трещит, пищит...
Если телевизору необходимы: замена блока питания, ремонт ТВ-тюнера или ремонт контроллера HDMI или (почти) любая другая процедура...
Работаю с телевизорами марок: Samsung, Supra, Vestel, Haier, Funai, Trony, Arvin, Eplutus, Horizont, Luxeon, Sencor, Elenberg и любыми другими...
== Букинг.ком закрыл продажи в Крыму ==
Я зашла на Букинг, и действительно: если выбрать цель проживания для отдыха, то бронирование не возможно ((( Что делать, если Букинг не дает бронировать жилье в Крыму? Воспользоваться альтернативным сервисом вот и все ))) ссылка в описании.
Я пользуюсь mybookit.ru
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280
279
2018-08-10T07:09:28Z
91.197.147.222
0
/* Подскажите где вы купить качественные оригинальные часы? */ new section
wikitext
text/x-wiki
This message is posted here using XRumer + XEvil 4.0
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User:SheltonJasper
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SheltonJasper
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11bf5e4a7c4509905214fff27c467e7bd9e9fa74
User:CherylRow66329
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CherylRow66329
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Timeline
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2021-04-15T17:34:46Z
Kerry
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Created page with "In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in t..."
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and new lore — outside the cycles — that would explain the history of the world in which the cycles were set. Naturally, the timeline evolved over time, and this is the consensus timeline that everyone agreed formed the core background to the cycles when the mythology stopped being developed in March 2020.
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and new lore — outside the cycles — that would explain the history of the world in which the cycles were set. Naturally, the timeline evolved over time, and this is the consensus timeline that everyone agreed formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and new a new worldbuilding narrative — outside the cycles — that would explain the history of the world in which the cycles were set. This narrative was the '''timeline''' or '''mythological history'''.
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and new a new worldbuilding narrative — outside the cycles — that would explain the history of the world in which the cycles were set. This narrative was the '''timeline''' or '''mythological history'''.
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
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July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and new a new worldbuilding narrative — outside the cycles — that would explain the history of the world in which the cycles were set. This narrative was the '''timeline''' or '''mythological history'''.
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and new a new worldbuilding narrative — outside the cycles — that would explain the history of the world in which the cycles were set. This narrative was the '''timeline''' or '''mythological history'''.
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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(2016) Aodhán Euphorbia
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'''Aodhán Euphorbia''' (4839 - 5159) was a [[Tawnylea|Tawnylean]] politician who served as the [[Minister for Foreign Affairs (Tawnylea)|Minister for Foreign Affairs]] between 4870 and 4890 for the [[Pàirtì Coimeàdach]]. He is most well-known for first proposing and spearheading early efforts to widely introduce the [[Euphorbia protocol]], the dominant method for resolving the [[Morganite anomaly]], and in 4896 he received the [[General Diplomacy Award]] from the CGC for introducing said protocol.
[[Category:legacy]]
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'''Aodhán Euphorbia''' (4839 - 5159) was a [[Tawnylea|Tawnylean]] politician who served as the [[Minister for Foreign Affairs (Tawnylea)|Minister for Foreign Affairs]] between 4870 and 4890 for the [[Pàirtì Coimeàdach]]. He is most well-known for first proposing and spearheading early efforts to widely introduce the [[Euphorbia protocol]], the dominant method for resolving the [[Morganite anomaly]], and in 4896 he received the [[General Diplomacy Award]] from the CGC for introducing said protocol.
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'''Aodhán Euphorbia''' (4839 - 5159) was a [[Tawnylea|Tawnylean]] politician who served as the [[Minister for Foreign Affairs (Tawnylea)|Minister for Foreign Affairs]] between 4870 and 4890 for the [[Pàirtì Coimeàdach]]. He is most well-known for first proposing and spearheading early efforts to widely introduce the [[Euphorbia protocol]], the dominant method for resolving the [[Morganite anomaly]], and in 4896 he received the [[General Diplomacy Award]] from the CGC for introducing said protocol.
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(2017) Bale E. Santra
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'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a [[derata]] fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four members of the Fourth Army. He is also holds the [[Black Hole Racing Organisation|BHRO]] record for both closest approach and fastest time for [[black hole racing]].
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
[[Category:legacy]]
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'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a [[derata]] fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four members of the Fourth Army. He is also holds the [[Black Hole Racing Organisation|BHRO]] record for both closest approach and fastest time for [[black hole racing]].
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a [[derata]] fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four members of the Fourth Army. He is also holds the [[Black Hole Racing Organisation|BHRO]] record for both closest approach and fastest time for [[black hole racing]].
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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Main Page
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{| style="border-radius:10px; border:1px solid #002A52; background:#000000; width:100%;<!--controls size of entire template--> color: black; padding: 1em; text-align: left;"
| colspan="2" align="center" |
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| style="vertical-align:top; text-align:center;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki — established April 2016</span><br/>
<span style="color:#e6eeff;">BHH Wiki was once used in 2016 and early 2017, hence its rather vintage logo. Those original articles (whose edit histories have been preserved here) provide valuable insights into the lore at an early stage in the mythology's history that has mostly been forgotten. In April 2021, five years later and slightly over a year after the mythology stopped being developed, Kerry and Tom revived BHH Wiki to ensure that the content of the mythology is written down and will not simply be forgotten as time passes.</span>
]]
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<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"/>
<center>''The rest of the main page is from the original 2016 BHH Wiki''</center>
{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Welcome, fellow Evon, Helltunan or Olympan
|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
|}
[[File:Raven.jpeg|200px|link=Raven_Olympia]][[File:CiarraíTemp.jpg|210px|link=Ciarraí_Teagwyn]][[File:RoTemp.jpg|143px|link=Ro_E'lluna]][[File:Ida.jpg|90px|link=Ida_Teagwyn]][[File:Gru.jpg|220px|link=Gru_Rasu]][[File:Mala.jpg|87px|link=Mala_X]]
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{|width="100%" align="center" style="background:#D0D0D0; text-align:center; padding:15px;"
|width="10%" style="padding:7px;"|[[File:Coat_of_Olympa.png|50px|link=Olympa]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Helltuna.png|75px|link=Helltuna]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Evon.png|60px|link=Evon]]
|width="10%" style="padding:7px;"|[[File:Fourth_Army.png|50px|link=Fourth Army]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Dylon.png|60px|link=Dylon]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Unlon.png|70px|link=Unlon]]
|width="10%" style="padding:7px;"|[[File:Ravenasgatr.png|70px|link=Ravenasgatr]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Royal.png|50px|link=Royal Front]]
|width="10%" style="padding:7px;"|[[File:Coat_of_BHH.png|75px|link=Rasu]]
|width="10%" style="padding:7px;"|[[File:Jenner_Army.png|50px|link=Jenner]]
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(2017) Black hole racing
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
The races are managed by the [[Black Hole Racing Organization]] (BHRO) and, although legal in all countries with the notable exception of [[Helltuna]], are seen by many people to be "completely insane".
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*[[Bale E. Santra]], 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
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(2017) Breatnais
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'''Breatnais''', officially the '''Nàisiùn ag Breatnais''', is a unitary parliamentary republic in the [[Postgate lands]]. It is inhabited by the [[Breatnais species]]. With about 7 billion inhabitants, Tawnylea is the most populous member state of the [[New Celtic Congress]].
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(2016) Breatnais (species)
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The '''Breatnais''' are a species native to [[Breatnais]] in [[Oburron]]. Outside of Breatnais, the species is most commonly found in other [[Postgate lands]] nations, including LIST, and is also one of the most common species to be involved with the [[Underworld]] (and the [[Dark Network]]). There is also a diminishing but notable [[Celtic Evonia|Breatnais and Tawnylea substratum in Evonia]]. The species is traditionally characterised as calm, reserved and creative, with a lack of respect for social convention and a strong belief in the importance of helping others over any concept of logic or morality; however, they can also be seen as manipulative, oversensitive to criticism and immoral or irrational.
== History ==
== Associated personality ==
== Associated appearance ==
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(2016) Breatnais names
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'''Breatnais names''' are names used by, or originating with, the [[Breatnais (species)|Breatnais]]. In Breatnais as elsewhere in Oburron, a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Breatnais are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Breatnais shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Breatnais are Celtic names. Many surnames of Celtic origin in Breatnais (and the other nations of the [[Postgate lands]]), derive from ancestors' names, nicknames, or descriptive names. In the first group can be placed surnames such as MacMurrough and MacCarthy, derived from patronymics, or O'Brien and O'Grady, derived from ancestral names. Celtic surnames derived from nicknames include Ó Dubhda (from the Earth Irish Aedh ua Dubhda—Aedh, the dark one), O'Doherty (from Earth Irish Ó Dochartaigh, "destroyer" or "obtrusive"), Garvery (from Earth Irish garbh, "rough" or "nasty"), Manton (mantach, "toothless"), Bane (bán, "white", as in "white hair"), Finn (fionn, "fair", as in "fair hair") and Kennedy ("cennedie", as in "ugly head")
Very few surnames are derived from placenames or venerated people/objects. Among those that are included in this small group, several can be shown to be derivations of Earth Irish personal names or surnames. One notable exception is Ó Cuilleáin or O'Collins (from cuileann, "holly") as in the Holly Tree.
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(2017) Ciarraí Teagwyn Kavanah
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''This is an [[Evonian name]]; all three words are part of the conventionally used name''
'''Ciarraí Teagwyn Kavanah''' (born 8th November 5156, [[Evon (species)|Evon]]) is an extremely influential figure in the [[Dark Network]] and [[Underworld]], one of the four members of the [[Fourth Army]], and the sole [[President Emeritus of the Evon]]. Between 5175 and 5177, Ciarraí was the [[President of the Evon]]
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
15 - 19 - 19 - 21 - 24
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(2017) Dark Network
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The '''Dark Network''' is a loosely-defined and politically-governed collection of [[deratas]], [[dark corporations]] and military groups. The boundaries of what constitutes the Dark Network, as opposed to the more widely-defined [[Underworld]], are unclear, although the majority of the Network is under the hegemony of [[Mala Dzumach Kavanah]], with the notable exception of the [[Fourth Army]]. It is distinguished from the majority of [[Criminality in the Underworld]] by its political structure, moral focus and exceptionally unified and organised nature.
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(2016) Derata
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A '''derata''' is any criminal who is a member of the [[Dark Network]], although the term is usually restricted to especially experienced individuals who operate on the basis of morality or at the higher levels of a [[Dark corporation]].
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(2016) Eithne Redene Starling
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{{quote|Looking out of the window aboard a spaceship and realising that you're living in the sky amongst the same stars you gazed at as a child is a feeling where your insides squeal gently and everything is right. You feel like you could cry if you wanted to, even though you're not sad, in fact you're fully contempt. Every breath is deep and has meaning and you feel spiritual and free and all that emotional stuff we Evon can't be bothered with.|Eithne Redene Starling}}
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(2016) Euphorbia protocol
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The '''Euphorbia protocol''', commonly referred to as '''transferring''', is an internationally agreed protocol for dealing with the [[Morganite anomaly]] (the birth of a child of a different species to its parents) in which the child is transferred to the country which they are genetically related to. For example, an Evon born in Helltuna to genetically Helltunan parents, an instance of the Morganite anomaly, would be adopted by legal guardians in an Evon country; likewise, a Helltunan born to Evon parents would be adopted by Helltunan guardians. The process of moving from one country to another, called a transfer, varies between international agreements.
== History ==
The concept was first proposed in 4877 by the [[Tawnylea|Tawnylean]] politician [[Aodhán Euphorbia]], who noted the increasing diplomatic closeness and trust between the Evon and the New Celtic populations was leading to increased incidences of Tawnylea children emigrating from Evonia when they reached such an age as to be able to legally do so, and vice versa. He suggested genetic screening at birth to determine the species of the child, and offering the parents the choice between raising the child in their birth country or allowing them to be adopted in their genetic homeland. Later that year, the [[Evon-Celtic Common Birth Screening Agreement]] established the first instance of the Euphorbia protocol in practice.
Although the programme was a success with the [[Evonia|Evon]] and [[New Celtic Congress|New Celts]], other major countries expressed doubt as to whether the common birth screening concept was sustainable between other countries with looser ties. Aodhán Euphorbia recommended a global treaty making provision for transfer, with individual countries providing their own screening process, a proposal supported by intergovernmental organisations. In 4879, the [[Central Galactic Council]] passed the [[Euphorbia Protocol Act]], which established transfer procedures between its member states. It also successfully negotiated the 4891 [[Helltuna-CGC Euphorbia Protocol Agreement]] and the 4892 [[Evonia-CGC Euphorbia Protocol Agreement]].
By the mid 4890s, only [[Olympa]] had refused to introduce domestic screening. Successive international treaties, including the [[Evon-Helltuna Birth Transfer Agreement]] and the [[Olympan International Euphorbia Protocol]], made the protocol a diplomatic norm. Aodhán Euphorbia received the Generational Diplomacy Award for negotiating the original agreement and for making international transfer agreements a reality, despite significant criticism from contemporary politicians who still opposed the protocol.
== Criticism ==
Although
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(2016) Evonian names
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'''Evonian''' names are names used by, or originating with, the Evon. Evonian names differ from other naming systems by having three words rather than two and lacking in an inherited family name. The Evonian system was created with the independence of [[Evonia]], designed to be rational, and is not rooted in any human tradition. Generally, a person's middle name is the last name of their father (patronymic) or in some cases mother (matronymic), although often both mother and father will share a common last name.
Occasionally, two-word names are used by the Evon, most commonly descending ultimately from last name patronyms Evon took up when born in different countries. Notable Evon who have an inherited family name include [[derata]] [[Lily E'lluna]], born in [[Helltuna]] as the biological sister of [[Ro E'lluna]] but being [[Euphorbia protocol|transferred]] to Evonia, former High Council member [[Ida Starling]], who chose to use a non-Evonian style name by not choosing a last name, and now-Olympan politician [[Mavis Olympia]], who was born as an Evon in [[Olympa]] and used her Olympan family name in Evonia for 25 years before moving back to Olympa.
== Inherited names ==
The Evonian name inheritance system is unqiue to the Evon and sees the last name of a father (or mother) become their child's middle name. For example, a man named Eeadz Luach Uara has a son named Iax. Iax’s last name will be Uara like his father’s when he is first born, and upon reaching adulthood he will choose his own last name, with Uara becoming the middle name. His chosen last name will then be passed on to his children in the same fashion. In cases where two people in the same social circle bear the same three names, they have traditionally been distinguished by their paternal grandfather's last name (the father's middle name); e.g. Eeadz Luach Uara Teagwyn (where his father's middle and last names would have been Teagwyn and Luach).
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(2016) Fourth Army
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The '''Fourth Army''' may refer to:
* the [[First Fourth Army]] (5177 - 5180)
* the [[Second Fourth Army]] (5181 - present)
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(2016) Iax Luka Krassen
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{{quote|The trouble is, Iax, you're transitioning from the man people love to hate to the man people just hate. You've gone from the aggressive, rude genius to the aggressive, rude, desperate bastard, and you'll be down before long. Before, you could fix any problem, you just weren't nice about it - now, you swear and shout your way through failure after failure after failure.|[[Mala Dzumach Kavanah]] to Iax Luka Krassen}}
'''Iax Luka Krassen''' was a figure in the [[Dark Network]]. At his height, he was a manipulative genius, able to control virtually anyone or achieve virtually any required outcome, although by the end of his career he was seen as desperate and flailing. He eventually died in battle alongside [[Gru Rasu]] fighting against [[Helltuna]].
==Biography==
==Physical description==
Iax had a pale face with premature lines, and greying light blue hair. The lines on his face and his greying hair were the results of the great deal of stress he undertook on a day-to-day basis. His clothing is consistently shabby, as he wears a khaki tie and a pale khaki shirt, and black trousers the same each day. he was tall and thin, and took little care in his appearance.
==Personality and traits==
{{quote|You fucking listen to me right now, or I'll fucking wear your fucking scrotum as a bandana|Iax}}
==Relationships==
===Mala Dzumach Kavanah===
===Gru Rasu===
==Abilities==
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(2016) Oburron
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2 million CE: increasing levels of allopatric speciation among humans from different colonies lead to the deviation of species
4 million CE: creation of [[Ellis-Solstitialis Bridges]] (wormholes) and 0 TE
0 TE: signing of the Human Treaty
3212 TE: first cryogenic freezing made legal
5421 TE: Cryogenicly frozen population is equivalent to 50% of overall population
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(2016) Politics of Helltuna
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[[Helltuna]] is a bureaucratic, military-orientated imperial state with devolution and is governed by the [[Emperor of Helltuna]], who is the head of state, promulgates all written laws, serves as commander-in-chief of the armed forces, and presides as the chief executive official. They officially award commissions to all military and government officials, although the vast majority of lower-ranked officials are fast-tracked to certain positions based on their results in the [[Civil Examination]] and [[Military Examination]] processes, and by tradition appoint their successor's [[Civil Marshal]]. The Emperor's executive powers can also be practised by any official upon whom they bestow a [[Letter of Plenipotence]], which functions as a temporary commission. These powers include the right to execute criminals without the [[Imperial Court]]'s permission.
The [[Government of Helltuna]] and the [[Military of Helltuna]] are considered to be parallel, separate organisations both headed by the Emperor and the [[Central Ministry]], with civil ranks and titles being commissioned and having equivalent value to military ranks. The [[Civil Ministry]], which is composed of both high-ranking Civil and Military officers, is surrounded by a wider culture consisting of a traditional Helltunan military aristocracy, a group whose power is usually characterised as greater but in decline, and a gentry class of scholar-bureaucrats, whose power is usually characterised as lesser but increasing. Lower-ranking officials in both the Civil and Military service are appointed through a system of Civil Examinations and Military Examinations, and earn rank in both systems through commissions. The Government is responsible for the legislative and judicial aspects of the state, with the exception of the supreme Imperial Court, which is the final court of appeal and incorporates all local government activities. Local government divisions, in descending order by size, are the [[Planet (Helltunan local government division)|planet]], [[State (Helltunan local government division)|state]], [[Region (Helltunan local government division)|region]], [[County (Helltunan local government division)|county]] and [[District (Helltunan local government division)|district]]. In [[Western Helltuna]], only the planet divisions are ordinarily used. The government of planets and states is organised by the central Government in [[New Harla]] whereas regions, counties and districts are run with systems determined by the local state are on the ground ministry, which will sometimes mirror the central government in its power system and associated military aristocratic and scholar-bureaucratic classes.
[[Western Helltuna]] is militarily protected by the Helltunan government, but is outside the control or even influence of the central government and [[Society in Western Helltuna|organises its own politics]].
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(2016) Postgate lands
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The '''Postgate lands''', also known as the '''Celtic Systems''' or as '''Ár n-Oileáin''' (meaning Our Islands), are a region of [[Oburron]] that consists of
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(2017) Raven Olympia
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'''Raven Olympia''' (born 26th February 5156, Tawnylea) is a derata fairly well-known in the Dark Network and Underworld, one of the four members of the Fourth Army. He is also holds the BHRO record for both closest approach and fastest time for black hole racing.
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(2016 II) Rosaline E'lluna
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgate]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent [[Raven Olympia]] (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgate.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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(2017) Tawnylea
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'''Tawnylea''', officially the '''Tawnylean Nàisiùn archa Poblacht''', is a federal parliamentary republic in the [[Postgate lands]]. It includes 16 constituent states, all inhabited by the [[Tawnylea (species)|Tawnylean species]]. With about 3 billion inhabitants, Tawnylea is the second most populous member state of the [[New Celtic Congress]].
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(2017) Tawnylea (species)
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The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; emotional attachment, rather than just intense interest or dedication, to an idea or concept, is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable, but they will often have set trademarks.
However, unlike more socially-driven Celtic species, like the Breatnais, the Tawnylea find complex social connections, conventions and structures tiring and boring. This means that, despite their ability to work and experiment with said structures, they rarely deliberately involve themselves in environments with complicated or unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, sometimes returning nearly different people, in a process known as [[Pólnmí]].
Tawnylea are drawn to risk-taking behaviours like gambling and extreme sports, such as [[Black hole racing|black hole racing]]. Fortunately, their attunement to the moment and their environment allows them to do better than most. In the correct circumstances, more extroverted Tawnylea can enjoy connecting with others and have a certain charm in non-romantic relationships that allow them to deflect criticism.
However, if a criticism does get through, it can end poorly. Some can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. However, for the majority, or if the comments are more biting or require extra maturity, they lose their tempers in spectacular fashion. Ironically, they normally value harmony and are good with feelings, but when faced with criticism, they will explode crazily. This is an adverse consequence of their unpredictability and tendency to live in the moment, ergo these fights are almost always moved on from quickly and left in the past.
The Tawnylea are generally a sociable species with other species, and they make up a large part of the [[Underworld]]. However, despite their ability to judge climates and balance complicated social networks, they rarely do it by choice, making up a comparitively smaller fraction of the [[Dark Network]].
The species bears some similarity in behaviours to the [[Evon]] - including the same affinity for understanding and manipulating social structures, the similarity of Pólnmí and [[Renmae]], the enjoyment of risk-taking and immense dedication to or enthusiam about ideas or concepts - although they are motivated by completely different factors, and the short tempers, lack of logic or morality and perceived ideological hypocrisy or weakness of the Tawnylea will often strain these relationships. They will also get on well with [[Helltunans]], especially romantically, although the psychological reasons of this are not fully understood.
== Associated appearance ==
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'''Tawnylean names''' are names used by, or originating with, the [[Tawnylea (species)|Tawnylea]]. In Tawnylea as elsewhere in [[Oburron]], a complete name usually consists of a given name, commonly referred to as a first name or forename, and a (most commonly patrilineal) family name or surname, also referred to as a last name. Many individuals also have additional given names referred to as middle names, although the forename and surname together are usually used alone.
== Given names ==
The most common given names in Tawnylea are of Celtic origin. A small minority of names have other origins, especially Evonian or Helltunan, and are either Celticised (such as "Rósalín", from the Helltunan "Rosaline") or borrowed directly. Tawnylea shares a common naming tradition with other nations in the [[Postgate lands]], one which was ultimately derived from Earth Irish and Earth Scottish culture.
== Surnames ==
The vast majority of surnames in Tawnylea are Celtic names. Many surnames of Celtic origin in Tawnylea (and the other nations of the Postgate lands), derive from ancestors' names, nicknames, or descriptive names. A notably minor number are derived from placenames or venerated people/objects. In the Tawnylean language, only the consonants b, c, f, h, l, m, n, p, r, s and t are used where it differs from other Celtic nations in excluding d and g. The changing of a surname, either another common Celtic surname or one inhertied from another species, to match Tawnylean phonological constraints is fairly common, leading to surnames like "Santra", a conversion of the name "Sandra".
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of BHH and the fantasy world of Maisraln, could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and a new worldbuilding narrative — outside the cycles — that would explain the history of the world in which the cycles were set. This narrative was the '''timeline''' or '''mythological history'''.
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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BHH dating problem
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Kerry
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Created page with "The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in..."
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
From the same era, "Piracy in the Postgate lands" says that traditional piracy in the postgate lands was at its height from the 2150s to 2300s, around three thousand years before BHH.
== 16th century — NE or AHE ==
The 2019–20 timeline article on Glastieven Mythology Wiki said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
[[Category:Timeline]]
[[Category:BHH]]
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wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
The 2019–20 timeline article on Glastieven Mythology Wiki said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
From the same era, "Piracy in the Postgate lands" says that traditional piracy in the postgate lands was at its height from the 2150s to 2300s, around three thousand years before BHH.
== 57th century ==
"Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
[[Category:Timeline]]
[[Category:BHH]]
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2021-04-15T20:24:27Z
Kerry
30643801
/* 57th century */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
The 2019–20 timeline article on Glastieven Mythology Wiki said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
From the same era, "Piracy in the Postgate lands" says that traditional piracy in the postgate lands was at its height from the 2150s to 2300s, around three thousand years before BHH.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
[[Category:Timeline]]
[[Category:BHH]]
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332
331
2021-04-15T20:32:43Z
Kerry
30643801
/* 52nd century AHE */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
The 2019–20 timeline article on Glastieven Mythology Wiki said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
[[Category:Timeline]]
[[Category:BHH]]
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2021-04-15T20:38:32Z
Kerry
30643801
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
The 2019–20 timeline article on Glastieven Mythology Wiki said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other relevant dates ==
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified but at the time it would very likely have meant AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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2021-04-15T20:43:13Z
Kerry
30643801
/* Other relevant dates */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
The 2019–20 timeline article on Glastieven Mythology Wiki said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other relevant dates ==
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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334
2021-04-15T20:47:03Z
Kerry
30643801
/* 16th century — NE or AHE */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other relevant dates ==
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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2021-04-15T20:48:21Z
Kerry
30643801
/* Other relevant dates */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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337
336
2021-04-15T20:50:34Z
Kerry
30643801
/* 16th century — NE or AHE */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), chronologically after Frontier stories in c. 150 AHE, and after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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337
2021-04-15T20:59:26Z
Kerry
30643801
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for the inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE). Since November 2017, the cycle that immediately precedes BHH has been Frontier stories in c. 150 AHE, and modern definitions of the timeline always put BHH and the lore events that lead up to it after the discovery of Ellis-Uara wormholes in 400 AHE. Most of the timeline before and after BHH is defined in relation to the main events of the cycle itself and so is included in the problem.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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339
338
2021-04-15T21:14:20Z
Kerry
30643801
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for a major inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), though some use a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were Frontier stories, set in c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when Ellis-Uara wormholes were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom McMillan in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
b39e578d3128a90ceb7a97e2098b262eb8a960fa
340
339
2021-04-15T21:16:46Z
Kerry
30643801
/* 57th century */
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for a major inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), though some use a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were Frontier stories, set in c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when Ellis-Uara wormholes were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
c341e4932100a0c60dd08bdfb03ea3a9c58f41ca
341
340
2021-04-15T21:29:02Z
Kerry
30643801
wikitext
text/x-wiki
The '''BHH dating problem''' is a conjectural name for a major inconsistency in what dates are used for the BHH Cycle, which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), though some use a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were Frontier stories, set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when Ellis-Uara wormholes were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Cathal Sior
0
96
342
2021-04-15T22:37:47Z
Kerry
30643801
Created page with "'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key..."
wikitext
text/x-wiki
'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal is defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He is unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertains himself by doing the apparently impossible — depending on the source, either because he has godlike powers that he can only exercise when he is not thinking about it, or because he has acquired non-magical but surprising and pointless skills — and he always gives plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head is in the clouds and he seems completely detached from reality, but sources that take Cathal seriously present him as a sharp, witty man whose erratic behaviour is rooted in a conscious rejection of "oppressive" social norms, and whose motives are profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knows or cares about the impact of his craziness on others varies. While he is not a cruel character, his attitude towards others varies from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, is irritating, often insensitive, and unceasing, even when he is persuaded to tone down his randomness. He is sceptical about ideas of purpose or end goals. Where he does accept any end goal, he sees it as a society based on love and egalitarianism, but he believes this can be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggest a vague understanding that he is a character in a story, created by authors who he respects as 'gods', though Cathal also believes that the 'gods' of his religion (i.e. the real-world people who write the mythology) are themselves only characters created in the imaginations of the mythology's characters. This is connected with the He is relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but he is curious to a fault about humans and human endeavour. He sees "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described during his creation as "Elvar, but really drunk", Cathal's physical and verbal mannerisms are reminiscent of someone inebriated and include swaying, slurring his words, and rambling nonsensically. He drinks compulsively from a bottle of clear liquid, usually said to be potcheen (an Irish spirit). He also drinks cider to relax and often carries a crate of it. In a minority of sources, his ever-present bottle only contains water and Cathal protests that he is not an alcoholic, the water-drinking variant of the character once commenting "I do this by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people find Cathal irritating, he is also very persuasive and is considered to have an ironic charm. He also has an "inexplicable" sex appeal to some characters, though not to any of his friends in Frontier stories. Cathal has shown himself able to blag his way into various venues and gain his enemies' trust. However, some people — particularly minor authority figures — take very badly to Cathal, and these relationships evolve quickly into feuds as he takes pride in finding creative ways to piss off those who insist on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
The character also has a vague nautical theme. He wears a sailor's jacket; he occasionally refers to everyday items in nautical terms; his swaying is sometimes attributed to sea legs; and his golden watch is supposed to appear seafaring.
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343
342
2021-04-15T22:45:21Z
Kerry
30643801
/* Personality */
wikitext
text/x-wiki
'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that take Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he is a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
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343
2021-04-15T22:46:07Z
Kerry
30643801
/* Personality */
wikitext
text/x-wiki
'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he is a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
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345
344
2021-04-15T22:47:00Z
Kerry
30643801
/* Personality */
wikitext
text/x-wiki
'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it in political terms as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he is a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
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346
345
2021-04-15T22:47:37Z
Kerry
30643801
/* Personality */
wikitext
text/x-wiki
'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it in political terms as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he was a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
[[Category:Starlight Cycle]]
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349
346
2021-04-16T12:07:24Z
Kerry
30643801
wikitext
text/x-wiki
'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the Frontier stories, either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it in political terms as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he was a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
[[Category:Key characters]]
[[Category:Starlight]]
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Oburron and Jenner paracosm
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Created page with "The '''Oburron and Jenner paracosm''' was the characters and lore of BHH as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 t..."
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The '''Oburron and Jenner paracosm''' was the characters and lore of BHH as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "the game", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in late 2015 and early 2016, and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and Maya Evon. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, an interventionist Ravensgate, and the idea of the postgate lands.
[[Category:Structure]]
[[Category:BHH]]
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The '''Oburron and Jenner paracosm''' was the characters and lore of BHH as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "the game", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in late 2015 and early 2016, and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, an interventionist Ravensgate, and the idea of the postgate lands.
[[Category:Structure]]
[[Category:BHH]]
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Kerry
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The '''Oburron and Jenner paracosm''' was the characters and lore of BHH as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "the game", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in late 2015 and early 2016, and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, an interventionist Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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The '''Oburron and Jenner paracosm''' was the characters and lore of BHH as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "the game", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in late 2015 and early 2016, and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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Maya Evon
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Kerry
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Created page with "'''Maya Evon''', renamed in November 2015 to '''Mala X''' when Kerry introduced the lore to Robert, was a character in the [[Oburron and Jenner paracosm]] who was the basis fo..."
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'''Maya Evon''', renamed in November 2015 to '''Mala X''' when Kerry introduced the lore to Robert, was a character in the [[Oburron and Jenner paracosm]] who was the basis for Mala Dzumach Kavanah, a major character in the shared canon of the later BHH Cycle.
[[Category:Oburron and Jenner]]
[[Category:Secondary characters]]
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Category:Oburron and Jenner
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Kerry
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Created page with "Sub-category of [[:Category:BHH]] for entries that relate specifically to the [[Oburron and Jenner paracosm]]. [[Category:BHH]]"
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Sub-category of [[:Category:BHH]] for entries that relate specifically to the [[Oburron and Jenner paracosm]].
[[Category:BHH]]
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Category:BHH
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Category for entries that relate to the BHH Cycle.
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Category:Timeline
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Category for entries that relate to the [[timeline]].
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Category:Secondary characters
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Subcategory of [[:Category:Characters]] for [[secondary character]]s.
[[Category:Characters]]
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Category:Key characters
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Kerry
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Subcategory of [[:Category:Characters]] for [[key character]]s.
[[Category:Characters]]
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Category:Characters
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Category for entries about characters, broadly construed.
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Category:Starlight
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Category for entries that relate to the Starlight Cycle.
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(2016) Olympa
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Created page with "{{Infobox nation |name = Republic of Olympa (eng)<br> Narla Olympa (olp) |image1 = [[File:Flag of Olympa.png|150px]] |image2 = [[File:Coat of Olympa.png|100px]] |motto = '''Di..."
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{{Infobox nation
|name = Republic of Olympa (eng)<br> Narla Olympa (olp)
|image1 = [[File:Flag of Olympa.png|150px]]
|image2 = [[File:Coat of Olympa.png|100px]]
|motto = '''Dishonesty is rampant, Dishonesty is temporary, Dishonesty makes evil possible. Dishonesty leads to suspicion. Suspicion leads to conflict. Honesty leads to peace.'''
|anthem = ''[https://www.youtube.com/watch?v=ZEQNY4m9DnM The truth is black and white]''
|location = [[File:Olympa.jpg|border|180px]]<br>Olympan house of government, occupied by the assembly and several of the government departments.
|capital = [[Candid]]
|languages = [[English]] (''de facto'', unofficial)<br> [[Olympan]] (Historic)
|demonym = Olympan
|government = Officially an elected republic, but a ''de facto'' fiscal bueracracy, with the head of state as the lender of last resort.
|head of state = [[Jack Kang]] (In the power of [[Mala X]])
|head of government = [[Jack Kang]] (In the power of [[Mala X]])
|micronation = no
}}
"FISCAL BEAURACRACY: THE DECLINE OF CANDOR IN THE REPUBLIC OF OLYMPA"
- A book owned by [[Ciarraí Teagwyn]]
Olympa is one of the [[Three Powers]] and the main economic power in the universe. It was originally formed by those who blamed duplicity and deception for the problems in the universe, and the Olympans are known to value honesty. However, the modern Olympa is far more centred around bureaucracy, and has been criticized as being too complex, inefficient, or too inflexible, including by those within the country, and by the [[Evon]]. It is usualy considered to be the weakest of the three powers, although much attention is still paid to the opinion of the government.
The country has an elected assembly, although most of the power is awarded to unelected state officials and fiscal advisors, while most of the nation's politics are heavially linked to economics, with great political importance placed on the role of the banks in the running of the republic, and on the stock exchange, where securities are traded. The governemnt is a complex bueracracy, with over 200 governmenty departments, commitees and offices, and most state officials are unelected, instead appointed based on thier skills in a particular area.
Traditionally, the nation are fierce rivals with [[Helltuna]], however recently the nation's move towards a more fiscal focus has put pressure in traditionalists in the nation to work with their former rivals. In [[the War]], the nation fought with the Evon, although relations between the two countries are strained, with the Evon seeing the republic as having become corrupt, and with many Olympan traditionalists accusing the Evon of having watered down the communist elements of their philosophy in favour of the pursuit of knoledge. However, the two nations remain allied.
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Kerry moved page [[Olympa]] to [[(2016) Olympa]]
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{{Infobox nation
|name = Republic of Olympa (eng)<br> Narla Olympa (olp)
|image1 = [[File:Flag of Olympa.png|150px]]
|image2 = [[File:Coat of Olympa.png|100px]]
|motto = '''Dishonesty is rampant, Dishonesty is temporary, Dishonesty makes evil possible. Dishonesty leads to suspicion. Suspicion leads to conflict. Honesty leads to peace.'''
|anthem = ''[https://www.youtube.com/watch?v=ZEQNY4m9DnM The truth is black and white]''
|location = [[File:Olympa.jpg|border|180px]]<br>Olympan house of government, occupied by the assembly and several of the government departments.
|capital = [[Candid]]
|languages = [[English]] (''de facto'', unofficial)<br> [[Olympan]] (Historic)
|demonym = Olympan
|government = Officially an elected republic, but a ''de facto'' fiscal bueracracy, with the head of state as the lender of last resort.
|head of state = [[Jack Kang]] (In the power of [[Mala X]])
|head of government = [[Jack Kang]] (In the power of [[Mala X]])
|micronation = no
}}
"FISCAL BEAURACRACY: THE DECLINE OF CANDOR IN THE REPUBLIC OF OLYMPA"
- A book owned by [[Ciarraí Teagwyn]]
Olympa is one of the [[Three Powers]] and the main economic power in the universe. It was originally formed by those who blamed duplicity and deception for the problems in the universe, and the Olympans are known to value honesty. However, the modern Olympa is far more centred around bureaucracy, and has been criticized as being too complex, inefficient, or too inflexible, including by those within the country, and by the [[Evon]]. It is usualy considered to be the weakest of the three powers, although much attention is still paid to the opinion of the government.
The country has an elected assembly, although most of the power is awarded to unelected state officials and fiscal advisors, while most of the nation's politics are heavially linked to economics, with great political importance placed on the role of the banks in the running of the republic, and on the stock exchange, where securities are traded. The governemnt is a complex bueracracy, with over 200 governmenty departments, commitees and offices, and most state officials are unelected, instead appointed based on thier skills in a particular area.
Traditionally, the nation are fierce rivals with [[Helltuna]], however recently the nation's move towards a more fiscal focus has put pressure in traditionalists in the nation to work with their former rivals. In [[the War]], the nation fought with the Evon, although relations between the two countries are strained, with the Evon seeing the republic as having become corrupt, and with many Olympan traditionalists accusing the Evon of having watered down the communist elements of their philosophy in favour of the pursuit of knoledge. However, the two nations remain allied.
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Olympa
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Kerry moved page [[Olympa]] to [[(2016) Olympa]]
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#REDIRECT [[(2016) Olympa]]
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Removed redirect to [[(2016) Olympa]]
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major species-nation in the BHH Cycle. One of the Three Great Powers, associated with economic and social influence, the Olympans were originally a species that had valued honesty, to the point that their economy was based on trust credits and more trustworthy people had more spending power, but by BHH they had become less idealistic and were corrupt and clogged up with bureaucracy. Traditionally, Olympa was the main ideological and political opponent to Helltuna. As they had transitioned from bluntly-honest lawyers to dusty senators, they had ceded this position to the Evon. Their unusual stock exchange-based political system, Althenianism, was described in some detail.
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa were aligned with the Evon against Helltuna, initially as the dominant partners. They also strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol and financially supporting the new Central Galactic Congress. By the BHH Cycle, Olympa's opposition to Helltuna was mostly theoretical, and they were more interested in cautious co-operation.
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Oburron and Jenner paracosm
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Kerry
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "the game", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in late 2015 and early 2016, and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in late 2015 and early 2016, and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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(2016) BHH
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108
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2021-04-16T16:05:32Z
Kerry
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Created page with "[[File:Logo.png|thumb|200px|The BHH logo, used as a Skype thumbnail]] '''Further Information: [[BHH Wiki]]''' {{quote|This is one of the most complicated roleplaying games I..."
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[[File:Logo.png|thumb|200px|The BHH logo, used as a Skype thumbnail]]
'''Further Information: [[BHH Wiki]]'''
{{quote|This is one of the most complicated roleplaying games I have ever encountered, so please don't confuse me by explaining it|Frankie R|Describing "BHH"}}
'''BHH''' (officially short for '''Black Hole Hulk''' until 2015), also variously "'''The Game'''", "'''The RP'''" and "'''BHH Active'''", is a sci-fi roleplaying game founded by Kerry S (now Ciarraí S) and Kian-paul H in 2012. The game began as an active role-playing game, and has persisted in various forms until the present day, at various points having been two different active role-playing games, a book, an anime/manga project, a spoken roleplaying game and a Skype roleplaying game.
Today, the game is a Skype-based roleplay played by Ciarraí S, Caitlin P, Freddie H, Robert C and (nominally) Teoni W, and there are plans to create a book based on the events of the game. The series's various invarnations have left it with complicated sets of lore and charcaters, causing the [[BHH Wiki]] to be launched in 2016 (it was originally a side project, but it then became an autonomus project that would run alongside the main roleplaying.
==History==
===pre-Ro===
BHH was first created as an imaginative game, or "action roleplay", by Kerry S (now Ciarraí S) and Kian-paul H in 2012, with Kerry playing and Evon of the same name, and Kain playing "a Black Hole Hulk" (BHH), who was always reffered to as such. Much of the game's base lore was laid out as this point, with the role and status of [[Helltuna]] and [[Olympa]] being written in (although originally Olympa was going to be more powerful than Helltuna, assuming a role more like the [[Ravanesgatr]]). The basic relationship between the Evon and other species, and the abilities of a BHH, were also created.
In its original form, the game leaned heavially on inspiration form books and T.V shows, mostly Dr Who and Ravens's Gate, with much of the game's minor charcaters, etc. being injected from these sources. For example, the Evon were intitially granted the ability to "regenerate" in a Dr Who-like fashion, although now the evon have to instead use technology to do so.
==="The Game"===
In 2013, Caitlin P joined the game, representing the new charcter [[Ro E'lluna]]. The period after her join represented a so-called "golden era" for the game, with the characters being developed massively, as the game was played almost constantly for nearly two years. Many of the now-dated enimies of the game were created during this phase of the game, inluding [[Malignite Masters]] and [[Odin's Beard]]. This was also when the game developed its own distinct identity and feel, away from Dr Who, Raven's Gate and other sources.
===Decline===
By late 2014, the game was in decline, with the below words being spoken about its future (words which would later turn out to be completely wrong in the face of more acurate predictions of the future made by Kerry, now Ciarraí)
<div style="font-size: 100%; text-align: center;"><span style="color:steelblue; font-size: 200%">“</span>We look like huge babies or stupid people trying to play the Game, so I'm going to have to quit. It would never work as a roleplay or something, and besides, those are for nerds.<span style="color:steelblue; font-size: 200%">”</span>
:::::::::—Caitlin P</div>
The game ceased being played, and by the next year had stopped. There was a single-short lived attempt by Ciarraí Stapleton and Michael Howe to revive the game, with the death of Ro and Gru, although it failed poorly enough that the events are no longer considered canon.
===Book===
Between 2014 and 2016, Ciarraí decided to try to enscribe the events of the previous games into a book. It was in this era that the series gained most of its present-day lore, including the modern relationship between nations, the Unlon, Dylon and Royal Front, more detail about the war between the Evon and Helltunans
===Skype Roleplay===
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/* Decline */
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[[File:Logo.png|thumb|200px|The BHH logo, used as a Skype thumbnail]]
'''Further Information: [[BHH Wiki]]'''
{{quote|This is one of the most complicated roleplaying games I have ever encountered, so please don't confuse me by explaining it|Frankie R|Describing "BHH"}}
'''BHH''' (officially short for '''Black Hole Hulk''' until 2015), also variously "'''The Game'''", "'''The RP'''" and "'''BHH Active'''", is a sci-fi roleplaying game founded by Kerry S (now Ciarraí S) and Kian-paul H in 2012. The game began as an active role-playing game, and has persisted in various forms until the present day, at various points having been two different active role-playing games, a book, an anime/manga project, a spoken roleplaying game and a Skype roleplaying game.
Today, the game is a Skype-based roleplay played by Ciarraí S, Caitlin P, Freddie H, Robert C and (nominally) Teoni W, and there are plans to create a book based on the events of the game. The series's various invarnations have left it with complicated sets of lore and charcaters, causing the [[BHH Wiki]] to be launched in 2016 (it was originally a side project, but it then became an autonomus project that would run alongside the main roleplaying.
==History==
===pre-Ro===
BHH was first created as an imaginative game, or "action roleplay", by Kerry S (now Ciarraí S) and Kian-paul H in 2012, with Kerry playing and Evon of the same name, and Kain playing "a Black Hole Hulk" (BHH), who was always reffered to as such. Much of the game's base lore was laid out as this point, with the role and status of [[Helltuna]] and [[Olympa]] being written in (although originally Olympa was going to be more powerful than Helltuna, assuming a role more like the [[Ravanesgatr]]). The basic relationship between the Evon and other species, and the abilities of a BHH, were also created.
In its original form, the game leaned heavially on inspiration form books and T.V shows, mostly Dr Who and Ravens's Gate, with much of the game's minor charcaters, etc. being injected from these sources. For example, the Evon were intitially granted the ability to "regenerate" in a Dr Who-like fashion, although now the evon have to instead use technology to do so.
==="The Game"===
In 2013, Caitlin P joined the game, representing the new charcter [[Ro E'lluna]]. The period after her join represented a so-called "golden era" for the game, with the characters being developed massively, as the game was played almost constantly for nearly two years. Many of the now-dated enimies of the game were created during this phase of the game, inluding [[Malignite Masters]] and [[Odin's Beard]]. This was also when the game developed its own distinct identity and feel, away from Dr Who, Raven's Gate and other sources.
===Decline===
By late 2014, the game was in decline, with the below words being spoken about its future (words which would later turn out to be completely wrong in the face of more acurate predictions of the future made by Kerry, now Ciarraí)
<div style="font-size: 100%; text-align: center;"><span style="color:steelblue; font-size: 200%">“</span>We look like huge babies or stupid people trying to play the Game, so I'm going to have to quit. It would never work as a roleplay or something, and besides, those are for nerds.<span style="color:steelblue; font-size: 200%">”</span>
:::::::::—Caitlin P</div>
The game ceased being played, and by the next year had stopped. There was a single-short lived attempt by Ciarraí S and Michael H to revive the game, with the death of Ro and Gru, although it failed poorly enough that the events are no longer considered canon.
===Book===
Between 2014 and 2016, Ciarraí decided to try to enscribe the events of the previous games into a book. It was in this era that the series gained most of its present-day lore, including the modern relationship between nations, the Unlon, Dylon and Royal Front, more detail about the war between the Evon and Helltunans
===Skype Roleplay===
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BHH
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Created page with ":''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]'' '''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of G..."
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science-fantasy action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included Ro Elluna, Ciarraí Teagwyn Kavanah, Raven Olympia, Ajax Inuta Krassen, Gru Rasu, Mala Dzumach Kavanah, Lily Black and Sabriel Lunadelle Redena.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology", which meant Robert sometimes called the whole mythology "BHH+". He and Kerry claimed it was the most important cycle, though Tom was more sceptical about BHH's reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science-fantasy action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included Ro Elluna, Ciarraí Teagwyn Kavanah, Raven Olympia, Ajax Inuta Krassen, Gru Rasu and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology", which meant Robert sometimes called the whole mythology "BHH+". He and Kerry claimed it was the most important cycle, though Tom was more sceptical about BHH's reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
[[Category:BHH]]
[[Category:Structure]]
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text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included Ro Elluna, Ciarraí Teagwyn Kavanah, Raven Olympia, Ajax Inuta Krassen, Gru Rasu and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology", which meant Robert sometimes called the whole mythology "BHH+". He and Kerry claimed it was the most important cycle, though Tom was more sceptical about BHH's reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included Ro Elluna, Ciarraí Teagwyn Kavanah, Raven Olympia, Ajax Inuta Krassen, Gru Rasu and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed it was the most important cycle, though Tom was more sceptical about BHH's reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included Ro Elluna, Ciarraí Teagwyn Kavanah, Raven Olympia, Ajax Inuta Krassen, Gru Rasu and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included Ro Elluna, Ciarraí Teagwyn Kavanah, Raven Olympia, Ajax Inuta Krassen, Gru Rasu and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the Acteriendian BHH roleplays from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], Gru Rasu and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the Acteriendian BHH roleplays from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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Category:Structure
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Created page with "Category for entries that relate to structural concepts, rather than in-universe ones."
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Category for entries that relate to structural concepts, rather than in-universe ones.
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The game
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Created page with ""'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be Ciarraí Stapleton, Gr..."
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be Ciarraí Stapleton, Gru and Rosaline E'lluna, who collectively comprised the Fourth Army, a vigilante group that travelled across Obur'ron in the Treebase and "the ship" saving people from villains like the Helltunans and the Malignite Masters. Ciarraí was an Evon scientist and statesman, Gru was a Black Hole Hulk from Planet X (or Rasu), and Ro was an assassin and former army general who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater and one-time characters played by Michael and Cat's sister Billy, and other enduring concepts included Olympa, the "Raven's Gate", touch-and-go wormholes, and the chessboard model.
Black Hole Hulk as a primary school game was seen at the time as simply science fiction, though in retrospect it was labelled science fantasy and action-adventure. It was deeply influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' trilogy, and elements were also borrowed from other works, with the concept of malignite taken from ''The Silver Crown''. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", specifically pointing to the Evon having the ability to regenerate and Ciarraí using a device based on a sonic screwdriver, though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the spark was eventually revived as the Acteriendian BHH roleplays in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:Structure]]
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(2017) Raven Olympia
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'''Raven Olympia''' (born 26th February 5156, Tawnylea) is a derata fairly well-known in the Dark Network and Underworld, one of the four members of the Fourth Army. He is also holds the BHRO record for both closest approach and fastest time for black hole racing.
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(2016) Raven Olympia
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Kerry moved page [[(2016) Raven Olympia]] to [[(2017) Raven Olympia]]
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#REDIRECT [[(2017) Raven Olympia]]
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(2016 II) Raven Olympia
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Created page with "{{quote|The [[Ravenasgatr|Ravensgate]] trust me. I was never useful. I have... let's call it blackmail.|Raven Olympia}} Raven Olympia is a member of the [[Fourth Army]] and a..."
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{{quote|The [[Ravenasgatr|Ravensgate]] trust me. I was never useful. I have... let's call it blackmail.|Raven Olympia}}
Raven Olympia is a member of the [[Fourth Army]] and also associated with the [[Ravenasgatr]]. Despite being born in [[Olympa]], his lack of exposure to [[Oburron]] and his usage and understanding of semi-magical Ravenasgatr technology, including his invisibility to technological systems, renders him disconnected and more closesly identifyign with the Ravenasgatr.
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
===Mala Dzumach Kavanah===
===Mavis Olympia===
===Ciarraí Teagwyn Kavanah===
===Rosaline E'lluna===
===Yanvir Malik===
==Abilities==
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(2016 I) Raven Olympia
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Created page with "{{quote|Come along now, Raven|[[Ciarraí Teagwyn]]|Giving Raven his new name}} '''Raven Olympia''', born '''Robert Olympa''', is a member of the [[Fourth Army]], and also a..."
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{{quote|Come along now, Raven|[[Ciarraí Teagwyn]]|Giving Raven his new name}}
'''Raven Olympia''', born '''Robert Olympa''', is a member of the [[Fourth Army]], and also a former worker for the [[Ravenasgatr]]. He was responsible for the engineering of both the [[Ro Wipe]] and the [[MI Wipe]], although his memeory of these events is limited.
He is also a staunch Olympan nationalist, and he is strongly critical of both the Evon and the modern Olympan state. He believes in the traditional values of Olympa, including honesty, candor and transparency.
== Personality ==
Raven is an intelligent character, although unlike the Evon he is not very erudite. He is very honest, and he believes strongly in the classical values of Olympa. However, unlike the classical depiction of an olympan, he is adventurous and is reasonably adept in combat, having managed to escape from [[Mala X]] (who was admittedly tied to a chair at that moment).
=== Relationships ===
==== Ciarraí ====
Raven's views on Ciarraí are shown to be mixed. At first he is highlt cold towards Ciarraí, who clearly cares very little about him, and he sees him as a symbol of the corrupt, over-intellectual species that he belives the Evon have become. However, thier relationship matures over time, and he is sown to respect Ciarraí, and to be able to work with him.
==== Mala ====
Raven hates Mala, more so than the others, although when he was her captive he felt a sort of loyalty to her, probably brought on her by her impressive ability to manipulate and control others. By the time he leaves Mala's control, he is angry at her both for keeping him captive, and for contorlling his views.
==== Ro ====
Ro and Raven have a friendly relationship, far more so than that he has with Ciarraí. It was Ro that initially pursuaded Ciarraí to let Raven come with them further, and they have been shown to consistantly agree with one another. Raven is also very empathetic to Ro's grief about [[Gru]], getting drunk alongside her.
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Raven Olympia
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Created page with ":''There are April and October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [..."
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:''There are April and October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]''
'''Raven Olympia''' was a figure connected with the Ravensgate, a derata, and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]].
[[Category:Key characters]]
[[Category:BHH]]
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]''
'''Raven Olympia''' was a figure connected with the Ravensgate, a derata, and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped Ro Elluna's memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate Mala Dzumach Kavanah, got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion Ciarraí Teagwyn Kavanah in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist Ajax Inuta Krassen.
[[Category:Key characters]]
[[Category:BHH]]
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]''
'''Raven Olympia''' was a figure connected with the Ravensgate, a derata, and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate Mala Dzumach Kavanah, got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]''
'''Raven Olympia''' was a figure connected with the Ravensgate, a derata, and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and Robert's key character in [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate Mala Dzumach Kavanah, got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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(2016 II) Rosaline E'lluna
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgate]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent [[Raven Olympia]] (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgate.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
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Kerry moved page [[(2016 I) Rosaline E'lluna]] to [[(2016 II) Rosaline E'lluna]] without leaving a redirect
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] about to attack him.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]]. Ro is [[Helltunans|Helltunan]], and despite her lack of loyalty to the state, she embodies the qualities associated with the species, including lack of respect for rules, loyalty (albeit in this case not to [[Helltuna]]), fast healing, short temper and physical proficiency.
==Biography==
===Early Life===
{{quote|VOTE RO! For freedom from these bozos|Rosaline E'lluna's campaign poster with the HPP.}}
Ro was born in the city of [[Jalune]], in the north of [[Helltuna]]. Born into the minor nobility, she was a very rich individual, and she became used to high-class living. Her parents died when she was aged fifteen, and she became the sole inheritor of their fortunes, around three million [[Harlal]]. However, three years later, age eighteen, she was virtually penniless, having spent the majority of the money on a partying lifestyle. In desperation for a stable salary, she entered the political circuit as a member of the [[Helltunan Power Party]], a militarist party who believed in a more personally liberal and militarily-orientated state.
During her year with the HPP, her lifestyle shifted from a purely partying lifestyle to a military-orientated one, as despite not being a member of the Helltunan army she trained daily using stolen equipment. She also began to learn dissent with the traditional state, disliking the idea of obeying the rules presented to her, and she became a prodigious but unheard-of thief.
One year later, age 19, she stood for election with the HPP, and came fourth in her seat of Jalune. After her defeat, she transferred to the more mainstream [[Helltunan Electoral Military]], the second-largest party nationally, who held more authoritarian views. She fell out with the leader of the party on multiple occasions, first over her refusal to wear a business-like uniform over military clothing, which she had been allowed to wear in her work with the HPP, and then over her continued partying lifestyle. However, she was still fielded as a candidate at the next election, which she won, earning a seat in the Helltunan senate.
===Helltunan stateswoman===
{{quote|Death and pain are better than cowardice and inaction|[[Sun Yat-Yen]] to Rosaline E'lluna}}
After being elected to the Helltunan Senate, Ro left her seat to become the general of the Helltunan Army. She was personally selected by the previous general, [[Sun Yat-Yen]], for her fighting abilities and her support of [[Travelforce]] (who at the time were supporting Helltuna). Now on a high salary, she returned to her partying lifestyle, although a growing sense of duty to the Helltunan armies, despite feeling little loyalty to the state itself, and her now rigorous training regime meant that after six months or so, she had begun to act more respectably, attending formal dinners on occasion and being able to restrain herself in order to push herself towards power.
She commanded the Helltunan armies in several small skirmishes near the Helltunan border and became a famous general, and she pushed for the Helltunan government to authorise larger attacks on regions near the border, to expand Helltuna southwards. At first, the attitude towards authorising these attacks was positive, with Ro allowed to capture two planets, both of which previously were independent states. However, the president - [[Impierum Adshek]] - had a more skeptical view of expanding militarily, and instead wanted to bide his time in favour of a second large-scale conflict with either the Evon or Olympans, believing that his power would be increased by mobilising the state against an enemy.
As tensions between her and Adshek increased, she became frustrated with his restrictive policies on the people, as three sixteen-year-old individuals in New Harla were arrested for partying in the same way that she had done at her age, under the guise of "not showing discipline". Ro was not enamored with a discipline-based ideology and became involved again with the HPP, although in order to retain her political power her official position was still pro-HEM, and she was put into contact with a so-called "Miles Krassen" (actually [[Mala Dzumach Kavanah]]) who offered to pay her 10,000,000,000 Harlals - a virtually infinite sum of money - in exchange for the assassination or death of Adshek, an offer she accepted three years after accepting command of the armies.
===Assasination of Impierum Adshek===
{{quote|Kill that fucking twat? Gladly, but it'll cost you|Rosaline E'lluna talking to the so-called "Miles Krassen"}}
Ro's mission to assassinate the president only took two days, although it would shape the rest of her life. Inviting him to a formal dinner to discuss business, she asked to see him outside so she could divulge intelligence she didn't want to share with the rest of the council. Adshek followed, but one of his guards was waiting on the corridor. Ro killed Adshek with a sword stolen from a display case on the wall - so that it would not come up on security - and seeing his guard shot him with Adshek's gun. However, the statesmen inside heard the gunshot and sounded the alarm, sending ten military officers into the corridor to shoot and arrest Ro.
However, they were confused to see their leader there, and rather than shooting her they attempted to arrest her peacefully to resolve the confusion. Through her headset, Mala urged Ro to cooperate, but instead she killed the soldiers with her sword and escaped through the window. Trying to find a place to hide for the night, she stayed in a small motel close to the building, claiming to have escaped from the calamity in the state building. In the morning, she awoke to find the hotel surrounded by guards and military regiments. Expecting this, she escaped through the water in-pipe and left Helltuna at the southern border, using a rogue teleport device to transmat herself away to a random location.
===Time in the original Fourth Army===
''Further Information: [[Original Fourth Army]]''
{{quote|Ro... you are the most fundamental person in our team. You're a brilliant fighter, fast runner, very clever, so pretty. I want to be the second-best: Ro, will you marry me?|[[Gru Rasu]]}}
Ro's teleport brought her to a small [[New Celtic]] planet called [[Mhórle]]. Abandoned, she transmitted a help signal, which was picked up by [[Gru Rasu]] and [[Ciarraí Teagwyn Kavanah]]'s ship, which used a modified help beacon which was the only one capable of picking up such a weak signal. They arrived to help her, although they immediately encountered a regiment of Helltunan soldiers arriving to attack her. Ro tried to hide, assuming the two arrivals would arrest her too, but instead Ciarraí used Evon weaponry to kill half the regiment, enough for the three to escape in the ship. The two explained that they were also criminals with the Helltunans, and learned that the three of them were the most wanted. Deciding to stick together, they created the [[Original Fourth Army]].
Over this period, Gru Rasu and Ro both became partners with each other, as their prominance in the [[Dark Network]] increased. Alongside their work in the Fourth Army, the two became skilled assassins, Ro more so than Gru, although her ultimate downfall would begin two years later after she was tasked with assassinating [[Mala Dzumach Kavanah]]. Mala's extensive intelligence network discovered that she was the target of an assassination which actually had a hope of succeeding, unlike the others, and she tasked her most loyal ally with stopping it - [[Ciarraí Teagwyn Kavanah]]. Secretly working against each other to break into Mala's network, Ro was unable to hack into Mala's security and was unwilling to ask Ciarraí for assistance (a decision that kept the two in the dark), and so was forced to resort to more old-fashined means.
Ultimately, the two came face to face. However, the [[Ravenasgate]] who had been watching the scene nervously, were too wary of the insane power shift that would be caused by the death of all three, so they sent [[Raven Olympia]] (whose memory of the events would be limited) to wipe Ro's memory and dump her in a random location, and to wipe Ciarraí and Mala's memory of the incident, so that they were simply under the impression the assassin (who they did not know the identity of) was stopped, as it was determined that Mala's trust of Ciarraí was useful to the Ravenasgate.
Meanwhile, while Ro was being memory-wiped, [[Gru Rasu]] died with [[Iax Luka Krassen]] fighting against the Helltunan army taking over [[Rasu]].
===Memory-wiped===
{{quote|No. The child goes free.|Ro in the courtroom setting in Ciarraí and Mala's memory simulation}}
When memory-wiped, Ro essentially reverted to her base instincts: traditional Helltunan character traits and strong moral integrity. She was released into an Evonian shopping centre, where she caused havoc and was taken in for interrogation, believed to be a Helltunan spy, as at the time she was carrying her sword and dressed in assassin's clothes. In interrogation, she reacted to the truth-telling drugs by remembering Gru slowly,
“Wait… YES! I think I'm remembering… oh no… no… somebody's dying, an Evon woman, young and a… a man…? I think my… no… Anyway, why do we have this- FUCK, NO, WAIT! Oh my god, the man… he got shot, and somebody please help him… HELP HIM…! H-h-he looks familiar… like he's…
“FUCK… My mind is numb again… I think the man is called - was called Gru.”
which alerted [[Ciarraí Teagwyn Kavanah]], who had returned to his political role as both a strong Evon patriot and an advocate of [[Mala Dzumach Kavanah]], to her presence in the building. Realising who she was, and as the recollection dawned on her that he actually knew her, he took her to Mala to have her memories restored through the medium of [[Raven Olympia]], who she had captured.
Raven was unwilling to work with Mala, and by extension Ciarraí, and after Ro's memories were restored, the three left as a new group, creating the second [[Fourth Army]].
===Second Fourth Army===
==Physical description==
Ro is a 24-year-old Helltunan woman with long red hair and green eyes. She is [...]
==Personality and traits==
==Relationships==
===Gru Rasu===
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
===Mala Dzumach Kavanah===
==Abilities==
a5d271db9739996fa2657266ee1bbf7558cea04c
(2016 I) Rosaline E'lluna
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Kerry
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Created page with "{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] with her sword held high with anger.}} '''Rosaline E'lluna''', usually R..."
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{{quote|Hey! Why are you laughing, you twat!|Rosaline E'lluna, standing in front of [[Raven Olympia]] with her sword held high with anger.}}
'''Rosaline E'lluna''', usually Ro E'lluna, is a member of the [[Fourth Army]], and one of the most prominent figures in the [[Dark Network]].
Age:Rosaline is 24years old and has been married for 3 years. However, her husband Gru had died in battle.
State/province:Ro lives in helltuna, in City of Jalune.she is the number one wanted women in helltuna.
Looks:she has long red hair, down to her ankles at least.
Personality:she is very fiesty and quite am angry person. She was recently in charge of the helltunan armies before becoming an assassin and assassinating the helltunan primeinister earning alot of Hellunes (the currency of hulltuna)
Occupation: as said before, Rosaline is an assassination.
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Ro Elluna
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Created page with ":''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and (2016 II) Rosa..."
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' was an exiled Helltunan warrior, assassin and member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, Mala Dzumach Kavanah falsely promised her a fortune in exchange for assassinating the Helltunan emperor, but Ro was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' was an exiled Helltunan warrior, an assassin and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, Mala Dzumach Kavanah falsely promised her a fortune in exchange for assassinating the Helltunan emperor, but Ro was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' was an exiled Helltunan warrior, an assassin and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, Mala Dzumach Kavanah falsely promised her a fortune in exchange for assassinating the Helltunan emperor, but Ro was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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BHH dating problem
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The '''BHH dating problem''' is a conjectural name for a major inconsistency in what dates are used for [[BHH]], which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agree that the BHH Cycle took place in the late After-Human Era (AHE), though some use a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were Frontier stories, set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when Ellis-Uara wormholes were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Maya Evon
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'''Maya Evon''', renamed in November 2015 to '''Mala X''' when Kerry introduced the lore to Robert, was a character in the [[Oburron and Jenner paracosm]] who was the basis for Mala Dzumach Kavanah, a major character in the shared canon of the later [[BHH|BHH Cycle]].
[[Category:Oburron and Jenner]]
[[Category:Secondary characters]]
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Gru Rasu
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Kerry
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Created page with "'''Gru Rasu''' was a Rasunian derata and gangster in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equiva..."
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'''Gru Rasu''' was a Rasunian derata and gangster in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, and his prominence in the cycle declined over time. Like all Rasunians, Gru had the ability to instantly create Inuta wormholes. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata Ciarraí Teagwyn Kavanah by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the Helltunan colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:BHH]]
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'''Gru Rasu''' was a Rasunian derata and gangster in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, and his prominence in the cycle declined over time. Like all Rasunians, Gru had the ability to instantly create Inuta wormholes. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata [[Ciarraí Teagwyn Kavanah]] by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the Helltunan colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:BHH]]
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'''Gru Rasu''' was a gangster and a derata in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, and his prominence in the cycle declined over time. Like all Rasunians, Gru had the ability to instantly create Inuta wormholes. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata [[Ciarraí Teagwyn Kavanah]] by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the Helltunan colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:BHH]]
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(2017) Ciarraí Teagwyn Kavanah
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''This is an [[Evonian name]]; all three words are part of the conventionally used name''
'''Ciarraí Teagwyn Kavanah''' (born 8th November 5156, [[Evon (species)|Evon]]) is an extremely influential figure in the [[Dark Network]] and [[Underworld]], one of the four members of the [[Fourth Army]], and the sole [[President Emeritus of the Evon]]. Between 5175 and 5177, Ciarraí was the [[President of the Evon]]
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
15 - 19 - 19 - 21 - 24
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(2016) Ciarraí Teagwyn Kavanah
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Kerry
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{{quote|Just look at the physics of it. Let the hit's force against the ship be "U", and the ship's opposing velocity be "V", and the strength of the hut's connection the ground by "X", it is self-evident that V-U > X, as the ground is frozen and not made of metal|Ciarraí Kavanah}}
'''Ciarraí Teagwyn Kavanah''' (see [[Evon names]]) is a member of the [[Fourth Army]], a notable figure in the [[Dark Network]] and a former Evon politician and president.
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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Olympa
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major species-nation in the BHH Cycle. One of the Three Great Powers, associated with economic and social influence, the Olympans were originally a species that had valued honesty, to the point that their economy was based on trust credits and more trustworthy people had more spending power, but by BHH they had become less idealistic and were corrupt and clogged up with bureaucracy. Traditionally, Olympa was the main ideological and political opponent to Helltuna. As they had transitioned from bluntly-honest lawyers to dusty senators, they had ceded this position to the Evon. Their unusual stock exchange-based political system, Althenianism, was described in some detail.
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa were aligned with the Evon against Helltuna, initially as the dominant partners. They also strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol and financially supporting the new Central Galactic Congress. By the BHH Cycle, Olympa's opposition to Helltuna was mostly theoretical, and they were more interested in cautious co-operation.
[[Category:BHH]]
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Main Page
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{| style="border-radius:10px; border:1px solid #002A52; background:#000000; width:100%;<!--controls size of entire template--> color: black; padding: 1em; text-align: left;"
| colspan="2" align="center" |
|-
| style="vertical-align:top; text-align:center;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki — established April 2016</span><br/>
<span style="color:#e6eeff;">BHH Wiki was once used in 2016 and early 2017, hence its rather vintage logo. Those original articles (whose edit histories have been preserved here) provide valuable insights into the lore at an early stage in the mythology's history that has mostly been forgotten. In April 2021, five years later and slightly over a year after the mythology stopped being developed, Kerry and Tom revived BHH Wiki to ensure that the content of the mythology is written down and will not simply be forgotten as time passes.</span>
|}
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"/>
<center>''The rest of the main page is from the original 2016 BHH Wiki''</center>
{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Welcome, fellow Evon, Helltunan or Olympan
|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
|}
[[File:Raven.jpeg|200px|link=Raven_Olympia]][[File:CiarraíTemp.jpg|210px|link=Ciarraí_Teagwyn]][[File:RoTemp.jpg|143px|link=Ro_E'lluna]][[File:Ida.jpg|90px|link=Ida_Teagwyn]][[File:Gru.jpg|220px|link=Gru_Rasu]][[File:Mala.jpg|87px|link=Mala_X]]
{{nav}}
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{|width="100%" align="center" style="background:#D0D0D0; text-align:center; padding:15px;"
|width="10%" style="padding:7px;"|[[File:Coat_of_Olympa.png|50px|link=Olympa]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Helltuna.png|75px|link=Helltuna]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Evon.png|60px|link=Evon]]
|width="10%" style="padding:7px;"|[[File:Fourth_Army.png|50px|link=Fourth Army]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Dylon.png|60px|link=Dylon]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Unlon.png|70px|link=Unlon]]
|width="10%" style="padding:7px;"|[[File:Ravenasgatr.png|70px|link=Ravenasgatr]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Royal.png|50px|link=Royal Front]]
|width="10%" style="padding:7px;"|[[File:Coat_of_BHH.png|75px|link=Rasu]]
|width="10%" style="padding:7px;"|[[File:Jenner_Army.png|50px|link=Jenner]]
|}
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Ciarraí Teagwyn Kavanah
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''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an Evonian derata, former politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine and focused on politics. Ciarraí eventually decided to return to derareti about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an Evonian derata, former politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an Evonian derata, former politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an Evonian derata, semi-retired politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an Evonian derata, a semi-retired politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired Evonian politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired Evonian politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and Kerry's key characters in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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Ajax Inuta Krassen
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Kerry
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Created page with "'''Ajax Inuta Krassen''' was an Evonian scientist and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. The son o..."
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'''Ajax Inuta Krassen''' was an Evonian scientist and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and one of the key characters of [[BHH]]. The son of Dalin Yei Inuta, another famous scientist, Ajax studied higher dimensions and physical cosmology and was regarded by his peers as the greatest Evonian physicist of his time. He worked in seclusion on his own orbital space station. Ajax was friends with the politician [[Ciarraí Teagwyn Kavanah]] and had links to the Dark Network, where he was known to various deratas as a scientist for hire.
In the year that the main events of BHH began, Ajax published a paper proving mathematically that there was a Jenner Gate, and claiming that he had been able to deduce its location. Ciarraí — who had recently formed an alliance with [[Ro Elluna]] and [[Raven Olympia]] — insisted they go and protect Ajax from other deratas interested in extracting the whereabouts of the gate by force. He then joined the three of them, creating a new alliance, the Fourth Army.
[[Category:BHH]]
[[Category:Key characters]]
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'''Ajax Inuta Krassen''' was an Evonian scientist and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and Tom's key character in [[BHH]]. The son of Dalin Yei Inuta, another famous scientist, Ajax studied higher dimensions and physical cosmology and was regarded by his peers as the greatest Evonian physicist of his time. He worked in seclusion on his own orbital space station. Ajax was friends with the politician [[Ciarraí Teagwyn Kavanah]] and had links to the Dark Network, where he was known to various deratas as a scientist for hire.
In the year that the main events of BHH began, Ajax published a paper proving mathematically that there was a Jenner Gate, and claiming that he had been able to deduce its location. Ciarraí — who had recently formed an alliance with [[Ro Elluna]] and [[Raven Olympia]] — insisted they go and protect Ajax from other deratas interested in extracting the whereabouts of the gate by force. He then joined the three of them, creating a new alliance, the Fourth Army.
[[Category:BHH]]
[[Category:Key characters]]
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Aurora
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2021-04-17T16:12:13Z
Kerry
30643801
Created page with "'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in Frontier stories, part of the Starlight Cycle. Aurora is a seer wh..."
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in Frontier stories, part of the Starlight Cycle. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
[[Category:Key characters]]
[[Category:BHH]]
36c6f4e60b6c9c7ed6ef99caf68e6e267be4a14a
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2021-04-17T16:20:12Z
Kerry
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in Frontier stories, part of the Starlight Cycle. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical, but there is no evidence that Cat ever used this surname for Aurora or was even aware that Kerry and Tom had introduced it. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word meaning beautiful, fair, lovely and is pronounced "AH-ln" or "AH-lin".
[[Category:Key characters]]
[[Category:Starlight]]
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2021-04-17T16:36:29Z
Harowcal
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wikitext
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in Frontier stories, part of the Starlight Cycle. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word meaning beautiful, fair, lovely and is pronounced "AH-ln" or "AH-lin". Cat once referred to her as "Aurora Xavier" and there is no evidence that she ever used the surname "Álainn" for Aurora or was even aware that Kerry and Tom had introduced it.
[[Category:Key characters]]
[[Category:Starlight]]
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Aerule Ceruleus
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2021-04-17T16:27:47Z
Kerry
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Created page with "'''Aerule Ceruleus''' was an astrocorsair and a brigand on the celestial frontier in the second century AHE, and Robert's key character in Frontier stories, part of the Starli..."
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'''Aerule Ceruleus''' was an astrocorsair and a brigand on the celestial frontier in the second century AHE, and Robert's key character in Frontier stories, part of the Starlight Cycle. Aerule was originally a legitimate military spaceship captain, but he went rogue, stole a ship and started operating as a privateer under questionable commissions of war and a brigand on lawless frontier planets. He ran into [[Cathal Sior]], [[Aurora]] and [[Isan Segba]] in 84 or 175 AHE and formed a travelling band with them.
[[Category:Key characters]]
[[Category:Starlight]]
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Amethyst Johnson
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2021-04-17T16:41:49Z
Kerry
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Created page with "'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting..."
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key character and later as an important backstory character in Frontier stories, part of the Starlight Cycle. Amethyst was imprisoned for her magic and for being mentally unstable but escaped and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later recaptured and imprisoned in a maximum-security facility. A team of Isan, [[Aurora]], [[Cathal Sior]] and [[Aerule Cereleus]] broke her out of prison around five years after 84 or 175 AHE and took her to travel with them on the celestial frontier.
[[Category:Fleeting keys]]
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Amethyst Johnson
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Kerry
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key character and later as an important backstory character in Frontier stories, part of the Starlight Cycle. Amethyst was imprisoned for her magic and for being mentally unstable but escaped and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later recaptured and imprisoned in a maximum-security facility. A team of Isan, [[Aurora]], [[Cathal Sior]] and [[Aerule Ceruleus]] broke her out of prison around five years after 84 or 175 AHE and took her to travel with them on the celestial frontier.
[[Category:Fleeting keys]]
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2021-04-17T16:52:47Z
Kerry
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key character and later as an important backstory character in Frontier stories, part of the Starlight Cycle. Amethyst was imprisoned for her magic and for being mentally unstable but escaped and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later recaptured and imprisoned in a maximum-security facility. [[Cathal Sior]] later organised a team of himself, Isan, [[Aurora]], and [[Aerule Ceruleus]] to break her out of prison around five years after 84 or 175 AHE and took her to travel with them on the celestial frontier.
[[Category:Fleeting keys]]
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2021-04-17T17:02:30Z
Kerry
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key character and later as an important backstory character in Frontier stories, part of the Starlight Cycle. Amethyst was imprisoned for her magic and for being mentally unstable but escaped and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later recaptured and imprisoned in a maximum-security facility. [[Cathal Sior]] later organised a team of himself, Isan, [[Aurora]], and [[Aerule Ceruleus]] to break her out of prison around five years after 84 or 175 AHE and took her to travel with them on the celestial frontier.
[[Category:Starlight]]
[[Category:Fleeting keys]]
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2021-04-17T17:19:03Z
Harowcal
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key character and later as an important backstory character in Frontier stories, part of the Starlight Cycle. Amethyst was in danger of being imprisoned for her magic and for being mentally unstable so escaped to the celestial frontier and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later captured and imprisoned in a maximum-security facility. [[Cathal Sior]] later organised a mission with Isan, [[Aurora]], and [[Aerule Ceruleus]] to break her out of prison around five years after 84 or 175 AHE and took her to travel with them on the frontier.
[[Category:Starlight]]
[[Category:Fleeting keys]]
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Isan Segba
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2021-04-17T17:01:34Z
Kerry
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Created page with "'''Isan Segba''' was an explorer and an occultist on the celestial frontier in the second century AHE, and Tom's key character in Frontier stories, part of the Starlight Cycle..."
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'''Isan Segba''' was an explorer and an occultist on the celestial frontier in the second century AHE, and Tom's key character in Frontier stories, part of the Starlight Cycle. Isan travelled out to the frontier to search for non-human intelligent life, magic and mysteries. He met [[Amethyst Johnson]] while she was on the run; they started a relationship and travelled together until she was captured. Isan also acquired ancient Maisralnian scrolls on his travels and was able to translate part of them. He ran into [[Cathal Sior]], [[Aurora]] and [[Aerule Ceruleus]] in 84 or 175 AHE and formed a travelling band with them, and their first task was breaking Amethyst out of prison in around 89 or 179 so she could join them.
[[Category:Starlight]]
[[Category:Key characters]]
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Category:Fleeting keys
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Kerry
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Created page with "[[Category:Key characters]]"
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[[Category:Key characters]]
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Ciarraí Teagwyn Kavanah
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Kerry
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired Evonian politician and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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Main Page
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Kerry
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Replaced content with "[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]"
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[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
589d35284b2385e9ce07c699d859098cd1c167fa
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2021-04-17T17:49:52Z
Harowcal
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Reverted edits by [[Special:Contributions/Kerry|Kerry]] ([[User talk:Kerry|talk]]) to last revision by [[User:Harowcal|Harowcal]]
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{| style="border-radius:10px; border:1px solid #002A52; background:#000000; width:100%;<!--controls size of entire template--> color: black; padding: 1em; text-align: left;"
| colspan="2" align="center" |
|-
| style="vertical-align:top; text-align:center;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki — established April 2016</span><br/>
<span style="color:#e6eeff;">BHH Wiki was once used in 2016 and early 2017, hence its rather vintage logo. Those original articles (whose edit histories have been preserved here) provide valuable insights into the lore at an early stage in the mythology's history that has mostly been forgotten. In April 2021, five years later and slightly over a year after the mythology stopped being developed, Kerry and Tom revived BHH Wiki to ensure that the content of the mythology is written down and will not simply be forgotten as time passes.</span>
|}
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"/>
<center>''The rest of the main page is from the original 2016 BHH Wiki''</center>
{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Welcome, fellow Evon, Helltunan or Olympan
|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
|}
[[File:Raven.jpeg|200px|link=Raven_Olympia]][[File:CiarraíTemp.jpg|210px|link=Ciarraí_Teagwyn]][[File:RoTemp.jpg|143px|link=Ro_E'lluna]][[File:Ida.jpg|90px|link=Ida_Teagwyn]][[File:Gru.jpg|220px|link=Gru_Rasu]][[File:Mala.jpg|87px|link=Mala_X]]
{{nav}}
<br>
{|width="100%" align="center" style="background:#D0D0D0; text-align:center; padding:15px;"
|width="10%" style="padding:7px;"|[[File:Coat_of_Olympa.png|50px|link=Olympa]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Helltuna.png|75px|link=Helltuna]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Evon.png|60px|link=Evon]]
|width="10%" style="padding:7px;"|[[File:Fourth_Army.png|50px|link=Fourth Army]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Dylon.png|60px|link=Dylon]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Unlon.png|70px|link=Unlon]]
|width="10%" style="padding:7px;"|[[File:Ravenasgatr.png|70px|link=Ravenasgatr]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Royal.png|50px|link=Royal Front]]
|width="10%" style="padding:7px;"|[[File:Coat_of_BHH.png|75px|link=Rasu]]
|width="10%" style="padding:7px;"|[[File:Jenner_Army.png|50px|link=Jenner]]
|}
db52dd3209b07b0d194fb290721d79d004e384a0
444
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2021-04-18T12:06:20Z
Kerry
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Reverted edits by [[Special:Contributions/Harowcal|Harowcal]] ([[User talk:Harowcal|talk]]) to last revision by [[User:Kerry|Kerry]]
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[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
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447
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2021-04-18T12:31:30Z
Harowcal
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Undo revision 444 by [[Special:Contributions/Kerry|Kerry]] ([[User talk:Kerry|talk]])
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{| style="border-radius:10px; border:1px solid #002A52; background:#000000; width:100%;<!--controls size of entire template--> color: black; padding: 1em; text-align: left;"
| colspan="2" align="center" |
|-
| style="vertical-align:top; text-align:center;" |
[[File:AWA.png|600px|center|link=]]
<br>
<span style="color:#e6eeff; font-size:150%;">BHH Wiki — established April 2016</span><br/>
<span style="color:#e6eeff;">BHH Wiki was once used in 2016 and early 2017, hence its rather vintage logo. Those original articles (whose edit histories have been preserved here) provide valuable insights into the lore at an early stage in the mythology's history that has mostly been forgotten. In April 2021, five years later and slightly over a year after the mythology stopped being developed, Kerry and Tom revived BHH Wiki to ensure that the content of the mythology is written down and will not simply be forgotten as time passes.</span>
|}
<span style="display:inline-block; width: 100%; height:5px; line-height:1px; border-bottom: 1px solid #aaa;"/>
<center>''The rest of the main page is from the original 2016 BHH Wiki''</center>
{| width="100%" align="center" style="color:#FFFFFF; margin-top:10px; background:#000066; padding:15px;"
| style="font-size:300%; padding-bottom:10px;" |Welcome, fellow Evon, Helltunan or Olympan
|-
|This is the '''BHH Wiki''', a site dedicated to documenting the lore and charcarters of BHH in a way that Skype never can! Please note that this site is currently undergoing many major changes, including a major mainpage overhaul. Please bear with us, all mainpage features will be online and functional as soon as possible!
|-
|}
[[File:Raven.jpeg|200px|link=Raven_Olympia]][[File:CiarraíTemp.jpg|210px|link=Ciarraí_Teagwyn]][[File:RoTemp.jpg|143px|link=Ro_E'lluna]][[File:Ida.jpg|90px|link=Ida_Teagwyn]][[File:Gru.jpg|220px|link=Gru_Rasu]][[File:Mala.jpg|87px|link=Mala_X]]
{{nav}}
<br>
{|width="100%" align="center" style="background:#D0D0D0; text-align:center; padding:15px;"
|width="10%" style="padding:7px;"|[[File:Coat_of_Olympa.png|50px|link=Olympa]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Helltuna.png|75px|link=Helltuna]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Evon.png|60px|link=Evon]]
|width="10%" style="padding:7px;"|[[File:Fourth_Army.png|50px|link=Fourth Army]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Dylon.png|60px|link=Dylon]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Unlon.png|70px|link=Unlon]]
|width="10%" style="padding:7px;"|[[File:Ravenasgatr.png|70px|link=Ravenasgatr]]
|width="10%" style="padding:7px;"|[[File:Coat_of_Royal.png|50px|link=Royal Front]]
|width="10%" style="padding:7px;"|[[File:Coat_of_BHH.png|75px|link=Rasu]]
|width="10%" style="padding:7px;"|[[File:Jenner_Army.png|50px|link=Jenner]]
|}
db52dd3209b07b0d194fb290721d79d004e384a0
Mark Haloran
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129
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Kerry
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Created page with ":''For the Aerrastian character, see [[Allmhuráin]]'' '''Mark Haloran''' was a magical revolutionary, previously a historian, in Palaratos in the second half of the first ce..."
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:''For the Aerrastian character, see [[Allmhuráin]]''
'''Mark Haloran''' was a magical revolutionary, previously a historian, in Palaratos in the second half of the first century CE, and Kerry's key character in the Mission Cycle. As a historian, Mark studied the Down Times of Maisraln, and became convinced from his research into the economy of the era that magic had existed and the historical record had been altered. The Solas suppressed his research and attempted to kill him, which drove him into the Magical Resistance.
[[Category:Mission]]
[[Category:Key characters]]
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Kerry
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:''For the Aerrastian character, see [[Allmhuráin]]''
'''Mark Haloran''' was a magical revolutionary, previously a historian, in Palaratos in the second half of the first century CE, and Kerry's key character in the Mission Cycle. As a historian, Mark studied the Down Times of Maisraln, and became convinced from his research into the economy of the era that magic had existed and the historical record had been altered. The Solas suppressed his research and attempted to kill him, which drove him underground, and he was recruited into the Magical Resistance by [[Matthew Hall]] in 43 CE.
He initially joined the Dorcha and became commander of a cell with [[Rosie Cawthon]] and [[Luke Ryeford]]. In the 40s, Mark was elected to the Council of Mages. In the Midnight Uprising of 49, Mark disagreed strongly with the tactical and moral calls being made by Dorcha commander Evelyn Xerox, and he broke away from the Dorcha to create a new faction with Rosie and Luke, the Vorsnoir. He invited Matthew, who had brought him into the resistance, and Grace Serket, who he knew from the council, to join the Vorsnoir, and Grace brought in Kate Walker.
[[Category:Mission]]
[[Category:Key characters]]
b44d3157e1fa4b39e2769d4f04d852afa2f9a79b
431
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2021-04-18T10:43:42Z
Kerry
30643801
wikitext
text/x-wiki
:''For the Aerrastian character, see [[Allmhuráin]]''
'''Mark Haloran''' was a magical revolutionary, previously a historian, in Palaratos in the second half of the first century CE, and Kerry's key character in the Mission Cycle. As a historian, Mark studied the Down Times of Maisraln, and became convinced from his research into the economy of the era that magic had existed and the historical record had been altered. The Solas suppressed his research and attempted to kill him, which drove him underground, and he was recruited into the Magical Resistance by [[Matthew Hall]] in 43 CE.
He initially joined the Dorcha. After bringing [[Rosie Cawthon]] into the resistance, he became commander of a cell involving she and [[Luke Ryeford]]. In the 40s, Mark was elected to the Council of Mages. In the Midnight Uprising of 49, he disagreed strongly with the tactical and moral calls made by Dorcha commander Evelyn Xerox, and his cell broke away from the Dorcha to create a new faction, the Vorsnoir. He invited Grace Serket, who he knew from the council, and Matthew to join the Vorsnoir, and Grace brought in Kate Walker.
[[Category:Mission]]
[[Category:Key characters]]
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439
431
2021-04-18T11:41:40Z
Kerry
30643801
wikitext
text/x-wiki
:''For the Aerrastian character, see [[Allmhuráin]]''
'''Mark Haloran''' was a magical revolutionary, previously a historian, in Palaratos in the second half of the first century CE, and Kerry's key character in the Mission Cycle. As a historian, Mark studied the Down Times of Maisraln, and became convinced from his research into the economy of the era that magic had existed and the historical record had been altered. The Solas suppressed his research and attempted to kill him, which drove him underground, and he was recruited into the Magical Resistance by [[Matthew Hall]] in 43 CE.
He initially joined the Dorcha. After bringing [[Rosie Cawthon]] into the resistance, he became commander of a cell involving she and [[Luke Ryeford]]. In the 40s, Mark was elected to the Council of Mages. In the Midnight Uprising of 49, he disagreed strongly with the tactical and moral calls made by Dorcha commander Evelyn Xerox, and his cell broke away from the Dorcha to create a new faction, the Vorsnoir. He invited [[Grace Serket]], who he knew from the council, and Matthew to join the Vorsnoir, and Grace brought in [[Kate Everson]].
[[Category:Mission]]
[[Category:Key characters]]
67f6298cef18e536368247e27440cb66df1a6db5
Lilithia
0
130
426
2021-04-17T21:12:17Z
Kerry
30643801
Created page with ":''For the Mission Cycle character, see [[Isabelle Montague]]'' '''Isabelle Montague''', known in her Hadean form as '''Lilithia''' and known in her Ethereal form as '''Alyze..."
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:''For the Mission Cycle character, see [[Isabelle Montague]]''
'''Isabelle Montague''', known in her Hadean form as '''Lilithia''' and known in her Ethereal form as '''Alyze''', was a triakai and a Network traveller in the second Aerrastian century, and Charlotte's personal character in Aerrastia. Isabelle grew up in an almost abandoned town with her mother after her father left the family during her childhood. As a teenager, Isabelle was dimly aware that she was a triakai, as her Hadean form Lilithia bled through into her terrestrial form. She first discovered the Network in 155 and met Mark Haloran shortly afterwards. Mark taught her about the Network and showed her the three planes; the two started travelling together, calling themselves the Silver Knife, and later began a relationship.
[[Category:Key characters]]
[[Category:Aerrastia]]
b6a17798c9a5927516c2d97363f9a8d572acc6e1
Allmhuráin
0
131
427
2021-04-17T21:24:59Z
Kerry
30643801
Created page with ":''For the Mission Cycle character, see [[Mark Haloran]]'' '''Mark Haloran''', known in his Hadean form as '''Allmhuráin''' and known in his Ethereal form as '''Maiesta''',..."
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:''For the Mission Cycle character, see [[Mark Haloran]]''
'''Mark Haloran''', known in his Hadean form as '''Allmhuráin''' and known in his Ethereal form as '''Maiesta''', was a triakai and a Network traveller in the second Aerrastian century, and Kerry's personal character in Aerrastia. Mark was born to Network travellers but raised by adoptive parents in Monaloe. Mark started to dream about his other forms in 150, when he was 14, and after researching Calraeg folklore, he discovered the Network and the other planes in 151. He met and befriended another traveller, [[Peiseina]]. Using the London Underground, he altered his past so he would have knowledge of the Network as if he had been raised by his biological parents, whilst still remembering his real (adoptive) parents.
In 155, he met a fellow triaki and new traveller, [[Lilithia|Isabelle Montague]]. Mark taught Isabelle about the Network and the planes. The two started travelling together, calling themselves the Silver Knife, and later started a romantic relationship.
[[Category:Key characters]]
[[Category:Aerrastia]]
5907b1b036e49f2b986449ecadc082d0f40d7604
Peiseina
0
132
428
2021-04-17T21:30:41Z
Kerry
30643801
Created page with "'''Peiseina''' was a Hadean pirate and a Network traveller, and a secondary character in Aerrastia. In her Terrestrial form, she was known as '''Grace''', though she often use..."
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'''Peiseina''' was a Hadean pirate and a Network traveller, and a secondary character in Aerrastia. In her Terrestrial form, she was known as '''Grace''', though she often used her Hadean form when visiting the Terrestrial plane. Peiseina was good friends with [[Allmhuráin]], known in his Terrestrial form as Mark Haloran.
[[Category:Secondary characters]]
[[Category:Aerrastia]]
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Isabelle Montague
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2021-04-18T10:30:32Z
Kerry
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Created page with ":''For the Aerrastian character, see [[Lilithia]]'' '''Isabelle Montague''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Charlotte..."
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:''For the Aerrastian character, see [[Lilithia]]''
'''Isabelle Montague''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Charlotte's fleeting key character in the Mission Cycle. She joined the Vorsnoir at some point in the 40s or 50s CE. The character Isabelle Montague in the Mission Cycle was based on the more detailed [[Lilithia|character of the same name]] in Aerrastia; that version of Isabelle was raised in an almost-abandoned town by a single mother, learnt about the equivalent of her magical powers by them accidentally bleeding through into her normal life, and was brought into the equivalent of the resistance by [[Mark Haloran]], with whom she ended up starting a relationship.
[[Category:Mission]]
[[Category:Key characters]]
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:''For the Aerrastian character, see [[Lilithia]]''
'''Isabelle Montague''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Charlotte's fleeting key character in the Mission Cycle. She joined the Vorsnoir at some point in the 40s or 50s CE. The character Isabelle Montague in the Mission Cycle was based on the more detailed [[Lilithia|character of the same name]] in Aerrastia; that version of Isabelle was raised in an almost-abandoned town by a single mother, learnt about the equivalent of her magical powers by them accidentally bleeding through into her normal life, and was brought into the equivalent of the resistance by [[Mark Haloran]], with whom she ended up starting a relationship.
[[Category:Mission]]
[[Category:Fleeting keys]]
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Rosie Cawthon
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2021-04-18T10:46:07Z
Kerry
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Created page with "'''Rosie Cawthon''' was a magical revolutionary, previously an engineer, in Palaratos in the second half of the first century CE, and Cat's key character in the Mission Cycle...."
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'''Rosie Cawthon''' was a magical revolutionary, previously an engineer, in Palaratos in the second half of the first century CE, and Cat's key character in the Mission Cycle. [[Mark Haloran]] brought Rosie into the resistance at some point around 43 CE and she became part of a Dorcha cell with him and [[Luke Ryeford]]. Rosie's cell left the Dorcha and became the Vorsnoir in response to the decisions made by Dorcha commander Evelyn Xerox during the Midnight Uprising of 49 CE, and they were joined by [[Matthew Hall]], Grace Serket and Kate Walker.
[[Category:Mission]]
[[Category:Key characters]]
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'''Rosie Cawthon''' was a magical revolutionary, previously an engineer, in Palaratos in the second half of the first century CE, and Cat's key character in the Mission Cycle. [[Mark Haloran]] brought Rosie into the resistance at some point around 43 CE and she became part of a Dorcha cell with him and [[Luke Ryeford]]. Rosie's cell left the Dorcha and became the Vorsnoir in response to the decisions made by Dorcha commander Evelyn Xerox during the Midnight Uprising of 49 CE, and they were joined by [[Matthew Hall]], [[Grace Serket]] and [[Kate Walker]].
[[Category:Mission]]
[[Category:Key characters]]
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'''Rosie Cawthon''' was a magical revolutionary, previously an engineer, in Palaratos in the second half of the first century CE, and Cat's key character in the Mission Cycle. [[Mark Haloran]] brought Rosie into the resistance at some point around 43 CE and she became part of a Dorcha cell with him and [[Luke Ryeford]]. Rosie's cell left the Dorcha and became the Vorsnoir in response to the decisions made by Dorcha commander Evelyn Xerox during the Midnight Uprising of 49 CE, and they were joined by [[Matthew Hall]], [[Grace Serket]] and [[Kate Everson]].
[[Category:Mission]]
[[Category:Key characters]]
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Luke Ryeford
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2021-04-18T10:54:14Z
Kerry
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Created page with "'''Luke Ryeford''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Robert's key character in the Mission Cycle. Luke became part of ..."
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'''Luke Ryeford''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Robert's key character in the Mission Cycle. Luke became part of [[Mark Haloran]]'s cell in the Dorcha alongside [[Rosie Cawthon]] in around 43 CE. Luke's cell left the Dorcha and became the Vorsnoir in response to the decisions made by Dorcha commander Evelyn Xerox during the Midnight Uprising of 49 CE, and they were joined by [[Matthew Hall]], Grace Serket and Kate Walker.
[[Category:Mission]]
[[Category:Key characters]]
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2021-04-18T11:42:36Z
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'''Luke Ryeford''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Robert's key character in the Mission Cycle. Luke became part of [[Mark Haloran]]'s cell in the Dorcha alongside [[Rosie Cawthon]] in around 43 CE. Luke's cell left the Dorcha and became the Vorsnoir in response to the decisions made by Dorcha commander Evelyn Xerox during the Midnight Uprising of 49 CE, and they were joined by Mark's friends [[Matthew Hall]] and [[Grace Serket]], plus Grace and Matthew's friend [[Kate Everson]].
[[Category:Mission]]
[[Category:Key characters]]
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Aurora
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2021-04-18T11:06:35Z
Kerry
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in Frontier stories, part of the Starlight Cycle. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word meaning beautiful, fair, lovely and is pronounced "AH-ln" or "AH-lin". There is no evidence that Cat ever used the surname "Álainn" for Aurora or was even aware that Kerry and Tom had introduced it. On one occasion, Cat called the character "Aurora Xavier", but this surname was not widely used by her; normally Cat just called her "Aurora".
[[Category:Key characters]]
[[Category:Starlight]]
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Matthew Hall
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2021-04-18T11:22:54Z
Kerry
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Created page with "'''Matthew Hall''' was a magical revolutionary, previously a computer programmer, in Palaratos in the second half of the first century CE, and Tom's key character in the Missi..."
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'''Matthew Hall''' was a magical revolutionary, previously a computer programmer, in Palaratos in the second half of the first century CE, and Tom's key character in the Mission Cycle. Matthew was already an established member of the Magical Resistance by 43 CE. His main work was hacking, facilitating missions from a strategic command, and recruiting new people; one of his recruits was [[Mark Haloran]] in 43. He later recruited Kate Walker, and the two of them started working together, calling themselves Aeque. Aeque broke up sometime before 49 CE when Kate went to work as a spy in the Solas. In 49, Matthew was invited to join Mark's new faction, the Vorsnoir, along with Kate, Grace Serket, [[Rosie Cawthon]] and [[Luke Ryeford]].
[[Category:Key characters]]
[[Category:Mission]]
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2021-04-18T11:26:06Z
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'''Matthew Hall''' was a magical revolutionary, previously a computer programmer, in Palaratos in the second half of the first century CE, and Tom's key character in the Mission Cycle. Matthew was already an established member of the Magical Resistance by 43 CE. His main work was hacking, facilitating missions from a strategic command, and recruiting new people; one of his recruits was [[Mark Haloran]] in 43. He later recruited [[Kate Walker]], and the two of them started working together, calling themselves Aeque. Aeque broke up sometime before 49 CE when Kate went to work as a spy in the Solas. In 49, Matthew was invited to join Mark's new faction, the Vorsnoir, along with Kate, [[Grace Serket]], [[Rosie Cawthon]] and [[Luke Ryeford]].
[[Category:Key characters]]
[[Category:Mission]]
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2021-04-18T11:32:16Z
Kerry
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'''Matthew Hall''' was a magical revolutionary, previously a computer programmer, in Palaratos in the second half of the first century CE, and Tom's key character in the Mission Cycle. Matthew was already an established member of the Magical Resistance by 43 CE. His main work was hacking, facilitating missions from a strategic command, and recruiting new people; one of his recruits was [[Mark Haloran]] in 43. He later recruited [[Kate Everson]], and the two of them started working together, calling themselves Aeque. Aeque broke up sometime before 49 CE when Kate went to work as a spy in the Solas. In 49, Matthew was invited to join Mark's new faction, the Vorsnoir, along with Kate, [[Grace Serket]], [[Rosie Cawthon]] and [[Luke Ryeford]].
[[Category:Key characters]]
[[Category:Mission]]
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Kate Everson
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2021-04-18T11:41:18Z
Kerry
30643801
Created page with ":''Not to be confused with Kate Walker, from BHH and the Maiestas Cycle'' '''Kate Everson''' was a magical revolutionary in the second half of the first century CE, and an im..."
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:''Not to be confused with Kate Walker, from BHH and the Maiestas Cycle''
'''Kate Everson''' was a magical revolutionary in the second half of the first century CE, and an important character in the Mission Cycle. [[Matthew Hall]] brought Kate into the resistance in the early 40s CE, and they worked together, calling themselves Aeque. At some point before 49, Kate left Aeque to infiltrate the Solas as a double agent, where she met [[Grace Serket]], another double agent from a different faction of the resistance. In 49, Grace was invited to join a new faction, the Vorsnoir, which involved Matthew, [[Mark Haloran]], [[Luke Ryeford]] and [[Rosie Cawthon]], and she persuaded Kate to join her.
Robert summarised Kate's personality as "like Sabriel, but ditsier" (as in Sabriel Lundadelle Redena, a [[BHH]] character).
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Kerry
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:''Not to be confused with Kate Walker, from BHH and the Maiestas Cycle''
'''Kate Everson''' was a magical revolutionary in the second half of the first century CE, and an important character in the Mission Cycle. [[Matthew Hall]] brought Kate into the resistance in the early 40s CE, and they worked together, calling themselves Aeque. At some point before 49, Kate left Aeque to infiltrate the Solas as a double agent, where she met [[Grace Serket]], another double agent from a different faction of the resistance. In 49, Grace was invited to join a new faction, the Vorsnoir, which involved Matthew, [[Mark Haloran]], [[Luke Ryeford]] and [[Rosie Cawthon]], and she persuaded Kate to join her.
Robert summarised Kate's personality as "like Sabriel, but ditsier" (as in Sabriel Lundadelle Redena, a [[BHH]] character).
[[Category:Mission]]
[[Category:Secondary characters]]
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:''Not to be confused with [[Kate Walker]], from BHH and the Maiestas Cycle''
'''Kate Everson''' was a magical revolutionary in the second half of the first century CE, and an important character in the Mission Cycle. [[Matthew Hall]] brought Kate into the resistance in the early 40s CE, and they worked together, calling themselves Aeque. At some point before 49, Kate left Aeque to infiltrate the Solas as a double agent, where she met [[Grace Serket]], another double agent from a different faction of the resistance. In 49, Grace was invited to join a new faction, the Vorsnoir, which involved Matthew, [[Mark Haloran]], [[Luke Ryeford]] and [[Rosie Cawthon]], and she persuaded Kate to join her.
Robert summarised Kate's personality as "like Sabriel, but ditsier" (as in Sabriel Lundadelle Redena, a [[BHH]] character).
[[Category:Mission]]
[[Category:Secondary characters]]
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Grace Serket
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2021-04-18T11:59:11Z
Kerry
30643801
Created page with "'''Grace Serket''' was a magical revolutionary, previously a communist organiser, in the second half of the first century CE, and an important character in the Mission Cycle...."
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'''Grace Serket''' was a magical revolutionary, previously a communist organiser, in the second half of the first century CE, and an important character in the Mission Cycle. Grace joined the resistance in the 40s CE. To avoid working with other revolutionaries, most of whom she regarded as reactionary social conservatives, she became a double agent responsible for infiltrating and sabotaging the Solas, where she was employed as a field agent. She became allies with another double agent in the Solas, [[Kate Everson]], who worked in the control room and was responsible for information-gathering rather than sabotage. She also won election to the Council of Mages and befriended her fellow councillor [[Mark Haloran]].
In 49 CE, Grace quit the Solas to play an active part in the Midnight Uprising. She was horrified by the decisions made by influential commanders, including Evelyn Xerox of the Dorcha, and when Mark told her that he was leaving the Dorcha for that reason and founding a new faction, the Vorsnoir, she joined. The Vorsnoir also involved [[Rosie Cawthon]], [[Luke Ryeford]] and [[Matthew Hall]]. Grace also persuaded Kate, who knew Matthew, to join the Vorsnoir alongside her.
[[Category:Mission]]
[[Category:Secondary characters]]
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BHH
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of Glastieven mythology. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the Acteriendian BHH roleplays from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, Starlight, Crossover and Suijing Cycles started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the Acteriendian BHH roleplays from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Fourth Army, a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, [[Starlight Cycle|Starlight]], Crossover and Suijing Cycles started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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Glastieven mythology
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Kerry
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Created page with "'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom. The mythology started as the lore behind text-based roleplaying (RPing) and..."
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom. The mythology started as the lore behind text-based roleplaying (RPing) and the traditional association with RPs was never lost, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent, through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. BHH and Maisraln were more prominent than the other cycles. Kerry and Robert said BHH was the most important cycle, though Tom disputed this.
The mythology started as a shared canon with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]" in 2012. In July 2017, previously separate roleplaying worlds were merged together to create the idea of one mythology with a timeline. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom's attempts to broaden its appeal to other members of Glastieve were not an unmitigated success story, but they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created a character at one point and talked about getting more involved.
[[Category:Structure]]
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing) and the traditional association with RPs was never lost, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent, through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. BHH and Maisraln were more prominent than the other cycles. Kerry and Robert said BHH was the most important cycle, though Tom disputed this.
The mythology started as a shared canon with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]" in 2012. In July 2017, previously separate roleplaying worlds were merged together to create the idea of one mythology with a timeline. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom's attempts to broaden its appeal to other members of Glastieve were not an unmitigated success story, but they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created a character at one point and talked about getting more involved.
[[Category:Structure]]
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Kerry
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent, through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. BHH and Maisraln were more prominent than the other cycles. Kerry and Robert said BHH was the most important cycle, though Tom disputed this.
The mythology started as a shared canon with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]" in 2012. In July 2017, previously separate roleplaying worlds were merged together to create the idea of one mythology with a timeline. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom's attempts to broaden its appeal to other members of Glastieve were not an unmitigated success story, but they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created a character at one point and talked about getting more involved.
[[Category:Structure]]
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Kerry
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wikitext
text/x-wiki
'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. BHH and Maisraln were more prominent than the other cycles. Kerry and Robert said BHH was the most important cycle, though Tom disputed this.
The mythology started as a shared canon with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]" in 2012. In July 2017, previously separate roleplaying worlds were merged together to create the idea of one mythology with a timeline. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom's attempts to broaden its appeal to other members of Glastieve were not an unmitigated success story, but they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created a character at one point and talked about getting more involved.
[[Category:Structure]]
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. BHH and Maisraln were more prominent than the other cycles, and Kerry and Robert claimed BHH was the most important cycle, though Tom disputed this.
The mythology started as a shared canon with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]" in 2012. In July 2017, previously separate roleplaying worlds were merged together to create the idea of one mythology with a timeline. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom's attempts to broaden its appeal to other members of Glastieve were not an unmitigated success story, but they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created a character at one point and talked about getting more involved.
[[Category:Structure]]
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. BHH and Maisraln were more prominent than the other cycles, and Kerry and Robert claimed BHH was the most important cycle, though Tom disputed this.
As a shared canon, the mythology began with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]", which started between 2012 and 2014. In July 2017, previously separate roleplaying worlds were put on the same timeline, creating the idea of one mythology. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom often tried to broaden its appeal to other members of Glastieve, and whilst these attempts were not an unmitigated success story, they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created characters and talked about getting more involved.
[[Category:Structure]]
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], Starlight, Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. Broadly speaking, BHH and Maisraln were more developed than the other cycles, and Kerry and Robert claimed BHH was the most important cycle, though Tom disputed this.
As a shared canon, the mythology began with the Acteriendian BHH roleplays in November 2015, which took characters and lore from "[[the game]]", which started between 2012 and 2014. In July 2017, previously separate roleplaying worlds were put on the same timeline, creating the idea of one mythology. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom often tried to broaden its appeal to other members of Glastieve, and whilst these attempts were not an unmitigated success story, they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created characters and talked about getting more involved.
[[Category:Structure]]
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], [[Starlight Cycle|Starlight]], Mission, Maisraln, Suijing, Maiestas, Genesis and Crossover Cycles, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. Broadly speaking, BHH and Maisraln were more developed than the other cycles, and Kerry and Robert claimed BHH was the most important cycle, though Tom disputed this.
As a shared canon, the mythology began with the [[Acteriendian BHH roleplays]] in November 2015, which took characters and lore from "[[the game]]", which started between 2012 and 2014. In July 2017, previously separate roleplaying worlds were put on the same timeline, creating the idea of one mythology. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom often tried to broaden its appeal to other members of Glastieve, and whilst these attempts were not an unmitigated success story, they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created characters and talked about getting more involved.
[[Category:Structure]]
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Created page with "The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the aut..."
wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive character and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, Contúirt Uí Chúis and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Starlight Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as the new character Ajax Inuta Krassen. This version of BHH was merged with Maisraln, another Facebook Messenger RP, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive character and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, Contúirt Uí Chúis and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Starlight Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as the new character Ajax Inuta Krassen. This version of BHH was merged with Maisraln, another Facebook Messenger RP, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, Contúirt Uí Chúis and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Starlight Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as the new character Ajax Inuta Krassen. This version of BHH was merged with Maisraln, another Facebook Messenger RP, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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2021-04-18T14:44:07Z
Kerry
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wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, Contúirt Uí Chúis and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and [[Starlight Cycle]]s.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as the new character Ajax Inuta Krassen. This version of BHH was merged with Maisraln, another Facebook Messenger RP, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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Oburron and Jenner paracosm
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2021-04-18T14:44:42Z
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the Fourth Army. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, Contúirt Uí Chúis and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and [[Starlight Cycle]]s.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, Contúirt Uí Chúis and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and [[Starlight Cycle]]s.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the Neko Dynasty, [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and [[Starlight Cycle]]s.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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2021-04-18T20:29:18Z
Kerry
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wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and [[Starlight Cycle]]s.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
[[Category:BHH]]
[[Category:Structure]]
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Kerry
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wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Crossover Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the Fourth Army got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and travelled to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around seven people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí and another Evon called Irais, whom Ro particularly disliked.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
[[Category:BHH]]
[[Category:Structure]]
d638c1491888f13795d7b0ff0bac3f7913da19bc
485
484
2021-04-19T07:02:58Z
Kerry
30643801
wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Crossover Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the Fourth Army got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and travelled to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around seven people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí and another Evon called Irais, whom Ro particularly disliked.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
5055da1c0a2922aef330ff7191bb1fda2bd6922b
512
485
2021-04-19T22:00:29Z
Kerry
30643801
wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Crossover Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and travelled to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around seven people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí and another Evon called Irais, whom Ro particularly disliked.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
cae4723b1f528df5a86b82f8bd51dac452fdab53
516
512
2021-04-19T22:08:53Z
Kerry
30643801
/* The Long RP */
wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Crossover Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and travelled to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around seven people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
9e055de855d88812f386d502df2c49f4cd30612c
517
516
2021-04-19T22:09:36Z
Kerry
30643801
/* The Long RP */
wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Crossover Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around seven people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
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The game
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be Ciarraí Stapleton, Gru and Rosaline E'lluna, who collectively comprised the Fourth Army, a vigilante group that travelled across Obur'ron in the Treebase and "the ship" saving people from villains like the Helltunans and the Malignite Masters. Ciarraí was an Evon scientist and statesman, Gru was a Black Hole Hulk from Planet X (or Rasu), and Ro was an assassin and former army general who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater and one-time characters played by Michael and Cat's sister Billy, and other enduring concepts included Olympa, the "Raven's Gate", touch-and-go wormholes, and the chessboard model.
Black Hole Hulk as a primary school game was seen at the time as simply science fiction, though in retrospect it was labelled science fantasy and action-adventure. It was deeply influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' trilogy, and elements were also borrowed from other works, with the concept of malignite taken from ''The Silver Crown''. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", specifically pointing to the Evon having the ability to regenerate and Ciarraí using a device based on a sonic screwdriver, though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:Structure]]
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be Ciarraí Stapleton, Gru and Rosaline E'lluna, who collectively comprised the Fourth Army, a vigilante group that travelled across Obur'ron in the Treebase and "the ship" saving people from villains like the Helltunans and the Malignite Masters. Ciarraí was an Evon scientist and statesman, Gru was a Black Hole Hulk from Planet X (or Rasu), and Ro was an assassin and former army general who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater and one-time characters played by Michael and Cat's sister Billy, and other enduring concepts included Olympa, the "Raven's Gate", [[touch-and-go wormhole]]s, and the chessboard model.
Black Hole Hulk as a primary school game was seen at the time as simply science fiction, though in retrospect it was labelled science fantasy and action-adventure. It was deeply influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' trilogy, and elements were also borrowed from other works, with the concept of malignite taken from ''The Silver Crown''. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", specifically pointing to the Evon having the ability to regenerate and Ciarraí using a device based on a sonic screwdriver, though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:Structure]]
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be Ciarraí Stapleton, Gru and Rosaline E'lluna, who collectively comprised the Fourth Army, a vigilante group that travelled across Obur'ron in the Treebase and "the ship" saving people from villains like the Helltunans and the Malignite Masters. Ciarraí was an Evon scientist and statesman, Gru was a Black Hole Hulk from Planet X (or Rasu), and Ro was an assassin and former army general who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater and one-time characters played by Michael and Cat's sister Billy, and other enduring concepts included [[Olympa]], the "Raven's Gate", [[touch-and-go wormhole]]s, and the chessboard model.
Black Hole Hulk as a primary school game was seen at the time as simply science fiction, though in retrospect it was labelled science fantasy and action-adventure. It was deeply influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' trilogy, and elements were also borrowed from other works, with the concept of malignite taken from ''The Silver Crown''. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", specifically pointing to the Evon having the ability to regenerate and Ciarraí using a device based on a sonic screwdriver, though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:Structure]]
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be [[Ciarraí Stapleton]], [[Gru]] and [[Rosaline E'lluna]], who collectively comprised the [[Fourth Army]], a vigilante group that travelled across [[Obur'ron]] in the [[Treebase]] and "[[the ship]]" saving people from villains like the Helltunans and the [[Malignite Masters]]. Ciarraí was an Evon scientist and statesman, Gru was a Black Hole Hulk from Planet X (or Rasu), and Ro was an assassin and former army general who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater and one-time characters played by Michael and Cat's sister Billy, and other enduring concepts included [[Olympa]], the "Raven's Gate", [[touch-and-go wormhole]]s, and the chessboard model.
Black Hole Hulk as a primary school game was seen at the time as simply science fiction, though in retrospect it was labelled science fantasy and action-adventure. It was deeply influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' trilogy, and elements were also borrowed from other works, with the concept of malignite taken from ''The Silver Crown''. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", specifically pointing to the Evon having the ability to regenerate and Ciarraí using a device based on a sonic screwdriver, though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:The game]]
[[Category:Structure]]
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Starlight Cycle
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Created page with "The '''Starlight Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Starlight Cycle told science fantasy stories that focused..."
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The '''Starlight Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Starlight Cycle told science fantasy stories that focused on ancient myths, used empty, void settings, and were often defined by trying to achieve a fantastical aesthetic in the context of science fiction. The Starlight Cycle included Frontier stories, which took place in the early era of space exploration, and Clockpunk BHH, which was a variant of [[BHH]] set in a retrofuturistic setting based on clockwork and other mechanical mechanisms, usually with Mala Dzumach Kavanah and Evil Elvar (a variant of a character in the Maisraln Cycle, Elvar Murchaidh) as protagonists.
[[Category:Starlight]]
[[Category:Structure]]
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File:Contúirt Uí Chúis Qi Sail Map.jpg
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File:Contúirt Uí Chúis Everway Slide.png
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Contúirt Uí Chúis
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Created page with "[[File:Contúirt Uí Chúis Qi Sail Map.jpg|200px|thumb|right|A hand-drawn sail map made for the ''Everway'' scenario.]] File:Contúirt Uí Chúis Everway Slide.png|200px|th..."
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[[File:Contúirt Uí Chúis Qi Sail Map.jpg|200px|thumb|right|A hand-drawn sail map made for the ''Everway'' scenario.]]
[[File:Contúirt Uí Chúis Everway Slide.png|200px|thumb|right|A PowerPoint slide used in the ''Everway'' scenario.]]
'''Contúirt Uí Chúis''' was a pirate-themed fantasy RP done as part of the [[Acteriendian BHH roleplays]], probably in summer 2016, based on an ''Everway'' scenario designed by Kerry. Though related to [[Glastieven mythology]], it was not considered part of the canon. The premise of Contúirt Uí Chúis was that a network of agents and clockwork pirate ships controlled by a malicious quasi-sapient magical stone were trying to destroy the "holy charter" which kept the realm of Qi safe by "binding" it, protecting it from the wild chaos that reigned behind the curse wall in the "Realm of Magicke". The heroes had to uncover this plot by travelling from port to port; the eventual aim was that the heroes would defeat both the malicious stone and the oppressive imperial government that had imposed the holy charter, but the plot never got that far.
[[Category:Fringe lore]]
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[[File:Contúirt Uí Chúis Qi Sail Map.jpg|200px|thumb|right|A hand-drawn sail map made for the ''Everway'' scenario.]]
[[File:Contúirt Uí Chúis Everway Slide.png|200px|thumb|right|A PowerPoint slide used in the ''Everway'' scenario.]]
'''Contúirt Uí Chúis''' was a pirate-themed fantasy RP done as part of the [[Acteriendian BHH roleplays]], probably in summer 2016, based on an ''Everway'' scenario designed by Kerry. Though related to [[Glastieven mythology]], it was not considered part of the canon. The premise of Contúirt Uí Chúis was that a network of agents and clockwork pirate ships controlled by a malicious quasi-sapient magical stone were trying to destroy the "holy charter" which kept the realm of Qi safe by "binding" it, protecting it from the wild chaos that reigned behind the curse wall in the "Realm of Magicke". The heroes had to uncover this plot by travelling from port to port; the eventual aim was that the heroes would defeat both the malicious stone and the oppressive imperial government that had imposed the holy charter, but the RP never progressed that far before being abandoned.
[[Category:Fringe lore]]
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Gru Rasu
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'''Gru Rasu''' was a gangster and a derata in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, and his prominence in the cycle declined over time. Like all Rasunians, Gru had the ability to instantly create [[Inuta wormhole]]s. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata [[Ciarraí Teagwyn Kavanah]] by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the Helltunan colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:BHH]]
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Inuta wormhole
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Created page with "'''Inuta wormholes''' or '''touch-and-go wormholes''' are small portals that do not exert any gravitational pull and disappear shortly after use. Rasunians have the natural po..."
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'''Inuta wormholes''' or '''touch-and-go wormholes''' are small portals that do not exert any gravitational pull and disappear shortly after use. Rasunians have the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered the means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole is a stable traversable wormhole with no gravitational field (an Ellis wormhole) that becomes unstable when matter passes through it, though for narrative purposes they only really tended to become unstable once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]", and was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched. It refers to the fact that the wormhole has no gravitational pull like a black hole would. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were canon, but Kerry preferred the term "touch-and-go wormhole" and Tom preferred the term "Inuta wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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Kerry
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'''Inuta wormholes''' or '''touch-and-go wormholes''' are small portals that do not exert any gravitational pull and disappear shortly after use. Rasunians have the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered the means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole is a stable traversable wormhole with no gravitational field (an Ellis wormhole) that becomes unstable when matter passes through it, though for narrative purposes they only really tended to become unstable once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]", and was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched. It refers to the fact that the wormhole has no gravitational pull like a black hole would, so you must touch it for it to work as a portal. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were canon, but Kerry preferred the term "touch-and-go wormhole" and Tom preferred the term "Inuta wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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'''Inuta wormholes''' or '''touch-and-go wormholes''' were small portals that did not exert any gravitational pull and disappeared shortly after use. Rasunians had the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered the means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole was a stable traversable wormhole with no gravitational field (an Ellis wormhole) that became unstable when matter passes through it, though for narrative purposes they actually tended to become unstable only once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]", and was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched. It refers to the fact that the wormhole has no gravitational pull like a black hole would, so you must touch it for it to work as a portal. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were canon, but Kerry preferred the term "touch-and-go wormhole" and Tom preferred the term "Inuta wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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'''Inuta wormholes''' or '''touch-and-go wormholes''' were small portals that did not exert any gravitational pull and disappeared shortly after use. Rasunians had the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered the means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole was a stable traversable wormhole with no gravitational field (an Ellis wormhole) that became unstable when matter passes through it, though for narrative purposes they actually tended to become unstable only once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]". It was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched, and referred to the fact that the wormhole had no gravitational field, like a normal traversable wormhole (an Ellis drainhole) would. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were canon, but Tom preferred the term "Inuta wormhole" and Kerry preferred the term "touch-and-go wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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'''Inuta wormholes''' or '''touch-and-go wormholes''' were small portals that did not exert any gravitational pull and disappeared shortly after use. Rasunians had the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered the means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole was a stable traversable wormhole with no gravitational field (an Ellis wormhole) that became unstable when matter passes through it, though for narrative purposes they actually tended to become unstable only once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]". It was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched, and referred to the fact that the wormhole had no gravitational field, like a normal traversable wormhole (an Ellis drainhole) would. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were acceptable, but Tom preferred the term "Inuta wormhole" and Kerry preferred the term "touch-and-go wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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text/x-wiki
'''Inuta wormholes''' or '''touch-and-go wormholes''' were small portals that did not exert any gravitational pull and disappeared shortly after use. Rasunians had the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered a scientific means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole was a stable traversable wormhole with no gravitational field (an Ellis wormhole) that became unstable when matter passes through it, though for narrative purposes they actually tended to become unstable only once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]". It was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched, and referred to the fact that the wormhole had no gravitational field, like a normal traversable wormhole (an Ellis drainhole) would. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were acceptable, but Tom preferred the term "Inuta wormhole" and Kerry preferred the term "touch-and-go wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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'''Inuta wormholes''' or '''touch-and-go wormholes''' were small portals that did not exert any gravitational pull and disappeared shortly after use. Rasunians had the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered a scientific means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole was a stable traversable wormhole with no gravitational field (an Ellis wormhole) that became unstable when matter passed through its 'throat', though for narrative purposes they actually tended to become unstable only once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]". It was based on the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning that the platform only moved when touched, and referred to the fact that the wormhole had no gravitational field, like a normal traversable wormhole (an Ellis drainhole) would. The name "Inuta wormhole" was introduced when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]] in May 2017. Both terms were acceptable, but Tom preferred the term "Inuta wormhole" and Kerry preferred the term "touch-and-go wormhole".
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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Neko Dynasty
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Created page with "The '''Neko Dynasty''' was the basis for the Suijing Cycle, and was a fantasy roleplay based on [[BHH]], one of the [[Acteriendian BHH roleplays]]. In addition to the roleplay..."
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The '''Neko Dynasty''' was the basis for the Suijing Cycle, and was a fantasy roleplay based on [[BHH]], one of the [[Acteriendian BHH roleplays]]. In addition to the roleplay, the text of which was lost, there was also a Neko Dynasty narrative story, which was preserved. The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH in its past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], for the Neko Dynasty, albeit with Ro now as a neko (anime cat girl). Kerry used a new character, Ying Zheng.
The premise of the cycle was that nekoes were being persecuted, so Ro and her (ambiguously romantic) partner Raven had fled to a "neko sanctuary" run by Ying Zheng, a scholar who wished to keep magic alive. Magic in the Neko Dynasty was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary, and as very physically taxing to carry out. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat; Zheng had more sophisticated magic that he had learnt from ancient scrolls; and Ro could read the future via violent, painful visions. In addition, Ro and Raven had the ability to merge into a "fusion" called "the Raveline" or "the Rovalane".
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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The '''Neko Dynasty''' was the basis for the Suijing Cycle, a fantasy roleplay based on [[BHH]] and one of the [[Acteriendian BHH roleplays]]. In addition to the roleplay, the text of which was lost, there was also a Neko Dynasty narrative story, which was preserved. The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH in its past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], for the Neko Dynasty, albeit with Ro now as a neko (anime cat girl). Kerry used a new character, Ying Zheng.
The premise of the cycle was that nekoes were being persecuted, so Ro and her (ambiguously romantic) partner Raven had fled to a "neko sanctuary" run by Ying Zheng, a scholar who wished to keep magic alive. Magic in the Neko Dynasty was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary, and as very physically taxing to carry out. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat; Zheng had more sophisticated magic that he had learnt from ancient scrolls; and Ro could read the future via violent, painful visions. In addition, Ro and Raven had the ability to merge into a "fusion" called "the Raveline" or "the Rovalane".
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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483
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Kerry
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The '''Neko Dynasty''' was the basis for the Suijing Cycle, a fantasy roleplay based on [[BHH]] and one of the [[Acteriendian BHH roleplays]]. In addition to the roleplay, the text of which was lost, there was also a Neko Dynasty narrative story, which was preserved. The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH but in its far past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], for the Neko Dynasty, albeit with Ro now as a neko (anime cat girl). Kerry used a new character, Ying Zheng.
The premise of the cycle was that nekoes were being persecuted, so Ro and her (ambiguously romantic) partner Raven had fled to a "neko sanctuary" run by Ying Zheng, a scholar who wished to keep magic alive. Magic in the Neko Dynasty was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary, and as very physically taxing to carry out. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat; Zheng had more sophisticated magic that he had learnt from ancient scrolls; and Ro could read the future via violent, painful visions. In addition, Ro and Raven had the ability to merge into a "fusion" called "the Raveline" or "the Rovalane".
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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Touch-and-go wormhole
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Redirected page to [[Inuta wormhole]]
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#REDIRECT [[Inuta wormhole]]
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Category:The game
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Created page with "Sub-category of [[:Category:BHH]] for entries that relate specifically to [[the game]]."
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Sub-category of [[:Category:BHH]] for entries that relate specifically to [[the game]].
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Ro Elluna
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled Helltunan warrior, an assassin and a member of the Fourth Army in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, Mala Dzumach Kavanah falsely promised her a fortune in exchange for assassinating the Helltunan emperor, but Ro was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled Helltunan warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, Mala Dzumach Kavanah falsely promised her a fortune in exchange for assassinating the Helltunan emperor, but Ro was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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Rosaline E'lluna
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Created page with ":''For the modern character, see [[Ro Elluna]]'' '''Rosaline E'lluna''' was a member of the Fourth Army, an exiled Helltunan, and Cat's personal character in "[[the game]]"...."
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:''For the modern character, see [[Ro Elluna]]''
'''Rosaline E'lluna''' was a member of the Fourth Army, an exiled Helltunan, and Cat's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ro Elluna]] (the modern character's name was also originally spelt with the apostrophe). Rosaline was cast out of Helltuna after killing its evil emperor; they then tried to kill her, but she was rescued by [[Ciarraí Stapleton]] and [[Gru]], and the three formed a team together, the Fourth Army.
[[Category:The game]]
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:''For the modern character, see [[Ro Elluna]]''
'''Rosaline E'lluna''' was a member of the [[Fourth Army]], an exiled Helltunan, and Cat's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ro Elluna]] (the modern character's name was also originally spelt with the apostrophe). Rosaline was cast out of Helltuna after killing its evil emperor; they then tried to kill her, but she was rescued by [[Ciarraí Stapleton]] and [[Gru]], and the three formed a team together, the Fourth Army.
[[Category:The game]]
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Ciarraí Stapleton
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Created page with "'''Ciarraí Stapleton''' was a member of the Fourth Army, an Evon (and thus a scientist), and Kerry's personal character in "[[the game]]". This character in "the game" was th..."
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'''Ciarraí Stapleton''' was a member of the Fourth Army, an Evon (and thus a scientist), and Kerry's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ciarraí Teagwyn Kavanah]]. Ciarraí was working with [[Gru]] as an adventurer and vigilante by the start of "the game"; he and Gru rescued Helltunan exile [[Rosaline E'lluna]] and the three formed a team together, the Fourth Army.
[[Category:The game]]
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'''Ciarraí Stapleton''' was a member of the Fourth Army, an Evon (and thus a scientist), and Kerry's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ciarraí Teagwyn Kavanah]]. Ciarraí was working with [[Gru]] as an adventurer and vigilante by the start of "the game"; he and Gru rescued Helltunan exile [[Rosaline E'lluna]] and the three formed a team together, the [[Fourth Army]].
[[Category:The game]]
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Gru
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Created page with ":''For the modern character, see [[Gru Rasu]]'' '''Gru''' was a member of the Fourth Army, an Evon (and thus a scientist), and Kian's personal character in "[[the game]]". Th..."
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:''For the modern character, see [[Gru Rasu]]''
'''Gru''' was a member of the Fourth Army, an Evon (and thus a scientist), and Kian's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Gru Rasu]]. Gru was working with [[Ciarraí Stapleton]] as an adventurer and vigilante by the start of "the game"; he and Ciarraí rescued Helltunan exile [[Rosaline E'lluna]] and the three formed a team together, the Fourth Army.
[[Category:The game]]
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:''For the modern character, see [[Gru Rasu]]''
'''Gru''' was a member of the Fourth Army, an Evon (and thus a scientist), and Kian's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Gru Rasu]]. Gru was working with [[Ciarraí Stapleton]] as an adventurer and vigilante by the start of "the game"; he and Ciarraí rescued Helltunan exile [[Rosaline E'lluna]] and the three formed a team together, the [[Fourth Army]].
[[Category:The game]]
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Malignite Masters
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Created page with "The '''Malignite Masters''' were a group of scientists bent on world domination who could use a black stone, malignite, to mind control people, and recurring villains in "th..."
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The '''Malignite Masters''' were a group of scientists bent on world domination who could use a black stone, malignite, to mind control people, and recurring villains in "[[the game]]". The name and concept of malignite and the general choreography of the Malignite Masters was taken from the main villains of the 1968 Robert C O'Brien novel ''The Silver Crown''.
[[Category:The game]]
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The '''Malignite Masters''' were a group of scientists bent on world domination who were able to mind-control people, and recurring villains in "[[the game]]". The Malignite Masters controlled people through a complex machine that emitted a signal that was transmitted and boosted via a black mineral called malignite. People in the presence of active/charged malignite had blank expressions and organised themselves into regimented rows, waiting to receive instructions from the machine.
The concept of a black mineral called "malignite" that can project a signal from a mind-control device, and the concept of an occult group planning to use such a mineral and machine to take over the world, were taken from Robert C. O'Brien's ''The Silver Crown'' (1968). This was a children's science fiction book that reviewer E.C. Myers said "straddled the line between fantasy and science fiction". In ''The Silver Crown'', the mind control machine itself is quasi-sapient and is even controlling the so-called 'king' and the other apparently autonomous villains, using them to spread its own control rather than letting itself be used by them, and this idea may have bled through to "the game".
[[Category:The game]]
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(2016) Fourth Army
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{{quote|We need to get back on with doing things. Doing good.|Ciarraí Teagwyn|Just before the split in the group}}
The '''Fourth Army''' is the collective name given to a group of so-called "freedom fighters" in the universe. The name comes from the fact that, alongside the armies of [[Helltuna]], the [[Evon]] and [[Olympa]], they were considered a leading partner in [[the War]]. The group's original memebers were [[Gru Rasu]], [[Ciarraí Teagwyn]] and [[Rosaline E'lluna]], and [[Raven Olympia]], [[Adshek O'Hare]] and [[Irais Evon]] became members after the lifting of the [[Ro Wipe]]. In the past, the group has also contained [[Michael Howe]] and [[Ida Teagwyn]] (both of whom are now deceased), and has been affiliated with [[Mala X]] (Usually without her consent), [[Lily Black]] and the whole of the [[Combined Army]].
The Fourth Army took over the old Evon base at [[Evonia]] and became a more subversive, less openly dominant power in an increasingly Helltuna-led universe.
==History==
===Before the Ro Wipe===
The
===Split===
=== Regroup===
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Fourth Army
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Created page with ":''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]'' The '''Fourth Army''' was an influential group of around three or..."
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and either [[Gru Rasu]] or [[Raven Olympia]], plus any fleeting keys, and after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], again plus fleeting keys. The group often operated in the Dark Network and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and either [[Gru Rasu]] or [[Raven Olympia]], plus any fleeting keys, and after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], again plus any fleeting keys. The group often operated in the Dark Network and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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BHH
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The Maiestas, [[Starlight Cycle|Starlight]], Crossover and Suijing Cycles started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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Ajax Inuta Krassen
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'''Ajax Inuta Krassen''' was an Evonian scientist and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Tom's key character in [[BHH]]. The son of Dalin Yei Inuta, another famous scientist, Ajax studied higher dimensions and physical cosmology and was regarded by his peers as the greatest Evonian physicist of his time. He worked in seclusion on his own orbital space station. Ajax was friends with the politician [[Ciarraí Teagwyn Kavanah]] and had links to the Dark Network, where he was known to various deratas as a scientist for hire.
In the year that the main events of BHH began, Ajax published a paper proving mathematically that there was a Jenner Gate, and claiming that he had been able to deduce its location. Ciarraí — who had recently formed an alliance with [[Ro Elluna]] and [[Raven Olympia]] — insisted they go and protect Ajax from other deratas interested in extracting the whereabouts of the gate by force. He then joined the three of them, creating a new alliance, the Fourth Army.
[[Category:BHH]]
[[Category:Key characters]]
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Raven Olympia
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]''
'''Raven Olympia''' was a figure connected with the Ravensgate, a derata, and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Robert's key character in [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate Mala Dzumach Kavanah, got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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Ciarraí Teagwyn Kavanah
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired Evonian politician and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with Sabriel Lunadelle Redena, the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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Oburron and Jenner paracosm
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were Gru Rasu, Ro E'lluna and Ciarraí Evon from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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Mala X
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Redirected page to [[Maya Evon]]
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#REDIRECT [[Maya Evon]]
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Acteriendian BHH roleplays
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/* The Long RP */
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing Bale Santra. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the Suijing Cycle and influenced the Maisraln and Crossover Cycles.
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
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Redirected page to [[Cosmology of early BHH]]
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#REDIRECT [[Cosmology of early BHH]]
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The game
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be [[Ciarraí Stapleton]], [[Gru]] and [[Rosaline E'lluna]], who collectively comprised the [[Fourth Army]], a vigilante group that travelled across [[Obur'ron]] in the [[Treebase]] and "[[the ship]]" saving people from villains like the Helltunans and the [[Malignite Masters]]. Ciarraí was an Evon scientist and statesman, Gru was a Black Hole Hulk from Planet X (or Rasu), and Ro was an assassin and former army general who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater and one-time characters played by Michael and Cat's sister Billy, and other enduring concepts included [[Olympa]], the "Raven's Gate", [[touch-and-go wormhole]]s, and the chessboard model.
Black Hole Hulk as a primary school game was seen at the time as simply science fiction, though in retrospect it was labelled science fantasy and action-adventure. It was deeply influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' books, and elements were also borrowed from other works, with the concept of malignite taken from ''The Silver Crown''. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", specifically pointing to the Evon having the ability to regenerate and Ciarraí using a device based on a sonic screwdriver, though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:The game]]
[[Category:Structure]]
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Cosmology of early BHH
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Created page with "The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hol..."
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The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hole Hulk started with the premise that the game took place in a universe called "Obur'ron". Kian added gods, inspired by the Old Ones in the Anthony Horowitz ''Power of Five'' books, including "the Olympans" and "Odin's Beard". When Cat joined, she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", at the centre of Obur'ron was the Evil Star, which presided over the universe, and Planet X had special properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just the Olympans and the Helltunans, with any others that Kian might have imagined lost. He elevated the Raven's Gate — which Kian appears to have described as the means for the gods to enter Obur'ron, meaning a physical gate — into a powerful organisation of gods that operated in the real world, and added a competing version, the Libran. He also introduced the idea that the Evon might have established a colony in the gods' world, the Evon State in Helltuna. He initially kept the Evil Star, adding a planet called Istotoniae that orbited it directly with a very elliptical orbit and a period of ten earth years. Kerry also added the concept of Magitown to explain the magical powers of the Dylon introduced by his brother's fleeting key.
He later abandoned Magitown, the Evil Star and the Libran, and introduced a parallel world to Oburron, called Jenner. He said the Jenner Gate had once been a huge rift, but the Raven's Gate had later shrunk it to a small person-sized portal and moved it, making new planets called the postgate lands accessible. Kerry was slow to abandon the idea of the Olympans and Helltunans as gods, but he eventually replaced it with the political model of the Great Powers, leaving the Raven's Gate in an ambiguous position. In addition to Jenner, he gave the Helltunans their own parallel world, and introduced the Helltunan Mountains. The Evon had a bubble world, and Kerry renamed Planet X to Rasu and sometimes treated it like a bubble world too. Tearing Paper stories implied a third full world like Oburron and Jenner, though they may have just been taking place in Jenner. The Raven's Gate were renamed to the Ravanasgatr. Eventually, Kerry abandoned alternate worlds other than Jenner, the Helltunan world becoming Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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text/x-wiki
The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hole Hulk started with the premise that the game took place in a universe called "Obur'ron". Kian added gods, inspired by the Old Ones in the Anthony Horowitz ''Power of Five'' books, including "the Olympans" and "Odin's Beard". When Cat joined, she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", at the centre of Obur'ron was the Evil Star, which presided over the universe, and Planet X had special properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just the Olympans and the Helltunans, with any others that Kian might have imagined lost. He elevated the Raven's Gate — which Kian appears to have described as the means for the gods to enter Obur'ron, meaning a physical gate — into a powerful organisation of gods that operated in the real world, and added a competing version, the Libran. He also introduced the idea that the Evon might have established a colony in the gods' world, the Evon State in Helltuna. He initially kept the Evil Star, adding a planet called Istotoniae that orbited it directly with a very elliptical orbit and a period of ten earth years. Kerry also added the concept of Magitown to explain the magical powers of the Dylon introduced by his brother's fleeting key.
He later abandoned Magitown, the Evil Star and the Libran, and introduced a parallel world to Oburron, called Jenner. He said the Jenner Gate had once been a huge rift, but the Raven's Gate had later shrunk it to a small person-sized portal and moved it, making new planets called the postgate lands accessible. Kerry was slow to abandon the idea of the Olympans and Helltunans as gods, but he eventually replaced it with the political model of the Great Powers, leaving the Raven's Gate in an ambiguous position. In addition to Jenner, he gave the Helltunans their own parallel world, and introduced the Helltunan Mountains. Tearing Paper stories implied another world again, though they may have just been taking place in Jenner. Eventually, the Raven's Gate were renamed to the Ravanasgatr, and Kerry abandoned alternate worlds other than Jenner, the Helltunan world becoming Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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wikitext
text/x-wiki
The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hole Hulk started with the premise that the game took place in a universe called "Obur'ron". Kian added gods, inspired by the Old Ones in the Anthony Horowitz ''Power of Five'' books, including "the Olympans" and "Odin's Beard". When Cat joined, she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", at the centre of Obur'ron was the Evil Star, which presided over the universe, and Planet X had special properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just the Olympans and the Helltunans, erasing any others that Kian might have imagined. He elevated the Raven's Gate — which Kian appears to have described as the means for the gods to enter Obur'ron, meaning a physical gate — into a powerful organisation of gods that operated in the real world, and added a competing version, the Libran. He also introduced the idea that the Evon might have established a colony in the gods' world, the Evon State in Helltuna. He initially kept the Evil Star, adding a planet called Istotoniae that orbited it directly with a very elliptical orbit and a period of ten earth years. Kerry also added the concept of Magitown to explain the magical powers of the Dylon introduced by his brother's fleeting key.
He later abandoned Magitown, the Evil Star and the Libran, and introduced a parallel world to Oburron, called Jenner. He said the Jenner Gate had once been a huge rift, but the Raven's Gate had later shrunk it to a small person-sized portal and moved it, making new planets called the postgate lands accessible. Kerry was slow to abandon the idea of the Olympans and Helltunans as gods, but he eventually replaced it with the political model of the Great Powers, leaving the Raven's Gate in an ambiguous position. In addition to Jenner, he gave the Helltunans their own parallel world, and introduced the Helltunan Mountains. Tearing Paper stories implied another world again, though they may have just been taking place in Jenner. Eventually, the Raven's Gate were renamed to the Ravanasgatr, and Kerry abandoned alternate worlds other than Jenner, the Helltunan world becoming Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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text/x-wiki
The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hole Hulk started with the premise that the game took place in a universe called "Obur'ron". Kian added gods, inspired by the Old Ones in the Anthony Horowitz ''Power of Five'' books, including "the Olympans" and "Odin's Beard". When Cat joined, she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", at the centre of Obur'ron was the Evil Star, which presided over the universe, and Planet X had special properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just the Olympans and the Helltunans, erasing any others that Kian might have imagined. He elevated the Raven's Gate — which Kian appears to have described as the means for the gods to enter Obur'ron, meaning a physical gate — into a powerful organisation of gods that effected their will in Oburron, and added a competing version, the Libran. He also introduced the idea that the Evon might have established a colony in the gods' world, the Evon State in Helltuna. He initially kept the Evil Star, adding a planet called Istotoniae that orbited it directly with a very elliptical orbit and a period of ten earth years. Kerry also added the concept of Magitown to explain the magical powers of the Dylon introduced by his brother's fleeting key.
He later abandoned Magitown, the Evil Star and the Libran, and introduced a parallel world to Oburron, called Jenner. He said the Jenner Gate had once been a huge rift, but the Raven's Gate had later shrunk it to a small person-sized portal and moved it, making new planets called the postgate lands accessible. Kerry was slow to abandon the idea of the Olympans and Helltunans as gods, but he eventually replaced it with the political model of the Great Powers, leaving the Raven's Gate in an ambiguous position. In addition to Jenner, he gave the Helltunans their own parallel world, and introduced the Helltunan Mountains. Tearing Paper stories implied another world again, though they may have just been taking place in Jenner. Eventually, the Raven's Gate were renamed to the Ravanasgatr, and Kerry abandoned alternate worlds other than Jenner, the Helltunan world becoming Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hole Hulk started with the premise that the game took place in a universe called "Obur'ron". Kian added gods, inspired by the Old Ones in the Anthony Horowitz ''Power of Five'' books, including "the Olympans" and "Odin's Beard". When Cat joined, she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", at the centre of Obur'ron was the Evil Star, which presided over the universe, and Planet X had special properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just the Olympans and the Helltunans, erasing any others that Kian might have imagined. He elevated the Raven's Gate — which Kian appears to have described as the means for the gods to enter Obur'ron, meaning a physical gate — into a powerful organisation of gods that carried out their will in Oburron. He also added a similar, competing group called the Libran. He also introduced the idea that the Evon might have established a colony in the gods' world. He initially kept the Evil Star, adding a planet called Istotoniae that orbited it directly with a very elliptical orbit and a period of ten earth years. Kerry also added the concept of Magitown to explain the magical powers of the Dylon introduced by his brother's fleeting key.
He later abandoned Magitown, the Evil Star and the Libran, and introduced a parallel world to Oburron, called Jenner. He said the Jenner Gate had once been a huge rift, but the Raven's Gate had later shrunk it to a small person-sized portal and moved it, making new planets called the postgate lands accessible. Kerry was slow to abandon the idea of the Olympans and Helltunans as gods, but he eventually replaced it with the political model of the Great Powers, leaving the Raven's Gate in an ambiguous position. In addition to Jenner, he gave the Helltunans their own parallel world, and introduced the Helltunan Mountains. Tearing Paper stories implied another world again, though they may have just been taking place in Jenner. Eventually, the Raven's Gate were renamed to the Ravanasgatr, and Kerry abandoned alternate worlds other than Jenner, the Helltunan world becoming Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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The '''cosmology of early BHH''' means the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], the two earliest versions of [[BHH]]. Black Hole Hulk started with the premise that the game took place in a universe called Obur'ron. Kian added gods, inspired by the Old Ones in the Anthony Horowitz ''Power of Five'' books, including "the Olympans" and "Odin's Beard". When Cat joined, she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", at the centre of Obur'ron was the Evil Star, which presided over the universe, and Planet X had special properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just the Olympans and the Helltunans, erasing any others that Kian might have imagined. He elevated the Raven's Gate — which Kian appears to have described as the means for the gods to enter Obur'ron, meaning a physical gate — into a powerful organisation of gods that carried out their will in Oburron. He also added a similar, competing group called the Libran. He also introduced the idea that the Evon might have established a colony in the gods' world. He initially kept the Evil Star, adding a planet called Istotoniae that orbited it directly with a very elliptical orbit and a period of ten earth years. Kerry also added the concept of Magitown to explain the magical powers of the Dylon introduced by his brother's fleeting key.
He later abandoned Magitown, the Evil Star and the Libran, and introduced a parallel world to Oburron, called Jenner. He said the Jenner Gate had once been a huge rift, but the Raven's Gate had later shrunk it to a small person-sized portal and moved it, making new planets called the postgate lands accessible. Kerry was slow to abandon the idea of the Olympans and Helltunans as gods, but he eventually replaced it with the political model of the Great Powers, leaving the Raven's Gate in an ambiguous position. In addition to Jenner, he gave the Helltunans their own parallel world, and introduced the Helltunan Mountains. Tearing Paper stories implied another world again, though they may have just been taking place in Jenner. Eventually, the Raven's Gate were renamed to the Ravanasgatr, and Kerry abandoned alternate worlds other than Jenner, the Helltunan world becoming Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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text/x-wiki
The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's fleeting key.
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner, connected to it by the Jenner Gate. This had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and Tearing Paper implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's fleeting key.
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and Tearing Paper implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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555
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2021-04-21T20:15:21Z
Kerry
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wikitext
text/x-wiki
The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model, where worlds like Oburron were like squares on a chessboard on the gods' table. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's fleeting key.
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and Tearing Paper implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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Kerry
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text/x-wiki
The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], two early versions of [[BHH]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model, where worlds like Oburron were like squares on a chessboard on the gods' table. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's fleeting key.
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and Tearing Paper implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner paracosm]]
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Category:The game
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2021-04-20T06:49:54Z
Harowcal
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Sub-category of [[:Category:BHH]] for entries that relate specifically to [[the game]].
[[Category:BHH]]
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Starlight Cycle
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Kerry
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The '''Starlight Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Starlight Cycle told science fantasy stories that focused on ancient myths, used empty, void settings, and were often defined by trying to achieve a fantastical aesthetic in the context of science fiction. The Starlight Cycle included Frontier stories, which took place in the early era of space exploration, and Clockpunk BHH, which was a variant of [[BHH]] set in a retrofuturistic setting based on clockwork and other mechanical mechanisms. The key characters in Frontier stories were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]], and the main Clockpunk BHH characters tended to be iterations of [[Evil Elvar]] and [[Fantasy Mala]].
[[Category:Starlight]]
[[Category:Structure]]
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Evil Elvar
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160
529
2021-04-20T18:33:27Z
Kerry
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Created page with "The '''Evil Elvar''', '''Lord Roke''' or '''Ronan''' archetype was a stock style of character that Kerry liked to use as anti-heroes or villains. In [[Glastieven mythology]],..."
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The '''Evil Elvar''', '''Lord Roke''' or '''Ronan''' archetype was a stock style of character that Kerry liked to use as anti-heroes or villains. In [[Glastieven mythology]], Evil Elvar was associated with Clockpunk BHH, part of the [[Starlight Cycle]]. The most developed instances of the archetype were Ronan O'Malley and Lord Loclan Jarlath Tadhg Ó Roke (Lord Roke), Kerry's characters in the Butterfly Circus and the Kingdom of Posea, two Amino roleplays created by Cat that were related to the mythology but not included in its canon.
"Evil Elvar" references Elvar Murchaidh, Kerry's key character in Maisraln. As Elvar was one of the first roleplaying characters Kerry created, in the early stage of creating his later characters he would often define them in relation to Elvar, e.g. [[Cathal Sior]] began as "Drunk Elvar". The archetype is not actually very related to the Maisraln character, and for that reason it is sometimes called the "Lord Roke" or "Ronan" archetype instead.
The character Aodhán in ''Kingfisher'' is an instance of the Evil Elvar archetype, albeit with some [[Mark Haloran]] mixed in.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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2021-04-20T21:33:37Z
Kerry
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The '''Evil Elvar''', '''Lord Roke''' or '''Ronan''' archetype was a stock style of character that Kerry liked to use as anti-heroes or villains. In [[Glastieven mythology]], Evil Elvar was associated with Clockpunk BHH, part of the [[Starlight Cycle]]. The most developed instances of the archetype were Ronan O'Malley and Lord Loclan Jarlath Tadhg Ó Roke (Lord Roke), Kerry's characters in the Butterfly Circus and the Kingdom of Posea, two Amino roleplays created by Cat that were related to the mythology but not included in its canon.
"Evil Elvar" references Elvar Murchaidh, Kerry's key character in [[Maisraln]]. As Elvar was one of the first roleplaying characters Kerry created, in the early stage of creating his later characters he would often define them in relation to Elvar, e.g. [[Cathal Sior]] began as "Drunk Elvar". The archetype is not actually very related to the Maisraln character, and for that reason it is sometimes called the "Lord Roke" or "Ronan" archetype instead.
The character Aodhán in ''Kingfisher'' is an instance of the Evil Elvar archetype, albeit with some [[Mark Haloran]] mixed in.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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Fantasy Mala
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161
530
2021-04-20T18:50:05Z
Kerry
30643801
Created page with "'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH charac..."
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'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH character Mala Dzumach Kavanah with fantasy character tropes and, usually, magical powers. Eithne Lunadelle in the Maiestas Cycle was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. Scartongue, a villain in the Crossover Cycle, was a special case of this archetype that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he refuses, she fights him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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Kerry
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'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH character Mala Dzumach Kavanah with fantasy character tropes and, usually, magical powers. Eithne Lunadelle in the Maiestas Cycle was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. Scartongue, a villain in the Crossover Cycle, was a special case of this archetype that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he declines, fights him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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2021-04-20T18:51:16Z
Kerry
30643801
wikitext
text/x-wiki
'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH character Mala Dzumach Kavanah with fantasy character tropes and, usually, magical powers. Eithne Lunadelle in the Maiestas Cycle was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. Scartongue, a villain in the Crossover Cycle, was a special case of this archetype that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he declines, tries to kill him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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Kerry
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text/x-wiki
'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH character Mala Dzumach Kavanah with fantasy character tropes and, usually, magical powers. Eithne Lunadelle in the Maiestas Cycle was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. Scartongue, a villain in the Crossover Cycle, was a special case that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he declines, tries to kill him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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Category:Character archetypes
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Kerry
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Created page with "Stock styles of character, like [[Fantasy Mala]], that appeared across the mythology (or across multiple works, including the mythology)"
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Stock styles of character, like [[Fantasy Mala]], that appeared across the mythology (or across multiple works, including the mythology)
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Ro E'lluna
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2021-04-20T19:39:46Z
Kerry
30643801
Redirected page to [[Ro Elluna]]
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#REDIRECT [[Ro Elluna]]
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Glastieven mythology
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Kerry
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the 2010s. The mythology started as the lore behind text-based roleplaying (RPing), and it continued to be associated with RPs, though worldbuilding and character creation for the mythology became activities in their own right. It was also developed through writing, and to a lesser extent through larping, artwork and cosplaying. The mythology was comprised by the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together and a significant volume of related material that was based on the mythology but excluded from its canon.
The eight cycles concerned the exploits of heroes, not gods, and ranged from high fantasy to techno-thriller science fiction. These heroes were mostly key characters, each of which was associated with one of the mythology's creators, and was supposed to cleverly reflect on an aspect of its creator's personality whilst still being a well-rounded character and not a self-insert. Each cycle mostly had its own themes and genre; attempts to tie the cycles together into one story were part of the Maiestas Cycle. Broadly speaking, BHH and Maisraln were more developed than the other cycles, and Kerry and Robert claimed BHH was the most important cycle, though Tom disputed this.
As a shared canon, the mythology began with the [[Acteriendian BHH roleplays]] in November 2015, which took characters and lore from "[[the game]]", which started between 2012 and 2014. In July 2017, previously separate roleplaying worlds were put on the same timeline, creating the idea of one mythology. It continued to be developed until March 2020. Cat, Kerry, Robert and Tom often tried to broaden its appeal to other members of Glastieve, and whilst these attempts were not an unmitigated success story, they did persuade Isabella, Michael and Charlotte to become a fifth member of the mythology group at different points, and Aaron, Ella, Georgia and Hannah each created characters and talked about getting more involved.
[[Category:Structure]]
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Maisraln
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164
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2021-04-20T21:32:50Z
Kerry
30643801
Created page with "'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was prot..."
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'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom had been without a ruler for over a hundred years and was falling into disarray. The Four Great Mages in Maisraln were elected young, as their predecessors had been killed prematurely whilst fighting the same threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were Lyra Felise, Elvar Murchaidh, the Ashen Darkside and Gawyn Harowcal.
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the kingdom in the Matchlock Revolution. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014. Maisraln was also influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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2021-04-21T06:31:07Z
Kerry
30643801
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text/x-wiki
'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were Lyra Felise, Elvar Murchaidh, the Ashen Darkside and Gawyn Harowcal.
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014. Maisraln was also influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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Kerry
30643801
wikitext
text/x-wiki
'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014. Maisraln was also influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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Timeline
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2021-04-21T06:27:07Z
Kerry
30643801
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In July 2017, it was suggested that two hitherto separate roleplaying settings, the science fiction world of [[BHH]] and the fantasy world of [[Maisraln]], could have taken place in the same world, with Maisraln in the far past relative to BHH and two more cycles added between the two. This necessitated a timeline connecting the cycles together, and a new worldbuilding narrative — outside the cycles — that would explain the history of the world in which the cycles were set. This narrative was the '''timeline''' or '''mythological history'''.
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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The '''Mission Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Vorsnoir, a faction of the Magical Resistance, which was fighting an underground war with the Solas, a clandestine organisation that intended to wipe out magic. Magic had once been widespread, but the Solas had suppressed it, and ordinary people in the Mission Cycle believed in magic about as much as people in the real world did. The Mission Cycle was urban fantasy, spy thriller, and sometimes experimented with film noir elements. Its key characters were [[Rosie Cawthon]], [[Mark Haloran]], [[Luke Ryeford]] and [[Matthew Hall]], and the non-key characters [[Grace Serket]] and [[Kate Everson]] were also part of the Vorsnoir.
On the [[timeline]], the Mission Cycle was set in the second half of the first century CE, with most of its backstory taking place in the 40s. The Vorsnoir was created in 49 following the Midnight Uprising, a major Resistance action that caused the Solas to shift from keeping magic underground to eradicating mages, and it largely broke away from a larger faction, the Dorcha. It was created in November 2017, mostly not based on any pre-existing material.
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[[Category:Structure]]
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The '''Mission Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Vorsnoir, a faction of the Magical Resistance, which was fighting an underground war with the Solas, a clandestine organisation that intended to wipe out magic. Magic had once been widespread, but the Solas had suppressed it, and ordinary people in the Mission Cycle believed in magic about as much as people in the real world did. The Mission Cycle was urban fantasy, spy thriller, and sometimes experimented with film noir elements. Its key characters were [[Rosie Cawthon]], [[Mark Haloran]], [[Luke Ryeford]] and [[Matthew Hall]], and the non-key characters [[Grace Serket]] and [[Kate Everson]] were also part of the Vorsnoir.
On the [[timeline]], the Mission Cycle was set in the second half of the first century CE, with most of its backstory taking place in the 40s. The Vorsnoir was created in 49 following the Midnight Uprising, a major Resistance action that caused the Solas to shift from keeping magic underground to eradicating mages, and it largely broke away from a larger faction, the Dorcha. It was created in November 2017, mostly not based on any pre-existing material.
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Oburron and Jenner paracosm
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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543
542
2021-04-21T07:32:39Z
Kerry
30643801
wikitext
text/x-wiki
The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, Yanvir Malik, and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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Ciarraí Stapleton
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Kerry
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'''Ciarraí Stapleton''', later '''Ciarraí Evon''', was a member of the Fourth Army, an Evon (and thus a scientist), and Kerry's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ciarraí Teagwyn Kavanah]]. Ciarraí was working with [[Gru]] as an adventurer and vigilante by the start of "the game"; he and Gru rescued Helltunan exile [[Rosaline E'lluna]] and the three formed a team together, the [[Fourth Army]].
[[Category:The game]]
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Draconian paracosm
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Kerry
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Created page with "The '''Draconian paracosm''' was Tom's personal paracosm (fantasy world inside his head) from 2014 to 2017, later contributing a significant volume of material to [[Maisraln]]..."
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The '''Draconian paracosm''' was Tom's personal paracosm (fantasy world inside his head) from 2014 to 2017, later contributing a significant volume of material to [[Maisraln]] and the first millennium of the [[timeline]]. Tom did not highlight the Draconian paracosm's relevance to Maisraln until 2019. He suggested that by analogy with the [[Oburron and Jenner paracosm]], it should be included in the canon rather than treated as an outside influence on the mythology, and Kerry agreed. Robert argued against this, saying that it had only really influenced Tom's characters and that its narrative was more removed from Maisraln than Oburron and Jenner's had been from BHH.
The main characters of the paracosm were Fallard, Valcor, Lefwen, Gawyn, and Belkarter. Its narrative was divided into three distinct arcs called Ancient History, Dragonhearted, and the Great Saga, all set in the realm of Aranilya. Ancient History explains that magic was created by four dragon-kings, then stolen by a human warlord called Maethum, who was then overthrown by a powerful dragon, the Ancient One. Dragonhearted tells the story of the adventurer Gawyn, who fled society because he was part of a persecuted minority of humans with dragon blood, the dragonhearted. The Great Saga begins with Fallard and Valcor's attempt to kill the dragon Zalaefor, which evolves into them working with the dragonkin Lefwen andZalaefor's children to kill Maethum, who has been resurrected. Once Maethum is killed, the dragon Belkarter rules over Aranilya.
== Narrative ==
=== Ancient History ===
The paracosm's narrative begins with the four legendary dragons Garuga, Inilgos, Syrilth, and Erisdar witnessing a great meteor crash far out in the ocean. When they go to investigate the crash site, they find a large island in previously empty water. On this island they discovered the mineral atherium, the source of all magic. They each took some of this mineral and created the four sources of magic: Garuga created the source of fire; Inilgos, the source of air; Syrilth, the source of water; and Erisdar, the source of earth. They returned to the island, which they named Maringolë, meaning 'home of magic', and with their new power built the Kingdom Under the Heavens—Aranilya.
The four dragon kings ruled their kingdom for many prosperous centuries. At this time dragons were the dominant species, while humans lived in small isolated communities, an inverse of the dynamic of later times. The secret of magic remained hidden from humans and many dragons, the four dragons only giving it to a select few of their own kind, but those who knew it used it to the benefit of both species. Many were content with this but dissent rose among some humans that the dragons were keeping magic from them out of spite in order to control them. The most prominent of these rebels was Varin, who declared he would sail to Maringolë and take the secret of magic, by force if necessary. After being denied magic by the dragon kings, Varin made his way to the atherium wells and stole some of the magical crystal. With it he created the fifth source, the source of dark magic and thereafter took the name Maethum—Lord of Darkness.
With his magic, Maethum created the castle of Vordramornë and raised an army of formless monsters, known as mists, with which he made war upon Kelara. He spread his power for many years, conquering and enslaving lands intending to make himself tyrant over all; he also captured and tortured many dragons, twisting them with dark magic in mindless beasts, given the name darklings. The four dragons fought against Maethum and slowly pushed him back until they reached Vordramornë and entered to face Maethum, and were never seen again. With the dragon kings gone, Maethum was unopposed in his conquest and many feared his power was unstoppable, until a legendary dragon known as nothing more than the Ancient One, as old as time and the size of a mountain, rose to fight him. After a great battle of magic, Maethum fell and the Ancient One returned to hiding.
After the Great War of Magic, dragons were few in number and Kelara passed into the dominion of humans.
=== Dragonhearted ===
The rise of humanity eventually lead to the establishment of the Great Human Empire (which was never given an official name), a political entity unifying the species across the known world. As the ancient history of the War of Magic was forgotten and dragons decreased in number, magic too faded out of public awareness. In the years leading up to Dragonhearted, the Great Empire grew increasingly resentful towards dragons. Eventually, the First Order of Dragonslayers was established as an elite order of knights ideologically driven to eradicate dragons from Kelara. The Dragonslayers had access to a collection of magical artefacts called the dragons-bane stones, which could magically harm any dragon in their proximity. These stones were originally created by Maethum and in some versions of the narrative Maethum was responsible for the growing anti-dragon sentiment and the resurgence of the stones.
Many dragons held similar sentiments towards humans as humans held towards them and the persecution of dragons by the Dragonslayers lead to open war between the two species. In order to escape, some dragons shape-shifted into the forms of humans and hid among them. Some of these dragons went on to have children–humans with dragon blood–known as dragonhearts. When this was discovered, dragonhearts, which were always extremely few in number, were hunted to near extinction.
The story officially named Dragonhearted began with the family of a dragonheart named Gawyn being attacked by a Dragonslayer and Gawyn being forced into exile. Gawyn lives in Drahihm Forest until he met another dragonheart and the two together found a group of rebels striving for peace. An old prophecy had stated that a dragonheart will end the war, and the rebels believed one of the two dragonhearts is the one referred to by the prophecy.
The two dragonhearts travelled around on various fantastical adventures, while the rebellion continued to endeavour to end the war. Eventually the two dragonhearts met a man with a phoenix who had rediscovered magic. This man taught them to use magic and they in turn brought it to the rebellion. The dragonslayer who originally killed Gawyn's family joined the rebellion; he then lead a coup against the Emperor under a banner of dragonhearts and successfully seized the throne. Meanwhile, the rebellion managed to quell the dragons, though due to changes in the narrative the manner of this was unspecified at the time of the Cycle's abandonment.
The two dragonhearts were summoned to the imperial capital to fulfil the prophecy. They refused the throne and dissolved the Great Empire, Gawyn appointed the dragonslayer who led the rebellion to the throne of one the Empire's successor kingdoms, and the two races signed the Magicpact and Belkarter was chosen to be the first guardian of the Pact.
=== The Great Saga ===
The Great Saga began an unspecified length of time after Dragonhearted, although long enough that the events of Dragonhearted had become legend in a similar way to how the Ancient History had become legend in Dragonhearted. The Saga took place without the continental Great Empire or the world-spanning events of the Dragon-Human War, instead focussing only on a single country–Dragonia–which was one of the successor kingdoms to the Great Empire. The narrative primarily revolves around the children of Herould, although the scope increases with time.
The Saga begins with the quest of Fallard and Valcor, Herould's sons, to slay the dragon Zalaefor. Zalaefor attacked and burnt Fallard and Valcor's village, leading to Valcor being lost, presumed dead. Fallard received several telepathic messages from Belkarter that Zalaefor was trapped in what amounted to a pocket dimension (presumably Zalaefor could either leave for short periods to attack villages or wasn't the one to actually carry out the attack) and that Fallard and Valcor had to journey to this dimension and vanquish him. Belkarter trained Fallard to use magic, as Herould and his children are dragonhearts, Fallard reunited with Valcor, and the two meet Belkarter on Lonaoiisil. Fallard and Valcor then sought out and successfully vanquished Zalaefor.
Zalaefor's children then endeavoured to resurrect him through some ambiguous magic. Fallard and Valcor embarked to prevent this but are unable to do so and Zalaefor is resurrected. Zalaefor then abandoned his children and began pursuing his own ends and wrecking havoc. In response, Zalaefor's children switched sides and resolved to aid Fallard and Valcor in stopping Zalaefor. They once again defeat Zalaefor and end his threat for good.
Some time later, Herould returned to Fallard and Valcor after a long journey. They discovered that the dragonkin Sierida was their mother and that they had a sister, Lefwen, who has been hiding in Drahihm Forest for some time. The six of them (including Sierida's kin, Askara) ended up on a quest to defeat the evil sorcerer Maethum. In the process of this defeat they liberate a dragon named Galzra whom Maethum had enslaved.
Maethum escaped their attack and returned to his old castle of Vordramornë to properly regrow his power. As Maethum began to extend his influence, Belkarter realised he was the ancient sorcerer who ended the reign of the Dragon Kings. Herould and his family then travelled to the court of Anselus, King of Dragonia, to urge him to fight against Maethum before he can return to full strength. Anselus lead a war against Maethum and he was defeated. In the ruins of Maethum's castle they found the Four Dragon Kings, who had been held in stasis. The Dragon Kings used their magic to rebuild Aranilya and appointed Belkarter its king, then departed from the world.
Belkarter restored the kingdom of Aranilya and ruled in peace until the formation of the Second Order of Dragonslayers. The Second Order was formed in secret and began growing its strength in preparation for an assault upon Aranilya, including searching for the dragons-bane stones. Herould and his family sought out the Second Order and discovered it was lead by Raullin, a personal enemy of Herould's. Herould dragged Raullin into a magical battle and the dragonslayers set out for Aranilya. Belkarter ultimately prevented the assault with the help of Herould's children, Sierida and Askara and Herould defeated Raullin. Under Belkarter's rule, Aranilya flourished and the line of dragon kings began anew.
[[Category:Structure]]
[[Category:Maisraln]]
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2021-04-21T20:36:22Z
Harowcal
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wikitext
text/x-wiki
The '''Draconian paracosm''' was Tom's personal paracosm (fantasy world inside his head) from 2014 to 2017, later contributing a significant volume of material to [[Maisraln]] and the first millennium of the [[timeline]]. Tom did not highlight the Draconian paracosm's relevance to Maisraln until 2019. He suggested that by analogy with the [[Oburron and Jenner paracosm]], it should be included in the canon rather than treated as an outside influence on the mythology, and Kerry agreed. Robert argued against this, saying that it had only really influenced Tom's characters and that its narrative was more removed from Maisraln than Oburron and Jenner's had been from BHH.
The main characters of the paracosm were Fallard, Valcor, Lefwen, Gawyn, and Belkarter. Its narrative was divided into three distinct arcs called Ancient History, Dragonhearted, and the Great Saga, all set in the realm of Aranilya. Ancient History explains that magic was created by four dragon-kings, then stolen by a human warlord called Maethum, who was then overthrown by a powerful dragon, the Ancient One. Dragonhearted tells the story of the adventurer Gawyn, who fled society because he was part of a persecuted minority of humans with dragon blood, the dragonhearted. The Great Saga begins with Fallard and Valcor's attempt to kill the dragon Zalaefor, which evolves into them working with the dragonkin Lefwen and Zalaefor's children to kill Maethum, who has been resurrected. Once Maethum is killed, the dragon Belkarter rules over Aranilya.
== Narrative ==
=== Ancient History ===
The paracosm's narrative begins with the four legendary dragons Garuga, Inilgos, Syrilth, and Erisdar witnessing a great meteor crash far out in the ocean. When they go to investigate the crash site, they find a large island in previously empty water. On this island they discovered the mineral atherium, the source of all magic. They each took some of this mineral and created the four sources of magic: Garuga created the source of fire; Inilgos, the source of air; Syrilth, the source of water; and Erisdar, the source of earth. They returned to the island, which they named Maringolë, meaning 'home of magic', and with their new power built the Kingdom Under the Heavens—Aranilya.
The four dragon kings ruled their kingdom for many prosperous centuries. At this time dragons were the dominant species, while humans lived in small isolated communities, an inverse of the dynamic of later times. The secret of magic remained hidden from humans and many dragons, the four dragons only giving it to a select few of their own kind, but those who knew it used it to the benefit of both species. Many were content with this but dissent rose among some humans that the dragons were keeping magic from them out of spite in order to control them. The most prominent of these rebels was Varin, who declared he would sail to Maringolë and take the secret of magic, by force if necessary. After being denied magic by the dragon kings, Varin made his way to the atherium wells and stole some of the magical crystal. With it he created the fifth source, the source of dark magic and thereafter took the name Maethum—Lord of Darkness.
With his magic, Maethum created the castle of Vordramornë and raised an army of formless monsters, known as mists, with which he made war upon Kelara. He spread his power for many years, conquering and enslaving lands intending to make himself tyrant over all; he also captured and tortured many dragons, twisting them with dark magic in mindless beasts, given the name darklings. The four dragons fought against Maethum and slowly pushed him back until they reached Vordramornë and entered to face Maethum, and were never seen again. With the dragon kings gone, Maethum was unopposed in his conquest and many feared his power was unstoppable, until a legendary dragon known as nothing more than the Ancient One, as old as time and the size of a mountain, rose to fight him. After a great battle of magic, Maethum fell and the Ancient One returned to hiding.
After the Great War of Magic, dragons were few in number and Kelara passed into the dominion of humans.
=== Dragonhearted ===
The rise of humanity eventually lead to the establishment of the Great Human Empire (which was never given an official name), a political entity unifying the species across the known world. As the ancient history of the War of Magic was forgotten and dragons decreased in number, magic too faded out of public awareness. In the years leading up to Dragonhearted, the Great Empire grew increasingly resentful towards dragons. Eventually, the First Order of Dragonslayers was established as an elite order of knights ideologically driven to eradicate dragons from Kelara. The Dragonslayers had access to a collection of magical artefacts called the dragons-bane stones, which could magically harm any dragon in their proximity. These stones were originally created by Maethum and in some versions of the narrative Maethum was responsible for the growing anti-dragon sentiment and the resurgence of the stones.
Many dragons held similar sentiments towards humans as humans held towards them and the persecution of dragons by the Dragonslayers lead to open war between the two species. In order to escape, some dragons shape-shifted into the forms of humans and hid among them. Some of these dragons went on to have children–humans with dragon blood–known as dragonhearts. When this was discovered, dragonhearts, which were always extremely few in number, were hunted to near extinction.
The story officially named Dragonhearted began with the family of a dragonheart named Gawyn being attacked by a Dragonslayer and Gawyn being forced into exile. Gawyn lives in Drahihm Forest until he met another dragonheart and the two together found a group of rebels striving for peace. An old prophecy had stated that a dragonheart will end the war, and the rebels believed one of the two dragonhearts is the one referred to by the prophecy.
The two dragonhearts travelled around on various fantastical adventures, while the rebellion continued to endeavour to end the war. Eventually the two dragonhearts met a man with a phoenix who had rediscovered magic. This man taught them to use magic and they in turn brought it to the rebellion. The dragonslayer who originally killed Gawyn's family joined the rebellion; he then lead a coup against the Emperor under a banner of dragonhearts and successfully seized the throne. Meanwhile, the rebellion managed to quell the dragons, though due to changes in the narrative the manner of this was unspecified at the time of the Cycle's abandonment.
The two dragonhearts were summoned to the imperial capital to fulfil the prophecy. They refused the throne and dissolved the Great Empire, Gawyn appointed the dragonslayer who led the rebellion to the throne of one the Empire's successor kingdoms, and the two races signed the Magicpact and Belkarter was chosen to be the first guardian of the Pact.
=== The Great Saga ===
The Great Saga began an unspecified length of time after Dragonhearted, although long enough that the events of Dragonhearted had become legend in a similar way to how the Ancient History had become legend in Dragonhearted. The Saga took place without the continental Great Empire or the world-spanning events of the Dragon-Human War, instead focussing only on a single country–Dragonia–which was one of the successor kingdoms to the Great Empire. The narrative primarily revolves around the children of Herould, although the scope increases with time.
The Saga begins with the quest of Fallard and Valcor, Herould's sons, to slay the dragon Zalaefor. Zalaefor attacked and burnt Fallard and Valcor's village, leading to Valcor being lost, presumed dead. Fallard received several telepathic messages from Belkarter that Zalaefor was trapped in what amounted to a pocket dimension (presumably Zalaefor could either leave for short periods to attack villages or wasn't the one to actually carry out the attack) and that Fallard and Valcor had to journey to this dimension and vanquish him. Belkarter trained Fallard to use magic, as Herould and his children are dragonhearts, Fallard reunited with Valcor, and the two meet Belkarter on Lonaoiisil. Fallard and Valcor then sought out and successfully vanquished Zalaefor.
Zalaefor's children then endeavoured to resurrect him through some ambiguous magic. Fallard and Valcor embarked to prevent this but are unable to do so and Zalaefor is resurrected. Zalaefor then abandoned his children and began pursuing his own ends and wrecking havoc. In response, Zalaefor's children switched sides and resolved to aid Fallard and Valcor in stopping Zalaefor. They once again defeat Zalaefor and end his threat for good.
Some time later, Herould returned to Fallard and Valcor after a long journey. They discovered that the dragonkin Sierida was their mother and that they had a sister, Lefwen, who has been hiding in Drahihm Forest for some time. The six of them (including Sierida's kin, Askara) ended up on a quest to defeat the evil sorcerer Maethum. In the process of this defeat they liberate a dragon named Galzra whom Maethum had enslaved.
Maethum escaped their attack and returned to his old castle of Vordramornë to properly regrow his power. As Maethum began to extend his influence, Belkarter realised he was the ancient sorcerer who ended the reign of the Dragon Kings. Herould and his family then travelled to the court of Anselus, King of Dragonia, to urge him to fight against Maethum before he can return to full strength. Anselus lead a war against Maethum and he was defeated. In the ruins of Maethum's castle they found the Four Dragon Kings, who had been held in stasis. The Dragon Kings used their magic to rebuild Aranilya and appointed Belkarter its king, then departed from the world.
Belkarter restored the kingdom of Aranilya and ruled in peace until the formation of the Second Order of Dragonslayers. The Second Order was formed in secret and began growing its strength in preparation for an assault upon Aranilya, including searching for the dragons-bane stones. Herould and his family sought out the Second Order and discovered it was lead by Raullin, a personal enemy of Herould's. Herould dragged Raullin into a magical battle and the dragonslayers set out for Aranilya. Belkarter ultimately prevented the assault with the help of Herould's children, Sierida and Askara and Herould defeated Raullin. Under Belkarter's rule, Aranilya flourished and the line of dragon kings began anew.
[[Category:Structure]]
[[Category:Maisraln]]
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2021-04-21T20:47:47Z
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wikitext
text/x-wiki
The '''Draconian paracosm''' was Tom's personal paracosm (fantasy world inside his head) from 2014 to 2017, later contributing a significant volume of material to [[Maisraln]] and the first millennium of the [[timeline]]. Tom did not highlight the Draconian paracosm's relevance to Maisraln until 2019. He suggested that by analogy with the [[Oburron and Jenner paracosm]], it should be included in the canon rather than treated as an outside influence on the mythology, and Kerry agreed. Robert argued against this, saying that it had only really influenced Tom's characters and that its narrative was more removed from Maisraln than Oburron and Jenner's had been from BHH.
The main characters of the paracosm were Fallard, Valcor, Lefwen, Gawyn, and Belkarter. Its narrative was divided into three distinct arcs called Ancient History, Dragonhearted, and the Great Saga, all set in the realm of Aranilya. Ancient History explains that magic was created by four dragon-kings, then stolen by a human warlord called Maethum, who was then overthrown by a powerful dragon, the Ancient One. Dragonhearted tells the story of the adventurer Gawyn, who fled society because he was part of a persecuted minority of humans with dragon blood, the dragonhearted, then helped end the War of Dragons and Humans. The Great Saga begins with Fallard and Valcor's attempt to kill the dragon Zalaefor, which evolves into them working with Lefwen and Zalaefor's children to kill Maethum, who has been resurrected. Once Maethum is killed, the dragon Belkarter rules over Aranilya.
== Narrative ==
=== Ancient History ===
The paracosm's narrative begins with the four legendary dragons Garuga, Inilgos, Syrilth, and Erisdar witnessing a great meteor crash far out in the ocean. When they go to investigate the crash site, they find a large island in previously empty water. On this island they discovered the mineral atherium, the source of all magic. They each took some of this mineral and created the four sources of magic: Garuga created the source of fire; Inilgos, the source of air; Syrilth, the source of water; and Erisdar, the source of earth. They returned to the island, which they named Maringolë, meaning 'home of magic', and with their new power built the Kingdom Under the Heavens—Aranilya.
The four dragon kings ruled their kingdom for many prosperous centuries. At this time dragons were the dominant species, while humans lived in small isolated communities, an inverse of the dynamic of later times. The secret of magic remained hidden from humans and many dragons, the four dragons only giving it to a select few of their own kind, but those who knew it used it to the benefit of both species. Many were content with this but dissent rose among some humans that the dragons were keeping magic from them out of spite in order to control them. The most prominent of these rebels was Varin, who declared he would sail to Maringolë and take the secret of magic, by force if necessary. After being denied magic by the dragon kings, Varin made his way to the atherium wells and stole some of the magical crystal. With it he created the fifth source, the source of dark magic and thereafter took the name Maethum—Lord of Darkness.
With his magic, Maethum created the castle of Vordramornë and raised an army of formless monsters, known as mists, with which he made war upon Kelara. He spread his power for many years, conquering and enslaving lands intending to make himself tyrant over all; he also captured and tortured many dragons, twisting them with dark magic in mindless beasts, given the name darklings. The four dragons fought against Maethum and slowly pushed him back until they reached Vordramornë and entered to face Maethum, and were never seen again. With the dragon kings gone, Maethum was unopposed in his conquest and many feared his power was unstoppable, until a legendary dragon known as nothing more than the Ancient One, as old as time and the size of a mountain, rose to fight him. After a great battle of magic, Maethum fell and the Ancient One returned to hiding.
After the Great War of Magic, dragons were few in number and Kelara passed into the dominion of humans.
=== Dragonhearted ===
The rise of humanity eventually lead to the establishment of the Great Human Empire (which was never given an official name), a political entity unifying the species across the known world. As the ancient history of the War of Magic was forgotten and dragons decreased in number, magic too faded out of public awareness. In the years leading up to Dragonhearted, the Great Empire grew increasingly resentful towards dragons. Eventually, the First Order of Dragonslayers was established as an elite order of knights ideologically driven to eradicate dragons from Kelara. The Dragonslayers had access to a collection of magical artefacts called the dragons-bane stones, which could magically harm any dragon in their proximity. These stones were originally created by Maethum and in some versions of the narrative Maethum was responsible for the growing anti-dragon sentiment and the resurgence of the stones.
Many dragons held similar sentiments towards humans as humans held towards them and the persecution of dragons by the Dragonslayers lead to open war between the two species. In order to escape, some dragons shape-shifted into the forms of humans and hid among them. Some of these dragons went on to have children–humans with dragon blood–known as dragonhearts. When this was discovered, dragonhearts, which were always extremely few in number, were hunted to near extinction.
The story officially named Dragonhearted began with the family of a dragonheart named Gawyn being attacked by a Dragonslayer and Gawyn being forced into exile. Gawyn lives in Drahihm Forest until he met another dragonheart and the two together found a group of rebels striving for peace. An old prophecy had stated that a dragonheart will end the war, and the rebels believed one of the two dragonhearts is the one referred to by the prophecy.
The two dragonhearts travelled around on various fantastical adventures, while the rebellion continued to endeavour to end the war. Eventually the two dragonhearts met a man with a phoenix who had rediscovered magic. This man taught them to use magic and they in turn brought it to the rebellion. The dragonslayer who originally killed Gawyn's family joined the rebellion; he then lead a coup against the Emperor under a banner of dragonhearts and successfully seized the throne. Meanwhile, the rebellion managed to quell the dragons, though due to changes in the narrative the manner of this was unspecified at the time of the Cycle's abandonment.
The two dragonhearts were summoned to the imperial capital to fulfil the prophecy. They refused the throne and dissolved the Great Empire, Gawyn appointed the dragonslayer who led the rebellion to the throne of one the Empire's successor kingdoms, and the two races signed the Magicpact and Belkarter was chosen to be the first guardian of the Pact.
=== The Great Saga ===
The Great Saga began an unspecified length of time after Dragonhearted, although long enough that the events of Dragonhearted had become legend in a similar way to how the Ancient History had become legend in Dragonhearted. The Saga took place without the continental Great Empire or the world-spanning events of the Dragon-Human War, instead focussing only on a single country–Dragonia–which was one of the successor kingdoms to the Great Empire. The narrative primarily revolves around the children of Herould, although the scope increases with time.
The Saga begins with the quest of Fallard and Valcor, Herould's sons, to slay the dragon Zalaefor. Zalaefor attacked and burnt Fallard and Valcor's village, leading to Valcor being lost, presumed dead. Fallard received several telepathic messages from Belkarter that Zalaefor was trapped in what amounted to a pocket dimension (presumably Zalaefor could either leave for short periods to attack villages or wasn't the one to actually carry out the attack) and that Fallard and Valcor had to journey to this dimension and vanquish him. Belkarter trained Fallard to use magic, as Herould and his children are dragonhearts, Fallard reunited with Valcor, and the two meet Belkarter on Lonaoiisil. Fallard and Valcor then sought out and successfully vanquished Zalaefor.
Zalaefor's children then endeavoured to resurrect him through some ambiguous magic. Fallard and Valcor embarked to prevent this but are unable to do so and Zalaefor is resurrected. Zalaefor then abandoned his children and began pursuing his own ends and wrecking havoc. In response, Zalaefor's children switched sides and resolved to aid Fallard and Valcor in stopping Zalaefor. They once again defeat Zalaefor and end his threat for good.
Some time later, Herould returned to Fallard and Valcor after a long journey. They discovered that the dragonkin Sierida was their mother and that they had a sister, Lefwen, who has been hiding in Drahihm Forest for some time. The six of them (including Sierida's kin, Askara) ended up on a quest to defeat the evil sorcerer Maethum. In the process of this defeat they liberate a dragon named Galzra whom Maethum had enslaved.
Maethum escaped their attack and returned to his old castle of Vordramornë to properly regrow his power. As Maethum began to extend his influence, Belkarter realised he was the ancient sorcerer who ended the reign of the Dragon Kings. Herould and his family then travelled to the court of Anselus, King of Dragonia, to urge him to fight against Maethum before he can return to full strength. Anselus lead a war against Maethum and he was defeated. In the ruins of Maethum's castle they found the Four Dragon Kings, who had been held in stasis. The Dragon Kings used their magic to rebuild Aranilya and appointed Belkarter its king, then departed from the world.
Belkarter restored the kingdom of Aranilya and ruled in peace until the formation of the Second Order of Dragonslayers. The Second Order was formed in secret and began growing its strength in preparation for an assault upon Aranilya, including searching for the dragons-bane stones. Herould and his family sought out the Second Order and discovered it was lead by Raullin, a personal enemy of Herould's. Herould dragged Raullin into a magical battle and the dragonslayers set out for Aranilya. Belkarter ultimately prevented the assault with the help of Herould's children, Sierida and Askara and Herould defeated Raullin. Under Belkarter's rule, Aranilya flourished and the line of dragon kings began anew.
[[Category:Structure]]
[[Category:Maisraln]]
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Neko Dynasty
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The '''Neko Dynasty''' was a fantasy roleplay based on [[BHH]], one of the [[Acteriendian BHH roleplays]], and the basis for the [[Suijing Cycle]]. In addition to the roleplay, the text of which was lost, there was also a Neko Dynasty narrative story, which was preserved. The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH but in its far past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], for the Neko Dynasty, albeit with Ro now as a neko (anime cat girl). Kerry used a new character, Ying Zheng.
The premise of the cycle was that nekoes were being persecuted, so Ro and her (ambiguously romantic) partner Raven had fled to a "neko sanctuary" run by Ying Zheng, a scholar who wished to keep magic alive. Magic in the Neko Dynasty was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary, and as very physically taxing to carry out. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat; Zheng had more sophisticated magic that he had learnt from ancient scrolls; and Ro could read the future via violent, painful visions. In addition, Ro and Raven had the ability to merge into a "fusion" called "the Raveline" or "the Rovalane".
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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Suijing Cycle
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167
548
2021-04-21T12:54:25Z
Kerry
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Created page with "The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese o..."
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The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese or Japanese aesthetic to improve their skills and unravel evil magical plots. Later versions focused specifically on the first set of Four Great Mages, appointed by an early King of Maisraln to protect his kingdom and train successors, and broadened the aesthetic to blend Ancient China and Japan with classical Rome. It was loosely an attempt at wuxia, strongly influenced by western fantasy and anime. Its key characters were Kanja Reiki, Kensaki Zihau, Erin Xingmay and Anus Tazer.
The Suijing Cycle's position on the [[timeline]] was moved in November 2017. In July 2017, a new cycle based on the summer 2016 [[Neko Dynasty]] roleplay was created, placed between [[Maisraln]] and [[BHH]] on the timeline when interstellar space travel was starting and magic was in decline, similar to when the Neko Dynasty had been set. In November, the Suijing Cycle was moved to before Maisraln. After this change, it took place in the 570s of the Kingdom Years, after King Jonathan II issued the Great Magical Charter in 571 KY.
[[Category:Mission]]
[[Category:Structure]]
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Kerry
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The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese or Japanese aesthetic to improve their skills and unravel evil magical plots. Later versions focused specifically on the first set of Four Great Mages, appointed by an early King of Maisraln to protect his kingdom and train successors, and broadened the aesthetic to blend Ancient China and Japan with classical Rome. It was loosely an attempt at wuxia, strongly influenced by western fantasy and anime. Its key characters were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Anus Tazer]].
The Suijing Cycle's position on the [[timeline]] was moved in November 2017. In July 2017, a new cycle based on the summer 2016 [[Neko Dynasty]] roleplay was created, placed between [[Maisraln]] and [[BHH]] on the timeline when interstellar space travel was starting and magic was in decline, similar to when the Neko Dynasty had been set. In November, the Suijing Cycle was moved to before Maisraln. After this change, it took place in the 570s of the Kingdom Years, after King Jonathan II issued the Great Magical Charter in 571 KY.
[[Category:Mission]]
[[Category:Structure]]
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Maiestas Cycle
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168
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2021-04-21T13:13:32Z
Kerry
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Created page with "The '''Maiestas Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Maiestas Cycle told the story of the internal workings of t..."
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The '''Maiestas Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Maiestas Cycle told the story of the internal workings of the Ravensgate, and more broadly, it told the stories of bureaucrats and clandestine operatives who worked in distant spaces that were noticeably removed from the other settings of the mythology. Later Maiestas stories also had a metanarrative focus, trying to tie the whole mythology into a single plot arc, and trying to give in-universe significance to its practical structures like 'cycles' or 'key characters' that were identified in the real world. Its main characters were Eithne Lunadelle and Macil Rava.
On the [[timeline]], the Maiestas Cycle was originally set some time before [[BHH]] in the After-Human Era, but it was later removed from the timeline entirely and set in a timeless space where characters who were originally from eras thousands of years apart worked alongside one another and had an overview of the whole mythology. Its name derives from ''Maiestas'', an unfinished novel that Kerry and Tom worked on in 2018, but it also includes a failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, which was based on 2015 lore from the [[Oburron and Jenner paracosm]] (part of [[BHH]]), lore which in turn was based on a dream Kerry had.
[[Category:Maiestas]]
[[Category:Structure]]
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The '''Maiestas Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Maiestas Cycle told the story of the internal workings of the Ravensgate, and more broadly, it told the stories of bureaucrats and clandestine operatives who worked in distant spaces that were noticeably removed from the other settings of the mythology. Later Maiestas stories also had a metanarrative focus, trying to tie the whole mythology into a single plot arc, and trying to give in-universe significance to its practical structures like 'cycles' or 'key characters' that were identified in the real world. Its main characters were [[Eithne Lunadelle]] and [[Macil Rava]].
On the [[timeline]], the Maiestas Cycle was originally set some time before [[BHH]] in the After-Human Era, but it was later removed from the timeline entirely and set in a timeless space where characters who were originally from eras thousands of years apart worked alongside one another and had an overview of the whole mythology. Its name derives from ''Maiestas'', an unfinished novel that Kerry and Tom worked on in 2018, but it also includes a failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, which was based on 2015 lore from the [[Oburron and Jenner paracosm]] (part of [[BHH]]), lore which in turn was based on a dream Kerry had.
[[Category:Maiestas]]
[[Category:Structure]]
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Genesis Cycle
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169
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2021-04-21T13:22:01Z
Kerry
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Created page with "The '''Genesis Cycle''' was intended to be one of the eight cycles of [[Glastieven mythology]]. The term referred to creation myths that were written for the mythology and any..."
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The '''Genesis Cycle''' was intended to be one of the eight cycles of [[Glastieven mythology]]. The term referred to creation myths that were written for the mythology and any other lore that came before the beginning of the [[timeline]]. It was by far the least developed of any cycle. The cosmology of the Genesis Cycle tended to be monotheistic, though with powerful angels or spirits below God, and deterministic, a theme that was explored further in the [[Maiestas Cycle]]. It also tended to emphasise the early prevalence of raw magic and organically-emerging unbounded magic spells.
Occasional creation myths or pre-timeline lore were scattered throughout the mythology's history, but the concept that they should be expanded into a full cycle like the others (which never happened) was a product of the Campfire Project in November 2019, a deliberate attempt to broaden the mythology's appeal and make it more mythopoeic, i.e. make it more like mythology and folklore, and less like a normal fictional universe.
[[Category:Genesis]]
[[Category:Structure]]
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BHH
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2021-04-21T13:23:56Z
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and Mala Dzumach Kavanah.
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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Crossover Cycle
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Created page with "The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There..."
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The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where BHH characters travelled to Maisraln; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and Ultrix stories, where immediately following BHH, Mala Dzumach Kavanah (or, rarely, Maiestas character Macil Rava) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as Scartongue), Eithne Lunadelle, Gawyn Harowcal, [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on The Long RP, one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
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The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where BHH characters travelled to Maisraln; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and Ultrix stories, where immediately following BHH, Mala Dzumach Kavanah (or, rarely, Maiestas character Macil Rava) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as Scartongue), [[Eithne Lunadelle]], [[Gawyn Harowcal]], [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on The Long RP, one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
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Lyra Felise
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171
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2021-04-21T20:50:40Z
Kerry
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Created page with "'''Lyra Felise''' was a healer who became the Helundtu, one of the Four Great Mages, in 1620 KY, and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small vill..."
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'''Lyra Felise''' was a healer who became the Helundtu, one of the Four Great Mages, in 1620 KY, and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small village in the Oppula Forest and the traditional ritual capital of the south. As a child and teenager, she trained as a healer using both herbs and magic, and in 1617 she became the Yundyerar (the title given to the Helundtu-in-Waiting) aged 16 after being elected in an ancient herb-reading ritual called the Catchensl. Three years later, the Helundtu died suddenly, and Lyra learnt from the [[Ashen Darkside]], that she was now
[[Category:Key characters]]
[[Category:Starlight]]
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2021-04-21T21:08:36Z
Harowcal
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'''Lyra Felise''' was a healer who became the Helundtu, one of the Four Great Mages, in 1620 KY, and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small village in the Oppula Forest and the traditional ritual capital of the south. As a child and teenager, she trained as a healer using both herbs and magic, and in 1617 she became the Yundyerar (the title given to the Helundtu-in-Waiting) aged 16 after being elected in an ancient herb-reading ritual called the Catchensl. Three years later, the Helundtu died suddenly, and Lyra learnt from the [[Ashen Darkside]], that she was now the Helundtu.
[[Category:Key characters]]
[[Category:Maisraln]]
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2021-04-22T07:30:09Z
Kerry
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'''Lyra Felise''' was a healer who became the Helundtu, one of the Four Great Mages, in 1620 KY, and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small village in the Oppula Forest. As a child and teenager, she trained as a healer using both herbs and magic, and in 1617 she became the Yundyerar (the title given to the Helundtu-in-Waiting) aged 16 after being elected in an ancient herb-reading ritual, the Catchensl. Three years later, the Helundtu died suddenly alongside the other great mages, and Lyra learnt from the [[Ashen Darkside]] that she was now the Helundtu and that he was the new Bynmidelle. She then travelled with Ash to meet their new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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2021-04-22T07:33:07Z
Kerry
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'''Lyra Felise''' was a healer and the 97th Helundtu, one of the Four Great Mages, and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small village in the Oppula Forest. As a child and teenager, she trained as a healer using both herbs and magic, and in 1617 KY she was elected as the Yundyerar (the title given to the Helundtu-in-Waiting) aged 16 in the Catchensl, an ancient herb-reading ritual. Three years later, the incumbent Helundtu died suddenly alongside the other Four Great Mages, and Lyra learnt from the [[Ashen Darkside]] that she was now the Helundtu and that he was now the Bynmidelle. She then travelled with Ash to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Elvar Murchaidh
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172
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2021-04-22T07:40:57Z
Kerry
30643801
Created page with "'''Elvar Murchaidh''' was an abstract- and warrior-mage and the 127th Helundtu, one of the Four Great Mages, and Kerry's key character in [[Maisraln]]. Elvar was born into the..."
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'''Elvar Murchaidh''' was an abstract- and warrior-mage and the 127th Helundtu, one of the Four Great Mages, and Kerry's key character in [[Maisraln]]. Elvar was born into the Áitmastath, a tribe in Víthurkenning, and learnt general preceptive magic. In 1615 KY, age 14, he was seen by the Sjándé as the Hermadiúir, and so became the Hermadiúir-in-Waiting, moving to live and train with the Márchomráth, an elite warrior tribe. Five years later, the Sjándé saw that the Hermadiúir Aodhán Kennari had died suddenly alongside the other Four Great Mages, and Elvar was sent to inform [[Gawyn Harowcal]], the Ramaloce Heru-in-Waiting. He then travelled with Gawyn to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Ashen Darkside
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173
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2021-04-22T07:53:46Z
Kerry
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Created page with "The '''Ashen Darkside''' (shortened to '''Ash''' or '''Darkside''') was a binding mage and the 67th Bynmidelle. Darkside was born in a small wooden hut on Bindmoor, in the low..."
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The '''Ashen Darkside''' (shortened to '''Ash''' or '''Darkside''') was a binding mage and the 67th Bynmidelle. Darkside was born in a small wooden hut on Bindmoor, in the lowlands of Ardalbrük. He learnt binding magic and went up to live in the mountains, putting himself forwards to become the Bynmidelle-in-Waiting in a trial that involved jumping off a cliff whilst binding himself to his opponent in such a way that harm done to him befell them. In 1620, the previous Bynmidelle, Ragyn Zheng, died along with the other Four Great Mages, informing Ash via a bound stone, and he travelled to Llandyr to inform [[Lyra Felise]] that she was now the Helundtu. He then travelled with Lyra to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Kerry
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The '''Ashen Darkside''' (shortened to '''Ash''' or '''Darkside''') was a binding mage and the 67th Bynmidelle, and Robert's key character in [[Maisraln]]. Darkside was born in a small wooden hut on Bindmoor, in the lowlands of Ardalbrük. He learnt binding magic and went up to live in the mountains, putting himself forwards to become the Bynmidelle-in-Waiting in a trial that involved jumping off a cliff whilst binding himself to his opponent in such a way that harm done to him would befall them. In 1620 KY, the previous Bynmidelle, Ragyn Zheng, died along with the other Four Great Mages, informing Ash via a bound stone, and he travelled to Llandyr to inform [[Lyra Felise]] that she was now the Helundtu. He then travelled with Lyra to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Elvar Murchaidh
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2021-04-22T07:58:13Z
Kerry
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'''Elvar Murchaidh''' was an abstract- and warrior-mage and the 127th Hermadiúir, one of the Four Great Mages, and Kerry's key character in [[Maisraln]]. Elvar was born into the Áitmastath, a tribe in Víthurkenning, and learnt general preceptive magic. In 1615 KY, age 14, he was seen by the Sjándé as the Hermadiúir, and so became the Hermadiúir-in-Waiting, moving to live and train with the Márchomráth, an elite warrior tribe. Five years later, the Sjándé saw that the Hermadiúir Aodhán Kennari had died suddenly alongside the other Four Great Mages, and Elvar was sent to inform [[Gawyn Harowcal]], the Ramaloce Heru-in-Waiting. He then travelled with Gawyn to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Gawyn Harowcal
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174
571
2021-04-22T07:59:21Z
Kerry
30643801
Created page with "'''Gawyn Harowcal''' was a loremaster, an expert on dragons and the 116th Ramaloce Heru, and Tom's key character in [[Maisraln]]. He grew up on Lonaoiisil, training as a lorem..."
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'''Gawyn Harowcal''' was a loremaster, an expert on dragons and the 116th Ramaloce Heru, and Tom's key character in [[Maisraln]]. He grew up on Lonaoiisil, training as a loremaster, and at some point became the Ramaloce Heru-in-Waiting. In 1620 KY, the incumbent Ramaloce Heru died suddenly alongside the other Four Great Mages, and Gawyn learnt from [[Elvar Murchaidh]] that he was now the Ramaloce Heru and that he was now the Hermadiúir. He then travelled with Elvar to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Maisraln
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2021-04-22T08:00:22Z
Kerry
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'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the Order of the Tachi, from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was also influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the Order of the Tachi, from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the Four Great Mages, whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the [[Order of the Tachi]], from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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Ainas Tacar
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'''Anus Tazer''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir. Anus was Tom's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Anus Tazer''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir. Anus was Tom's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Anus Tazer''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir. Anus was Tom's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Ainas Tacar''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir. Ainas was Tom's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Ainas Tacar''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir, one of the Four Great Mages. Ainas was Tom's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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Erin Xingmay
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Created page with "'''Erin Xingmay''' (or '''Xiangmay''') was an ancient spy, and in later sources, the first Helundtu. Erin was Robert's key character in the [[Suijing Cycle]]. Category:Key..."
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'''Erin Xingmay''' (or '''Xiangmay''') was an ancient spy, and in later sources, the first Helundtu. Erin was Robert's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Erin Xingmay''' (or '''Xiangmay''') was an ancient spy, and in later sources, the first Helundtu, one of the Four Great Mages. Erin was Robert's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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Kensaki Zihau
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Created page with "'''Kensaki Zihau''' was a Veremei scholar, and in later sources, a courtier and the first Bynmidelle. Kensaki was Kerry's key character in the [[Suijing Cycle]]. Category:K..."
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'''Kensaki Zihau''' was a Veremei scholar, and in later sources, a courtier and the first Bynmidelle. Kensaki was Kerry's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Kensaki Zihau''' was a Veremei scholar, and in later sources, a scholar-bureaucrat, a courtier and the first Bynmidelle. Kensaki was Kerry's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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'''Kensaki Zihau''' was a Veremei scholar, and in later sources, a scholar-bureaucrat, a courtier and the first Bynmidelle, one of the Four Great Mages. Kensaki was Kerry's key character in the [[Suijing Cycle]].
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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Kanja Reiki
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Created page with "'''Kanja Reiki''' was a dragonkin and the first Ramaloce Heru, one of the Four Great Mages. Kanja was Cat's key character in the [[Suijing Cycle]] after November 2017, replaci..."
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'''Kanja Reiki''' was a dragonkin and the first Ramaloce Heru, one of the Four Great Mages. Kanja was Cat's key character in the [[Suijing Cycle]] after November 2017, replacing an earlier character that had not been developed much, Eden Fengzhou.
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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Unbounded magic
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Created page with " == History == Unbounded magic was defined in relation to preceptive magic, which was an artificial creation of the Four Great Mages, not something naturally occurring. Any m..."
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== History ==
Unbounded magic was defined in relation to preceptive magic, which was an artificial creation of the Four Great Mages, not something naturally occurring. Any magic that was more directed and controlled than raw magic — particularly spells that can channel the light and dark elements of the pulse into different tasks, e.g. using the light magic to create something and pushing the dark magic waste product into something that can absorb it, such as a magic wand — was unbounded magic. Before the preceptive field was created, all magic in the Kingdom was unbounded. Though there were human mages, the field was dominated by magical spirits.
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the [[preceptive field]] and created [[preceptive magic]]. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before [[Maisraln]].
Preceptive magic was later replaced with crystals
== Use ==
Unbounded magic is difficult and dangerous to use — the stuff of magic itself resists any constraint or direction and will always turn against anyone who seeks to use it. Preceptive magic is only safe because the original spell cast by the Four Great Mages is able to hold down this resistance; unbounded mages face the magical field on their own.
Paradoxically, the most successful long-term users of unbounded magic are often powerful preceptive mages, and in particular the Hermadiúir. While the two magics are in some ways antithetical, unbounded magic always seeking to escape the preceptive field, and the preceptive field always seeking to bind or destroy unbounded magic, it is possible to find a balance where both can be used, though preceptive magic must be in the position of greater strength. The Hermadiúir, strong in preceptive magic, use it to trammel and hedge some small amount of unbounded magic so that it can be more safely used.
To others, unbounded magic has a great attraction because it allows for illegal practices to be completed. For example, the ability to channel the impact of the opposite type of magic to the one intended to be cast can be used to restore one's own life energy, raise the dead or strengthen a weapon or instrument by killing another person. Unbounded magic is also the only magic that allows for some magical practices disallowed by the laws of the Kingdom, such as [[necromancy]].
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Suijing Cycle
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The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese or Japanese aesthetic to improve their skills and unravel evil magical plots. Later versions focused specifically on the first set of Four Great Mages, appointed by an early King of Maisraln to protect his kingdom and train successors, and broadened the aesthetic to blend Ancient China and Japan with classical Rome. It was loosely an attempt at wuxia, strongly influenced by western fantasy and anime. Its key characters were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Ainas Tacar]].
The Suijing Cycle's position on the [[timeline]] was moved in November 2017. In July 2017, a new cycle based on the summer 2016 [[Neko Dynasty]] roleplay was created, placed between [[Maisraln]] and [[BHH]] on the timeline when interstellar space travel was starting and magic was in decline, similar to when the Neko Dynasty had been set. In November, the Suijing Cycle was moved to before Maisraln. After this change, it took place in the 570s of the Kingdom Years, after King Jonathan II issued the Great Magical Charter in 571 KY.
[[Category:Mission]]
[[Category:Structure]]
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Ravensgate
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Created page with "The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and th..."
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The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as more transcendent and autonomous, and less well-known, than would be plausible with that explanation.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the Underworld, meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce did persist for a short while as a concept but whether it was still supposed to have been linked to the Ravensgate was never made clear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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Acteriendian BHH roleplays
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the Order of the Tachi, and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
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Kerry
30643801
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text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and Sabriel Lunadelle Redena also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
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2021-04-23T07:54:48Z
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wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like Mala Dzumach Kavanah and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
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2021-04-23T10:06:17Z
Kerry
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wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
[[Category:BHH]]
[[Category:Structure]]
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(2017) Bale E. Santra
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2021-04-22T20:39:41Z
Kerry
30643801
Kerry moved page [[(2016) Bale E. Santra]] to [[(2017) Bale E. Santra]]
wikitext
text/x-wiki
'''Bale E. Santra''' (born 26th February 5156, [[Tawnylea (species)|Tawnylea]]) is a [[derata]] fairly well-known in the [[Dark Network]] and [[Underworld]], one of the four members of the Fourth Army. He is also holds the [[Black Hole Racing Organisation|BHRO]] record for both closest approach and fastest time for [[black hole racing]].
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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(2016) Bale E. Santra
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2021-04-22T20:39:42Z
Kerry
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Kerry moved page [[(2016) Bale E. Santra]] to [[(2017) Bale E. Santra]]
wikitext
text/x-wiki
#REDIRECT [[(2017) Bale E. Santra]]
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Amethyst Johnson
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2021-04-22T20:42:44Z
Kerry
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text/x-wiki
'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key and later as an important backstory character in Frontier stories, part of the Starlight Cycle. Amethyst was in danger of being imprisoned for her magic and for being mentally unstable so escaped to the celestial frontier and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later captured and imprisoned in a maximum-security facility. [[Cathal Sior]] later organised a mission with Isan, [[Aurora]], and [[Aerule Ceruleus]] to break her out of prison around five years after 84 or 175 AHE and took her to travel with them on the frontier.
[[Category:Starlight]]
[[Category:Fleeting keys]]
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Bale Santra
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2021-04-22T20:51:35Z
Kerry
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Created page with ":''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]'' '''Bale Santra''' was a black hole racer, a gangster, and Michael's fleeting key in [[BHH]], sp..."
wikitext
text/x-wiki
:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]''
'''Bale Santra''' was a black hole racer, a gangster, and Michael's fleeting key in [[BHH]], specifically the [[Acteriendian BHH roleplays]]. Bale had a magic dog, Jarvis; Michael quit BHH after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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2021-04-23T09:56:17Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]''
'''Bale Santra''' was a black hole racer, a gangster, and Michael's fleeting key in [[BHH]], specifically the [[Acteriendian BHH roleplays]]. Bale had a dog, Jarvis, who had unexplained powers; Michael quit BHH and the character of Bale was abandoned after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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2021-04-23T09:57:42Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]. Note that its content is identical to [[(2017) Raven Olympia]].''
'''Bale Santra''' was a black hole racer, a gangster, and Michael's fleeting key in [[BHH]], specifically the [[Acteriendian BHH roleplays]]. Bale had a dog, Jarvis, who had unexplained powers; Michael quit BHH and the character of Bale was abandoned after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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Order of the Tachi
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2021-04-22T21:07:09Z
Kerry
30643801
Created page with "The '''Order of the Tachi''' was a fantasy roleplay done in the context of the [[Acteriendian BHH roleplays]]. Unlike the [[Neko Dynasty]], it was not based on [[BHH]]. The Or..."
wikitext
text/x-wiki
The '''Order of the Tachi''' was a fantasy roleplay done in the context of the [[Acteriendian BHH roleplays]]. Unlike the [[Neko Dynasty]], it was not based on [[BHH]]. The Order of the Tachi was an important source of lore for [[Maisraln]] in July 2017, and a significant stylistic experiment in running a text-based RP with a gamemaster and ability scores. The Order of the Tachi was intended to be a comprehensive high fantasy RP, as Maisraln later became, but it only ever went as far as exploring Kerry's character's home — a frozen wilderness called Víthurkenning. Kerry based [[Elvar Murchaidh]] on the character he used in the Order of the Tachi and Cat's character in the Order of the Tachi was similar to [[Lyra Felise]].
[[Category:Maisraln]]
[[Category:Structure]]
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Ciarraí Teagwyn Kavanah
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2021-04-23T07:55:22Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired Evonian politician and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with [[Sabriel Lunadelle Redena]], the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with Mala Dzumach Kavanah. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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2021-04-23T10:05:17Z
Kerry
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wikitext
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired Evonian politician and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with [[Sabriel Lunadelle Redena]], the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with [[Mala Dzumach Kavanah]]. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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Sabriel Lunadelle Redena
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'''Sabriel Lunadelle Redena''' was Chair of the High Council (leader of the Evon) in the [[BHH dating problem|era of BHH]], and an important secondary character in [[BHH]]. Sabriel worked together with [[Ciarraí Teagwyn Kavanah]] to rise to power, winning control of the government with him and becoming joint Chair of the High Council around twelve years before the main events of BHH. Ciarraí resigned about four years later to become a derata, setting in motion the events that led to the Fourth Army being created, and Sabriel became the sole Evonian leader. At some point before BHH, she also met [[Raven Olympia]], and they started an on-and-off romantic relationship.
Her relationship with the Fourth Army was good and she was always willing to listen to them, but her first concern was the strength and reputation of her government, which meant she was only sometimes co-operative with their schemes. Within Evonia, her government enjoyed virtually hegemonic support, though this meant that it effectively became both the government and the opposition and Sabriel had to spend more time dealing with factionalism among her supposed allies than she did with her official opponents.
[[Category:BHH]]
[[Category:Secondary characters]]
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'''Sabriel Lunadelle Redena''' was Chair of the High Council (leader of the Evon) in the [[BHH dating problem|era of BHH]], and an important secondary character in [[BHH]]. Sabriel worked together with [[Ciarraí Teagwyn Kavanah]] to rise to power, winning control of the government with him and becoming joint Chair of the High Council around twelve years before the main events of BHH. Ciarraí resigned about four years later to become a derata, setting in motion the events that led to the [[Fourth Army]] being created, making Sabriel the sole Evonian leader. At some point before BHH, she also met [[Raven Olympia]], and they started an on-and-off romantic relationship.
Her relationship with the Fourth Army was good and she was always willing to listen to them, but her first concern was the strength and reputation of her government, which meant she was only sometimes co-operative with their schemes. Within Evonia, her government enjoyed virtually hegemonic support, though this meant that it effectively became both the government and the opposition and Sabriel had to spend more time dealing with factionalism among her supposed allies than she did with her official opponents.
[[Category:BHH]]
[[Category:Secondary characters]]
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Raven Olympia
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]. Note that the 2017 version's content is identical to [[(2017) Bale E. Santra]].''
'''Raven Olympia''' was a figure connected with the Ravensgate, a derata, and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Robert's key character in [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate Mala Dzumach Kavanah, got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]. Note that the 2017 version's content is identical to [[(2017) Bale E. Santra]].''
'''Raven Olympia''' was a figure connected with the [[Ravensgate]], a derata, and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Robert's key character in [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate [[Mala Dzumach Kavanah]], got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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BHH
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called species-nations, including the Evon, Helltunans and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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Fantasy Mala
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'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH character [[Mala Dzumach Kavanah]] with fantasy character tropes and, usually, magical powers. [[Eithne Lunadelle]] in the [[Maiestas Cycle]] was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. [[Scartongue]], a villain in the Crossover Cycle, was a special case that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he declines, tries to kill him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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Maya Evon
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'''Maya Evon''', renamed in November 2015 to '''Mala X''' when Kerry introduced the lore to Robert, was a character in the [[Oburron and Jenner paracosm]] who was the basis for [[Mala Dzumach Kavanah]], a major character in the shared canon of the later [[BHH|BHH Cycle]].
[[Category:Oburron and Jenner]]
[[Category:Secondary characters]]
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Ro Elluna
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled Helltunan warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, [[Mala Dzumach Kavanah]] falsely promised her a fortune in exchange for assassinating the Helltunan emperor, but Ro was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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(2016) Mala Dzumach Kavanah
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{{quote|You ignorant, childish brat. When you get your memories back and realise who you're talking to, I'll be shown a lot more respect. I rule about 95% of this universe personally... "bozo", including your precious Helltuna, and I'm far, far cleverer than you thought was possible.|Mala Dzumach Kavanah to [[Rosaline E'lluna]]}}
'''Mala Dazumach Kavanah''', shortened to '''Mala Kavanah''', is an Evon leader of the Dark Network and arguably the most powerful individual in the universe.
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
===Ciarraí Teagwyn Kavanah===
===Raven Olympia===
==Abilities==
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Rosaline E'lluna
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:''For the modern character, including in the 2015–16 Acteriendian BHH roleplays, see [[Ro Elluna]]''
'''Rosaline E'lluna''' was a member of the [[Fourth Army]], an exiled Helltunan, and Cat's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ro Elluna]] (the modern character's name was also originally spelt with the apostrophe). Rosaline was cast out of Helltuna after killing its evil emperor; they then tried to kill her, but she was rescued by [[Ciarraí Stapleton]] and [[Gru]], and the three formed a team together, the Fourth Army.
[[Category:The game]]
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Mala Dzumach Kavanah
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Created page with ":''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]'' '''Mala Dzumach Kavanah''' was a derata who largely controlled the Dark Network i..."
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:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was a derata who largely controlled the Dark Network in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the main villain and a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of Ultrix stories, part of the [[Crossover Cycle]]. Mala was an Evonian exile who had left Evonia to live entirely in the Underworld, in some stories after killing her own mother, and she mostly operated through her laptop from a secretive base rather than appearing in person. In addition to her control over the Dark Network, she had accrued blackmail on most political leaders and had a significant influence on the 'legitimate' politics of Oburron.
In most sources, Mala started her rise to power in the Dark Network between ten and fifteen years before the main events of BHH, manipulating the young kingpin Elvar ar Siora into creating a Third Derareti Congress, of which she was elected chair, abolishing said congress, and establishing either the Underground Ministry or the Flying Gang to consolidate her control over the elite. A few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power. By the era of BHH, she and [[Ciarraí Teagwyn Kavanah]] had a long-established relationship that was some combination of an arch-rivalry, an alliance, or unresolved romantic tension.
Whilst her interests did usually include taking over the world, her ultimate goals were often more arcane; Mala wanted to be the Queen of the Universe ''and'' she wanted to unravel its deeper mysteries. Whether she was amoral, uncaringly immoral or devoted to warped morals was a moot point.
[[Category:BHH]]
[[Category:Secondary characters]]
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Treebase
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Created page with "The '''Treebase''' was the spaceship that the [[Fourth Army]] used to travel across the universe in "[[the game]]". It was based on a real tree in the playground at their prim..."
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The '''Treebase''' was the spaceship that the [[Fourth Army]] used to travel across the universe in "[[the game]]". It was based on a real tree in the playground at their primary school, probably a common lime, that was unusually gnarly and short — the tree was a control panel and its bumps and gnarls were buttons and controls. The area around the tree was the 'control room'. The Treebase was loosely based on the TARDIS from Doctor Who; the cylindrical control panel that the pilot had to run around was vaguely analogous to the TARDIS's time column and hexagonal control panel.
Another tree on the playground, a beech tree, was considered a second Treebase, mostly used by the villains.
[[Category:The game]]
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[[File:Gnarly lime stock photo.png|200px|thumb|right|A stock photo of a gnarly lime tree. The tree that the Treebase was based on looked similar, though it was much smaller.]]
The '''Treebase''' was the spaceship that the [[Fourth Army]] used to travel across the universe in "[[the game]]". It was based on a real tree in the playground at their primary school, probably a common lime, that was unusually gnarly and short — the tree was a control panel and its bumps and gnarls were buttons and controls. The area around the tree was the 'control room'. The Treebase was loosely based on the TARDIS from Doctor Who; the cylindrical control panel that the pilot had to run around was vaguely analogous to the TARDIS's time column and hexagonal control panel.
Another tree on the playground, a beech tree, was considered a second Treebase, mostly used by the villains.
[[Category:The game]]
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The ship
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Created page with ""'''The ship'''" was a secondary means by which the [[Fourth Army]] could travel across the universe in "[[the game]]" (normally the [[Treebase]] was used instead). It was bas..."
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"'''The ship'''" was a secondary means by which the [[Fourth Army]] could travel across the universe in "[[the game]]" (normally the [[Treebase]] was used instead). It was based on an area of the playground near the entrance to the MUGA, an astroturf surrouded by a metal cage, where there was a brick wall parallel to the MUGA's fence, some flat concrete slabs, a metal fence, and a narrow space between the brick wall and the MUGA's fence.
[[Category:The game]]
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"'''The ship'''" was a secondary means by which the [[Fourth Army]] could travel across the universe in "[[the game]]" (normally the [[Treebase]] was used instead). It was based on an area of the playground near the entrance to an astroturf surrouded by a metal cage, the MUGA, where there was a brick wall parallel to the MUGA's fence, some flat concrete slabs, a metal fence, and a narrow space between the brick wall and the MUGA's fence.
[[Category:The game]]
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The ship
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"'''The ship'''" was a secondary means by which the [[Fourth Army]] could travel across the universe in "[[the game]]" (normally the [[Treebase]] was used instead). It was based on an area of the playground near the entrance to an astroturf surrouded by a metal cage, the MUGA, where there was a brick wall parallel to the MUGA's fence, some flat concrete slabs, a metal fence, and a narrow space between the brick wall and the MUGA's fence. The ship was supposed to have been slower and crappier than the Treebase.
[[Category:The game]]
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Ro Elluna
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled Helltunan warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a Dark Network bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, [[Mala Dzumach Kavanah]] falsely promised her a fortune in exchange for assassinating the Helltunan emperor; Ro killed him but was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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Maiestas Cycle
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The '''Maiestas Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Maiestas Cycle told the story of the internal workings of the [[Ravensgate]], and more broadly, it told the stories of bureaucrats and clandestine operatives who worked in distant spaces that were noticeably removed from the other settings of the mythology. Later Maiestas stories also had a metanarrative focus, trying to tie the whole mythology into a single plot arc, and trying to give in-universe significance to its practical structures like 'cycles' or 'key characters' that were identified in the real world. Its main characters were [[Eithne Lunadelle]] and [[Macil Rava]].
On the [[timeline]], the Maiestas Cycle was originally set some time before [[BHH]] in the After-Human Era, but it was later removed from the timeline entirely and set in a timeless space where characters who were originally from eras thousands of years apart worked alongside one another and had an overview of the whole mythology. Its name derives from ''Maiestas'', an unfinished novel that Kerry and Tom worked on in 2018, but it also includes a failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, which was based on 2015 lore from the [[Oburron and Jenner paracosm]] (part of [[BHH]]), lore which in turn was based on a dream Kerry had.
[[Category:Maiestas]]
[[Category:Structure]]
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Macil Rava
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Created page with "'''Macil Rava''' was a [[Ravensgate]] bureaucrat who led the Society for the Preservation of Peace, and one of the two main characters in the [[Maiestas Cycle]], where both ma..."
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'''Macil Rava''' was a [[Ravensgate]] bureaucrat who led the Society for the Preservation of Peace, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Though not a key character, Macil was particularly associated with Tom. He was born as an ordinary human and rose to serve as a general in the Jastraxi army, leading their forces in the war to suppress Evonian independence. The Ravensgate intervened in that war to ensure an Evon victory, which meant that Macil had to be disposed of, but rather than killing him, the Ravensgate recruited him to serve in the Society for the Preservation of Peace.
As part of his work in the Society, he was responsible for preventing an undesired war from breaking out in 453 when a drug lord, [[Eithne Lunadelle]], accrued enough blackmail to destroy the government of Palaratos. Rather than killing Eithne, he recruited her into the Ravensgate, and with Eithne's support, he launched a palace coup and was able to take over the Society, with her as his deputy or co-leader. His goals then shifted to using the Society to achieve the "ultimate outcome".
[[Category:Characters]]
[[Category:Maiestas]]
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'''Macil Rava''' was a [[Ravensgate]] bureaucrat who led the Society for the Preservation of Peace, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Though not a key character, Macil was particularly associated with Tom. He was born as an ordinary human in the first century AHE and rose to serve as a general in the Jastraxi army, leading their forces in the war to suppress Evonian independence. The Ravensgate intervened in that war to ensure an Evon victory, which meant that Macil had to be disposed of, but rather than killing him, the Ravensgate recruited him to serve in the Society for the Preservation of Peace.
As part of his work in the Society, he was responsible for preventing an undesired war from breaking out in 453 when a drug lord, [[Eithne Lunadelle]], accrued enough blackmail to destroy the government of Palaratos. Rather than killing Eithne, he recruited her into the Ravensgate, and with Eithne's support, he launched a palace coup and was able to take over the Society, with her as his deputy or co-leader. His goals then shifted to using the Society to achieve the "ultimate outcome".
[[Category:Characters]]
[[Category:Maiestas]]
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'''Macil Rava''' was a [[Ravensgate]] bureaucrat who led the Society for the Preservation of Peace, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Though not a key character, Macil was particularly associated with Tom. He was born as an ordinary human in the first century AHE and rose to serve as a general in the Jastraxi army, leading their forces in the war to suppress Evonian independence. The Ravensgate intervened in that war to ensure an Evon victory, which meant that Macil had to be disposed of, but rather than killing him, the Ravensgate recruited him to serve in the Society for the Preservation of Peace.
As part of his work in the Society, he was responsible for preventing an undesired war from breaking out in 453 when a drug lord, [[Eithne Lunadelle]], accrued enough blackmail to destroy the government of Palaratos. Rather than killing Eithne, he recruited her into the Ravensgate, and with Eithne's support, he launched a palace coup and was able to take over the Society, with her as his deputy or co-leader. His goals then shifted to using the Society to achieve the "ultimate outcome".
[[Category:Villains]]
[[Category:Characters]]
[[Category:Maiestas]]
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Eithne Lunadelle
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Created page with "'''Eithne Lunadelle''' was a [[Ravensgate]] bureaucrat who co-led the Society for the Preservation of Peace, a drug lord before she was part of the Ravensgate, and one of the..."
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'''Eithne Lunadelle''' was a [[Ravensgate]] bureaucrat who co-led the Society for the Preservation of Peace, a drug lord before she was part of the Ravensgate, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Eithne was born as an ordinary human in 429 TE, became a drug dealer, and used a combination of an innocuous appearance and brutality to rise up through the ranks and establish her own small cartel. Her focus was on taking hold of nightclubs, brothels and speakeasies which elite figures like politicians and bankers might frequent, with the goal of influencing them and accruing blackmail. Eithne's long-term intention was to create chaos, not accrue power.
Though she was able to use her power to trigger a financial crisis, the Ravensgate — specifically, [[Macil Rava]], an officer of a low-ranking, autonomous entity attached to the Ravensgate called the Society for the Preservation of Peace — intervened to stop her. Rather than killing her, Macil recruited Eithne into the Ravensgate, and with her support, he took over the Society. She was then permitted to kill the former councillors that had controlled the Society, and became Macil's co-leader or deputy. In many sources, Eithne ultimately turned against Macil, and in the rare version of Ultrix (part of the [[Crossover Cycle]]) where Macil became the ruler of the universe, she became head of another Ravensgate organisation.
[[Category:Characters]]
[[Category:Maiestas]]
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Kerry
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'''Eithne Lunadelle''' was a [[Ravensgate]] bureaucrat who co-led the Society for the Preservation of Peace, a drug lord before she was part of the Ravensgate, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Eithne was born as an ordinary human in 429 TE, became a drug dealer, and used a combination of an innocuous appearance and brutality to rise up through the ranks and establish her own small cartel. Her focus was on taking hold of nightclubs, brothels and speakeasies which elite figures like politicians and bankers might frequent, with the goal of influencing them and accruing blackmail. Eithne's long-term intention was to create chaos, not accrue power.
Though she was able to use her power to trigger a financial crisis, the Ravensgate — specifically, [[Macil Rava]], an officer of a low-ranking, autonomous entity attached to the Ravensgate called the Society for the Preservation of Peace — intervened to stop her. Rather than killing her, Macil recruited Eithne into the Ravensgate, and with her support, he took over the Society. She was then permitted to kill the former councillors that had controlled the Society, and became Macil's co-leader or deputy. In many sources, Eithne ultimately turned against Macil, and in the rare version of Ultrix (part of the [[Crossover Cycle]]) where Macil became the ruler of the universe, she became head of another Ravensgate organisation.
[[Category:Villains]]
[[Category:Characters]]
[[Category:Maiestas]]
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Crossover Cycle
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The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where BHH characters travelled to Maisraln; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and Ultrix stories, where immediately following BHH, [[Mala Dzumach Kavanah]] (or, rarely, Maiestas character [[Macil Rava]]) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as Scartongue), [[Eithne Lunadelle]], [[Gawyn Harowcal]], [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on The Long RP, one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
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Mala Dzumach Kavanah
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2021-04-23T18:56:20Z
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:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was a derata who largely controlled the Dark Network in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the main villain and a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of Ultrix stories, part of the [[Crossover Cycle]]. Mala was an Evonian exile who had left Evonia to live entirely in the Underworld, in some stories after killing her own mother, and she mostly operated through her laptop from a secretive base rather than appearing in person. In addition to her control over the Dark Network, she had accrued blackmail on most political leaders and had a significant influence on the 'legitimate' politics of Oburron.
In most sources, Mala started her rise to power in the Dark Network between ten and fifteen years before the main events of BHH, manipulating the young kingpin Elvar ar Siora into creating a Third Derareti Congress, of which she was elected chair, abolishing said congress, and establishing either the Underground Ministry or the Flying Gang to consolidate her control over the elite. A few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power. By the era of BHH, she and [[Ciarraí Teagwyn Kavanah]] had a long-established relationship that was some combination of an arch-rivalry, an alliance, or unresolved romantic tension.
Whilst her interests did usually include taking over the world, her ultimate goals were often more arcane; Mala wanted to be the Queen of the Universe ''and'' she wanted to unravel its deeper mysteries. Whether she was amoral, uncaringly immoral or devoted to warped morals was a moot point.
[[Category:Villains]]
[[Category:BHH]]
[[Category:Secondary characters]]
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2021-04-24T07:36:25Z
Kerry
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:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was a derata who largely controlled the Dark Network in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the main villain and a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of Ultrix stories, part of the [[Crossover Cycle]]. Mala was an Evonian exile who had left Evonia to live entirely in the Underworld, in some stories after killing her own mother, and she mostly operated through her laptop from a secretive base rather than appearing in person. In addition to her control over the Dark Network, she had accrued blackmail on most political leaders and had a significant influence on the 'legitimate' politics of Oburron.
In most sources, Mala started her rise to power in the Dark Network between ten and fifteen years before the main events of BHH, manipulating the young kingpin Elvar ar Siora into creating a Third Derareti Congress, of which she was elected chair, abolishing said congress, and establishing either the Underground Ministry or the Flying Gang to consolidate her control over the elite. A few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power. By the era of BHH, she and [[Ciarraí Teagwyn Kavanah]] had a long-established relationship that was some combination of an arch-rivalry, an alliance, or unresolved romantic tension.
[[Category:Villains]]
[[Category:BHH]]
[[Category:Secondary characters]]
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Fantasy Mala
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'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the BHH character [[Mala Dzumach Kavanah]] with fantasy character tropes and, usually, magical powers. [[Eithne Lunadelle]] in the [[Maiestas Cycle]] was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. [[Scartongue]], a villain in the [[Crossover Cycle]], was a special case that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he declines, tries to kill him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Villains]]
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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2021-04-23T18:58:43Z
Kerry
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'''Fantasy Mala''' was a stock style of character that was often used as a side or twist villain in [[Glastieven mythology]], named for the fact that it blended the [[BHH]] character [[Mala Dzumach Kavanah]] with fantasy character tropes and, usually, magical powers. [[Eithne Lunadelle]] in the [[Maiestas Cycle]] was an instance of this archetype, and a Fantasy Mala character was usually the protagonist of Clockpunk BHH, part of the [[Starlight Cycle]]. [[Scartongue]], a villain in the [[Crossover Cycle]], was a special case that was literally Mala Dzumach Kavanah using a time machine; interestingly, Scartongue did tend to have the same differences in personality from BHH Mala as other Fantasy Mala characters.
Saxber, one of the protagonists of ''Freeing Mysteries'', is an instance of the Fantasy Mala archetype, though unlike most she gets a redemption arc. The side character Charlotte Cawthorn in ''Kingfisher'' is also arguable, particularly given that in a draft chapter for an unfinished sequel, ''Halcyon'', she offers the protagonist Michael the chance to rule the world alongside her, and when he declines, tries to kill him with magical fire and knives in a darkly-lit cathedral that represents his memories.
[[Category:Villains]]
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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Scartongue
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Created page with "'''Scartongue''' was a pirate and a powerful destructive mage who operated in the Eastern Sea off the Kingdom of Maisraln in the second decade of the mid-seventeenth century K..."
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'''Scartongue''' was a pirate and a powerful destructive mage who operated in the Eastern Sea off the Kingdom of Maisraln in the second decade of the mid-seventeenth century KY, the era of [[Maisraln]]. Scartongue was a villain in the [[Crossover Cycle]], and in that cycle, Scartongue was in fact [[Mala Dzumach Kavanah]], from [[BHH]], only with a time machine and a stupid pirate costume. She also appeared as a villain in at least one Maisraln RP that otherwise had nothing to do with the Crossover Cycle; whether Scartongue was Mala in Maisraln RPs was moot.
[[Category:Villains]]
[[Category:Maisraln]]
[[Category:Crossover]]
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Category:Maisraln
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Created page with "Category for entries that relate to [[Maisraln]]."
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Category for entries that relate to [[Maisraln]].
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Category:Crossover
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Created page with "Category for entries that relate to the Crossover Cycle."
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Category for entries that relate to the Crossover Cycle.
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Category:Villains
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2021-04-23T19:04:18Z
Kerry
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Created page with "Category for villain characters. Includes dubious anti-heroes like Mala if they are often narratively antagonists, but does not include characters who are simply arseholes lik..."
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Category for villain characters. Includes dubious anti-heroes like Mala if they are often narratively antagonists, but does not include characters who are simply arseholes like Evelyn Xerox or heroes that 'snap' and become temporary villains like Ciarraí in The Long RP.
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Main Page
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Kerry
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stop reverting my good faith edits, HAROWCAL
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[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
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2021-04-24T06:45:52Z
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Welcome to '''BHH Wiki'''. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all [[Glastieven mythology]] so there is a record of it as memories fade.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
'''Don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) I use Vector.
35c63085b83ab4d3d303ea7908f7cdfa0efd3c9b
651
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2021-04-24T06:49:39Z
Kerry
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Welcome to '''BHH Wiki'''. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all [[Glastieven mythology]] so there is a record of it as memories fade.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users — '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) I use Vector.
e1d5e00705f1202fae5819e4f46c37584db36d0f
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2021-04-24T06:51:41Z
Kerry
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Welcome to '''BHH Wiki'''. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all [[Glastieven mythology]] so there is a record of it as memories fade.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users — '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the most normal wiki look, but others are also fun (I use 'Dusk').
76c2bbc442512001795bb7f27fe670f60881e07d
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2021-04-24T06:53:44Z
Kerry
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Welcome to '''BHH Wiki'''. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all [[Glastieven mythology]] so there is a record of it as memories fade.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users — '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
a4ec71ed27e552e38c844633cfb802e8e49ed3a3
Malignite Masters
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The '''Malignite Masters''' were a group of scientists bent on world domination who were able to mind-control people, and recurring villains in "[[the game]]". The Malignite Masters controlled people through a complex machine that emitted a signal that was transmitted and boosted via a black mineral called malignite. People in the presence of active/charged malignite had blank expressions and organised themselves into regimented rows, waiting to receive instructions from the machine.
The concept of a black mineral called "malignite" that can project a signal from a mind-control device, and the concept of an occult group planning to use such a mineral and machine to take over the world, were taken from Robert C. O'Brien's ''The Silver Crown'' (1968). This was a children's science fiction book that reviewer E.C. Myers said "straddled the line between fantasy and science fiction". In ''The Silver Crown'', the mind control machine itself is quasi-sapient and is even controlling the so-called 'king' and the other apparently autonomous villains, using them to spread its own control rather than letting itself be used by them, and this idea may have bled through to "the game".
[[Category:Villains]]
[[Category:The game]]
693cf07bd56d1b932e5bb92c4070bf79bf7a7765
BHH
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2021-04-23T19:26:31Z
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the political era defined by the astropolitical system that emerged after the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the first cycle of the mythology and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology"; Robert sometimes called the whole mythology "BHH+". He and Kerry claimed BHH was the most important cycle, though Tom was always more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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Starlight Cycle
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The '''Starlight Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Starlight Cycle told science fantasy stories that focused on ancient myths, used empty, void settings, and were often defined by trying to achieve a fantastical aesthetic in the context of science fiction. The Starlight Cycle included [[Frontier stories]], which took place in the early era of space exploration, and Clockpunk BHH, which was a variant of [[BHH]] set in a retrofuturistic setting based on clockwork and other mechanical mechanisms. The key characters in Frontier stories were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]], and the main Clockpunk BHH characters tended to be iterations of [[Evil Elvar]] and [[Fantasy Mala]].
[[Category:Starlight]]
[[Category:Structure]]
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Aurora
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in [[Frontier stories]], part of the Starlight Cycle. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word meaning beautiful, fair, lovely and is pronounced "AH-ln" or "AH-lin". There is no evidence that Cat ever used the surname "Álainn" for Aurora or was even aware that Kerry and Tom had introduced it. On one occasion, Cat called the character "Aurora Xavier", but this surname was not widely used by her; normally Cat just called her "Aurora".
[[Category:Key characters]]
[[Category:Starlight]]
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Kerry
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in [[Frontier stories]], part of the [[Starlight Cycle]]. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word meaning beautiful, fair, lovely and is pronounced "AH-ln" or "AH-lin". There is no evidence that Cat ever used the surname "Álainn" for Aurora or was even aware that Kerry and Tom had introduced it. On one occasion, Cat called the character "Aurora Xavier", but this surname was not widely used by her; normally Cat just called her "Aurora".
[[Category:Key characters]]
[[Category:Starlight]]
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Aerule Ceruleus
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'''Aerule Ceruleus''' was an astrocorsair and a brigand on the celestial frontier in the second century AHE, and Robert's key character in [[Frontier stories]], part of the Starlight Cycle. Aerule was originally a legitimate military spaceship captain, but he went rogue, stole a ship and started operating as a privateer under questionable commissions of war and a brigand on lawless frontier planets. He ran into [[Cathal Sior]], [[Aurora]] and [[Isan Segba]] in 84 or 175 AHE and formed a travelling band with them.
[[Category:Key characters]]
[[Category:Starlight]]
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2021-04-23T19:33:29Z
Kerry
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'''Aerule Ceruleus''' was an astrocorsair and a brigand on the celestial frontier in the second century AHE, and Robert's key character in [[Frontier stories]], part of the [[Starlight Cycle]]. Aerule was originally a legitimate military spaceship captain, but he went rogue, stole a ship and started operating as a privateer under questionable commissions of war and a brigand on lawless frontier planets. He ran into [[Cathal Sior]], [[Aurora]] and [[Isan Segba]] in 84 or 175 AHE and formed a travelling band with them.
[[Category:Key characters]]
[[Category:Starlight]]
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Cathal Sior
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'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the [[Frontier stories]], either c. 75 or c. 150 AHE, and one of the key characters of the Starlight Cycle.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it in political terms as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he was a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
[[Category:Key characters]]
[[Category:Starlight]]
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'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the [[Frontier stories]], either c. 75 or c. 150 AHE, and one of the key characters of the [[Starlight Cycle]].
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it in political terms as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he was a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
[[Category:Key characters]]
[[Category:Starlight]]
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Isan Segba
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'''Isan Segba''' was an explorer and an occultist on the celestial frontier in the second century AHE, and Tom's key character in [[Frontier stories]], part of the Starlight Cycle. Isan travelled out to the frontier to search for non-human intelligent life, magic and mysteries. He met [[Amethyst Johnson]] while she was on the run; they started a relationship and travelled together until she was captured. Isan also acquired ancient Maisralnian scrolls on his travels and was able to translate part of them. He ran into [[Cathal Sior]], [[Aurora]] and [[Aerule Ceruleus]] in 84 or 175 AHE and formed a travelling band with them, and their first task was breaking Amethyst out of prison in around 89 or 179 so she could join them.
[[Category:Starlight]]
[[Category:Key characters]]
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'''Isan Segba''' was an explorer and an occultist on the celestial frontier in the second century AHE, and Tom's key character in [[Frontier stories]], part of the [[Starlight Cycle]]. Isan travelled out to the frontier to search for non-human intelligent life, magic and mysteries. He met [[Amethyst Johnson]] while she was on the run; they started a relationship and travelled together until she was captured. Isan also acquired ancient Maisralnian scrolls on his travels and was able to translate part of them. He ran into [[Cathal Sior]], [[Aurora]] and [[Aerule Ceruleus]] in 84 or 175 AHE and formed a travelling band with them, and their first task was breaking Amethyst out of prison in around 89 or 179 so she could join them.
[[Category:Starlight]]
[[Category:Key characters]]
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Amethyst Johnson
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's fleeting key and later as an important backstory character in [[Frontier stories]], part of the [[Starlight Cycle]]. Amethyst was in danger of being imprisoned for her magic and for being mentally unstable so escaped to the celestial frontier and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later captured and imprisoned in a maximum-security facility. [[Cathal Sior]] later organised a mission with Isan, [[Aurora]], and [[Aerule Ceruleus]] to break her out of prison around five years after 84 or 175 AHE and took her to travel with them on the frontier.
[[Category:Starlight]]
[[Category:Fleeting keys]]
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Species-nations
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Created page with "'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in Frontie..."
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'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in [[Frontier stories]] and had been established for over a thousand years by [[BHH]]. As humanity spread out between different planets, small genetic variations between planets were amplified by genetic engineering (scientifically, this would be called 'accelerated parapatric speciation'), and as populations on different planets became more distinct, they labelled themselves "species" (scientifically, they were actually subspecies). Two people from different human "species" could still have healthy children together.
At first, humanity explored the stars as a united Great Human Commonwealth. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views had established "planned utopias" on their own planets. In the year 0 After-Human Era, the Great Human Commonwealth broke up for political reasons and the warring politicians carved it up into so-called "celestial empires". However, these divisions seemed arbitrary, and the planned utopias rejected the authority of the celestial empires and declared independence. They merged the political concept of the planned utopia with the idea of different human species, calling themselves "species-nations". The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other.
Eventually, most smaller species-nations joined the Central Galactic Congress (CGC), giving up their governments and instead electing representatives to a central congress. Children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and then went forth to ply that trade as adults, e.g. the Häftiägen were celebrities and comedians for other species, after growing up on their own planet where they trained as performers and entertainers. Some — such as the [[Evon]], the [[Helltunans]], [[Olympa]], the Breatnais and the Tawnylea — continued to have their own planets and governments away from the CGC.
[[Category:Starlight]]
[[Category:BHH]]
[[Category:Timeline]]
[[Category:Worldbuilding concepts]]
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'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in [[Frontier stories]] and had been established for over a thousand years by [[BHH]]. In a process accelerated by genetic engineering, there were an array of different species in this era descended from humans, and whilst adults from two species could still have healthy children together, those children would be wholly one species or the other and would have to grow up on that species' planet.
== How they came about ==
:''Further information: [[Timeline#Species-nations|Species-nations section of the timeline]]''
As humanity spread out between different planets, small genetic variations emerged between the populations on each planet as people were more likely to have children with others on their own planet, and these were amplified by genetic engineering (scientifically, this would be called 'accelerated parapatric speciation'). As the populations on different planets became more distinct, they labelled themselves "species" (scientifically, they were actually subspecies). Two people from different human "species" could still have healthy children together.
Politically, humanity started out exploring the stars as the Great Human Commonwealth. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established "planned utopias" on their own planets that were still part of the Commonwealth. In the year 0 After-Human Era, the Commonwealth broke up for political reasons and warring politicians carved it up into so-called "celestial empires". However, these divisions seemed arbitrary, and the planned utopias rejected the authority of the celestial empires. Instead, they merged the political concept of the planned utopia with the genetic idea of the "species", calling themselves "species-nations". The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from two different species as wholly one or the other.
Eventually, most smaller species-nations joined the Central Galactic Congress (CGC), electing representatives to a central congress and losing political autonomy. Children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and then went forth to ply that trade as adults, e.g. the Häftiägen were celebrities and comedians for other species. Some — such as the [[Evon]], the [[Helltunans]], [[Olympa]], the Breatnais and the Tawnylea — continued to have their own planets and governments away from the CGC.
== Notable species-nations ==
There were supposed to have been hundreds (or at least tens) of species-nations, though only about fifteen were actually mentioned in the narrative.
In the BHH canon after July 2017:
* Evon
* Helltunans
* Olympans
* Breatnais
* Tawnylea
* Kelreck
* Häftiägen
* Rasunians
* Water Evon
Only in the [[Acteriendian BHH roleplays]]:
* Astranci
Only in the [[Oburron and Jenner paracosm]]:
* Dylon
* Unlon
* Telephonion
* Slantach
* Irish-Cornish
[[Category:Starlight]]
[[Category:BHH]]
[[Category:Timeline]]
[[Category:Worldbuilding concepts]]
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Category:Worldbuilding concepts
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Created page with "Category for entries that relate to worldbuilding concepts, such as time travel, magic and so on."
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Category for entries that relate to worldbuilding concepts, such as time travel, magic and so on.
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(2016) Evon
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Kerry
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Created page with "{{Infobox nation |name = The Evon (eng)<br> Govermantu Evon (evo) |image1 = [[File:Flag of Evon.png|150px]] |image2 = [[File:Coat of Evon.png|100px]] |motto = '''Intelligence..."
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{{Infobox nation
|name = The Evon (eng)<br> Govermantu Evon (evo)
|image1 = [[File:Flag of Evon.png|150px]]
|image2 = [[File:Coat of Evon.png|100px]]
|motto = '''Intelligence must be used for the benefit, and not to the detriment, of society. Those who use intelligence for their own personal gain or to the detriment of others have not properly borne the responsibility of their gift.'''
|anthem = ''[https://www.youtube.com/watch?v=ZEQNY4m9DnM The mistakes of the past]''
|location = [[File:Evon.jpg|border|180px]]<br>The high council room of the Evon.
|capital = [[Sagax]] (Whole planet of [[Evonia]], including Sagax, is usualy used)
|languages = [[Evonian]]
|demonym = Evon, Evonian
|government = Socialist, but with an elected assembly and high council
|micronation = no
}}
'''This article is about the nation. Were you looking for information on the [[Evon (species)]]?'''
{{quote|...the Evon could have done that sum in a manner of seconds. Less, maybe. And anything to do with science or maths gets our ears up, but it's not like we aren't without our disadvantages: adept as we may be at hacking computers and solving equations, we have very little in the way of common sense, friendly attitudes or social skills|[[Ciarraí Teagwyn]]|Talking to Ro about whether she is Evon}}
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Species-nation
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Redirected page to [[Species-nations]]
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#REDIRECT [[Species-nations]]
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Olympa
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major species-nation in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to [[Helltuna]]. Their economy and stock exchange inspired political system were based on trust credits. Over time, Olympa became clogged up with bureaucracy, slower to act, and corruption started to appear, and the more idealistic Evon surpassed them as the main moral opponents to Helltuna.
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa aligned with the Evon, and were initially the dominant partners. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:BHH]]
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to [[Helltuna]]. Their economy and stock exchange inspired political system were based on trust credits. Over time, Olympa became clogged up with bureaucracy, slower to act, and corruption started to appear, and the more idealistic Evon surpassed them as the main moral opponents to Helltuna.
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa aligned with the Evon, and were initially the dominant partners. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:BHH]]
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Evon
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2021-04-24T08:08:10Z
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Created page with ":''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]'' The '''Evon''' were a major [[species-nation]] in the late After-Human E..."
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the Underworld, and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to [[Helltuna]], replacing [[Olympa]] in this role as the latter became less enthusiastic about making idealistic but expensive decisions to oppose their traditional rivals. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had won power alongside [[Ciarraí Teagwyn Kavanah]].
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Ciarraí Teagwyn Kavanah
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired [[Evon]]ian politician and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with [[Sabriel Lunadelle Redena]], the two jointly winning control of the government, and got involved with the Dark Network, where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with [[Mala Dzumach Kavanah]]. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was a derata, a semi-retired [[Evon]]ian politician and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Ciarraí was initially a scientist who studied time travel and uses for antimatter. He then led a successful political career with [[Sabriel Lunadelle Redena]], the two jointly winning control of the government, and got involved with the [[Dark Network]], where he partnered with Elaine Redena Starling to form the Silver Knife. He quit derareti after accidentally killing Elaine. Ciarraí later decided to return to the Dark Network about eight years before the main events of BHH and stepped down from frontline politics to avoid weakening Sabriel's position.
He started working with [[Gru Rasu]] and established a working relationship with [[Mala Dzumach Kavanah]]. He and Gru rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she starting working with them. Three years later, [[Raven Olympia]] wiped Ro's memories and faked Gru's death; Ciarraí found Ro and freed Raven from Mala in exchange for Ro's memories being restored. The three then became the Fourth Army, which in later sources also included Evon scientist [[Ajax Inuta Krassen]], Ciarraí's political ally.
[[Category:BHH]]
[[Category:Key characters]]
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Ajax Inuta Krassen
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'''Ajax Inuta Krassen''' was an [[Evon]]ian scientist and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Tom's key character in [[BHH]]. The son of Dalin Yei Inuta, another famous scientist, Ajax studied higher dimensions and physical cosmology and was regarded by his peers as the greatest Evonian physicist of his time. He worked in seclusion on his own orbital space station. Ajax was friends with the politician [[Ciarraí Teagwyn Kavanah]] and had links to the Dark Network, where he was known to various deratas as a scientist for hire.
In the year that the main events of BHH began, Ajax published a paper proving mathematically that there was a Jenner Gate, and claiming that he had been able to deduce its location. Ciarraí — who had recently formed an alliance with [[Ro Elluna]] and [[Raven Olympia]] — insisted they go and protect Ajax from other deratas interested in extracting the whereabouts of the gate by force. He then joined the three of them, creating a new alliance, the Fourth Army.
[[Category:BHH]]
[[Category:Key characters]]
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2021-04-24T08:10:18Z
Kerry
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'''Ajax Inuta Krassen''' was an [[Evon]]ian scientist and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Tom's key character in [[BHH]]. The son of Dalin Yei Inuta, another famous scientist, Ajax studied higher dimensions and physical cosmology and was regarded by his peers as the greatest Evonian physicist of his time. He worked in seclusion on his own orbital space station. Ajax was friends with the politician [[Ciarraí Teagwyn Kavanah]] and had links to the [[Dark Network]], where he was known to various deratas as a scientist for hire.
In the year that the main events of BHH began, Ajax published a paper proving mathematically that there was a Jenner Gate, and claiming that he had been able to deduce its location. Ciarraí — who had recently formed an alliance with [[Ro Elluna]] and [[Raven Olympia]] — insisted they go and protect Ajax from other deratas interested in extracting the whereabouts of the gate by force. He then joined the three of them, creating a new alliance, the Fourth Army.
[[Category:BHH]]
[[Category:Key characters]]
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Sabriel Lunadelle Redena
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'''Sabriel Lunadelle Redena''' was Chair of the High Council (leader of the [[Evon]]) in the [[BHH dating problem|era of BHH]], and an important secondary character in [[BHH]]. Sabriel worked together with [[Ciarraí Teagwyn Kavanah]] to rise to power, winning control of the government with him and becoming joint Chair of the High Council around twelve years before the main events of BHH. Ciarraí resigned about four years later to become a derata, setting in motion the events that led to the [[Fourth Army]] being created, making Sabriel the sole Evonian leader. At some point before BHH, she also met [[Raven Olympia]], and they started an on-and-off romantic relationship.
Her relationship with the Fourth Army was good and she was always willing to listen to them, but her first concern was the strength and reputation of her government, which meant she was only sometimes co-operative with their schemes. Within Evonia, her government enjoyed virtually hegemonic support, though this meant that it effectively became both the government and the opposition and Sabriel had to spend more time dealing with factionalism among her supposed allies than she did with her official opponents.
[[Category:BHH]]
[[Category:Secondary characters]]
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(2017) Dark Network
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2021-04-24T08:12:14Z
Kerry
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Kerry moved page [[(2016) Dark Network]] to [[(2017) Dark Network]]
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The '''Dark Network''' is a loosely-defined and politically-governed collection of [[deratas]], [[dark corporations]] and military groups. The boundaries of what constitutes the Dark Network, as opposed to the more widely-defined [[Underworld]], are unclear, although the majority of the Network is under the hegemony of [[Mala Dzumach Kavanah]], with the notable exception of the [[Fourth Army]]. It is distinguished from the majority of [[Criminality in the Underworld]] by its political structure, moral focus and exceptionally unified and organised nature.
74a446d9dccacc3f85a63f0920b78a9287974d27
(2016) Dark Network
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2021-04-24T08:12:14Z
Kerry
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Kerry moved page [[(2016) Dark Network]] to [[(2017) Dark Network]]
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#REDIRECT [[(2017) Dark Network]]
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Dark Network
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2021-04-24T08:32:28Z
Kerry
30643801
Created page with ":''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]'' The '''Dark Network''' was an interplanetary subculture of operatives..."
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:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of operatives called "'''deratas'''" in the late After-Human Era that could exert a significant influence on legitimate politics and business. Elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the Underworld, providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a Breatnais elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
119aa074475c88cf74140d38cac0dc8f44c711c9
Unbounded magic
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179
668
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2021-04-24T09:35:51Z
Harowcal
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== History ==
Unbounded magic was defined in relation to preceptive magic, which was an artificial creation of the Four Great Mages, not something naturally occurring. Any magic that was more directed and controlled than raw magic — particularly spells that can channel the light and dark elements of the pulse into different tasks, e.g. using the light magic to create something and pushing the dark magic waste product into something that can absorb it, such as a magic wand — was unbounded magic. Before the preceptive field was created, all magic in the Kingdom was unbounded. Though there were human mages, the field was dominated by magical spirits.
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the [[preceptive field]] and created [[preceptive magic]]. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before [[Maisraln]].
Preceptive magic was later replaced with crystals
== Use ==
Unbounded magic is difficult and dangerous to use — the stuff of magic itself resists any constraint or direction and will always turn against anyone who seeks to use it. Preceptive magic is only safe because the original spell cast by the Four Great Mages is able to hold down this resistance; unbounded mages face the magical field on their own.
Paradoxically, the most successful long-term users of unbounded magic are often powerful preceptive mages, and in particular the Hermadiúir. While the two magics are in some ways antithetical, unbounded magic always seeking to escape the preceptive field, and the preceptive field always seeking to bind or destroy unbounded magic, it is possible to find a balance where both can be used, though preceptive magic must be in the position of greater strength. The Hermadiúir, strong in preceptive magic, use it to trammel and hedge some small amount of unbounded magic so that it can be more safely used.
To others, unbounded magic has a great attraction because it allows for illegal practices to be completed. For example, the ability to channel the impact of the opposite type of magic to the one intended to be cast can be used to restore one's own life energy, raise the dead or strengthen a weapon or instrument by killing another person. Unbounded magic is also the only magic that allows for some magical practices disallowed by the laws of the Kingdom, such as [[necromancy]].
[[Category:Worldbuilding concepts]]
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2021-04-24T10:14:44Z
Kerry
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== Unbounded magic on the timeline ==
Unbounded magic was defined in relation to preceptive magic, which was an artificial creation of the Four Great Mages, not something naturally occurring. Any magic that was more directed and controlled than raw magic — particularly spells that could channel the light and dark elements of the pulse into different tasks, e.g. using the light magic to create something and pushing the dark magic waste product into something that can absorb it, such as a magic wand — was unbounded magic. Before the preceptive field was created, all magic in the Kingdom was unbounded. Though there were human mages, the field was dominated by magical spirits.
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the [[preceptive field]] and created [[preceptive magic]]. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before [[Maisraln]].
Preceptive magic was later replaced with crystals
== Use ==
Unbounded magic is difficult and dangerous to use — the stuff of magic itself resists any constraint or direction and will always turn against anyone who seeks to use it. Preceptive magic is only safe because the original spell cast by the Four Great Mages is able to hold down this resistance; unbounded mages face the magical field on their own.
Paradoxically, the most successful long-term users of unbounded magic are often powerful preceptive mages, and in particular the Hermadiúir. While the two magics are in some ways antithetical, unbounded magic always seeking to escape the preceptive field, and the preceptive field always seeking to bind or destroy unbounded magic, it is possible to find a balance where both can be used, though preceptive magic must be in the position of greater strength. The Hermadiúir, strong in preceptive magic, use it to trammel and hedge some small amount of unbounded magic so that it can be more safely used.
To others, unbounded magic has a great attraction because it allows for illegal practices to be completed. For example, the ability to channel the impact of the opposite type of magic to the one intended to be cast can be used to restore one's own life energy, raise the dead or strengthen a weapon or instrument by killing another person. Unbounded magic is also the only magic that allows for some magical practices disallowed by the laws of the Kingdom, such as [[necromancy]].
[[Category:Worldbuilding concepts]]
7dd968097ba91dca6eddce78adce2f3caa670cb2
Magic in Glastieven mythology
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203
670
2021-04-24T11:35:29Z
Kerry
30643801
Created page with "'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to creat..."
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'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]]. Kerry's brother had created a fleeting key, Mr Dylon, and had said that his species had magical powers. Kerry, desperate not to throw out any 'canon', instead tried to explain how the existence of one magical species in an otherwise non-magical universe might have worked. He added a region of the universe called Magitown where there was a magical field.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just outside the range of the field and so had no magic, developing advanced technology to compensate; and the Telephonion were on the edge of the zone where the field was weaker, so and developed a blend of magic and technology, magitech.
=== Neko Dynasty ===
=== The Order of the Tachi ===
=== Maisraln ===
== Timeline of magic ==
== Principles ==
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
=== Visions ===
[[Category:Worldbuilding concepts]]
bd9bc8cfba073ab6e1cd2265197b68a910954aa0
671
670
2021-04-24T17:19:19Z
Harowcal
30643891
I shall write this soon
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'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]]. Kerry's brother had created a fleeting key, Mr Dylon, and had said that his species had magical powers. Kerry, desperate not to throw out any 'canon', instead tried to explain how the existence of one magical species in an otherwise non-magical universe might have worked. He added a region of the universe called Magitown where there was a magical field.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just outside the range of the field and so had no magic, developing advanced technology to compensate; and the Telephonion were on the edge of the zone where the field was weaker, and so
developed a blend of magic and technology, magitech.
=== Draconian paracosm ===
=== Neko Dynasty ===
=== The Order of the Tachi ===
=== Maisraln ===
== Timeline of magic ==
== Principles ==
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
=== Visions ===
[[Category:Worldbuilding concepts]]
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2021-04-24T21:06:27Z
Harowcal
30643891
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]]. Kerry's brother had created a fleeting key, Mr Dylon, and had said that his species had magical powers. Kerry, desperate not to throw out any 'canon', instead tried to explain how the existence of one magical species in an otherwise non-magical universe might have worked. He added a region of the universe called Magitown where there was a magical field.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just outside the range of the field and so had no magic, developing advanced technology to compensate; and the Telephonion were on the edge of the zone where the field was weaker, and so
developed a blend of magic and technology, magitech.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
The other aspect of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
=== The Order of the Tachi ===
=== Maisraln ===
== Timeline of magic ==
== Principles ==
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
=== Visions ===
=== Moon Pools ===
Moon pools were a concept from the Draconian paracosm that was briefly explored in a [[Frontier stories|Frontier story]] in 2019. In the Draconian paracosm they were pools within which people could see events happening in distant places so long as they weren't obscured by powerful magic, and could also transport people to these locations. If used to observe another moon pool this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The concept inspired a Frontier RP in 2019 centred around a moon pool on a distant planet. A temple had been built around the pool but it was unclear by whom. Unlike in the Draconian paracosm, where moon pools primarily transferred information, the moon pool of the RP transferred ideas and emotions between people. These ideas were somehow to be meant to translate to the detonation of a bomb far away. It was possible to control, or at least influence, people by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
4e5c92a1e8b25fa52d827e1ec03b9e5503afe85a
673
672
2021-04-24T21:37:22Z
Kerry
30643801
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
The other aspect of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure fire, cover a sword in blue fire, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
Beyond what was actually called magic, other abilities depicted in the Neko Dynasty also appeared magical. Cat's character was a neko (anime cat girl) who could turn into an actual cat on command. She also had visions of the future, which were painful to experience; she considered it plausible she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Timeline of magic ==
== Principles ==
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
=== Visions ===
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
96fdd9afc04f2ca7dce48ebbf329c62578feb09c
674
673
2021-04-24T22:08:34Z
Harowcal
30643891
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure fire, cover a sword in blue fire, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
Beyond what was actually called magic, other abilities depicted in the Neko Dynasty also appeared magical. Cat's character was a neko (anime cat girl) who could turn into an actual cat on command. She also had visions of the future, which were painful to experience; she considered it plausible she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Timeline of magic ==
== Principles ==
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
=== Visions ===
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
b15da54d1be7c0baa47dd4fe52840526977736fb
690
674
2021-04-25T11:47:56Z
Kerry
30643801
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure fire, cover a sword in blue fire, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
Beyond what was actually called magic, other abilities depicted in the Neko Dynasty also appeared magical. Cat's character was a neko (anime cat girl) who could turn into an actual cat on command. She also had visions of the future, which were painful to experience; she considered it plausible she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future or present. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
cbd020168b67517d30beec93c41449dff47424c9
691
690
2021-04-25T11:53:34Z
Kerry
30643801
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure fire, cover a sword in blue fire, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
Beyond what was actually called magic, other abilities depicted in the Neko Dynasty also appeared magical. Cat's character was a neko (anime cat girl) who could turn into an actual cat on command. She also had visions of the future, which were painful to experience; she considered it plausible she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future or present. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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Cosmology of early BHH
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The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], two early versions of [[BHH]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model, where worlds like Oburron were like squares on a chessboard on the gods' table. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's fleeting key.
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and Tearing Paper implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner]]
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Ashen Darkside
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The '''Ashen Darkside''' (shortened to '''Ash''' or '''Darkside''') was a binding mage and the 67th Bynmidelle, and Robert's key character in [[Maisraln]]. Darkside was born in a small wooden hut on Bindmoor, in the lowlands of Ardalbrük. He learnt binding magic and went up to live in the mountains, putting himself forwards to become the Bynmidelle-in-Waiting in a trial that involved jumping off a cliff whilst binding himself to his opponent in such a way that harm done to him would befall them.
In 1620 KY, the previous Bynmidelle, Ragyn Zheng, died along with the other Four Great Mages, informing Ash via a bound stone, and he travelled to Llandyr to inform [[Lyra Felise]] that she was now the Helundtu. He then travelled with Lyra to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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The '''Ashen Darkside''' (shortened to '''Ash''' or '''Darkside''') was a binding mage and the 67th Bynmidelle, and Robert's key character in [[Maisraln]]. Darkside was born in a small wooden hut on Bindmoor, in the lowlands of Ardalbrük. He learnt binding magic and went up to live in the mountains, putting himself forwards to become the Bynmidelle-in-Waiting in a trial that involved jumping off a cliff whilst binding himself to his opponent in such a way that harm done to him would befall them.
In 1620 KY, the previous Bynmidelle, Ragyn Zheng, died along with the other Four Great Mages, informing Ash via a bound stone, and he travelled to Llandyr to inform [[Lyra Felise]] that she was now the Helundtu. He then travelled with Lyra to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Elvar Murchaidh
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'''Elvar Murchaidh''' was an abstract- and warrior-mage and the 127th Hermadiúir, one of the Four Great Mages, and Kerry's key character in [[Maisraln]]. Elvar was born into the Áitmastath, a tribe in Víthurkenning, and learnt general preceptive magic. In 1615 KY, age 14, he was seen by the Sjándé as the Hermadiúir, and so became the Hermadiúir-in-Waiting, moving to live and train with the Márchomráth, an elite warrior tribe.
Five years later, the Sjándé saw that the Hermadiúir Aodhán Kennari had died suddenly alongside the other Four Great Mages, and Elvar was sent to inform [[Gawyn Harowcal]], the Ramaloce Heru-in-Waiting. He then travelled with Gawyn to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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'''Elvar Murchaidh''' was an abstract-mage and warrior-mage and the 127th Hermadiúir, one of the [[Four Great Mages]], and Kerry's key character in [[Maisraln]]. Elvar was born into the Áitmastath, a tribe in Víthurkenning, and learnt general preceptive magic. In 1615 KY, age 14, he was seen by the Sjándé as the Hermadiúir, and so became the Hermadiúir-in-Waiting, moving to live and train with the Márchomráth, an elite warrior tribe.
Five years later, the Sjándé saw that the Hermadiúir Aodhán Kennari had died suddenly alongside the other Four Great Mages, and Elvar was sent to inform [[Gawyn Harowcal]], the Ramaloce Heru-in-Waiting. He then travelled with Gawyn to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Gawyn Harowcal
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'''Gawyn Harowcal''' was a loremaster, an expert on dragons and the 116th Ramaloce Heru, one of the [[Four Great Mages]], and Tom's key character in [[Maisraln]]. He grew up on Lonaoiisil, training as a loremaster, and at some point became the Ramaloce Heru-in-Waiting.
In 1620 KY, the incumbent Ramaloce Heru died suddenly alongside the other Four Great Mages, and Gawyn learnt from [[Elvar Murchaidh]] that he was now the Ramaloce Heru and that he was now the Hermadiúir. He then travelled with Elvar to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Lyra Felise
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'''Lyra Felise''' was a healer and the 97th Helundtu, one of the Four Great Mages, and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small village in the Oppula Forest. As a child and teenager, she trained as a healer using both herbs and magic, and in 1617 KY she was elected as the Yundyerar (the title given to the Helundtu-in-Waiting) aged 16 in the Catchensl, an ancient ritual where herbs were scattered across her hand and formed themselves into a ring to indicate that she was the rightful Yundyerar.
Three years later, the incumbent Helundtu died suddenly alongside the other Four Great Mages, and Lyra learnt from the [[Ashen Darkside]] that she was now the Helundtu and that he was now the Bynmidelle. She then travelled with Ash to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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'''Lyra Felise''' was a healer and the 97th Helundtu, one of the [[Four Great Mages]], and Cat's key character in [[Maisraln]]. Lyra grew up in Llandyr, a small village in the Oppula Forest. As a child and teenager, she trained as a healer using both herbs and magic, and in 1617 KY she was elected as the Yundyerar (the title given to the Helundtu-in-Waiting) aged 16 in the Catchensl, an ancient ritual where herbs were scattered across her hand and formed themselves into a ring to indicate that she was the rightful Yundyerar.
Three years later, the incumbent Helundtu died suddenly alongside the other Four Great Mages, and Lyra learnt from the [[Ashen Darkside]] that she was now the Helundtu and that he was now the Bynmidelle. She then travelled with Ash to meet their other new comrades, [[Elvar Murchaidh]] and [[Gawyn Harowcal]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Mala Dzumach Kavanah
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:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was a derata who largely controlled the Dark Network in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the main villain and a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of Ultrix stories, part of the [[Crossover Cycle]]. Mala was an Evonian exile who had left Evonia to live entirely in the Underworld, in some stories after killing her own mother, and she mostly operated through her laptop from a secretive base rather than appearing in person. In addition to her control over the Dark Network, she had accrued blackmail on most political leaders and had a significant influence on the 'legitimate' politics of Oburron.
In most sources, Mala started her rise to power in the Dark Network about ten years before the main events of BHH. She manipulated young kingpin Elvar ar Siora into creating a Third Derareti Congress, of which she was elected chair, abolished said congress, and sometimes established the Underground Ministry or the Flying Gang to consolidate her control over the elite. A few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network and so omit her rise to power. By the era of BHH, she and [[Ciarraí Teagwyn Kavanah]] had an established relationship that was some combination of an arch-rivalry, an alliance, or romantic tension.
[[Category:Villains]]
[[Category:BHH]]
[[Category:Secondary characters]]
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text/x-wiki
:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was a derata who largely controlled the Dark Network in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the main villain and a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of Ultrix stories, part of the [[Crossover Cycle]]. Mala was an Evonian exile who had left Evonia to live entirely in the [[Underworld]], in some stories after killing her own mother, and she mostly operated through her laptop from a secretive base rather than appearing in person. In addition to her control over the Dark Network, she had accrued blackmail on most political leaders and had a significant influence on the 'legitimate' politics of Oburron.
In most sources, Mala started her rise to power in the Dark Network about ten years before the main events of BHH. She manipulated young kingpin Elvar ar Siora into creating a Third Derareti Congress, of which she was elected chair, abolished said congress, and sometimes established the Underground Ministry or the Flying Gang to consolidate her control over the elite. A few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network and so omit her rise to power. By the era of BHH, she and [[Ciarraí Teagwyn Kavanah]] had an established relationship that was some combination of an arch-rivalry, an alliance, or romantic tension.
[[Category:Villains]]
[[Category:BHH]]
[[Category:Secondary characters]]
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:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was an influential derata in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the most significant villain and as a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of Ultrix stories, part of the [[Crossover Cycle]]. Mala was an [[Evon]]ian exile who had left to live entirely in the [[Underworld]] as a teenager. She held sway over most of the [[Dark Network]]; in most sources, she was well-known among deratas, though in some she was a more shadowy, low-key figure whose control of the Network was a secret. Mala had blackmail on most 'legitimate' powerful figures in Oburron, allowing her to manipulate history from the shadows.
In sources where she was well-known in the Dark Network, Mala started her rise to power about ten years before the main events of BHH. She manipulated the young kingpin Elvar ar Siora into creating a Third Derareti Congress, of which she was elected chair, abolished said congress, and sometimes established the Underground Ministry or the Flying Gang to consolidate her control over the elite. She and [[Ciarraí Teagwyn Kavanah]] developed some combination of an arch-rivalry, an alliance, or romantic tension. Mala mostly worked through her laptop from a secret base, as she felt that appearing in person was "asking to get shot".
[[Category:Villains]]
[[Category:BHH]]
[[Category:Secondary characters]]
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The game
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be [[Ciarraí Stapleton]], [[Gru]] and [[Rosaline E'lluna]], who collectively comprised the [[Fourth Army]], a vigilante group that travelled across [[Obur'ron]] in the [[Treebase]] and "[[the ship]]" saving people from villains like the Helltunans and the [[Malignite Masters]]. Ciarraí was an Evon scientist, Gru was a Black Hole Hulk from Planet X, and Ro was an assassin who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater, fleeting keys by Michael and Cat's brother.
"The game" was seen at the time as action-adventure and science fiction, though in retrospect it was labelled science fantasy. It was particularly influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' books and many elements were also borrowed from other works. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:The game]]
[[Category:Structure]]
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BHH
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the era defined by the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest cycle and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology" with a timeline. Robert sometimes called the whole mythology "[[BHH+]]"; Kerry rejected this but agreed that BHH was the most important cycle, whereas Tom was more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
[[Category:BHH]]
[[Category:Structure]]
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wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the era defined by the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest cycle and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology" with a timeline. Robert sometimes called the whole mythology "[[BHH+]]"; Kerry rejected this but agreed that BHH was the most important cycle, whereas Tom was more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
{{fun}}
[[Category:BHH]]
[[Category:Structure]]
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Fourth Army
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and either [[Gru Rasu]] or [[Raven Olympia]], plus any fleeting keys, and after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], again plus any fleeting keys. The group often operated in the [[Dark Network]] and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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Dark Network
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:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of operatives called "'''deratas'''" in the late After-Human Era that exerted a significant influence on legitimate politics and business. Elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the Underworld, providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a Breatnais elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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2021-04-25T12:05:08Z
Kerry
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wikitext
text/x-wiki
:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of criminal operatives called "'''deratas'''" in the late After-Human Era that exerted a significant influence on legitimate politics and business. Elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the Underworld, providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a Breatnais elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of criminal operatives called "'''deratas'''" in the late After-Human Era that exerted a significant influence on legitimate politics and business. Elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the [[Underworld]], providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a Breatnais elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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BHH+
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Created page with "'''BHH+''' was a label Robert sometimes used for [[Glastieven mythology]], reflecting his opinion that "the rest of the mythology was basically just background to [[BHH]]". Th..."
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'''BHH+''' was a label Robert sometimes used for [[Glastieven mythology]], reflecting his opinion that "the rest of the mythology was basically just background to [[BHH]]". Though this view was mildly challenged by Kerry and strongly contested by Tom, it was influential in how the mythology was perceived through Glastieven history, particularly in 2017 and 2018.
Kerry agreed with Robert that BHH was the most important cycle and his main objection to "BHH+" was that it excluded [[Maisraln]]. After 2019, he did also start to feel that it was outdated, given the development of the [[Mission Cycle]]. Kerry said that whilst Robert was correct that most of the other cycles had originated as background, Maisraln had been a 'true' cycle as well as BHH. In 2021, he commented that "I think seeing the rest of the mythology as just background to BHH and Maislan - albeit to a decreasing extent over time - is a view I can respect".
Tom said in response to Kerry's arguments in 2021 that he could "accept, though not agree with, the mythology being (BHH & Maisraln)+". However, whereas Kerry consistently saw BHH as the ''most'' important cycle, even if not the ''only'' important one, Tom was always opposed to the idea that BHH was in any way 'special'. He argued that it was just a cycle among cycles and that, if it was more developed, this was just because it was older or because Robert and Kerry were biased towards working on it.
Cat never took an open position on the BHH+ debate and what her views would have been is debatable.
[[Category:BHH]]
[[Category:Structure]]
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Magic
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Kerry
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Redirected page to [[Magic in Glastieven mythology]]
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#REDIRECT [[Magic in Glastieven mythology]]
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Olympa
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to [[Helltuna]]. Their economy and stock exchange inspired political system were based on trust credits. Olympans became more focused on their own bureaucracy and on cultivating financial and political influence, and less interested in ideals, so by BHH they were less enthusiastic about opposing Helltuna and more lukewarm towards their traditional allies the [[Evon]].
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa aligned with the Evon against Helltuna, and were initially the dominant partners, though the Evon eventually replaced them as the main anti-Helltunan bloc. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:BHH]]
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to [[Helltuna]]. Their economy and stock exchange inspired political system were based on trust credits. Olympans became more focused on their own bureaucracy and on cultivating financial and political influence, and less interested in ideals, so by BHH they were less enthusiastic about opposing Helltuna and more lukewarm towards their traditional allies the [[Evon]].
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa aligned with the Evon against Helltuna, and were initially the dominant partners, though the Evon eventually replaced them as the main anti-Helltunan idealogues and Olympa moved towards equidistance. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:BHH]]
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to the [[Helltunans]]. Their economy and stock exchange inspired political system were based on trust credits. Olympans became more focused on their own bureaucracy and on cultivating financial and political influence, and less interested in ideals, so by BHH they were less enthusiastic about opposing Helltuna and more lukewarm towards their traditional allies the [[Evon]].
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after Ellis-Uara wormholes were discovered in 400 AHE, Olympa aligned with the Evon against Helltuna, and were initially the dominant partners, though the Evon eventually replaced them as the main anti-Helltunan idealogues and Olympa moved towards equidistance. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:BHH]]
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Evon
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the Underworld, and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to [[Helltuna]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had won power alongside [[Ciarraí Teagwyn Kavanah]].
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the Underworld, and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had won power alongside [[Ciarraí Teagwyn Kavanah]].
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the Underworld, and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had won power alongside [[Ciarraí Teagwyn Kavanah]].
[[Category:BHH]]
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the [[Underworld]], and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had won power alongside [[Ciarraí Teagwyn Kavanah]].
[[Category:BHH]]
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(2016) Helltuna
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Created page with "{{Infobox nation |name = Empire of Helltuna (eng)<br> Imperum Adshek (hel) |image1 = [[File:Flag of Helltuna.png|150px]] |image2 = [[File:Coat of Helltuna.png|100px]] |motto =..."
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{{Infobox nation
|name = Empire of Helltuna (eng)<br> Imperum Adshek (hel)
|image1 = [[File:Flag of Helltuna.png|150px]]
|image2 = [[File:Coat of Helltuna.png|100px]]
|motto = '''Peace is hard-won, sometimes it is necessary to fight for peace. Justice is more important than peace, and pain and death are better than cowardice and inaction. '''
|anthem = ''[https://www.youtube.com/watch?v=ZEQNY4m9DnM The serated edge]''
|location = [[File:Helltuna.jpg|border|180px]]<br>New Harla, the capital city of Helltuna.
|capital = [[New Harla]]
|languages = [[Helltunan]]
|demonym = Helltunan
|government = Fascist military citizenship nation
|micronation = no
}}
{{quote|Helltuna does an excellent job of living up to its first syllable|[[Ida Teagwyn]]|Describing Helltuna}}
'''Helltuna''' is a radical authoritarian nationalist nation, and the most prominent of the [[Three Powers]]. Helltunans traditionally see wars as revolutions that bring massive changes in the nature of war, society, the state, and technology. The advent of total war and total mass mobilization of society breaks down down the distinction between civilian and combatant, and a "military citizenship" can arise in which all citizens were involved with the military in some manner during the war. War had resulted in the rise of a powerful state capable of mobilizing millions of people to serve on the front lines and providing economic production and logistics to support them, as well as having unprecedented authority to intervene in the lives of citizens.
Helltuna believe that democracy is obsolete, and they regard the complete mobilization of society under a totalitarian one-party state as necessary to prepare a nation for armed conflict and to respond effectively to economic difficulties. Helltuna is led by a dictator and a martial government to forge national unity and maintain a stable and orderly society.
The nation was traditionally at odds with [[Olympa]], although changes in the way Olympa is run have led, recently, to unity between the nations, with their main rival being the [[Evon]]. Conflict between the two parties resulted in [[the War]], which is often considered to have been an Evon victory, although the Helltunans now have more influence than the Evon internationally. The nation's autharitarian tendancies and reasonably high level of technological development make them a significant militray power, and several factions within Helltuna beleive in a second war against the Evon.
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Helltunans
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2021-04-25T12:44:45Z
Kerry
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Created page with ":''An April 2016 version of this page from the original BHH Wiki is available at [[(2016) Helltuna]]'' The '''Helltunans''', collectively '''Helltuna''', were a major speci..."
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:''An April 2016 version of this page from the original BHH Wiki is available at [[(2016) Helltuna]]''
The '''Helltunans''', collectively '''Helltuna''', were a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Helltuna were major villains in older versions of BHH. They prioritised military strength and their hard power (military coercion) made them one of the Two Great Powers from 300 AHE, one of the [[Three Great Powers]] from the 400s, and by the [[BHH dating problem|era of BHH]], the most influential power in the universe. In addition, it was the only (or one of the few) species-nations to establish an empire, and the area under their control spanned several star systems.
Traditionally, the Helltunans' main rivals were [[Olympa]], and neither state was consistently more powerful than the other in the middle After-Human Era. Whereas the Helltunans saw themselves as warriors who valued skill, violence and bravery, the Olympans believed they were power-hungry and dangerous. The [[Evon]] joined the opposition to Helltuna in the 400s. Helltunans and Evon ''hated'' each other — the Helltunans saw Evon as arrogant, manipulative, patronising and soft; the Evon saw the Helltunans as brutish, lazy, sadistic and stupid. The Olympans became less idealistic over time and the Evon became the main opposition to Helltuna.
[[Category:BHH]]
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:''An April 2016 version of this page from the original BHH Wiki is available at [[(2016) Helltuna]]''
The '''Helltunans''', collectively '''Helltuna''', were a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Helltuna were major villains in older versions of BHH. They prioritised military strength and their hard power (military coercion) made them one of the Two Great Powers from 300 AHE, one of the [[Three Great Powers]] from the 400s, and by the [[BHH dating problem|era of BHH]], the most influential power in the universe. In addition, it was the only (or one of the few) species-nations to establish an empire, and the area under their control spanned several star systems.
Traditionally, the Helltunans' main rivals were [[Olympa]], and neither state was consistently more powerful than the other in the middle After-Human Era. Whereas the Helltunans saw themselves as warriors who valued skill, violence and bravery, the Olympans believed they were power-hungry and dangerous. The [[Evon]] joined the opposition to Helltuna in the 400s. Helltunans and Evon ''hated'' each other — the Helltunans saw Evon as arrogant, manipulative, patronising and soft; the Evon saw the Helltunans as brutish, lazy, sadistic and stupid. The Olympans became less idealistic over time and the Evon became the main opposition to Helltuna.
[[Category:Villains]]
[[Category:BHH]]
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Helltuna
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Redirected page to [[Helltunans]]
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#REDIRECT [[Helltunans]]
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Ravensgate
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/* History */
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The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as more transcendent and autonomous, and less well-known, than would be plausible with that explanation.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce did persist for a short while as a concept but whether it was still supposed to have been linked to the Ravensgate was never made clear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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Underworld
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Created page with "The '''Underworld''' was the world between [[species-nations]] — the collective name for the space stations between planets and the bars, ports and warehouses on planets fre..."
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The '''Underworld''' was the world between [[species-nations]] — the collective name for the space stations between planets and the bars, ports and warehouses on planets frequented by people who regularly travelled between different species-nations' domains. Most of the Underworld was traders and profiteers, but it also included criminals, researchers, explorers, exiles, and people who provided licit and illicit services to the above, particularly bar staff, prostitutes, private detectives, hitmen and fixers. It emerged after around 400 AHE.
Ports and markets governed by the Central Galactic Congress were not part of the Underworld. The [[Dark Network]] was a small elite at the top of the Underworld that effectively governed its otherwise-anarchic spaces.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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Template:Fun
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| style="font-size:9pt;padding:4pt;line-height:1.25em;color:red;" |For those of you in the mood, [[RationalWiki]] has a ''fun'' article about {{#if: {{{1|}}} | ''[[Fun: {{{1}}}|{{{2|{{{1}}}}}}]]'' | [[Fun:{{PAGENAME}}|''{{PAGENAME}}'']]}}.
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| style="font-size:9pt;padding:4pt;line-height:1.25em;color:red;" |For those of you in the mood, BHH Wiki has a ''fun'' article about {{#if: {{{1|}}} | ''[[Fun: {{{1}}}|{{{2|{{{1}}}}}}]]'' | [[Fun:{{PAGENAME}}|''{{PAGENAME}}'']]}}.
|}</div><includeonly>{{#ifeq:{{SUBJECTSPACE}}|Template||[[Category:Articles with funspace counterparts]]}}</includeonly>
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| style="font-size:9pt;padding:4pt;line-height:1.25em;color:red;" |For those of you in the mood, BHH Wiki has a ''fun'' article about {{#if: {{{1|}}} | ''[[Fun: {{{1}}}|{{{2|{{{1}}}}}}]]'' | [[Fun:{{PAGENAME}}|''{{PAGENAME}}'']]}}.
|}</div><includeonly>{{#ifeq:{{SUBJECTSPACE}}|Template||[[Category:Articles with funspace counterparts]]}}</includeonly>
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Template:Notfun
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2021-04-25T14:52:06Z
Kerry
30643801
Created page with "<div style="clear: right; float:right; border:solid #000000 1px; margin: 1px 0; width:250px; padding:2px; background:#f4f4f4;"> {| cellspacing="0" " | style="width:45px;height..."
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| style="font-size:9pt;padding:4pt;line-height:1.25em;" | Tired of laughing? Unfortunately, Tom made me write a boring article about {{#if: {{{1|}}} | ''[[{{{1}}}|{{{2|{{{1}}}}}}]]'' | [[{{PAGENAME}}|''{{PAGENAME}}'']]}} too.
|}</div><includeonly>{{#ifeq:{{SUBJECTSPACE}}|Template||[[Category:Fun]][[Category:Articles with mainspace counterparts]]}}</includeonly>
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Fun:BHH
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214
716
2021-04-25T15:17:53Z
Kerry
30643801
Created page with "'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHH follows the..."
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'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHH follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified, only wearing a latex suit for some fucking reason.
The villain of BHH is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
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Category:Articles with funspace counterparts
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2021-04-25T15:18:53Z
Kerry
30643801
Created page with "Automatic category for entries that link to [[:Category:Fun|''fun'']] versions of themselves."
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Automatic category for entries that link to [[:Category:Fun|''fun'']] versions of themselves.
5a7f651f4554b07cc274922d7c63bbfd124b298d
Category:Fun
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216
718
2021-04-25T15:19:26Z
Kerry
30643801
Created page with "No, ''your'' sense of humour sucks."
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No, ''your'' sense of humour sucks.
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Category:Articles with mainspace counterparts
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2021-04-25T15:20:11Z
Kerry
30643801
Created page with "Automatic category for [[:Category:Fun|''fun'']] articles that link to dull versions of themselves."
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Automatic category for [[:Category:Fun|''fun'']] articles that link to dull versions of themselves.
1952eea29d00d111b9beb3519decffbaeddbcd64
Magic in Glastieven mythology
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2021-04-25T21:32:59Z
Harowcal
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'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure fire, cover a sword in blue fire, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
Beyond what was actually called magic, other abilities depicted in the Neko Dynasty also appeared magical. Cat's character was a neko (anime cat girl) who could turn into an actual cat on command. She also had visions of the future, which were painful to experience; she considered it plausible she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
ad98fa99f4297b8d5aadce4a11dded3dcc485308
734
720
2021-05-23T13:37:17Z
Kerry
30643801
/* Neko Dynasty */
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'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls. These techniques were all called "magic".
In addition, other abilities also appeared magical but were not referred to as "magic", suggesting they fell outside the proper magic system. Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
2fa37c17f9d639be5c48fa9e0bdc8572a4266681
746
734
2021-05-29T17:03:26Z
Kerry
30643801
/* Neko Dynasty */
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] probably had magic, but no written record of it survives.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
b7369afce1af7da905d9e6dfa07a08e8a10faf40
747
746
2021-05-29T17:10:30Z
Kerry
30643801
/* The Order of the Tachi */
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
598e2fbd00688183fc3291b13effa291ad412b1a
748
747
2021-05-29T17:14:38Z
Kerry
30643801
/* Visions */
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive Tearing Paper arc, was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
7eb11478f38af9aed4552cdeff9e32a26bd43545
751
748
2021-05-29T17:18:39Z
Kerry
30643801
/* Outside the magic system */
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as an explanation for why only Raven Olympia could use crystals, intended as a compromise between Tom and Robert, as Tom believed that explaining crystals via the magic system should overwrite the old idea that only Raven could use crystals, whereas Robert believed that Raven's unique ability was more important than crystals being explained. The idea was that Raven Olympia was a distant descendent of the Ashen Darkside's and that the ability to use crystals was anchored in that bloodline.
The compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities, and Tom felt that it undermined the whole principle of the magic system to restrict it by bloodline.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive Tearing Paper arc, was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
9ec10f0e30e6d50c248adea62d632dc927532910
752
751
2021-05-29T17:30:03Z
Kerry
30643801
/* Special cases */
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently and that the idea had to be abandoned. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it ruined the magic system anyway.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive Tearing Paper arc, was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
22280b0e00833613cad46823e1efce1ed6f10d86
753
752
2021-05-29T17:33:35Z
Kerry
30643801
/* Bloodlines */
wikitext
text/x-wiki
'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it ruined the magic system anyway.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive Tearing Paper arc, was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive Tearing Paper arc, was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
ea766381bbef4df29e7a44ea84f019e697a63f7a
Glastieven mythology
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139
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536
2021-04-25T21:46:01Z
Kerry
30643801
wikitext
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s. The shared universe was traditionally associated with text-based roleplaying, but was also used for writing, cosplaying, larping and artwork, and expanded via worldbuilding and character creation. It included the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together and related material that was based on the mythology but excluded from its canon.
Each cycle had four key characters, one linked to each creator. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as fleeting keys. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The mythology spanned genres from high fantasy to techno-thriller and its worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction, such as its [[time travel in Glastieven mythology|time travel system]].
The shared canon started with the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different roleplaying worlds (cycles) were separate, but in July 2017 they were put on the same timeline and labelled "Glastieven mythology". [[Maisraln]] and [[BHH]] were the two that inspired this idea and they remained the most developed cycles. BHH started with "[[the game]]" between 2012 and 2014, and Maisraln took some lore from the [[Draconian paracosm]], which started in 2014.
[[Category:Structure]]
efb96029e87fb2820b408bdaaf0242497ea3888a
722
721
2021-04-25T21:46:37Z
Kerry
30643801
wikitext
text/x-wiki
'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s. The shared universe was traditionally associated with text-based roleplaying, but was also used for writing, cosplaying, larping and artwork, and expanded via worldbuilding and character creation. It included the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together and related material that was based on the mythology but excluded from its canon.
Each cycle had four key characters, one linked to each creator. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as fleeting keys. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The mythology spanned genres from high fantasy to techno-thriller and its worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction, such as its [[time travel in Glastieven mythology|time travel system]].
The shared canon started with the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different roleplaying worlds (cycles) were separate, but in July 2017 they were put on the same timeline and labelled "Glastieven mythology". [[Maisraln]] and [[BHH]] were the two that inspired this idea and they remained the most developed cycles. BHH started with "[[the game]]" between 2012 and 2014, and Maisraln took some lore from the [[Draconian paracosm]], which started in 2014.
{{fun}}
[[Category:Structure]]
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740
722
2021-05-25T09:03:39Z
Kerry
30643801
wikitext
text/x-wiki
'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s. The shared universe was traditionally associated with text-based roleplaying, but was also used for writing, cosplaying, larping and artwork, and expanded via worldbuilding and character creation. It included the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together and related material that was based on the mythology but excluded from its canon.
Each cycle had four key characters, one linked to each creator. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as fleeting keys. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The mythology spanned genres from high fantasy to techno-thriller and its worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction, such as its [[time travel in Glastieven mythology|time travel system]].
The shared canon started with the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different roleplaying worlds (cycles) were separate, but in July 2017 they were put on the same timeline and labelled "Glastieven mythology". [[Maisraln]] and [[BHH]] were the two that inspired this idea and they remained the most developed cycles. BHH started with "[[the game]]" between 2012 and 2014, and Maisraln took some lore from the [[Draconian paracosm]], which started in 2014.
[[Category:Structure]]
efb96029e87fb2820b408bdaaf0242497ea3888a
Fun:Glastieven mythology
0
218
723
2021-04-25T21:51:01Z
Kerry
30643801
Created page with "'''Glastieven mythology''' was anti-capitalist propaganda, if you really look hard enough. {{notfun|Glastieven mythology}}"
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'''Glastieven mythology''' was anti-capitalist propaganda, if you really look hard enough.
{{notfun|Glastieven mythology}}
7e84baa165cc1ed0aa140fc84be8042c866af782
BHH
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2021-04-26T10:16:08Z
Kerry
30643801
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and underworld political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the era defined by the discovery of Ellis-Uara wormholes in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest cycle and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology" with a timeline. Robert sometimes called the whole mythology "[[BHH+]]"; Kerry rejected this but agreed that BHH was the most important cycle, whereas Tom was more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
{{fun}}
[[Category:BHH]]
[[Category:Structure]]
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Three Great Powers
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219
725
2021-04-26T10:39:57Z
Kerry
30643801
Created page with "The '''Three Great Powers''' were the [[species-nations]] that dominated the universe and its politics from around 400 AHE and into the [[BHH dating problem|era of BHH]]: the..."
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The '''Three Great Powers''' were the [[species-nations]] that dominated the universe and its politics from around 400 AHE and into the [[BHH dating problem|era of BHH]]: the [[Helltunans]], [[Olympa]] and the [[Evon]]. The Helltunans had military might and a vast empire (hard power), Olympa had economic and social influence (soft power), and the Evon made the advanced technology and scientific advances on which other species relied (sharp power). The Evon were the newest — the Olympans and Helltunans had dominated the universe for at least two hundred years before 400 AHE.
Helltuna was the most powerful of the three. Traditionally, Olympa and Helltuna were roughly equally powerful, and Olympa was the moral counterbalance to a more aggressive Helltuna. The Evon then became a third great power, aligned with Olympa against Helltuna, as the importance of high technology increased. Meanwhile, Helltuna overtook their Olympan rivals. Over time, Olympa became less concerned with their traditional ethical values and softened their stance towards Helltuna; the Evon became the main practical opposition, even if the Olympans' traditional position meant they were looked to as the moral leaders.
By BHH, Olympa was drifting towards equidistance, whereas the election of [[Ciarraí Teagwyn Kavanah]] and [[Sabriel Lunadelle Redena]] in Evonia made the Evon even more stridently anti-Helltunan as they reverted to traditional values.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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2021-04-26T11:10:51Z
Kerry
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wikitext
text/x-wiki
The '''Three Great Powers''' were the [[species-nations]] that dominated the universe and its politics from around 400 AHE and into the [[BHH dating problem|era of BHH]]: the [[Helltunans]], [[Olympa]] and the [[Evon]]. The Helltunans had military might and a vast empire (hard power), Olympa had economic and social influence (soft power), and the Evon made the advanced technology and scientific advances on which other species relied (sharp power). The Evon were the newest — the Olympans and Helltunans had dominated the universe for at least two hundred years before 400 AHE.
Helltuna was the most powerful of the three. Traditionally, Olympa and Helltuna were roughly equally powerful, and Olympa was the moral counterbalance to a more aggressive Helltuna. The Evon then became a third great power, aligned with Olympa against Helltuna, as the importance of high technology increased. Meanwhile, Helltuna overtook their Olympan rivals. Over time, Olympa became less concerned with their traditional ethical values and softened their stance towards Helltuna; the Evon became the main practical opposition, even if the Olympans' traditional position meant they were looked to as the moral leaders.
By BHH, Olympa was drifting towards equidistance between the other two powers, whereas the election of [[Ciarraí Teagwyn Kavanah]] and [[Sabriel Lunadelle Redena]] made the Evon even more stridently anti-Helltunan.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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2021-04-26T11:15:27Z
Kerry
30643801
wikitext
text/x-wiki
The '''Three Great Powers''' were the [[species-nations]] that dominated the universe and its politics from around 400 AHE and into the [[BHH dating problem|era of BHH]]: the [[Helltunans]], [[Olympa]] and the [[Evon]]. The Helltunans had military might and a vast empire (hard power), Olympa had economic and social influence (soft power), and the Evon made the advanced technology and scientific advances on which other species relied (sharp power). The Evon were the newest — the Olympans and Helltunans had dominated the universe for at least two hundred years before 400 AHE.
Helltuna was the most powerful of the three. Traditionally, Olympa and Helltuna were roughly equally powerful, and Olympa was the moral counterbalance to a more aggressive Helltuna. The Evon then became a third great power, aligned with Olympa against Helltuna, as the importance of high technology increased. Meanwhile, Helltuna overtook their Olympan rivals. Over time, Olympa became less concerned with their traditional ethical values and softened their stance towards Helltuna; the Evon became the main practical opposition, even if the Olympans' traditional position meant they were looked to as the moral leaders.
By BHH, Olympa was drifting towards equidistance between the other two powers, whereas the election of [[Ciarraí Teagwyn Kavanah]] and [[Sabriel Lunadelle Redena]] on Evonia made the Evon even more stridently anti-Helltunan.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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Ciarraí Teagwyn
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220
728
2021-04-26T11:16:16Z
Kerry
30643801
Redirected page to [[Ciarraí Teagwyn Kavanah]]
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#REDIRECT [[Ciarraí Teagwyn Kavanah]]
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Sabriel Lunadelle Redena
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184
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2021-04-27T18:28:59Z
Kerry
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'''Sabriel Lunadelle Redena''' was Chair of the High Council (leader of the [[Evon]]) in the [[BHH dating problem|era of BHH]], and an important secondary character in [[BHH]]. Sabriel worked together with [[Ciarraí Teagwyn Kavanah]] to rise to power, winning control of the government with him and becoming joint Chair of the High Council around twelve years before the main events of BHH. Ciarraí resigned about four years later to become a derata, setting in motion the events that led to the [[Fourth Army]] being created, making Sabriel the sole Evonian leader. At some point before BHH, she also met [[Raven Olympia]], and they started sleeping together on the occasions Raven deigned to turn up.
Her relationship with the Fourth Army was good and she was always willing to listen to them, but her first concern was the strength and reputation of her government, which meant she was only sometimes co-operative with their schemes. Within Evonia, her government enjoyed virtually hegemonic support, though this meant that it effectively became both the government and the opposition and Sabriel had to spend more time dealing with factionalism among her supposed allies than she did with her official opponents.
[[Category:BHH]]
[[Category:Secondary characters]]
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Anti-political functionalism
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221
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2021-05-21T17:56:53Z
Kerry
30643801
Created page with "'''Anti-political functionalism''' was a political philosophy espoused by some [[Evon]], an important [[species-nation]] in [[BHH]]. Anti-political functionalists were one of..."
wikitext
text/x-wiki
'''Anti-political functionalism''' was a political philosophy espoused by some [[Evon]], an important [[species-nation]] in [[BHH]]. Anti-political functionalists were one of the two traditional camps in Evonian politics, opposed to the [[radical egalitarianism|radical egalitarians]]. Anti-political functionalists saw society as a complex system and believed that the goal should be to make that system stable, so that it ran like clockwork and never had to be changed. They also argued that the state should be dominated by technical experts appointed on merit, and said that statecraft should be seen as a skills-based vocation like any other, rather than as a unique position of power that should be controlled by democracy.
[[Ajax Inuta Krassen]] was an anti-political functionalist. His disapproval of most politicians and the rough-and-tumble nature of high politics was typical of the camp's attitude to the Evonian political system. Stereotypically, anti-political functionalism was associated with B-type Evon like Ajax, whereas radical egalitarianism was associated with A-types.
== Positions ==
=== Economics ===
Like other Evon, most anti-political functionalists were socialists. However, a minority preferred classical economics, arguing that Evon were rational enough to approximate the economic man and had enough easy access to information (through BHH-era technology) to approximate perfect information, allowing the ideal free market described by Adam Smith to exist in practice on Evonia. Socialist anti-political functionalists had a stronger preference for central planning and state bureaucracy than their radical egalitarian counterparts.
=== Democracy ===
Radical egalitarians charged anti-political functionalists with being opposed to democracy, and there was some truth in the allegation. Anti-political functionalists simultaneously believed that social systems ought to be essentially static and that the day-to-day administration of the state should be undertaken by appointed, rather than elected, officials, so in their schema, there was significantly reduced scope for democracy relative to the radical egalitarian (or even the liberal democratic) model.
However, anti-political functionalists saw the static, self-sustaining equilibrium for which they strive as a far-off ideal rather than something immediately available to the government. Elected anti-political functionalist governments never made any attempt to undermine the democratic system that put them into office. Furthermore, most anti-political structuralist also conceded — or even argued for, claiming that the radical egalitarian insistence on a class of politicians weakens — the role of democracy in changing society when change is necessary.
=== Evon romance ===
The vast majority of anti-political functionalists held conventional views on Evon romance. However, some radical anti-political functionalists used the philosophy to argue that the system should be abolished. They resented the complexities of Evon romance and felt that its arcane categories and the cultural reverence of love on Evonia obscured the purpose of relationships in upholding the social order. In their view, the general anti-political functionalist line that individuals should integrate on the basis of their common interests and needs was equally applicable to the realm of 'romantic' relationships: the otherwise-rational Evon, these radicals said, had a blind spot about love, and should be less sentimental about romance.
[[Category:BHH]]
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2021-05-22T11:32:12Z
Kerry
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text/x-wiki
'''Anti-political functionalism''' was a political philosophy espoused by some [[Evon]], an important [[species-nation]] in [[BHH]]. Anti-political functionalists were one of the two traditional camps in Evonian politics, opposed to the [[radical egalitarianism|radical egalitarians]]. Anti-political functionalists saw society as a complex system and believed that the goal should be to make that system stable, so that it ran like clockwork and never had to be changed. They also argued that the state should be dominated by technical experts appointed on merit, and said that statecraft should be seen as a skills-based vocation like any other, rather than as a unique position of power that should be controlled by democracy.
[[Ajax Inuta Krassen]] was an anti-political functionalist. His disapproval of most politicians and the rough-and-tumble nature of frontline politics was typical of the camp's attitude to the Evonian political system. Stereotypically, anti-political functionalism was associated with B-type Evon like Ajax, whereas radical egalitarianism was associated with A-types.
== Positions ==
=== Economics ===
Like other Evon, most anti-political functionalists were socialists. However, a minority preferred classical economics, arguing that Evon were rational enough to approximate the economic man and had enough easy access to information (through BHH-era technology) to approximate perfect information, allowing the ideal free market described by Adam Smith to exist in practice on Evonia. Socialist anti-political functionalists had a stronger preference for central planning and state bureaucracy than their radical egalitarian counterparts.
=== Democracy ===
Radical egalitarians charged anti-political functionalists with being opposed to democracy, and there was some truth in the allegation. Anti-political functionalists simultaneously believed that social systems ought to be essentially static and that the day-to-day administration of the state should be undertaken by appointed, rather than elected, officials, so in their schema, there was significantly reduced scope for democracy relative to the radical egalitarian (or even the liberal democratic) model.
However, anti-political functionalists saw the static, self-sustaining equilibrium for which they strive as a far-off ideal rather than something immediately available to the government. Elected anti-political functionalist governments never made any attempt to undermine the democratic system that put them into office. Furthermore, most anti-political structuralist also conceded — or even argued for, claiming that the radical egalitarian insistence on a class of politicians weakens — the role of democracy in changing society when change is necessary.
=== Astropolitics ===
Anti-political functionalists emphasised the importance of the traditional Evonian alliance with [[Olympa]], were (comparatively) sceptical towards the Monaloe nations, and strongly supported the Central Galactic Congress.
=== Evon romance ===
The vast majority of anti-political functionalists held conventional views on Evon romance. However, some radical anti-political functionalists used the philosophy to argue that the system should be abolished. They resented the complexities of Evon romance and felt that its arcane categories and the cultural reverence of love on Evonia obscured the purpose of relationships in upholding the social order. In their view, the general anti-political functionalist line that individuals should integrate on the basis of their common interests and needs was equally applicable to the realm of 'romantic' relationships: the otherwise-rational Evon, these radicals said, had a blind spot about love, and should be less sentimental about romance.
== Frontline politics ==
=== Part of the two-party system ===
In the era immediately preceding BHH, until around fifteen years before the Fourth Army formed, anti-political functionalists voted to support the Anti-political Functionalist Party in the courts and councils. It tended to command between 35 and 40 per cent of the popular vote, with its rivals the Radical Egalitarian Party commanding a similar vote share. Though labelled 'parties', these were unofficial political factions rather than organised political parties; think of sentences like "the Crown struggled to establish a party in Parliament" or "Parliament divided into 'Court' and 'Country' Parties". That said, there was some national campaigning, though each individual candidate was free to decide how much they wished to affiliate themselves to a party.
When Ciarraí and Sabriel pulled together their own faction, the Evon Party, it was initially perceived as a wholly new third way and took support from the Anti-political Functionalist Party. Of the two, Sabriel was seen as more palatable to anti-political functionalists, as she was more sensible and interested in stability. It soon became clear that the Evon Party was closer to radical egalitarianism, and the two factions merged, though a significant number of radical egalitarians rejected Ciarraí and Sabriel and formed their own bloc.
In the subsequent election, the new Ciarraí and Sabriel-led faction focused heavily on winning support from anti-political functionalists, winning an endorsement from Ajax Inuta Krassen, a prominent B-type scientist. In contrast, the Anti-political Functionalist Party tried to rally its traditional supporters against what it called a "monstrous conjunction of communism and nostalgia", referring to the old radical egalitarians and Ciarraí and Sabriel's new appeals to traditional Evonian values. Many anti-political functionalists rejected their traditional party's arguments and lent their votes to Ciarraí and Sabriel, who were able to form a powerful new Government. The Government's support with this group was reinforced by deliberate policy decisions aimed at appealing to them, and by the resignation of Ciarraí, leaving Sabriel to govern in her own stability-focused style.
=== Era of BHH ===
In the era of BHH, Sabriel's government tended to command between 55 and 60 per cent of popular support, the Anti-political Functionalist Party around 20 per cent, the anti-Sabriel radical egalitarians between 15 and 20 per cent, and the Classical Party between 5 and 10 per cent. The Anti-political Functionalist Party's main political focus was opposition to the Government, which it characterised as polluted by Dark Network links and brutal politicking, obsessed with unnecessary social change, and overly hawkish in its foreign relations, particularly over ethical crusades like its opposition to Helltuna's attacks on Monaloe nations.
Though the Anti-political Functionalist Party itself was the main Opposition, around half of self-described anti-political functionalists in the population actually voted for the Government. Furthermore, the Party drew some of its support from tactical anti-Government votes by anti-Sabriel radical egalitarians — a phenomenon that the Government liked to emphasise, hoping to further alienate the Anti-political Functionalist Party from anti-political functionalist voters who might consider voting for the Government.
[[Category:BHH]]
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756
731
2021-05-30T06:36:24Z
Kerry
30643801
wikitext
text/x-wiki
'''Anti-political functionalism''' was a political philosophy espoused by some [[Evon]], an important [[species-nation]] in [[BHH]]. Anti-political functionalists were one of the two traditional camps in Evonian politics, opposed to the [[radical egalitarianism|radical egalitarians]]. Anti-political functionalists saw society as a complex system and believed that the goal should be to make that system stable, so that it ran like clockwork and never had to be changed. They also argued that the state should be dominated by technical experts appointed on merit, and said that statecraft should be seen as a skills-based vocation like any other, rather than as a unique position of power that should be controlled by democracy.
[[Ajax Inuta Krassen]] was an anti-political functionalist. His disapproval of most politicians and the rough-and-tumble nature of frontline politics was typical of the camp's attitude to the Evonian political system. Stereotypically, anti-political functionalism was associated with [[B-type Evon]] like Ajax, whereas radical egalitarianism was associated with A-types.
== Positions ==
=== Economics ===
Like other Evon, most anti-political functionalists were socialists. However, a minority preferred classical economics, arguing that Evon were rational enough to approximate the economic man and had enough easy access to information (through BHH-era technology) to approximate perfect information, allowing the ideal free market described by Adam Smith to exist in practice on Evonia. Socialist anti-political functionalists had a stronger preference for central planning and state bureaucracy than their radical egalitarian counterparts.
=== Democracy ===
Radical egalitarians charged anti-political functionalists with being opposed to democracy, and there was some truth in the allegation. Anti-political functionalists simultaneously believed that social systems ought to be essentially static and that the day-to-day administration of the state should be undertaken by appointed, rather than elected, officials, so in their schema, there was significantly reduced scope for democracy relative to the radical egalitarian (or even the liberal democratic) model.
However, anti-political functionalists saw the static, self-sustaining equilibrium for which they strive as a far-off ideal rather than something immediately available to the government. Elected anti-political functionalist governments never made any attempt to undermine the democratic system that put them into office. Furthermore, most anti-political structuralist also conceded — or even argued for, claiming that the radical egalitarian insistence on a class of politicians weakens — the role of democracy in changing society when change is necessary.
=== Astropolitics ===
Anti-political functionalists emphasised the importance of the traditional Evonian alliance with [[Olympa]], were (comparatively) sceptical towards the Monaloe nations, and strongly supported the Central Galactic Congress.
=== Evon romance ===
The vast majority of anti-political functionalists held conventional views on Evon romance. However, some radical anti-political functionalists used the philosophy to argue that the system should be abolished. They resented the complexities of Evon romance and felt that its arcane categories and the cultural reverence of love on Evonia obscured the purpose of relationships in upholding the social order. In their view, the general anti-political functionalist line that individuals should integrate on the basis of their common interests and needs was equally applicable to the realm of 'romantic' relationships: the otherwise-rational Evon, these radicals said, had a blind spot about love, and should be less sentimental about romance.
== Frontline politics ==
=== Part of the two-party system ===
In the era immediately preceding BHH, until around fifteen years before the Fourth Army formed, anti-political functionalists voted to support the Anti-political Functionalist Party in the courts and councils. It tended to command between 35 and 40 per cent of the popular vote, with its rivals the Radical Egalitarian Party commanding a similar vote share. Though labelled 'parties', these were unofficial political factions rather than organised political parties; think of sentences like "the Crown struggled to establish a party in Parliament" or "Parliament divided into 'Court' and 'Country' Parties". That said, there was some national campaigning, though each individual candidate was free to decide how much they wished to affiliate themselves to a party.
When Ciarraí and Sabriel pulled together their own faction, the Evon Party, it was initially perceived as a wholly new third way and took support from the Anti-political Functionalist Party. Of the two, Sabriel was seen as more palatable to anti-political functionalists, as she was more sensible and interested in stability. It soon became clear that the Evon Party was closer to radical egalitarianism, and the two factions merged, though a significant number of radical egalitarians rejected Ciarraí and Sabriel and formed their own bloc.
In the subsequent election, the new Ciarraí and Sabriel-led faction focused heavily on winning support from anti-political functionalists, winning an endorsement from Ajax Inuta Krassen, a prominent B-type scientist. In contrast, the Anti-political Functionalist Party tried to rally its traditional supporters against what it called a "monstrous conjunction of communism and nostalgia", referring to the old radical egalitarians and Ciarraí and Sabriel's new appeals to traditional Evonian values. Many anti-political functionalists rejected their traditional party's arguments and lent their votes to Ciarraí and Sabriel, who were able to form a powerful new Government. The Government's support with this group was reinforced by deliberate policy decisions aimed at appealing to them, and by the resignation of Ciarraí, leaving Sabriel to govern in her own stability-focused style.
=== Era of BHH ===
In the era of BHH, Sabriel's government tended to command between 55 and 60 per cent of popular support, the Anti-political Functionalist Party around 20 per cent, the anti-Sabriel radical egalitarians between 15 and 20 per cent, and the Classical Party between 5 and 10 per cent. The Anti-political Functionalist Party's main political focus was opposition to the Government, which it characterised as polluted by Dark Network links and brutal politicking, obsessed with unnecessary social change, and overly hawkish in its foreign relations, particularly over ethical crusades like its opposition to Helltuna's attacks on Monaloe nations.
Though the Anti-political Functionalist Party itself was the main Opposition, around half of self-described anti-political functionalists in the population actually voted for the Government. Furthermore, the Party drew some of its support from tactical anti-Government votes by anti-Sabriel radical egalitarians — a phenomenon that the Government liked to emphasise, hoping to further alienate the Anti-political Functionalist Party from anti-political functionalist voters who might consider voting for the Government.
[[Category:BHH]]
cab6e558e00c9b1f944721df8f1863696602987b
A-type and B-type Evon
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2021-05-22T12:05:55Z
Kerry
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Created page with "'''A-type''' and '''B-type''' were personality-based subdivisions of the [[Evon]], an important [[species-nation]] in [[BHH]]. The concept was not present in all BHH stories;..."
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'''A-type''' and '''B-type''' were personality-based subdivisions of the [[Evon]], an important [[species-nation]] in [[BHH]]. The concept was not present in all BHH stories; though initially introduced by Kerry in the [[Oburron and Jenner paracosm]], it was Robert who mostly invoked the concept in later versions of BHH, whereas Kerry tended to ignore it and Tom actively rejected it. When the concept was used, it cascaded through the whole of Evonian society — the two Evon types were almost different species-nations, and most binaries on Evonia mapped roughly to the types. [[Ciarraí Teagwyn Kavanah]] and [[Mala Dzumach Kavanah]] were A-types, though note that Mala was also an exile, whereas [[Ajax Inuta Krassen]] was B-type.
A-type Evon were broadly higher-energy, more enthusiastic, more empathic, more manipulative, more ruthless, and less patient. B-type Evon were colder, calmer, more interested in the abstract, more arrogant, and cared more about ethics (rules) than morals (principles). Both sides felt that they were more rational and more intelligent; A-types tended to be better at applying reason to the real world and processing their own emotions, though they were more likely to act irrationally for fun or love, whereas B-types were better at pure logic and assessing emotionally charged situations neutrally, but were less likely to know how to respond properly to their own emotions.
In politics, A-types tended to be [[radical egalitarianism|radical egalitarians]], whereas B-types tended to be [[anti-political functionalism|anti-political functionalists]]. The great majority of both were scientists, but the minority of Evon who were social scientists, politicians, [[Dark Network|derata]]s, explorers or artists were much more likely to be A-types. In the Oburron and Jenner paracosm, A-types tended to have names that began with ''i'', be taller and have blond(e) hair, whereas B-types tended to have names that began with ''m'', be shorter and have brown hair; Mala, who was originally a B-type, retained these stereotypical traits in later versions of BHH where she was an A-type.
Other Evon types were occasionally referenced. The idea has its roots in "[[the game]]", where Lily Black was called an "X-type", and this term was given various meanings in the Oburron and Jenner paracosm as a label for a rare third type. Before branching out to become a distinct species-nation, the Water Evon may once have been a third Evon type based on intuition, patience and being faintly otherworldly and ethereal.
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733
732
2021-05-22T12:06:14Z
Kerry
30643801
wikitext
text/x-wiki
'''A-type''' and '''B-type''' were personality-based subdivisions of the [[Evon]], an important [[species-nation]] in [[BHH]]. The concept was not present in all BHH stories; though initially introduced by Kerry in the [[Oburron and Jenner paracosm]], it was Robert who mostly invoked the concept in later versions of BHH, whereas Kerry tended to ignore it and Tom actively rejected it. When the concept was used, it cascaded through the whole of Evonian society — the two Evon types were almost different species-nations, and most binaries on Evonia mapped roughly to the types. [[Ciarraí Teagwyn Kavanah]] and [[Mala Dzumach Kavanah]] were A-types, though note that Mala was also an exile, whereas [[Ajax Inuta Krassen]] was B-type.
A-type Evon were broadly higher-energy, more enthusiastic, more empathic, more manipulative, more ruthless, and less patient. B-type Evon were colder, calmer, more interested in the abstract, more arrogant, and cared more about ethics (rules) than morals (principles). Both sides felt that they were more rational and more intelligent; A-types tended to be better at applying reason to the real world and processing their own emotions, though they were more likely to act irrationally for fun or love, whereas B-types were better at pure logic and assessing emotionally charged situations neutrally, but were less likely to know how to respond properly to their own emotions.
In politics, A-types tended to be [[radical egalitarianism|radical egalitarians]], whereas B-types tended to be [[anti-political functionalism|anti-political functionalists]]. The great majority of both were scientists, but the minority of Evon who were social scientists, politicians, [[Dark Network|derata]]s, explorers or artists were much more likely to be A-types. In the Oburron and Jenner paracosm, A-types tended to have names that began with ''i'', be taller and have blond(e) hair, whereas B-types tended to have names that began with ''m'', be shorter and have brown hair; Mala, who was originally a B-type, retained these stereotypical traits in later versions of BHH where she was an A-type.
Other Evon types were occasionally referenced. The idea has its roots in "[[the game]]", where Lily Black was called an "X-type", and this term was given various meanings in the Oburron and Jenner paracosm as a label for a rare third type. Before branching out to become a distinct species-nation, the Water Evon may once have been a third Evon type based on intuition, patience and being faintly otherworldly and ethereal.
[[Category:BHH]]
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735
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2021-05-23T15:31:07Z
Kerry
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wikitext
text/x-wiki
'''A-type''' and '''B-type''' were personality-based subdivisions of the [[Evon]], an important [[species-nation]] in [[BHH]]. The concept was not present in all BHH stories; though initially introduced by Kerry in the [[Oburron and Jenner paracosm]], it was Robert who mostly invoked the concept in later versions of BHH, whereas Kerry tended to ignore it and Tom actively rejected it. When the concept was used, it cascaded through the whole of Evonian society — the two Evon types were almost different species-nations, and most binaries on Evonia mapped roughly to the types. [[Ciarraí Teagwyn Kavanah]] and [[Mala Dzumach Kavanah]] were A-types, though note that Mala was also an exile, whereas [[Ajax Inuta Krassen]] was B-type.
A-type Evon were broadly higher-energy, more enthusiastic, more empathic, more manipulative, more ruthless, and less patient. B-type Evon were colder, calmer, more interested in the abstract, more arrogant, and cared more about ethics (rules) than morals (principles). Both sides felt that they were more rational and more intelligent; A-types tended to be better at applying reason to the real world and processing their own emotions, though they were more likely to act irrationally for fun or love, whereas B-types were better at pure logic and were less likely to be impulsive, but were often confused by real-world complexity and overwhelmed by their own undealt-with emotions.
In politics, A-types tended to be [[radical egalitarianism|radical egalitarians]], whereas B-types tended to be [[anti-political functionalism|anti-political functionalists]]. The great majority of both were scientists, but the minority of Evon who were social scientists, politicians, [[Dark Network|derata]]s, explorers or artists were much more likely to be A-types. In the Oburron and Jenner paracosm, A-types tended to have names that began with ''i'', be taller and have blond(e) hair, whereas B-types tended to have names that began with ''m'', be shorter and have brown hair; Mala, who was originally a B-type, retained these stereotypical traits in later versions of BHH where she was an A-type.
Other Evon types were occasionally referenced. The idea has its roots in "[[the game]]", where Lily Black was called an "X-type", and this term was given various meanings in the Oburron and Jenner paracosm as a label for a rare third type. Before branching out to become a distinct species-nation, the Water Evon may once have been a third Evon type based on intuition, patience and being faintly otherworldly and ethereal.
[[Category:BHH]]
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755
735
2021-05-29T17:44:48Z
Kerry
30643801
wikitext
text/x-wiki
'''A-type''' and '''B-type''' were personality-based subdivisions of the [[Evon]], an important [[species-nation]] in [[BHH]]. The concept was not present in all BHH stories; though initially introduced by Kerry in the [[Oburron and Jenner paracosm]], it was Robert who mostly invoked it in later versions of BHH, whereas Kerry tended to ignore it and Tom actively rejected it. When the concept was used, it cascaded through the whole of Evonian society — the two Evon types were almost different species-nations, and most binaries on Evonia mapped roughly to the types. [[Ciarraí Teagwyn Kavanah]] and [[Mala Dzumach Kavanah]] were A-types, though note that Mala was an exile and so not a normal example of her type, whereas [[Ajax Inuta Krassen]] was B-type.
A-type Evon were broadly higher-energy, more enthusiastic, more empathic, more manipulative, more ruthless, and less patient. B-type Evon were colder, calmer, more interested in the abstract, more arrogant, and cared more about ethics (rules) than morals (principles). Both sides felt that they were more rational and more intelligent; A-types tended to be better at applying reason to the real world and processing their own emotions, though they were more likely to act irrationally for fun or love, whereas B-types were better at pure logic and were less likely to be impulsive, but were often confused by real-world complexity and overwhelmed by their own undealt-with emotions.
In politics, A-types tended to be [[radical egalitarianism|radical egalitarians]], whereas B-types tended to be [[anti-political functionalism|anti-political functionalists]]. The great majority of both were scientists, but the minority of Evon who were social scientists, politicians, [[Dark Network|derata]]s, explorers or artists were much more likely to be A-types. In the Oburron and Jenner paracosm, A-types tended to have names that began with ''i'', be taller and have blond(e) hair, whereas B-types tended to have names that began with ''m'', be shorter and have brown hair; Mala, who was originally a B-type, retained these stereotypical traits in later versions of BHH where she was an A-type.
Other Evon types were occasionally referenced. The idea has its roots in "[[the game]]", where Lily Black was called an "X-type", and this term was given various meanings in the Oburron and Jenner paracosm as a label for a rare third type. Before branching out to become a distinct species-nation, the Water Evon may once have been a third Evon type based on intuition, patience and being faintly otherworldly and ethereal.
[[Category:BHH]]
d3ff35fe2f26da0c1f3aa0a0d65a7cfbfc71c96f
Crossover Cycle
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170
736
624
2021-05-23T15:35:42Z
Kerry
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The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where [[BHH]] characters travelled to [[Maisraln]]; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and Ultrix stories, where immediately following BHH, [[Mala Dzumach Kavanah]] (or, rarely, Maiestas character [[Macil Rava]]) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as Scartongue), [[Eithne Lunadelle]], [[Gawyn Harowcal]], [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on The Long RP, one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
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736
2021-05-23T18:41:32Z
Kerry
30643801
wikitext
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The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where [[BHH]] characters travelled to [[Maisraln]]; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and Ultrix stories, where immediately following BHH, [[Mala Dzumach Kavanah]] (or, rarely, Maiestas character [[Macil Rava]]) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as [[Scartongue]]), [[Eithne Lunadelle]], [[Gawyn Harowcal]], [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on The Long RP, one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
c7e3550089f56e9da7bab16ce7a74b19fce4bb35
Frontier stories
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223
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2021-05-24T14:05:40Z
Kerry
30643801
Created page with "'''Frontier stories''' were the main part of the [[Starlight Cycle]], one of the eight cycles of [[Glastieven mythology]], and hence an important part of the lore. It told the..."
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'''Frontier stories''' were the main part of the [[Starlight Cycle]], one of the eight cycles of [[Glastieven mythology]], and hence an important part of the lore. It told the story of a group of explorers on the celestial frontier who tended to stumble across arcane secrets and get into adventures. It was set in the early After-Human Era, named for the breakup of the politically united Great Human Commonwealth, when humankind was just beginning to divide socially and genetically into [[species-nations]] and when it still took five to ten years to travel between adjacent planetary systems. Like the rest of the Starlight Cycle, it aimed to achieve a fantastical aesthetic in the context of science fiction, and was full of empty, lonely settings. Its key characters were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]].
[[Category:Starlight]]
[[Category:Structure]]
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749
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2021-05-29T17:16:16Z
Kerry
30643801
wikitext
text/x-wiki
'''Frontier stories''' were the main part of the [[Starlight Cycle]], one of the eight cycles of [[Glastieven mythology]], and were treated at the time as a cycle in their own right. It told the story of a group of explorers on the celestial frontier who tended to stumble across arcane secrets and get into adventures. It was set in the early After-Human Era, named for the breakup of the politically united Great Human Commonwealth, when humankind was just beginning to divide socially and genetically into [[species-nations]] and when it still took five to ten years to travel between adjacent planetary systems. Like the rest of the Starlight Cycle, it aimed to achieve a fantastical aesthetic in the context of science fiction, and was full of empty, lonely settings. Its key characters were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]].
[[Category:Starlight]]
[[Category:Structure]]
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750
749
2021-05-29T17:16:58Z
Kerry
30643801
wikitext
text/x-wiki
'''Frontier stories''' were the main part of the [[Starlight Cycle]], one of the eight cycles of [[Glastieven mythology]], and were treated at the time as a cycle in their own right. They told the story of a group of explorers on the celestial frontier who tended to stumble across arcane secrets and get into adventures. They were set in the early After-Human Era, named for the breakup of the politically united Great Human Commonwealth, when humankind was just beginning to divide socially and genetically into [[species-nations]] and when it still took five to ten years to travel between adjacent planetary systems. Like the rest of the Starlight Cycle, they aimed to achieve a fantastical aesthetic in the context of science fiction, and was full of empty, lonely settings. The key characters were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]].
[[Category:Starlight]]
[[Category:Structure]]
19b388163c22a62472d74c6e775309cf45a9d00c
Postgate lands
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224
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2021-05-24T19:10:12Z
Kerry
30643801
Created page with ":''There is an April 2017 version of this article available from the original BHH Wiki at [[(2016) Postgate lands]]'' The '''Postgate lands''', sometimes known in-universe as..."
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:''There is an April 2017 version of this article available from the original BHH Wiki at [[(2016) Postgate lands]]''
The '''Postgate lands''', sometimes known in-universe as '''Ár nOileáin''' (''Our Islands''), were planetary systems that only became accessible to humanity around two thousand years later than the rest of Oburron. Originally, Oburron was connected to a parallel world called Jenner via a rift in space called the Jenner Gate; the [[Ravensgate]] then closed the rift, making it possible to access a new region of Oburron which had previously been blocked off by the Jenner Gate. The concept of the Postgate lands was part of the [[Oburron and Jenner paracosm]]. As with other elements of that paracosm, Kerry continued to consider it part of the canon until at least April 2017, and references to it appear in written sources until mid-2017.
[[Category:Oburron and Jenner]]
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Fun:BHH
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2021-05-25T09:04:43Z
Kerry
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'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHH follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified (albeit wearing a latex suit for some fucking reason).
The villain of BHH is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
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745
741
2021-05-25T10:32:07Z
Kerry
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wikitext
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'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified (albeit wearing a latex suit for some fucking reason).
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Proto-Alfie Knowles</s> their slightly creepy mate Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game. This game was called Black Hole Hulk, or BHH for short, but Cat, Kerry and Kian often simply called it "the game". In typical Glastieven style, then, we decided to interpret "the game" as a name/proper noun, and refer to primary school BHH as [[the game|The Game]]. Got it? Good. You know, Michael sometimes played Black Hole Hulk too. As did Alice H, Maya something, Cat's brother Billy and Kerry's brother Christy, but... um, well, they never became Glastievens, so why would mention them? Continuity of Glastieven culture, ya know.
Kerry struggled to let go of his childhood and so after he left primary school he designed a lovely autistic dream world based on The Game. At the time he called it "BHH", but because it was really pants in places, BHB no longer really claims it, and it gets referred to by the bureaucratic-sounding title "[[Oburron and Jenner paracosm]]" instead. Highlights from Oburron and Jenner include the entire story arc plagiarised from a ''Super Mario 63 Custom Level Designer game'' that told a Wattpad esque story about a mentally ill anime girl, the inclusion of a brain-controlling Helltunan fungus, and the attempt to hide Kian's plagiarism of the name "Raven's Gate" by renaming it "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back in Year 8.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
932685429fa95103752b3d5661ef435c510c11af
Cosmology of Glastieven mythology
0
225
742
2021-05-25T09:06:09Z
Kerry
30643801
Created page with "The '''cosmology of Glastieven mythology''' was the origins and structure of the universe where Glastieven mythology took place. It drew on the distinctive cosmology of earl..."
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The '''cosmology of Glastieven mythology''' was the origins and structure of the universe where Glastieven mythology took place. It drew on the distinctive [[cosmology of early BHH]], where the main setting of [[BHH]] was a universe called Oburron and there was a 'parallel universe' called Jenner, reached via a portal called the Jenner Gate. In subsequent Glastieven mythology, 'the Universe' meant ''all'' of time and space, so the idea of multiple 'universes' became a contradiction in terms and Oburron and Jenner were referred to as self-contained regions of the same Universe. The [[Mission Cycle|Mission]], [[Maisraln]] and [[Suijing Cycle]]s were set through the history of the same planet, the Kelara, which was usually said to be in Oburron but was occasionally put in Jenner. The [[BHH]] and [[Starlight Cycle]]s were set far away from the Kelara after outer space had been colonised, in roughly the same region of Oburron as each other.
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Template:Font colour
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2021-05-25T09:55:55Z
Kerry
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}}
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Template:Trim
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2021-05-25T09:56:39Z
Kerry
30643801
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{{ {{{|safesubst:}}}#if:1|{{{x|{{{1|}}}}}}}}
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B-type Evon
0
228
757
2021-05-30T06:36:49Z
Kerry
30643801
Redirected page to [[A-type and B-type Evon]]
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#REDIRECT [[A-type and B-type Evon]]
d5ed33a751d0e1ef91a587bd2e670ebdec735529
Oburron
0
229
758
2021-05-30T18:15:03Z
Kerry
30643801
Redirected page to [[Cosmology of Glastieven mythology]]
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#redirect [[Cosmology of Glastieven mythology]]
5c8604af528206a1e88ab7b7a59c225974b9594a
Evonia
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230
759
2021-05-30T18:36:57Z
Kerry
30643801
Created page with "'''Evonia''' was the primary domain of the [[Evon]] and an important location in [[BHH]]. It was not consistently clear whether Evonia was a specific planet, a specific solar..."
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'''Evonia''' was the primary domain of the [[Evon]] and an important location in [[BHH]]. It was not consistently clear whether Evonia was a specific planet, a specific solar system comprising multiple planets, or a looser term referring to the core of Evonian society. The interpretation used in the [[Oburron and Jenner paracosm]], which was regarded as canon by Kerry and taught to Robert as such in 2015, was that Evonia could either mean the original Evon homeworld, also called Evon A, or the solar system where it was situated, which included another habitable planet called Evon B and several uninhabited celestial features.
The main Evonian planet had mostly been terraformed into grassy meadows that were an artificially bright shade of green. At the centre of Evonian civilisation was a crystal city, named in the Oburron and Jenner paracosm as "Sagax", which looked as though it had been constructed from a blue or turquoise gemstone. The central government was headquartered elsewhere, as its building was described as being largely white and purple. Some wealthier Evon lived and worked in space stations in orbit about the planet. In the Oburron and Jenner paracosm, the Evonian solar system was two planets in rotating slingshot orbits around a binary system of a neutron star and a black hole, the space between them filled with silver dust.
[[Category:BHH]]
[[Category:Locations]]
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Suijing Cycle
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2021-05-30T18:45:13Z
Kerry
30643801
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The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese or Japanese aesthetic to improve their skills and unravel evil magical plots. Later versions focused specifically on the first set of [[Four Great Mages]], appointed by an early King of Maisraln to protect his kingdom and train successors, and broadened the aesthetic to blend Ancient China and Japan with classical Rome. It was loosely an attempt at wuxia, strongly influenced by western fantasy and anime. Its key characters were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Ainas Tacar]].
The Suijing Cycle's position on the [[timeline]] was moved in November 2017. In July 2017, a new cycle based on the summer 2016 [[Neko Dynasty]] roleplay was created, placed between [[Maisraln]] and [[BHH]] on the timeline when interstellar space travel was starting and magic was in decline, similar to when the Neko Dynasty had been set. In November, the Suijing Cycle was moved to before Maisraln. After this change, it took place in the 570s of the Kingdom Years, after King Jonathan II issued the Great Magical Charter in 571 KY.
[[Category:Mission]]
[[Category:Structure]]
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761
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2021-05-30T18:45:39Z
Kerry
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The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese or Japanese aesthetic to improve their skills and unravel evil magical plots. From November 2017 onwards, it focused specifically on the first set of [[Four Great Mages]], appointed by an early King of Maisraln to protect his kingdom and train successors, and broadened the aesthetic to blend Ancient China and Japan with classical Rome. It was loosely an attempt at wuxia, strongly influenced by western fantasy and anime. Its key characters were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Ainas Tacar]].
The Suijing Cycle's position on the [[timeline]] was moved in November 2017. In July 2017, a new cycle based on the summer 2016 [[Neko Dynasty]] roleplay was created, placed between [[Maisraln]] and [[BHH]] on the timeline when interstellar space travel was starting and magic was in decline, similar to when the Neko Dynasty had been set. In November, the Suijing Cycle was moved to before Maisraln. After this change, it took place in the 570s of the Kingdom Years, after King Jonathan II issued the Great Magical Charter in 571 KY.
[[Category:Mission]]
[[Category:Structure]]
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Maisraln
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164
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2021-05-30T18:45:57Z
Kerry
30643801
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'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Four Great Mages]], whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the [[Order of the Tachi]], from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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Four Great Mages
0
231
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2021-05-30T19:02:47Z
Kerry
30643801
Created page with "The '''Four Great Mages''' were powerful mages selected according to traditional competitions and rituals whose charge was protecting the [[Kingdom of Maisraln]] from malign f..."
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The '''Four Great Mages''' were powerful mages selected according to traditional competitions and rituals whose charge was protecting the [[Kingdom of Maisraln]] from malign forces, and they were the protagonists of [[Maisraln]]. After November 2017, the protagonists of the [[Suijing Cycle]] were the early mages selected to establish the Four. In Maisraln, the Four Great Mages were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]], and their progenitors in Suijing were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Ainas Tacar]], in each case plus any fleeting keys. The presence of fleeting keys sometimes meant that the number was changed, so some sources referred to the '''Five Great Mages''' or '''Six Great Mages'''.
Each of the Four Great Mages took up a specific mantle as the Helundtu, Hermadiúir, Bynmidelle or Ramolace Heru (other notable titles introduced via fleeting keys included the Derasen and the Royal Cartographer). The Helundtu was responsible for potions and healing; the Hermadiúir for protecting and extending magic itself, and defending against powerful mages; the Bynmidelle for social cohesion and protecting the natural order; and the Ramolace Heru for magical creatures, particularly dragons.
On the [[timeline]], it is notable that the Four Great Mages lasted beyond the Kingdom of Maisraln itself, which fell in 1487, lingering on as an enduring source of protection and order as the kingdom descended into misty anarchy. The institution was established in 571 by King Jonathan II's Great Magical Charter, drawing on earlier knowledge and tradition, and it lasted until 1620, when the key characters in Maisraln declared that they would have no successors and established the Council of Mages to supersede the Four Great Mages.
[[Category:Maisraln]]
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Derata
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2021-05-31T15:26:33Z
Kerry
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Redirected page to [[Dark Network]]
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#REDIRECT [[Dark Network]]
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Scartongue
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2021-05-31T15:29:14Z
Kerry
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'''Scartongue''' was a pirate and a powerful destructive mage who operated in the Eastern Sea off the Kingdom of Maisraln in the second decade of the mid-seventeenth century KY, the era of [[Maisraln]]. Scartongue was a villain in the [[Crossover Cycle]], and in that cycle, Scartongue was in fact [[Mala Dzumach Kavanah]], from [[BHH]], only with a time machine and a stupid pirate costume. She also appeared as a villain in at least one Maisraln RP that otherwise had nothing to do with the Crossover Cycle; whether Scartongue was Mala in Maisraln RPs was moot.
== See also ==
* [[Fantasy Mala]]
[[Category:Villains]]
[[Category:Maisraln]]
[[Category:Crossover]]
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Fourth Army
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], and either initially [[Gru Rasu]] or later [[Raven Olympia]]; after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], plus any fleeting keys. The group often operated in the [[Dark Network]] and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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2021-06-01T19:45:25Z
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], and either [[Gru Rasu]] or initially Gru and later [[Raven Olympia]]; after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], plus any fleeting keys. The group often operated in the [[Dark Network]] and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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Inuta wormhole
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768
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2021-06-01T20:01:30Z
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'''Inuta wormholes''' or '''touch-and-go wormholes''' were small portals that did not exert any gravitational pull and disappeared shortly after use. Rasunians had the natural power to instantly create these portals, and the Evonian scientist Dalin Yei Inuta discovered a scientific means to create these wormholes in the generation preceding [[BHH]]. Scientifically, an Inuta wormhole was a stable traversable wormhole with no gravitational field (an Ellis wormhole) that became unstable when matter passed through its 'throat', though for narrative purposes they actually tended to become unstable only once a person or group of people had passed through them.
"Touch-and-go wormhole" was the older name for these portals, dating back to "[[the game]]". It was taken from the "touch-n-go" property that a moving platform could have in the ''Super Mario 63'' custom level designer, meaning the platform only moved when touched; it referred to the fact that the wormhole had no gravitational field, unlike most traversable wormholes in real science, so matter would only be affected by the wormhole after it touched it. The name "Inuta wormhole" was coined in May 2017 when the character Dalin Yei Inuta was introduced as part of the backstory of Tom's then-new character [[Ajax Inuta Krassen]]. Both terms were acceptable — Tom preferred "Inuta wormhole" and Kerry preferred "touch-and-go wormhole".
== See also ==
* [[Ellis-Uara wormhole]]
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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Olympa
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to the [[Helltunans]]. Their economy and stock exchange inspired political system were based on trust credits. Olympans became more focused on their own bureaucracy and on cultivating financial and political influence, and less interested in ideals, so by BHH they were less enthusiastic about opposing Helltuna and more lukewarm towards their traditional allies the [[Evon]].
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after [[Ellis-Uara wormhole]]s were discovered in 400 AHE, Olympa aligned with the Evon against Helltuna, and were initially the dominant partners, though the Evon eventually replaced them as the main anti-Helltunan idealogues and Olympa moved towards equidistance. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:BHH]]
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Ellis-Solstitialis Bridges
0
233
770
2021-06-01T20:03:28Z
Kerry
30643801
Redirected page to [[Ellis-Uara wormholes]]
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#REDIRECT [[Ellis-Uara wormholes]]
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2021-06-12T22:14:15Z
Harowcal
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Changed redirect target from [[Ellis-Uara wormholes]] to [[Ellis-Uara wormhole]]
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#REDIRECT [[Ellis-Uara wormhole]]
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BHH
0
109
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2021-06-01T20:03:46Z
Kerry
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''', also called the '''BHH Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Fourth Army]], a group of around three or four clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, called [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history and its genre drifted over time from science fantasy and action-adventure towards a blend of techno-thriller, cyberpunk and underworld political thriller. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
On the [[timeline]], BHH was [[BHH dating problem|some time]] in the late After-Human Era, well into the era defined by the discovery of [[Ellis-Uara wormhole]]s in 400 AHE. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest cycle and one of two that provided the basis for the idea of linking roleplaying worlds together to create one "Glastieven mythology" with a timeline. Robert sometimes called the whole mythology "[[BHH+]]"; Kerry rejected this but agreed that BHH was the most important cycle, whereas Tom was more sceptical about its reputation. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s started as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to early 2017, and BHH as a typical mythological cycle from June 2017 onwards.
{{fun}}
[[Category:BHH]]
[[Category:Structure]]
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BHH dating problem
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2021-06-01T20:04:32Z
Kerry
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The '''BHH dating problem''' was a conjectural name for a major inconsistency in what dates were used for [[BHH]], which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agreed that the BHH Cycle took place in the late After-Human Era (AHE), though some used a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were [[Frontier stories]], set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when Ellis-Uara wormholes were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Kerry
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The '''BHH dating problem''' was a conjectural name for a major inconsistency in what dates were used for [[BHH]], which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agreed that the BHH Cycle took place in the late After-Human Era (AHE), though some used a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were [[Frontier stories]], set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when [[Ellis-Uara wormhole]]s were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the postgate lands, was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Aurora
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2021-06-01T20:06:46Z
Kerry
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in [[Frontier stories]], part of the [[Starlight Cycle]]. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word (not surname) pronounced "AH-lin". There is no evidence that Cat ever used the surname "Álainn" for Aurora or was even aware that Kerry and Tom had introduced it. On one occasion, Cat called her character "Aurora Xavier", but this surname was not widely used by her; normally Cat just called her "Aurora" even in lists of characters where other characters were shown with surnames.
[[Category:Key characters]]
[[Category:Starlight]]
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2021-06-01T20:06:59Z
Kerry
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'''Aurora''' was a traveller on the celestial frontier in the second century AHE, and Cat's key character in [[Frontier stories]], part of the [[Starlight Cycle]]. Aurora is a seer who has magical visions, which mostly depict the present but can also show the future. Little is known about her backstory, though she was old friends with [[Cathal Sior]] at some point in her past. Aurora and Cathal met back up at some point around either 84 or 175 AHE, depending on the source, and ran into [[Aerule Ceruleus]] and [[Isan Segba]], with whom they started travelling.
Many sources give her name as "Aurora Álainn", which Kerry and Tom regarded as canonical. They tended to pronounce the surname as "al-AYN", though ''álainn'' is an Irish word (not surname) pronounced "AH-lin". There is no evidence that Cat ever used the surname "Álainn" for Aurora or was even aware that Kerry and Tom had introduced it. On one occasion, Cat called her character "Aurora Xavier", but this surname was not widely used by her; normally Cat just called her "Aurora" even where other characters were shown with surnames.
[[Category:Key characters]]
[[Category:Starlight]]
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Evon
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2021-06-01T20:16:45Z
Kerry
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the [[Underworld]], and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had been in office for around fifteen years after winning power alongside [[Ciarraí Teagwyn Kavanah]] twelve years before the main events of BHH and taking sole control following his resignation four years later.
[[Category:BHH]]
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2021-06-02T16:22:02Z
Kerry
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the [[Underworld]], and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had been in office for around fifteen years after winning power alongside [[Ciarraí Teagwyn Kavanah]] twelve years before the main events of BHH and taking sole control following his resignation four years later.
== See also ==
* [[Evonia]] — the Evon demesne
[[Category:BHH]]
0d56a106c683868da704bdbb6398cc37f601c5cf
Ellis-Uara wormhole
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Created page with "'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated fast space travel. They were discovered in 400 AHE by an [[Evon]]ian scientist, Ini..."
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'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated fast space travel. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes in 400 AHE was an important moment on the [[timeline]], and the last fixed date before the ambiguity created by the [[BHH dating problem]]. It cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of a live-time astropolitical system.
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
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'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated fast space travel. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes in 400 AHE was an important moment on the [[timeline]], and the last fixed date before the ambiguity created by the [[BHH dating problem]]. It cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
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Kerry
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'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated faster-than-light travel between star systems. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes was an important point on the [[timeline]] and the last fixed date before the ambiguity associated with the [[BHH dating problem]]. Ellis-Uara wormholes cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
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Ronan
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Redirected page to [[Evil Elvar]]
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#REDIRECT [[Evil Elvar]]
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Evil Elvar
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The '''Evil Elvar''', '''Ronan''' or '''Lord Roke''' archetype was a stock style of character that Kerry liked to use as anti-heroes or villains. In [[Glastieven mythology]], Evil Elvar was associated with Clockpunk BHH, part of the [[Starlight Cycle]]. The most developed instances of the archetype were Kerry's characters in two Amino roleplays created by Cat that were related to the mythology but not part of its canon — Ronan O'Malley in the Butterfly Circus and Lord Loclan Jarlath Tadhg Ó Roke (Lord Roke) in the Kingdom of Posea.
"Evil Elvar" references Elvar Murchaidh, Kerry's key character in [[Maisraln]]. As Elvar was one of the first roleplaying characters Kerry created, for the [[Order of the Tachi]] rather than Maisraln, in the early stage of creating his later characters he would often define them in relation to Elvar, e.g. [[Cathal Sior]] began as "Drunk Elvar". The archetype is not actually very related to the Maisraln character, and for that reason it is arguably more accurate to call it the "Ronan archetype", though this references a character from outside the mythology's canon.
The character Aodhán in ''Kingfisher'' is an instance of the Evil Elvar archetype, albeit with some [[Mark Haloran]] mixed in.
== Ronan's backstory ==
He was born on a barge in a place where wealthy aristocratic women were basically sent to quietly be pregnant and have officially non-existent children while their husbands/fathers told everyone they were on holiday
His mother stayed with him for long enough after he was born that she told him stories about where he had come from, though mostly he remembered them being re-told to him by those around him rather than actually remembering his mother, who then died/left/he doesn't know when he was 5
He grew up as a kid believing that his mother had been a wealthy aristocrat, almost a princess (not true - she had been aristocrat, but from a minor family in financial decline mostly clinging to their prestige) and that his father had been one of the last Irish/Gaelic travelling lords, leading a band of Robin Hood type men who were what remained of a lost social order
As a teenager he became more cynical and started to mentally translate the stories about his mother into "failing minor aristocrat" and his father into "powerful Irish bandit captain who gave himself affected Gaelic airs"
Defined by this cynicism, he ended up being manipulated by a random highwayman who claimed to be his father
This guy trained him to be a thief, stole from him while he slept, and when Ronan fell in love with a moderately wealthy landlord's daughter and started to improve his situation, his so-called "father" tried to cut him for the coat on his back, and a watch he had been given by his mother
In the end he ran away and found that he had enough travellers' cant and charm to blag his way into a travelling circus
As he imagined his own father might once have done, he started dressing himself up with airs, calling himself Lord Roke and developing a combined knife-throwing and acrobatics act
He ended up in love with another performer, and all was fairly well until he accidentally killed her on stage being too reckless
In the end, he changed his appearance, went back to the peasant name "Ronan", and ended up travelling in a neighboring land with a much smaller circus, drinking heavily, always performing a crap act that everyone knew was below his skill, and trying not to think about his past
(Within the RP, as designed by someone else, the small circus he ended up at was run by a sadistic ringmistress who liked to play mind games with people and put them in the lion cage as a punishment)
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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The '''Evil Elvar''', '''Ronan''' or '''Lord Roke''' archetype was a stock style of character that Kerry liked to use as anti-heroes or villains. In [[Glastieven mythology]], Evil Elvar was associated with Clockpunk BHH, part of the [[Starlight Cycle]]. The most developed instances of the archetype were Kerry's characters in two Amino roleplays created by Cat that were related to the mythology but not part of its canon — Ronan O'Malley in the Butterfly Circus and Lord Loclan Jarlath Tadhg Ó Roke (Lord Roke) in the Kingdom of Posea.
"Evil Elvar" references Elvar Murchaidh, Kerry's key character in [[Maisraln]]. As Elvar was one of the first roleplaying characters Kerry created, for the [[Order of the Tachi]] rather than Maisraln, in the early stage of creating his later characters he would often define them in relation to Elvar, e.g. [[Cathal Sior]] began as "Drunk Elvar". The archetype is not actually very related to the Maisraln character, and for that reason it is arguably more accurate to call it the "Ronan archetype", though this references a character from outside the mythology's canon.
The character Aodhán in ''Kingfisher'' is an instance of the Evil Elvar archetype, albeit with some [[Mark Haloran]] mixed in.
== Ronan's backstory ==
{{nonmythos}}
He was born on a barge in a place where wealthy aristocratic women were basically sent to quietly be pregnant and have officially non-existent children while their husbands/fathers told everyone they were on holiday
His mother stayed with him for long enough after he was born that she told him stories about where he had come from, though mostly he remembered them being re-told to him by those around him rather than actually remembering his mother, who then died/left/he doesn't know when he was 5
He grew up as a kid believing that his mother had been a wealthy aristocrat, almost a princess (not true - she had been aristocrat, but from a minor family in financial decline mostly clinging to their prestige) and that his father had been one of the last Irish/Gaelic travelling lords, leading a band of Robin Hood type men who were what remained of a lost social order
As a teenager he became more cynical and started to mentally translate the stories about his mother into "failing minor aristocrat" and his father into "powerful Irish bandit captain who gave himself affected Gaelic airs"
Defined by this cynicism, he ended up being manipulated by a random highwayman who claimed to be his father
This guy trained him to be a thief, stole from him while he slept, and when Ronan fell in love with a moderately wealthy landlord's daughter and started to improve his situation, his so-called "father" tried to cut him for the coat on his back, and a watch he had been given by his mother
In the end he ran away and found that he had enough travellers' cant and charm to blag his way into a travelling circus
As he imagined his own father might once have done, he started dressing himself up with airs, calling himself Lord Roke and developing a combined knife-throwing and acrobatics act
He ended up in love with another performer, and all was fairly well until he accidentally killed her on stage being too reckless
In the end, he changed his appearance, went back to the peasant name "Ronan", and ended up travelling in a neighboring land with a much smaller circus, drinking heavily, always performing a crap act that everyone knew was below his skill, and trying not to think about his past
(Within the RP, as designed by someone else, the small circus he ended up at was run by a sadistic ringmistress who liked to play mind games with people and put them in the lion cage as a punishment)
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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2021-06-02T16:01:26Z
Kerry
30643801
/* Ronan's backstory */
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The '''Evil Elvar''', '''Ronan''' or '''Lord Roke''' archetype was a stock style of character that Kerry liked to use as anti-heroes or villains. In [[Glastieven mythology]], Evil Elvar was associated with Clockpunk BHH, part of the [[Starlight Cycle]]. The most developed instances of the archetype were Kerry's characters in two Amino roleplays created by Cat that were related to the mythology but not part of its canon — Ronan O'Malley in the Butterfly Circus and Lord Loclan Jarlath Tadhg Ó Roke (Lord Roke) in the Kingdom of Posea.
"Evil Elvar" references Elvar Murchaidh, Kerry's key character in [[Maisraln]]. As Elvar was one of the first roleplaying characters Kerry created, for the [[Order of the Tachi]] rather than Maisraln, in the early stage of creating his later characters he would often define them in relation to Elvar, e.g. [[Cathal Sior]] began as "Drunk Elvar". The archetype is not actually very related to the Maisraln character, and for that reason it is arguably more accurate to call it the "Ronan archetype", though this references a character from outside the mythology's canon.
The character Aodhán in ''Kingfisher'' is an instance of the Evil Elvar archetype, albeit with some [[Mark Haloran]] mixed in.
== Ronan's backstory ==
{{ambox|nonmythos}}
He was born on a barge in a place where wealthy aristocratic women were basically sent to quietly be pregnant and have officially non-existent children while their husbands/fathers told everyone they were on holiday
His mother stayed with him for long enough after he was born that she told him stories about where he had come from, though mostly he remembered them being re-told to him by those around him rather than actually remembering his mother, who then died/left/he doesn't know when he was 5
He grew up as a kid believing that his mother had been a wealthy aristocrat, almost a princess (not true - she had been aristocrat, but from a minor family in financial decline mostly clinging to their prestige) and that his father had been one of the last Irish/Gaelic travelling lords, leading a band of Robin Hood type men who were what remained of a lost social order
As a teenager he became more cynical and started to mentally translate the stories about his mother into "failing minor aristocrat" and his father into "powerful Irish bandit captain who gave himself affected Gaelic airs"
Defined by this cynicism, he ended up being manipulated by a random highwayman who claimed to be his father
This guy trained him to be a thief, stole from him while he slept, and when Ronan fell in love with a moderately wealthy landlord's daughter and started to improve his situation, his so-called "father" tried to cut him for the coat on his back, and a watch he had been given by his mother
In the end he ran away and found that he had enough travellers' cant and charm to blag his way into a travelling circus
As he imagined his own father might once have done, he started dressing himself up with airs, calling himself Lord Roke and developing a combined knife-throwing and acrobatics act
He ended up in love with another performer, and all was fairly well until he accidentally killed her on stage being too reckless
In the end, he changed his appearance, went back to the peasant name "Ronan", and ended up travelling in a neighboring land with a much smaller circus, drinking heavily, always performing a crap act that everyone knew was below his skill, and trying not to think about his past
(Within the RP, as designed by someone else, the small circus he ended up at was run by a sadistic ringmistress who liked to play mind games with people and put them in the lion cage as a punishment)
[[Category:Character archetypes]]
[[Category:Starlight]]
[[Category:Structure]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Contúirt Uí Chúis
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[[File:Contúirt Uí Chúis Qi Sail Map.jpg|200px|thumb|right|A hand-drawn sail map made for the ''Everway'' scenario.]]
[[File:Contúirt Uí Chúis Everway Slide.png|200px|thumb|right|A PowerPoint slide used in the ''Everway'' scenario.]]
{{ambox|nonmythos}}
'''Contúirt Uí Chúis''' was a pirate-themed fantasy RP done as part of the [[Acteriendian BHH roleplays]], probably in summer 2016, based on an ''Everway'' scenario designed by Kerry. Though related to [[Glastieven mythology]], it was not considered part of the canon. The premise of Contúirt Uí Chúis was that a network of agents and clockwork pirate ships controlled by a malicious quasi-sapient magical stone were trying to destroy the "holy charter" which kept the realm of Qi safe by "binding" it, protecting it from the wild chaos that reigned behind the curse wall in the "Realm of Magicke". The heroes had to uncover this plot by travelling from port to port; the eventual aim was that the heroes would defeat both the malicious stone and the oppressive imperial government that had imposed the holy charter, but the RP never progressed that far before being abandoned.
[[Category:Fringe lore]]
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Main Page
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users — '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
0240a22e906fce4c466ec3ce43d4ff4a1bfadf04
Bale Santra
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:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]. Note that its content is identical to [[(2017) Raven Olympia]], an article about [[Raven Olympia]].''
'''Bale Santra''' was a black hole racer, a gangster, and Michael's fleeting key in [[BHH]], specifically the [[Acteriendian BHH roleplays]]. Bale had a dog, Jarvis, who had unexplained powers; Michael quit BHH and the character of Bale was abandoned after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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Raven Olympia
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]. Note that the 2017 version's content is identical to [[(2017) Bale E. Santra]], an article about [[Bale Santra]].''
'''Raven Olympia''' was a figure connected with the [[Ravensgate]], a derata, and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Robert's key character in [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and has little relationship with his planet of birth. His precise relationship with the Ravensgate is unclear, and he denies being a normal agent, emphasising that he has more autonomy and control than that. Raven has the unique (in some sources, merely the very rare) ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate [[Mala Dzumach Kavanah]], got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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Dark Network
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:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of criminal operatives called "'''deratas'''" in the late After-Human Era that exerted a significant influence on legitimate politics and business. Elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the [[Underworld]], providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a [[Breatnais]] elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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(2017) Breatnais
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Kerry moved page [[(2016) Breatnais]] to [[(2017) Breatnais]]
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'''Breatnais''', officially the '''Nàisiùn ag Breatnais''', is a unitary parliamentary republic in the [[Postgate lands]]. It is inhabited by the [[Breatnais species]]. With about 7 billion inhabitants, Tawnylea is the most populous member state of the [[New Celtic Congress]].
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(2016) Breatnais
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Kerry moved page [[(2016) Breatnais]] to [[(2017) Breatnais]]
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#REDIRECT [[(2017) Breatnais]]
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Breatnais
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Created page with ":''An April 2017 version of this article from the original BHH Wiki is available at [[(2017) Breatnais]]'' The '''Breatnais''' were a [[species-nation]] in the After-Human Er..."
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:''An April 2017 version of this article from the original BHH Wiki is available at [[(2017) Breatnais]]''
The '''Breatnais''' were a [[species-nation]] in the After-Human Era, existing in the eras of both [[Frontier stories]] and [[BHH]]. The Breatnais were in the relatively uncommon position of neither participating in the Central Galactic Congress nor being a major power; they were part of a small cluster of closely related species called the Monaloe Congress. The Breatnais chose to run a pastoral, low-tech and relatively isolated society where they focused on the creative arts; by Monaloe standards, they were seen as more outgoing and extraverted.
The Breatnais were associated with crime, and were overrepresented in the [[Dark Network]], where they formed an elite until shortly before the [[BHH dating problem|era of BHH]].
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(2016) Yanvir Malik
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Created page with "{{quote|I appointed [[Sun Yat-Yen|SY Yen]] for a reason. A good reason. However, I am by no means required to divulge this reason, so I'm just going to kill you instead|Yanvir..."
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{{quote|I appointed [[Sun Yat-Yen|SY Yen]] for a reason. A good reason. However, I am by no means required to divulge this reason, so I'm just going to kill you instead|Yanvir Malik}}
'''Yanvir Malik''' is the intelligence director of the [[Ravenasgatr]], and a former [[Dylon]] politician.
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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Yanvir Malik
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Created page with ":''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]'' '''Yanvir Malik''' was a senior [[Ravensgate]] officer resp..."
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a senior [[Ravensgate]] officer responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], an early version of [[BHH]], and along with other lore from Oburron and Jenner, a version was initially treated as background canon in the [[Acteriendian BHH roleplays]].
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a character from ''Railhead'', an October 2015 novel by Phillip Reeve. The main locational arc of the Oburron and Jenner paracosm that involved Malik was on a polling day after October 2015, so was probably in May 2016.
[[Category:Oburron and Jenner]]
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a senior [[Ravensgate]] officer responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], and along with other lore from Oburron and Jenner, a version of Malik was mentioned in the background lore of the [[Acteriendian BHH roleplays]].
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a character from ''Railhead'', an October 2015 novel by Phillip Reeve. The main locational arc of the Oburron and Jenner paracosm that involved Malik was on a polling day after October 2015, so was probably in May 2016.
[[Category:Oburron and Jenner]]
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a [[Ravensgate]] agent responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], and along with other lore from Oburron and Jenner, a version of Malik was mentioned in the background lore of the [[Acteriendian BHH roleplays]]. In the Oburron and Jenner paracosm, Malik was an autonomous agent (it was ambiguous whether he was renegade or senior) focused on tracking down [[Maya Evon]], who was hiding in the disconnected plant-rich wastes of the parallel world [[Jenner]], and he was associated with a division of Ravensgate called Travelforce.
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a character from ''Railhead'', an October 2015 novel by Phillip Reeve. The main locational arc of the Oburron and Jenner paracosm that involved Malik was on a polling day after October 2015, so was probably in May 2016.
[[Category:Oburron and Jenner]]
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a [[Ravensgate]] agent responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], and along with other lore from Oburron and Jenner, a version of Malik was mentioned in the background lore of the [[Acteriendian BHH roleplays]]. In the Oburron and Jenner paracosm, Malik was an autonomous agent (it was ambiguous whether he was renegade or senior) focused on tracking down [[Maya Evon]], who was hiding in the disconnected plant-rich wastes of the parallel world [[Jenner]], and he was associated with a division of Ravensgate called Travelforce.
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a character from ''Railhead'', an October 2015 novel by Phillip Reeve. One defining afternoon in the locational arc of the Oburron and Jenner paracosm that involved Malik was on a polling day after October 2015, so most likely 5 May 2016.
[[Category:Oburron and Jenner]]
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a [[Ravensgate]] agent responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], and along with other lore from Oburron and Jenner, a version of Malik was mentioned in the background lore of the [[Acteriendian BHH roleplays]]. In the Oburron and Jenner paracosm, Malik was an autonomous agent (it was ambiguous whether he was renegade or senior) focused on tracking down [[Maya Evon]], who was hiding in the disconnected plant-rich wastes of the parallel world [[Jenner]], and he was associated with a division of Ravensgate called Travelforce.
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a character from ''Railhead'', an October 2015 novel by Phillip Reeve. One defining afternoon in the locational arc of the Oburron and Jenner paracosm that involved Malik was on a polling day after October 2015, so most likely 5 May 2016.
== Legacy in Acteriendian BHH roleplays ==
In order to fit Malik into the lore of BHH once the paracosm's distinctive arcs were abandoned, Kerry upgraded him to head of intelligence. However, this was not consistent with Robert's (later controversial) conception of the Ravensgate and Malik simply sat in the background without ever being brought up.
However, it is arguable that the character's legacy endured through [[Raven Olympia]]. There are clear parallels between Malik and Raven. Both were ill-tempered, rough and ambiguously renegade-or-senior autonomous Ravensgate officers who aimed to track down Mala. It is possible that Raven aiming to kill Mala as part of the Fourth Army genesis was influenced by the Malik and Maya arc in the Oburron and Jenner paracosm, but there is no direct evidence for this.
[[Category:Oburron and Jenner]]
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a [[Ravensgate]] agent responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], and along with other lore from Oburron and Jenner, a version of Malik was mentioned in the background lore of the [[Acteriendian BHH roleplays]]. In the Oburron and Jenner paracosm, Malik was an autonomous agent (it was ambiguous whether he was renegade or senior) focused on tracking down [[Maya Evon]], who was hiding in the disconnected plant-rich wastes of the parallel world [[Jenner]], and he was associated with a division of Ravensgate called Travelforce.
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a character from ''Railhead'', an October 2015 novel by Phillip Reeve. One defining afternoon in the locational arc of the Oburron and Jenner paracosm that involved Malik was on a polling day after October 2015, so most likely 5 May 2016.
== 2016 locational arc ==
Malik was the protagonist in a locational arc that took place at Mincinglake, probably on 5 May 2016.
== Legacy in Acteriendian BHH roleplays ==
In order to fit Malik into the lore of BHH once the paracosm's distinctive arcs were abandoned, Kerry upgraded him to head of intelligence. However, this was not consistent with Robert's (later controversial) conception of the Ravensgate and Malik simply sat in the background without ever being brought up.
However, it is arguable that the character's legacy endured through [[Raven Olympia]]. There are clear parallels between Malik and Raven. Both were ill-tempered, rough and ambiguously renegade-or-senior autonomous Ravensgate officers who aimed to track down Mala. It is possible that Raven aiming to kill Mala as part of the Fourth Army genesis was influenced by the Malik and Maya arc in the Oburron and Jenner paracosm, but there is no direct evidence for this.
[[Category:Oburron and Jenner]]
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Jenner
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2021-06-12T21:01:44Z
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Redirected page to [[Cosmology of BHH]]
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#REDIRECT [[Cosmology of BHH]]
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Changed redirect target from [[Cosmology of BHH]] to [[Cosmology of early BHH]]
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#REDIRECT [[Cosmology of early BHH]]
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Maya Evon
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'''Maya Evon''', renamed in November 2015 to '''Mala X''' when Kerry introduced the lore to Robert, was a behind-the-scenes manipulator of history and a recurring character in the [[Oburron and Jenner paracosm]]. Maya had a complex position in the Oburron and Jenner paracosm and was much more prominent in its distinctive specific arcs, which were not carried over into the later shared canon, than she was in its interpretation of mainstream [[BHH]]. However, her character gave rise to [[Mala Dzumach Kavanah]], one of the most important characters in BHH.
[[Category:Oburron and Jenner]]
[[Category:Secondary characters]]
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Oburron and Jenner paracosm
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious Ravensgate, and the idea of the postgate lands.
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; Keiran, another Lily, [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious [[Ravensgate]], and the idea of the [[Postgate lands]].
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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The game
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be [[Ciarraí Stapleton]], [[Gru]] and [[Rosaline E'lluna]], who collectively comprised the [[Fourth Army]], a vigilante group that travelled across [[Obur'ron]] in the [[Treebase]] and "[[the ship]]" saving people from villains like the [[Helltunans]] and the [[Malignite Masters]]. Ciarraí was an Evon scientist, Gru was a Black Hole Hulk from Planet X, and Ro was an assassin who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater, fleeting keys by Michael and Cat's brother.
"The game" was seen at the time as action-adventure and science fiction, though in retrospect it was labelled science fantasy. It was particularly influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' books and many elements were also borrowed from other works. Tom has voiced his opinion that it was "basically Doctor Who fan fiction", though Kerry rejects this characterisation. After he left primary school in September 2014, Kerry kept the characters and lore of "the game" alive in the [[Oburron and Jenner paracosm]], and the roleplaying was eventually revived as the [[Acteriendian BHH roleplays]] in November 2015 using both the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:The game]]
[[Category:Structure]]
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Postgate lands
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:''There is an April 2017 version of this article available from the original BHH Wiki at [[(2016) Postgate lands]]''
The '''Postgate lands''', sometimes known in-universe as '''Ár nOileáin''' (''Our Islands''), were planetary systems that only became accessible to humanity around two thousand years later than the rest of Oburron. Originally, Oburron was connected to a parallel world called Jenner via a rift in space called the Jenner Gate; the [[Ravensgate]] then closed the rift, making it possible to access a new region of Oburron which had previously been blocked off by the Jenner Gate. The concept of the Postgate lands was part of the [[Oburron and Jenner paracosm]]. As with other elements of that paracosm, Kerry continued to consider it part of the canon until at least April 2017, and references to it appear in written sources until mid-2017.
[[Category:Locations]]
[[Category:Oburron and Jenner]]
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Category:Locations
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Created page with "Entries about physical locations"
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Entries about physical locations
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Spacecafé
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Created page with "A '''spacecafé''' was a small restaurant on a space station, providing a location for space travellers to break their journeys, refuel, eat and drink or shop, and important l..."
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A '''spacecafé''' was a small restaurant on a space station, providing a location for space travellers to break their journeys, refuel, eat and drink or shop, and important locations in [[BHH]]. Along with certain bars, spacecafés were one of the main physical venues for the [[Underworld]]. They were seen as analogous to outer-space filling stations or motorway services (though few stories emphasised this liminal quality).
From 2017 to the end of Glastieven history in March 2020, it was a convention or tradition — supposedly inherited from the [[Acteriendian BHH roleplays]] — that all BHH roleplays had to begin in a spacecafé. While this rule is of dubious provenance, there certainly were Acteriendian BHH roleplays that started in spacecafés, and the concept was also invoked in the [[Oburron and Jenner paracosm]].
[[Category:Locations]]
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Order of the Tachi
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The '''Order of the Tachi''' was a fantasy roleplay done in the context of the [[Acteriendian BHH roleplays]], probably in July 2016. Unlike the [[Neko Dynasty]], it was not based on [[BHH]]. The Order of the Tachi was an important source of lore for [[Maisraln]] in July 2017, and a significant stylistic experiment in running a text-based RP with a gamemaster and ability scores. The Order of the Tachi was intended to be a comprehensive high fantasy RP, as Maisraln later became, but it only ever went as far as exploring Kerry's character's home — a frozen wilderness called Víthurkenning. Kerry based [[Elvar Murchaidh]] on the character he used in the Order of the Tachi and Cat's character in the Order of the Tachi was similar to [[Lyra Felise]].
The dating for the Order of the Tachi is based on Skype rooms called TOOT: OOC & SET UP and The Order of the Tachi (Not Active) to which the last messages were apparently sent on 25 and 28 July 2016 respectively. This accords with the memory of the Order of the Tachi as having been that summer and the approximate dating of the Neko Dynasty to June 2016 based on a written source.
[[Category:Maisraln]]
[[Category:Structure]]
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Acteriendian BHH roleplays
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a fleeting key being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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Three Powers
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Redirected page to [[Three Great Powers]]
wikitext
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#REDIRECT [[Three Great Powers]]
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Bale E. Santra
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Redirected page to [[Bale Santra]]
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#REDIRECT [[Bale Santra]]
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Ravensgate
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:There are May 2016, October 2016 and May 2017 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]], [[(2016 II) Ravanasgatr]] and [[(2017) Ravanasgatr]].
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as more transcendent and autonomous, and less well-known, than would be plausible with that explanation.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce did persist for a short while as a concept but whether it was still supposed to have been linked to the Ravensgate was never made clear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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'':There are May 2016, October 2016 and May 2017 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]], [[(2016 II) Ravanasgatr]] and [[(2017) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as more transcendent and autonomous, and less well-known, than would be plausible with that explanation.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce did persist for a short while as a concept but whether it was still supposed to have been linked to the Ravensgate was never made clear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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wikitext
text/x-wiki
'':There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as more transcendent and autonomous, and less well-known, than would be plausible with that explanation.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce did persist for a short while as a concept but whether it was still supposed to have been linked to the Ravensgate was never made clear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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/* History */
wikitext
text/x-wiki
'':There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as far more transcendent, autonomous and obscure than that.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce did persist for a short while as a concept but whether it was still supposed to have been linked to the Ravensgate was never made clear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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/* History */
wikitext
text/x-wiki
'':There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as far more transcendent, autonomous and obscure than that.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce/Railforce did persist for a short while as a concept but its position in relation to the Ravensgate was now unclear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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2021-06-21T07:17:47Z
Kerry
30643801
wikitext
text/x-wiki
:''There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an organisation might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as far more transcendent, autonomous and obscure than that.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce/Railforce did persist for a short while as a concept but its position in relation to the Ravensgate was now unclear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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Created page with "The '''Ravenasgatr''', also syled as the '''Raven's Gate''' and mistakenly called the '''Higher History Society (HHS)''', is an intergovernmental and supranational organizatio..."
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The '''Ravenasgatr''', also syled as the '''Raven's Gate''' and mistakenly called the '''Higher History Society (HHS)''', is an intergovernmental and supranational organization to promote international co-operation, peace and balance. A replacement for the ineffective [[League of Nations]], the organization was established after [[the War]] in order to prevent another such conflict. At its founding, the Ravanasgatr was composed of representatives from the [[Evon]], [[Helltuna]], [[Olympa]], the [[Dylon]] and the [[Royal Front]]: now, almost all agencies, government departments, nations and factions are represented. The headquarters of the Ravenasgatr are innacessable without the permission of the organisation and experience extraterritoriality. Further main offices are situated in Helltuna, Olympa and [[Rasu]] (to replace the ruined Evon offices). The organization is financed by the creation of [[fictional assets]], and though the control and regulation of the world economy through heavy taxation on certain organisations. Its objectives include maintaining international peace and security, promoting human rights, fostering social and economic development, keeping history in balance and ensuring that the "history books look good", and armed conflict.
The organisation is composed of representatives from species or organisations, not of governments, and the Raveasgatr chooses representatives that it belives are representative of the species in general. The group has more power than the sum of its memeber states, and it operates independantly of standard universal procedure. Officially, the group only has jurisdiction in [[Oburron]] and [[Jenner]], although its influence extends to all universes, and it is considered the most powerful organisation that exists. It is considered a politico-economic union of its member states, although it now operates indepndantly from the nations it previously represented, and it operates through a hybrid system of supranational and intergovernmental decision-making. When it was first formed after the War, it was mostly a forum for cooperation between nations, and had six principal organs: the General Assembly (the main deliberative assembly); the Security Council (for deciding certain resolutions for peace and security); the Economic and Social Council (ECOSOC) (for promoting international economic and social co-operation and development); the Secretariat (for providing studies, information, and facilities needed by the Ravanasgatr); and the International Court of Justice (the primary judicial organ). It also had several system agencies that included the World Bank Group, the World Health Organization and the World Food Programme.
Today, the Ravasagatr operates indepndantly of the nations of the universe, however their power is considered absolute. The government is led by the Universal Coordinator, who selects all the remaining ministers. The coordinator and the other most senior ministers belong to the supreme decision-making committee, known as the Cabinet. The government ministers usually all sit in Parliament, and are accountable to it. The government is dependent on Parliament to make primary legislation, and since the Fixed-terms Parliaments Act 2011, general elections are held every five years to elect a new House of Commons, unless there is a successful vote of no confidence in the government, in which case an election may be held in short order.
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{{quote|Oh no... it's the Ravens Gate. We are very, very, very much goign to be in trouble if they think we've breached international law. Either that, or... Or, we've one.|[[Gru Rasu]]|When the Raven's Gate, a historical name for the Ravenasgatr, landed in the Fourth Army's base}}
The '''Ravenasgatr''', also syled as the '''Raven's Gate''' and mistakenly called the '''Higher History Society (HHS)''', is an intergovernmental organization to promote international co-operation. A replacement for the ineffective [[League of Nations]], the organization was established after [[the War]] in order to prevent another such conflict. At its founding, the Ravanasgatr was composed of representatives from the [[Evon]], [[Helltuna]], [[Olympa]], the [[Dylon]] and the [[Royal Front]]: now, almost all agencies, government departments, nations and factions are represented. The headquarters of the Ravenasgatr are innacessable and experience extraterritoriality. Further main offices are situated in Helltuna, Olympa and [[Rasu]] (to replace the ruined Evon offices). The organization is financed by assessed and voluntary contributions from its member states. Its objectives include maintaining international peace and security, promoting human rights, fostering social and economic development, keeping history in balance and ensuring that the "history books look good", and armed conflict.
The organisation is composed of representatives from species or organisations, not of governments, and the Raveasgatr chooses representatives that it belives are representative of the species in general. The group has more power than the sum of its memeber states, and it operates independantly of standard universal procedure. Officially, the group only has jurisdiction in [[Oburron]] and [[Jenner]], although its influence extends to all universes, and it is considered the most powerful organisation that exists.
The modern Ravenasgatr was formed from the merger of the former [[History Society]] (the [[Higher History Society]], HHS, the [[Lower History Society]], LHS, and the [[Recording Office]]).
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(2016 II) Ravanasgatr
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2021-06-21T07:13:00Z
Kerry
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Created page with "{{quote|Big man [[Ciarraí Teagwyn Kavanah|Ciarraí]] thinks he knows about the Ravensgate. I'm not talking about some shitty company.|[[Raven Olympia]] on the Ravenasgatr}}..."
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{{quote|Big man [[Ciarraí Teagwyn Kavanah|Ciarraí]] thinks he knows about the Ravensgate. I'm not talking about some shitty company.|[[Raven Olympia]] on the Ravenasgatr}}
The '''Ravenasgatr''', known also as the '''Ravensgate''', the '''Raven's Gates''' and the '''RG Board''', is a powerful organization centered on controlling [[Oburron]]. The Ravenasgatr also manage Railforce and the Chamber of Delegates.
== Name ==
Internally, the Ravenasgatr is known as "the Organisation", although Raven Olympia refers to it as the Ravensgate. The Evonian word for it is "Ravenasgatr", which is used in Evon, Olympan and most other writing. In Helltuna, the term "Ravenasgatr" was also used until former politician [[Sun Yat-Yen]] became the leader of Travelforce, after receiving a letter of appointment signed by the "RG Board", which has become the standard term used in Helltunan and Rasunian writing. Although not used officially by any countries, the term "the Raven's Gates" is the earliest reference to any supranational power in Oburron, and is said to be the root of the terms used by the organisation externally.
== Histroy ==
== Internal Structure ==
== Side Projects ==
===Oburron Rail Service and Railforce===
====Railforce====
Railforce is a police force run by the Ravenasgatr to police the network run by the ORS, as well as the neutral planets connected to the service.
====Oburron Rail Service====
The Oburron Rail Service - ORS - is the body of the Ravenasgatr responsible for maintainence of Oburron's interplanetary railway network. Connecting to 108 planets, the planets connected to by the ORS are considered to be extraterritorial and neutral, and are policed by Railforce under laws created by the Chamber of Delegates.
===Chamber of Delegates===
The Chamber of Delegates is an intergovernmental organisation hosted by the Ravenasgatr as an attempt to promote peace and stability.
====Great Chamber====
====War and Emergencies Council====
====Secretariat====
====International Court of Justice====
====Shipping and Rail Board====
====International Monetary Fund====
== Personnel ==
== Relationship with other powers ==
===Mala Dzumach Kavanah===
== Other universes ==
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Key character
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Created page with "A '''key character''' was a character in [[Glastieven mythology]] that was controlled by the person who created it and used as their protagonist in roleplays. Key characters w..."
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A '''key character''' was a character in [[Glastieven mythology]] that was controlled by the person who created it and used as their protagonist in roleplays. Key characters were basically the player characters of Glastieven mythology, and in contrast, other characters were basically NPCs (this elides over some nuances). There was one key character per real-life person in each cycle and the key characters in each cycle were organised into a team of heroes. A key character was supposed to be inspired by its creator, cleverly reflecting a particular aspect of their personality, such that each of a player's characters drew on a different side of their identity. However, they were also meant to be well-rounded characters who made sense on their own, and self-inserts were considered poor character design.
The [[BHH]], [[Mission Cycle|Mission]], [[Maisraln]] and [[Suijing Cycle]]s, and the [[Frontier stories]] of the [[Starlight Cycle]], had their own key characters. The [[Crossover Cycle]] brought together key characters from the other cycles. The [[Genesis Cycle]] was supposed to have key characters but was never developed far enough, and the [[Maiestas Cycle]] — which was not considered a cycle at the time and has only been upgraded to one in retrospect — only had non-key characters.
== Terminology ==
=== ''In nomine tantum'' (INT) ===
''In nomine tantum'' (INT), which was believed to be Latin for "in name only", described a key character that had a name, a backstory and a place in the band of heroes, but not a distinctive personality. As each player was meant to have one key character per relevant cycle, it was obvious from the outset how many characters they would need, so it was quite possible to choose a name and use it as a placeholder. Robert tended to make the most INT characters, as he preferred to develop his keys intuitively through roleplaying rather than literary character design (like Kerry and Tom) or art and cosplaying (like Cat).
=== Fleeting keys ===
A fleeting key was a key character created by someone who joined the mythology for a period but ended up leaving and abandoning their characters. Ultimately, no-one other than Cat, Kerry, Robert and Tom stayed committed to the project, so key characters created by anyone else were considered fleeting keys. Most key characters existed INT, though a minority did have distinctive personalities. Charlotte's character [[Orka Fyfån]] was fully developed, and other well-developed fleeting keys included Charlotte's [[Isabelle Montague]] and [[Polara Kannistelle]], Isabella's [[Amethyst Johnson]] and [[Slash Brightside]], Michael's [[Bale Santra]] and Ella's [[Omar Benali]].
Michael, Alice and Maya, Cat's brother, Kerry's brother, Tae, Freddie and Aaron all made RP characters for BHH in the era of "[[the game]]" or the [[Acteriendian BHH roleplays]] (technically, Aaron made his in 2017, in the early stages of the post-Acteriendian BHH revival). Michael and Ben made fleeting keys for Maisraln. After the concept of Glastieven mythology was created, and hence the idea that participants should have a key character for every cycle, Isabella, Charlotte, Georgia, Hannah and Ella all made sets of fleeting keys at various points. Charlotte's were the most developed, followed by Isabella's.
The term "fleeting key" was coined in retrospect; the concept had no special recognition at the time, when fleeting keys were simply regarded as keys like the others.
=== Archetypes ===
In 2017 and 2018, and to a lesser but definitely continuing extent in 2019 and 2020, the sum of key characters controlled by a particular person was referred to as an "archetype" or "character archetype", and the group of key characters in a given cycle was called an "archetype grouping". For example, Tom's key characters Ajax Inuta Krassen, Isan Segba, Matthew Hall, Gawyn Harowcal and Ainas Tacar were collectively referred to as Tom's ''archetype''. Tom's BHH key character Ajax, Kerry's BHH key character Ciarraí Teagwyn Kavanah, Robert's BHH key character Raven Olympia and Cat's BHH key character Ro Elluna — known collectively in-universe as the Fourth Army — were called an ''archetype grouping''.
Originally, between July and November 2017, archetypes were referred to with acronyms, e.g. Robert had the "REMR archetype" (Raven-Erin-Matt-Raven, from Raven Darkside, Erin Xiangmay, Matt Starling and Raven Olympia) and Cat had the "LEIR archetype" (Lyra-Eden-Ida-Ro). After November 2017, archetypes were referred to by the last name of the BHH character and ''a'' was often capitalised, so Robert had the Olympia Archetype and Cat the Elluna Archetype.
Non-key characters could be spoken about as warped or unusual instances of an archetype. This was originally invoked to describe [[Macil Rava]], a villain created by Tom that he tended to control and that seemed to reflect on a narrow part of his personality just as a key character would. Kerry tried to use the archetype structure to represent a single long character arc, viewing his characters along the timeline as a progression from least emotionally mature (Kensaki, then Elvar) to more so (Mark, then Cathal, and most of all Ciarraí), passing through various stages of personal development along the way.
The terminology of "archetypes" was controversial and unpopular at the time. Robert and Cat considered it a "wiki-ism" driven by Tom that was too confusing and abstract. Kerry disliked using technical comparative terminology wrongly, and so pushed attempts to include other characters like Macil as instances of the archetypes, and tried to find another word for the ''de facto'' player characters in each cycle, eventually settling on the term "key character". For his part, Tom was sceptical about Kerry's attempt to write his archetype as a single character arc, and disliked the [[BHH+|BHH-centrism]] of naming the archetypes after BHH characters.
[[Category:Structure]]
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Fleeting key
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Redirected page to [[Key character#Fleeting keys]]
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#REDIRECT [[Key character#Fleeting keys]]
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Redirected page to [[Key character#Fleeting keys]]
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#REDIRECT [[Key character#Fleeting keys]]
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Acteriendian BHH roleplays
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/* The Long RP */
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
In "the game", the Fourth Army had comprised Ciarraí, Ro and [[Gru]], the latter played by Kian, a friend of Kerry and Cat's. As noted above, this meant that the new Fourth Army genesis had to dispense with Gru, and the initial position was that he was dead. The version of Gru that was used and developed in the Acteriendian BHH roleplays, [[Gru Rasu]], was inherited from Kerry's [[Oburron and Jenner paracosm]], which had established that Gru and Ro were married. Cat hence played Ro as a grieving widow who was desperately unhappy that she had lost her husband and had become an alcoholic, nicknamed "Alcopop" by Ciarraí.
This made it an obvious potential plotline that Gru might be found alive, and there was a significant RP that centred on the Fourth Army discovering him living in Western Helltuna, on the same planet as the Jenner Gate. Gru believed he had been taken "to another universe" (i.e. to Jenner) and was shocked to discover that he was still in Oburron. He had remarried to a local woman and considered himself the guardian of the Jenner Gate, though he had believed that he was protecting Oburron from incursions rather than preventing people from leaving.
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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2021-06-23T16:48:33Z
Kerry
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/* The Long RP */
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, and drew inspiration from it in RPs.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
:''Main article: [[The Long RP]]''
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
In "the game", the Fourth Army had comprised Ciarraí, Ro and [[Gru]], the latter played by Kian, a friend of Kerry and Cat's. As noted above, this meant that the new Fourth Army genesis had to dispense with Gru, and the initial position was that he was dead. The version of Gru that was used and developed in the Acteriendian BHH roleplays, [[Gru Rasu]], was inherited from Kerry's [[Oburron and Jenner paracosm]], which had established that Gru and Ro were married. Cat hence played Ro as a grieving widow who was desperately unhappy that she had lost her husband and had become an alcoholic, nicknamed "Alcopop" by Ciarraí.
This made it an obvious potential plotline that Gru might be found alive, and there was a significant RP that centred on the Fourth Army discovering him living in Western Helltuna, on the same planet as the Jenner Gate. Gru believed he had been taken "to another universe" (i.e. to Jenner) and was shocked to discover that he was still in Oburron. He had remarried to a local woman and considered himself the guardian of the Jenner Gate, though he had believed that he was protecting Oburron from incursions rather than preventing people from leaving.
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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Bale Santra
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Kerry
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text/x-wiki
:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]. Note that its content is identical to [[(2017) Raven Olympia]], an article about [[Raven Olympia]].''
'''Bale Santra''' was a black hole racer, a gangster, and Michael's [[fleeting key]] in the [[Acteriendian BHH roleplays]]. Bale had a dog, Jarvis, who had unexplained powers; Michael quit BHH and the character of Bale was abandoned after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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Isabelle Montague
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2021-06-22T11:15:07Z
Kerry
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:''For the Aerrastian character, see [[Lilithia]]''
'''Isabelle Montague''' was a magical revolutionary in Palaratos in the second half of the first century CE, and Charlotte's [[fleeting key]] in the Mission Cycle. She joined the Vorsnoir at some point in the 40s or 50s CE. The character Isabelle Montague in the Mission Cycle was based on the more detailed [[Lilithia|character of the same name]] in Aerrastia; that version of Isabelle was raised in an almost-abandoned town by a single mother, learnt about the equivalent of her magical powers by them accidentally bleeding through into her normal life, and was brought into the equivalent of the resistance by [[Mark Haloran]], with whom she ended up starting a relationship.
[[Category:Mission]]
[[Category:Fleeting keys]]
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Amethyst Johnson
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'''Amethyst Johnson''' was an escaped convict and a mage (in an era long after magic had otherwise ceased to exist) in the second century AHE, initially as Isabella's [[fleeting key]] and later as an important backstory character in [[Frontier stories]], part of the [[Starlight Cycle]]. Amethyst was in danger of being imprisoned for her magic and for being mentally unstable so escaped to the celestial frontier and had a romantic relationship with [[Isan Segba]] whilst on the run. She was later captured and imprisoned in a maximum-security facility. [[Cathal Sior]] later organised a mission with Isan, [[Aurora]], and [[Aerule Ceruleus]] to break her out of prison around five years after 84 or 175 AHE and took her to travel with them on the frontier.
[[Category:Starlight]]
[[Category:Fleeting keys]]
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Four Great Mages
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The '''Four Great Mages''' were powerful mages selected according to traditional competitions and rituals whose charge was protecting the [[Kingdom of Maisraln]] from malign forces, and they were the protagonists of [[Maisraln]]. After November 2017, the protagonists of the [[Suijing Cycle]] were the early mages selected to establish the Four. In Maisraln, the Four Great Mages were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]], and their progenitors in Suijing were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Ainas Tacar]], in each case plus any [[fleeting keys]]. The presence of fleeting keys sometimes meant that the number was changed, so some sources referred to the '''Five Great Mages''' or '''Six Great Mages'''.
Each of the Four Great Mages took up a specific mantle as the Helundtu, Hermadiúir, Bynmidelle or Ramolace Heru (other notable titles introduced via fleeting keys included the Derasen and the Royal Cartographer). The Helundtu was responsible for potions and healing; the Hermadiúir for protecting and extending magic itself, and defending against powerful mages; the Bynmidelle for social cohesion and protecting the natural order; and the Ramolace Heru for magical creatures, particularly dragons.
On the [[timeline]], it is notable that the Four Great Mages lasted beyond the Kingdom of Maisraln itself, which fell in 1487, lingering on as an enduring source of protection and order as the kingdom descended into misty anarchy. The institution was established in 571 by King Jonathan II's Great Magical Charter, drawing on earlier knowledge and tradition, and it lasted until 1620, when the key characters in Maisraln declared that they would have no successors and established the Council of Mages to supersede the Four Great Mages.
[[Category:Maisraln]]
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Cosmology of early BHH
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Kerry
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The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], two early versions of [[BHH]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model, where worlds like Oburron were like squares on a chessboard on the gods' table. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's [[fleeting key]].
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and Tearing Paper implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner]]
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wikitext
text/x-wiki
The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], two early versions of [[BHH]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the Olympans" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "Helltuna" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model, where worlds like Oburron were like squares on a chessboard on the gods' table. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's [[fleeting key]].
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and [[Tearing Paper]] implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner]]
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Orka Fyfån
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Kerry
30643801
Created page with "'''Orka Fyfån''' (/'fif(ə)n̩/ THIEF-nn) was a Häftiägen comic in the [[Underworld]] who doubled as an informant and occasional operator in the [[Dark Network]] in the B..."
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'''Orka Fyfån''' (/'fif(ə)n̩/ THIEF-nn) was a Häftiägen comic in the [[Underworld]] who doubled as an informant and occasional operator in the [[Dark Network]] in the [[BHH dating problem|era of BHH]], and Charlotte's [[fleeting key]] in [[BHH]]. Orka was raised in the usual Häftiägen way, being made to train as an entertainer for other Central Galactic Congress species, and she was successful enough to be allowed to specialise, choosing to become a stand-up comic. Rather than working in the CGC, Orka was drawn to the Underworld. She used her position as a travelling entertainer to establish herself as a "Dark Network comedian" who was accessible off-stage as a woman who knew things.
Orka also became an occasional Dark Network operator, arguably even a part-time derata. As a fleeting key, she always ended up associated with the [[Fourth Army]], though this usually came about through her attacking the group or being taken prisoner. It was established that she and [[Ciarraí Teagwyn Kavanah]] had a prior relationship and had gone up against one another in derareti before — Ciarraí's take away from these experiences was that "I can handle Orka", though he seemed to regard her as his equal, whereas she expected him to take "you’ve seen what I can do, and I'll do it to you" as a credible threat and assumed his experience of her meant "you’d rather not be on the bad side of me".
[[Category:BHH]]
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2021-06-22T11:57:13Z
Kerry
30643801
wikitext
text/x-wiki
'''Orka Fyfån''' (/'fif(ə)n̩/ THIEF-nn) was a Häftiägen comic in the [[Underworld]] who doubled as an informant and occasional operator in the [[Dark Network]] in the [[BHH dating problem|era of BHH]], and Charlotte's [[fleeting key]] in [[BHH]]. Orka was raised in the usual Häftiägen way, being made to train as an entertainer for other Central Galactic Congress species, and she was successful enough to be allowed to specialise, choosing to become a stand-up comic. Rather than working in the CGC, Orka was drawn to the Underworld. She used her position as a travelling entertainer to establish herself as a "Dark Network comedian" who was accessible off-stage as a woman who knew things.
Orka also became an occasional Dark Network operator, arguably even a part-time derata. As a fleeting key, she always ended up associated with the [[Fourth Army]], though this usually came about through her attacking the group or being taken prisoner. It was established that she and [[Ciarraí Teagwyn Kavanah]] had a prior relationship and had gone up against one another in derareti before — Ciarraí's take away from these experiences was that "I can handle Orka", though he seemed to regard her as his equal, whereas she expected him to take "you’ve seen what I can do, and I'll do it to you" as a credible threat and assumed his experience of her meant "you’d rather not be on the bad side of me".
[[Category:Fleeting keys]]
[[Category:BHH]]
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Spacecafé
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2021-06-22T11:58:23Z
Kerry
30643801
wikitext
text/x-wiki
A '''spacecafé''' was a small restaurant on a space station, providing a location for space travellers to break their journeys, refuel, eat and drink or shop, and important locations in [[BHH]]. Along with certain bars, spacecafés were one of the main physical venues for the [[Underworld]]. They were seen as analogous to outer-space filling stations or motorway services.
From 2017 to the end of Glastieven history in March 2020, it was a convention or tradition — supposedly inherited from the [[Acteriendian BHH roleplays]] — that all BHH roleplays had to begin in a spacecafé. While this rule is of dubious provenance, there certainly were Acteriendian BHH roleplays that started in spacecafés, and the concept was also invoked in the [[Oburron and Jenner paracosm]].
[[Category:Locations]]
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2021-06-22T12:00:52Z
Kerry
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wikitext
text/x-wiki
A '''spacecafé''' was a small restaurant on a space station, providing a location for space travellers to break their journeys, refuel, eat and drink or shop, and important locations in [[BHH]]. Along with certain bars, spacecafés were one of the main physical venues for the [[Underworld]]. They were seen as analogous to outer-space filling stations or motorway services.
From at least 2017 to the end of Glastieven history in March 2020, it was traditional — supposedly inherited from the [[Acteriendian BHH roleplays]] — that all BHH roleplays had to begin in a spacecafé (or a bar). This tradition was interpreted as a rigid convention in 2017–18, but by 2020 there were BHH RPs that started in the Fourth Army base. While the rule is of dubious provenance, there certainly were at least some Acteriendian BHH roleplays that started in spacecafés, and the concept was also invoked in the [[Oburron and Jenner paracosm]].
[[Category:Locations]]
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Michael Howe
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Kerry
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Created page with "'''Michael Howe''', corrupted to '''Mygal''' (/'miːɡəl/ MEE-gul) in the [[Oburron and Jenner paracosm]], was a London Underground driver from 21st century Earth who ended u..."
wikitext
text/x-wiki
'''Michael Howe''', corrupted to '''Mygal''' (/'miːɡəl/ MEE-gul) in the [[Oburron and Jenner paracosm]], was a London Underground driver from 21st century Earth who ended up being transported to the [[BHH dating problem|era of BHH]] in the Earth's far future, and Michael's [[fleeting key]] in Evon and a Human, probably based on his earlier fleeting key in "[[the game]]" and later preserved in the lore of the Oburron and Jenner paracosm as a minor character. Michael (the character) drove Picadilly line trains on the London Underground in the early 2010s. He was transported to the far future, by which time the universe was known as [[Cosmology of early BHH|Oburron]], where he met [[Ciarraí Stapleton|Ciarraí Evon]].
[[Category:Fleeting keys]]
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Tearing Paper
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Created page with "'''''Tearing Paper''''' was a series of four custom levels created in January 2011 by ~MP3 Amplifier~ on the level designer in ''Super Mario 63'' (2009), an unofficial fanmade..."
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'''''Tearing Paper''''' was a series of four custom levels created in January 2011 by ~MP3 Amplifier~ on the level designer in ''Super Mario 63'' (2009), an unofficial fanmade ''Mario'' flash game created by Runouw, where the levels were used to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs placed at intervals through the platformer levels. Kerry played through the first level, ''Tearing Paper: Blue City'', and part of the second level, ''Tearing Paper: China's Dream Pt 1'', in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction.
He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
~MP3 Amplifier~'s protagonists are Lily Jacobs and her boyfriend Keiran Hunt. Lily is trapped in relatively pleasant dreams that she cannot easily distinguish from reality; in each dream, she begins compulsively tearing paper, cutting her hands in the process, and the environment in the dream becomes sinister. Kerry's initial additions explain that Lily's false reality is created by a 'dream machine' being operated by a scientist who appears in that reality as a wizard, and who tries to trap her and Keiran inside her mind, using nostalgia as a way to control them. In the Tearing Paper arc of the Oburron and Jenner paracosm, this process releases dream waves that [[Ciarraí Stapleton|Ciarraí Evon]] can detect, and it is bound up somehow with [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds, symbolised in either case by the paper being torn.
[[Category:Oburron and Jenner]]
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Kerry
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'''''Tearing Paper''''' was a series of four custom levels created in January 2011 by ~MP3 Amplifier~ on the level designer in ''Super Mario 63'' (2009), an unofficial fanmade ''Mario'' flash game created by Runouw, where the levels were used to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs placed at intervals through the platformer levels. Kerry played through the first level, ''Tearing Paper: Blue City'', and part of the second level, ''Tearing Paper: China's Dream Pt 1'', in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction.
He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
~MP3 Amplifier~'s protagonists are Lily Jacobs and her boyfriend Keiran Hunt (Kerry omitted the surnames). Lily is trapped in relatively pleasant dreams that she cannot easily distinguish from reality; in each dream, she begins compulsively tearing paper, cutting her hands in the process, and the environment in the dream becomes sinister. Kerry's initial additions explain that Lily's false reality is created by a 'dream machine' being operated by a scientist who appears in that reality as a wizard, and who tries to trap her and Keiran inside her mind, using nostalgia as a way to control them. In the Tearing Paper arc of the Oburron and Jenner paracosm, this process releases dream waves that [[Ciarraí Stapleton|Ciarraí Evon]] can detect, and it is bound up somehow with [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds, symbolised in either case by the paper being torn.
[[Category:Oburron and Jenner]]
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2021-06-24T11:39:45Z
Kerry
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'''''Tearing Paper''''' was a series of four custom levels created in January 2011 by ~MP3 Amplifier~ on the level designer in ''Super Mario 63'' (2009), an unofficial fanmade ''Super Mario'' flash game created by Runouw, where the levels were used to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs placed at intervals through the platformer levels. Kerry played through the first level, "Tearing Paper: Blue City", and part of the second level, "Tearing Paper: China's Dream Pt 1", in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction.
He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
~MP3 Amplifier~'s protagonists are Lily Jacobs and her boyfriend Keiran Hunt (Kerry omitted the surnames). Lily is trapped in relatively pleasant dreams that she cannot easily distinguish from reality; in each dream, she begins compulsively tearing paper, cutting her hands in the process, and the environment in the dream becomes sinister. Kerry's initial additions explain that Lily's false reality is created by a 'dream machine' being operated by a scientist who appears in that reality as a wizard, and who tries to trap her and Keiran inside her mind, using nostalgia as a way to control them. In the Tearing Paper arc of the Oburron and Jenner paracosm, this process releases dream waves that [[Ciarraí Stapleton|Ciarraí Evon]] can detect, and it is bound up somehow with [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds, symbolised in either case by the paper being torn.
[[Category:Oburron and Jenner]]
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Magic in Glastieven mythology
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/* Visions */
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'''Magic in Glastieven mythology''' was based on the principle that when a mage, magical spirit or other entity is in a magical field, it can interact with that field to create a pulse, which must be equally creative and destructive. The pulse in relation to its creative effects was called light magic and in relation to its destructive effects was called dark magic. An uncontrolled interaction with the magical field would create a burst of equal parts light and dark magic, called [[raw magic]], which would have unpredictable effects.
Magic could be directed to perform chosen tasks, and the light and dark magic in a spell could be made to do different things. There were two basic ways to cast useful spells like this: [[preceptive magic]] and [[unbounded magic]]. Preceptive magic meant connecting with and acting through the [[preceptive field]], a construct created by the [[Four Great Mages]] to make magic safe to use. Unbounded magic was far older. It was dangerous, illegal and had a corrosive effect on its user, but allowed spells that went beyond what was possible with preceptive magic.
== Principles ==
=== Magical field ===
Magic was a natural phenomenon that could interact with any matter that was within a magical field, and magical fields were projected by any magically charged material, including a specific mineral that was always charged. The Kelara was surrounded by a magical field; before space travel, people on the Kelara spoke about "the magical field", which was known to be global and assumed to be infinite.
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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Tearing Paper arc
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Redirected page to [[Tearing Paper]]
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#REDIRECT [[Tearing Paper]]
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Oburron and Jenner paracosm
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; [[Tearing Paper|Keiran]], another [[Tearing Paper|Lily]], [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious [[Ravensgate]], and the idea of the [[Postgate lands]].
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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Kerry
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; [[Tearing Paper|Keiran]], another [[Tearing Paper|Lily]], [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major war between the Evon and Helltunans, a political and not very mysterious [[Ravensgate]], and the idea of the [[Postgate lands]].
== Distinctive arcs ==
The paracosm incorporated various story arcs that were not part of its re-interpretation and expansion of BHH proper, each of which included characters specific to those arcs. These were generally not inherited by the Acteriendian BHH roleplays, and so represent a body of characters and lore that is 'distinctve' to the Oburron and Jenner paracosm, rather than simply being an Oburron and Jenner 'version' of something that appears in other versions of BHH. Accordingly, these side stories are known as the paracosm's "distinctive arcs".
=== Tearing Paper arc ===
:''Main article: [[Tearing Paper]]''
=== Yanvir Malik arc ===
:''Main article: [[Yanvir Malik]]''
=== Slantach and Butlindem ===
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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Locational arc
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Created page with "A '''locational arc''' was a story in [[Glastieven mythology]] that was closely tied to a specific real-life place. The concept is mostly applied to the Oburron and Jenner p..."
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A '''locational arc''' was a story in [[Glastieven mythology]] that was closely tied to a specific real-life place. The concept is mostly applied to the [[Oburron and Jenner paracosm]], an interpretation of [[BHH]] in Kerry's head as a kid, and in that context it means story arcs where the setting was a fictionalised science fiction version of a real-life location where Kerry was, and that Kerry only worked on for as long as he was in that location, though he often revived old locational arcs when he returned to the locations with which they were associated.
Kerry and Tom discussed the idea of Dartmoor-based locational arcs in 2018. There were also discussions in 2019 about integrating the mythology with cartlore and The Campfire Project graphics referenced the idea that mythology characters might 'appear' in the Territory on cold nights.
A related, but distinct, concept was the [[Glastieven mythology larps]]
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A '''locational arc''' was a story in [[Glastieven mythology]] that was closely tied to a specific real-life place. The concept is mostly applied to the [[Oburron and Jenner paracosm]], an interpretation of [[BHH]] in Kerry's head as a kid, and in that context it means story arcs where the setting was a fictionalised science fiction version of a real-life location where Kerry was, and that Kerry only worked on for as long as he was in that location, though he often revived old locational arcs when he returned to the locations with which they were associated.
Kerry and Tom discussed the idea of Dartmoor-based locational arcs in 2018. There were also discussions in 2019 about integrating the mythology with cartlore and The Campfire Project graphics referenced the idea that mythology characters might 'appear' in the Territory on cold nights.
A related, but distinct, concept was the [[Glastieven mythology larps]]
[[Category:Oburron and Jenner]]
[[Category:Structure]]
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wikitext
text/x-wiki
A '''locational arc''' was a story in [[Glastieven mythology]] that was closely tied to a specific real-life place. The concept is mostly applied to the [[Oburron and Jenner paracosm]], an interpretation of [[BHH]] in Kerry's head as a kid, and in that context it means story arcs where the setting was a fictionalised science fiction version of a real-life location where Kerry was, and that Kerry only worked on for as long as he was in that location, though he often revived old locational arcs when he returned to the locations with which they were associated.
Kerry and Tom discussed the idea of Dartmoor-based locational arcs in 2018. There were also discussions in 2019 about integrating the mythology with cartlore and The Campfire Project graphics referenced the idea that mythology characters might 'appear' in the Territory on cold nights.
== See also ==
* [[Glastieven mythology larps]]
[[Category:Oburron and Jenner]]
[[Category:Structure]]
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Glastieven mythology larps
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Kerry
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Created page with "The '''Glastieven mythology larps''' ("larp" is from "live-action roleplaying game") were RPs where some combination of Cat, Kerry, Robert and Tom met up in person to physical..."
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The '''Glastieven mythology larps''' ("larp" is from "live-action roleplaying game") were RPs where some combination of Cat, Kerry, Robert and Tom met up in person to physically act out their characters' actions and speak the dialogue out loud in a story that took place in a setting represented by and closely based on their real-world surroundings. Like Glastieven mythology's other RPs, the larping was mostly improvised, free-form and consensus-based, with little in the way of formal systems and no one person elevated above the others as a gamemaster or leader. Two particularly notable larps were the Second Clouds Larp and the Black Hat Larp in October 2017.
The earliest ever activity related to Glastieven mythology, "[[the game]]", was imaginative childhood play at primary school, which is effectively a sort of "proto-larping". Robert has claimed, for instance during the First Clouds Larp in mid-2017, that larping was a done thing in the era of the [[Acteriendian BHH roleplays]]. The first true attempt to organise regular mythology larps was in October 2017, but it stopped after Tom failed to organise one to follow Robert and Kerry's. There were at least two BHH larps in 2018, one in Rougemont Gardens and one in the Warehouse. Kerry and Charlotte did a [[Clockpunk BHH]] larp in autumn 2018 and planned to do one of Aerrastia in July 2019.
== See also ==
* [[Locational arcs]]
[[Category:Structure]]
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853
852
2021-06-22T15:12:08Z
Kerry
30643801
/* See also */
wikitext
text/x-wiki
The '''Glastieven mythology larps''' ("larp" is from "live-action roleplaying game") were RPs where some combination of Cat, Kerry, Robert and Tom met up in person to physically act out their characters' actions and speak the dialogue out loud in a story that took place in a setting represented by and closely based on their real-world surroundings. Like Glastieven mythology's other RPs, the larping was mostly improvised, free-form and consensus-based, with little in the way of formal systems and no one person elevated above the others as a gamemaster or leader. Two particularly notable larps were the Second Clouds Larp and the Black Hat Larp in October 2017.
The earliest ever activity related to Glastieven mythology, "[[the game]]", was imaginative childhood play at primary school, which is effectively a sort of "proto-larping". Robert has claimed, for instance during the First Clouds Larp in mid-2017, that larping was a done thing in the era of the [[Acteriendian BHH roleplays]]. The first true attempt to organise regular mythology larps was in October 2017, but it stopped after Tom failed to organise one to follow Robert and Kerry's. There were at least two BHH larps in 2018, one in Rougemont Gardens and one in the Warehouse. Kerry and Charlotte did a [[Clockpunk BHH]] larp in autumn 2018 and planned to do one of Aerrastia in July 2019.
== See also ==
* [[Locational arc]]
[[Category:Structure]]
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Ravanesgatr
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855
2021-06-22T15:41:57Z
Kerry
30643801
Redirected page to [[Ravensgate]]
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#REDIRECT [[Ravensgate]]
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BHH
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2021-06-22T16:52:32Z
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wikitext
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became of the eight cycles of [[Glastieven mythology]] (where it was sometimes known as the '''BHH Cycle'''). It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position was [[BHH dating problem|always unclear]]. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom viewed "BHH-centrism" negatively. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
[[Category:BHH]]
[[Category:Structure]]
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2021-06-22T18:16:15Z
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wikitext
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became of the eight cycles of [[Glastieven mythology]] (where it was sometimes known as the '''BHH Cycle'''). It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position was [[BHH dating problem|always unclear]]. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "BHH-centrism" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
[[Category:BHH]]
[[Category:Structure]]
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Fun:BHH
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2021-06-22T18:21:19Z
Kerry
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/* Weird primary school games and autistic dream worlds */
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'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified (albeit wearing a latex suit for some fucking reason).
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Proto-Alfie Knowles</s> their slightly creepy mate Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game. This game was called Black Hole Hulk, or BHH for short, but Cat, Kerry and Kian often simply called it "the game". In typical Glastieven style, then, we decided to interpret "the game" as a name/proper noun, and refer to primary school BHH as [[the game|The Game]]. Got it? Good. You know, Michael sometimes played Black Hole Hulk too. As did Alice H, Maya something, Cat's brother Billy and Kerry's brother Christy, but... um, well, they never became Glastievens, so why would mention them? Continuity of Glastieven culture, ya know.
Kerry struggled to let go of his childhood and so after he left primary school he designed a lovely autistic dream world based on The Game. At the time he called it "BHH", but because it was really pants in places, BHB no longer really claims it, and it gets referred to by the bureaucratic-sounding title "[[Oburron and Jenner paracosm]]" instead. Highlights from Oburron and Jenner include [[Tearing Paper|the entire story arc plagiarised from a ''Super Mario 63 Custom Level Designer game'']] that told a Wattpad esque story about a mentally ill anime girl, the inclusion of a brain-controlling Helltunan fungus, and the attempt to hide Kian's plagiarism of the name "Raven's Gate" by renaming it "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back in Year 8.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
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Eithne Lunadelle
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Kerry
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'''Eithne Lunadelle''' (/ɛ:hʲnʲɛ/ AIR-nyeh) was a [[Ravensgate]] bureaucrat who co-led the Society for the Preservation of Peace, a drug lord before she was part of the Ravensgate, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Eithne was born as an ordinary human in 429 TE, became a drug dealer, and used a combination of an innocuous appearance and brutality to rise up through the ranks and establish her own small cartel. Her focus was on taking hold of nightclubs, brothels and speakeasies which elite figures like politicians and bankers might frequent, with the goal of influencing them and accruing blackmail. Eithne's long-term intention was to create chaos, not accrue power.
Though she was able to use her power to trigger a financial crisis, the Ravensgate — specifically, [[Macil Rava]], an officer of a low-ranking, autonomous entity attached to the Ravensgate called the Society for the Preservation of Peace — intervened to stop her. Rather than killing her, Macil recruited Eithne into the Ravensgate, and with her support, he took over the Society. She was then permitted to kill the former councillors that had controlled the Society, and became Macil's co-leader or deputy. In many sources, Eithne ultimately turned against Macil, and in the rare version of Ultrix (part of the [[Crossover Cycle]]) where Macil became the ruler of the universe, she became head of another Ravensgate organisation.
[[Category:Villains]]
[[Category:Characters]]
[[Category:Maiestas]]
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Maisraln Cycle
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259
860
2021-06-23T12:47:26Z
Kerry
30643801
Redirected page to [[Maisraln]]
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#REDIRECT [[Maisraln]]
dd9a2d64f5932331dc1e333554945d167c0a3416
The Before
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Created page with "'''The Before''' was a primitive anarchy, dominated by powerful magical spirits and other unbound magical entities, that existed at the beginning of the [[timeline]] before th..."
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'''The Before''' was a primitive anarchy, dominated by powerful magical spirits and other unbound magical entities, that existed at the beginning of the [[timeline]] before the Five Empires and their immediate successor the Kingdom of Maisraln. It was accepted as canon in mid-2017, approximately between July and November. At the time, it was associated with the [[Maisraln Cycle]], which was then the earliest cycle on the timeline. There was later a revival of interest in the largely forgotten-about concept in relation to the [[Genesis Cycle]].
[[Category:Worldbuilding concepts]]
da1e0c405174a006d343616285000d8a635c2270
Gru Rasu
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2021-06-23T16:37:32Z
Kerry
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'''Gru Rasu''' was a gangster and a derata in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, and his prominence in the cycle declined over time. Like all Rasunians, Gru had the ability to instantly create [[Inuta wormhole]]s. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata [[Ciarraí Teagwyn Kavanah]] by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the [[Helltunan]] colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:BHH]]
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Helltunan
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Redirected page to [[Helltunans]]
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#REDIRECT [[Helltunans]]
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The Long RP
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unfinished analysis
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"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue the Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
Kerry portrayed Ciarraí unusually
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end. This Kafkaesque
It is particularly interesting that Mala, who was sometimes portrayed as a low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, is the one to supply this vacuum of teleology. In either way that she is portrayed, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web; sitting at the observation station on the panopticon. Yet her true end goal appears to be the destruction of the concept of an end goal.
If it was the Fourth Army's failure to limit Mala's ability to achieve her desires that led to her desiring nothing (as in, actively desiring nothing, rather than not desiring anything, given that her end goal was a state where end goals made no sense), then psychoanalysis suggests that the faction system symbolised anorexia nervosa. According to Lacan, desire is carved out in the space where it is perceived that the Other, which for Lacan means something like 'the outside world' and for the child is embodied by the parents, lacks; that is, beyond the Other’s ability to give one something. It is of the utmost importance that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia happens when this fails: the anorexic’s refusal of food is as an attempt to carve out a space for their own desire in place where the Other lacks, to generate an alterity with the Other by demonstrating that they are hungry in a way that can’t be fed.
Mala's death towards the end of The Long RP can be viewed as a correction by the system, rather than a death blow to it. Having created the system, she has become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that is not flush with the uniform surface of the cogs, she is crushed in the gears.
In contrast, her position as the embodiment of the system serves a social purpose.
Real-world events in 2020 make it surprising that an RP from as early as late 2015 depicted Kerry's character expelling Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga fandom.
[[Category:Structure]]
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The Long RP
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/* Analysis */
wikitext
text/x-wiki
"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue the Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end. This Kafkaesque
It is particularly interesting that Mala, who was sometimes portrayed as a low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, is the one to supply this vacuum of teleology. In either way that she is portrayed, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web; sitting at the observation station on the panopticon. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 make it surprising that an RP from as early as late 2015 depicted Kerry's character expelling Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga fandom.
[[Category:Structure]]
eb9305cd458fa7a2069757383c94c58d6b721168
877
869
2021-06-29T17:42:14Z
Kerry
30643801
/* The faction system */
wikitext
text/x-wiki
"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue the Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala, who was sometimes portrayed as a low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, is the one to supply this vacuum of teleology. In either way that she is portrayed, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web; sitting at the observation station on the panopticon. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 make it surprising that an RP from as early as late 2015 depicted Kerry's character expelling Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga fandom.
[[Category:Structure]]
d5ac908b521ea6da4b698ee8669db93bc47fcd5f
878
877
2021-06-29T17:44:57Z
Kerry
30643801
/* The faction system */
wikitext
text/x-wiki
"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue the Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala was the one to supply this vacuum of teleology. Sometimes portrayed as the low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web, sitting at the observation station on the panopticon — the divergent portrayals of her character span both the archetypes associated with this function. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 make it surprising that an RP from as early as late 2015 depicted Kerry's character expelling Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga fandom.
[[Category:Structure]]
4ff8aeaa875d543e7acc0b870c4a75d07e610dcb
879
878
2021-06-29T17:47:31Z
Kerry
30643801
/* Other observations */
wikitext
text/x-wiki
"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue the Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala was the one to supply this vacuum of teleology. Sometimes portrayed as the low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web, sitting at the observation station on the panopticon — the divergent portrayals of her character span both the archetypes associated with this function. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 draw the reader's attention to the otherwise rather uninteresting scene where Kerry's character expels Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga subculture.
[[Category:Structure]]
8cf092c5c568dc410628a78e21c5517e538c18f8
880
879
2021-06-29T17:49:54Z
Kerry
30643801
wikitext
text/x-wiki
"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue the Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The Third Fourth Army ===
Something to do with the figures at the table being hyperreal and the event taking place in a liminal space at a transitional point in the plot, and this reflecting kerry's later belief in a link between liminality and hyperreality, idk
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala was the one to supply this vacuum of teleology. Sometimes portrayed as the low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web, sitting at the observation station on the panopticon — the divergent portrayals of her character span both the archetypes associated with this function. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 draw the reader's attention to the otherwise rather uninteresting scene where Kerry's character expels Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga subculture.
[[Category:Structure]]
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"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue The Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The Third Fourth Army ===
Something to do with the figures at the table being hyperreal and the event taking place in a liminal space at a transitional point in the plot, and this reflecting kerry's later belief in a link between liminality and hyperreality, idk
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala was the one to supply this vacuum of teleology. Sometimes portrayed as the low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web, sitting at the observation station on the panopticon — the divergent portrayals of her character span both the archetypes associated with this function. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 draw the reader's attention to the otherwise rather uninteresting scene where Kerry's character expels Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga subculture.
== "Nanobots RP" ==
The "Nanobots RP" (given the code UL 15.12.17 in Tom's RP Index)
Two issues were at stake in the discussions following the failure of the Nanobots RP. The less important discussion, albeit the one that was remembered as the Nanobots RP's most enduring legacy, was over whether Tom should have tried to "go with" the nanobots. Robert argued that it was an important pillar of the decentralised text-based roleplaying system used in Glastieven mythology that players respected each others' rights to introduce crazy twists and tried to make them work rather than picking them apart — as he put it in the OOC chat: "Fuck me. Stop questioning it and RP." Tom argued that it was the more important pillar that all players respected the basic rules of the world and did not do anything game-breaking.
The other discussion related to Robert's stated motive for introducing the twist. Kerry said at the start that they should "continue" The Long RP.
He said that "//Well, we decided to continue an RP, but then Tom pasted his character over the top //I had no answers to what had happened //Because it'd changed
Tom //It hadn't
Robert //It had.
//Nopr //The past had changed
Tom //How?
Robert //The characters relationships had changed //The locations had changed
[[Category:Structure]]
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Glastieven mythology
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'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s, with contributions from other Glastievens. The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved out of the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with the [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
[[Category:Structure]]
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[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s, with contributions from other Glastievens. The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved out of the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with the [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
[[Category:Structure]]
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[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s, with contributions from other Glastievens. The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with the [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
[[Category:Structure]]
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File:THE · MAISRALN · CYCLE.png
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[[File:THE · MAISRALN · CYCLE.png|thumb|right|200px|An October 2019 description of the cycle. Luo and Aishahinaka were [[fleeting keys]].]]
'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Four Great Mages]], whose charge was protecting the ancient Kingdom of Maisraln from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the [[Order of the Tachi]], from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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/* Other dates */
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The '''BHH dating problem''' was a conjectural name for a major inconsistency in what dates were used for [[BHH]], which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agreed that the BHH Cycle took place in the late After-Human Era (AHE), though some used a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were [[Frontier stories]], set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when [[Ellis-Uara wormhole]]s were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017 also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the [[Postgate lands]], was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the Postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Rosie Cawthon
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[[File:Rosie Cawthon art.jpg|thumb|right|200px|Cat's art of Rosie from 2018.]]
'''Rosie Cawthon''' was a magical revolutionary, previously an engineer, in Palaratos in the second half of the first century CE, and Cat's key character in the Mission Cycle. [[Mark Haloran]] brought Rosie into the resistance at some point around 43 CE and she became part of a Dorcha cell with him and [[Luke Ryeford]]. Rosie's cell left the Dorcha and became the Vorsnoir in response to the decisions made by Dorcha commander Evelyn Xerox during the Midnight Uprising of 49 CE, and they were joined by [[Matthew Hall]], [[Grace Serket]] and [[Kate Everson]].
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:''Not to be confused with [[Kate Walker]], from BHH and the Maiestas Cycle''
'''Kate Everson''' was a magical revolutionary in the second half of the first century CE, and an important character in the Mission Cycle. [[Matthew Hall]] brought Kate into the resistance in the early 40s CE, and they worked together, calling themselves Aeque. At some point before 49, Kate left Aeque to infiltrate the Solas as a double agent, where she met [[Grace Serket]], another double agent from a different faction of the resistance. In 49, Grace was invited to join a new faction, the Vorsnoir, which involved Matthew, [[Mark Haloran]], [[Luke Ryeford]] and [[Rosie Cawthon]], and she persuaded Kate to join her.
Robert summarised Kate's personality as "like Sabriel, but ditsier" (as in [[Sabriel Lundadelle Redena]]).
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[[Category:Secondary characters]]
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:''Not to be confused with [[Kate Walker]], from BHH and the Maiestas Cycle''
'''Kate Everson''' was a magical revolutionary in the second half of the first century CE, and an important character in the Mission Cycle. [[Matthew Hall]] brought Kate into the resistance in the early 40s CE, and they worked together, calling themselves Aeque. At some point before 49, Kate left Aeque to infiltrate the Solas as a double agent, where she met [[Grace Serket]], another double agent from a different faction of the resistance. In 49, Grace was invited to join a new faction, the Vorsnoir, which involved Matthew, [[Mark Haloran]], [[Luke Ryeford]] and [[Rosie Cawthon]], and she persuaded Kate to join her.
Robert summarised Kate's personality as "like Sabriel, but ditsier" (as in [[Sabriel Lunadelle Redena]]).
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The '''timeline''', or (especially in 2018) the '''mythological history''', was the narrative that explained how the different worlds depicted in the nine cycles of [[Glastieven mythology]] had evolved into one another. The timeline was a loose history of the world where the mythology took place, though its focus extended outwards, from the [[Kingdom of Maisraln]] to the Kelara (its planet), then to the exploration of space, and lastly to the network of civilisations that established themselves among the stars, the [[species-nations]].
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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The '''timeline''' — also known as the '''mythological history''', especially in 2018 — was the narrative that explained how the different worlds depicted in the nine cycles of [[Glastieven mythology]] had evolved into one another. The timeline was a loose history of the world where the mythology took place, though its focus extended outwards, from the [[Kingdom of Maisraln]] to the Kelara (its planet), then to the exploration of space, and lastly to the network of civilisations that established themselves among the stars, the [[species-nations]].
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
412cfef84ab0a93ac7ba1ef29bfab6e1532ed5ae
Ro Elluna
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118
888
619
2021-07-06T08:29:42Z
Kerry
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled Helltunan warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a [[Dark Network]] bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, [[Mala Dzumach Kavanah]] falsely promised her a fortune in exchange for assassinating the Helltunan emperor; Ro killed him but was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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889
888
2021-07-06T08:29:59Z
Kerry
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled Helltunan warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of [[Helltuna]] and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a [[Dark Network]] bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, [[Mala Dzumach Kavanah]] falsely promised her a fortune in exchange for assassinating the Helltunan emperor; Ro killed him but was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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889
2021-07-06T08:30:23Z
Kerry
30643801
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
'''Ro Elluna''' (short for '''Rosaline''') was an exiled [[Helltuna]]n warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a [[Dark Network]] bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, [[Mala Dzumach Kavanah]] falsely promised her a fortune in exchange for assassinating the Helltunan emperor; Ro killed him but was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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Dragons
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268
892
2021-07-10T14:58:13Z
Kerry
30643801
Created page with "'''Dragons''', belonging to the family '''Dracones''', are a suborder of reptiles, comprising a group of scaly, featherless, winged and self-aware reptiles, some of whom are a..."
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'''Dragons''', belonging to the family '''Dracones''', are a suborder of reptiles, comprising a group of scaly, featherless, winged and self-aware reptiles, some of whom are able to channel magic and most of whom can breathe fire. With four extant genera, it is one of the smallest suborders of extant vertebrates. Members of the suborder are distinguished by their self-awareness and featherless wings. They also possess scaly armour, in a number of colours, and long, often spiked tails. Dracones is part of the order Squamata, and the superorder Lepidosauria.
Protection of dragons, their habitat and way of life is a responsibility of the [[Ramaloce Heru]], one of the [[Five Great Mages]].
==Extant genera==
There
===Dracoserpentes===
===Dracolongigraciles===
To aid description dragons are described as one of four types, examples of which are given below:
Type A: serpentine
[[File:type_a.jpeg]]
Type B: long, thin
[[File:type_b.jpeg]]
Type C: between B and D, ‘normal dragon’
[[File:type_c.jpeg]]
Type D: bulky
[[File:type_d.jpeg]]
Whitewyrme
Appearance: type b, white
Fire: blue flame
Flight: good
Speed: fast
Strength: normal
Agility: high
Habitat: mainly mountains, foothills and plains; not deserts, tundra, sea or very high and cold mountains; sometimes forests but not dense jungles
Notes: sometimes kin with humans
Blackwyrme
Appearance: type b, black
Fire: blue flame
Flight: good
Speed: fast
Strength: strong
Agility: high
Habitat: same as whitewyrme
Notes: rare variant of whitewyrmes, on average one blackwyrme per whitewyrme colony; occasionally kin with humans
Great Black Dragon
Appearance: type d, black
Fire: wide, dark red flame
Flight: good
Speed: normal
Strength: strong
Agility: low
Habitat: can live almost anywhere but prefer isolated places
Notes: aggressive, reclusive, dislike humans, very rare, live in large colonies
Silver/moon Dragon
Appearance: type b or c, silver or white
Fire: white flame
Flight: good
Speed: normal
Strength: normal
Agility: normal
Habitat: can live anywhere but are rarer than other dragons
Notes: come out more when the moon is fuller
Forest Dragon
Appearance: type b or c, green or brown
Fire: precise, yellow flame
Flight: good, limited in denser forests
Speed: normal
Strength: normal
Agility: normal
Habitat: forests
Notes: type b forest dragons are more common in denser forests like jungles
Desert Dragon
Appearance: type a or b, pale yellow or off-white
Fire: yellow, orange or red flame
Flight: limited
Speed: fast
Strength: weak
Agility: high
Habitat: deserts
Notes: can go a long time without food or water; lie low and camouflaged in sand; half slither, half walk
Mountain Dragon
Appearance: type c, occasionally type d, grey-green or blue for most of their life, red when old
Fire: yellow, orange or red flame
Flight: good
Speed: normal
Strength: strong
Agility: normal
Habitat: mountains and highlands
Notes:
Sky Dragon
Appearance: type b, red, blue or white
Fire: yellow, orange or red flame
Flight: good, can fly for many days and fly while asleep
Speed: fast
Strength: weak
Agility: high
Habitat: high mountains, sky
Notes: spend most of their lives in the sky, only land to lay eggs
Ice Dragon
Appearance: type c, pale blue or white
Fire: frosty blast
Flight: good
Speed: normal
Strength: normal
Agility: normal
Habitat: tundra, mountains
Notes: are not resistant to fire, good swimmers
Sea Dragon
Appearance: type a, blue or green
Fire: none
Flight: no, sometimes but limited
Speed: normal
Strength: strong
Agility: normal
Habitat: sea
Notes: not to be confused with sea serpents, can breath underwater, are not resistant to fire
Fireworm
Appearance: type a, red or black
Fire: red flame
Flight: good
Speed: slow
Strength: strong
Agility: normal
Habitat: active volcanos
Notes: can resist any fire, have the hottest fire of any dragon
==Wyrmekin==
Whitewyrmes and blackwyrmes have been none to form close bonds with human children they find lost or abandoned. These people are known as wyrmekin, they almost always remain with their dragons throughout their lives and can speak dragontongue. They wear the shed skin of their dragons which only the sharpest blades can pierce and carry a lance fashioned for them by their dragons which they use to protect dragon colonies from dragonslayers and trappers. Due to their bond wyrmekin are extremely hard to defeat.
Many wyrmekin avoid humans whenever possible however they will answer to the [[Five Great Mages]] and particularly the [[Ramaloce Heru]] as they each work in the interest of dragons.
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Kingdom of Maisraln
0
269
893
2021-07-10T15:13:50Z
Kerry
30643801
Created page with "The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisr..."
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The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisralnian civilisation was in the south of the broader region, focused on the Oppula Forest, the plains of Qi, and a sheltered north-facing coastline. The kingdom extended outwards as far as the Ardalbrük Mountains in the west and the coast in the north and east; its southern extent was less well-defined, but at the height of royal power in the 600s–1000s Kingdom Years, the king's writ ran well into the plains south of the forest and the Bindmoor. The [[Suijing Cycle]] was set in the Kingdom of Maisraln.
The kingdom was established when Queen Maya united the pseudo-mythical Five Empires in what became the year zero, and it was consolidated five hundred years later by the successive reigns of Jonathan I and Jonathan II, who established royal control over [[magic]] and [[dragons]] respectively with the War of Dragons and Humans and the Great Magical Charter, the latter of which instituted the [[Four Great Mages]]. Maisraln saw four hundred
years of order and prosperous stability, credited to its command of magic and the social philosophy of [[Veremei]]. It began to struggle in the 1100s KY as it transitioned from a cultural giant to an economic one, and the last king reigned until 1487, when he was overthrown in the Matchlock Revolution.
The Kingdom of Maisraln remained a very powerful concept. In the Twelve States of Maisraln, which immediately followed the last king's reign and lasted until the 1670s, the kingdom was still seen as an immediate reality. The Four Great Mages continued to exist, and in a reduced and impotent form, so did the royal court. The [[Maisraln Cycle]] was set in this era. Eventually, the dream of a re-united kingdom faded away and the last royal institutions fell apart. When mages were persecuted and driven underground, they looked to the old kingdom as a mythical ancient motherland and saw themselves as its diaspora. The [[Mission Cycle]] was set in this magical underground.
[[Category:Worldbuilding concepts]]
[[Category:Places]]
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The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisralnian civilisation was in the south of the broader region, focused on the Oppula Forest, the plains of Qi, and a sheltered north-facing coastline. The kingdom extended outwards as far as the Ardalbrük Mountains in the west and the coast in the north and east; its southern extent was less well-defined, but at the height of royal power in the 600s–1000s Kingdom Years, the king's writ ran well into the plains south of the forest and the Bindmoor. The [[Suijing Cycle]] was set in the Kingdom of Maisraln.
The kingdom was established when Queen Maya united the pseudo-mythical Five Empires in what became the year zero, and it was consolidated five hundred years later by the successive reigns of Jonathan I and Jonathan II, who established royal control over [[magic]] and [[dragons]] respectively with the War of Dragons and Humans and the Great Magical Charter, the latter of which instituted the [[Four Great Mages]]. Maisraln saw four hundred
years of order and prosperous stability, credited to its command of magic and the social philosophy of [[Veremei]]. It began to struggle in the 1100s KY as it transitioned from a cultural giant to an economic one, and the last king reigned until 1487, when he was overthrown in the Matchlock Revolution.
The Kingdom of Maisraln remained a very powerful concept. In the Twelve States of Maisraln, which immediately followed the last king's reign and lasted until the 1670s, the kingdom was still seen as an immediate reality. The Four Great Mages continued to exist, and in a reduced and impotent form, so did the royal court. The [[Maisraln Cycle]] was set in this era. Eventually, the dream of a re-united kingdom faded away and the last royal institutions fell apart. When mages were persecuted and driven underground, they looked to the old kingdom as a mythical ancient motherland and saw themselves as its diaspora. The [[Mission Cycle]] was set in this magical underground.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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906
894
2021-08-17T18:04:07Z
Kerry
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The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisralnian civilisation was in the south of the broader region, focused on the Oppula Forest, the plains of Qi, and a sheltered north-facing coastline. The kingdom extended outwards as far as the Ardalbrük Mountains in the west and the coast in the north and east; its southern extent was less well-defined, but at the height of royal power in the 600s–1000s Kingdom Years, the king's writ ran well into the plains south of the forest and the Bindmoor. The [[Suijing Cycle]] was set in the Kingdom of Maisraln.
The kingdom was established when Queen Maya united the pseudo-mythical Five Empires in what became the year zero, and it was consolidated five hundred years later by the successive reigns of Jonathan I and Jonathan II, who established royal control over [[dragons]] and [[magic]] respectively through the War of Dragons and Humans and the Great Magical Charter, the latter of which instituted the [[Four Great Mages]]. Maisraln saw four hundred years of order and prosperous stability, credited to its command of magic and the social philosophy of [[Veremei]]. The central government began to struggle in the 1100s KY as Maisraln's global influence came to rely more on its economy, and the last king reigned until 1487, when he was overthrown in the Matchlock Revolution.
The Kingdom of Maisraln remained a very powerful concept. In the Twelve States of Maisraln, which immediately followed the last king's reign and lasted until the 1670s, the kingdom was still seen as an immediate reality. The Four Great Mages continued to exist, and in a reduced and impotent form, so did the royal court. The [[Maisraln Cycle]] was set in this era. Eventually, the dream of a re-united kingdom faded away and the last royal institutions fell apart. When mages were persecuted and driven underground, they looked to the old kingdom as a mythical ancient motherland and saw themselves as its diaspora. The [[Mission Cycle]] was set in this magical underground.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
04e86720ab4f44ef9964db5079b93ef54a764baa
Ravensgate
0
180
895
828
2021-07-10T15:17:44Z
Kerry
30643801
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:''There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an entity might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as far more transcendent, autonomous and obscure than that.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce/Railforce did persist for a short while as a concept but its position in relation to the Ravensgate was now unclear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''Maiestas'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
8b697b781fb58734a60db0a62db2ec2bc15b348e
Allmhuráin
0
131
896
427
2021-07-10T16:53:56Z
Kerry
30643801
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:''For the Mission Cycle character, see [[Mark Haloran]]''
'''Mark Haloran''', known in his Hadean form as '''Allmhuráin''' and known in his Ethereal form as '''Maiesta''', was a triakai and a Network traveller in the second Aerrastian century, and Kerry's personal character in [[Aerrastia]]. Mark was born to Network travellers but raised by adoptive parents in Monaloe. Mark started to dream about his other forms in 150, when he was 14, and after researching Calraeg folklore, he discovered the Network and the other planes in 151. He met and befriended another traveller, [[Peiseina]]. Using the London Underground, he altered his past so he would have knowledge of the Network as if he had been raised by his biological parents, whilst still remembering his real (adoptive) parents.
In 155, he met a fellow triaki and new traveller, [[Lilithia|Isabelle Montague]]. Mark taught Isabelle about the Network and the planes. The two started travelling together, calling themselves the Silver Knife, and later started a romantic relationship.
[[Category:Key characters]]
[[Category:Aerrastia]]
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Aerrastia
0
270
897
2021-07-10T17:01:54Z
Kerry
30643801
Created page with "'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert, and later in collaboration with Sutton, from late 2018 to early 2020. In Aerra..."
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'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert, and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
9b7685b9ae1bd1af95fdded631246b4c250ca255
Mala Dzumach Kavanah
0
186
899
708
2021-08-04T08:24:20Z
Kerry
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:''An October 2016 version of this article is available at [[(2016) Mala Dzumach Kavanah]]''
'''Mala Dzumach Kavanah''' was an influential derata in [[BHH dating problem|the era of BHH]], and an important character in [[BHH]], both as the most significant villain and as a frequent anti-heroic ally to the [[Fourth Army]]. She was also the main villain of [[Ultrix stories]], part of the [[Crossover Cycle]]. Mala was an [[Evon]]ian exile who had left to live in the [[Underworld]] as a teenager. She held sway over most of the [[Dark Network]]; in most sources, she was well-known among deratas, though in some she was a more shadowy, low-key figure whose control of the Network was a secret. Mala had blackmail on most 'legitimate' powerful figures in Oburron, allowing her to manipulate history from the shadows.
In sources where she was well-known in the Dark Network, Mala started her rise to power about ten years before the main events of BHH. She manipulated the young kingpin [[Elvar ar Siora]] into creating a [[Derareti Congresses|Third Derareti Congress]], of which she was elected chair, abolished said congress, and sometimes established the [[Underground Ministry]] or the [[Flying Gang]] to consolidate her control over the elite. She and [[Ciarraí Teagwyn Kavanah]] developed some combination of an arch-rivalry, an alliance, or romantic tension. Mala mostly worked through her laptop from a secret base rather than appearing in person.
[[Category:Villains]]
[[Category:BHH]]
[[Category:Secondary characters]]
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Derareti Congresses
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The '''First Derareti Congress''', '''Second Derareti Congress''' and '''Third Derareti Congress''' were organisations in the history of the [[Dark Network]], a clandestine network of powerful criminals and shadowy political manipulators in [[BHH]] and the [[BHH dating problem|era preceding it]] on the [[timeline]], the mid and late After-Human Era.
With the decline of the celestial empires and the subsequent deregulation of space exploration in the first or second century AHE came a few decades of rampant celestial piracy by former soldiers and privateers who worked alone or with small crews; [[Aerule Ceruleus]] was typical. The discovery of [[Ellis-Uara wormhole]]s in 400 AHE triggered a second wave of piracy. In this period, astrocorsairs formed alliances with existing organised crime groups. Some decided to present a "respectable face",
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The War
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'''The War''', in the lore of the [[Oburron and Jenner paracosm]], was a major conflict between [[species-nations]] fought in the decades before the [[BHH dating problem|era of BHH]], primarily between [[Helltuna]] on the one hand and the [[Evon]] with support from [[Olympa]] on the other. Smaller species-nations were also involved: many, like the [[New Celtic Congress]], were victims of Helltunan aggression who subseqently became Evon allies; others allied voluntarily with one side or the other, or owed ancient obligations to Olympa. The [[Royal Front]] were a "third party" in The War who attacked and tried to win territory from both the Evon and the Helltunans, though they were friendlier to the latter.
The Evon and their allies ultimately defeated the Helltunans; however, the legacy of The War was complex. The War was a disaster for Olympa. It dealt a serious blow to Helltunan prestige, and limited the previously unchecked expansion of the Helltunan Empire, but Helltuna remained foremost among the [[Three Great Powers]] and profited from Olympa's decline. The overall impact of The War was hotly debated on Evonia, but a reluctant consensus emerged that it had done more good than harm. It both established the Evon as a second superpower and brought about a crisis in Evonian self-identity and politics. These and the other consequences of The War set the stage for the astropolitical era of BHH.
[[Category:Oburron and Jenner]]
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'''The War''', in the lore of the [[Oburron and Jenner paracosm]], was a major conflict between [[species-nations]] fought in the decades before the [[BHH dating problem|era of BHH]], primarily between [[Helltuna]] on the one hand and the [[Evon]] with support from [[Olympa]] on the other. Smaller species-nations were also involved: many, like the [[New Celtic Congress]], were victims of Helltunan aggression who subseqently became Evon allies; others allied voluntarily with one side or the other, or owed ancient obligations to Olympa. The [[Royal Front]] were a "third party" in The War who attacked and tried to win territory from both the Evon and the Helltunans, though they were friendlier to the latter.
The Evon and their allies ultimately defeated the Helltunans; however, the legacy of The War was complex. Despite being the nominal victors, The War was a disaster for Olympa, and it heralded the start of its decline. It dealt a serious blow to Helltunan prestige, and limited the previously unchecked expansion of the Helltunan Empire, but Helltuna remained foremost among the [[Three Great Powers]] and profited from Olympa's decline. The overall impact of The War was hotly debated on Evonia, but a reluctant consensus emerged that it had done more good than harm. It established the Evon as a second superpower but also brought about a crisis in Evonian self-identity and politics.
[[Category:Oburron and Jenner]]
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'''The War''', in the lore of the [[Oburron and Jenner paracosm]], was a major conflict between [[species-nations]] fought in the decades before the [[BHH dating problem|era of BHH]], primarily between [[Helltuna]] on the one hand and the [[Evon]] with support from [[Olympa]] on the other. Smaller species-nations were also involved: many, like the [[New Celtic Congress]], were victims of Helltunan aggression who subseqently became Evon allies; others allied voluntarily with one side or the other, or owed ancient obligations to Olympa. The [[Royal Front]] were a "third party" in The War who attacked and tried to win territory from both the Evon and the Helltunans. The [[Fourth Army]] were a major part of the Evon-led alliance's war machine.
The Evon and their allies ultimately defeated the Helltunans; however, the legacy of The War was complex. Despite being the nominal victors, The War was a disaster for Olympa, and it heralded the start of its decline. It dealt a serious blow to Helltunan prestige, and limited the previously unchecked expansion of the Helltunan Empire, but Helltuna remained foremost among the [[Three Great Powers]] and profited from Olympa's decline. The overall impact of The War was hotly debated on Evonia, but a reluctant consensus emerged that it had done more good than harm. It established the Evon as a second superpower but also brought about a crisis in Evonian self-identity and politics.
[[Category:Oburron and Jenner]]
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Oburron and Jenner paracosm
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]], and to a lesser extent, characters from the paracosm were also inherited. Kerry continued to treat elements of the paracosm's worldbuilding and story that he had not shared with others as part of the shared BHH canon until at least May 2017.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; [[Tearing Paper|Keiran]], another [[Tearing Paper|Lily]], [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major conflict between the Evon and Helltunans ([[The War]]), a political and not very mysterious [[Ravensgate]], and the idea of the [[Postgate lands]].
== Distinctive arcs ==
The paracosm incorporated various story arcs that were not part of its re-interpretation and expansion of BHH proper, each of which included characters specific to those arcs. These were generally not inherited by the Acteriendian BHH roleplays, and so represent a body of characters and lore that is 'distinctve' to the Oburron and Jenner paracosm, rather than simply being an Oburron and Jenner 'version' of something that appears in other versions of BHH. Accordingly, these side stories are known as the paracosm's "distinctive arcs".
=== Tearing Paper arc ===
:''Main article: [[Tearing Paper]]''
=== Yanvir Malik arc ===
:''Main article: [[Yanvir Malik]]''
=== Slantach and Butlindem ===
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], and either [[Gru Rasu]] or initially Gru and later [[Raven Olympia]]; after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], plus any [[fleeting keys]]. The group often operated in the [[Dark Network]] and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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#REDIRECT [[Four Great Mages]]
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a [[Ravensgate]] agent responsible for tracking and intelligence. Malik was a character in a specific arc of the [[Oburron and Jenner paracosm]], and along with other lore from Oburron and Jenner, a version of Malik was mentioned in the background lore of the [[Acteriendian BHH roleplays]]. In the Oburron and Jenner paracosm, Malik was an autonomous agent (it was ambiguous whether he was renegade or senior) focused on tracking down [[Maya Evon]], who was hiding in the disconnected plant-rich wastes of the parallel world [[Jenner]], and he was associated with a division of Ravensgate called Travelforce.
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a minor character from ''Railhead'', an October 2015 novel by Phillip Reeve.
== 2016 locational arc ==
Malik was the protagonist in a locational arc that took place at Mincinglake, probably in May 2016. The approximate date is based on the fact that one defining afternoon in the locational arc took place on a polling day between October 2015 and February 2017, which was almost certainly 5 May 2016.
== Legacy in Acteriendian BHH roleplays ==
In order to fit Malik into the lore of BHH once the paracosm's distinctive arcs were abandoned, Kerry upgraded him to head of intelligence. However, this was not consistent with Robert's (later controversial) conception of the Ravensgate and Malik simply sat in the background without ever being brought up.
However, it is arguable that the character's legacy endured through [[Raven Olympia]]. There are clear parallels between Malik and Raven. Both were ill-tempered, rough and ambiguously renegade-or-senior autonomous Ravensgate officers who aimed to track down Mala. It is possible that Raven aiming to kill Mala as part of the Fourth Army genesis was influenced by the Malik and Maya arc in the Oburron and Jenner paracosm, but there is no direct evidence for this.
[[Category:Oburron and Jenner]]
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New Celtic Congress
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#REDIRECT [[Monaloe Congress]]
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:''An April 2017 version of this article from the original BHH Wiki is available at [[(2017) Breatnais]]''
The '''Breatnais''' were a [[species-nation]] in the After-Human Era, existing in the eras of both [[Frontier stories]] and [[BHH]]. The Breatnais were in the relatively uncommon position of neither participating in the Central Galactic Congress nor being a major power; they were part of a small cluster of closely related species called the [[Monaloe Congress]]. The Breatnais chose to run a pastoral, low-tech and relatively isolated society where they focused on the creative arts; by Monaloe standards, they were seen as more outgoing and extraverted.
The Breatnais were associated with crime, and were overrepresented in the [[Dark Network]], where they formed an elite until shortly before the [[BHH dating problem|era of BHH]].
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The '''Monaloe Congress''' was a group of [[species-nations]], notably including the [[Breatnais]] and the [[Tawnylea]]. Neither part of the Central Galactic Congress nor fully independent from one another, the Monaloe nations formed a close-knit alliance at some point in the late After-Human Era, many years before the [[BHH dating problem|era of BHH]]. In older versions of BHH, the Monaloe Congress was called the "'''New Celtic Congress'''", as it drew significant aesthetic inspiration from the traditional Gaelic culture of Ireland (and to a lesser extent the cultures of Wales and Cornwall). The Monaloe nations were pastoral, low-tech and relatively isolated, and had a cultural focus on the freedom to be creative.
The Tawnylea, at least, were one of the earlier species-nations to declare independence, being well-established by the era of the [[Frontier stories]]. In the astropolitics of the late After-Human Era, the Monaloe Congress was in a long-term low-level war with the [[Helltunans]], as the congress controlled a string of resource planets that Helltuna wanted to incorporate into the Helltunan Empire. They were defended by the [[Evon]]. How to approach the long-standing alliance with the Monaloe Congress was a perennial fixture of Evonian politics.
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Redirected page to [[Ravensgate]]
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#REDIRECT [[Ravensgate]]
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Created page with "{{quote|Death and pain are better than cowardice and inaction|Sun Yat-Yen to [[Rosaline E'lluna]]}} '''Sun Yat-Yen''', also known as '''S.Y. Yen''', was a Helltunans|Helltu..."
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{{quote|Death and pain are better than cowardice and inaction|Sun Yat-Yen to [[Rosaline E'lluna]]}}
'''Sun Yat-Yen''', also known as '''S.Y. Yen''', was a [[Helltunans|Helltunan]] politician and military expert, who would go on to become the chief executive of [[Travelforce]], before being assassinated by [[Mala Dzumach Kavanah]] for refusal to cooperate with her threats.
==Biography==
==Physical description==
==Personality and traits==
==Relationships==
==Abilities==
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Sun Yat-Yen
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:''There is an October 2016 version of this entry available at [[(2016) Sun Yat-Yen]]''
'''Sun Yat-Yen''' was a [[Helltunan]] soldier-statesman who was a minor backstory character in the [[Oburron and Jenner paracosm]]. Kerry also included him in his semi-canon expansion of [[Ro Elluna]]'s backstory during the [[Acteriendian BHH roleplays]]. Sun was a mentor to Ro while she was an Helltunan soldier; the character was originally added to the paracosm so that Kerry could credit a specific mentor with teaching Ro that "death and pain are better than cowardice and inaction", a quotation he had stolen from the ''Divergent'' fan-fiction ''Pyre''’s version of the Dauntless manifesto. The Acteriendian version of the character was killed by [[Mala Dzumach Kavanah]] at the start of the [[BHH dating problem|era of BHH]] as part of her campaign to consolidate her behind-the-scenes power in Helltuna after having assassinated Imperium Adshek.
The name "Sun Yat-Yen" is a corruption of "Sun Yat-sen", the name of a 20th-century Chinese revolutionary, but the derivation is a long-winded one through Kerry's other fictional universes and there is no link between the BHH character and the historical figure.
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#REDIRECT [[Tawnylea]]
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'''Tawnylea''', officially the '''Tawnylean Nàisiùn archa Poblacht''', is a federal parliamentary republic in the [[Postgate lands]]. It includes 16 constituent states, all inhabited by the [[Tawnylea (species)|Tawnylean species]]. With about 3 billion inhabitants, Tawnylea is the second most populous member state of the [[New Celtic Congress]].
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The '''Tawnylea''' are a species native to [[Tawnylea]] in [[Oburron]]. Outside of Tawnylea, the species is most commonly found in other [[Postgate lands]] nations, especially [[Breatnais]]. There is also a diminishing but notable [[Celtic substratum in Evonia]]. The species is traditionally characterised as excitable, experimental and creative, known for completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions; however, they can also be seen as unpredictable, selfish or self-centred and irrational.
== History ==
== Associated personality ==
The typical Tawnylea personality is excitable, experimental and creative, completely disregarding social conventions and notions of morality or logic in making aesthetic, personal or behavioural decisions.
As with other Celtic species, the Tawnylea live in a world dominated by powerful connections to other people and, critically, ideas and concepts; emotional attachment, rather than just intense interest or dedication, to an idea or concept, is seen as ordinary. Tawnylean society is structured around reinterpreting these connections, reinventing and experimenting with both themselves and new perspectives. This creates a sense of spontaneity, making Tawnylea seem unpredictable, but they will often have set trademarks.
However, unlike more socially-driven Celtic species, like the Breatnais, the Tawnylea find complex social connections, conventions and structures tiring and boring. This means that, despite their ability to work and experiment with said structures, they rarely deliberately involve themselves in environments with complicated or unwritten rules, and often feel the need to withdraw from other people and into social isolation. In this state of isolation they re-asses their principles and views, sometimes returning nearly different people, in a process known as [[Pólnmí]].
Tawnylea are drawn to risk-taking behaviours like gambling and extreme sports, such as [[Black hole racing|black hole racing]]. Fortunately, their attunement to the moment and their environment allows them to do better than most. In the correct circumstances, more extroverted Tawnylea can enjoy connecting with others and have a certain charm in non-romantic relationships that allow them to deflect criticism.
However, if a criticism does get through, it can end poorly. Some can handle kindly phrased commentary, valuing it as another perspective to help push their passions in new directions. However, for the majority, or if the comments are more biting or require extra maturity, they lose their tempers in spectacular fashion. Ironically, they normally value harmony and are good with feelings, but when faced with criticism, they will explode crazily. This is an adverse consequence of their unpredictability and tendency to live in the moment, ergo these fights are almost always moved on from quickly and left in the past.
The Tawnylea are generally a sociable species with other species, and they make up a large part of the [[Underworld]]. However, despite their ability to judge climates and balance complicated social networks, they rarely do it by choice, making up a comparitively smaller fraction of the [[Dark Network]].
The species bears some similarity in behaviours to the [[Evon]] - including the same affinity for understanding and manipulating social structures, the similarity of Pólnmí and [[Renmae]], the enjoyment of risk-taking and immense dedication to or enthusiam about ideas or concepts - although they are motivated by completely different factors, and the short tempers, lack of logic or morality and perceived ideological hypocrisy or weakness of the Tawnylea will often strain these relationships. They will also get on well with [[Helltunans]], especially romantically, although the psychological reasons of this are not fully understood.
== Associated appearance ==
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#REDIRECT [[(2017) Tawnylea (species)]]
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:''There are two April 2017 versions of this entry from the original BHH Wiki available: one at [[(2017) Tawnylea (species)]] about the species itself and one at [[(2017) Tawnylea]] about their government. On the original BHH Wiki these were two separate articles that existed simultaneously.''
The '''Tawnylea''' were a [[species-nation]] in the After-Human Era, existing in the eras of both [[Frontier stories]] and [[BHH]]. The Tawnylea were in the relatively uncommon position of neither participating in the Central Galactic Congress nor being a major power; they were part of a small cluster of closely related species called the [[Monaloe Congress]]. Tawnylea were regarded as creative, introverted risk-takers and they were associated with extreme sports and dangerous experiments. To some extent, they ran a pastoral and low-tech society like the other Monaloe nations. The Tawnylea were a very isolated nation (albeit one well-represented in the [[Underworld]] as a practical consequence of their interests).
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:''There are two April 2017 versions of this entry from the original BHH Wiki available: one at [[(2017) Tawnylea (species)]] about the species itself and one at [[(2017) Tawnylea]] about their government. On the original BHH Wiki these were two separate articles that existed simultaneously.''
The '''Tawnylea''' were a [[species-nation]] in the After-Human Era, existing in the eras of both [[Frontier stories]] and [[BHH]]. The Tawnylea were in the relatively uncommon position of neither participating in the Central Galactic Congress nor being a major power; they were part of a small cluster of closely related species called the [[Monaloe Congress]]. Tawnylea were regarded as creative, introverted risk-takers and they were associated with extreme sports and dangerous experiments. To some extent, they ran a pastoral and low-tech society like the other Monaloe nations. The Tawnylea were a very isolated nation (albeit one well-represented in the [[Underworld]] as a practical consequence of their interests).
[[Category:Astropolitics]]
[[Category:Starlight]]
[[Category:BHH]]
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(2017) Black hole racing
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'''Black hole racing''' is a form of [[spacecraft racing]] where various classes of specially modified [[near-light speed spacecraft]] compete in races where they pass deliberately close to the event horizon of a black hole located between two space stations. Two prizes are awarded, one for the first to reach the finish and one for passing the closest to the event horizon.
The races are managed by the [[Black Hole Racing Organization]] (BHRO) and, although legal in all countries with the notable exception of [[Helltuna]], are seen by many people to be "completely insane".
== History ==
== Records ==
=== BHRO Championships ===
==== Fastest completion times ====
*[[Bale E. Santra]], 6th May 5176, 5 hours, 4 minutes, 34.71 seconds.
==== Closest Approaches ====
*Bale E. Santra, 18th September 5175, 1,260 km.
== See also ==
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:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]. Note that its content is identical to [[(2017) Raven Olympia]], an article about [[Raven Olympia]].''
'''Bale Santra''' was a [[black hole racing|black hole racer]], a gangster, and Michael's [[fleeting key]] in [[BHH]] during 2017. Bale had a dog, Jarvis, who had unexplained powers; Michael quit BHH and the character of Bale was abandoned after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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:''A May 2017 version of this page is available at [[(2017) Bale E. Santra]]. Note that its content is identical to [[(2017) Raven Olympia]], an article about [[Raven Olympia]].''
'''Bale Santra''' was a [[black hole racing|black hole racer]], a gangster, and Michael's [[fleeting key]] in [[BHH]] in spring 2017. Bale had a dog, Jarvis, who had unexplained powers; Michael quit BHH and the character of Bale was abandoned after Robert had [[Raven Olympia]] poison Jarvis.
[[Category:BHH]]
[[Category:Fleeting keys]]
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Black hole racing
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Created page with ":''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]'' '''Black hole racing''' was an extreme sport in the BHH..."
wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and it was copied into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had the world record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests black hole racing is carried out using smaller black holes (as opposed to supermassive black holes) at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in these two races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
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wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the world record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in these two races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
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Kerry
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wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the universal record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in these two races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
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Kerry
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wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the universal record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) with radii comparable to the asteriod belt, at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in these two races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
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2021-08-27T10:10:47Z
Kerry
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wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the universal record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) with radii comparable to the asteriod belt, at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in Bale's two record-setting races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
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2021-08-27T12:29:01Z
Kerry
30643801
wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the universal record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) with radii comparable to the asteriod belt, at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in Bale's two record-setting races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
[[Category:BHH]]
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2021-08-27T12:32:33Z
Kerry
30643801
wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the universal record in both categories.
Bale's world records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) with radii comparable to the asteriod belt, at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in Bale's two record-setting races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
[[Category:BHH]]
[[Category:Fringe lore]]
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Magic in Glastieven mythology
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'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, provided that the overall effect of each pulse was overall neither light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the metatextual comedy [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic in Glastieven mythology was a natural phenomenon with consistent rules, putting the mythology's earlier cycles squarely in the realm of hard fantasy, though sources varied in how scientific or mystical a view they took of magic. At one extreme, some sources viewed the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the magical field as a quasi-sentient source of magic and implied that its true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate but also arcane and filled with sentient spirits, and mixing archaic scientific terminology with more ambiguous turns of phrase like "the stuff of magic."
== Principles ==
=== Magical field ===
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, provided that the overall effect of each pulse was overall neither light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the metatextual comedy [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic was a natural phenomenon with consistent rules, making the mythology a 'hard' fantasy, though sources varied in how scientific or mystical a view they took of magic. At one extreme, some viewed the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the field as a quasi-sentient source of magic and implied that magic's true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate but also arcane and filled with sentient spirits, and mixing archaic scientific terminology with more ambiguous turns of phrase like "the stuff of magic."
== Principles ==
=== Magical field ===
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, provided that the overall effect of each pulse was overall neither light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the metatextual comedy [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic was always a natural phenomenon with consistent rules, making the mythology a 'hard' fantasy. However, sources varied in how scientific or mystical a view they took of magic. At one extreme, some viewed the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the field as a quasi-sentient source of magic and implied that magic's true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate but also arcane and filled with sentient spirits, and mixing archaic scientific terminology with more ambiguous turns of phrase like "the stuff of magic."
== Principles ==
=== Magical field ===
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, provided that the overall effect of each pulse was overall neither light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the metatextual comedy [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic was always a natural phenomenon with consistent rules, making the mythology a 'hard' fantasy. However, sources varied in how scientific or mystical a view they took of magic. At one extreme, some treated the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the field as a quasi-sentient "source of magic" and implied that magic's true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate but also arcane and host to sentient magical spirits, and mixing archaic scientific terminology with more ambiguous turns of phrase like "the stuff of magic."
== Principles ==
=== Magical field ===
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The Dylon and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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:''There is an October 2016 version of this entry available at [[(2016) Sun Yat-Yen]]''
'''Sun Yat-Yen''' was a [[Helltunan]] soldier-statesman who was a minor backstory character in the [[Oburron and Jenner paracosm]]. Kerry also included him in his semi-canon expansion of [[Ro Elluna]]'s backstory during the [[Acteriendian BHH roleplays]]. Sun was a mentor to Ro while she was an Helltunan soldier; the character was originally added to the paracosm so that Kerry could credit a specific mentor with teaching Ro that "death and pain are better than cowardice and inaction", a quotation he had stolen from the ''Divergent'' fan-fiction ''Pyre''’s version of the Dauntless manifesto. The Acteriendian version of the character was killed by [[Mala Dzumach Kavanah]] at the start of the [[BHH dating problem|era of BHH]] as part of her campaign to consolidate her behind-the-scenes power in Helltuna after having assassinated Imperium Adshek.
The name "Sun Yat-Yen" is a corruption of "Sun Yat-sen", the name of a 20th-century Chinese revolutionary, but the derivation is a long-winded one through Kerry's other fictional universes and there is no link between the BHH character and the historical figure.
[[Category:Minor characters]]
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Category for minor characters, including the old ranks of "tertiary", "quaternary" and so forth.
[[Category:Characters]]
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'''Gru Rasu''' was a gangster and a derata in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, and his prominence in the cycle declined over time. Like all Rasunians, Gru had the ability to instantly create [[Inuta wormhole]]s. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata [[Ciarraí Teagwyn Kavanah]] by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the [[Helltunan]] colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:Secondary characters]]
[[Category:BHH]]
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the [[Underworld]], and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had been in office for around fifteen years after winning power alongside [[Ciarraí Teagwyn Kavanah]] twelve years before the main events of BHH and taking sole control following his resignation four years later.
== See also ==
* [[Evonia]] — the Evon demesne
[[Category:Species-nations]]
[[Category:BHH]]
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the [[Underworld]], and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The Water Evon broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had been in office for around fifteen years after winning power alongside [[Ciarraí Teagwyn Kavanah]] twelve years before the main events of BHH and taking sole control following his resignation four years later.
== See also ==
* [[Evonia]] — the Evon demesne
[[Category:Astropolitics]]
[[Category:BHH]]
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Category for species-nations.
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Helltunans
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:''An April 2016 version of this page from the original BHH Wiki is available at [[(2016) Helltuna]]''
The '''Helltunans''', collectively '''Helltuna''', were a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Helltuna were major villains in older versions of BHH. They prioritised military strength and their hard power (military coercion) made them one of the Two Great Powers from 300 AHE, one of the [[Three Great Powers]] from the 400s, and by the [[BHH dating problem|era of BHH]], the most influential power in the universe. In addition, it was the only (or one of the few) species-nations to establish an empire, and the area under their control spanned several star systems.
Traditionally, the Helltunans' main rivals were [[Olympa]], and neither state was consistently more powerful than the other in the middle After-Human Era. Whereas the Helltunans saw themselves as warriors who valued skill, violence and bravery, the Olympans believed they were power-hungry and dangerous. The [[Evon]] joined the opposition to Helltuna in the 400s. Helltunans and Evon ''hated'' each other — the Helltunans saw Evon as arrogant, manipulative, patronising and soft; the Evon saw the Helltunans as brutish, lazy, sadistic and stupid. The Olympans became less idealistic over time and the Evon became the main opposition to Helltuna.
[[Category:Villains]]
[[Category:Species-nations]]
[[Category:BHH]]
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2021-08-27T12:26:25Z
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text/x-wiki
:''An April 2016 version of this page from the original BHH Wiki is available at [[(2016) Helltuna]]''
The '''Helltunans''', collectively '''Helltuna''', were a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Helltuna were major villains in older versions of BHH. They prioritised military strength and their hard power (military coercion) made them one of the Two Great Powers from 300 AHE, one of the [[Three Great Powers]] from the 400s, and by the [[BHH dating problem|era of BHH]], the most influential power in the universe. In addition, it was the only (or one of the few) species-nations to establish an empire, and the area under their control spanned several star systems.
Traditionally, the Helltunans' main rivals were [[Olympa]], and neither state was consistently more powerful than the other in the middle After-Human Era. Whereas the Helltunans saw themselves as warriors who valued skill, violence and bravery, the Olympans believed they were power-hungry and dangerous. The [[Evon]] joined the opposition to Helltuna in the 400s. Helltunans and Evon ''hated'' each other — the Helltunans saw Evon as arrogant, manipulative, patronising and soft; the Evon saw the Helltunans as brutish, lazy, sadistic and stupid. The Olympans became less idealistic over time and the Evon became the main opposition to Helltuna.
[[Category:Villains]]
[[Category:Astropolitics]]
[[Category:BHH]]
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Olympa
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107
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2021-08-27T12:24:40Z
Kerry
30643801
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:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to the [[Helltunans]]. Their economy and stock exchange inspired political system were based on trust credits. Olympans became more focused on their own bureaucracy and on cultivating financial and political influence, and less interested in ideals, so by BHH they were less enthusiastic about opposing Helltuna and more lukewarm towards their traditional allies the [[Evon]].
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after [[Ellis-Uara wormhole]]s were discovered in 400 AHE, Olympa aligned with the Evon against Helltuna, and were initially the dominant partners, though the Evon eventually replaced them as the main anti-Helltunan idealogues and Olympa moved towards equidistance. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:Species-nations]]
[[Category:BHH]]
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946
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2021-08-27T12:26:35Z
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wikitext
text/x-wiki
:''An October 2016 version of this article from the original BHH Wiki is available at [[(2016) Olympa]]''
'''Olympa''' was a major [[species-nation]] in the After-Human Era, including in [[BHH]]. Olympa's soft power (economic and social influence) made it one of the Two Great Powers from 300 AHE and one of the [[Three Great Powers]] from the 400s. Classically, Olympans valued honesty and truth, which made them the main ethical counterbalance to the [[Helltunans]]. Their economy and stock exchange inspired political system were based on trust credits. Olympans became more focused on their own bureaucracy and on cultivating financial and political influence, and less interested in ideals, so by BHH they were less enthusiastic about opposing Helltuna and more lukewarm towards their traditional allies the [[Evon]].
In the [[timeline]], Olympa was founded in the second or third century AHE and had established itself as the foremost soft power by 300 AHE, dominating the universe alongside their Helltunan rivals. In the new astropolitical system that emerged after [[Ellis-Uara wormhole]]s were discovered in 400 AHE, Olympa aligned with the Evon against Helltuna, and were initially the dominant partners, though the Evon eventually replaced them as the main anti-Helltunan idealogues and Olympa moved towards equidistance. Separately, they strongly supported the rights of people not to live amongst their own species, leading the opposition to the Euphorbia protocol.
[[Category:Astropolitics]]
[[Category:BHH]]
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Monaloe Congress
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2021-08-27T12:25:13Z
Kerry
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The '''Monaloe Congress''' was a group of [[species-nations]], notably including the [[Breatnais]] and the [[Tawnylea]]. Neither part of the Central Galactic Congress nor fully independent from one another, the Monaloe nations formed a close-knit alliance at some point in the late After-Human Era, many years before the [[BHH dating problem|era of BHH]]. In older versions of BHH, the Monaloe Congress was called the "'''New Celtic Congress'''", as it drew significant aesthetic inspiration from the traditional Gaelic culture of Ireland (and to a lesser extent the cultures of Wales and Cornwall). The Monaloe nations were pastoral, low-tech and relatively isolated, and had a cultural focus on the freedom to be creative.
The Tawnylea, at least, were one of the earlier species-nations to declare independence, being well-established by the era of the [[Frontier stories]]. In the astropolitics of the late After-Human Era, the Monaloe Congress was in a long-term low-level war with the [[Helltunans]], as the congress controlled a string of resource planets that Helltuna wanted to incorporate into the Helltunan Empire. They were defended by the [[Evon]]. How to approach the long-standing alliance with the Monaloe Congress was a perennial fixture of Evonian politics.
[[Category:Astropolitics]]
[[Category:BHH]]
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Category:Astropolitics
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2021-08-27T12:25:38Z
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Created page with "Category for species-nations, inter-species-nations disputes or agreements, and so on."
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Category for species-nations, inter-species-nations disputes or agreements, and so on.
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Three Great Powers
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The '''Three Great Powers''' were the [[species-nations]] that dominated the universe and its politics from around 400 AHE and into the [[BHH dating problem|era of BHH]]: the [[Helltunans]], [[Olympa]] and the [[Evon]]. The Helltunans had military might and a vast empire (hard power), Olympa had economic and social influence (soft power), and the Evon made the advanced technology and scientific advances on which other species relied (sharp power). The Evon were the newest — the Olympans and Helltunans had dominated the universe for at least two hundred years before 400 AHE.
Helltuna was the most powerful of the three. Traditionally, Olympa and Helltuna were roughly equally powerful, and Olympa was the moral counterbalance to a more aggressive Helltuna. The Evon then became a third great power, aligned with Olympa against Helltuna, as the importance of high technology increased. Meanwhile, Helltuna overtook their Olympan rivals. Over time, Olympa became less concerned with their traditional ethical values and softened their stance towards Helltuna; the Evon became the main practical opposition, even if the Olympans' traditional position meant they were looked to as the moral leaders.
By BHH, Olympa was drifting towards equidistance between the other two powers, whereas the election of [[Ciarraí Teagwyn Kavanah]] and [[Sabriel Lunadelle Redena]] on Evonia made the Evon even more stridently anti-Helltunan.
[[Category:Worldbuilding concepts]]
[[Category:Astropolitics]]
[[Category:BHH]]
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Derareti Congresses
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The '''First Derareti Congress''', '''Second Derareti Congress''' and '''Third Derareti Congress''' were organisations in the history of the [[Dark Network]], a clandestine network of powerful criminals and shadowy political manipulators in [[BHH]] and the [[BHH dating problem|era preceding it]] on the [[timeline]], the mid and late After-Human Era.
With the decline of the celestial empires and the subsequent deregulation of space exploration in the first or second century AHE came a few decades of rampant celestial piracy by former soldiers and privateers who worked alone or with small crews; [[Aerule Ceruleus]] was typical. The discovery of [[Ellis-Uara wormhole]]s in 400 AHE triggered a second wave of piracy. In this period, astrocorsairs formed alliances with existing organised crime groups. Some decided to present a "respectable face",
[[Category:Astropolitics]]
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Dark Network
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202
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2021-08-27T12:27:32Z
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:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of criminal operatives called "'''deratas'''" in the late After-Human Era that exerted a significant influence on legitimate politics and business. Elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the [[Underworld]], providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a [[Breatnais]] elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:Astropolitics]]
[[Category:BHH]]
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Species-nations
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'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in [[Frontier stories]] and had been established for over a thousand years by [[BHH]]. In a process accelerated by genetic engineering, there were an array of different species in this era descended from humans, and whilst adults from two species could still have healthy children together, those children would be wholly one species or the other and would have to grow up on that species' planet.
== How they came about ==
:''Further information: [[Timeline#Species-nations|Species-nations section of the timeline]]''
As humanity spread out between different planets, small genetic variations emerged between the populations on each planet as people were more likely to have children with others on their own planet, and these were amplified by genetic engineering (scientifically, this would be called 'accelerated parapatric speciation'). As the populations on different planets became more distinct, they labelled themselves "species" (scientifically, they were actually subspecies). Two people from different human "species" could still have healthy children together.
Politically, humanity started out exploring the stars as the Great Human Commonwealth. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established "planned utopias" on their own planets that were still part of the Commonwealth. In the year 0 After-Human Era, the Commonwealth broke up for political reasons and warring politicians carved it up into so-called "celestial empires". However, these divisions seemed arbitrary, and the planned utopias rejected the authority of the celestial empires. Instead, they merged the political concept of the planned utopia with the genetic idea of the "species", calling themselves "species-nations". The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from two different species as wholly one or the other.
Eventually, most smaller species-nations joined the Central Galactic Congress (CGC), electing representatives to a central congress and losing political autonomy. Children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and then went forth to ply that trade as adults, e.g. the Häftiägen were celebrities and comedians for other species. Some — such as the [[Evon]], the [[Helltunans]], [[Olympa]], the Breatnais and the Tawnylea — continued to have their own planets and governments away from the CGC.
== Notable species-nations ==
There were supposed to have been hundreds (or at least tens) of species-nations, though only about fifteen were actually mentioned in the narrative.
In the BHH canon after July 2017:
* Evon
* Helltunans
* Olympans
* Breatnais
* Tawnylea
* Kelreck
* Häftiägen
* Rasunians
* Water Evon
Only in the [[Acteriendian BHH roleplays]]:
* Astranci
Only in the [[Oburron and Jenner paracosm]]:
* Dylon
* Unlon
* Telephonion
* Slantach
* Irish-Cornish
[[Category:Starlight]]
[[Category:BHH]]
[[Category:Astropolitics]]
[[Category:Timeline]]
[[Category:Worldbuilding concepts]]
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959
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2021-08-27T12:53:54Z
Kerry
30643801
/* Notable species-nations */
wikitext
text/x-wiki
'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in [[Frontier stories]] and had been established for over a thousand years by [[BHH]]. In a process accelerated by genetic engineering, there were an array of different species in this era descended from humans, and whilst adults from two species could still have healthy children together, those children would be wholly one species or the other and would have to grow up on that species' planet.
== How they came about ==
:''Further information: [[Timeline#Species-nations|Species-nations section of the timeline]]''
As humanity spread out between different planets, small genetic variations emerged between the populations on each planet as people were more likely to have children with others on their own planet, and these were amplified by genetic engineering (scientifically, this would be called 'accelerated parapatric speciation'). As the populations on different planets became more distinct, they labelled themselves "species" (scientifically, they were actually subspecies). Two people from different human "species" could still have healthy children together.
Politically, humanity started out exploring the stars as the Great Human Commonwealth. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established "planned utopias" on their own planets that were still part of the Commonwealth. In the year 0 After-Human Era, the Commonwealth broke up for political reasons and warring politicians carved it up into so-called "celestial empires". However, these divisions seemed arbitrary, and the planned utopias rejected the authority of the celestial empires. Instead, they merged the political concept of the planned utopia with the genetic idea of the "species", calling themselves "species-nations". The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from two different species as wholly one or the other.
Eventually, most smaller species-nations joined the Central Galactic Congress (CGC), electing representatives to a central congress and losing political autonomy. Children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and then went forth to ply that trade as adults, e.g. the Häftiägen were celebrities and comedians for other species. Some — such as the [[Evon]], the [[Helltunans]], [[Olympa]], the Breatnais and the Tawnylea — continued to have their own planets and governments away from the CGC.
== Notable species-nations ==
There were supposed to have been hundreds (or at least tens) of species-nations, though only about fifteen were actually mentioned in the narrative.
In the BHH canon after July 2017:
* Evon
* Helltunans
* Olympans
* [[Breatnais]]
* [[Tawnylea]]
* Kelreck
* Häftiägen
* Rasunians
* Water Evon
Only in the [[Acteriendian BHH roleplays]]:
* Astranci
Only in the [[Oburron and Jenner paracosm]]:
* [[Dylon]]
* Unlon
* Telephonion
* Slantach
* Irish-Cornish
[[Category:Starlight]]
[[Category:BHH]]
[[Category:Astropolitics]]
[[Category:Timeline]]
[[Category:Worldbuilding concepts]]
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Breatnais
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239
951
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2021-08-27T12:28:49Z
Kerry
30643801
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:''An April 2017 version of this article from the original BHH Wiki is available at [[(2017) Breatnais]]''
The '''Breatnais''' were a [[species-nation]] in the After-Human Era, existing in the eras of both [[Frontier stories]] and [[BHH]]. The Breatnais were in the relatively uncommon position of neither participating in the Central Galactic Congress nor being a major power; they were part of a small cluster of closely related species called the [[Monaloe Congress]]. The Breatnais chose to run a pastoral, low-tech and relatively isolated society where they focused on the creative arts; by Monaloe standards, they were seen as more outgoing and extraverted.
The Breatnais were associated with crime, and were overrepresented in the [[Dark Network]], where they formed an elite until shortly before the [[BHH dating problem|era of BHH]].
[[Category:Astropolitics]]
[[Category:Starlight]]
[[Category:BHH]]
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Cosmology of Glastieven mythology
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The '''cosmology of Glastieven mythology''' was the origins and structure of the universe where Glastieven mythology took place. It drew on the distinctive [[cosmology of early BHH]], where the main setting of [[BHH]] was a universe called Oburron and there was a 'parallel universe' called Jenner, reached via a portal called the Jenner Gate. In subsequent Glastieven mythology, 'the Universe' meant ''all'' of time and space, so the idea of multiple 'universes' became a contradiction in terms and Oburron and Jenner were referred to as self-contained regions of the same Universe. The [[Mission Cycle|Mission]], [[Maisraln]] and [[Suijing Cycle]]s were set through the history of the same planet, the Kelara, which was usually said to be in Oburron but was occasionally put in Jenner. The [[BHH]] and [[Starlight Cycle]]s were set far away from the Kelara after outer space had been colonised, in roughly the same region of Oburron as each other.
[[Category:Timeline]]
[[Category:BHH]]
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Aerrastia
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954
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2021-08-27T12:32:12Z
Kerry
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'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert, and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
[[Category:Fringe lore]]
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Michael Howe
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2021-08-27T12:50:47Z
Kerry
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'''Michael Howe''', corrupted to '''Mygal''' (/'miːɡəl/ MEE-gul) in the [[Oburron and Jenner paracosm]], was a London Underground driver from 21st century Earth who ended up being transported to the [[BHH dating problem|era of BHH]] in the Earth's far future, and Michael's [[fleeting key]] in Evon and a Human, probably based on his earlier fleeting key in "[[the game]]" and later preserved in the lore of the Oburron and Jenner paracosm as a minor character. Michael (the character) drove Picadilly line trains on the London Underground in the early 2010s. He was transported to the far future, by which time the universe was known as [[Cosmology of early BHH|Oburron]], where he met [[Ciarraí Stapleton|Ciarraí Evon]].
"Michael" is Michael's real-life first name; the surname "Howe" was chosen because it sounded like the word "how?", referencing both the character's 'impossible' backstory and his inquisitive attitude to the workings of things.
[[Category:Fleeting keys]]
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Tearing Paper
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254
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2021-08-27T12:51:46Z
Kerry
30643801
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'''''Tearing Paper''''' was a series of four custom levels created in January 2011 by ~MP3 Amplifier~ on the level designer in ''Super Mario 63'' (2009), an unofficial fanmade ''Super Mario'' flash game created by Runouw, where the levels were used to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs placed at intervals through the platformer levels. Kerry played through the first level, "Tearing Paper: Blue City", and part of the second level, "Tearing Paper: China's Dream Pt 1", in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction.
He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
~MP3 Amplifier~'s protagonists are Lily Jacobs and her boyfriend Keiran Hunt (Kerry omitted the surnames). Lily is trapped in relatively pleasant dreams that she cannot easily distinguish from reality; in each dream, she begins compulsively tearing paper, cutting her hands in the process, and the environment in the dream becomes sinister. Kerry's initial additions explain that Lily's false reality is created by a 'dream machine' being operated by a scientist who appears in that reality as a wizard, and who tries to trap her and Keiran inside her mind, using nostalgia as a way to control them. In the Tearing Paper arc of the Oburron and Jenner paracosm, this process releases dream waves that [[Ciarraí Stapleton|Ciarraí Evon]] can detect, and it is bound up somehow with [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds, symbolised in either case by the paper being torn.
[[Category:Oburron and Jenner]]
[[Category:Fringe lore]]
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Category:Fringe lore
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2021-08-27T12:52:34Z
Kerry
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Created page with "Maybe it's just about regarded as canon; maybe it's not. This is for stuff that sits on the awkward edge and constitutes the bizarre fringe of Glastieven mythology's sprawling..."
wikitext
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Maybe it's just about regarded as canon; maybe it's not. This is for stuff that sits on the awkward edge and constitutes the bizarre fringe of Glastieven mythology's sprawling lore.
b655218c260bb597633b233ededa8a2a25b862b8
Dylon
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290
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2021-08-27T13:13:05Z
Kerry
30643801
Created page with "The '''Dylon''' were a prominent [[species-nation]] in the [[Oburron and Jenner paracosm]] who were notable for being able to wield a limited form of [[magic]]. The species or..."
wikitext
text/x-wiki
The '''Dylon''' were a prominent [[species-nation]] in the [[Oburron and Jenner paracosm]] who were notable for being able to wield a limited form of [[magic]]. The species originated in summer 2014 imaginative play/[[Glastieven mythology larps|proto-larping]] between Kerry and his younger brother, who insisted on creating a character with magic despite BHH otherwise being a science fiction universe. The Dylon were the dominant power in a region of the universe called Magitown and important local allies to the [[Evon]].
Kerry's younger brother named the Dylon after a brand of fabric dye. Ergo, the shared "-on" ending with the Evon was a coincidence, though the Unlon and Telephonion were later named by Kerry to continue the pattern. Like the Evon, who before mid-2016 used the ''ad hoc'' "language" now known as Skovajan, the Dylon had an ''ad hoc'' conlang. One word survives, albeit transcribed in Evonian spelling: the name Inioluae (ee-nee-oh-LOO-uh), meaning something like "brave warrior", with the right to use this name being awarded to the Evon after they killed a Dalek.
The word "Dylon" persisted as the name of a species-nation in the background lore of the [[Acteriendian BHH roleplays]] but most of the details about the species had been erased from the canon when magic was removed.
[[Category:Oburron and Jenner paracosm]]
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2021-08-27T13:14:59Z
Kerry
30643801
wikitext
text/x-wiki
The '''Dylon''' were a prominent [[species-nation]] in the [[Oburron and Jenner paracosm]] who were notable for being able to wield a limited form of [[magic]]. The species originated in summer 2014 imaginative play/[[Glastieven mythology larps|proto-larping]] between Kerry and his younger brother, who insisted on creating a character with magic despite BHH otherwise being a science fiction universe. The Dylon were the dominant power in a region of the universe called Magitown and important local allies to the [[Evon]].
Kerry's younger brother named the Dylon after a brand of fabric dye. Ergo, the shared "-on" ending with the Evon was a coincidence, though the Unlon and Telephonion were later named by Kerry to continue the pattern. Like the Evon, who before mid-2016 used the ''ad hoc'' "language" now known as Skovajan, the Dylon had an ''ad hoc'' conlang. One word survives, albeit transcribed in Evonian spelling: the name Inioluae (ee-nee-oh-LOO-uh), meaning something like "brave warrior", with the right to use this name being awarded to the Evon after they killed a Dalek.
The word "Dylon" persisted as the name of a species-nation in the background lore of the [[Acteriendian BHH roleplays]] but most of the details about the species had been erased from the canon when magic was removed.
[[Category:Oburron and Jenner]]
164d5a3636f472698bb8c9ff0f01e27a6f70bb65
Glastieven mythology larps
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257
962
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2021-08-27T13:15:34Z
Kerry
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The '''Glastieven mythology larps''' ("larp" is from "live-action roleplaying game") were RPs where some combination of Cat, Kerry, Robert and Tom met up in person to physically act out their characters' actions and speak the dialogue out loud in a story that took place in a setting represented by and closely based on their real-world surroundings. Like Glastieven mythology's other RPs, the larping was mostly improvised, free-form and consensus-based, with little in the way of formal systems and no one person elevated above the others as a gamemaster or leader. Two particularly notable larps were the Second Clouds Larp and the Black Hat Larp in October 2017.
The earliest ever activity related to Glastieven mythology, "[[the game]]", was imaginative childhood play at primary school, which is effectively a sort of "proto-larping". Robert has claimed, for instance during the First Clouds Larp in mid-2017, that larping was a done thing in the era of the [[Acteriendian BHH roleplays]]. The first true attempt to organise regular mythology larps was in October 2017, but it stopped after Tom failed to organise one to follow Robert and Kerry's. There were at least two BHH larps in 2018, one in Rougemont Gardens and one in the Warehouse. Kerry and Sutton did a [[Clockpunk BHH]] larp in autumn 2018 and planned to do one of Aerrastia in July 2019.
== See also ==
* [[Locational arc]]
[[Category:Structure]]
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<div style="float: right;">
{{Infobox
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|data21 = {{{established|}}}
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<includeonly>{{#ifeq: {{{micronation|}}} | no | | [[Category:Micronations]] }}</includeonly><noinclude>
===Standard usage===
<pre>
{{Infobox nation
|name = <!-- Full name in English -->
|image1 = <!-- Flag, [[File:Noflag.png|150px]] -->
|image2 = <!-- Coat of arms, [[File:Nocoa.png|50px]] -->
|image3 = <!-- Optional third Symbol -->
|motto = <!-- Motto -->
|anthem = <!-- National anthem -->
|location = <!-- Location, can be image or text -->
|capital = <!-- Capital city -->
|largest_city = <!-- Largest city -->
|languages = <!-- Official languages -->
|religions = <!-- Official religions -->
|shortname = <!-- Short form name. Include this if you want the micronation to be included in automatically-generated lists. -->
|demonym = <!-- Demonym -->
|government = <!-- Form or type of government -->
|head of state = <!-- Position or title of the head of state -->
|head of government = <!-- Position or title of the head of government -->
|3rd_h = <!-- Position or title of a third leader -->
|hos_name = <!-- Name of the head of state -->
|hog_name = <!-- Name of the head of government -->
|3rd_h_name = <!-- Name of the third leader -->
|legislature = <!-- Name of the legislature -->
|type = <!-- Type of legislature -->
|seats = <!-- Number of seats -->
|election = <!-- Date of last election -->
|established = <!-- Date of establishment -->
|area = <!-- Area claimed -->
|population = <!-- Total population. Put only a number here. -->
|population_notes = <!-- Notes regarding how population was counted, etc. -->
|currency = <!-- Currency -->
|time_zone = <!-- Timezone -->
|nat_sport = <!-- National sport -->
|nat_dish = <!-- National dish -->
|nat_drink = <!-- National drink -->
|nat_animal = <!-- National animal -->
|pat_saint = <!-- Patron saint -->
|notes = <!-- Relevant notes -->
|web = <!-- Link to website -->
}}
</pre>
===Inclusion of preceding and/or succeeding entities===
<pre>
{{Infobox nation
|name = <!-- Full name in English -->
|year_start = <!-- Year of establishment -->
|year_end = <!-- Year of disestablishment -->
|p1 = <!-- Name of the article for preceding entity, numbered 1-5 -->
|flag_p1 = <!-- Flag of preceding entity, default is "Noflag.png" -->
|image_p1 = <!-- Associated image for preceding entity, optional -->
|p2 =
|flag_p2 =
|p3 =
|flag_p3 =
|p4 =
|flag_p4 =
|p5 =
|flag_p5 =
|s1 = <!-- Name of the article for succeeding entity, numbered 1-5 -->
|flag_s1 = <!-- Flag of succeeding entity, default is "Noflag.png" -->
|image_s1 = <!-- Associated image for succeeding entity, optional -->
|s2 =
|flag_s2 =
|s3 =
|flag_s3 =
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|s5 =
|flag_s5 =
|image1 = <!-- Flag, [[File:Noflag.png|150px]] -->
|image2 = <!-- Coat of arms, [[File:Nocoa.png|50px]] -->
|image3 = <!-- Optional third Symbol -->
|motto = <!-- Motto -->
|anthem = <!-- National anthem -->
|location = <!-- Location, can be image or text -->
|capital = <!-- Capital city -->
|largest_city = <!-- Largest city -->
|languages = <!-- Official languages -->
|religions = <!-- Official religions -->
|shortname = <!-- Short form name. Include this if you want the micronation to be included in automatically-generated lists. -->
|demonym = <!-- Demonym -->
|government = <!-- Form or type of government -->
|head of state = <!-- Position or title of the head of state -->
|head of government = <!-- Position or title of the head of government -->
|3rd_h = <!-- Position or title of a third leader -->
|hos_name = <!-- Name of the head of state -->
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|election = <!-- Date of last election -->
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|area = <!-- Area claimed -->
|population = <!-- Total population. Put only a number here. -->
|population_notes = <!-- Notes regarding how population was counted, etc. -->
|currency = <!-- Currency -->
|time_zone = <!-- Timezone -->
|nat_sport = <!-- National sport -->
|nat_dish = <!-- National dish -->
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|nat_animal = <!-- National animal -->
|pat_saint = <!-- Patron saint -->
|notes = <!-- Relevant notes -->
|web = <!-- Link to website -->
}}
</pre>
=== If the article is about a subnational division, etc. that should not be in [[:Category:Micronations]] ===
Add the line
<pre>
|micronation = no
</pre>
Otherwise, ignore this parameter.
[[Category:Infobox templates]] [[Category:Templates|{{PAGENAME}}]]
</noinclude>
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Evon (species)
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Created page with "#REDIRCT [[Evon]]"
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#REDIRCT [[Evon]]
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Redirected page to [[Evon]]
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#REDIRECT [[Evon]]
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Ravenasgate
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Redirected page to [[Ravensgate]]
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#REDIRECT [[Ravensgate]]
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Crossover Cycle
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The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where [[BHH]] characters travelled to [[Maisraln]]; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and [[Ultrix stories]], where immediately following BHH, [[Mala Dzumach Kavanah]] (or, rarely, Maiestas character [[Macil Rava]]) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as [[Scartongue]]), [[Eithne Lunadelle]], [[Gawyn Harowcal]], [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on The Long RP, one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
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The Long RP
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"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]], recognised for its particular influence on the later canon. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP, which probably took place in the spring of 2016 but may have been in late 2015 or the summer of 2016, continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for [[Ultrix stories]], one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue The Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The Third Fourth Army ===
Something to do with the figures at the table being hyperreal and the event taking place in a liminal space at a transitional point in the plot, and this reflecting kerry's later belief in a link between liminality and hyperreality, idk
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala was the one to supply this vacuum of teleology. Sometimes portrayed as the low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web, sitting at the observation station on the panopticon — the divergent portrayals of her character span both the archetypes associated with this function. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 draw the reader's attention to the otherwise rather uninteresting scene where Kerry's character expels Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga subculture.
== "Nanobots RP" ==
The "Nanobots RP" (given the code UL 15.12.17 in Tom's RP Index)
Two issues were at stake in the discussions following the failure of the Nanobots RP. The less important discussion, albeit the one that was remembered as the Nanobots RP's most enduring legacy, was over whether Tom should have tried to "go with" the nanobots. Robert argued that it was an important pillar of the decentralised text-based roleplaying system used in Glastieven mythology that players respected each others' rights to introduce crazy twists and tried to make them work rather than picking them apart — as he put it in the OOC chat: "Fuck me. Stop questioning it and RP." Tom argued that it was the more important pillar that all players respected the basic rules of the world and did not do anything game-breaking.
The other discussion related to Robert's stated motive for introducing the twist. Kerry said at the start that they should "continue" The Long RP.
He said that "//Well, we decided to continue an RP, but then Tom pasted his character over the top //I had no answers to what had happened //Because it'd changed
Tom //It hadn't
Robert //It had.
//Nopr //The past had changed
Tom //How?
Robert //The characters relationships had changed //The locations had changed
[[Category:Structure]]
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Ultrix stories
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Created page with "'''Ultrix stories''' were one of the three basic narratives used in the [[Crossover Cycle]]. Ultrix was set after a behind the scenes manipulator, almost always Mala Dzumach..."
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'''Ultrix stories''' were one of the three basic narratives used in the [[Crossover Cycle]]. Ultrix was set after a behind the scenes manipulator, almost always [[Mala Dzumach Kavanah]], had established herself as the ruler of the Universe. In the archetypal Ultrix story, Mala's machinations in [[BHH]] created a trap where [[Ciarraí Teagwyn Kavanah]]'s attempt to arrest her rise to power was what triggered her ascension; she then ruled under the title "Her Ethereal Majesty, the Director of Reality", and divided her state—the "New Cascade"—into functional groups called "factions" that replaced [[species-nations]]. Naturally, some Ultrix stories diverged from this basic formula.
The New Cascade's defeat was achieved by an alliance of characters from all the cycles—archetypally, the [[Fourth Army]] and the [[Four Great Mages]] led the [[Vorsnoir]], the [[Suijing Cycle|original Great Mages]], the [[Frontier stories|Frontier]] characters, [[Evon]]ian rebels led by [[Sabriel Lunadelle Redena]], and some or all of the [[Ravensgate]] into battle. This "crossover" element is not fundamental to an Ultrix story (in contrast to the other stories in the Crossover Cycle), reflecting Ultrix's origins in [[The Long RP]], a 2016 BHH RP from before the creation of the other cycles. Following Mala's defeat, Ultrix stories often proceeded to attempt an etiological myth, somehow relating the end of [[Glastieven mythology]]'s [[timeline]] to the start of Glastieve.
[[Category:Structure]]
[[Category:Crossover]]
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'''Ultrix stories''' were one of the three basic narratives used in the [[Crossover Cycle]]. Ultrix was set after a behind the scenes manipulator, almost always [[Mala Dzumach Kavanah]], had established herself as the ruler of the Universe. In the archetypal Ultrix story, Mala's machinations in [[BHH]] created a trap where [[Ciarraí Teagwyn Kavanah]]'s attempt to arrest her rise to power was what triggered her ascension; she then ruled under the title "Her Ethereal Majesty, the Director of Reality", and divided her state—the "New Cascade"—into functional groups called "factions" that replaced [[species-nations]]. Naturally, some Ultrix stories diverged from this basic formula.
The New Cascade's defeat was achieved by an alliance of characters from all the cycles—archetypally, the [[Fourth Army]] and the [[Four Great Mages]] led the [[Vorsnoir]], the [[Suijing Cycle|original Great Mages]], the [[Frontier stories|Frontier]] characters, [[Evon]]ian rebels led by [[Sabriel Lunadelle Redena]], and some or all of the [[Ravensgate]], into battle. This "crossover" element is not fundamental to an Ultrix story (in contrast to the other stories in the Crossover Cycle), reflecting Ultrix's origins in [[The Long RP]], a 2016 BHH RP from before the creation of the other cycles. Following Mala's defeat, Ultrix stories often proceeded to attempt an etiological myth, somehow relating the end of [[Glastieven mythology]]'s [[timeline]] to the start of Glastieve.
[[Category:Structure]]
[[Category:Crossover]]
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Created page with "The "'''Combined Army'''" was a term used in the [[(2016) Fourth Army|April 2016 BHH Wiki article about the Fourth Army]]. Its precise referent is unclear, though it may have..."
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The "'''Combined Army'''" was a term used in the [[(2016) Fourth Army|April 2016 BHH Wiki article about the Fourth Army]]. Its precise referent is unclear, though it may have been an early term for the concept that became the [[Dark Network]]. It was not a term used in the [[Acteriendian BHH roleplays]] and it was almost certainly made up by Kerry for the wiki.
[[Category:Fringe lore]]
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The "'''Combined Army'''" was a term used in the [[(2016) Fourth Army|April 2016 BHH Wiki article about the Fourth Army]]. Its precise meaning is unclear, though it may have been an early term for the concept that became the [[Dark Network]]. It was not a term used in the [[Acteriendian BHH roleplays]] and it was almost certainly made up by Kerry for the wiki.
[[Category:Fringe lore]]
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The "'''Combined Army'''" was a term used in the [[(2016) Fourth Army|April 2016 BHH Wiki article about the Fourth Army]]. Its precise meaning is unclear. It was not a term used in the [[Acteriendian BHH roleplays]] and was almost certainly made up by Kerry for the wiki.
Context in the article suggests it might have been an early term for the concept that became the [[Dark Network]]. Alternatively, the term "Fourth Army" implied that group was equivalent to the armies of the [[Three Great Powers]], and the Fourth Army were supposed to have been a significant and respected partner in a military alliance of two of those powers against the third in [[The War]], so the "Combined Army" might have meant the [[Evon]]ian, [[Olympa]]n and Fourth Armies considered together as a military alliance.
[[Category:Fringe lore]]
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Magic in Glastieven mythology
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'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, provided that the overall effect of each pulse was overall neither light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the metatextual comedy [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic was always a natural phenomenon with consistent rules, making the mythology a 'hard' fantasy. However, sources varied in how scientific or mystical a view they took of magic. At one extreme, some treated the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the field as a quasi-sentient "source of magic" and implied that magic's true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate but also arcane and host to sentient magical spirits, and mixing archaic scientific terminology with more ambiguous turns of phrase like "the stuff of magic."
== Principles ==
=== Magical field ===
A minority of sources spoke about the magical field as a classical field in the scientific sense, saying that magic was a "physical phenomenon mediated by magical fields" and inventing a "magical force". In contrast, a minority of sources went towards the other extreme, talking about the magical field as a mere source of magic that mages could tap into, surrounding the Kelara like an atmosphere. Most were somewhere in between, defining magic as interactions with the magical field and stating that the field was how magic was carried, but also talking about the "stuff of magic" in obviously non-scientific terms.
Interacting with the magical field created a magical pulse that would have equally creative and destructive effects. In effect, a single interaction with the field created ripples that spread outwards, with the creative effects like the peaks and the destructive effects like the troughs.
=== Raw magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere — and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and learning magic became part of ritual learning. Kingdom mages were encouraged to prioritise discipline and close adherence to the strict precepts of their teaching. One scholar, [[Kensaki Zihau]], called Veremei a "framework" within which the corrosive and dangerous power of unbounded magic could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Preceptive magic ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The [[Dylon]] and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, though the two remained equally powerful and the overall effect of each pulse was never light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the futuristic [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic was always a natural phenomenon with consistent rules—in other words, the mythology was 'hard' fantasy. However, sources varied in how scientific or mystical a view they took of magic. At one extreme, some treated the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the field as a quasi-sentient "source of magic" and implied that magic's true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate, but also arcane and filled with sentient magical spirits.
== Principles ==
=== Magical field ===
The magical field was the medium or source of magic. Matter with a ''magical charge'' was naturally surrounded by a field that extended outwards through space, becoming weaker with distance. The core of the Kelara was magically charged, so mages on that planet spoke about "the magical field" in the singular, knowing that it was global and assuming it was infinite. Magic was not possible away from a magical field and it was not possible for magical information to cross between non-adjacent fields.
A ''pulse'' in the field was created by a mage (or a magical spirit, or an enchanted item, etc.) interacting with the field, like throwing a stone into a pond. The pulse comprised two simultaneous waves of light magic and dark magic—like the peaks and troughs of the ripples in the pond—spreading outwards at the speed of light. Both the light and the dark then interacted with matter or energy in the vicinity of the starting point. Pulses could also interfere with one another.
The magical field was also a plane of existence for beings called ''magical spirits''.
=== Raw magic ===
If it was not directed or interfered with, a simple pulse (like the one described above) would manifest as ''raw magic''. Raw magic was a burst of random creative force and a burst of destructive force appearing in around the same place. Often the random light magic would be connected with Nature: relatively common effects of raw magic included gnarled trees curling up at haphazard angles, sudden growths of flowers or mushrooms and crystals rising from the ground. There also tended to be a good deal of light and heat. The dark magic most commonly wounded living things in the vicinity and caused chunks to disappear from the earth, creating a crater.
As the defining characteristic of raw magic was its randomness, it had few practical uses. [[Elvar Murchaidh]] carried arrows that were tipped with a glass bulb containing a dumb magical spirit, so that the glass would shatter on impact and the spirit would release a burst of raw magic (this was most prominent in 2017 descriptions of Elvar but remained canon into 2020).
=== Spells ===
=== Preceptive magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere—and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and magic became part of proper ritual learning. Kingdom mages were taught discipline and close adherence to the strict precepts of their teaching. [[Kensaki Zihau]] wrote the ''Framework'', a Veremei-inspired text that encouraged courtiers and scholars to learn magic but trap it within a tight "framework" of logic, discipline and self-control, within which its corrosive and dangerous power could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Great Magical Charter ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The [[Dylon]] and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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Dylon
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The '''Dylon''' were a prominent [[species-nation]] in the [[Oburron and Jenner paracosm]] who were notable for being able to wield a limited form of [[magic]]. The species originated in summer 2014 imaginative play/[[Glastieven mythology larps|proto-larping]] between Kerry and his younger brother, who insisted on creating a character with magic despite BHH otherwise being a science fiction universe. The Dylon were the dominant power in a region of the universe called Magitown and important local allies to the [[Evon]].
Kerry's younger brother named the Dylon after a brand of fabric dye. Ergo, the shared "-on" ending with the Evon was a coincidence, though the Unlon and Telephonion were later named by Kerry to continue the pattern. Like the Evon, who before mid-2016 used the ''ad hoc'' "language" now known as Skovajan, the Dylon had an ''ad hoc'' conlang. One word survives, albeit transcribed in Evonian spelling: the name Inioluae (ee-nee-oh-LOO-uh), meaning something like "brave warrior", with the right to use this name being awarded to the Evon after they killed a Dalek. It was customary for outsiders to address any Dylon as "Mr Dylon" and not to ask their names.
The word "Dylon" persisted as the name of a species-nation in the background lore of the [[Acteriendian BHH roleplays]] but most of the details about the species had been erased from the canon when magic was removed.
[[Category:Oburron and Jenner]]
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Royal Front
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Created page with "The '''Royal Front''', in the lore of the [[Oburron and Jenner paracosm]], was a secretive brotherhood in the [[BHH dating problem|era of BHH]] and the era leading up to it th..."
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The '''Royal Front''', in the lore of the [[Oburron and Jenner paracosm]], was a secretive brotherhood in the [[BHH dating problem|era of BHH]] and the era leading up to it that served whomever it believed was the most powerful force in [[Oburron]]. Service meant offering their private army to the power in question, providing them with intelligence, and honouring them with pseudo-religious rituals. Some time [[The War]], the Royal Front switched from honouring [[Olympa]] to honouring [[Helltuna]]. During The War, they stayed neutral between the [[Three Great Powers]], and tried to capture territory from both the Helltunans and the [[Evon]]-led alliance (which included Olympa). Following The War, they reverted to honouring Helltuna.
In some versions of the lore, the Royal Front switched during the era of BHH from recognising Helltuna as the greatest power in the universe to recognising [[Maya Evon]] as such. She found this highly inconvenient and encouraged the Royal Front to honour the [[Ravensgate]] instead.
[[Category:Oburron and Jenner]]
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BHH dating problem
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/* 52nd century AHE */
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The '''BHH dating problem''' was a conjectural name for a major inconsistency in what dates were used for [[BHH]], which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agreed that the BHH Cycle took place in the late After-Human Era (AHE), though some used a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were [[Frontier stories]], set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when [[Ellis-Uara wormhole]]s were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017, such as [[(2017) Black hole racing]] or [[(2017) Ciarraí Teagwyn Kavanah]], also put BHH in the 5170s and 80s.
== 57th century ==
Kerry's wiki article for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s. "Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the [[Postgate lands]], was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the Postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Kerry
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/* 57th century */
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text/x-wiki
The '''BHH dating problem''' was a conjectural name for a major inconsistency in what dates were used for [[BHH]], which makes it difficult to place it and anything defined in relation to it properly in the [[timeline]]. All sources agreed that the BHH Cycle took place in the late After-Human Era (AHE), though some used a different calendar era to express this, New Era (NE). After November 2017, the stories that immediately preceded BHH on the timeline were [[Frontier stories]], set in either c. 75 or c. 150 AHE, so the dating problem was often framed in terms of how long the gap was between Frontier and BHH.
Other events on the timeline before and after BHH were defined in relation to the main events of the cycle, so the BHH dating problem threw these into confusion as well. Later timelines limited the uncertainty by making 400 AHE a hard date for when [[Ellis-Uara wormhole]]s were discovered.
== 16th century — NE or AHE ==
''Maiestas'' and the 2019–20 timeline article on Glastieven Mythology Wiki both said BHH took place in the 1520s AHE, with 1526 as an important fixed date when Ajax Inuta Krassen published a scientific paper on either higher dimensions or the Jenner Gate. It also mentions that some sources put it in the 1520s NE instead, where NE means "New Era" and 0 NE is an unspecified date in AHE. ''Kavanah'', from November 2019, is based on the BHH backstory and is set in 1510 AHE.
== 52nd century AHE ==
The preferred dating in the first half of 2017 put the BHH Cycle in the 52nd century AHE. Kerry's "Timeline of events leading up to the creation of the Fourth Army", from February 2017, puts the BHH Cycle in the 5140s and 50s AHE.
Kerry amended the Fourth Army timeline in May to move every event forwards by thirty years, putting the BHH Cycle in the 5170s and 80s. BHH Wiki entries from May 2017, such as [[(2017) Black hole racing]] or [[(2017) Ciarraí Teagwyn Kavanah]], also put BHH in the 5170s and 80s.
== 57th century AHE ==
Kerry's wiki entry on the old Glastieven Mythology Wiki for Ciarraí Teagwyn Kavanah gives dates in the 57th century AHE, putting the BHH Cycle's main events in the 5670s.
"Timeline of events leading up to the creation of the Second Fourth Army", written by Tom in August 2017 (and updated in October 2018), also puts the BHH Cycle in the 5670s. It does not specify whether AHE or NE is intended, though AHE is more likely as Tom probably copied the dates from Kerry's wiki entries.
== Other dates ==
Kerry said in April 2021 that he half-remembered at least one source that put BHH in the 500s AHE.
Before November 2017, when Frontier stories were introduced, the background lore of the BHH Cycle was responsible for handling basically all dates in relation to space travel. A February 2017 source, "Piracy in the Postgate lands", says that traditional piracy in a frontier zone, the [[Postgate lands]], was at its height from the 2150s to 2300s. No calendar era is specified as at the time all sources used AHE for the BHH Cycle. Another February 2017 source, "BHH Portal Physics", mentions in passing that the Postgate lands appeared in 2100 AHE.
"A simple timeline of BHH history" (which is unfinished) from December 2016 says the "colonial era" of space travel was "0–2000s". It uses the calendar era "TE" which has no clear meaning.
[[Category:Timeline]]
[[Category:BHH]]
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Raven Olympia
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2021-08-29T08:08:31Z
Kerry
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:''There are April 2016, October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016 I) Raven Olympia]], [[(2016 II) Raven Olympia]] and [[(2017) Raven Olympia]]. Note that the 2017 version's content is identical to [[(2017) Bale E. Santra]], an article about [[Bale Santra]].''
'''Raven Olympia''' was a figure connected with the [[Ravensgate]], a derata, and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Robert's key character in [[BHH]]. Raven was born on [[Olympa]] but was taken at birth by the Ravensgate and had little relationship with his planet of birth. His precise relationship with the Ravensgate was unclear, and he denied being a normal agent, emphasising that he had more autonomy and control than that. Raven had the unique ability to use crystals.
Raven wiped [[Ro Elluna]]'s memories three years before the main events of the cycle to prevent an interstellar war. He later tried to assassinate [[Mala Dzumach Kavanah]], got caught due to Ravensgate incompetence or betrayal, and held hostage by Mala. He was then freed by Ro and her previous companion [[Ciarraí Teagwyn Kavanah]] in exchange for restoring Ro's memories. The three then became the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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Yanvir Malik
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Kerry
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:''There is an October 2016 version of this page from the original BHH Wiki available at [[(2016) Yanvir Malik]]''
'''Yanvir Malik''' was a [[Ravensgate]] agent responsible for tracking and intelligence in a specific arc of the [[Oburron and Jenner paracosm]], and a [[Dark Network|derata]] in ''Kavanah'', a [[BHH]] story written in 2019. Along with other lore from Oburron and Jenner, a version of Malik was also mentioned in the background lore of the [[Acteriendian BHH roleplays]]. In the Oburron and Jenner paracosm, Malik was an autonomous agent (it was ambiguous whether he was renegade or senior) focused on tracking down [[Maya Evon]], who was hiding in the disconnected plant-rich wastes of the parallel world [[Jenner]], and he was associated with a division of Ravensgate called Travelforce.
The character was revived and adapted in November 2019 for ''Kavanah'', a story based on [[Ciarraí Teagwyn Kavanah]]'s backstory in BHH. In ''Kavanah'', Malik was a derata who employed Ciarraí and Elaine Redena Starling to use backroom manipulations to stop his illegal shipments of weapons to the [[Tawnylea]] being attacked by other deratas without creating any open conflict. The subtext was that Malik was one of Ciarraí's main employers while he was working as a freelance Dark Network fixer.
The name "Yanvir Malik" is a corrupted form of "Yanvar Malik", a minor character from ''Railhead'', an October 2015 novel by Phillip Reeve.
== 2016 locational arc ==
Malik was the protagonist in a locational arc that took place at Mincinglake, probably in May 2016. The approximate date is based on the fact that one defining afternoon in the locational arc took place on a polling day between October 2015 and February 2017, which was almost certainly 5 May 2016. There was a Woodcraft session that day, but the Venturer Hut was being used as a polling station and Kerry took a wrong turning when looking for Great Hill View Park, which was where the group had assembled instead. He ended up cycling around in Mincinglake and created or fleshed out the locational arc around Yanvir Malik.
As in the dream on which the Evonian Cycle was based (see [[Mission Cycle]]), Jenner was a low-tech wasteland where the Ravensgate had little definite authority. Malik was a "tracking officer", which essentially meant he was a jungle explorer, and he was searching for [[Maya Evon]]. She was considered dead in Oburron and by most of the Ravesgate. Malik believed she was alive and that he had come close to finding her on previous occasions, and he was determined to track her down and find out why she had faked her death.
== Legacy of the paracosm character in Acteriendian BHH roleplays ==
In order to fit Malik into the lore of BHH once the paracosm's distinctive arcs were abandoned, Kerry upgraded him to head of intelligence. However, this was not consistent with Robert's (later controversial) conception of the Ravensgate and Malik simply sat in the background without ever being brought up.
However, it is arguable that the character's legacy endured through [[Raven Olympia]]. There are clear parallels between Malik and Raven. Both were ill-tempered, rough and ambiguously renegade-or-senior autonomous Ravensgate officers who aimed to track down Mala. It is possible that Raven aiming to kill Mala as part of the Fourth Army genesis was influenced by the Malik and Maya arc in the Oburron and Jenner paracosm, but there is no direct evidence for this.
== ''Kavanah'' ==
In ''Kavanah'', Malik was a derata who employed Ciarraí and Elaine Redena Starling—a team known as the Silver Knife—to stop his illegal shipments of weapons to the [[Tawnylea]] being attacked by pirates, whom Ciarraí worked out were working for a dark corporation called Waltsvahn.
Unlike Ciarraí even at the height of his career in derareti, Malik had access to a private militia. This was revealed after Mala had tricked Ciarraí into thinking that she had paid another derata, Sedell Redzka, to trick him into thinking Malik was in league with Waltsvahn, as to try and avoid facing Mala, Ciarraí briefly tried to persuade Malik to let him attack Waltsvahn with his militia rather than using backroom manipulations. This suggests that Malik was imagined as a senior member of a dark corporation rather than a more agile operator like Ciarraí. In the story, he refused to use the militia, pointing out that he came to the Silver Knife precisely because it was a quieter option.
[[Category:Oburron and Jenner]]
[[Category:BHH]]
[[Category:Secondary characters]]
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Oburron and Jenner paracosm
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Kerry
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The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] as used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]]. Kerry also heavily adapted large parts of the paracosm to form a semi-canon background lore for the roleplays that he wrote into BHH Wiki without otherwise informing Robert and Cat.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; [[Tearing Paper|Keiran]], another [[Tearing Paper|Lily]], [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major conflict between the Evon and Helltunans ([[The War]]), a political and not very mysterious [[Ravensgate]], and the idea of the [[Postgate lands]].
== Distinctive arcs ==
The paracosm incorporated various story arcs that were not part of its re-interpretation and expansion of BHH proper, each of which included characters specific to those arcs. These were generally not inherited by the Acteriendian BHH roleplays, and so represent a body of characters and lore that is 'distinctve' to the Oburron and Jenner paracosm, rather than simply being an Oburron and Jenner 'version' of something that appears in other versions of BHH. Accordingly, these side stories are known as the paracosm's "distinctive arcs".
=== Tearing Paper arc ===
:''Main article: [[Tearing Paper]]''
=== Yanvir Malik arc ===
:''Main article: [[Yanvir Malik]]''
=== Slantach and Butlindem ===
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
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Acteriendian BHH roleplays
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, drew inspiration from it in RPs, and heavily adapted large parts of it to form a semi-canon background lore for the roleplays that he wrote into BHH Wiki without otherwise informing Robert and Cat.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
:''Main article: [[The Long RP]]''
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first Ultrix story, though it differed from the later pattern in a few ways, most obviously in that the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
In "the game", the Fourth Army had comprised Ciarraí, Ro and [[Gru]], the latter played by Kian, a friend of Kerry and Cat's. As noted above, this meant that the new Fourth Army genesis had to dispense with Gru, and the initial position was that he was dead. The version of Gru that was used and developed in the Acteriendian BHH roleplays, [[Gru Rasu]], was inherited from Kerry's [[Oburron and Jenner paracosm]], which had established that Gru and Ro were married. Cat hence played Ro as a grieving widow who was desperately unhappy that she had lost her husband and had become an alcoholic, nicknamed "Alcopop" by Ciarraí.
This made it an obvious potential plotline that Gru might be found alive, and there was a significant RP that centred on the Fourth Army discovering him living in Western Helltuna, on the same planet as the Jenner Gate. Gru believed he had been taken "to another universe" (i.e. to Jenner) and was shocked to discover that he was still in Oburron. He had remarried to a local woman and considered himself the guardian of the Jenner Gate, though he had believed that he was protecting Oburron from incursions rather than preventing people from leaving.
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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2021-10-21T11:20:56Z
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/* The Long RP */
wikitext
text/x-wiki
The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]", now involving Robert as a new player; rather than superseding the old lore, the new lore took place later in the timeline, and as one of the original players of "the game" was not involved, his character was now considered dead. Kerry, at least, considered his [[Oburron and Jenner paracosm]] to be canon as well, taught some of it to Robert as the existing lore, drew inspiration from it in RPs, and heavily adapted large parts of it to form a semi-canon background lore for the roleplays that he wrote into BHH Wiki without otherwise informing Robert and Cat.
Their version of BHH soon developed its own distinctive style and started overwriting the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
:''Main article: [[The Long RP]]''
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first [[Ultrix stories|Ultrix story]], though it differed from the later pattern in a few ways, most obviously in that there was no time travel and the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
In "the game", the Fourth Army had comprised Ciarraí, Ro and [[Gru]], the latter played by Kian, a friend of Kerry and Cat's. As noted above, this meant that the new Fourth Army genesis had to dispense with Gru, and the initial position was that he was dead. The version of Gru that was used and developed in the Acteriendian BHH roleplays, [[Gru Rasu]], was inherited from Kerry's [[Oburron and Jenner paracosm]], which had established that Gru and Ro were married. Cat hence played Ro as a grieving widow who was desperately unhappy that she had lost her husband and had become an alcoholic, nicknamed "Alcopop" by Ciarraí.
This made it an obvious potential plotline that Gru might be found alive, and there was a significant RP that centred on the Fourth Army discovering him living in Western Helltuna, on the same planet as the Jenner Gate. Gru believed he had been taken "to another universe" (i.e. to Jenner) and was shocked to discover that he was still in Oburron. He had remarried to a local woman and considered himself the guardian of the Jenner Gate, though he had believed that he was protecting Oburron from incursions rather than preventing people from leaving.
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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Tearing Paper
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2021-08-30T15:32:22Z
Kerry
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'''''Tearing Paper''''' was a series of four custom levels created in January 2011 by ~MP3 Amplifier~ on the level designer in ''Super Mario 63'' (2009), an unofficial fanmade ''Super Mario'' flash game created by Runouw, where the levels were used to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs placed at intervals through the platformer levels. Kerry played through the first level, "Tearing Paper: Blue City", and part of the second level, "Tearing Paper: China's Dream Pt 1", in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction.
He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm. The Tearing Paper arc had been created by at least 22 September 2014, when it was referenced in an unfinished written story.
~MP3 Amplifier~'s protagonists are Lily Jacobs and her boyfriend Keiran Hunt (Kerry omitted the surnames). Lily is trapped in relatively pleasant dreams that she cannot easily distinguish from reality; in each dream, she begins compulsively tearing paper, cutting her hands in the process, and the environment in the dream becomes sinister. Kerry's initial additions explain that Lily's false reality is created by a 'dream machine' being operated by a scientist who appears in that reality as a wizard, and who tries to trap her and Keiran inside her mind, using nostalgia as a way to control them. In the Tearing Paper arc of the Oburron and Jenner paracosm, this process releases dream waves that [[Ciarraí Stapleton|Ciarraí Evon]] can detect, and it is bound up somehow with [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds, symbolised in either case by the paper being torn.
[[Category:Oburron and Jenner]]
[[Category:Fringe lore]]
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wikitext
text/x-wiki
'''''Tearing Paper''''' was a series of four custom levels created on the level designer in ''Super Mario 63'' (2009), an unofficial fan-made ''Super Mario'' flash game, by user ~MP3 Amplifier~ in January 2011. She used the levels to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs. Kerry played through the first level, "Tearing Paper: Blue City", and part of the second level, "Tearing Paper: China's Dream Pt 1", in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction. He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
The Tearing Paper arc had been created by at least 22 September 2014, when it was referenced in an unfinished written story. Given that Kerry remembers writing his ''Tearing Paper'' story on his home computer, this was almost certainly before he went to secondary school, which would accord with ''Super Mario 63'' having been popular at his primary school. This means the content that Kerry added to ~MP3 Amplifier~'s story is almost certainly the oldest material in the paracosm that was not inherited directly from "[[the game]]".
~MP3 Amplifier~'s protagonists were Lily Jacobs and her boyfriend Keiran Hunt. Lily was trapped in relatively pleasant dreams that she could not easily distinguish from reality; in each dream, she began compulsively tearing paper, cutting her hands in the process, and the environment in the dream became sinister. Kerry's first set of additions explained that her false reality was created by a 'dream machine' being operated by a scientist (who appeared in that reality as a wizard); he then tried to trap her and Keiran inside her mind, using nostalgia as a way to control them. The Tearing Paper arc of the Oburron and Jenner paracosm centered on Lily's dreams being prophetic—the compulsive paper-tearing represented [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds.
[[Category:Oburron and Jenner]]
[[Category:Fringe lore]]
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Main Page
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of October 2021, the site is still being actively updated, and the administrators can be contacted at ''glastieve@gmail.com''.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. Please request to view the archive by e-mailing the administrators at the address given above—it is maintained by Tom.
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2021-09-01T11:19:11Z
Kerry
30643801
wikitext
text/x-wiki
Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of October 2021, the site is still being actively updated, and the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. Please request to view the archive by e-mailing the administrators at the address given above—it is maintained by Tom.
2b0a8849ca9b08132bdaa7ccc643949d097db722
Cathal Sior
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96
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646
2021-08-30T16:03:42Z
Kerry
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'''Cathal Sior''' was a storyteller and wandering philosopher on the celestial frontier during the era of the [[Frontier stories]], either c. 75 or c. 150 AHE, and one of the key characters of the [[Starlight Cycle]].
== History of name ==
The name "Cathal Sior" was bounced around various characters in 2017. In January 2017, Kerry created a blank wiki template he intended to fill in for an existing BHH character, a derata called Cathal Siora; in February, he changed the name to Cathal Sior. In July 2017, he used the name Cathal Sior for an important character in the Evonian Cycle. By September, he was also using Cathal Sior as the name of the main antagonist in the Midnight Hotel.
== Personality ==
Cathal was defined by anarchic creativity, rejection of all authority, and chaotic acquired wisdom. He was unpredictable, erratic, good-natured, and at his worst, crazy and selfish. He entertained himself by doing the apparently impossible — depending on the source, either because he had godlike powers that he could only exercise when not thinking about it, or because he had acquired non-magical but surprising and pointless skills — and he always gave plainly ridiculous explanations to account for his apparently-impossible feats. When played for laughs, his head was in the clouds and he seemed completely detached from reality, but sources that took Cathal seriously presented him as a sharp, witty man whose erratic behaviour was rooted in a conscious rejection of "oppressive" social norms, and whose motives were profound, if not always a safeguard against being inconsiderate.
The extent to which Cathal knew or cared about the impact of his craziness on others varied. While not a cruel character, his attitude towards others varied from difficult and obstinate at best to downright egotistical at worst. Cathal's vocal optimism, particularly about human potential, was irritating, often insensitive, and unceasing, even when he was persuaded to tone down his randomness. He was sceptical about ideas of purpose or end goals. Where he did accept any end goal, he saw it in political terms as a society based on love and egalitarianism, but he believed this could be achieved through individuals applying good ethics (e.g. kindness) in their everyday conduct, without any "purposeful effort to engage in governance".
His spiritual beliefs suggested a vague understanding that he was a character in a story, created by authors who he respected as 'gods', though Cathal also believed that the 'gods' of his religion (i.e. the real-world people who wrote the mythology) were themselves only characters created in the imaginations of the mythology's characters. He was relatively uninterested in cosmology and the mysteries of the Universe, believing science to be linked inextricably with human oppression and destruction of the natural environment, but curious to a fault about humans and human endeavour. He explained that he saw "humanity as the actors, the Universe as the stage, and our lives as a script we write".
Described by Kerry during his creation as "like Elvar, but really drunk", Cathal's physical and verbal mannerisms were reminiscent of someone inebriated, and included swaying, slurring his words, and rambling nonsensically. He drank compulsively from a bottle of clear liquid, usually said to be potcheen (Irish moonshine). He also drank cider to relax and often carried a crate of it. In a minority of sources, his ever-present bottle only contained water and he protested that he was not an alcoholic, with the water-drinking version of Cathal once commenting that he did things "by my own choice, not alcohol's. I would never let myself be trapped by the results of someone else's thinking, or in this case, brewing."
Though most people found Cathal irritating, he was also very persuasive and was considered to have an ironic charm. He also had an "inexplicable" sex appeal to some, especially evil characters. Cathal showed himself able to blag his way into various venues and gain his enemies' trust. However, some who encountered him — particularly minor authority figures — took very badly to him and those relationships quickly became ongoing feuds as he took pride in finding creative ways to piss off those who insisted on "pointlessly restrictive" rules.
Particularly in older sources, a distinctive trait of Cathal's was insisting on introducing himself as "the not-yet-infamous, rather elusive and perennially self-aggrandising Cathal Sior, jack of few trades and master of none", and this was sometimes treated as his name. When he was first introduced as a character, he also used to use a Captain Jack Sparrow style sign-off that went "You shall always remember this as the day that you successfully caught Cathal Sior — and he escaped!".
Cathal had a vaguely nautical theme. He wore a sailor's jacket; he occasionally referred to everyday items in nautical terms; his swaying was sometimes associated with sea legs (i.e. accounting for the floor shakin as a boat rocks); and his golden watch was supposed to appear seafaring.
[[Category:Key characters]]
[[Category:Starlight]]
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Sun Yat-Yen
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:''There is an October 2016 version of this entry available at [[(2016) Sun Yat-Yen]]''
'''Sun Yat-Yen''' was a [[Helltunan]] soldier-statesman who was a minor backstory character in the [[Oburron and Jenner paracosm]]. Kerry also included him in his semi-canon expansion of [[Ro Elluna]]'s backstory during the [[Acteriendian BHH roleplays]]. Sun was a mentor to Ro while she was an Helltunan soldier; the character was originally added to the paracosm so that Kerry could credit a specific mentor with teaching Ro that "death and pain are better than cowardice and inaction", a quotation he had stolen from the ''Divergent'' fan-fiction ''Pyre''’s version of the Dauntless manifesto. The Acteriendian version of the character was killed by [[Mala Dzumach Kavanah]] at the start of the [[BHH dating problem|era of BHH]] as part of her campaign to consolidate her behind-the-scenes power in Helltuna after having assassinated Imperium Adshek.
The name "Sun Yat-Yen" is a corruption of "Sun Yat-sen", the name of a 20th-century Chinese revolutionary, but the derivation is a long-winded one through Kerry's other fictional universes and there is no link between the BHH character and the historical figure. One January 2017 document suggests that Kerry may have tried to rename him to "Kaoru Yat-Yen".
[[Category:Minor characters]]
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Timeline
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The '''timeline'''—sometimes known as the "'''mythological history'''", a phrase that was most popular in 2018—was the narrative that explained how the different worlds depicted in the nine cycles of [[Glastieven mythology]] had evolved into one another. The timeline was a loose history of the world where the mythology took place, though its focus extended outwards, from the [[Kingdom of Maisraln]] to the Kelara (its planet), then to the exploration of space, and lastly to the network of civilisations that established themselves among the stars, the [[species-nations]].
The timeline was almost entirely devised by Kerry and Tom, and their version was accepted as canonical by Robert, Cat and other roleplayers, who were not generally interested in lore that fell outside the cycles. It evolved over time and the timeline given here is what formed the core background to the cycles when the mythology stopped being developed in March 2020.
== Beginning of the timeline ==
=== Cosmogony ===
At the theoretical start of this timeline was a creation myth, though Glastieven mythology never had one that was widely accepted. One story from 2020 describes a single God creating a multiverse ruled over by angels; this was supposed to be followed by more Genesis Cycle stories that would explain how human civilisation emerged, but these were never written. In summer and autumn 2017, it was canonical that, before civilisations emerged, there was “The Before”, an anarchy, often described with ocean imagery, where power was held by magical warlords.
=== Cosmology ===
The planet where humanity originated was called the Kelara (or Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is probably valid.
The Universe in which the Kelara existed involved two distinct worlds called Oburron and Jenner, connected by a portal. This portal was called the Jenner Gate. Do not refer to Oburron and Jenner as “parallel universes” or Kerry will kill you. Call them parallel worlds instead. Calling them parallel dimensions is still technically incorrect, but Kerry will forgive you in that case and not kill you, though Tom might.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel universe with a separate history. Some stories in 2018 and 2019 challenged this tradition, saying that whilst the science fiction cycles where regions of space had been given names had indeed been in Oburron, the Kelara was actually in Jenner, and humanity had crossed over when exploring space. This timeline takes the more common interpretation that both the Kelara and the science fiction cycles are in Oburron and that Jenner is a parallel world.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of five kingdoms, in the north-east of the continent of Novaria. Later characters created legends about these kingdoms, viewing them as highly sophisticated, but they were actually quite primitive. In the later legends, these kingdoms were called the Five Empires of Maisraln, founded by the semi-legendary Five Emperors.
According to Tom, the Five Empires spanned the whole of the region later associated with Maisraln, with one in the centre and one for each compass point. According to Kerry, they were all centred on the east of the Oppula Forest, a vast forest that dominated the south of that region, putting them in the south-east of the wider region.
The Five Empires were united bloodlessly (or relatively bloodlessly) by Queen Maya, who declared her new realm the Kingdom of Maisraln, and set the year zero at the start of her reign. Tom says that Maisraln spanned the whole north-east of Novaria from the start and that Maya gave Víthurkenning and Lonaoiisil special autonomy. Kerry says that the kingdom only gradually expanded beyond the Oppula Forest, initially towards the eastern coast and up the Helltuna River, with Ardalbrük and the northern mainland initially peripheral client states. In his version Víthurkenning and Lonaoiisil only become client states much later in the kingdom’s history.
In 70 KY, the dragons of Maisraln — sapient creatures with human-equivalent intelligence and their own magical abilities — established the Council of Dragons. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Many details of early Maisralnian history were inherited and adapted from Tom’s Draconian paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. The basic narrative in the Draconian paracosm is that five dragon kings led a kingdom called Aranilya; they were then overthrown by a human tyrant called Maethum; there was a dragon–human war; the commanders of each side in the war led two kingdoms, with a peace pact, though these kingdoms eventually fractured; Maethum returned and was defeated again; and Aranilya was subsequently re-established.
Maisralnian culture and philosophy flourished in the early 200s. A monotheistic religion, Renmei, spread rapidly. A philosopher called Ying Verem established a school near Lake Huzei, founding the tradition of Veremei, which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the Katoliquarian Renmei Congregation, was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
3c701f492cfb7a21d9a3b288d39c60d3b6d2db68
Glastieven mythology larps
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The '''Glastieven mythology larps''' ("larp" is from "live-action roleplaying game") were RPs where some combination of Cat, Kerry, Robert, Tom, and Sutton met up in person to physically act out their characters' actions and speak the dialogue out loud in a story that took place in a setting represented by and closely based on their real-world surroundings. Like Glastieven mythology's other RPs, the larping was mostly improvised, free-form and consensus-based, with little in the way of formal systems and no one person elevated above the others as a gamemaster or leader. Two particularly notable larps were the [[Second Clouds Larp]] and the [[Black Hat Larp]] in October 2017.
The earliest ever activity related to Glastieven mythology, "[[the game]]", was imaginative childhood play at primary school, which is effectively a sort of "proto-larping". Robert has claimed, for instance during the First Clouds Larp in mid-2017, that larping was a done thing in the era of the [[Acteriendian BHH roleplays]]. The first true attempt to organise regular mythology larps was in October 2017, but it stopped after Tom failed to organise one to follow Robert and Kerry's. There were at least two BHH larps in 2018, one in Rougemont Gardens and one in the Warehouse. Kerry and Sutton did a [[Clockpunk BHH]] larp in autumn 2018 and planned to do one of Aerrastia in July 2019.
== See also ==
* [[Locational arc]]
[[Category:Structure]]
9d87ae07679a8594e758146ed19cfed0941b675c
BHH
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became of the eight cycles of [[Glastieven mythology]] (where it was sometimes known as the '''BHH Cycle'''). It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position was [[BHH dating problem|always unclear]]. It was immediately followed by Ultrix stories and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
[[Category:BHH]]
[[Category:Structure]]
9775bad7b68ad7d1f4676457127bce0b7cf7ce73
BHH-centrism
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Created page with ""'''BHH-centrism'''" was the viewpoint or subtext that [[BHH]] was more important than [[Glastieven mythology]]. The term was coined by Tom and carried a pejorative connotatio..."
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"'''BHH-centrism'''" was the viewpoint or subtext that [[BHH]] was more important than [[Glastieven mythology]]. The term was coined by Tom and carried a pejorative connotation. Actions labelled as BHH-centrism included organising more roleplays of BHH than the other cycles; encouraging new members of the mythology to create BHH characters without bothering to encourage them to create characters for the other cycles; viewing BHH as not really being part of Glastieven mythology; and treating BHH alone as Glastieve's national lore, such as in the Culture Act of February 2020. A constrasting term was [[BHH+]]—Robert's openly-held belief that the rest of the mythology was merely background to BHH.
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Ellis-Uara wormhole
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'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated faster-than-light travel between star systems. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes was an important point on the [[timeline]] and the last fixed date before the ambiguity associated with the [[BHH dating problem]]. Ellis-Uara wormholes cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== Physics ==
The wormhole metric has the proper-time form
:<math>
c^2 d\tau^2 = c^2 dt^2 - d\sigma^2 \, ,
</math>
where
:<math>
\begin{align}
d\sigma^2 &= d\rho^2 + r^2(\rho) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, \left[d\vartheta^2 + (\sin \vartheta)^2 \, d\varphi^2\right] \;\;
\end{align}
</math>
and <math>n</math> is the drainhole parameter that survives after the parameter <math>m</math> of the Ellis drainhole solution is set to 0 to stop the ether flow and thereby eliminate gravity. If one goes further and sets <math>n</math> to 0, the metric becomes that of [[Minkowski space-time]], the flat space-time of the [[special theory of relativity]].
In Minkowski space-time every timelike and every lightlike (null) geodesic is a straight 'world line' that projects onto a straight-line geodesic of an equatorial cross section of a time slice of constant <math>t,</math> as, for example, the one on which <math>t = 0</math> and <math>\vartheta = \pi/2</math>, the metric of which is that of euclidean two-space in polar coordinates <math>[\rho,\varphi]</math>, namely,
:<math>ds^2 = d\rho^2 + \rho^2 \, d\varphi^2 \, .
</math>
Every test particle or photon is seen to follow such an equatorial geodesic at a fixed coordinate speed, which could be 0, there being no gravitational field built into Minkowski space-time. These properties of Minkowski space-time all have their counterparts in the Ellis wormhole, modified, however, by the fact that the metric and therefore the geodesics of equatorial cross sections of the wormhole are not straight lines, rather are the 'straightest possible' paths in the cross sections. It is of interest, therefore, to see what these equatorial geodesics look like.
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
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Kerry
30643801
wikitext
text/x-wiki
'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated faster-than-light travel between star systems. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes was an important point on the [[timeline]] and the last fixed date before the ambiguity associated with the [[BHH dating problem]]. Ellis-Uara wormholes cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== Physics ==
The Ellis wormhole exists as a solution of the [https://en.wikipedia.org/wiki/Einstein_field_equations Einstein field equations], specifically the vacuum field equations. The Einstein field equations explain how spacetime acts as a field for gravity by connecting the maths for the 'curvature of spacetime' (i.e. how much it has been bent by mass at a given point) with the maths for energy, momentum and stress, the values used in the Newtonian equations for classical gravity. Think of them as the tool to translate between Einstein's theory of spacetime and 'normal' physics about gravity.
The vacuum field equations are a special set of equations within the Einstein field equations where a value called the 'energy–momentum tensor' is set to zero. The energy–momentum tensor describes the amount of stress and momentum associated with a piece of a matter at a given moment—it is what causes spacetime to be curved. Therefore, it is the source of gravity. When the energy–momentum tensor is zero, spacetime is not curved, so there is no gravitational force.
The Ellis wormhole is a type of wormhole that exists as a solution of the vacuum field equations. The wormhole metric has the proper-time form (give the maths symbols a few seconds to load—they'll get there):
:<math>
c^2 d\tau^2 = c^2 dt^2 - d\sigma^2 \, ,
</math>
where
:<math>
\begin{align}
d\sigma^2 &= d\rho^2 + r^2(\rho) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, \left[d\vartheta^2 + (\sin \vartheta)^2 \, d\varphi^2\right] \;\;
\end{align}
</math>
and <math>n</math> is the parameter from Ellis' solution for a normal wormhole that survives after the parameter <math>m</math>—equivalent to the energy–momentum tensor—is set to 0 to stop the ether flow and thereby eliminate gravity.
=== Negative mass ===
Ellis himself said that an Ellis wormhole could exist naturally in the universe without the need for "exotic" matter (matter that is not consistent with the currently-understood laws of physics and is therefore not currently believed to exist). At no point in BHH was exotic matter ever mentioned, aside from the unrelated [[magic in Glastieven mythology|magically charged material]]. However, the physicists M. S. Morris and K. S. Thorne argue that an Ellis wormhole could only work with negative matter. Though the maths are beyond me (and Ellis found the maths unpersuasive), the logic is intuitively simple: in order to "counteract" gravity, which is "triggered" by positive matter, you would need "negative matter" to "balance it out".
Some physicists have claimed that the [https://en.wikipedia.org/wiki/Casimir_effect Casimir effect]—from quantum theory rather than Einstein's work—might count as "negative mass." The Casimir effect entails putting two metal plates slightly repelling each other if they are placed very close to one another in a vacuum. The scientists who link this to negative mass refer to the vacuum between the plates as a region of "negative pressure density", i.e. implying that the gap between them is what pushes them out because the gap has something like negative mass. Unfortunately, this is just headline-grabbing nonsense and not really relevant to making Ellis-Uara wormholes work with Morris and Thorne's objections.
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
c64823e941bcfb59737bd6909b4fc9baa60f3266
992
991
2021-09-08T17:05:35Z
Kerry
30643801
/* Physics */
wikitext
text/x-wiki
'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated faster-than-light travel between star systems. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes was an important point on the [[timeline]] and the last fixed date before the ambiguity associated with the [[BHH dating problem]]. Ellis-Uara wormholes cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== Physics ==
The Ellis wormhole exists as a solution of the [https://en.wikipedia.org/wiki/Einstein_field_equations Einstein field equations], specifically the vacuum field equations, discovered by H. G. Ellis in 1969. The Einstein field equations explain how spacetime acts as a field for gravity by connecting the maths for the 'curvature of spacetime' (i.e. how much it has been bent by mass at a given point) with the maths for energy, momentum and stress, the values used in the Newtonian equations for classical gravity. Think of them as the tool to translate between Einstein's theory of spacetime and 'normal' physics about gravity.
The vacuum field equations are a special set of equations within the Einstein field equations where a value called the 'energy–momentum tensor' is set to zero. The energy–momentum tensor describes the amount of stress and momentum associated with a piece of a matter at a given moment—it is what causes spacetime to be curved. Therefore, it is the source of gravity. When the energy–momentum tensor is zero, spacetime is not curved, so there is no gravitational force.
The Ellis wormhole is a type of wormhole that exists as a solution of the vacuum field equations. The wormhole metric has the proper-time form (give the maths symbols a few seconds to load—they'll get there):
:<math>
c^2 d\tau^2 = c^2 dt^2 - d\sigma^2 \, ,
</math>
where
:<math>
\begin{align}
d\sigma^2 &= d\rho^2 + r^2(\rho) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, \left[d\vartheta^2 + (\sin \vartheta)^2 \, d\varphi^2\right] \;\;
\end{align}
</math>
and <math>n</math> is the parameter from Ellis' solution for a normal wormhole that survives after the parameter <math>m</math>—equivalent to the energy–momentum tensor—is set to 0 to stop the ether flow and thereby eliminate gravity.
=== Negative mass ===
Ellis himself said that an Ellis wormhole could exist naturally in the universe without the need for "exotic" matter (matter that is not consistent with the currently-understood laws of physics and is therefore not currently believed to exist). At no point in BHH was exotic matter ever mentioned, aside from the unrelated [[magic in Glastieven mythology|magically charged material]]. However, the physicists M. S. Morris and K. S. Thorne argue that an Ellis wormhole could only work with negative matter. Though the maths are beyond me (and Ellis found the maths unpersuasive), the logic is intuitively simple: in order to "counteract" gravity, which is "triggered" by positive matter, you would need "negative matter" to "balance it out".
Some physicists have claimed that the [https://en.wikipedia.org/wiki/Casimir_effect Casimir effect]—from quantum theory rather than Einstein's work—might count as "negative mass." The Casimir effect entails putting two metal plates slightly repelling each other if they are placed very close to one another in a vacuum. The scientists who link this to negative mass refer to the vacuum between the plates as a region of "negative pressure density", i.e. implying that the gap between them is what pushes them out because the gap has something like negative mass. Unfortunately, this is just headline-grabbing nonsense and not really relevant to making Ellis-Uara wormholes work with Morris and Thorne's objections.
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
75e86427ed6837cea0a4d5308a131e6e845098e6
993
992
2021-09-08T17:07:47Z
Kerry
30643801
/* Negative mass */
wikitext
text/x-wiki
'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated faster-than-light travel between star systems. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes was an important point on the [[timeline]] and the last fixed date before the ambiguity associated with the [[BHH dating problem]]. Ellis-Uara wormholes cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== Physics ==
The Ellis wormhole exists as a solution of the [https://en.wikipedia.org/wiki/Einstein_field_equations Einstein field equations], specifically the vacuum field equations, discovered by H. G. Ellis in 1969. The Einstein field equations explain how spacetime acts as a field for gravity by connecting the maths for the 'curvature of spacetime' (i.e. how much it has been bent by mass at a given point) with the maths for energy, momentum and stress, the values used in the Newtonian equations for classical gravity. Think of them as the tool to translate between Einstein's theory of spacetime and 'normal' physics about gravity.
The vacuum field equations are a special set of equations within the Einstein field equations where a value called the 'energy–momentum tensor' is set to zero. The energy–momentum tensor describes the amount of stress and momentum associated with a piece of a matter at a given moment—it is what causes spacetime to be curved. Therefore, it is the source of gravity. When the energy–momentum tensor is zero, spacetime is not curved, so there is no gravitational force.
The Ellis wormhole is a type of wormhole that exists as a solution of the vacuum field equations. The wormhole metric has the proper-time form (give the maths symbols a few seconds to load—they'll get there):
:<math>
c^2 d\tau^2 = c^2 dt^2 - d\sigma^2 \, ,
</math>
where
:<math>
\begin{align}
d\sigma^2 &= d\rho^2 + r^2(\rho) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, \left[d\vartheta^2 + (\sin \vartheta)^2 \, d\varphi^2\right] \;\;
\end{align}
</math>
and <math>n</math> is the parameter from Ellis' solution for a normal wormhole that survives after the parameter <math>m</math>—equivalent to the energy–momentum tensor—is set to 0 to stop the ether flow and thereby eliminate gravity.
=== Negative mass ===
Ellis himself said that an Ellis wormhole could exist naturally in the universe without the need for "exotic" matter (matter that is not consistent with the currently-understood laws of physics and is therefore not currently believed to exist). At no point in BHH was exotic matter ever mentioned, aside from the unrelated [[magic in Glastieven mythology|magically charged material]]. However, the physicists M. S. Morris and K. S. Thorne argue that an Ellis wormhole could only work with negative matter. Though the maths are beyond me (and Ellis found the maths unpersuasive), the logic is intuitively simple: in order to "counteract" gravity, which is "triggered" by positive matter, you would need "negative matter" to "balance it out".
Some physicists have claimed that the [https://en.wikipedia.org/wiki/Casimir_effect Casimir effect]—from quantum theory rather than Einstein's work—might count as "negative mass." The Casimir effect entails two metal plates very slightly repelling each other if they are placed very close to one another in a vacuum. The scientists who link this to negative mass refer to the vacuum between the plates as a region of "negative pressure density", i.e. implying that the gap between them is what pushes them out because the gap has something like negative mass. Unfortunately, this is just headline-grabbing nonsense and not really relevant to making Ellis-Uara wormholes work with Morris and Thorne's objections.
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
894e7de62289b55daabcc2f08d03cd390f184036
994
993
2021-09-11T11:03:15Z
Kerry
30643801
/* Physics */
wikitext
text/x-wiki
'''Ellis-Uara wormholes''' were large, fixed portals in interstellar space that facilitated faster-than-light travel between star systems. They were discovered in 400 AHE by an [[Evon]]ian scientist, Inioluae Ridztire Uara. The number of Ellis-Uara wormholes was (at least relatively) fixed; it was ambiguous whether Uara had discovered a pre-existing network of wormholes that no-one knew how to expand, or found a way to create them that was not repeated for safety or technical reasons, though the former was often implied. The name "Ellis-Uara wormholes" referred to the in-universe scientist Uara and to the real-world scientific concept of the Ellis wormhole, a traversable wormhole with no gravitational field.
The discovery of Ellis-Uara wormholes was an important point on the [[timeline]] and the last fixed date before the ambiguity associated with the [[BHH dating problem]]. Ellis-Uara wormholes cut the time taken to travel between adjacent star systems from years to hours or days, allowing for the emergence of an "astropolitical system".
== Physics ==
The Ellis wormhole exists as a solution of the [https://en.wikipedia.org/wiki/Einstein_field_equations Einstein field equations], specifically the vacuum field equations, discovered by H. G. Ellis in 1969. The Einstein field equations explain how spacetime acts as a field for gravity by connecting the maths for the 'curvature of spacetime' (i.e. how much it has been bent by mass at a given point) with the maths for energy, momentum and stress, the values used in the Newtonian equations for classical gravity. Think of them as the tool to translate between Einstein's theory of spacetime and 'normal' physics about gravity.
The vacuum field equations are a special set of equations within the Einstein field equations where a value called the 'energy–momentum tensor' is set to zero. The energy–momentum tensor describes the amount of stress and momentum associated with a piece of a matter at a given moment—it is what causes spacetime to be curved. Therefore, it is the source of gravity. When the energy–momentum tensor is zero, spacetime is not curved, so there is no gravitational force.
The Ellis wormhole is a type of wormhole that exists as a solution of the vacuum field equations. The wormhole metric has the proper-time form (give the maths symbols a few seconds to load—they'll get there):
:<math>
c^2 d\tau^2 = c^2 dt^2 - d\sigma^2 \, ,
</math>
where
:<math>
\begin{align}
d\sigma^2 &= d\rho^2 + r^2(\rho) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, d\Omega^2 \\
&= d\rho^2 + \left(\rho^2 + n^2\right) \, \left[d\vartheta^2 + (\sin \vartheta)^2 \, d\varphi^2\right] \;\;
\end{align}
</math>
and <math>n</math> is the parameter from Ellis' solution for a normal wormhole that survives after the parameter <math>m</math>—equivalent to the whole energy–momentum tensor thingy from above—is set to 0 to stop the ether flow and thereby eliminate gravity.
=== Negative mass ===
Ellis himself said that an Ellis wormhole could exist naturally in the universe without the need for "exotic" matter (matter that is not consistent with the currently-understood laws of physics and is therefore not currently believed to exist). At no point in BHH was exotic matter ever mentioned, aside from the unrelated [[magic in Glastieven mythology|magically charged material]]. However, the physicists M. S. Morris and K. S. Thorne argue that an Ellis wormhole could only work with negative matter. Though the maths are beyond me (and Ellis found the maths unpersuasive), the logic is intuitively simple: in order to "counteract" gravity, which is "triggered" by positive matter, you would need "negative matter" to "balance it out".
Some physicists have claimed that the [https://en.wikipedia.org/wiki/Casimir_effect Casimir effect]—from quantum theory rather than Einstein's work—might count as "negative mass." The Casimir effect entails two metal plates very slightly repelling each other if they are placed very close to one another in a vacuum. The scientists who link this to negative mass refer to the vacuum between the plates as a region of "negative pressure density", i.e. implying that the gap between them is what pushes them out because the gap has something like negative mass. Unfortunately, this is just headline-grabbing nonsense and not really relevant to making Ellis-Uara wormholes work with Morris and Thorne's objections.
== See also ==
* [[Inuta wormhole]]
[[Category:Worldbuilding concepts]]
6170ad3558aff777dd95fa03f2abf827ef724777
Ainas Tacar
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175
995
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2021-10-09T15:57:45Z
Kerry
30643801
wikitext
text/x-wiki
'''Ainas Tacar''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir, one of the [[Four Great Mages]]. Ainas was Tom's key character in the [[Suijing Cycle]]. Ainas was raised in a closed school—away from his parents, like an orphanage—where he was trained in escapology, martial arts and covert action, similarly to the pop culture image of ninjas. He also learnt Veremei doctrine, though perhaps an unorthodox variant. Ainas only subsequently learnt magic. By 571 he was known in certain circles as one of the most successful and experimental mages, and he was invited by King Jonathan I to found the line of Hermadiúirs.
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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1018
995
2021-10-23T12:14:43Z
Kerry
30643801
wikitext
text/x-wiki
'''Ainas Tacar''' was a martial artist, a warrior-mage, and in later sources, the first Hermadiúir, one of the [[Four Great Mages]]. Ainas was Tom's key character in the [[Suijing Cycle]]. Ainas was raised in a closed school—away from his parents, like an orphanage—where he was trained in escapology, martial arts and covert action, similarly to the pop culture image of ninjas. He also learnt Veremei doctrine, though perhaps an unorthodox variant. Ainas only subsequently learnt magic. By 571 he was known in certain circles as one of the most successful and experimental mages, and he was invited by King Jonathan I to found the line of Hermadiúirs.
[[Category:Key characters]]
[[Category:Suijing]]
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Species-nations
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196
996
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2021-10-20T20:54:46Z
Kerry
30643801
/* Notable species-nations */
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'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in [[Frontier stories]] and had been established for over a thousand years by [[BHH]]. In a process accelerated by genetic engineering, there were an array of different species in this era descended from humans, and whilst adults from two species could still have healthy children together, those children would be wholly one species or the other and would have to grow up on that species' planet.
== How they came about ==
:''Further information: [[Timeline#Species-nations|Species-nations section of the timeline]]''
As humanity spread out between different planets, small genetic variations emerged between the populations on each planet as people were more likely to have children with others on their own planet, and these were amplified by genetic engineering (scientifically, this would be called 'accelerated parapatric speciation'). As the populations on different planets became more distinct, they labelled themselves "species" (scientifically, they were actually subspecies). Two people from different human "species" could still have healthy children together.
Politically, humanity started out exploring the stars as the Great Human Commonwealth. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established "planned utopias" on their own planets that were still part of the Commonwealth. In the year 0 After-Human Era, the Commonwealth broke up for political reasons and warring politicians carved it up into so-called "celestial empires". However, these divisions seemed arbitrary, and the planned utopias rejected the authority of the celestial empires. Instead, they merged the political concept of the planned utopia with the genetic idea of the "species", calling themselves "species-nations". The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from two different species as wholly one or the other.
Eventually, most smaller species-nations joined the Central Galactic Congress (CGC), electing representatives to a central congress and losing political autonomy. Children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and then went forth to ply that trade as adults, e.g. the Häftiägen were celebrities and comedians for other species. Some — such as the [[Evon]], the [[Helltunans]], [[Olympa]], the Breatnais and the Tawnylea — continued to have their own planets and governments away from the CGC.
== Notable species-nations ==
There were supposed to have been hundreds (or at least tens) of species-nations, though only about fifteen were actually mentioned in the narrative.
In the BHH canon after July 2017:
* [[Evon]]
* [[Helltunans]]
* [[Olympans]]
* [[Breatnais]]
* [[Tawnylea]]
* Kelreck
* Häftiägen
* Rasunians
* [[Water Evon]]
Only in the [[Acteriendian BHH roleplays]]:
* Astranci
Only in the [[Oburron and Jenner paracosm]]:
* [[Dylon]]
* Unlon
* Telephonion
* Slantach
* Irish-Cornish
[[Category:Starlight]]
[[Category:BHH]]
[[Category:Astropolitics]]
[[Category:Timeline]]
[[Category:Worldbuilding concepts]]
8caddb4c4aab9e53ac96809993b4ed54f3ed2d76
997
996
2021-10-20T20:55:00Z
Kerry
30643801
/* Notable species-nations */
wikitext
text/x-wiki
'''Species-nations''' were civilisations descended from humanity that dominated the universe from around 300 AHE onwards, meaning they were just starting to exist in [[Frontier stories]] and had been established for over a thousand years by [[BHH]]. In a process accelerated by genetic engineering, there were an array of different species in this era descended from humans, and whilst adults from two species could still have healthy children together, those children would be wholly one species or the other and would have to grow up on that species' planet.
== How they came about ==
:''Further information: [[Timeline#Species-nations|Species-nations section of the timeline]]''
As humanity spread out between different planets, small genetic variations emerged between the populations on each planet as people were more likely to have children with others on their own planet, and these were amplified by genetic engineering (scientifically, this would be called 'accelerated parapatric speciation'). As the populations on different planets became more distinct, they labelled themselves "species" (scientifically, they were actually subspecies). Two people from different human "species" could still have healthy children together.
Politically, humanity started out exploring the stars as the Great Human Commonwealth. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established "planned utopias" on their own planets that were still part of the Commonwealth. In the year 0 After-Human Era, the Commonwealth broke up for political reasons and warring politicians carved it up into so-called "celestial empires". However, these divisions seemed arbitrary, and the planned utopias rejected the authority of the celestial empires. Instead, they merged the political concept of the planned utopia with the genetic idea of the "species", calling themselves "species-nations". The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from two different species as wholly one or the other.
Eventually, most smaller species-nations joined the Central Galactic Congress (CGC), electing representatives to a central congress and losing political autonomy. Children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and then went forth to ply that trade as adults, e.g. the Häftiägen were celebrities and comedians for other species. Some — such as the [[Evon]], the [[Helltunans]], [[Olympa]], the Breatnais and the Tawnylea — continued to have their own planets and governments away from the CGC.
== Notable species-nations ==
There were supposed to have been hundreds (or at least tens) of species-nations, though only about fifteen were actually mentioned in the narrative.
In the BHH canon after July 2017:
* [[Evon]]
* [[Helltunans]]
* [[Olympa|Olympans]]
* [[Breatnais]]
* [[Tawnylea]]
* Kelreck
* Häftiägen
* Rasunians
* [[Water Evon]]
Only in the [[Acteriendian BHH roleplays]]:
* Astranci
Only in the [[Oburron and Jenner paracosm]]:
* [[Dylon]]
* Unlon
* Telephonion
* Slantach
* Irish-Cornish
[[Category:Starlight]]
[[Category:BHH]]
[[Category:Astropolitics]]
[[Category:Timeline]]
[[Category:Worldbuilding concepts]]
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Water Evon
0
297
998
2021-10-20T21:23:56Z
Kerry
30643801
Created page with "The '''Water Evon''' were a mysterious and isolated civilisation who had broken away from the mainstream [[Evon]] some time in the mid After-Human Era to commune with the subt..."
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The '''Water Evon''' were a mysterious and isolated civilisation who had broken away from the mainstream [[Evon]] some time in the mid After-Human Era to commune with the subtleties of the universe. The Water Evon were a concept of Kerry's that featured in the early [[Oburron and Jenner paracosm]] before late 2015 and were then revived in 2020 as part of an initiative to strengthen the science fantasy current in [[BHH]].
The Water Evon believed the universe was so beautiful that life should be devoted to feeling connected to it, mostly through seeking the sublime and studying abstract maths. They broke away from the mainstream Evon because they believed them to be obsessed with competition (despite being socialists) and superficial quickness. In contrast, the Water Evon prioritised calmness and depth, and became rather ethereal and disconnected as successive generations lived in isolation. They lived semi-aquatically on a planet filled with lakes, caves and waterfalls. Some Water Evon considered it their duty to safeguard the secrets of the universe, and they were the only [[species-nation]] to have contact with aliens.
[[Category:Species-nations]]
[[Category:BHH]]
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The Long RP
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2021-10-21T11:35:58Z
Kerry
30643801
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"'''The Long RP'''" was one of the [[Acteriendian BHH roleplays]] and later the basis for [[Ultrix stories]]. "The Long RP" told a story where the [[Fourth Army]] fractured, allowing [[Mala Dzumach Kavanah]] to take over the universe and establish a single polity, replacing [[species-nations]] with a regimented faction system. At the end of the RP, Mala was assassinated and the Fourth Army met up again to investigate her death. Its name refers to the fact that the original RP—which probably took place in the spring of 2016, but could also have been in late 2015 or summer 2016—continued for several weeks in a Skype chatroom without being interrupted by another plotline.
The idea of Mala taking over the universe and establishing a single regimented polity, often even one organised via the faction system, became the basis for Ultrix stories, one of the three main strands of the [[Crossover Cycle]]. There was once an attempt to continue The Long RP, an infamous December 2017 RP that became known as the "Nanobots RP" (UL 15.12.17) after it collapsed when Tom refused to "go with" Robert introducing a violent and confusing plot twist, which he said he had introduced to explain the dissonance between the Acteriendian canon and the presence of Tom's character Ajax; this RP prompted important conversations about how BHH worked.
== Plot ==
Following a tactical and ethical dispute, [[Ciarraí Teagwyn Kavanah]] forcibly expelled [[Ro Elluna]] (and a [[fleeting key]] being played by Tae, whose character may have been the focus of the argument) from the Second Fourth Army by pushing them out of the spaceship. When [[Raven Olympia]] refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal into the spaceship as he fell. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that [[Mala Dzumach Kavanah]] was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of [[Olympa]]; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of [[Helltuna]], the Astranci, the Dylon, the Unlon, and various other species, until eighty percent of the universe was under her control.
The Fourth Army went to [[Evonia]] to work with [[Sabriel Lunadelle Redena]], the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of [[Ultrix (The Long RP faction)|Ultrix]], Ciarraí of [[Callidus]] and Irais of [[Ferox]]. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above.
The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
== Analysis ==
=== The Third Fourth Army ===
Something to do with the figures at the table being hyperreal and the event taking place in a liminal space at a transitional point in the plot, and this reflecting kerry's later belief in a link between liminality and hyperreality, idk
=== The faction system ===
It is interesting that Mala chose to replace species-nations with the relatively similar faction system, rather than establishing a centralised totalitarian state. Her emphasis was on making the world stable and predictable: her factions were intended to compartmentalize people and encourage specialisation, turning the world into a stable system where every unit of society from the individual to the faction was like a cog in a machine. However, this machine had no leader or overall direction. Mala created a system to maximise order, predictability and conformity, and did not design it so that herself (or anyone else) was in power — indeed, the [[anti-political functionalism|whole notion of power was rendered redundant]].
The faction system thus reflects a fear that a faceless oppressive bureaucracy might not have intentionality, such as a human dictator, at its centre. To metaphorise this concept via the RP itself, the faction system is like the "hall of mirrors" in which the Fourth Army finds Mala, constantly reflecting and perpetuating itself with no purpose, beginning or end.
It is particularly interesting that Mala was the one to supply this vacuum of teleology. Sometimes portrayed as the low-key [[Maya Evon]] manipulator with a master plan and sometimes as the high-and-mighty Director of Reality with all the trappings of autocratic personal rule, it is ultimately Mala that human instinct seeks to find enthroned at the heart of the bureaucratic web, sitting at the observation station on the panopticon — the divergent portrayals of her character span both the archetypes associated with this function. Yet her true end goal appears to be the destruction of the concept of an end goal.
This means the faction system can be read as a representation of anorexia nervosa. The Fourth Army's failure to prevent Mala from achieving her every demand left her no space to desire, so she resorted to the destruction of demand. Lacan says that desire is carved out in the space where it is perceived that the Other lacks (where the Other means something like 'the outside world' and for the child is embodied by its parents); that is, beyond the Other’s ability to give one something. It is important that this gap be held open for the subject, so that they are allowed the space to desire. Anorexia results from satisfying the child's every demand, hence failing to create the necessary lack in the Other. The anorexic's refusal of food is as an attempt to carve out a space for her own desire in place where the Other lacks; to generate alterity with the Other by demonstrating that she is hungry in a way that can't be fed.
Kerry later went on in ''Kingfisher'' to compare the British political elite's focus on discipline and self-control in pursuit of a rational ascetic image to the reading of anorexia as being control-focused. Is ''Kingfisher'', which equates a rational free-market driven society to Hilde Bruch's "golden cage", a reworking of "The Long RP" and its hall of mirrors? Or do they represent two separate fears: a British anorexic society, proceeding from classical psychoanalysis and neoplatonism, and a "Glastieven" one, informed by oppressive systems with no obvious villains or intentions at their centre, like the bureaucracy in ''Brazil'' (1985), or perhaps even like West Exe and the faceless exam boards.
If "The Long RP" is distinguished from ''Kingfisher'' by its lack of a driving force, as ''Brazil'' is distinguished from Orwell by its lack of a Big Brother, then Mala's death towards the end can be viewed as a correction by the system, rather than an attempt from outside to attack it. Having created the system, she had become unnecessary, and her megalomaniac personality and pseudo-privileged status as its creator — as seen, for instance, in high-ranking political figures attending her funeral — make her an anomaly. As with anything else that was not flush with the uniform surface of the cogs, she was crushed in the gears.
In contrast, her position as the embodiment of the system might have served a social purpose. Just as Wilson comes to believe that there was no Big Brother, Mala hides the system's purposelessness. This interpretation finds weight in the Fourth Army re-assembling immediately after she died, particularly given that Raven comes down from the Ravensgate to once again intervene in the world. It also does not require that Mala planned it herself: in ''The Silver Crown'' (1965), which is [[Malignite Masters|known to have influenced BHH]], the so-called King sincerely believes that everything is "his" plan, whereas in truth he is merely is a figurehead used by the Hieronymous Machine to give its authority a human face.
=== Other observations ===
Real-world events in 2020 draw the reader's attention to the otherwise rather uninteresting scene where Kerry's character expels Cat's character from the group after an argument over ethics, possibly even over the ethics of a third character played by one of Cat's friends from the anime and manga subculture.
== "Nanobots RP" ==
The "Nanobots RP" (given the code UL 15.12.17 in Tom's RP Index)
Two issues were at stake in the discussions following the failure of the Nanobots RP. The less important discussion, albeit the one that was remembered as the Nanobots RP's most enduring legacy, was over whether Tom should have tried to "go with" the nanobots. Robert argued that it was an important pillar of the decentralised text-based roleplaying system used in Glastieven mythology that players respected each others' rights to introduce crazy twists and tried to make them work rather than picking them apart — as he put it in the OOC chat: "Fuck me. Stop questioning it and RP." Tom argued that it was the more important pillar that all players respected the basic rules of the world and did not do anything game-breaking.
The other discussion related to Robert's stated motive for introducing the twist. Kerry said at the start that they should "continue" The Long RP.
He said that "//Well, we decided to continue an RP, but then Tom pasted his character over the top //I had no answers to what had happened //Because it'd changed
Tom //It hadn't
Robert //It had.
//Nopr //The past had changed
Tom //How?
Robert //The characters relationships had changed //The locations had changed
[[Category:Structure]]
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Ultrix (The Long RP faction)
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298
1001
2021-10-21T11:46:40Z
Kerry
30643801
Created page with "'''Ultrix''' was one of the factions created in [[The Long RP]] when [[Mala Dzumach Kavanah]] took over the universe and replaced the [[species-nations]] with the faction syst..."
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'''Ultrix''' was one of the factions created in [[The Long RP]] when [[Mala Dzumach Kavanah]] took over the universe and replaced the [[species-nations]] with the faction system. Ultrix was created and led by [[Ro Elluna]] as a faction for "the brave". Its name is Latin for ''one who avenges'' (''female''). The Long RP spawned a genre of stories in the [[Crossover Cycle]] that were based on Mala imposing the faction system, and these were named "[[Ultrix stories]]" after Ro's faction.
[[Category:BHH]]
[[Category:Ultrix]]
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2021-10-21T11:46:57Z
Kerry
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wikitext
text/x-wiki
'''Ultrix''' was one of the factions created in [[The Long RP]] when [[Mala Dzumach Kavanah]] took over the universe and replaced the [[species-nations]] with the faction system. Ultrix was created and led by [[Ro Elluna]] as a faction for "the brave". Its name is Latin for ''one who avenges'' (''female''). The Long RP spawned a genre of stories in the [[Crossover Cycle]] that were based on Mala imposing the faction system, and these were named "[[Ultrix stories]]" after Ro's faction.
[[Category:BHH]]
[[Category:Crossover]]
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Ultrix
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299
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2021-10-21T11:50:07Z
Kerry
30643801
Created page with "'''Ultrix''' is shorthand for [[Ultrix stories]]—stories in the [[Crossover Cycle]] centered on Mala taking over the universe. You might also be looking for: * Ultrix (T..."
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'''Ultrix''' is shorthand for [[Ultrix stories]]—stories in the [[Crossover Cycle]] centered on Mala taking over the universe.
You might also be looking for:
* [[Ultrix (The Long RP faction)]], one of the factions created in [[The Long RP]] after Mala's victory.
1b1f6c0ada79d6ade70550d34f6f41e89cbd18dc
Neko Dynasty
0
149
1004
547
2021-10-21T11:54:52Z
Kerry
30643801
wikitext
text/x-wiki
The '''Neko Dynasty''' was a fantasy roleplay based on [[BHH]]: it was one of the [[Acteriendian BHH roleplays]] and later the basis for the [[Suijing Cycle]]. In addition to the roleplay, the text of which was lost, there was also a Neko Dynasty narrative story, which was preserved. The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH but in its far past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], for the Neko Dynasty, albeit with Ro now as a neko (anime cat girl). Kerry used a new character, Ying Zheng.
The premise of the cycle was that nekoes were being persecuted, so Ro and her (ambiguously romantic) partner Raven had fled to a "neko sanctuary" run by Ying Zheng, a scholar who wished to keep magic alive. Magic in the Neko Dynasty was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary, and as very physically taxing to carry out. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat; Zheng had more sophisticated magic that he had learnt from ancient scrolls; and Ro could read the future via violent, painful visions. In addition, Ro and Raven had the ability to merge into a "fusion" called "the Raveline" or "the Rovalane".
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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1005
1004
2021-10-21T11:55:36Z
Kerry
30643801
wikitext
text/x-wiki
The '''Neko Dynasty''' was a fantasy roleplay based on [[BHH]]: it was one of the [[Acteriendian BHH roleplays]] and later the basis for the [[Suijing Cycle]]. In addition to the roleplay, the text of which was lost, there was also a Neko Dynasty narrative story, which was preserved. The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH but in its far past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], for the Neko Dynasty, albeit with Ro now as a neko (anime cat girl). Kerry used a new character, Ying Zheng.
The premise of the cycle was that nekoes were being persecuted, so Ro and her semi-romantic partner Raven had fled to a "neko sanctuary" run by Ying Zheng, a scholar who wished to keep magic alive. Magic in the Neko Dynasty was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary, and as very physically taxing to carry out. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat; Zheng had more sophisticated magic that he had learnt from ancient scrolls; and Ro could read the future via violent, painful visions. In addition, Ro and Raven had the ability to merge into a "fusion" called "the Raveline" or "the Rovalane".
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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Contúirt Uí Chúis
0
147
1006
790
2021-10-21T11:56:26Z
Kerry
30643801
wikitext
text/x-wiki
[[File:Contúirt Uí Chúis Qi Sail Map.jpg|200px|thumb|right|A hand-drawn sail map made for the ''Everway'' scenario.]]
[[File:Contúirt Uí Chúis Everway Slide.png|200px|thumb|right|A PowerPoint slide used in the ''Everway'' scenario.]]
{{ambox|nonmythos}}
'''Contúirt Uí Chúis''' was a pirate-themed fantasy RP done as part of the [[Acteriendian BHH roleplays]], probably in summer 2016, based on an [[Everway]] scenario designed by Kerry. Though related to [[Glastieven mythology]], it was not considered part of the canon. The premise of Contúirt Uí Chúis was that a network of agents and clockwork pirate ships controlled by a malicious quasi-sapient magical stone were trying to destroy the "holy charter" which kept the realm of Qi safe by "binding" it, protecting it from the wild chaos that reigned behind the curse wall in the "Realm of Magicke". The heroes had to uncover this plot by travelling from port to port; the eventual aim was that the heroes would defeat both the malicious stone and the oppressive imperial government that had imposed the holy charter, but the RP never progressed that far before being abandoned.
[[Category:Fringe lore]]
e4a29eb12ce2c5305e1db852d0e66a35f8955875
Everway
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300
1007
2021-10-21T12:01:48Z
Kerry
30643801
Created page with "'''Everway''' was an obscure tabletop roleplaying game that was occasionally used as a mechanism for [[Glastieven mythology]] RPs. In contrast to Dungeons and Dragons, Everway..."
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'''Everway''' was an obscure tabletop roleplaying game that was occasionally used as a mechanism for [[Glastieven mythology]] RPs. In contrast to Dungeons and Dragons, Everway used tarot cards rather than dice. Its rules were simple and flexible, it had no charts and few "bureaucratic" guidelines, and was exclusively focused on narrative, lacking even a special combat mechanism.
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1008
1007
2021-10-21T16:13:43Z
Kerry
30643801
wikitext
text/x-wiki
'''Everway''' was a tabletop roleplaying system that was sometimes used as a mechanism for [[Glastieven mythology]] RPs. In contrast to Dungeons and Dragons, Everway used tarot cards rather than dice, and its rules were simple and flexible, with had no charts and few "bureaucratic" guidelines.
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Dark Network
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202
1013
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2021-10-22T01:17:29Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of criminal operatives called "'''deratas'''" in the late After-Human Era that exerted a significant influence on legitimate politics and business. Some elite gangsters were also considered part of the Dark Network. It was effectively the political elite of the [[Underworld]], providing enforcement, vigilante regulation and private espionage, though some deratas considered their main role to be using their influence on legitimate politics and business to influence events from the shadows.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals creating highly organised structures called dark corporations and electing representatives to a "derareti congress". It was originally dominated by a [[Breatnais]] elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]], in most sources, took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:Astropolitics]]
[[Category:BHH]]
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Draconian paracosm
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166
1014
562
2021-10-22T14:50:04Z
Kerry
30643801
wikitext
text/x-wiki
The '''Draconian paracosm''' was Tom's personal paracosm (fantasy world inside his head) from 2014 to 2017, later contributing a significant volume of material to [[Maisraln]] and the first millennium of the [[timeline]]. Tom did not highlight the Draconian paracosm's relevance to Maisraln until 2019. He suggested that by analogy with the [[Oburron and Jenner paracosm]], it should be included in the canon rather than treated as an outside influence on the mythology, and Kerry agreed. Robert argued against this, saying that it had only really influenced Tom's characters and that its narrative was more removed from Maisraln than Oburron and Jenner's had been from BHH.
The main characters of the paracosm were Fallard, Valcor, Lefwen, Gawyn, and Belkarter. Its narrative was divided into three distinct arcs called Ancient History, Dragonhearted, and the Great Saga, all set in the realm of Aranilya. Ancient History explains that magic was created by four dragon-kings, then stolen by a human warlord called Maethum, who was then overthrown by a powerful dragon, the Ancient One. Dragonhearted tells the story of the adventurer Gawyn, who fled society because he was part of a persecuted minority of humans with dragon blood, the dragonhearted, then helped end the War of Dragons and Humans. The Great Saga begins with Fallard and Valcor's attempt to kill the dragon Zalaefor, which evolves into them working with Lefwen and Zalaefor's children to kill a resurrected Maethum. Once Maethum is killed, the dragon Belkarter rules over Aranilya.
== Narrative ==
=== Ancient History ===
The paracosm's narrative begins with the four legendary dragons Garuga, Inilgos, Syrilth, and Erisdar witnessing a great meteor crash far out in the ocean. When they go to investigate the crash site, they find a large island in previously empty water. On this island they discovered the mineral atherium, the source of all magic. They each took some of this mineral and created the four sources of magic: Garuga created the source of fire; Inilgos, the source of air; Syrilth, the source of water; and Erisdar, the source of earth. They returned to the island, which they named Maringolë, meaning 'home of magic', and with their new power built the Kingdom Under the Heavens—Aranilya.
The four dragon kings ruled their kingdom for many prosperous centuries. At this time dragons were the dominant species, while humans lived in small isolated communities, an inverse of the dynamic of later times. The secret of magic remained hidden from humans and many dragons, the four dragons only giving it to a select few of their own kind, but those who knew it used it to the benefit of both species. Many were content with this but dissent rose among some humans that the dragons were keeping magic from them out of spite in order to control them. The most prominent of these rebels was Varin, who declared he would sail to Maringolë and take the secret of magic, by force if necessary. After being denied magic by the dragon kings, Varin made his way to the atherium wells and stole some of the magical crystal. With it he created the fifth source, the source of dark magic and thereafter took the name Maethum—Lord of Darkness.
With his magic, Maethum created the castle of Vordramornë and raised an army of formless monsters, known as mists, with which he made war upon Kelara. He spread his power for many years, conquering and enslaving lands intending to make himself tyrant over all; he also captured and tortured many dragons, twisting them with dark magic in mindless beasts, given the name darklings. The four dragons fought against Maethum and slowly pushed him back until they reached Vordramornë and entered to face Maethum, and were never seen again. With the dragon kings gone, Maethum was unopposed in his conquest and many feared his power was unstoppable, until a legendary dragon known as nothing more than the Ancient One, as old as time and the size of a mountain, rose to fight him. After a great battle of magic, Maethum fell and the Ancient One returned to hiding.
After the Great War of Magic, dragons were few in number and Kelara passed into the dominion of humans.
=== Dragonhearted ===
The rise of humanity eventually lead to the establishment of the Great Human Empire (which was never given an official name), a political entity unifying the species across the known world. As the ancient history of the War of Magic was forgotten and dragons decreased in number, magic too faded out of public awareness. In the years leading up to Dragonhearted, the Great Empire grew increasingly resentful towards dragons. Eventually, the First Order of Dragonslayers was established as an elite order of knights ideologically driven to eradicate dragons from Kelara. The Dragonslayers had access to a collection of magical artefacts called the dragons-bane stones, which could magically harm any dragon in their proximity. These stones were originally created by Maethum and in some versions of the narrative Maethum was responsible for the growing anti-dragon sentiment and the resurgence of the stones.
Many dragons held similar sentiments towards humans as humans held towards them and the persecution of dragons by the Dragonslayers lead to open war between the two species. In order to escape, some dragons shape-shifted into the forms of humans and hid among them. Some of these dragons went on to have children–humans with dragon blood–known as dragonhearts. When this was discovered, dragonhearts, which were always extremely few in number, were hunted to near extinction.
The story officially named Dragonhearted began with the family of a dragonheart named Gawyn being attacked by a Dragonslayer and Gawyn being forced into exile. Gawyn lives in Drahihm Forest until he met another dragonheart and the two together found a group of rebels striving for peace. An old prophecy had stated that a dragonheart will end the war, and the rebels believed one of the two dragonhearts is the one referred to by the prophecy.
The two dragonhearts travelled around on various fantastical adventures, while the rebellion continued to endeavour to end the war. Eventually the two dragonhearts met a man with a phoenix who had rediscovered magic. This man taught them to use magic and they in turn brought it to the rebellion. The dragonslayer who originally killed Gawyn's family joined the rebellion; he then lead a coup against the Emperor under a banner of dragonhearts and successfully seized the throne. Meanwhile, the rebellion managed to quell the dragons, though due to changes in the narrative the manner of this was unspecified at the time of the Cycle's abandonment.
The two dragonhearts were summoned to the imperial capital to fulfil the prophecy. They refused the throne and dissolved the Great Empire, Gawyn appointed the dragonslayer who led the rebellion to the throne of one the Empire's successor kingdoms, and the two races signed the Magicpact and Belkarter was chosen to be the first guardian of the Pact.
=== The Great Saga ===
The Great Saga began an unspecified length of time after Dragonhearted, although long enough that the events of Dragonhearted had become legend in a similar way to how the Ancient History had become legend in Dragonhearted. The Saga took place without the continental Great Empire or the world-spanning events of the Dragon-Human War, instead focussing only on a single country–Dragonia–which was one of the successor kingdoms to the Great Empire. The narrative primarily revolves around the children of Herould, although the scope increases with time.
The Saga begins with the quest of Fallard and Valcor, Herould's sons, to slay the dragon Zalaefor. Zalaefor attacked and burnt Fallard and Valcor's village, leading to Valcor being lost, presumed dead. Fallard received several telepathic messages from Belkarter that Zalaefor was trapped in what amounted to a pocket dimension (presumably Zalaefor could either leave for short periods to attack villages or wasn't the one to actually carry out the attack) and that Fallard and Valcor had to journey to this dimension and vanquish him. Belkarter trained Fallard to use magic, as Herould and his children are dragonhearts, Fallard reunited with Valcor, and the two meet Belkarter on Lonaoiisil. Fallard and Valcor then sought out and successfully vanquished Zalaefor.
Zalaefor's children then endeavoured to resurrect him through some ambiguous magic. Fallard and Valcor embarked to prevent this but are unable to do so and Zalaefor is resurrected. Zalaefor then abandoned his children and began pursuing his own ends and wrecking havoc. In response, Zalaefor's children switched sides and resolved to aid Fallard and Valcor in stopping Zalaefor. They once again defeat Zalaefor and end his threat for good.
Some time later, Herould returned to Fallard and Valcor after a long journey. They discovered that the dragonkin Sierida was their mother and that they had a sister, Lefwen, who has been hiding in Drahihm Forest for some time. The six of them (including Sierida's kin, Askara) ended up on a quest to defeat the evil sorcerer Maethum. In the process of this defeat they liberate a dragon named Galzra whom Maethum had enslaved.
Maethum escaped their attack and returned to his old castle of Vordramornë to properly regrow his power. As Maethum began to extend his influence, Belkarter realised he was the ancient sorcerer who ended the reign of the Dragon Kings. Herould and his family then travelled to the court of Anselus, King of Dragonia, to urge him to fight against Maethum before he can return to full strength. Anselus lead a war against Maethum and he was defeated. In the ruins of Maethum's castle they found the Four Dragon Kings, who had been held in stasis. The Dragon Kings used their magic to rebuild Aranilya and appointed Belkarter its king, then departed from the world.
Belkarter restored the kingdom of Aranilya and ruled in peace until the formation of the Second Order of Dragonslayers. The Second Order was formed in secret and began growing its strength in preparation for an assault upon Aranilya, including searching for the dragons-bane stones. Herould and his family sought out the Second Order and discovered it was lead by Raullin, a personal enemy of Herould's. Herould dragged Raullin into a magical battle and the dragonslayers set out for Aranilya. Belkarter ultimately prevented the assault with the help of Herould's children, Sierida and Askara and Herould defeated Raullin. Under Belkarter's rule, Aranilya flourished and the line of dragon kings began anew.
[[Category:Structure]]
[[Category:Maisraln]]
e795ee8dd31fcf5fb767b0d7c1ec8e3ea6d8de2f
1015
1014
2021-10-22T14:50:33Z
Kerry
30643801
/* Dragonhearted */
wikitext
text/x-wiki
The '''Draconian paracosm''' was Tom's personal paracosm (fantasy world inside his head) from 2014 to 2017, later contributing a significant volume of material to [[Maisraln]] and the first millennium of the [[timeline]]. Tom did not highlight the Draconian paracosm's relevance to Maisraln until 2019. He suggested that by analogy with the [[Oburron and Jenner paracosm]], it should be included in the canon rather than treated as an outside influence on the mythology, and Kerry agreed. Robert argued against this, saying that it had only really influenced Tom's characters and that its narrative was more removed from Maisraln than Oburron and Jenner's had been from BHH.
The main characters of the paracosm were Fallard, Valcor, Lefwen, Gawyn, and Belkarter. Its narrative was divided into three distinct arcs called Ancient History, Dragonhearted, and the Great Saga, all set in the realm of Aranilya. Ancient History explains that magic was created by four dragon-kings, then stolen by a human warlord called Maethum, who was then overthrown by a powerful dragon, the Ancient One. Dragonhearted tells the story of the adventurer Gawyn, who fled society because he was part of a persecuted minority of humans with dragon blood, the dragonhearted, then helped end the War of Dragons and Humans. The Great Saga begins with Fallard and Valcor's attempt to kill the dragon Zalaefor, which evolves into them working with Lefwen and Zalaefor's children to kill a resurrected Maethum. Once Maethum is killed, the dragon Belkarter rules over Aranilya.
== Narrative ==
=== Ancient History ===
The paracosm's narrative begins with the four legendary dragons Garuga, Inilgos, Syrilth, and Erisdar witnessing a great meteor crash far out in the ocean. When they go to investigate the crash site, they find a large island in previously empty water. On this island they discovered the mineral atherium, the source of all magic. They each took some of this mineral and created the four sources of magic: Garuga created the source of fire; Inilgos, the source of air; Syrilth, the source of water; and Erisdar, the source of earth. They returned to the island, which they named Maringolë, meaning 'home of magic', and with their new power built the Kingdom Under the Heavens—Aranilya.
The four dragon kings ruled their kingdom for many prosperous centuries. At this time dragons were the dominant species, while humans lived in small isolated communities, an inverse of the dynamic of later times. The secret of magic remained hidden from humans and many dragons, the four dragons only giving it to a select few of their own kind, but those who knew it used it to the benefit of both species. Many were content with this but dissent rose among some humans that the dragons were keeping magic from them out of spite in order to control them. The most prominent of these rebels was Varin, who declared he would sail to Maringolë and take the secret of magic, by force if necessary. After being denied magic by the dragon kings, Varin made his way to the atherium wells and stole some of the magical crystal. With it he created the fifth source, the source of dark magic and thereafter took the name Maethum—Lord of Darkness.
With his magic, Maethum created the castle of Vordramornë and raised an army of formless monsters, known as mists, with which he made war upon Kelara. He spread his power for many years, conquering and enslaving lands intending to make himself tyrant over all; he also captured and tortured many dragons, twisting them with dark magic in mindless beasts, given the name darklings. The four dragons fought against Maethum and slowly pushed him back until they reached Vordramornë and entered to face Maethum, and were never seen again. With the dragon kings gone, Maethum was unopposed in his conquest and many feared his power was unstoppable, until a legendary dragon known as nothing more than the Ancient One, as old as time and the size of a mountain, rose to fight him. After a great battle of magic, Maethum fell and the Ancient One returned to hiding.
After the Great War of Magic, dragons were few in number and Kelara passed into the dominion of humans.
=== Dragonhearted ===
The rise of humanity eventually lead to the establishment of the Great Human Empire (which was never given an official name), a political entity unifying the species across the known world. As the ancient history of the War of Magic was forgotten and dragons decreased in number, magic too faded out of public awareness. In the years leading up to Dragonhearted, the Great Empire grew increasingly resentful towards dragons. Eventually, the First Order of Dragonslayers was established as an elite order of knights ideologically driven to eradicate dragons from Kelara. The Dragonslayers had access to a collection of magical artefacts called the dragons-bane stones, which could magically harm any dragon in their proximity. These stones were originally created by Maethum and in some versions of the narrative Maethum was responsible for the growing anti-dragon sentiment and the resurgence of the stones.
Many dragons held similar sentiments towards humans as humans held towards them and the persecution of dragons by the Dragonslayers lead to open war between the two species. In order to escape, some dragons shape-shifted into the forms of humans and hid among them. Some of these dragons went on to have children–humans with dragon blood–known as dragonhearts. When this was discovered, dragonhearts, which were always extremely few in number, were hunted to near extinction.
The story officially named Dragonhearted began with the family of a dragonheart named Gawyn being attacked by a Dragonslayer and Gawyn being forced into exile. Gawyn lives in Drahihm Forest until he met another dragonheart and the two together found a group of rebels striving for peace. An old prophecy had stated that a dragonheart will end the war, and the rebels believed one of the two dragonhearts is the one referred to by the prophecy.
The two dragonhearts travelled around on various fantastical adventures, while the rebellion continued to endeavour to end the war. Eventually the two dragonhearts met a man with a phoenix who had rediscovered magic. This man taught them to use magic and they in turn brought it to the rebellion. The dragonslayer who originally killed Gawyn's family joined the rebellion; he then lead a coup against the Emperor under a banner of dragonhearts and successfully seized the throne. Meanwhile, the rebellion managed to quell the dragons, though due to changes in the narrative the manner of this was unspecified at the time of the Cycle's abandonment.
The two dragonhearts were summoned to the imperial capital to fulfil the prophecy. They refused the throne and dissolved the Great Empire, Gawyn appointed the dragonslayer who led the rebellion to the throne of one the Empire's successor kingdoms, and the two races signed the Magicpact and Belkarter was chosen to be the first guardian of the Pact.
=== The Great Saga ===
The Great Saga began an unspecified length of time after Dragonhearted, although long enough that the events of Dragonhearted had become legend in a similar way to how the Ancient History had become legend in Dragonhearted. The Saga took place without the continental Great Empire or the world-spanning events of the Dragon-Human War, instead focussing only on a single country–Dragonia–which was one of the successor kingdoms to the Great Empire. The narrative primarily revolves around the children of Herould, although the scope increases with time.
The Saga begins with the quest of Fallard and Valcor, Herould's sons, to slay the dragon Zalaefor. Zalaefor attacked and burnt Fallard and Valcor's village, leading to Valcor being lost, presumed dead. Fallard received several telepathic messages from Belkarter that Zalaefor was trapped in what amounted to a pocket dimension (presumably Zalaefor could either leave for short periods to attack villages or wasn't the one to actually carry out the attack) and that Fallard and Valcor had to journey to this dimension and vanquish him. Belkarter trained Fallard to use magic, as Herould and his children are dragonhearts, Fallard reunited with Valcor, and the two meet Belkarter on Lonaoiisil. Fallard and Valcor then sought out and successfully vanquished Zalaefor.
Zalaefor's children then endeavoured to resurrect him through some ambiguous magic. Fallard and Valcor embarked to prevent this but are unable to do so and Zalaefor is resurrected. Zalaefor then abandoned his children and began pursuing his own ends and wrecking havoc. In response, Zalaefor's children switched sides and resolved to aid Fallard and Valcor in stopping Zalaefor. They once again defeat Zalaefor and end his threat for good.
Some time later, Herould returned to Fallard and Valcor after a long journey. They discovered that the dragonkin Sierida was their mother and that they had a sister, Lefwen, who has been hiding in Drahihm Forest for some time. The six of them (including Sierida's kin, Askara) ended up on a quest to defeat the evil sorcerer Maethum. In the process of this defeat they liberate a dragon named Galzra whom Maethum had enslaved.
Maethum escaped their attack and returned to his old castle of Vordramornë to properly regrow his power. As Maethum began to extend his influence, Belkarter realised he was the ancient sorcerer who ended the reign of the Dragon Kings. Herould and his family then travelled to the court of Anselus, King of Dragonia, to urge him to fight against Maethum before he can return to full strength. Anselus lead a war against Maethum and he was defeated. In the ruins of Maethum's castle they found the Four Dragon Kings, who had been held in stasis. The Dragon Kings used their magic to rebuild Aranilya and appointed Belkarter its king, then departed from the world.
Belkarter restored the kingdom of Aranilya and ruled in peace until the formation of the Second Order of Dragonslayers. The Second Order was formed in secret and began growing its strength in preparation for an assault upon Aranilya, including searching for the dragons-bane stones. Herould and his family sought out the Second Order and discovered it was lead by Raullin, a personal enemy of Herould's. Herould dragged Raullin into a magical battle and the dragonslayers set out for Aranilya. Belkarter ultimately prevented the assault with the help of Herould's children, Sierida and Askara and Herould defeated Raullin. Under Belkarter's rule, Aranilya flourished and the line of dragon kings began anew.
[[Category:Structure]]
[[Category:Maisraln]]
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Maisraln
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164
1016
876
2021-10-22T14:58:57Z
Kerry
30643801
wikitext
text/x-wiki
[[File:THE · MAISRALN · CYCLE.png|thumb|right|200px|An October 2019 description of the cycle. Luo and Aishahinaka were [[fleeting keys]].]]
'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Four Great Mages]], whose charge was protecting the ancient [[Kingdom of Maisraln]] from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the [[Order of the Tachi]], from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
e62f93e448424c0eb65edb900040a47ed54c60ed
Erin Xingmay
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176
1017
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2021-10-23T12:14:32Z
Kerry
30643801
wikitext
text/x-wiki
'''Erin Xingmay''', sometimes spelt '''Erin Xiangmay''', was a spymaster, an alchemist, and in later sources, the first Helundtu, one of the [[Four Great Mages]]. Erin was Robert's key character in the [[Suijing Cycle]]. The least developed of Robert's characters, Erin had little backstory before the late 560s, by which time he was known at court as a powerful private spymaster who was also (reasonably) loyal to the king. King Jonathan I made him the Helundtu, a Great Mage responsible for potions, healing and alchemy, in 571.
[[Category:Key characters]]
[[Category:Suijing Cycle]]
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1019
1017
2021-10-23T12:15:00Z
Kerry
30643801
wikitext
text/x-wiki
'''Erin Xingmay''', sometimes spelt '''Erin Xiangmay''', was a spymaster, an alchemist, and in later sources, the first Helundtu, one of the [[Four Great Mages]]. Erin was Robert's key character in the [[Suijing Cycle]]. The least developed of Robert's characters, Erin had little backstory before the late 560s, by which time he was known at court as a powerful private spymaster who was also (reasonably) loyal to the king. King Jonathan I made him the Helundtu, a Great Mage responsible for potions, healing and alchemy, in 571.
[[Category:Key characters]]
[[Category:Suijing]]
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Category:Suijing
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301
1020
2021-10-23T12:15:36Z
Kerry
30643801
Created page with "Category for entries that relate to the Suijing Cycle."
wikitext
text/x-wiki
Category for entries that relate to the Suijing Cycle.
34c8a3249b4bd76fe41b460721c936e863868343
Everway
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300
1021
1008
2021-10-23T14:48:00Z
Kerry
30643801
wikitext
text/x-wiki
'''Everway''' was a tabletop roleplaying system that was used for a small number of Glastieven mythology RPs. In contrast to the standard tabletop RPG system, Dungeons and Dragons, it used tarot cards rather than dice and had very simple, flexible rules. There were no charts and very few prescriptive presets or systems. Everway also had a noticeable focus on narrative over combat; there was no equivalent to initiative (the combat mode in D&D) and the Gamemaster had total freedom to determine the outcome of any contest using their own judgement, though they were encouraged to take the tarot draw and the players' abilities into account.
Player characters in Everway, known as ''heroes'', started with twenty points that were divided between a magic score, special powers and four elements. The elements—Earth, Air, Fire and Water—were used as ability scores. Earth meant physical stamina and strength, Air meant spoken and intellectual cleverness, Fire meant athletic and combat skills, and Water meant emotional and intuitive wisdom, though there were additional nuances to those definitions. Magic was tied to one of the four elements and mages had to choose between healing (Earth), creating charms and talking to animals (Air), transfiguration (Fire), or sensing energies (Water).
== History ==
Everway was released in 1995. Kerry acquired an Everway box some time in the early-mid 2010s, playing with his family, and was able to Gamemaster by the start of the [[Acteriendian BHH roleplays]] in November 2015. [[Contúirt Uí Chúis]] began as an Everway scenario. The element-based ability scores in Astrogate were inspired by Everway, though Astrogate changed their meanings somewhat and added a fifth element, Glass.
[[Clockpunk BHH]], part of the [[Starlight Cycle]] based on [[BHH]], was intended as an Everway scenario in 2018.
[[Category:Structure]]
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1022
1021
2021-10-23T14:48:36Z
Kerry
30643801
wikitext
text/x-wiki
'''Everway''' was a tabletop roleplaying system that was used for a small number of Glastieven mythology RPs between 2015 and 2019. In contrast to the standard tabletop RPG system, Dungeons and Dragons, it used tarot cards rather than dice and had very simple, flexible rules. There were no charts and very few prescriptive presets or systems. Everway also had a noticeable focus on narrative over combat; there was no equivalent to initiative (the combat mode in D&D) and the Gamemaster had total freedom to determine the outcome of any contest using their own judgement, though they were encouraged to take the tarot draw and the players' abilities into account.
Player characters in Everway, known as ''heroes'', started with twenty points that were divided between a magic score, special powers and four elements. The elements—Earth, Air, Fire and Water—were used as ability scores. Earth meant physical stamina and strength, Air meant spoken and intellectual cleverness, Fire meant athletic and combat skills, and Water meant emotional and intuitive wisdom, though there were additional nuances to those definitions. Magic was tied to one of the four elements and mages had to choose between healing (Earth), creating charms and talking to animals (Air), transfiguration (Fire), or sensing energies (Water).
== History ==
Everway was released in 1995. Kerry acquired an Everway box some time in the early-mid 2010s, playing with his family, and was able to Gamemaster by the start of the [[Acteriendian BHH roleplays]] in November 2015. [[Contúirt Uí Chúis]] began as an Everway scenario. The element-based ability scores in Astrogate were inspired by Everway, though Astrogate changed their meanings somewhat and added a fifth element, Glass.
[[Clockpunk BHH]], part of the [[Starlight Cycle]] based on [[BHH]], was intended as an Everway scenario in 2018.
[[Category:Structure]]
5253396c90bdb77f5bef5cae1e72ea2003c13422
1023
1022
2021-10-23T14:52:44Z
Kerry
30643801
wikitext
text/x-wiki
'''Everway''' was a tabletop roleplaying system that was used for a small number of Glastieven mythology RPs between 2015 and 2019. In contrast to the standard tabletop RPG system, Dungeons and Dragons, it used tarot cards rather than dice and had very simple, flexible rules. There were no charts and very few prescriptive presets or systems. Everway also had a noticeable focus on narrative over combat; there was no equivalent to initiative (the combat mode in D&D) and the Gamemaster had total freedom to determine the outcome of any contest using their own judgement, though they were encouraged to take the tarot draw and the players' abilities into account.
Player characters in Everway, known as ''heroes'', started with twenty points that were divided between a magic score, special powers and four elements. The elements—Earth, Air, Fire and Water—were used as ability scores. Earth meant physical stamina and strength, Air meant spoken and intellectual cleverness, Fire meant athletic and combat skills, and Water meant emotional and intuitive wisdom, though there were additional nuances to those definitions. Magic was tied to one of the four elements and mages had to choose between healing (Earth), creating charms and talking to animals (Air), transfiguration (Fire), or sensing energies (Water).
== History ==
Everway was released in 1995. Kerry acquired an Everway box some time in the early-mid 2010s, playing with his family, and was able to Gamemaster by the start of the [[Acteriendian BHH roleplays]] in November 2015. [[Contúirt Uí Chúis]] began as an Everway scenario. The element-based ability scores in [[Astrogate]] were inspired by Everway, though Astrogate changed their meanings somewhat and added a fifth element, Glass.
[[Clockpunk BHH]], part of the [[Starlight Cycle]] based on [[BHH]], was intended as an Everway scenario in 2018.
[[Category:Structure]]
1d88f22cd67fcfa194d15b7e3c03e6ebb602ac40
1025
1023
2021-10-23T15:19:28Z
Kerry
30643801
/* History */
wikitext
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'''Everway''' was a tabletop roleplaying system that was used for a small number of Glastieven mythology RPs between 2015 and 2019. In contrast to the standard tabletop RPG system, Dungeons and Dragons, it used tarot cards rather than dice and had very simple, flexible rules. There were no charts and very few prescriptive presets or systems. Everway also had a noticeable focus on narrative over combat; there was no equivalent to initiative (the combat mode in D&D) and the Gamemaster had total freedom to determine the outcome of any contest using their own judgement, though they were encouraged to take the tarot draw and the players' abilities into account.
Player characters in Everway, known as ''heroes'', started with twenty points that were divided between a magic score, special powers and four elements. The elements—Earth, Air, Fire and Water—were used as ability scores. Earth meant physical stamina and strength, Air meant spoken and intellectual cleverness, Fire meant athletic and combat skills, and Water meant emotional and intuitive wisdom, though there were additional nuances to those definitions. Magic was tied to one of the four elements and mages had to choose between healing (Earth), creating charms and talking to animals (Air), transfiguration (Fire), or sensing energies (Water).
== History ==
Everway was released in 1995. Kerry acquired an Everway box some time in the early-mid 2010s, playing with his family, and was able to Gamemaster by the start of the [[Acteriendian BHH roleplays]] in November 2015. [[Contúirt Uí Chúis]] began as an Everway scenario. The element-based ability scores in [[Astrogate]] were inspired by Everway, though Astrogate changed their meanings somewhat and renamed them as Iron (Earth), Glass (Air), Water and Flame (Fire).
[[Clockpunk BHH]], part of the [[Starlight Cycle]] based on [[BHH]], was intended as an Everway scenario in 2018.
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Astrogate
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'''Astrogate''' was a roleplaying system based on the [[Order of the Tachi]] and [[Everway]] that was designed for the [[Acteriendian BHH roleplays]] between August and October 2016. It was intended to add more structure to the almost totally anarchic text-based roleplaying associated with BHH, though it was still significantly simpler and more flexible even than Everway, which was characterised by its simplicity and flexibility relative to Dungeons and Dragons. Astrogate failed to take off, as it was perceived as too bureaucratic, and the idea had been abandoned and forgotten about when roleplaying was revived in January 2017.
The Gamemaster in Astrogate was responsible for using both dice (as in the Order of the Tachi) and tarot cards (as in Everway) to determine the outcome of chance-based interactions—in the classical RPs, players had usually determined whether their own characters' actions had succeeded or failed. Characters had defined ability scores in four areas, elusively named Iron, Flame, Glass and Water. The written Astrogate rules were also an occasion for Kerry, as he was aged thirteen, to try and insist that OOC conversations during RPs were banned; Cat and Robert's unwillingness to concede this contributed to the system's failure.
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The '''Genesis Cycle''' was intended as the eighth cycle of [[Glastieven mythology]], created as a category in November 2019 but not developed much before March 2020. The idea was that it was supposed to take place before the start of the [[timeline]] and focus on creation myths. The [[key character]]s would have been angels or gods and the roleplays would have created narratives like the stories of the gods in Greek mythology.
In what little worldbuilding did get done, the Genesis Cycle tended to depict a nominally monotheistic cosmology with powerful angels or spirits below God. There was talk of drawing inspiration from Gnosticism. Other conversations centred on integrating the cycle's world-creation stories with the explorations of determinism in the [[Maiestas Cycle]] and building on ideas implicit in the original 2017 work on [[Maisraln]] about the natural inclinations of raw magic and magical spirits.
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The '''timeline''' (also known as the '''mythological history''', a phrase that was most popular in 2018) was the narrative backbone that explained how the worlds depicted in [[Glastieven mythology]]'s different cycles had evolved into one another. In a sense, the timeline was the history of the world where the mythology took place. The first two millennia of the timeline focused on the [[Kingdom of Maisraln]]. The focus then widened to the [[Kelara]], Maisraln's home planet, and then to space exploration. The final era of the timeline centred on an interplanetary network of civilisations descended from humanity, the [[species-nations]].
The concept of the timeline was created in July 2017 when Kerry and Robert had the idea that [[Maisraln]] and [[BHH]] might have taken place in the ancient past and distant future of the same extended universe, which became Glastieven mythology. Almost all of the lore on the timeline was developed by Kerry and Tom through deliberate worldbuilding and from June 2018 the "standard" timeline was defined by the planning for their unfinished novel ''[[Maiestas]]''. Though Robert, Cat and the other roleplayers were not as interested in developing the timeline, they accepted most of Kerry and Tom's worldbuilding as canon and were vocal on the occasions when they did not.
The timeline in this article is based on the consensus in late 2019.
== Beginning of the timeline ==
=== Cosmogony ===
In theory, the timeline started with a creation myth, but no-one ever managed to create one before March 2020 that was considered canon. In summer and autumn 2017, it was canonical that before civilisation had emerged there was a time called "The Before". The Before was an anarchy, often described with ocean imagery, where magical warlords had held sway.
The [[Genesis Cycle]] was established in November 2019 to encourage creation myths, though as things patterned out it never had time to flourish before the end of Glastieven history. The idea was that the [[key characters]] of this cycle would have been angels or gods and the roleplays would have created narratives like the stories of the gods in Greek mythology. One 2020 story, intended to be part of the Genesis Cycle, depicted a single god creating a multiverse ruled over by angels.
=== Cosmology ===
The planet where humanity originated was called the [[Kelara]] (also known as Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is valid.
The Universe in which the Kelara existed involved two distinct worlds called [[Oburron]] and [[Jenner]], connected by a portal. This portal was called the Jenner Gate.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel world with a separate history.
Some stories in 2018 and 2019 challenged that tradition. As the two parallel worlds had only been referred to by name in science fiction stories, it had technically only been established that BHH was set in Oburron, not the other cycles. This interpretation argued that whilst Jenner might well have been a parallel world from BHH's perspective, the Kelara was actually in Jenner, and humanity had only crossed into Oburron when exploring space.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of the [[Five Empires of Maisraln]]. These were really five small, fairly primitive kingdoms (or even tribal proto-kingdoms) in the north-east of the continent of [[Novaria]], but in Maisraln, they became the subject of elaborate legend. Later writers in Maisraln believed that the Five Empires had been civilised and advanced when they were led by the first Five Emperors, but had fallen into discord and competition after the initial emperors had died.
Tom and Kerry disagreed on the geography of these five kingdoms (the kingdoms that were romantically remembered as the Five Empires). Tom said they spanned most of what would later constitute Maisraln, with one in the centre, and one for each compass point. Kerry said they were all clustered in the south-east of Maisraln around the Oppula Forest.
In legend, the Five Empires were united bloodlessly by the good [[Queen Maya]]. In reality, though Maya was a real figure who succeeded in established a [[Kingdom of Maisraln]], its continuity with the preceding kingdoms was dubious and her efforts were only ''relatively'' bloodless. As before, Kerry and Tom disagree on how quickly the kingdom reached its later territorial extent. Tom says Queen Maya's territory was bounded by the coastlines in the north and east, with the island communities of [[Víthurkenning]] and [[Lonaoiisil]] made tributary states. Kerry says that the kingdom only slowly extended its reach up the Helltuna River and towards the east coast. In his version, Maya only controlled a strip of core territory running from the western Oppula Forest to the fertile east coast, with the Red Marshes marking the northern and western boundary of her control; Lonaoiisil and southern [[Ardalbrük]] might have been client states, but the northern mainland would have been beyond her control.
Seventy years after the Kingdom of Maisraln was established (70 Kingdom Years or 70 KY), dragons in the region — sapient creatures with human intelligence and their own magical abilities — established a [[Council of Dragons]]. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Culture and philosophy flourished in early 200s Maisraln. A monotheistic religion, [[Renmei]], spread rapidly. A philosopher called Ying Verem established a school near [[Lake Huzei]], founding the tradition of [[Veremei]], which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the [[Katoliquarian Renmei Congregation]], was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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The '''timeline''' (also known as the '''mythological history''', a phrase that was most popular in 2018) was the narrative backbone that explained how the worlds depicted in [[Glastieven mythology]]'s different cycles had evolved into one another. In a sense, the timeline was the history of the world where the mythology took place. The first two millennia of the timeline focused on the [[Kingdom of Maisraln]]. The focus then widened to the [[Kelara]], Maisraln's home planet, and then to space exploration. The final era of the timeline centred on an interplanetary network of civilisations descended from humanity, the [[species-nations]].
The concept of the timeline was created in July 2017 when Kerry and Robert had the idea that [[Maisraln]] and [[BHH]] might have taken place in the ancient past and distant future of the same extended universe, which became Glastieven mythology. Almost all of the lore on the timeline was developed by Kerry and Tom through deliberate worldbuilding and from June 2018 the "standard" timeline was defined by the planning for their unfinished novel ''[[Maiestas]]''. Though Robert, Cat and the other roleplayers were not as interested in developing the timeline, they accepted most of Kerry and Tom's worldbuilding as canon and were vocal on the occasions when they did not.
The timeline in this article is based on the consensus in late 2019.
== Beginning of the timeline ==
=== Cosmogony ===
In theory, the timeline started with a creation myth, but no-one ever managed to create one before March 2020 that was considered canon. In summer and autumn 2017, it was canonical that before civilisation had emerged there was a time called "The Before". The Before was an anarchy, often described with ocean imagery, where magical warlords had held sway.
The [[Genesis Cycle]] was established in November 2019 to encourage creation myths, though as things patterned out it never had time to flourish before the end of Glastieven history. The idea was that the [[key characters]] of this cycle would have been angels or gods and the roleplays would have created narratives like the stories of the gods in Greek mythology. One 2020 story, intended to be part of the Genesis Cycle, depicted a single god creating a multiverse ruled over by angels.
=== Cosmology ===
The planet where humanity originated was called the [[Kelara]] (also known as Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is valid.
The Universe in which the Kelara existed involved two distinct worlds called [[Oburron]] and [[Jenner]], connected by a portal. This portal was called the Jenner Gate.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel world with a separate history.
Some stories in 2018 and 2019 challenged that tradition. As the two parallel worlds had only been referred to by name in science fiction stories, it had technically only been established that BHH was set in Oburron, not the other cycles. This interpretation argued that whilst Jenner might well have been a parallel world from BHH's perspective, the Kelara was actually in Jenner, and humanity had only crossed into Oburron when exploring space.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of the [[Five Empires of Maisraln]]. These were really five small, fairly primitive kingdoms (or even tribal proto-kingdoms) in the north-east of the continent of [[Novaria]], but in Maisraln, they became the subject of elaborate legend. Later writers in Maisraln believed that the Five Empires had been civilised and advanced when they were led by the first Five Emperors, but had fallen into discord and competition after the initial emperors had died.
Tom and Kerry disagreed on the geography of these five kingdoms (the kingdoms that were romantically remembered as the Five Empires). Tom said they spanned most of what would later constitute Maisraln, with one in the centre, and one for each compass point. Kerry said they were all clustered in the south-east of Maisraln around the [[Oppula Forest]].
In legend, the Five Empires were united bloodlessly by the good [[Queen Maya]]. In reality, though Maya was a real figure who succeeded in established a [[Kingdom of Maisraln]], its continuity with the preceding kingdoms was dubious and her efforts were only ''relatively'' bloodless. As before, Kerry and Tom disagree on how quickly the kingdom reached its later territorial extent. Tom says Queen Maya's territory was bounded by the coastlines in the north and east, with the island communities of [[Víthurkenning]] and [[Lonaoiisil]] made tributary states. Kerry says that the kingdom only slowly extended its reach up the Helltuna River and towards the east coast. In his version, Maya only controlled a strip of core territory running from the western Oppula Forest to the fertile east coast, with the Red Marshes marking the northern and western boundary of her control; Lonaoiisil and southern [[Ardalbrük]] might have been client states, but the northern mainland would have been beyond her control.
Seventy years after the Kingdom of Maisraln was established (70 Kingdom Years or 70 KY), dragons in the region — sapient creatures with human intelligence and their own magical abilities — established a [[Council of Dragons]]. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Culture and philosophy flourished in early 200s Maisraln. A monotheistic religion, [[Renmei]], spread rapidly. A philosopher called Ying Verem established a school near [[Lake Huzei]], founding the tradition of [[Veremei]], which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the [[Katoliquarian Renmei Congregation]], was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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The '''timeline''' (also known as the '''mythological history''', a phrase that was most popular in 2018) was the narrative backbone that explained how the worlds depicted in [[Glastieven mythology]]'s different cycles had evolved into one another. In a sense, the timeline was the history of the world where the mythology took place. The first two millennia of the timeline focused on the [[Kingdom of Maisraln]]. The focus then widened to the [[Kelara]], Maisraln's home planet, and then to space exploration. The final era of the timeline centred on an interplanetary network of civilisations descended from humanity, the [[species-nations]].
The concept of the timeline was created in July 2017 when Kerry and Robert had the idea that [[Maisraln]] and [[BHH]] might have taken place in the ancient past and distant future of the same extended universe, which became Glastieven mythology. Almost all of the lore on the timeline was developed by Kerry and Tom through deliberate worldbuilding and from June 2018 the "standard" timeline was defined by the planning for their unfinished novel ''[[Maiestas]]''. Though Robert, Cat and the other roleplayers were not as interested in developing the timeline, they accepted most of Kerry and Tom's worldbuilding as canon and were vocal on the occasions when they did not.
The timeline in this article is based on the consensus in late 2019.
== Beginning of the timeline ==
=== Cosmogony ===
In theory, the timeline started with a creation myth, but no-one ever managed to create one before March 2020 that was considered canon. In summer and autumn 2017, it was canonical that before civilisation had emerged there was a time called "The Before". The Before was an anarchy, often described with ocean imagery, where magical warlords had held sway.
The [[Genesis Cycle]] was established in November 2019 to encourage creation myths, though as things patterned out it never had time to flourish before the end of Glastieven history. The idea was that the [[key character]]s of this cycle would have been angels or gods and the roleplays would have created narratives like the stories of the gods in Greek mythology. One 2020 story, intended to be part of the Genesis Cycle, depicted a single god creating a multiverse ruled over by angels.
=== Cosmology ===
The planet where humanity originated was called the [[Kelara]] (also known as Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is valid.
The Universe in which the Kelara existed involved two distinct worlds called [[Oburron]] and [[Jenner]], connected by a portal. This portal was called the Jenner Gate.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel world with a separate history.
Some stories in 2018 and 2019 challenged that tradition. As the two parallel worlds had only been referred to by name in science fiction stories, it had technically only been established that BHH was set in Oburron, not the other cycles. This interpretation argued that whilst Jenner might well have been a parallel world from BHH's perspective, the Kelara was actually in Jenner, and humanity had only crossed into Oburron when exploring space.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of the [[Five Empires of Maisraln]]. These were really five small, fairly primitive kingdoms (or even tribal proto-kingdoms) in the north-east of the continent of [[Novaria]], but in Maisraln, they became the subject of elaborate legend. Later writers in Maisraln believed that the Five Empires had been civilised and advanced when they were led by the first Five Emperors, but had fallen into discord and competition after the initial emperors had died.
Tom and Kerry disagreed on the geography of these five kingdoms (the kingdoms that were romantically remembered as the Five Empires). Tom said they spanned most of what would later constitute Maisraln, with one in the centre, and one for each compass point. Kerry said they were all clustered in the south-east of Maisraln around the [[Oppula Forest]].
In legend, the Five Empires were united bloodlessly by the good [[Queen Maya]]. In reality, though Maya was a real figure who succeeded in established a [[Kingdom of Maisraln]], its continuity with the preceding kingdoms was dubious and her efforts were only ''relatively'' bloodless. As before, Kerry and Tom disagree on how quickly the kingdom reached its later territorial extent. Tom says Queen Maya's territory was bounded by the coastlines in the north and east, with the island communities of [[Víthurkenning]] and [[Lonaoiisil]] made tributary states. Kerry says that the kingdom only slowly extended its reach up the Helltuna River and towards the east coast. In his version, Maya only controlled a strip of core territory running from the western Oppula Forest to the fertile east coast, with the Red Marshes marking the northern and western boundary of her control; Lonaoiisil and southern [[Ardalbrük]] might have been client states, but the northern mainland would have been beyond her control.
Seventy years after the Kingdom of Maisraln was established (70 Kingdom Years or 70 KY), dragons in the region — sapient creatures with human intelligence and their own magical abilities — established a [[Council of Dragons]]. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Culture and philosophy flourished in early 200s Maisraln. A monotheistic religion, [[Renmei]], spread rapidly. A philosopher called Ying Verem established a school near [[Lake Huzei]], founding the tradition of [[Veremei]], which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the [[Katoliquarian Renmei Congregation]], was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
[[Category:Timeline]]
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Maisraln
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Kerry
30643801
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text/x-wiki
[[File:THE · MAISRALN · CYCLE.png|thumb|right|200px|An October 2019 description of the cycle. Luo and Aishahinaka were [[fleeting keys]].]]
:''This article is about the storyline, not the actual [[Kingdom of Maisraln]]''
'''Maisraln''', also called the '''Maisraln Cycle''', was one of the eight cycles of [[Glastieven mythology]]. It told the story of the [[Four Great Mages]], whose charge was protecting the ancient [[Kingdom of Maisraln]] from magical threats. The kingdom, however, had been without a ruler for over a hundred years and was falling into disarray, and these Four Great Mages had been elected young, as their immediate predecessors had been killed prematurely fighting some great threat. It was close to high fantasy, particularly in comparison to the rest of the mythology, and it was technologically somewhere between medieval and gunpowder fantasy. Its key characters were [[Lyra Felise]], [[Elvar Murchaidh]], the [[Ashen Darkside]] and [[Gawyn Harowcal]].
On the [[timeline]], Maisraln was set in the early and middle seventeenth century Kingdom Years, with the protagonists becoming the Four Great Mages in 1620 KY. This was 133 years after the fall of the royal government. Politically, the former Kingdom of Maisraln had fractured into the Twelve States of Maisraln, ruled by local lords. Maisraln was the second-oldest cycle of the mythology, created in June 2017, and it took lore from Tom's [[Draconian paracosm]], which started in 2014, and the [[Order of the Tachi]], from the 2016 [[Acteriendian BHH roleplays]]. Maisraln was influential on other parts of the mythology; the timeline was originally based on the idea of connecting Maisraln to [[BHH]], and it greatly influenced the [[Suijing Cycle|Suijing]] and [[Crossover Cycle]]s.
[[Category:Maisraln]]
[[Category:Structure]]
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Elvar ar Siora
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Kerry
30643801
Created page with "'''Elvar ar Siora''' (also spelt '''Elva ar Siora''', '''Elvar Siora''' or '''Elva Siora''') was a crime boss and [[Dark Network]] figure in the decades before the BHH datin..."
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'''Elvar ar Siora''' (also spelt '''Elva ar Siora''', '''Elvar Siora''' or '''Elva Siora''') was a crime boss and [[Dark Network]] figure in the decades before the [[BHH dating problem|era of BHH]] whom [[Mala Dzumach Kavanah]] manipulated into creating the [[Derareti Congresses|Third Derareti Congress]] to assist in her rise to power. In some sources, mostly from late 2017 and 2018, Elvar was then a romantic interest or close friend of Mala's during the era of BHH. Elvar was sometimes male and sometimes female—older sources showed a bias for the latter, especially when she had a continuing relationship with Mala, whereas newer sources were more likely to portray him as a man.
[[Category:BHH]]
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text/x-wiki
'''Elvar ar Siora''' (also spelt '''Elva ar Siora''', '''Elvar Siora''' or '''Elva Siora''') was a crime boss and [[Dark Network]] figure in the decades before the [[BHH dating problem|era of BHH]] whom [[Mala Dzumach Kavanah]] manipulated into creating the [[Derareti Congresses|Third Derareti Congress]] to assist in her rise to power. In some sources, mostly from late 2017 and 2018, after creating the congress Elvar went on to become a romantic interest or close friend of Mala's during the era of BHH. Elvar was sometimes male and sometimes female—older sources showed a bias for the latter, especially when she had a continuing relationship with Mala, whereas newer sources were more likely to portray him as a man.
[[Category:BHH]]
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Maiestas
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304
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2021-10-30T23:47:24Z
Kerry
30643801
Created page with "{{DISPLAYTITLE:''Maiestas''}} '''''Maiestas''''' was an unfinished novel by Kerry and Tom, of which about 20,000 words were written between May and September 2018. It aimed to..."
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{{DISPLAYTITLE:''Maiestas''}}
'''''Maiestas''''' was an unfinished novel by Kerry and Tom, of which about 20,000 words were written between May and September 2018. It aimed to tell a narrative that spanned all the cycles of [[Glastieven mythology]] (as they were recognised in 2018), with all the [[key character]]s as its protagonists—the first section of the book would have been distinct narratives set within the time periods of each cycle, plus a new metanarrative about the [[Ravensgate]] that was later labelled the [[Maiestas Cycle]], and the second half would have brought all these characters together using time travel, as in the [[Crossover Cycle]], for the conclusion.
Though unfinished, Maiestas was an important influence on the rest of the mythology. Its worldbuilding included the first systematic attempt to create a proper [[timeline]], and the timeline that would have been used in the novel defined the ''de facto'' canon for the rest of 2018 and remained the core basis for the developing consensus in 2019 and 2020. Likewise, its versions of [[Maisraln]] and [[Frontier stories]] also effectively defined the canon, though its version of [[BHH]] was ignored as the innovations it would have brought to that cycle were unpopular. [[Macil Rava]] and [[Eithne Lunadelle]] were created specially for ''Maiestas'' and the novel defined what would later be called the "Maiestas Cycle".
[[Category:Structure]]
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Maiestas Cycle
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The '''Maiestas Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It was defined in retrospect. The Maiestas Cycle told the story of the internal workings of the [[Ravensgate]], and more broadly, it told the stories of bureaucrats and clandestine operatives who worked in distant spaces that were noticeably removed from the other settings of the mythology. Later Maiestas stories also had a metanarrative focus, trying to tie the whole mythology into a single plot arc, and trying to give in-universe significance to its practical structures like 'cycles' or 'key characters' that were identified in the real world. Its main characters were [[Eithne Lunadelle]] and [[Macil Rava]].
On the [[timeline]], the Maiestas Cycle was originally set some time before [[BHH]] in the After-Human Era, but it was later removed from the timeline entirely and set in a timeless space where characters who were originally from eras thousands of years apart worked alongside one another and had an overview of the whole mythology. Its name derives from ''[[Maiestas]]'', an unfinished novel that Kerry and Tom worked on in 2018, but it also includes a failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, which was based on 2015 lore from the [[Oburron and Jenner paracosm]] (part of [[BHH]]), lore which in turn was based on a dream Kerry had.
[[Category:Maiestas]]
[[Category:Structure]]
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Kelara
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2021-10-31T00:08:07Z
Kerry
30643801
Created page with "'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [..."
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'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [[Suijing Cycle|Suijing]], [[Maisraln]] and [[Mission Cycle]]s, the three cycles that preceded human expansion into outer space on the [[timeline]], and it was the planet on which the [[Kingdom of Maisraln]] existed. Older sources, from before the name "Aubos" was coined, referred to it as the "'''Planet of Maisraln'''" or "'''Home'''". "Kelara" was then a later borrowing from the [[Draconian paracosm]], where it was a poetic term for the known world or the former domain of the Kingdom of Aranilya.
Aubos/the Kelara was Glastieven mythology's fictionalised version of the Earth, with similar gravity, atmosphere, flora, and fauna, albeit with some innovation in the latter two, especially in older sources. It had a natural [[magic in Glastieven mythology#magical field|magical field]] which meant that doing [[magic in Glastieven mythology|magic]] was always physically possible. Older Maisraln sources described the Kelara as having two moons, both visible from the surface, with one having a significantly shorter orbital period than the other (and the calendar system being based on the faster moon overtaking the slower one). Later Mission Cycle sources sometimes mentioned "the moon" in passing as though the planet only had one.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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2021-10-31T00:14:30Z
Kerry
30643801
wikitext
text/x-wiki
'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [[Suijing Cycle|Suijing]], [[Maisraln]] and [[Mission Cycle]]s, the three cycles that preceded human expansion into outer space on the [[timeline]], and it was the planet on which the [[Kingdom of Maisraln]] existed. Older sources, from before the name "Aubos" was coined, referred to it as the "'''Planet of Maisraln'''" or "'''Home'''". "Kelara" was then a later borrowing from the [[Draconian paracosm]], where it was a poetic term for the known world or the former domain of the Kingdom of Aranilya.
Aubos/the Kelara was Glastieven mythology's fictionalised version of the Earth, with similar gravity, atmosphere, flora, and fauna, albeit with some innovation in the latter two, especially in older sources. It had a natural [[magic in Glastieven mythology#magical field|magical field]] which meant that doing [[magic in Glastieven mythology|magic]] was always physically possible. Older Maisraln sources described the Kelara as having two moons, both visible from the surface, with one having a significantly shorter orbital period than the other (and the calendar system being based on the faster moon overtaking the slower one). Later Mission Cycle sources sometimes mentioned "the moon" in passing as though the planet only had one.
One of its continents was called Novaria; Maisraln was in north-east Novaria. To the west of Maisraln was a north-south range of mountains which would be concomitant with a tectonic fault, and in its far north (Víthurkenning) was evidence of a polar ice cap. Novaria was separated from another continent by an ocean, which Maisralnians called the Eastern Sea. This eastern continent was the setting for the Mission Cycle housed the Empire of Palaratos, a competitor to Maisraln, and later the Otsenkan Republic. Climate zones visited in the mythology were mostly temperate or nordic, though a dry prairie was mentioned in [[Eithne Lunadelle]]'s backstory.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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1035
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2021-10-31T00:14:46Z
Kerry
30643801
wikitext
text/x-wiki
'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [[Suijing Cycle|Suijing]], [[Maisraln]] and [[Mission Cycle]]s, the three cycles that preceded human expansion into outer space on the [[timeline]], and it was the planet on which the [[Kingdom of Maisraln]] existed. Older sources, from before the name "Aubos" was coined, referred to it as the "'''Planet of Maisraln'''" or "'''Home'''". "Kelara" was then a later borrowing from the [[Draconian paracosm]], where it was a poetic term for the known world or the former domain of the Kingdom of Aranilya.
Aubos/the Kelara was Glastieven mythology's fictionalised version of the Earth, with similar gravity, atmosphere, flora, and fauna, albeit with some innovation in the latter two, especially in older sources. It had a natural [[magic in Glastieven mythology#magical field|magical field]] which meant that doing [[magic in Glastieven mythology|magic]] was always physically possible. Older Maisraln sources described the Kelara as having two moons, both visible from the surface, with one having a significantly shorter orbital period than the other (and the calendar system being based on the faster moon overtaking the slower one). Later Mission Cycle sources sometimes mentioned "the moon" in passing as though the planet only had one.
One of its continents was called Novaria; Maisraln was in north-east Novaria. To the west of Maisraln was a north-south range of mountains which would be concomitant with a tectonic fault, and in its far north (Víthurkenning) was evidence of a polar ice cap. Novaria was separated from another continent by an ocean, which Maisralnians called the Eastern Sea. This eastern continent was the setting for the Mission Cycle housed the Empire of Palaratos, a competitor to Maisraln, and later the Otsenkan Republic. Climate zones visited in the mythology were mostly temperate or nordic, though a dry prairie on the eastern continent was mentioned in [[Eithne Lunadelle]]'s backstory.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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1036
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2021-10-31T00:15:10Z
Kerry
30643801
wikitext
text/x-wiki
'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [[Suijing Cycle|Suijing]], [[Maisraln]] and [[Mission Cycle]]s, the three cycles that preceded human expansion into outer space on the [[timeline]], and it was the planet on which the [[Kingdom of Maisraln]] existed. Older sources, from before the name "Aubos" was coined, referred to it as the "'''Planet of Maisraln'''" or "'''Home'''". "Kelara" was then a later borrowing from the [[Draconian paracosm]], where it was a poetic term for the known world or the former domain of the Kingdom of Aranilya.
Aubos/the Kelara was Glastieven mythology's fictionalised version of the Earth, with similar gravity, atmosphere, flora, and fauna, albeit with some innovation in the latter two in older Maisraln sources. It had a natural [[magic in Glastieven mythology#magical field|magical field]] which meant that doing [[magic in Glastieven mythology|magic]] was always physically possible. Older Maisraln sources described the Kelara as having two moons, both visible from the surface, with one having a significantly shorter orbital period than the other (and the calendar system being based on the faster moon overtaking the slower one). Later Mission Cycle sources sometimes mentioned "the moon" in passing as though the planet only had one.
One of its continents was called Novaria; Maisraln was in north-east Novaria. To the west of Maisraln was a north-south range of mountains which would be concomitant with a tectonic fault, and in its far north (Víthurkenning) was evidence of a polar ice cap. Novaria was separated from another continent by an ocean, which Maisralnians called the Eastern Sea. This eastern continent was the setting for the Mission Cycle housed the Empire of Palaratos, a competitor to Maisraln, and later the Otsenkan Republic. Climate zones visited in the mythology were mostly temperate or nordic, though a dry prairie on the eastern continent was mentioned in [[Eithne Lunadelle]]'s backstory.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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1036
2021-10-31T10:29:24Z
Kerry
30643801
wikitext
text/x-wiki
'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [[Suijing Cycle|Suijing]], [[Maisraln]] and [[Mission Cycle]]s, the three cycles that preceded human expansion into outer space on the [[timeline]], and it was the planet on which the [[Kingdom of Maisraln]] existed. Older sources, from before the name "Aubos" was coined, referred to it as the "'''Planet of Maisraln'''" or "'''Home'''". "Kelara" was then a later borrowing from the [[Draconian paracosm]], where it was a poetic term for the known world or the former domain of the Kingdom of Aranilya.
Aubos/the Kelara was Glastieven mythology's fictionalised version of the Earth, with similar gravity, atmosphere, flora, and fauna, albeit with some innovation in the latter two in older Maisraln sources. It had a natural [[magic in Glastieven mythology#magical field|magical field]] which meant that doing [[magic in Glastieven mythology|magic]] was always physically possible. Older Maisraln sources described the Kelara as having two moons, both visible from the surface, with one having a significantly shorter orbital period than the other (and the calendar system being based on the faster moon overtaking the slower one). Later Mission Cycle sources sometimes mentioned "the moon" in passing as though the planet only had one.
One of its continents was called Novaria; Maisraln was in north-east Novaria. To the west of Maisraln was a north-south range of mountains which would be concomitant with a tectonic fault, and in its far north ([[Víthurkenning]]) was evidence of a polar ice cap. Novaria was separated from another continent by an ocean, which Maisralnians called the Eastern Sea. This eastern continent was the setting for the Mission Cycle housed the Empire of Palaratos, a competitor to Maisraln, and later the Otsenkan Republic. Climate zones visited in the mythology were mostly temperate or nordic, though a dry prairie on the eastern continent was mentioned in [[Eithne Lunadelle]]'s backstory.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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Glastieven mythology
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[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built by Cat, Kerry, Robert and Tom in the second half of the 2010s, with contributions from other Glastievens. The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with Kerry's [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
[[Category:Structure]]
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Kerry
30643801
wikitext
text/x-wiki
[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built in the second half of the 2010s by Cat, Kerry, Robert and Tom, along with other Glastievens who contributed to varying extents.<ref group="note">Every Glastieven had at least ''some'' engagement with the mythology; however, there was always a "group who did the mythology" centered on the four original creators. Sutton, Michael and Isabella all spent some time as part of this mythology group, creating characters and concepts, with Sutton's being the most enduring. Ella, Hannah and Georgia made characters in 2019–20 but only used them in one or two RPs before the end of Glastieven history. Aaron was part of the 2017 revival of BHH RPs, though he used an old character rather than creating his own.</ref> The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with Kerry's [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
== Notes ==
<references group="note"/>
[[Category:Structure]]
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1065
1064
2021-11-18T22:02:33Z
Kerry
30643801
wikitext
text/x-wiki
[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built in the second half of the 2010s by Cat, Kerry, Robert and Tom, along with other Glastievens who contributed to varying extents.<ref group="note">There was always a smaller "group who did the mythology" that included the four original creators. Sutton, Michael and Isabella each had a period as part of this group, creating their own characters and concepts. Ella, Hannah and Georgia made characters in 2019–20 but only used them in one or two RPs before the end of Glastieven history. Aaron was part of the 2017 revival of BHH RPs, though he used an old character rather than creating his own.</ref> The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with Kerry's [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
== Notes ==
<references group="note"/>
[[Category:Structure]]
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1066
1065
2021-11-18T22:04:40Z
Kerry
30643801
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[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built in the second half of the 2010s by Cat, Kerry, Robert and Tom, along with other Glastievens who contributed to varying extents.<ref group="note">Though Tom stressed that the mythology belonged to the group as a whole, in practice there was always a smaller "group who did the mythology" that included the four original creators. Sutton, Michael and Isabella each spent time as part of this group, creating their own characters and concepts. Ella, Hannah and Georgia made characters in 2019–20 but only used them in one or two RPs before the end of Glastieven history. Aaron was part of the 2017 revival of BHH RPs, though he used an old character rather than creating his own.</ref> The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with Kerry's [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
== Notes ==
<references group="note"/>
[[Category:Structure]]
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The game
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2021-10-31T00:24:18Z
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"'''The game'''" or '''Black Hole Hulk''' was imaginative childhood play at primary school that established [[BHH]]. Kerry, Kian and Cat pretended to be [[Ciarraí Stapleton]], [[Gru]] and [[Rosaline E'lluna]], who collectively comprised the [[Fourth Army]], a vigilante group that travelled across [[Obur'ron]] in the [[Treebase]] and "[[the ship]]" saving people from villains like the [[Helltunans]] and the [[Malignite Masters]]. Ciarraí was an [[Evon]] scientist, Gru was a Black Hole Hulk from Planet X, and Ro was an assassin who had been exiled from Helltuna and rescued by Ciarraí and Gru after she killed its evil emperor. Other characters included Lily Black, Abby Sweetwater, and [[fleeting keys]] by Michael and Cat's brother.
"The game" was seen at the time as action-adventure and science fiction, though in retrospect it was labelled science fantasy. It was particularly influenced by ''Doctor Who'' and the Anthony Horowitz ''Power of Five'' books; many elements were borrowed from these and from other works. Tom has voiced the opinion that it was "basically Doctor Who fan fiction", though Kerry rejects this characterisation, pointing out that it plagarised from other sources too. After he left primary school in September 2014, Kerry kept its characters and lore alive in the [[Oburron and Jenner paracosm]], and BHH would eventually be properly revived as the [[Acteriendian BHH roleplays]] in November 2015 using the paracosm and Cat's memories of "the game".
[[Category:BHH]]
[[Category:The game]]
[[Category:Structure]]
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Kingdom of Maisraln
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The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisralnian civilisation was in the south of the broader region, focused on the Oppula Forest, the plains of Qi, and a sheltered north-facing coastline. The kingdom extended outwards as far as the Ardalbrük Mountains in the west and the coast in the north and east; its southern extent was less well-defined, but at the height of royal power in the 600s–1000s Kingdom Years, the king's writ ran well into the plains south of the forest and the Bindmoor. The [[Suijing Cycle]] was set in the Kingdom of Maisraln.
The kingdom was established when [[Queen Maya]] united the pseudo-mythical Five Empires in what became the year zero, and it was consolidated five hundred years later by the successive reigns of Jonathan I and Jonathan II, who established royal control over [[dragons]] and [[magic]] respectively through the War of Dragons and Humans and the Great Magical Charter, the latter of which instituted the [[Four Great Mages]]. Maisraln saw four hundred years of order and prosperous stability, credited to its command of magic and the social philosophy of [[Veremei]]. The central government began to struggle in the 1100s KY as Maisraln's global influence came to rely more on its economy, and the last king reigned until 1487, when he was overthrown in the Matchlock Revolution.
The Kingdom of Maisraln remained a very powerful concept. In the Twelve States of Maisraln, which immediately followed the last king's reign and lasted until the 1670s, the kingdom was still seen as an immediate reality. The Four Great Mages continued to exist, and in a reduced and impotent form, so did the royal court. The [[Maisraln Cycle]] was set in this era. Eventually, the dream of a re-united kingdom faded away and the last royal institutions fell apart. When mages were persecuted and driven underground, they looked to the old kingdom as a mythical ancient motherland and saw themselves as its diaspora. The [[Mission Cycle]] was set in this magical underground.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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2021-10-31T00:28:37Z
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The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisralnian civilisation was in the south of the broader region, focused on the Oppula Forest, the plains of Qi, and a sheltered north-facing coastline. The kingdom extended outwards as far as the Ardalbrük Mountains in the west and the coast in the north and east; its southern extent was less well-defined, but at the height of royal power in the 600s–1000s Kingdom Years, the king's writ ran well into the plains south of the forest and the Bindmoor. The [[Suijing Cycle]] was set in the Kingdom of Maisraln.
The kingdom was established when [[Queen Maya]] united the pseudo-mythical [[Five Empires of Maisraln]] in what became the year zero, and it was consolidated five hundred years later by the successive reigns of Jonathan I and Jonathan II, who established royal control over [[dragons]] and [[magic]] respectively through the War of Dragons and Humans and the Great Magical Charter, the latter of which instituted the [[Four Great Mages]]. Maisraln saw four hundred years of order and prosperous stability, credited to its command of magic and the social philosophy of [[Veremei]]. The central government began to struggle in the 1100s KY as Maisraln's global influence came to rely more on its economy, and the last king reigned until 1487, when he was overthrown in the Matchlock Revolution.
The Kingdom of Maisraln remained a very powerful concept. In the Twelve States of Maisraln, which immediately followed the last king's reign and lasted until the 1670s, the kingdom was still seen as an immediate reality. The Four Great Mages continued to exist, and in a reduced and impotent form, so did the royal court. The [[Maisraln Cycle]] was set in this era. Eventually, the dream of a re-united kingdom faded away and the last royal institutions fell apart. When mages were persecuted and driven underground, they looked to the old kingdom as a mythical ancient motherland and saw themselves as its diaspora. The [[Mission Cycle]] was set in this magical underground.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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Queen Maya
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Created page with "'''Queen Maya''' was the founder and first monarch of the [[Kingdom of Maisraln]]. In legend and official history, Maya was a scholar and historian who had used her political..."
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'''Queen Maya''' was the founder and first monarch of the [[Kingdom of Maisraln]]. In legend and official history, Maya was a scholar and historian who had used her political skill to bloodlessly unite the [[Five Empires of Maisraln]] under a central throne that was invested with the lost dignity of the original Five Emperors. In reality, though she had been able to establish her kingdom ''relatively'' bloodlessly, the new polity had little continuity with the decayed tribal proto-kingdoms that would later be romanticised as "empires", and at least by the 400s, none of Maya's supposedly brilliant scholarly writings seemed to have survived. The beginning of her reign became the year zero.
Maya was a culture hero in Maisraln. Popular veneration tended to depict her as a warrior and a powerful mage; formal Veremei histories and political texts presented her as an exemplarly scholar-queen and stateswoman who had relied on intelligence rather than might; and the in-jokes of the royal court and the elite bureaucratic class subverted the Veremei interpretation and imagined Maya as a witty, charismatic manipulator who had tricked the Five Empires into accepting a central control that was not entirely in their interests.
[[Category:Suijing]]
[[Category:Maisraln]]
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Five Empires of Maisraln
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Created page with "In legend and official history, the '''Five Empires of Maisraln''' preceded the [[Kingdom of Maisraln]] and established its national culture. They were founded by the Five Emp..."
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In legend and official history, the '''Five Empires of Maisraln''' preceded the [[Kingdom of Maisraln]] and established its national culture. They were founded by the Five Emperors, whose personal excellence allowed them to establish organised states with refined high cultures. After the deaths of the Five, the empires squabbled amongst themselves rather than harmoniously co-operating, and their culture degraded, with written records from the golden age being lost. A historian of the Five Emperors, [[Queen Maya|Maya]], united the empires and restored the dignity of their founders to the new central throne of the Kingdom of Maisraln.
The reality (within [[Glastieven mythology]], that is—the Five Empires were a "myth within a myth") was that the so-called Five Empires were early civilisations with simple, tribal political structures. The Five Emperors were probably the gods of a proto-religion that was later stamped out by Renmei, or perhaps figures invented in the early kingdom as a charter myth.
[[Category:Worldbuilding concepts]]
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Eithne Lunadelle
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'''Eithne Lunadelle''' (/ɛ:hnjɛ/ AIR-nyeh) was a [[Ravensgate]] bureaucrat who co-led the Society for the Preservation of Peace, a drug lord before she was part of the Ravensgate, and one of the two main characters in the [[Maiestas Cycle]], where both main characters were villains. Eithne was born as an ordinary human in 429 TE, became a drug dealer, and used a combination of an innocuous appearance and brutality to rise up through the ranks and establish her own small cartel. Her focus was on taking hold of nightclubs, brothels and speakeasies which elite figures like politicians and bankers might frequent, with the goal of influencing them and accruing blackmail. Eithne's long-term intention was to create chaos, not accrue power.
Though she was able to use her power to trigger a financial crisis, the Ravensgate — specifically, [[Macil Rava]], an officer of a low-ranking, autonomous entity attached to the Ravensgate called the Society for the Preservation of Peace — intervened to stop her. Rather than killing her, Macil recruited Eithne into the Ravensgate, and with her support, he took over the Society. She was then permitted to kill the former councillors that had controlled the Society, and became Macil's co-leader or deputy. In many sources, Eithne ultimately turned against Macil, and in the rare version of [[Ultrix stories|Ultrix]] (part of the [[Crossover Cycle]]) where Macil became the ruler of the universe, she became head of another Ravensgate organisation.
[[Category:Villains]]
[[Category:Characters]]
[[Category:Maiestas]]
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Order of the Tachi
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The '''Order of the Tachi''' was a fantasy roleplay done in the context of the [[Acteriendian BHH roleplays]], probably in July 2016. Unlike the [[Neko Dynasty]], it was not based on [[BHH]]. The Order of the Tachi was an important source of lore for [[Maisraln]] in July 2017, and a significant stylistic experiment in running a text-based RP with a gamemaster and ability scores. The Order of the Tachi was intended to be a comprehensive high fantasy RP, as Maisraln later became, but it only ever went as far as exploring Kerry's character's home — a frozen wilderness called [[Víthurkenning]]. Kerry based [[Elvar Murchaidh]] on the character he used in the Order of the Tachi and Cat's character in the Order of the Tachi was similar to [[Lyra Felise]].
The dating for the Order of the Tachi is based on Skype rooms called TOOT: OOC & SET UP and The Order of the Tachi (Not Active) to which the last messages were apparently sent on 25 and 28 July 2016 respectively. This accords with the memory of the Order of the Tachi as having been that summer and the approximate dating of the Neko Dynasty to June 2016 based on a written source.
[[Category:Maisraln]]
[[Category:Structure]]
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Elvar Murchaidh
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'''Elvar Murchaidh''' was an abstract-mage and warrior-mage and the 127th Hermadiúir, one of the [[Four Great Mages]], and Kerry's key character in [[Maisraln]]. Elvar was born into the Áitmastath, a tribe in [[Víthurkenning]], and learnt general preceptive magic. In 1615 KY, age 14, he was seen by the Sjándé as the Hermadiúir, and so became the Hermadiúir-in-Waiting, moving to live and train with the Márchomráth, an elite warrior tribe.
Five years later, the Sjándé saw that the Hermadiúir Aodhán Kennari had died suddenly alongside the other Four Great Mages, and Elvar was sent to inform [[Gawyn Harowcal]], the Ramaloce Heru-in-Waiting. He then travelled with Gawyn to meet their other new comrades, [[Lyra Felise]] and the [[Ashen Darkside]].
[[Category:Key characters]]
[[Category:Maisraln]]
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Víthurkenning
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Created page with "'''Víthurkenning''' (/ˈvifɜːˌkɛnɪŋ/ VEE-fur-KENN-ing) was an arctic archipelago off the northern coast of Novaria, and the northern limit of the [[Kingdom of Maisraln]..."
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'''Víthurkenning''' (/ˈvifɜːˌkɛnɪŋ/ VEE-fur-KENN-ing) was an arctic archipelago off the northern coast of Novaria, and the northern limit of the [[Kingdom of Maisraln]], defining the extent of "Maisraln" as a region but being largely free from government influence or authority. The home of [[Elvar Murchaidh]], Kerry's key character in [[Maisraln]], Víthurkenning first appeared in the [[Order of the Tachi]]. About 95% of Víthurkenning (including all the inhabited areas) was covered in glacial ice; the exceptions were rocky outcrops. Constant snow cover and frequent gales made fixed settlements impossible, so Víthurkenning was inhabited by itinerant tribes who lived in semi-permanent village communities of canvas tents.
The tribes of Víthurkenning largely accepted the leadership of two tribes, the Thoilúhlitha and the Márchomráth. The former was elected and acted as an elected council that dominated the practical task of governance; the latter was a band of elite warriors and mages, including the Guardian of the North, a seer called the Sjándé, and often the Hermadiúir, one of the [[Four Great Mages]]. In turn, these leading tribes acceded to the nominal suzerainty of the [[Kingdom of Maisraln]]—an arrangement likely established in the 500s. The Márchomráth, at least, had a close relationship with the northern inhabitants of the [[Ardalbrük|Ardalbrük Mountains]].
[[Category:Maisraln]]
[[Category:Locations]]
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Erin Xingmay
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'''Erin Xingmay''', sometimes spelt '''Erin Xiangmay''', was a spymaster, an alchemist, and in later sources, the first Helundtu, one of the [[Four Great Mages]]. Erin was Robert's key character in the [[Suijing Cycle]]. The least developed of Robert's characters, Erin had little backstory before the late 560s, by which time he was known at court as a powerful private spymaster who was also (reasonably) loyal to the king. King Jonathan I made him the Helundtu, a Great Mage responsible for potions, healing and alchemy, in 571.
At least in 2017, Erin was supposed to have been a [[Child of the Moon]].
[[Category:Key characters]]
[[Category:Suijing]]
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'''Erin Xingmay''', sometimes spelt '''Erin Xiangmay''', was a spymaster, an alchemist, and in later sources, the first Helundtu, one of the [[Four Great Mages]]. Erin was Robert's key character in the [[Suijing Cycle]]. The least developed of Robert's characters, Erin had little backstory before the late 560s, by which time he was known at court as a powerful private spymaster who was also (reasonably) loyal to the king. King Jonathan I made him the Helundtu, a Great Mage responsible for potions, healing and alchemy, in 571.
In summer 2017, Erin was supposed to have been a [[Child of the Moon]], though this concept had been abandoned by that November.
[[Category:Key characters]]
[[Category:Suijing]]
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Child of the Moon
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2021-10-31T11:03:46Z
Kerry
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Created page with "In the 2017 lore of the [[Suijing Cycle]], which was closely inspired by old [[Maisraln]] sources, a '''Child of the Moon''' was born to parents who hailed from [[Lonaoiisil]]..."
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In the 2017 lore of the [[Suijing Cycle]], which was closely inspired by old [[Maisraln]] sources, a '''Child of the Moon''' was born to parents who hailed from [[Lonaoiisil]] and Tungléyjaí (the latter being a minor island in eastern [[Víthurkenning]] that was only invoked for the sake of the concept). Both these islands were also known as the Island of the Moon, and they were the only places where moon flowers grew naturally. A Child of the Moon was entitled to use a particular coat of arms and armour, and (supposedly) had special magical powers, though these were not accounted for in the [[magic|magic system]].
[[Erin Xingmay]] was originally imagined as a Child of the Moon in summer 2017. The concept had been abandoned by November 2017.
[[Category:Suijing]]
[[Category:Maisraln]]
[[Category:Fringe lore]]
[[Category:Worldbuilding concepts]]
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In the pre-November 2017 lore of the [[Suijing Cycle]], which was closely inspired by old [[Maisraln]] sources, a '''Child of the Moon''' was born to parents who hailed from [[Lonaoiisil]] and Tungléyjaí (the latter being a minor island in eastern [[Víthurkenning]] that was only invoked for the sake of the concept). Both these islands were also known as the Island of the Moon, and they were the only places where moon flowers grew naturally. A Child of the Moon was entitled to use a particular coat of arms and armour, and (supposedly) had special magical powers, though these were not accounted for in the [[magic|magic system]].
[[Erin Xingmay]] was originally imagined as a Child of the Moon in summer 2017. The concept had been abandoned by November 2017.
[[Category:Suijing]]
[[Category:Maisraln]]
[[Category:Fringe lore]]
[[Category:Worldbuilding concepts]]
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Carn Jepsen
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Kerry
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Created page with "'''Carn Jepsen''' was the Royal Cartographer, one of the [[Four Great Mages|Five Great Mages]], and Michael's [[fleeting key]] in [[Maisraln]]. Carn was the possessor of Kar..."
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'''Carn Jepsen''' was the Royal Cartographer, one of the [[Four Great Mages|Five Great Mages]], and Michael's [[fleeting key]] in [[Maisraln]]. Carn was the possessor of [[Karledor]], a talking sword that became somewhat infamous in later Glastieven culture.
[[Category:Maisraln]]
[[Category:Fleeting keys]]
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'''Carn Jepsen''' or '''Demar Jepsen''' was the Royal Cartographer (one of the [[Four Great Mages|Five Great Mages]]) in the early sixteenth century of the Kingdom Years, and Michael's [[fleeting key]] in [[Maisraln]]. Jepsen possessed [[Karledor]], a talking sword that became somewhat infamous in later Glastieven culture.
[[Category:Maisraln]]
[[Category:Fleeting keys]]
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'''Carn Jepsen''', also known as '''Demar Jepsen''', was the Royal Cartographer (one of the [[Four Great Mages|Five Great Mages]]) in the early sixteenth century of the Kingdom Years, and Michael's [[fleeting key]] in [[Maisraln]]. Jepsen possessed [[Karledor]], a talking sword that became somewhat infamous in later Glastieven culture.
[[Category:Maisraln]]
[[Category:Fleeting keys]]
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Karledor
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Created page with "'''Karledor''' was a "talking sword" wielded by [[Carn Jepsen]], Michael's fleeting key in [[Maisraln]], which became a meme in later Glastieven culture. In-universe it had th..."
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'''Karledor''' was a "talking sword" wielded by [[Carn Jepsen]], Michael's fleeting key in [[Maisraln]], which became a meme in later Glastieven culture. In-universe it had the alternate titles '''The Fire Sword''' and '''Lungrin's Sword'''. Though it was castigated and subsequently remembered primarily for its ability to speak, this was a rare occurrence that had only happened twice in its fictional history. Its more relevant abilities were that it could create red fire controlled by the wielder's mind and it could not tarnish.
== In-universe history ==
=== Creation ===
Karledor was forged in 782 KY by the blacksmith Athel Lungrin on the orders of his captor, the sorcerer Dresna Fo. When Fo was presented with the sword he infused it with dark magic before naming the claymore Karledor and proclaiming "With this fire embellished strengthened broadsword I shall be the victor in all battles that I may lead with Karledor's hilt in my own palm and I shall defeat all kingdoms with my flame of bloody hue. Peasants and kings alike will come to fear the name which I have bestowed upon my weapon."
Shortly after forging Karledor, Athel Lungrin escaped Dresna Fo by creating the last Artifact of Lungrinian Forge, [[Freedomis]], a pickaxe which he then used to tunnel out of his subterranean cell. On Lungrin's journey back through the mountains to his hometown of [[Heathstede]] he dropped Freedomis and subsequently lost it, it has never been found.
When Athel Lungrin was killed by an enraged Dresna it was said that his soul got transferred into Karledor.
===Possession of the military===
After Dresna was killed in 832, Karledor was gifted to the commander of [[Cantasford Castle]] by the general who had killed Dresna. The commander of the castle sent a soldier into the [[Northern Mountains]] to hide the sword and 16 fake replicas so "it may never be used for evil again," after the soldier returned to the castle we agreed to be executed by hanging so as not to reveal the location of the sword, he stated when accepting his death "I have no family and what few friends I have will agree with my reasoning that has lead to me agreeing to my death," before being hanged in Cantasford Castle.
===Demar Jepsen===
Karledor was found in a cave under an unnamed mountain (later named [[Mount Karledor]]) by the explorer, mage and amateur cartographer Demar Jepsen who upon discovering the sword repeated the legend of Dresna and Karledor to himself and swung the claymore above his head saying "ut habeamus te coccino flamma," upon doing this, red flame sprung from the tip and looped around Jepsen's head. In suprise, Demar dropped Kaledor and the flames promptly vanished. After this, Demar heard the sword speak stating "[Karledor] called to me, telling me to take it, telling me I was the one that Lungrin wanted to wield his sword."
Whilst returning to [[Cantasford]], Demar Jepsen attempted to traverse a mire but strayed from the path and became lost. A will o' the wisp appeared ahead of Demar at this point and promised to lead Jepsen out of the mire and when under a truth spell from Demar stated that it did not intend to lead him into the mire to his death. Demar followed the wisp across the mire. Coming across a closed locket and chain Jepsen picked it up and attempted to open it but couldn't, he continued to try to open the locket whilst following the wisp. After the wisp lead Jepsen out of the mire the locket suddenly sprung open and the wisp flew inside, closing it for a second before it opened again and the wisp floated out, beginning to hover above Demar shoulder where it explained that it was the soul of a young girl who died in the mire with the locket and then asked if she could accompany Jepsen on his travels to which he agreed.
== Properties ==
Karedor is has two main powers, the ability to generate and control fire and a blade that doesn't become blunt, tarnish or melt and is practically unbreakable. Karledor also possesses Athel Lungrin's soul which grants it the ability to speak though this has only happened twice.
===Fire powers===
The sorcerer Dresna Fo infused Kareldor with the dark magic power to create red fire from the tip of the blade and then allows the wielder control of said fire with their mind. A manuscript from 1012ce states that "The ability to create crimson fire from [Karledor's] tip is granted to magical beings by swinging the broadsword above one's head whilst uttering or thinking "ut habeamus te coccino flamma," (translation from Latin: "may thee have crimson flame"). The fire may then be controlled with one's own mind so long as a physical connection with the sword's hilt remains."
===The Blade===
Karledor's blade is made from a heat resistant metal that doesn't tarnish or become blunt and is incredibly srong only known as [[Lungrin's metal]]. The blade is practically unbreakable as Dresna Fo put a strengthening spell on the already incredibly strong blade upon recieving the sword. Karledor is the only one of the three items in existence to have been made with Lungrin's metal (collectively known as the [[Three Artifacts of Lungrinian Forge]]) whose current whereabouts is known and is also the only one infused with dark magic.
===Ability to talk===
Karledor is known to have spoken at least twice, once to Drena Fo after he killed Athel Lungrin when it said "You've made a grave error, for when one wields a sword infused with magic one mustn't kill he who forged the blade with said blade." And once to Carn Jepsen when it called to the explorer to take it and that it was Lungrin's will that he should wield his claymore.
Karledor’s ability to speak is derived from the presence of a powerful unbounded [[magical spirit]], the consciousness of Athel Lungrin, which was infused into the sword upon his death at the hand of Dresna Fo. This was due to a powerful unbounded magic spell attached to the broadsword, the link between the forger and the magically infused sword meant that his death released a burst of light magic that infused the blade with his spirit.
== Meme ==
== See also ==
* [[Jarvis]]
ee0d97e1e75f51a1a3a3033e64828b5d4576868c
1058
1056
2021-10-31T11:37:12Z
Kerry
30643801
/* Fire powers */
wikitext
text/x-wiki
'''Karledor''' was a "talking sword" wielded by [[Carn Jepsen]], Michael's fleeting key in [[Maisraln]], which became a meme in later Glastieven culture. In-universe it had the alternate titles '''The Fire Sword''' and '''Lungrin's Sword'''. Though it was castigated and subsequently remembered primarily for its ability to speak, this was a rare occurrence that had only happened twice in its fictional history. Its more relevant abilities were that it could create red fire controlled by the wielder's mind and it could not tarnish.
== In-universe history ==
=== Creation ===
Karledor was forged in 782 KY by the blacksmith Athel Lungrin on the orders of his captor, the sorcerer Dresna Fo. When Fo was presented with the sword he infused it with dark magic before naming the claymore Karledor and proclaiming "With this fire embellished strengthened broadsword I shall be the victor in all battles that I may lead with Karledor's hilt in my own palm and I shall defeat all kingdoms with my flame of bloody hue. Peasants and kings alike will come to fear the name which I have bestowed upon my weapon."
Shortly after forging Karledor, Athel Lungrin escaped Dresna Fo by creating the last Artifact of Lungrinian Forge, [[Freedomis]], a pickaxe which he then used to tunnel out of his subterranean cell. On Lungrin's journey back through the mountains to his hometown of [[Heathstede]] he dropped Freedomis and subsequently lost it, it has never been found.
When Athel Lungrin was killed by an enraged Dresna it was said that his soul got transferred into Karledor.
===Possession of the military===
After Dresna was killed in 832, Karledor was gifted to the commander of [[Cantasford Castle]] by the general who had killed Dresna. The commander of the castle sent a soldier into the [[Northern Mountains]] to hide the sword and 16 fake replicas so "it may never be used for evil again," after the soldier returned to the castle we agreed to be executed by hanging so as not to reveal the location of the sword, he stated when accepting his death "I have no family and what few friends I have will agree with my reasoning that has lead to me agreeing to my death," before being hanged in Cantasford Castle.
===Demar Jepsen===
Karledor was found in a cave under an unnamed mountain (later named [[Mount Karledor]]) by the explorer, mage and amateur cartographer Demar Jepsen who upon discovering the sword repeated the legend of Dresna and Karledor to himself and swung the claymore above his head saying "ut habeamus te coccino flamma," upon doing this, red flame sprung from the tip and looped around Jepsen's head. In suprise, Demar dropped Kaledor and the flames promptly vanished. After this, Demar heard the sword speak stating "[Karledor] called to me, telling me to take it, telling me I was the one that Lungrin wanted to wield his sword."
Whilst returning to [[Cantasford]], Demar Jepsen attempted to traverse a mire but strayed from the path and became lost. A will o' the wisp appeared ahead of Demar at this point and promised to lead Jepsen out of the mire and when under a truth spell from Demar stated that it did not intend to lead him into the mire to his death. Demar followed the wisp across the mire. Coming across a closed locket and chain Jepsen picked it up and attempted to open it but couldn't, he continued to try to open the locket whilst following the wisp. After the wisp lead Jepsen out of the mire the locket suddenly sprung open and the wisp flew inside, closing it for a second before it opened again and the wisp floated out, beginning to hover above Demar shoulder where it explained that it was the soul of a young girl who died in the mire with the locket and then asked if she could accompany Jepsen on his travels to which he agreed.
== Properties ==
Karedor is has two main powers, the ability to generate and control fire and a blade that doesn't become blunt, tarnish or melt and is practically unbreakable. Karledor also possesses Athel Lungrin's soul which grants it the ability to speak though this has only happened twice.
===Fire powers===
The sorcerer Dresna Fo infused Kareldor with the dark magic power to create red fire from the tip of the blade and then allows the wielder control of said fire with their mind. A manuscript from 1012ce states that "The ability to create crimson fire from [Karledor's] tip is granted to magical beings by swinging the broadsword above one's head whilst uttering or thinking "ut habeamus te coccino flamma". According to Michael, this was Latin for "may thee have crimson flame"; it was actually a grammatically unclear sentence that would probably have been read as "scarlet flame is hell" (the closest one can get to Michael's translation is "we might have you in scarlet flame").
The fire may then be controlled with one's own mind so long as a physical connection with the sword's hilt remains."
===The Blade===
Karledor's blade is made from a heat resistant metal that doesn't tarnish or become blunt and is incredibly srong only known as [[Lungrin's metal]]. The blade is practically unbreakable as Dresna Fo put a strengthening spell on the already incredibly strong blade upon recieving the sword. Karledor is the only one of the three items in existence to have been made with Lungrin's metal (collectively known as the [[Three Artifacts of Lungrinian Forge]]) whose current whereabouts is known and is also the only one infused with dark magic.
===Ability to talk===
Karledor is known to have spoken at least twice, once to Drena Fo after he killed Athel Lungrin when it said "You've made a grave error, for when one wields a sword infused with magic one mustn't kill he who forged the blade with said blade." And once to Carn Jepsen when it called to the explorer to take it and that it was Lungrin's will that he should wield his claymore.
Karledor’s ability to speak is derived from the presence of a powerful unbounded [[magical spirit]], the consciousness of Athel Lungrin, which was infused into the sword upon his death at the hand of Dresna Fo. This was due to a powerful unbounded magic spell attached to the broadsword, the link between the forger and the magically infused sword meant that his death released a burst of light magic that infused the blade with his spirit.
== Meme ==
== See also ==
* [[Jarvis]]
bace98d84af5415c82421acfc49e565aa762e703
1059
1058
2021-10-31T11:40:22Z
Kerry
30643801
/* Fire powers */
wikitext
text/x-wiki
'''Karledor''' was a "talking sword" wielded by [[Carn Jepsen]], Michael's fleeting key in [[Maisraln]], which became a meme in later Glastieven culture. In-universe it had the alternate titles '''The Fire Sword''' and '''Lungrin's Sword'''. Though it was castigated and subsequently remembered primarily for its ability to speak, this was a rare occurrence that had only happened twice in its fictional history. Its more relevant abilities were that it could create red fire controlled by the wielder's mind and it could not tarnish.
== In-universe history ==
=== Creation ===
Karledor was forged in 782 KY by the blacksmith Athel Lungrin on the orders of his captor, the sorcerer Dresna Fo. When Fo was presented with the sword he infused it with dark magic before naming the claymore Karledor and proclaiming "With this fire embellished strengthened broadsword I shall be the victor in all battles that I may lead with Karledor's hilt in my own palm and I shall defeat all kingdoms with my flame of bloody hue. Peasants and kings alike will come to fear the name which I have bestowed upon my weapon."
Shortly after forging Karledor, Athel Lungrin escaped Dresna Fo by creating the last Artifact of Lungrinian Forge, [[Freedomis]], a pickaxe which he then used to tunnel out of his subterranean cell. On Lungrin's journey back through the mountains to his hometown of [[Heathstede]] he dropped Freedomis and subsequently lost it, it has never been found.
When Athel Lungrin was killed by an enraged Dresna it was said that his soul got transferred into Karledor.
===Possession of the military===
After Dresna was killed in 832, Karledor was gifted to the commander of [[Cantasford Castle]] by the general who had killed Dresna. The commander of the castle sent a soldier into the [[Northern Mountains]] to hide the sword and 16 fake replicas so "it may never be used for evil again," after the soldier returned to the castle we agreed to be executed by hanging so as not to reveal the location of the sword, he stated when accepting his death "I have no family and what few friends I have will agree with my reasoning that has lead to me agreeing to my death," before being hanged in Cantasford Castle.
===Demar Jepsen===
Karledor was found in a cave under an unnamed mountain (later named [[Mount Karledor]]) by the explorer, mage and amateur cartographer Demar Jepsen who upon discovering the sword repeated the legend of Dresna and Karledor to himself and swung the claymore above his head saying "ut habeamus te coccino flamma," upon doing this, red flame sprung from the tip and looped around Jepsen's head. In suprise, Demar dropped Kaledor and the flames promptly vanished. After this, Demar heard the sword speak stating "[Karledor] called to me, telling me to take it, telling me I was the one that Lungrin wanted to wield his sword."
Whilst returning to [[Cantasford]], Demar Jepsen attempted to traverse a mire but strayed from the path and became lost. A will o' the wisp appeared ahead of Demar at this point and promised to lead Jepsen out of the mire and when under a truth spell from Demar stated that it did not intend to lead him into the mire to his death. Demar followed the wisp across the mire. Coming across a closed locket and chain Jepsen picked it up and attempted to open it but couldn't, he continued to try to open the locket whilst following the wisp. After the wisp lead Jepsen out of the mire the locket suddenly sprung open and the wisp flew inside, closing it for a second before it opened again and the wisp floated out, beginning to hover above Demar shoulder where it explained that it was the soul of a young girl who died in the mire with the locket and then asked if she could accompany Jepsen on his travels to which he agreed.
== Properties ==
Karedor is has two main powers, the ability to generate and control fire and a blade that doesn't become blunt, tarnish or melt and is practically unbreakable. Karledor also possesses Athel Lungrin's soul which grants it the ability to speak though this has only happened twice.
===Fire powers===
The sorcerer Dresna Fo infused Kareldor with the dark magic power to create red fire from the tip of the blade and then allows the wielder control of said fire with their mind. A manuscript from 1012ce states that "The ability to create crimson fire from [Karledor's] tip is granted to magical beings by swinging the broadsword above one's head whilst uttering or thinking "ut habeamus te coccino flamma". According to Michael, this was Latin for "may thee have crimson flame"; it was actually a grammatically unclear sentence would probably have been read by a Latin speaker as "scarlet flame is hell" (the closest plausible translation to Michael's original that one can contrive is something like "we might have you in scarlet flame").
The fire may then be controlled with one's own mind so long as a physical connection with the sword's hilt remains."
===The Blade===
Karledor's blade is made from a heat resistant metal that doesn't tarnish or become blunt and is incredibly srong only known as [[Lungrin's metal]]. The blade is practically unbreakable as Dresna Fo put a strengthening spell on the already incredibly strong blade upon recieving the sword. Karledor is the only one of the three items in existence to have been made with Lungrin's metal (collectively known as the [[Three Artifacts of Lungrinian Forge]]) whose current whereabouts is known and is also the only one infused with dark magic.
===Ability to talk===
Karledor is known to have spoken at least twice, once to Drena Fo after he killed Athel Lungrin when it said "You've made a grave error, for when one wields a sword infused with magic one mustn't kill he who forged the blade with said blade." And once to Carn Jepsen when it called to the explorer to take it and that it was Lungrin's will that he should wield his claymore.
Karledor’s ability to speak is derived from the presence of a powerful unbounded [[magical spirit]], the consciousness of Athel Lungrin, which was infused into the sword upon his death at the hand of Dresna Fo. This was due to a powerful unbounded magic spell attached to the broadsword, the link between the forger and the magically infused sword meant that his death released a burst of light magic that infused the blade with his spirit.
== Meme ==
== See also ==
* [[Jarvis]]
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Ravensgate
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Kerry
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/* History */
wikitext
text/x-wiki
:''There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an entity might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it nor figures within it (other than Raven) were ever mentioned. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as far more transcendent, autonomous and obscure than that.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce/Railforce did persist for a short while as a concept but its position in relation to the Ravensgate was now unclear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''[[Maiestas]]'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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Fun:BHH
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Kerry
30643801
wikitext
text/x-wiki
'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified (albeit wearing a latex suit for some reason).
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Proto-Alfie Knowles</s> their slightly creepy mate Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game. This game was called Black Hole Hulk, or BHH for short, but Cat, Kerry and Kian often simply called it "the game". In typical Glastieven style, then, we decided to interpret "the game" as a name/proper noun, and refer to primary school BHH as [[the game|The Game]]. Got it? Good. You know, Michael sometimes played Black Hole Hulk too. As did Alice H, Maya something, Cat's brother Billy and Kerry's brother Christy, but... um, well, they never became Glastievens, so why would mention them? Continuity of Glastieven culture, ya know.
Kerry struggled to let go of his childhood and so after he left primary school he designed a lovely autistic dream world based on The Game. At the time he called it "BHH", but because it was really pants in places, BHB no longer really claims it, and it gets referred to by the bureaucratic-sounding title "[[Oburron and Jenner paracosm]]" instead. Highlights from Oburron and Jenner include [[Tearing Paper|the entire story arc plagiarised from a ''Super Mario 63 Custom Level Designer game'']] that told a Wattpad esque story about a mentally ill anime girl, the inclusion of a brain-controlling Helltunan fungus, and the attempt to hide Kian's plagiarism of the name "Raven's Gate" by renaming it "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back in Year 8.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
67df417e14a7fde4c6013c1a88a993275e1f29f8
1062
1061
2021-11-05T00:06:53Z
Kerry
30643801
/* Weird primary school games and autistic dream worlds */
wikitext
text/x-wiki
'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified (albeit wearing a latex suit for some reason).
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Proto-Alfie Knowles</s> their slightly creepy mate Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game. This game was called Black Hole Hulk, or BHH for short, but Cat, Kerry and Kian often simply called it "the game". In typical Glastieven style, then, we decided to interpret "the game" as a name/proper noun, and refer to primary school BHH as [[the game|The Game]]. Got it? Good. You know, Michael sometimes played Black Hole Hulk too. <small>As did Alice H, Maya something, Cat's brother Billy, and Kerry's brother Christy, but... um, well, they never became Glastievens, so why mention them. Gotta make it sound like 2018!Glastieve had those deep cultural roots ya know.</small>
Kerry struggled to let go of his childhood and so after he left primary school he designed a lovely autistic dream world based on The Game. At the time he called it "BHH", but because it was really pants in places, BHB no longer really claims it, and it gets referred to by the bureaucratic-sounding title "[[Oburron and Jenner paracosm]]" instead. Highlights from Oburron and Jenner include [[Tearing Paper|the entire story arc plagiarised from a ''Super Mario 63 Custom Level Designer game'']] that told a Wattpad esque story about a mentally ill anime girl, the inclusion of a brain-controlling Helltunan fungus, and the attempt to hide Kian's plagiarism of the name "Raven's Gate" by renaming it "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back in Year 8.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
3c50fc81ecfc61f80a45c77445cfead1d66c7f9b
1063
1062
2021-11-05T00:07:49Z
Kerry
30643801
/* Weird primary school games and autistic dream worlds */
wikitext
text/x-wiki
'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]], a blatant rip-off of the Tardis Team from ''Doctor Who'', as they travel through the [[Dark Network]], outer space Bugsy Malone crossed with the Illuminati, doing their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a rubbish Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators — Ajax hanging out with the Fourth Army is like Tom sober at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made himself sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified (albeit wearing a latex suit for some reason).
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Proto-Alfie Knowles</s> their slightly creepy mate Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game. This game was called Black Hole Hulk, or BHH for short, but Cat, Kerry and Kian often simply called it "the game". In typical Glastieven style, then, we decided to interpret "the game" as a name/proper noun, and refer to primary school BHH as [[the game|The Game]]. Got it? Good. You know, Michael sometimes played Black Hole Hulk too. <small>As did Alice H, Maya something, Cat's brother Billy, and Kerry's brother Christy, but... um, well, they never became Glastievens, so why mention them. Gotta make it sound like 2018!Glastieve had those deep cultural roots ya know.</small>
Kerry struggled to let go of his childhood and so after he left primary school he designed a lovely autistic dream world based on The Game. At the time he called it "BHH", but because it was really pants in places, BHB no longer really claims it, and it gets referred to by the bureaucratic-sounding title "[[Oburron and Jenner paracosm]]" instead. Highlights from Oburron and Jenner include a brain-controlling Helltunan fungus, an [[Tearing Paper|entire story arc plagiarised from a ''Super Mario 63'' Custom Level Designer game]] that told a Wattpad-esque story about a mentally ill anime girl, and an attempt to hide Kian's plagiarism of the name "Raven's Gate" by renaming it "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back in Year 8.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
1ddbf3f77add3a0d83640fbf9bdfdb57c788ceb9
Main Page
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Kerry
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of November 2021, the site is still being actively updated, and the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. Please request to view the archive by e-mailing the administrators at the address given above—it is maintained by Tom.
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A-type and B-type Evon
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Kerry
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'''A-type''' and '''B-type''' were personality-based subdivisions of the [[Evon]], an important [[species-nation]] in [[BHH]]. The concept was not present in all BHH stories; though initially introduced by Kerry in the [[Oburron and Jenner paracosm]], it was Robert who mostly invoked it in later versions of BHH, whereas Kerry tended to ignore it and Tom actively rejected it. When the concept was used, it cascaded through the whole of Evonian society — the two Evon types were almost different species-nations, and most binaries on Evonia mapped roughly to the types. [[Ciarraí Teagwyn Kavanah]] and [[Mala Dzumach Kavanah]] were A-types, whereas [[Ajax Inuta Krassen]] was B-type. [[Sabriel Lunadelle Redena]] was more ambiguous.
A-type Evon were broadly higher-energy, more enthusiastic, more empathic, more manipulative, more ruthless, and less patient. B-type Evon were colder, calmer, more interested in the abstract, more arrogant, and cared more about ethics (rules) than morals (principles). Both sides felt that they were more rational and more intelligent; A-types tended to be better at applying reason to the real world and processing their own emotions, though they were more likely to act irrationally for fun or love, whereas B-types were better at pure logic and were less likely to be impulsive, but were often confused by real-world complexity and overwhelmed by their own undealt-with emotions.
In politics, A-types tended to be [[radical egalitarianism|radical egalitarians]], whereas B-types tended to be [[anti-political functionalism|anti-political functionalists]]. The great majority of both were scientists, but the minority of Evon who were social scientists, politicians, [[Dark Network|derata]]s, explorers or artists were much more likely to be A-types. In the Oburron and Jenner paracosm, A-types tended to have names that began with ''i'', be taller and have blond(e) hair, whereas B-types tended to have names that began with ''m'', be shorter and have brown hair. Mala was originally imagined as a B-type so she retained these stereotypical traits in later versions of BHH, despite then being an A-type.
Other Evon types were occasionally referenced. The idea has its roots in "[[the game]]", where Lily Black was called an "X-type", and this term was given various meanings in the Oburron and Jenner paracosm as a label for a rare third type. Before branching out to become a distinct species-nation, the [[Water Evon]] may once have been a third Evon type based on intuition, patience and being faintly otherworldly and ethereal.
[[Category:BHH]]
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Anti-political functionalism
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'''Anti-political functionalism''' was a political philosophy espoused by some [[Evon]], an important [[species-nation]] in [[BHH]]. Anti-political functionalists were one of the two traditional camps in Evonian politics, opposed to the [[radical egalitarianism|radical egalitarians]]. They saw society as a complex system and believed that the goal of politics was to make that system stable. Society ought to run like clockwork and should never need to be changed. Anti-political functionalists also argued that the state should be dominated by technical experts appointed on merit, as statecraft should be understood as a skills-based vocation like any other rather than a unique position of power.
[[Ajax Inuta Krassen]] was an anti-political functionalist. His disapproval of most politicians and the rough-and-tumble nature of frontline politics was typical of the camp's attitude to the Evonian political system. Stereotypically, anti-political functionalism was associated with [[B-type Evon]] like Ajax, whereas radical egalitarianism was associated with A-types.
== Positions ==
=== Economics ===
Like other Evon, most anti-political functionalists were socialists. However, a minority preferred classical economics, arguing that Evon were rational enough to approximate the economic man and had enough easy access to information (through BHH-era technology) to approximate perfect information, allowing the ideal free market described by Adam Smith to exist in practice on Evonia. Socialist anti-political functionalists had a stronger preference for central planning and state bureaucracy than their radical egalitarian counterparts.
=== Democracy ===
Radical egalitarians charged anti-political functionalists with being opposed to democracy, and there was some truth in the allegation. Anti-political functionalists simultaneously believed that social systems ought to be essentially static and that the day-to-day administration of the state should be undertaken by appointed, rather than elected, officials, so in their schema, there was significantly reduced scope for democracy relative to the radical egalitarian (or even the liberal democratic) model.
However, anti-political functionalists saw the static, self-sustaining equilibrium for which they strive as a far-off ideal rather than something immediately available to the government. Elected anti-political functionalist governments never made any attempt to undermine the democratic system that put them into office. Furthermore, most anti-political structuralist also conceded — or even argued for, claiming that the radical egalitarian insistence on a class of politicians weakens — the role of democracy in changing society when change is necessary.
=== Astropolitics ===
Anti-political functionalists emphasised the importance of the traditional Evonian alliance with [[Olympa]], were (comparatively) sceptical towards the Monaloe nations, and strongly supported the Central Galactic Congress.
=== Evon romance ===
The vast majority of anti-political functionalists held conventional views on Evon romance. However, some radical anti-political functionalists used the philosophy to argue that the system should be abolished. They resented the complexities of Evon romance and felt that its arcane categories and the cultural reverence of love on Evonia obscured the purpose of relationships in upholding the social order. In their view, the general anti-political functionalist line that individuals should integrate on the basis of their common interests and needs was equally applicable to the realm of 'romantic' relationships: the otherwise-rational Evon, these radicals said, had a blind spot about love, and should be less sentimental about romance.
== Frontline politics ==
=== Part of the two-party system ===
In the era immediately preceding BHH, until around fifteen years before the Fourth Army formed, anti-political functionalists voted to support the Anti-political Functionalist Party in the courts and councils. It tended to command between 35 and 40 per cent of the popular vote, with its rivals the Radical Egalitarian Party commanding a similar vote share. Though labelled 'parties', these were unofficial political factions rather than organised political parties; think of sentences like "the Crown struggled to establish a party in Parliament" or "Parliament divided into 'Court' and 'Country' Parties". That said, there was some national campaigning, though each individual candidate was free to decide how much they wished to affiliate themselves to a party.
When Ciarraí and Sabriel pulled together their own faction, the Evon Party, it was initially perceived as a wholly new third way and took support from the Anti-political Functionalist Party. Of the two, Sabriel was seen as more palatable to anti-political functionalists, as she was more sensible and interested in stability. It soon became clear that the Evon Party was closer to radical egalitarianism, and the two factions merged, though a significant number of radical egalitarians rejected Ciarraí and Sabriel and formed their own bloc.
In the subsequent election, the new Ciarraí and Sabriel-led faction focused heavily on winning support from anti-political functionalists, winning an endorsement from Ajax Inuta Krassen, a prominent B-type scientist. In contrast, the Anti-political Functionalist Party tried to rally its traditional supporters against what it called a "monstrous conjunction of communism and nostalgia", referring to the old radical egalitarians and Ciarraí and Sabriel's new appeals to traditional Evonian values. Many anti-political functionalists rejected their traditional party's arguments and lent their votes to Ciarraí and Sabriel, who were able to form a powerful new Government. The Government's support with this group was reinforced by deliberate policy decisions aimed at appealing to them, and by the resignation of Ciarraí, leaving Sabriel to govern in her own stability-focused style.
=== Era of BHH ===
In the era of BHH, the government (which was a continuation of the previous Radical Egalitarian Party after its merger with the Evon Party) tended to command between 55 and 60 per cent of popular support, the Anti-political Functionalist Party around 20 per cent, the anti-Sabriel radical egalitarians between 15 and 20 per cent, and the Classical Party between 5 and 10 per cent. The Anti-political Functionalist Party's main political focus was opposition to the Government, which it characterised as polluted by Dark Network links and brutal politicking, obsessed with unnecessary social change, and overly hawkish in its foreign relations, particularly over ethical crusades like its opposition to Helltuna's attacks on Monaloe nations.
Though the Anti-political Functionalist Party itself was the main Opposition, around half of self-described anti-political functionalists in the population actually voted for the Government. Furthermore, the Party drew some of its support from tactical anti-Government votes by anti-Sabriel radical egalitarians — a phenomenon that the Government liked to emphasise, hoping to further alienate the Party from anti-political functionalist voters.
[[Category:BHH]]
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Evon
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:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Evon]]''
The '''Evon''' were a major [[species-nation]] in the late After-Human Era, becoming independent around the time of [[Frontier stories]] and being important in [[BHH]]. Initially a small socialist commune of over-enthusiastic scientists, founded on the principles of curiosity and reason, the Evon's technical expertise ("sharp power") made them one of the [[Three Great Powers]] in the 400s AHE as the demand for high technology increased. Being intelligent, curious and high energy, the Evon were overrepresented in the [[Underworld]], and as many were also ruthless, manipulative and excessively pragmatic, they were overrepresented in the [[Dark Network]] as well.
On the [[timeline]], the Evon fought a war of independence from Jastrax from 100 to 150 AHE. The [[Water Evon]] broke away around the time the Evon became a great power. The Evon used their influence to become the main ethical counterbalance to the [[Helltunans]], a role that had traditionally been [[Olympa]]'s. Especially in older sources, they were allied to the Monaloe nations and protected them from Helltunan aggression. In the [[BHH dating problem|era of BHH]], the Evonian leader was [[Sabriel Lunadelle Redena]], who had been in office for around fifteen years after winning power alongside [[Ciarraí Teagwyn Kavanah]] twelve years before the main events of BHH and taking sole control following his resignation four years later.
== See also ==
* [[Evonia]] — the Evon demesne
* [[A-type and B-type Evon]]
* [[Anti-political functionalism]]
[[Category:Astropolitics]]
[[Category:BHH]]
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Tearing Paper
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'''''Tearing Paper''''' was a series of four custom levels created on the level designer in ''Super Mario 63'' (2009), an unofficial fan-made ''Super Mario'' flash game, by user ~MP3 Amplifier~ in January 2011. She used the levels to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs. Kerry played through the first level, "Tearing Paper: Blue City", and part of the second level, "Tearing Paper: China's Dream Pt 1", in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction. He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
The Tearing Paper arc had been created by at least 22 September 2014, when it was referenced in an unfinished written story. Given that Kerry remembers writing his ''Tearing Paper'' story on his home computer, this was almost certainly before he went to secondary school, which would accord with ''Super Mario 63'' having been popular at his primary school. This means the content that Kerry added to ~MP3 Amplifier~'s story is almost certainly the oldest original material in the paracosm that was not inherited directly from "[[the game]]".
~MP3 Amplifier~'s protagonists were Lily Jacobs and her boyfriend Keiran Hunt. Lily was trapped in relatively pleasant dreams that she could not easily distinguish from reality; in each dream, she began compulsively tearing paper, cutting her hands in the process, and the environment in the dream became sinister. Kerry's first set of additions explained that her false reality was created by a 'dream machine' being operated by a scientist (who appeared in that reality as a wizard); he then tried to trap her and Keiran inside her mind, using nostalgia as a way to control them. The Tearing Paper arc of the Oburron and Jenner paracosm centered on Lily's dreams being prophetic—the compulsive paper-tearing represented [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds.
[[Category:Oburron and Jenner]]
[[Category:Fringe lore]]
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text/x-wiki
'''''Tearing Paper''''' was a series of four custom levels created on the level designer in ''Super Mario 63'' (2009), an unofficial fan-made ''Super Mario'' flash game, by user ~MP3 Amplifier~ in January 2011. She used the levels to tell a story, with the dialogue and narration conveyed through text boxes that popped up when Mario interacted with signs. Kerry played through the first level, "Tearing Paper: Blue City", and part of the second level, "Tearing Paper: China's Dream Pt 1", in 2014. He then wrote his own fiction, also called ''Tearing Paper'', that started with ~MP3 Amplifier~'s story and characters but took them in a different direction. He later merged his ''Tearing Paper'' fanfic into the [[Oburron and Jenner paracosm]], integrating both the first half of ~MP3 Amplifier~'s work and his own distinctive additions into his interpretation of [[BHH]], creating the '''Tearing Paper arc''' of the paracosm.
The Tearing Paper arc had been created by at least 22 September 2014, when it was referenced in an unfinished written story. Given that Kerry remembers writing his ''Tearing Paper'' story on his home computer, this was almost certainly before he went to secondary school, which would accord with ''Super Mario 63'' having been popular at his primary school. This means the content that Kerry added to ~MP3 Amplifier~'s story is almost certainly the oldest original material in the paracosm not inherited directly from "[[the game]]".
~MP3 Amplifier~'s protagonists were Lily Jacobs and her boyfriend Keiran Hunt. Lily was trapped in relatively pleasant dreams that she could not easily distinguish from reality; in each dream, she began compulsively tearing paper, cutting her hands in the process, and the environment in the dream became sinister. Kerry's first set of additions explained that her false reality was created by a 'dream machine' being operated by a scientist (who appeared in that reality as a wizard); he then tried to trap her and Keiran inside her mind, using nostalgia as a way to control them. The Tearing Paper arc of the Oburron and Jenner paracosm centered on Lily's dreams being prophetic—the compulsive paper-tearing represented [[cosmology of early BHH|the universe]] being ripped apart or separated into two discrete worlds.
[[Category:Oburron and Jenner]]
[[Category:Fringe lore]]
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Cosmology of early BHH
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The '''cosmology of early BHH''' meant the structure of the universe in "[[the game]]" and the [[Oburron and Jenner paracosm]], two early versions of [[BHH]]. The starting point was that BHH took place in a universe called Obur'ron. Kian added gods, including "the [[Olympa]]ns" and "Odin's Beard". When Cat joined "the game", she described her character [[Rosaline E'lluna]] as a former god who had been cast down into the world, and "[[Helltuna]]" was added as a new, malicious group of gods. Kerry elaborated on the idea that the gods were 'above' Obur'ron by devising the chessboard model, where worlds like Oburron were like squares on a chessboard on the gods' table. This implied parallel universes, and "the game" may have once visited a bubble universe via a [[touch-and-go wormhole]]. In addition, in "the game", a structure called the Evil Star was at the centre of Obur'ron, and had special cosmic properties.
For the Oburron and Jenner paracosm, Kerry only had access to his own knowledge and not Kian's, so he simplified the gods to just Olympans and Helltunans. The Evon sometimes had a colony on the gods' plane. He turned the Raven's Gate — which Kian described as the means for the gods to enter Obur'ron, meaning a physical gate — into an organisation that carried out the gods' will in Oburron, and later added a similar, competing group called the Libran. He kept the Evil Star, adding a planet called Istotoniae that orbited it directly. He also added the concept of Magitown to explain magical powers added to the canon by his brother's [[fleeting key]].
Kerry later abandoned Magitown, the Libran, the Evil Star, and the Olympans and Helltunans being gods, and he renamed the Raven's Gate to the Ravanasgatr. He introduced a parallel world to Oburron, Jenner. The Jenner Gate that connected them had once been a great rift, but the Ravanasgatr had later shrunk it to a small person-sized portal, opening up new planets called the Postgate Lands. Kerry replaced his own chessboard model with a new bubblebath model, involving small bubble worlds alongside Oburron and Jenner. The Evon and Helltunans each had one, the latter connected to Oburron by the Helltunan Mountains, and [[Tearing Paper]] implied a fifth world, though it may have just been taking place in Jenner or a constructed dream world. He later abandoned the bubblebath model and replaced the Helltunan bubble world with a region of Oburron, Western Helltuna.
[[Category:The game]]
[[Category:Oburron and Jenner]]
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Ciarraí Stapleton
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'''Ciarraí Stapleton''', later '''Ciarraí Evon''', was a member of the Fourth Army, an [[Evon]] (and thus a scientist), and Kerry's personal character in "[[the game]]". This character in "the game" was the direct predecessor to the modern character [[Ciarraí Teagwyn Kavanah]]. Ciarraí was working with [[Gru]] as an adventurer and vigilante by the start of "the game"; he and Gru rescued Helltunan exile [[Rosaline E'lluna]] and the three formed a team together, the [[Fourth Army]].
[[Category:The game]]
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Main Page
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Harowcal
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of November 2021, the site is still being actively updated, and the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of January 2022, the site is still being actively updated, and the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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wikitext
text/x-wiki
Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of March 2022, the site is still being actively monitored, and updated (albeit slowly)—the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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Kerry
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wikitext
text/x-wiki
Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of Easter 2022, the site is still being actively monitored, and updated (albeit slowly)—the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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Kerry
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wikitext
text/x-wiki
Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of May 2022, the site is still being actively monitored, and expanded (albeit slowly)—the administrators can be contacted at glastieve@gmail.com.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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Crossover Cycle
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wikitext
text/x-wiki
The '''Crossover Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It told stories where time travel brought together the protagonists from other cycles. There were three main types: Classical Crossover stories, where [[BHH]] characters travelled to [[Maisraln]]; Eluctari stories, where all the characters were brought together to liminal spaces, often as a consequence of the [[Maiestas Cycle]]; and [[Ultrix stories]], where immediately following BHH, [[Mala Dzumach Kavanah]] (or, rarely, Maiestas character [[Macil Rava]]) has established a dictatorship covering the whole universe, the New Cascade, and characters from different cycles are brought together to defeat it. Though it had no characters of its own, characters that were particularly prominent in Crossover stories included Macil, Mala (often appearing as [[Scartongue]]), [[Eithne Lunadelle]], [[Gawyn Harowcal]], [[Raven Olympia]], [[Mark Haloran]] and [[Cathal Sior]].
On the [[timeline]], Classical Crossover stories were set at the same time as Maisraln, in the seventeenth century of the Kingdom Years; Eluctari stories tended to be in timeless spaces, similar to the Maiestas Cycle; and Ultrix stories were set in the late After-Human Era, just after the [[BHH dating problem|era of BHH]], which was at the end of the timeline. The Crossover Cycle was created in July 2017 at the same time as the timeline, with Classical Crossover stories devised first. Eluctari and Ultrix stories began in November 2017, though everything about Ultrix stories other than the time travel was based on [[The Long RP]], one of the [[Acteriendian BHH roleplays]] from 2015 or 2016.
[[Category:Crossover]]
[[Category:Structure]]
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Fourth Army
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text/x-wiki
:''An April 2016 version of this article from the original BHH Wiki is available at [[(2016) Fourth Army]]''
The '''Fourth Army''' was an influential group of around three or four figures that operated behind the scenes in the political and criminal world to resolve conflicts, keep the peace, defeat villains, and prevent injustice in the [[BHH dating problem|era of BHH]], and it was the band of heroes in [[BHH]]. Before May 2017, the Fourth Army meant [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], and either [[Gru Rasu]] or initially Gru being replaced by [[Raven Olympia]]; after May 2017, it meant Ro, Ciarraí, Raven and [[Ajax Inuta Krassen]], plus any [[fleeting keys]]. The group often operated in the [[Dark Network]] and some sources described the Fourth Army as part of the Network, though neither Ro nor Ajax was actually a derata.
[[Category:BHH]]
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BHH
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2022-01-07T23:19:46Z
Kerry
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wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position relative to the other cycles was [[BHH dating problem|always unclear]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged after humanity branched out into different sub-species in the thousands of years since it spread into outer space. By the time of BHH, humanity's original home planet had been lost and forgotten, and the shared origins of the species-nations were rarely mentioned. Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were entertainers. These nations were governed by a Central Galactic Congress (CGC).
A minority of species-nations were not part of the CGC and operated more independently. This included the influential [[Three Great Powers]] and the [[Monaloe Congress]].
=== Dark Network ===
:''Main article: [[Dark Network]]''
=== Oburron and Jenner ===
:''See also: [[Cosmology of Glastieven mythology]] and [[Cosmology of early BHH]]''
== Genre ==
[[Category:BHH]]
[[Category:Structure]]
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2022-01-08T17:29:12Z
Kerry
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wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position relative to the other cycles was [[BHH dating problem|always unclear]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]], and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and the main villain, Mala, was an Evon exile. The Evon were communist scientists who prized curiosity and reason, and other species' reliance on their technology and insights made them the second-most powerful species-nation. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and adopted. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her influential parents concealed this from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, making profit and influencing history from the shadows. Known as the Dark Network, it was an odd mix of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
=== Oburron and Jenner ===
:''See also: [[Cosmology of Glastieven mythology]] and [[Cosmology of early BHH]]''
BHH was largely set in a world, domain, or realm called Oburron. Oburron meant all of the species-nations and their planets and stars, and the empty space between them. As far as most characters knew, Oburron was a synonym for "the universe". However, there was actually a second world, Jenner, connected to Oburron by a portal called the Jenner Gate. Knowledge of Jenner's existence or attempts to track down the Jenner Gate and reach this parallel world were common plot points in BHH stories.
== Genre ==
[[Category:BHH]]
[[Category:Structure]]
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2022-01-10T13:54:53Z
Kerry
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/* Species-nations */
wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position relative to the other cycles was [[BHH dating problem|always unclear]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]], and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and the main villain, Mala, was an Evon exile. The Evon were communist scientists who prized curiosity and reason, and other species' reliance on their technology and insights made them the second-most powerful species-nation. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and adopted. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her influential parents concealed this from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, making profit and influencing history from the shadows. Known as the Dark Network, it was an odd mix of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
=== Oburron and Jenner ===
:''See also: [[Cosmology of Glastieven mythology]] and [[Cosmology of early BHH]]''
BHH was largely set in a world, domain, or realm called Oburron. Oburron meant all of the species-nations and their planets and stars, and the empty space between them. As far as most characters knew, Oburron was a synonym for "the universe". However, there was actually a second world, Jenner, connected to Oburron by a portal called the Jenner Gate. Knowledge of Jenner's existence or attempts to track down the Jenner Gate and reach this parallel world were common plot points in BHH stories.
== Genre ==
[[Category:BHH]]
[[Category:Structure]]
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1082
2022-01-10T13:57:31Z
Kerry
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/* Oburron and Jenner */
wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position relative to the other cycles was [[BHH dating problem|always unclear]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]], and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and the main villain, Mala, was an Evon exile. The Evon were communist scientists who prized curiosity and reason, and other species' reliance on their technology and insights made them the second-most powerful species-nation. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and adopted. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her influential parents concealed this from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, making profit and influencing history from the shadows. Known as the Dark Network, it was an odd mix of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
=== Oburron and Jenner ===
:''See also: [[Cosmology of Glastieven mythology]] and [[Cosmology of early BHH]]''
BHH was largely set in a world, domain, or realm called Oburron. As far as most characters knew, Oburron was a synonym for "the universe". However, there was actually a second world, Jenner, connected to Oburron by a portal called the Jenner Gate. Knowledge of Jenner's existence or attempts to track down the Jenner Gate and reach this parallel world were common plot points in BHH stories.
== Genre ==
[[Category:BHH]]
[[Category:Structure]]
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Ultrix stories
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text/x-wiki
'''Ultrix stories''' were one of the three basic narratives used in the [[Crossover Cycle]]. Ultrix was set after a behind the scenes manipulator, almost always [[Mala Dzumach Kavanah]], had established herself as the ruler of the Universe. In the archetypal Ultrix story, Mala's machinations in [[BHH]] created a trap where [[Ciarraí Teagwyn Kavanah]]'s attempt to arrest her rise to power was what triggered her ascension; she then ruled under the title "Her Ethereal Majesty, the Director of Reality", and divided her state—the "New Cascade"—into functional groups called "factions" that replaced [[species-nations]]. Naturally, some Ultrix stories diverged from this basic formula.
The New Cascade's defeat was achieved by an alliance of characters from all the cycles—archetypally, the [[Fourth Army]] and the [[Four Great Mages]] led an alliance of the [[Vorsnoir]], the [[Suijing Cycle|original Great Mages]], the [[Frontier stories|Frontier]] characters, [[Evon]]ian rebels led by [[Sabriel Lunadelle Redena]], and some or all of the [[Ravensgate]], into battle. This "crossover" element is not fundamental to an Ultrix story (in contrast to the other stories in the Crossover Cycle), reflecting Ultrix's origins in [[The Long RP]], a 2016 BHH RP from before the creation of the other cycles. Following Mala's defeat, Ultrix stories often proceeded to attempt an etiological myth, somehow relating the end of [[Glastieven mythology]]'s [[timeline]] to the start of Glastieve.
[[Category:Structure]]
[[Category:Crossover]]
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Víthurkenning
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308
1080
1049
2022-01-08T16:22:51Z
Kerry
30643801
wikitext
text/x-wiki
'''Víthurkenning''' (/ˈvifɜːˌkɛnɪŋ/ VEE-fur-KENN-ing) was an arctic archipelago off the northern coast of Novaria, and the northern limit of the [[Kingdom of Maisraln]], defining the extent of "Maisraln" as a region but being largely free from government influence or authority. The home of [[Elvar Murchaidh]], Kerry's key character in [[Maisraln]], Víthurkenning first appeared in the [[Order of the Tachi]]. About 95% of Víthurkenning (including all the inhabited areas) was covered in glacial ice; the exceptions were rocky outcrops. Constant snow cover and frequent gales made fixed settlements impossible, so Víthurkenning was inhabited by itinerant tribes who lived in semi-permanent village communities of canvas tents.
The people of Víthurkenning largely accepted the leadership of two tribes, the Thoilúhlitha and the Márchomráth. The former was elected by the leaders of other tribes and acted as a ruling council that dominated practical matters of government; the latter was a band of elite warriors and mages, including the Guardian of the North, a seer called the Sjándé, and often the Hermadiúir, one of the [[Four Great Mages]]. In turn, these leading tribes acceded to the nominal suzerainty of the [[Kingdom of Maisraln]]—an arrangement likely established in the 500s. The Márchomráth, at least, had a close relationship with the northern inhabitants of the [[Ardalbrük|Ardalbrük Mountains]].
[[Category:Maisraln]]
[[Category:Locations]]
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Gru Rasu
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119
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2022-01-10T14:04:52Z
Kerry
30643801
wikitext
text/x-wiki
'''Gru Rasu''' was a gangster and a derata in [[BHH dating problem|the era of BHH]], and an important character in older versions of [[BHH]]. Before 2015, he was equivalent to a key character; after 2015, he was a backstory character, important in 2016 and early 2017 but declining in prominence over time and becoming a minor character by 2019. Like all Rasunians, Gru had the ability to instantly create [[Inuta wormhole]]s. Particularly in older sources, as a Rasunian he was supported by a mission control room on Rasu that he communicated with via a wormhole radio. He started his career as a rum-runner and was already known in the Dark Network as a gangster by the time he became a derata.
Gru was working with his fellow derata [[Ciarraí Teagwyn Kavanah]] by eight years before the main events of BHH. The two rescued [[Ro Elluna]] from Helltuna after she assassinated the emperor and she joined them. Gru fell in love with Ro and they got married. Three years later, [[Raven Olympia]] faked Gru's death, wiped Ro's memories of him, and gave Ciarraí a false memory of Gru being shot. In most sources, he remarried and lived a peaceful life in the [[Helltunan]] colonies protecting the Jenner Gate, though in a few he eventually died in battle.
[[Category:Key characters]]
[[Category:Secondary characters]]
[[Category:BHH]]
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Aerule Ceruleus
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124
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645
2022-04-08T14:36:20Z
Kerry
30643801
wikitext
text/x-wiki
'''Aerule Ceruleus''' was an astrocorsair and a brigand on the celestial frontier in the second century AHE, and Robert's key character in [[Frontier stories]], part of the [[Starlight Cycle]]. Aerule was originally a legitimate military spaceship captain, but he went rogue, stole a ship and started operating as a privateer under questionable commissions of war and a brigand on lawless frontier planets. He ran into [[Cathal Sior]], [[Aurora]] and [[Isan Segba]] in 84 or 175 AHE and formed a travelling band with them.
Robert described Aerule as "mostly human, closest to Evon", though "more clever than sciency". Kerry intepreted this as Aerule being a denizen of the Jastrax Empire.
[[Category:Key characters]]
[[Category:Starlight]]
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Ciarraí Teagwyn Kavanah
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121
1087
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2022-04-15T10:20:13Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian derata and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army. In later sources, the Fourth Army subsequently recruited Evonian scientist [[Ajax Inuta Krassen]] and also any relevant various [[fleeting keys]].
[[Category:BHH]]
[[Category:Key characters]]
328f1b1cc57e66517dbc0110a73d3a1984c80d07
1088
1087
2022-04-15T10:57:06Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian derata and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army. In later sources, the Fourth Army subsequently recruited Evonian scientist [[Ajax Inuta Krassen]] and also any relevant various [[fleeting keys]].
== Biography ==
Ciarraí was born as Ciarraí Teagwyn on [[Evonia]] in decades preceding [[BHH dating problem|the era of BHH]]. His parent-given name, Teagwyn, was of [[Tawnylea]] origin, though both his parents were Evon. At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, he had a modest upbringing and could sometimes be rather caustic about their privilege. Ciarraí was born either twenty-five years or forty years before the creation of the Fourth Army; the first was more common in sources before 2019, reflecting pressure from Robert and Cat to have the BHH characters be young and Kerry's desire for them all to be about the same age, and it resulted in rather an implausible backstory.
He performed well in school and moved from the provinces to the capital, where he trained as a scientist. Depending on the source, he either studied time travel or practical uses for confined antimatter. In sources where he studied time travel, he was part of a team which proposed that there was a gauge boson for time—the quantum of a temporal field whose existence allowed the causal arrow of time to be reduced to the thermodynamic one. This suggested that backwards time travel might be possible by exciting the temporal field, though this was only ever a theory.
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
[[Category:BHH]]
[[Category:Key characters]]
43e2a4294ea913f0370f49619194a3a9da0393e1
1090
1088
2022-04-16T19:00:26Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian derata and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as the "8th of November", though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote (making them the third-largest party), and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
716cd9c7e118a986f5ec73ee6fa9914c6fbfa6b1
1091
1090
2022-04-16T19:04:49Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as the "8th of November", though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote (making them the third-largest party), and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
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1095
1091
2022-04-16T20:18:35Z
Kerry
30643801
/* Early life */
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote (making them the third-largest party), and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
6259cf2321d51597da32de425785f5d32b7487ba
1096
1095
2022-04-17T09:34:48Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote, making them the third-largest party, and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
The two approached influential Radical Egalitarian Party figures with an offer: if the Radical Egalitarians would agree to abandon the current government and hold a fresh election to the High Council (which would effectively be an internal leadership election), Ciarraí and Sabriel would instruct the Evon Party to support them in that election, effectively merging the two factions. The Radical Egalitarians agreed. The two then announced they would campaign to be nominated jointly as the Radical Egalitarian candidate for the Chair of the High Council (so they were effectively campaigning for the leadership of the faction). Almost all of the MPs elected under the Evon Party banner were willing to follow Ciarraí and Sabriel into the Radical Egalitarians and support them for the High Council. Consequently, only needed the support of a few MPs from the original Radical Egalitarian Party to win a majority, and their position was made even easier by the failure of the radical egalitarians who opposed them to unite around a single candidate.
They had made it to the High Council, but their position was tenuous. Not only was their parliamentary support fragile, and their electoral mandate dubious, but several other senior councillors were from the 'rump' Radical Egalitarian faction which had opposed them. Rather than try to govern, Ciarraí and Sabriel decided on another gamble, and announced a second general election.
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
ee5c09313d70f0f93d0cc3150278d6302d538dc2
1099
1096
2022-04-17T10:34:04Z
Kerry
30643801
/* Evon Party */
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote, making them the third-largest party, and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
The two approached influential Radical Egalitarian Party figures with an offer: if the Radical Egalitarians would agree to abandon the current government and hold a fresh election to the High Council (which would effectively be an internal leadership election), Ciarraí and Sabriel would instruct the Evon Party to support them in that election, effectively merging the two factions. The Radical Egalitarians agreed. The two then announced they would campaign to be nominated jointly as the Radical Egalitarian candidate for the Chair of the High Council (so they were effectively campaigning for the leadership of the faction). Almost all of the MPs elected under the Evon Party banner were willing to follow Ciarraí and Sabriel into the Radical Egalitarians and support them for the High Council. Consequently, only needed the support of a few MPs from the original Radical Egalitarian Party to win a majority, and their position was made even easier by the failure of the radical egalitarians who opposed them to unite around a single candidate.
They had made it to the High Council, but their position was tenuous. Not only was their parliamentary support fragile, and their electoral mandate dubious, but several other senior councillors were from the 'rump' Radical Egalitarian faction which had opposed them. Ciarraí and Sabriel thus announced a second general election.
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
490d5d61f2f4d3c02823b36bf37d62b5cc8ae3b9
1100
1099
2022-04-17T15:56:27Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote, making them the third-largest party, and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
The two approached influential Radical Egalitarian Party figures with an offer: if the Radical Egalitarians would agree to abandon the current government and hold a fresh election to the High Council (which would effectively be an internal leadership election), Ciarraí and Sabriel would instruct the Evon Party to support them in that election, effectively merging the two factions. The Radical Egalitarians agreed. The two then announced they would campaign to be nominated jointly as the Radical Egalitarian candidate for the Chair of the High Council (so they were effectively campaigning for the leadership of the faction). Almost all of the MPs elected under the Evon Party banner were willing to follow Ciarraí and Sabriel into the Radical Egalitarians and support them for the High Council. Consequently, only needed the support of a few MPs from the original Radical Egalitarian Party to win a majority, and their position was made even easier by the failure of the radical egalitarians who opposed them to unite around a single candidate.
They had made it to the High Council, but their position was tenuous. Not only was their parliamentary support fragile, and their electoral mandate dubious, but several other senior councillors were from the 'rump' Radical Egalitarian faction which had opposed them. Ciarraí and Sabriel thus announced a second general election.
=== Partnership with Elaine ===
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
53cc7c8182625e23b57fbea72dd87b3adc284e71
1106
1100
2022-04-17T16:44:56Z
Kerry
30643801
/* Partnership with Elaine */
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Biography ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote, making them the third-largest party, and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
The two approached influential Radical Egalitarian Party figures with an offer: if the Radical Egalitarians would agree to abandon the current government and hold a fresh election to the High Council (which would effectively be an internal leadership election), Ciarraí and Sabriel would instruct the Evon Party to support them in that election, effectively merging the two factions. The Radical Egalitarians agreed. The two then announced they would campaign to be nominated jointly as the Radical Egalitarian candidate for the Chair of the High Council (so they were effectively campaigning for the leadership of the faction). Almost all of the MPs elected under the Evon Party banner were willing to follow Ciarraí and Sabriel into the Radical Egalitarians and support them for the High Council. Consequently, only needed the support of a few MPs from the original Radical Egalitarian Party to win a majority, and their position was made even easier by the failure of the radical egalitarians who opposed them to unite around a single candidate.
They had made it to the High Council, but their position was tenuous. Not only was their parliamentary support fragile, and their electoral mandate dubious, but several other senior councillors were from the 'rump' Radical Egalitarian faction which had opposed them. Ciarraí and Sabriel thus announced a second general election.
=== The Silver Knife ===
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
a35edefe28279cbe14c63398ada833af9370fffd
1113
1106
2022-04-17T20:13:58Z
Kerry
30643801
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Backstory ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources give his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote, making them the third-largest party, and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
The two approached influential Radical Egalitarian Party figures with an offer: if the Radical Egalitarians would agree to abandon the current government and hold a fresh election to the High Council (which would effectively be an internal leadership election), Ciarraí and Sabriel would instruct the Evon Party to support them in that election, effectively merging the two factions. The Radical Egalitarians agreed. The two then announced they would campaign to be nominated jointly as the Radical Egalitarian candidate for the Chair of the High Council (so they were effectively campaigning for the leadership of the faction). Almost all of the MPs elected under the Evon Party banner were willing to follow Ciarraí and Sabriel into the Radical Egalitarians and support them for the High Council. Consequently, only needed the support of a few MPs from the original Radical Egalitarian Party to win a majority, and their position was made even easier by the failure of the radical egalitarians who opposed them to unite around a single candidate.
They had made it to the High Council, but their position was tenuous. Not only was their parliamentary support fragile, and their electoral mandate dubious, but several other senior councillors were from the 'rump' Radical Egalitarian faction which had opposed them. Ciarraí and Sabriel thus announced a second general election.
=== The Silver Knife ===
=== Death of Elaine and political zenith ===
=== Ro and Gru ===
=== Ro Wipe and meeting Raven ===
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
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2022-04-22T10:50:11Z
Kerry
30643801
/* Early life */
wikitext
text/x-wiki
:''There are October 2016 and May 2017 versions of this article from the original BHH Wiki available at [[(2016) Ciarraí Teagwyn Kavanah]] and [[(2017) Ciarraí Teagwyn Kavanah]]''
'''Ciarraí Teagwyn Kavanah''' was an [[Evon]]ian [[derata]] and former politician who created the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Kerry's key character in [[BHH]]. Initially a scientist who studied either time travel or uses for antimatter, he and [[Sabriel Lunadelle Redena]] became anti-establishment politicians and jointly won control of the government. Ciarraí was drawn into the [[Dark Network]] as a fixer, where he partnered with assassin Elaine Redena Starling, and the two also started a relationship. He later accidentally killed Elaine, and quit derareti. However, he later returned to the Dark Network and stepped down from frontline politics to avoid weakening Sabriel's position.
About eight years before the events of BHH, as a derata, he started working with [[Gru Rasu]]. By now, he also had a working relationship with [[Mala Dzumach Kavanah]]; their personal relationship was intense but complex. He and Gru rescued [[Ro Elluna]] from [[Helltuna]] after she assassinated the emperor and the three started working together. Three years later, to defuse a conflict between the trio and Mala, [[Raven Olympia]] of the [[Ravensgate]] wiped Ro's memories and faked Gru's death. Ciarraí discovered that Ro was alive, and took her to Mala, who had separately captured Raven. In exchange for being freed, he restored Ro's memories. Ciarraí, Raven and Ro then started working together and earned the nickname of the Fourth Army, in later sources going on to recruit [[Ajax Inuta Krassen]] and any relevant [[fleeting keys]].
== Backstory ==
=== Early life ===
Ciarraí was born on [[Evonia]], in a provincial region away from the capital, in the decades preceding [[BHH dating problem|the era of BHH]].<ref group="note">Two 2017 sources gave his birthday as 8 November, though it was later confirmed that Evon (and other BHH species) do not use the Gregorian calendar.</ref> Depending on the source, he was born either twenty-five or forty years before the start of the main cycle. In the [[Acteriendian BHH roleplays]] of 2016, the characters had been in their twenties, and pressure from Robert and Cat meant this remained the accepted consensus from 2017 to 2019. Kerry had pictured Ciarraí as young but not in his youth (e.g. in his early forties) and had written his backstory accordingly, so trying to crush this backstory down into twenty-five years made it rather cramped and implausible—for instance, in the official shared lore of 2017, there was only one year between him entering politics and becoming president. Kerry managed to persuade the others to accept older BHH characters in 2019 and the inconsistency disappeared.
At least compared with Ajax Inuta Krassen and Sabriel Lunadelle Redena, Ciarraí had a modest upbringing, and in later life he was sometimes be rather caustic about their privileged backgrounds. His parents gave him the name Ciarraí Teagwyn, both words of [[Tawnylea]] origin. In sources which had the distinction between [[A-type and B-type Evon]], his family were typical A-types. He performed well in school, passing his [[adulthood examination]] at 15 and moving from the provinces to the capital to train as a scientist.
Ciarraí finished his training and became a research physicist—quite a typical vocation for an Evon—in his mid-twenties. Depending on the source, he was either part of a team which hypothesised that there might be a physical [[time field]], research with implications for time travel, or he worked in antimatter confinement exploring its practical uses. The character's interest in the latter may have been inspired by Kerry's real-world idea as a child that matter–antimatter annihilation could be used as a form of nuclear energy, but it was usually explained as a parallel to his relationship with Mala, suggesting he had always had an interest in the potential uses of carefully-contained dangers.
=== Evon Party ===
Evonian politics in Ciarraí's era was defined by unofficial factions which MPs and electoral candidates could freely chose to align themselves with, called ''parties'' in the same sense that historians use phrases like "the king struggled to establish a party in the parliament of 1625". Species-wide campaigns were led by individuals who represented themselves as potential members of the High Council and local MP candidates made it clear which council candidates they would support if elected. This was a two-party system dominated by the Radical Egalitarian Party, who were currently in government, and the Anti-political Functionalist Party.
Ciarraí entered politics as an MP (or a debater in the Legislative Court) and was not initially aligned with either party. Ideologically, he was an unorthodox radical egalitarian, but he was sharply critical of the Radical Egalitarian Party government for its incompetence and its cautious astropolitical policy. His views also had shared notes with the small Classical Party, who were social conservatives, which in the Evonian context meant upholding the values of co-operation, curiosity, and reason which had predominated before the Evon had become one of the [[Three Great Powers]]—but Ciarraí was diametrically opposed to their vision of a more isolated, small-scale society with less technology and astropolitical influence.
He found an ally in another non-aligned MP, a few years his senior, Sabriel Lunadelle Redena, who had been elected as an [[anti-political functionalism|anti-political functionalist]] but had become disillusioned with their opposition to socialism. Sabriel and Ciarraí shared an ambition to become Chair of the High Council and made a pact to win the position together and share it. They decided on a moonshot attempt to win power without backroom machinations by founding a new movement, the Evon Party, and riding the momentum to a fast landslide victory.
They characterised the Evon Party as a new political orientation which drew inspiration from the utopian vision of the Evon founders, promising to reverse the decline in emphasis on the pursuit of knowledge for its own sake and the importance of fighting for fairness. The stances which proved most relevant in shaping public perception of their joint campaign were their unprecedented desire to serve jointly as head of government and their calls for a more assertive, moralistic foreign policy—widely taken as an indication they would challenge the dominance of the Helltunan Empire—and a socially anarchist economy.
The Evon Party made a remarkable breakthrough, winning around 25 per cent of the vote, making them the third-largest party, and there had been moments in the campaign when opinion polls had put them in first place at over 30 per cent. For Ciarraí and Sabriel, however, the plan had failed, and they were now in a difficult position. Either a second three-party election or a spell in opposition would mean losing the momentum that had carried them to a seat at the negotiating table; going into coalition with the current government would ruin their anti-establishment credentials; and given their ideological distance from the Anti-political Functionalists, a workable coalition deal was unlikely.
The two approached influential Radical Egalitarian Party figures with an offer: if the Radical Egalitarians would agree to abandon the current government and hold a fresh election to the High Council (which would effectively be an internal leadership election), Ciarraí and Sabriel would instruct the Evon Party to support them in that election, effectively merging the two factions. The Radical Egalitarians agreed. The two then announced they would campaign to be nominated jointly as the Radical Egalitarian candidate for the Chair of the High Council (so they were effectively campaigning for the leadership of the faction). Almost all of the MPs elected under the Evon Party banner were willing to follow Ciarraí and Sabriel into the Radical Egalitarians and support them for the High Council. Consequently, only needed the support of a few MPs from the original Radical Egalitarian Party to win a majority, and their position was made even easier by the failure of the radical egalitarians who opposed them to unite around a single candidate.
They had made it to the High Council, but their position was tenuous. Not only was their parliamentary support fragile, and their electoral mandate dubious, but several other senior councillors were from the 'rump' Radical Egalitarian faction which had opposed them. Ciarraí and Sabriel thus announced a second general election.
=== The Silver Knife ===
=== Death of Elaine and political zenith ===
=== Ro and Gru ===
=== Ro Wipe and meeting Raven ===
== Personality and traits ==
== Abilities and skills ==
== Relationships ==
== Notes ==
<references group="note"/>
[[Category:BHH]]
[[Category:Key characters]]
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Underworld
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Kerry
30643801
wikitext
text/x-wiki
The '''Underworld''' was the world between [[species-nations]]—the collective name for the space stations between planets; and also the bars, ports and warehouses frequented by people who regularly travelled between different species-nations' domains. Most of the Underworld was traders and profiteers, but it also included criminals, researchers, explorers, exiles, and people who provided licit and illicit services to the above, particularly bar staff, prostitutes, private detectives, hitmen and fixers. It emerged after around 400 AHE.
Ports and markets governed by the Central Galactic Congress were not part of the Underworld. The [[Dark Network]] was a small elite at the top of the Underworld that effectively governed its otherwise-anarchic spaces.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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1093
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2022-04-16T19:11:47Z
Kerry
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wikitext
text/x-wiki
The '''Underworld''' was the world between [[species-nations]]—the collective name for the space stations between planets; and also the bars, ports and warehouses frequented by people who regularly travelled between different species-nations' domains. Most of the Underworld was traders and profiteers, but it also included criminals, researchers, explorers, exiles, and people who provided licit and illicit services to the above, particularly bar staff, prostitutes, private detectives, hitmen and fixers. It emerged after around 400 AHE.
Ports and markets governed by the Central Galactic Congress were not part of the Underworld. The [[Dark Network]] was a small elite which effectively controlled the Underworld via a number of mafia-style organisations.
[[Category:Worldbuilding concepts]]
[[Category:BHH]]
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Dark Network
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Kerry
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wikitext
text/x-wiki
:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of operatives called "'''deratas'''" and criminal organisations in the late After-Human Era that provided enforcement, espionage and regulation to the interconnected criminal organisations that dominated the [[Underworld]]. The network had a significant influence on legitimate politics and business outside the Underworld and some deratas saw their primary role as influencing events from the shadows. The term was sometimes used more broadly to encompass the entire elite of the Underworld's criminal subculture, and in this context, some powerful gangsters were also considered part of the Dark Network.
In some respects, the Dark Network was a relatively amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals operating behind open businesses electing representatives to a "derareti congress". It was originally dominated by a [[Breatnais]] elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]]—in most sources—took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:Astropolitics]]
[[Category:BHH]]
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2022-05-06T09:21:41Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2017 version of this page from the original BHH Wiki is available at [[(2017) Dark Network]]''
The '''Dark Network''' was an interplanetary subculture of operatives called "'''deratas'''" and criminal organisations in the late After-Human Era that provided enforcement, espionage and regulation to the interconnected criminal organisations that dominated the [[Underworld]]. The network had a significant influence on legitimate politics and business outside the Underworld and some deratas saw their primary role as influencing events from the shadows. The term was sometimes used more broadly to encompass the entire elite of the Underworld's criminal subculture, and in this context, some powerful gangsters were also considered part of the Dark Network.
The Dark Network was rather an amorphous and undefined entity; there were far more gangsters who liked to believe they were part of the Network than there were actual deratas. It emerged from "derareti", the practice of astrocorsairs and organised criminals operating behind open businesses electing representatives to a "derareti congress". It was originally dominated by a [[Breatnais]] elite, but about a decade before the [[BHH dating problem|era of BHH]], this mostly gave way to an [[Evon]] and [[Helltunans|Helltunan]] one.
[[Mala Dzumach Kavanah]]—in most sources—took control of most of the Dark Network about a decade before the era of BHH.
[[Category:Worldbuilding concepts]]
[[Category:Astropolitics]]
[[Category:BHH]]
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Adulthood examination
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312
1097
2022-04-17T10:24:00Z
Kerry
30643801
Created page with "The '''adulthood examination''' was a standardised reasoning and mathematics test which [[Evon]] had to pass before they had full legal control over themselves and their decis..."
wikitext
text/x-wiki
The '''adulthood examination''' was a standardised reasoning and mathematics test which [[Evon]] had to pass before they had full legal control over themselves and their decisions. Evonian society had no age of majority (adult age—18 in the UK), with the adulthood test serving in its place. Any literate Evon could sit the test and they could do so as many times as they liked.
In the real world, Tom regarded the concept as utopian/a good part of Evonian society, and Kerry regarded it as dystopian/a serious flaw with Evonian society.
== Notable entrants ==
* [[Ciarraí Teagwyn Kavanah]] passed the test when he was 15, an unusually young age.
* [[Mala Dzumach Kavanah]] sat the test three times when she was 13 and 14, failing on each occasion, before she gave up out of impatience. She subsequently killed her mother and absconded to the [[Underworld]], becoming an exile.
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2022-04-17T10:26:37Z
Kerry
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wikitext
text/x-wiki
The '''adulthood examination''' was a standardised reasoning and mathematics test which [[Evon]] had to pass before they had full legal control over themselves and their decisions. Evonian society had no age of majority (adult age—18 in the UK), with the adulthood test serving in its place. Any literate Evon could sit the test and they could do so as many times as they liked.
In the real world, Tom regarded the concept as utopian/a good part of Evonian society, and Kerry regarded it as dystopian/a serious flaw with Evonian society.
== Notable entrants ==
* [[Ciarraí Teagwyn Kavanah]] passed the test when he was 15, an unusually young age.
* [[Mala Dzumach Kavanah]] sat the test three times when she was 13 and 14, failing on each occasion, before she gave up out of impatience. She subsequently killed her mother and absconded to the [[Underworld]], becoming an exile.
[[Category:BHH]]
[[Category:Worldbuilding concepts]]
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2022-05-10T00:01:40Z
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0
wikitext
text/x-wiki
The '''adulthood examination''' was a standardised reasoning and mathematics test which [[Evon]] had to pass before they had full legal control over themselves and their decisions. Evonian society had no age of majority (an adult age, like turning 18 in the UK), with the adulthood test serving in its place. Any literate Evon could sit the test and they could do so as many times as they liked.
In the real world, Tom regarded the concept as utopian/a good part of Evonian society, and Kerry regarded it as dystopian/a serious flaw with Evonian society.
== Notable entrants ==
* [[Ciarraí Teagwyn Kavanah]] passed the test when he was 15, an unusually young age.
* [[Mala Dzumach Kavanah]] sat the test three times when she was 13 and 14, failing on each occasion, before she gave up out of impatience. She subsequently killed her mother and absconded to the [[Underworld]], becoming an exile.
[[Category:BHH]]
[[Category:Worldbuilding concepts]]
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Ravensgate
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180
1101
1060
2022-04-17T15:59:50Z
Kerry
30643801
wikitext
text/x-wiki
:''There are May 2016 and October 2016 versions of this entry from the original BHH Wiki available at [[(2016 I) Ravanasgatr]] and [[(2016 II) Ravanasgatr]]''
The '''Ravensgate''' was a powerful force that intervened in the universe to trigger events and manipulate history. The Ravensgate was particularly important to [[BHH]] and the [[Maiestas Cycle]], though it was presented very differently in each. It had easy access to both backwards and forwards time travel, so it had both advanced technology and magic at every point in the [[timeline]], and was effectively timeless. The Ravensgate was highly secretive and it was only towards the late After-Human Era that anyone suspected such an entity might exist.
In BHH, most information about the Ravensgate came from [[Raven Olympia]], who had an ambiguous but obviously close link to it. The Ravensgate in BHH was explicitly not an organisation; in one roleplay, Raven mocked another character for referring to it as such, saying he was "not talking about some shitty company." Instead, it was a force, or an entity. The Ravensgate was wholly unary, and no smaller bodies attached to it were ever mentioned. In 2016, Robert (who controlled Raven) stressed that his character's relationship with the Ravensgate was unique, though in 2021, he regarded it as uncontroversial that there were other Ravensgate agents—which was Kerry and Tom's understanding throughout the 2010s. Crystals were associated with the Ravensgate. Separately, or perhaps via crystals, there were also certain magical powers that the Ravensgate could give to its agents or suddenly take away, including invisibility.
In the Maiestas Cycle, unlike in BHH, the Ravensgate was an organisation. It had a complex internal structure defined by a tangled thicket of autonomous and competing councils, colleges and societies, each with their own agendas. It also tended not to have any specific association with crystals. The protagonists of the cycle, [[Macil Rava]] and [[Eithne Lunadelle]], were bureaucrats in the Ravensgate that ran a sub-organisation called the Society for the Preservation of Peace.
== History ==
The phrase "Raven's Gate" in Glastieven mythology goes back as far as "[[the game]]", primary school imaginative play that established BHH. Kian said that the Raven's Gate was how gods like the Olympans and the Old Ones gained access to Obur'ron, the universe where the narrative took place. The idea of a gateway called the "Raven's Gate" that allowed the "Old Ones" to enter the world was taken from the Anthony Horowitz ''Power of Five'' books, the first of which was even called ''Raven's Gate''.
The modern concept emerged in the [[Oburron and Jenner paracosm]]. Initially, Kerry took Kian's line that the Raven's Gate was how the gods gained access to Oburron but interpreted it more figuratively, seeing the Raven's Gate as the means by which the gods carried out their will in the universe, i.e. triggering events and manipulating history. When the concept of gods was removed, the Raven's Gate (renamed to the Ravenasgatr) was left in an ambiguous position. Technically, its power was explained by it being a clandestine intergovernmental organisation — like a secret United Nations — but in practice, it was treated as far more transcendent, autonomous and obscure than that.
The Ravanasgatr of the Oburron and Jenner paracosm was a secret, all-powerful organisation that presided over the universe. Two particularly important sub-agencies were the Higher History Society (HHS) and Travelforce. The HHS was responsible for "writing the history books" and did things like informing emperors that they had to step down because it was time for their empire to fracture. It was accompanied by the Lower History Society (LHS), which handled the details and made sure history looked causal and the HHS stayed invisible. Travelforce (also sometimes Railforce or Gateforce) policed the [[Underworld]], meaning all places where species mixed, such as space stations or interplanetary ports.
When the [[Acteriendian BHH roleplays]] started, Robert defined his character around the Ravenasgatr, and so he was the one responsible for defining it in the canon. He promptly renamed it to the Ravensgate, abandoned the HHS and other sub-organisations, introduced crystals, and had his character mock Kerry's character in game for referring to the Ravensgate as an organisation. Travelforce/Railforce did persist for a short while as a concept but its position in relation to the Ravensgate was now unclear.
Robert's version of the Ravensgate remained canon in BHH. However, starting with Kerry and Robert's failed attempt to create a new cycle called the "Evonian Cycle" in July 2017, the Oburron and Jenner concept of the Ravensgate as a bureaucratic organisation concerned with controlling the historical narrative returned. Tom and Kerry developed it further in the work they did for ''[[Maiestas]]'', introducing the idea that its internal structure was based on autonomous, competing organisations led by dangerous personalities like Macil and Eithne that had been extracted from various points along the timeline. Given its power over the timeline, in the Maiestas Cycle it started to accquire metanarrative connotations, being instrumental in Kerry and Tom's attempts to tie the whole mythology into a single plot arc and give in-universe significance to its practical structures like 'cycles'.
[[Category:Maiestas]]
[[Category:BHH]]
[[Category:Timeline]]
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Oburron and Jenner paracosm
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97
1102
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Kerry
30643801
wikitext
text/x-wiki
The '''Oburron and Jenner paracosm''' was the characters and lore of [[BHH]] used and expanded as a personal paracosm (fantasy world inside someone's head) by Kerry from 2014 to 2016. BHH started between 2012 and 2014 as "[[the game]]", primary school imaginative play with Kerry as one of the players, and when he left primary school, he kept its characters and worldbuilding alive and significantly expanded them to create the Oburron and Jenner paracosm. The interpretation of the original lore preserved in the paracosm then formed the basis of the worldbuilding for BHH when it was revived as a shared project in the [[Acteriendian BHH roleplays]]. Kerry also heavily adapted large parts of the paracosm to form a semi-canon background lore for the roleplays that he wrote into BHH Wiki without otherwise informing Robert and Cat.
The main characters of the paracosm were [[Gru Rasu]], [[Ro E'lluna]] and [[Ciarraí Stapleton|Ciarraí Evon]] from "the game", plus the new character Ida Evon. These four collectively comprised the [[Fourth Army]]. "Mark Evon" was sometimes an alternative name for Ciarraí and sometimes a distinct character. Other recurring characters included Peria, Abby Sweetwater and Lily Black from "the game"; [[Tearing Paper|Keiran]], another [[Tearing Paper|Lily]], [[Yanvir Malik]], and the King of the Slantach, all from specific arcs; and [[Maya Evon]]. Most stories were either set in the same era as "the game", in a later era after the Fourth Army was broken up, or were location-specific arcs where Kerry was inspired by the real-life places around him. The worldbuilding of the cycle included a system of at least five parallel worlds, a major conflict between the Evon and Helltunans ([[The War]]), a political and not very mysterious [[Ravensgate]], and the idea of the [[Postgate lands]].
== Distinctive arcs ==
The paracosm incorporated various story arcs that were not part of its re-interpretation and expansion of BHH proper, each of which included characters specific to those arcs. These were generally not inherited by the Acteriendian BHH roleplays, and so represent a body of characters and lore that is 'distinctve' to the Oburron and Jenner paracosm, rather than simply being an Oburron and Jenner 'version' of something that appears in other versions of BHH. Accordingly, these side stories are known as the paracosm's "distinctive arcs".
=== Tearing Paper arc ===
:''Main article: [[Tearing Paper]]''
=== Yanvir Malik arc ===
:''Main article: [[Yanvir Malik]]''
=== Slantach and Butlindem ===
[[Category:Oburron and Jenner]]
[[Category:Structure]]
[[Category:BHH]]
dc154a076c7841befc83aa4e8ee95f4c8dea17e1
Black hole racing
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1104
955
2022-04-17T16:43:15Z
Kerry
30643801
wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the record in both categories.
Bale's records were completing a race in just over five hours and coming within one thousand, two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) with radii comparable to the asteriod belt, at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in Bale's two record-setting races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
[[Category:BHH]]
[[Category:Fringe lore]]
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wikitext
text/x-wiki
:''There is a May 2017 version of this entry available from the original BHH Wiki at [[(2017) Black hole racing]]''
'''Black hole racing''' was an extreme sport in the [[BHH dating problem|era of BHH]] that was mentioned in some versions of BHH around spring 2017. The concept originated in Michael's science fiction paracosm, the Idiodide Galaxy, and he copied it into BHH for the backstory of his [[fleeting key]], [[Bale Santra]]. The principle of black hole racing was that participants had to race between two space stations on opposite sides of a black hole, passing as close as they dared to its event horizon. Each race had two winners — the fastest time between the space stations and the closest approach to the event horizon. In BHH, Bale had set the record in both categories.
Bale's records were completing a race in just over five hours and coming within one thousand two hundred and sixty kilometres of the event horizon. This suggests that black hole racing was carried out using smaller black holes (as opposed to supermassive black holes) with radii comparable to the asteriod belt, at about a sixth of light speed, or possibly at somewhat greater speeds if drastically different courses were taken in Bale's two record-setting races.
== External links ==
* [http://idiodidegalaxy.shoutwiki.com/wiki/Black_hole_racing "Black hole racing"] at the online Idiodide Galaxy encyclopaedia (which stopped being actively updated in April 2020).
[[Category:BHH]]
[[Category:Fringe lore]]
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Mark Haloran
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Kerry
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text/x-wiki
:''For the Aerrastian character, see [[Allmhuráin]]''
'''Mark Haloran''' was a magical revolutionary, previously a historian, in Palaratos in the second half of the first century CE, and Kerry's [[key character]] in the [[Mission Cycle]]. As a historian, Mark studied the Down Times of Maisraln, and became convinced from his research into the economy of the era that magic had existed and the historical record had been altered. The Solas suppressed his research and attempted to kill him, which drove him underground, and he was recruited into the Magical Resistance by [[Matthew Hall]] in 43 CE.
He initially joined the Dorcha. After bringing [[Rosie Cawthon]] into the resistance, he became commander of a cell involving she and [[Luke Ryeford]]. In the 40s, Mark was elected to the Council of Mages. In the Midnight Uprising of 49, he disagreed strongly with the tactical and moral calls made by Dorcha commander Evelyn Xerox, and his cell broke away from the Dorcha to create a new faction, the Vorsnoir. He invited [[Grace Serket]], who he knew from the council, and Matthew to join the Vorsnoir, and Grace brought in [[Kate Everson]].
[[Category:Mission]]
[[Category:Key characters]]
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Aerrastia
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Kerry
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'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert, and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
In the context of [[Glastieven mythology]], parallels were noted between Aerrastia and the [[Mission Cycle]]. The protagonists of Aerrastia shared their names with the protagonists of the Mission Cycle; there were also overlaps in background characters; and the two settings also shared a common origin in the Midnight Hotel stories of 2017, though they had been developed in drastically different directions. Aerrastia was sometimes labelled as an alternative—specifically, a "Mikaran" or "Lanataic", adjectives meaning related to Kerry and Sutton—version of the Mission Cycle. Sometimes, this meant a so-called Aerrastian Cycle was described as an "apocryphal cycle" of Glastieven mythology, included on the edge of the canon. On other occasions, Aerrastia was labelled as a separate "Lanataic mythology".
[[Category:Fringe lore]]
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Kerry
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'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert, and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
In the context of [[Glastieven mythology]], parallels were noted between Aerrastia and the [[Mission Cycle]]. The protagonists of Aerrastia shared their names with the protagonists of the Mission Cycle, and the two settings also shared a common origin in the Midnight Hotel stories of 2017, though they had been developed in drastically different directions. Aerrastia was sometimes labelled as an alternative—specifically, a "Mikaran" or "Lanataic", adjectives meaning related to Kerry and Sutton—version of the Mission Cycle. Sometimes, this meant a so-called Aerrastian Cycle was described as an "apocryphal cycle" of Glastieven mythology, included on the edge of the canon. On other occasions, Aerrastia was labelled as a separate "Lanataic mythology".
[[Category:Fringe lore]]
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'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert, and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
In the context of [[Glastieven mythology]], parallels were noted between Aerrastia and the [[Mission Cycle]]. The protagonists of Aerrastia shared their names with the protagonists of the Mission Cycle, and their settings also shared a common origin in the Midnight Hotel stories of 2017, though they had been taken in drastically different directions. Aerrastia was sometimes labelled as an alternative—specifically, a "Mikaran" or "Lanataic", adjectives meaning related to Kerry and Sutton—version of the Mission Cycle. Sometimes, this meant a so-called Aerrastian Cycle was described as an "apocryphal cycle" of Glastieven mythology, included on the edge of the canon. On other occasions, Aerrastia was labelled as a separate "Lanataic mythology".
[[Category:Fringe lore]]
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'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
In the context of [[Glastieven mythology]], parallels were noted between Aerrastia and the [[Mission Cycle]]. The protagonists of Aerrastia shared their names with the protagonists of the Mission Cycle, and their settings also shared a common origin in the Midnight Hotel stories of 2017, though they had been taken in drastically different directions. Aerrastia was sometimes labelled as an alternative—specifically, a "Mikaran" or "Lanataic", adjectives meaning related to Kerry and Sutton—version of the Mission Cycle. Sometimes, this meant a so-called Aerrastian Cycle was described as an "apocryphal cycle" of Glastieven mythology, included on the edge of the canon. On other occasions, Aerrastia was labelled as a separate "Lanataic mythology".
[[Category:Fringe lore]]
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text/x-wiki
'''Aerrastia''' was a fictional universe built by Kerry, initially in collaboration with Robert and later in collaboration with Sutton, from late 2018 to early 2020. In Aerrastia, travellers on a magical railway system called the Network could visit their own memories and live in alternate realities that branched off from their personal histories at points where the Network allowed them to explore the implications of having made different decisions. It was also possible to use the Network in special ways to change one's real personal history.
In the context of [[Glastieven mythology]], parallels were noted between Aerrastia and the [[Mission Cycle]]. The protagonists of Aerrastia shared their names with the protagonists of the Mission Cycle, and their settings also shared a common origin in the Midnight Hotel stories of 2017, though they had been taken in drastically different directions. It was often called an alternative—specifically, a "Mikaran" or "Lanataic", adjectives meaning related to Kerry and Sutton—version of the Mission Cycle. Sometimes, this meant a so-called Aerrastian Cycle was described as an "apocryphal cycle" of Glastieven mythology, included on the edge of the canon. On other occasions, Aerrastia was labelled as a separate "Lanataic mythology".
[[Category:Fringe lore]]
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Acteriendian BHH roleplays
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Kerry
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]" with Robert creating a new [[key character|player character]]: rather than replacing the old lore, it took place later in the timeline. Kerry, at least, also considered his [[Oburron and Jenner paracosm]] canon: he taught some of it to Robert as the existing lore and heavily adapted large parts of it to form a semi-canon background lore for the roleplays that he wrote into BHH Wiki, though Robert and Cat ignored these articles.
Their version of BHH soon developed its own distinctive style and began to overwrite the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
:''Main article: [[The Long RP]]''
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first [[Ultrix stories|Ultrix story]], though it differed from the later pattern in a few ways, most obviously in that there was no time travel and the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
In "the game", the Fourth Army had comprised Ciarraí, Ro and [[Gru]], the latter played by Kian, a friend of Kerry and Cat's. As noted above, this meant that the new Fourth Army genesis had to dispense with Gru, and the initial position was that he was dead. The version of Gru that was used and developed in the Acteriendian BHH roleplays, [[Gru Rasu]], was inherited from Kerry's [[Oburron and Jenner paracosm]], which had established that Gru and Ro were married. Cat hence played Ro as a grieving widow who was desperately unhappy that she had lost her husband and had become an alcoholic, nicknamed "Alcopop" by Ciarraí.
This made it an obvious potential plotline that Gru might be found alive, and there was a significant RP that centred on the Fourth Army discovering him living in Western Helltuna, on the same planet as the Jenner Gate. Gru believed he had been taken "to another universe" (i.e. to Jenner) and was shocked to discover that he was still in Oburron. He had remarried to a local woman and considered himself the guardian of the Jenner Gate, though he had believed that he was protecting Oburron from incursions rather than preventing people from leaving.
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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Fun:BHH
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'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]]—a blatant rip-off of the Tardis Team from ''Doctor Who''—as these heroes travel through the [[Dark Network]], a space opera retelling of Bugsy Malone crossed with the Illuminati, and do their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a mid-tier Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators—Ajax hanging out with the Fourth Army is like Tom at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made themselves sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified, albeit wearing a latex suit for some reason.
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Alfie Knowles 1.0</s> their friend Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game at primary school. The game was called Black Hole Hulk, or BHH for short—but because Cat, Kerry and Kian often just referred to it "the game", in typical Glastieven style, we decided to act like [[the game|The Game]] was a proper noun (The Group is that you). Fun fact: Michael sometimes played Black Hole Hulk too. <small>As did Alice H, Maya something, Cat's brother Billy, and Kerry's brother Christy, but... um, well, they never became Glastievens, so there's no point mentioning them in the articles. Gotta make it sound like the 2018 iteration of Glastieve had those deep cultural roots ya know.</small>
Kerry struggled to let go of his childhood and so after they left primary school they designed a lovely autistic dream world based on The Game. At the time they still just called it "BHH", but because it was truly whack in places, BHB no longer really claims it, so it gets the bureaucratic-sounding title "The [[Oburron and Jenner paracosm]]" instead. Highlights include a brain-controlling Helltunan fungus, an [[Tearing Paper|entire story arc plagiarised from a ''Super Mario 63'' Custom Level Designer game]], and an attempt to hide Kian's plagiarism of the name "Raven's Gate" by corrupting it to "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back to Kerry in Year 8 and suggested a revival of BBH. Unbeknownst to her, of course, Kerry had kept it alive as their paracosm, and had even tried to revive the imagination game with Michael back in Year 7. No, really.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
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'''BBH''' is the only bit of [[Glastieven mythology]] that matters (we mostly forgot the rest anyway; it might have had dragons or something cringe like that). BHB follows the [[Fourth Army]]—a blatant rip-off of the Tardis Team from ''Doctor Who''—as these heroes travel through the [[Dark Network]], a space opera retelling of Bugsy Malone crossed with the Illuminati, and do their best to persuade all the drug dealers and career criminals to be nice people.
This crew features [[Ajax Inuta Krassen]], an incel scientist with a famous dad, who uses his grant money to hang out with gangsters; [[Raven Olympia]], a mid-tier Jason Bourne impersonation; [[Ciarraí Teagwyn Kavanah|Ciarraí Percival Wulfric Brian Kavanah]], the Tenth Doctor but a corrupt politician for some reason; and [[Ro Elluna]], that mad axe girl from the Hunger Games. Like all key characters, these characters are a subtle reflection of their creators—Ajax hanging out with the Fourth Army is like Tom at a Night Walk; Robert would cut his dick off to be Raven; Ciarraí is how Kerry made themselves sound in ''Glastieve: A History''; and Ro is Cat's desire to kill everyone personified, albeit wearing a latex suit for some reason.
The villain of HBB is <s>Kerry's ex-girlfriend</s> is [[Mala Dzumach Kavanah]], a gatekeep gaslight girlboss who [[Scartongue|licks knives]] and runs the Dark Network. Though BHH only has one villain, the protagonists are always surprised when it turns out to be her.
{{notfun|BHH}}
== History ==
=== Weird primary school games and autistic dream worlds ===
BBH began as Cat, Kerry and <s>Alfie Knowles 1.0</s> their friend Kian playing a science fiction {{ font colour | red | i }} {{ font colour | orange | m }} {{ font colour | green | a }} {{ font colour | blue | g | }} {{ font colour | indigo | i }} {{ font colour | red | n }} {{ font colour | orange | a }} {{ font colour | green | t }} {{ font colour | blue | i | }} {{ font colour | indigo | o }} {{ font colour | red | n }} game at primary school. The game was called Black Hole Hulk, or BHH for short—but because Cat, Kerry and Kian often just referred to it "the game", in typical Glastieven style, we decided to act like [[the game|The Game]] was a proper noun (The Group is that you). Fun fact: Michael sometimes played Black Hole Hulk too. <small>As did Alice H, Maya something, Cat's brother Billy, and Kerry's brother Christy, but... um, well, they never became Glastievens, so there's no point mentioning them in the articles. Gotta make it sound like the 2018 iteration of Glastieve had those deep cultural roots ya know.</small>
Kerry struggled to let go of their childhood and so after they left primary school they designed a lovely autistic dream world based on The Game. At the time they still just called it "BHH", but because it was truly whack in places, BHB no longer really claims it, so it gets the bureaucratic-sounding title "The [[Oburron and Jenner paracosm]]" instead. Highlights include a brain-controlling Helltunan fungus, an [[Tearing Paper|entire story arc plagiarised from a ''Super Mario 63'' Custom Level Designer game]], and an attempt to hide Kian's plagiarism of the name "Raven's Gate" by corrupting it to "Ravanasgatr".
=== Awkward Raveline romantic tension ===
After an optimistic and rather brief attempt to get herself accepted by the cool kids by cutting off her former friends, Cat came crawling back to Kerry in Year 8 and suggested a revival of BBH. Unbeknownst to her, of course, Kerry had kept it alive as their paracosm, and had even tried to revive the imagination game with Michael back in Year 7. No, really.
=== Ruined by the wiki ===
=== Increasingly forced revival attempts ===
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BHH
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:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its precise position relative to the other cycles was [[BHH dating problem|always unclear]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]], and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and the main villain, Mala, was an Evon exile. The Evon were communist scientists who prized curiosity and reason, and other species' reliance on their technology and insights made them the second-most powerful species-nation. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and adopted. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her influential parents concealed this from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, making profit and influencing history from the shadows. Known as the Dark Network, it was an odd mix of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
=== Oburron and Jenner ===
:''See also: [[Cosmology of Glastieven mythology]] and [[Cosmology of early BHH]]''
BHH was largely set in a world, domain, or realm called Oburron. As far as most characters knew, Oburron was a synonym for "the universe". However, there was actually a second world, Jenner, connected to Oburron by a portal called the Jenner Gate. Knowledge of Jenner's existence or attempts to track down the Jenner Gate and reach this parallel world were common plot points in BHH stories.
[[Category:BHH]]
[[Category:Structure]]
eade42f80d35a35985b765289f4e155869c45f70
1122
1121
2022-05-14T20:31:36Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its exact position relative to the other cycles was [[BHH dating problem|not consistent]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]], and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and the main villain, Mala, was an Evon exile. The Evon were communist scientists who prized curiosity and reason, and other species' reliance on their technology and insights made them the second-most powerful species-nation. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and adopted. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her influential parents concealed this from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, making profit and influencing history from the shadows. Known as the Dark Network, it was an odd mix of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
[[Category:BHH]]
[[Category:Structure]]
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1122
2022-05-14T21:12:27Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, known as [[species-nations]], including the [[Evon]], [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era, though its exact position relative to the other cycles was [[BHH dating problem|not consistent]]. It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom considered "[[BHH-centrism]]" a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]], and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and the main villain, Mala, was an Evon exile. The Evon were communist scientists who prized curiosity and reason, and other species' reliance on their technology and insights made them the second-most powerful species-nation. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and adopted. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her influential parents concealed this from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, making profit and influencing history from the shadows. Known as the Dark Network, it was an odd mix of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
== Name ==
BHH was just called BHH—the three letters were not an acronym.
That said, BHH was originally an acronym for "Black Hole Hulk". Black Hole Hulk was the proper name of "[[the game]]", which was imaginative play at primary school. In "the game", the key character of Cat and Kerry's friend Kian was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, after BHH had been revived for the [[Acteriendian BHH roleplays]], the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. By the time Glastieven mythology began in July 2017, the three letters by themselves had been BHH's common and official name for over a year.
In January 2020, connected with the New-style BHH proposal, there was a somewhat half-hearted attempt to devise a new acronym. The most promising suggestions were considered to be "Brilliant Hadean Hypernovae" and "Bonkers Heroes in Hyperspace".
[[Category:BHH]]
[[Category:Structure]]
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2022-06-13T09:37:48Z
Kerry
30643801
wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, the [[species-nations]], which included the [[Evon]], the [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era (its exact position relative to the other cycles was [[BHH dating problem|not consistent]]). It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom saw "[[BHH-centrism]]" as a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]] and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and another important character, Mala, was an Evonian exile. The Evon were communist scientists who prized curiosity and reason. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and put up for adoption on their own species' planet. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her parents concealed her genetic identity from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, influencing history from the shadows. Known as the Dark Network, it was constituted by a mixture of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
== Story ==
Over nearly a decade, the consistent backbone of BHH's story was a narrative where the protagonists (initially Ciarraí, Ro and Gru; later Ciarraí, Ro and Raven; then Ciarraí, Ro, Raven and Ajax; plus a series of [[fleeting keys]], such as [[Bale Santra]] and [[Orka Fyfån]]) started working together as a vigilante team called the [[Fourth Army]]. Ro began the story as General of the Helltunan army but was exiled after she was caught assassinating the emperor. Ciarraí and Gru protected her from being killed by Helltunan agents and the three began working together; Ro and Gru later married. Years later, the group were separated by a calamitous event. From 2015 onwards, the split was engineered by the Ravensgate after Ciarraí and Mala sided against Ro in a Dark Network conflict, creating a stand-off that risked interplanetary war. Their agent Raven intervened by suppressing Ro's memories of the Fourth Army and altering Ciarraí and Mala's memories to believe that Ro and Gru had been killed. Raven was later captured by Mala after he tried and failed to assassinate her. Ciarraí found that Ro was alive and brought her to Mala, who was able to use Raven to unlock her memories. Ciarraí and Ro then freed Raven and the three began working together. Ajax was added as a scientist with connections to the Dark Network who published a paper on a topic that was the subject of rumours and espionage among deratas. Ciarraí, Raven and Ro offered to protect him from those who would torture him for information, and he subsequently joined their team. Almost all RPs and most written stories were set in the period that followed these events.
Alongside the primary focus on the Fourth Army, there was a consistent secondary strand of stories created by Kerry which focused on Mala and/or Ciarraí's careers in the Dark Network or pursuit of arcane secrets in the absence of the other protagonists. These were often set after the rest of the Fourth Army had been killed or broken up. The habit originated in the [[Oburron and Jenner paracosm]] (2014–17)—when BHH was Kerry's personal project rather than a shared universe—but continued through the Glastieven era.
== Name ==
BHH was just called BHH. The three letters were not an acronym.
That said, BHH was originally an acronym for "Black Hole Hulk". Black Hole Hulk was the proper name of "[[the game]]", which was imaginative play at primary school. In "the game", the key character of Cat and Kerry's friend Kian was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, after BHH had been revived for the [[Acteriendian BHH roleplays]], the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. By the time Glastieven mythology began in July 2017, the three letters by themselves had been BHH's common and official name for over a year.
In January 2020, connected with the 'New-style BHH' proposal, there was a somewhat half-hearted attempt to devise a new acronym. The most promising suggestions were considered to be "Brilliant Hadean Hypernovae" and "Brilliant Heroes in Hyperspace".
[[Category:BHH]]
[[Category:Structure]]
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1136
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2022-06-27T21:13:10Z
Kerry
30643801
/* Story */
wikitext
text/x-wiki
:''A May 2016 version of this article from the original BHH Wiki is available at [[(2016) BHH]]''
'''BHH''' was a science fiction shared universe that became the first of the eight cycles of [[Glastieven mythology]], where it was sometimes known as the '''BHH Cycle'''. It centred on the [[Fourth Army]], a small team of clandestine, morally-grey vigilantes who worked behind the scenes to defeat malign forces in an interstellar network of civilisations descended from humanity, the [[species-nations]], which included the [[Evon]], the [[Helltunans]] and [[Olympa]]. BHH had a long history, over which its genre drifted from fantastical action-adventure towards a grittier blend of techno-thriller and cyberpunk. Important characters included [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]], [[Raven Olympia]], [[Ajax Inuta Krassen]], [[Gru Rasu]] and [[Mala Dzumach Kavanah]].
After it was integrated into Glastieven mythology, BHH was placed at the far end of the [[timeline]], in the late After-Human Era (its exact position relative to the other cycles was [[BHH dating problem|not consistent]]). It was immediately followed by [[Ultrix stories]] and the end of the timeline. BHH was the oldest and most developed tradition in the mythology, and was one of the two original shared universes that provided the basis for linking roleplaying worlds together to create one "Glastieven mythology". Robert sometimes called the whole mythology "[[BHH+]]", viewing it as "background to BHH", whereas Tom saw "[[BHH-centrism]]" as a problem. The [[Maiestas Cycle|Maiestas]], [[Starlight Cycle|Starlight]], [[Crossover Cycle|Crossover]] and [[Suijing Cycle]]s all began as offshoots from BHH.
The earliest version of BHH was "[[the game]]", starting between 2012 and 2014 and ending in July 2014, which was followed by the [[Oburron and Jenner paracosm]] from 2014 to 2016, the [[Acteriendian BHH roleplays]] from November 2015 to autumn 2016, revived BHH roleplays in early 2017, and the integration of BHH into Glastieven mythology in July 2017. It also has the distinction of being the only cycle to have been roleplayed after the end of Glastieven history, with one BHH RP taking place in May 2021.
{{fun}}
== Setting ==
=== Species-nations ===
:''Main article: [[Species-nations]]''
The planets and stars of BHH's world were divided between "species-nations", which emerged as humanity branched out into different sub-species in the course of exploring outer space. By the time of BHH, humanity's [[Kelara|original planet]] had been lost, and the species-nations' common origin was rarely mentioned.
Most species raised their children on a home planet but worked in a shared inter-species community where different species-nations had different stereotypical roles—for instance, the Häftiägen were musicians and entertainers. These nations were governed by a Central Galactic Congress (CGC). A minority of species-nations were not part of the CGC and operated more independently, including the influential [[Three Great Powers]] and the Celtic-themed [[Monaloe Congress]].
Cat's key character, Ro, was a [[Helltunan]]. Helltunans saw themselves as warriors who valued skill, violence and bravery, and Helltuna was the most powerful species-nation in the universe, largely on account of its military prowess. Kerry and Tom's characters, Ciarraí and Ajax, were [[Evon]], and another important character, Mala, was an Evonian exile. The Evon were communist scientists who prized curiosity and reason. Robert's character, Raven, was raised by the [[Ravensgate]] away from the species-nations, but biologically he was an [[Olympa]]n.
The name "species" was technically a misnomer, as two adults from different species could still have healthy children together. Those children were not hybrids: they were wholly one species or the other. An interstellar rule called the Euphorbia protocol provided that children had to grow up on the "correct" planet for their species. In rare cases, known as the Morganite anomaly, two parents of the same species could have a child of a different species, and the child would be taken away and put up for adoption on their own species' planet. This should have happened to Ro's sister, Lily, who was an Evon born to two Helltunans, but her parents concealed her genetic identity from the authorities and raised her on Helltuna.
=== Dark Network ===
:''Main article: [[Dark Network]]''
Many BHH stories focused on the politics of an elite criminal underworld that wielded secret and unauthorised political power, influencing history from the shadows. Known as the Dark Network, it was constituted by a mixture of self-interested career criminals and Machiavellian vigilantes with ostensibly principled objectives, together known as "deratas", from the Evonian word for "agent". All deratas were intelligent, ruthless, and exceptionally skilled at navigating complex webs of power. The Network was dominated by Mafia-style organisations called dark corporations, though other deratas operated independently, and some formed small independent alliances with dramatic nicknames, like the Silver Knife or the Flying Gang.
== Story ==
Over nearly a decade, the underlying structure of BHH's narrative was that it followed the Fourth Army, which came together before the main events of the cycle. Initially, it constituted Ciarraí, Ro and Gru. This group was reimagined after 2015 as a predecessor to the Fourth Army, and the new protagonists became Ciarraí, Ro and Raven. In 2017, the composition of the Fourth Army changed again, with Ajax being added. This time, rather than the previous version of the group being pushed further back on the timeline, the old lore was overwritten, so that in-universe there was a group of Ciarraí, Ro and Gru that got replaced by a group of Ciarraí, Ro, Raven and Ajax. Between 2017 and 2020 various [[fleeting keys]] were also added.
In all versions of BHH, the trigger for the backstory was Ro, who was General of the Helltunan army, being exiled from Helltuna for assassinating the emperor. Modern versions specified that an anonymous actor—who turned out to be Mala—paid her to assassinate Emperor Imperium Adshek, and that Ro was only caught because she tried to steal his jewels after assassinating him. Ciarraí and Gru protected her from being killed by Helltunan agents and the three began working together; Ro and Gru later married. Years later, the group were separated by a calamitous event. Versions after 2015 specified that this calamitous event was Ciarraí and Mala siding against Ro in a Dark Network conflict, creating a stand-off that risked interplanetary war; the group separated because Ravensgate—specifically agent Raven Olympia—intervened to suppress Ro's memories of the Fourth Army and alter Ciarraí and Mala's memories to believe that Ro and Gru had been killed. Raven was later captured by Mala and expelled from the Ravensgate after he tried and failed to assassinate her for his own reasons. Ciarraí later discovered that Ro was alive and brought her to Mala as she would be able to use Raven to unlock Ro's memories. Ciarraí and Ro then freed Raven and the three began working together. Ajax was a scientist with connections to the Dark Network who published a paper on a topic that was the subject of rumours and espionage among deratas. At least two topics were accepted as equally canonical for this paper: the Jenner Gate and teleportation using travel through a fourth spatial dimension. Ciarraí, Raven and Ro offered to protect him from those who would torture him for information, and he subsequently joined them.
Alongside the primary focus on the Fourth Army, there was a consistent secondary strand of stories created by Kerry which focused on Mala and/or Ciarraí's careers in the Dark Network or pursuit of arcane secrets in the absence of the other protagonists. These were often set after the rest of the Fourth Army had been killed or broken up. The habit originated in the [[Oburron and Jenner paracosm]] (2014–17), when BHH was Kerry's personal project rather than a shared universe, but continued through the Glastieven era.
== Name ==
BHH was just called BHH. The three letters were not an acronym.
That said, BHH was originally an acronym for "Black Hole Hulk". Black Hole Hulk was the proper name of "[[the game]]", which was imaginative play at primary school. In "the game", the key character of Cat and Kerry's friend Kian was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, after BHH had been revived for the [[Acteriendian BHH roleplays]], the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. By the time Glastieven mythology began in July 2017, the three letters by themselves had been BHH's common and official name for over a year.
In January 2020, connected with the 'New-style BHH' proposal, there was a somewhat half-hearted attempt to devise a new acronym. The most promising suggestions were considered to be "Brilliant Hadean Hypernovae" and "Brilliant Heroes in Hyperspace".
[[Category:BHH]]
[[Category:Structure]]
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Monaloe Congress
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2022-05-14T20:32:53Z
Kerry
30643801
wikitext
text/x-wiki
The '''Monaloe Congress''' was a group of [[species-nations]], notably including the [[Breatnais]] and the [[Tawnylea]]. Neither part of the Central Galactic Congress nor fully independent from one another, the Monaloe nations formed a close-knit alliance at some point in the late After-Human Era, many years before the [[BHH dating problem|era of BHH]]. In older versions of BHH, the Monaloe Congress was called the "'''New Celtic Congress'''", as it drew significant aesthetic inspiration from the culture of Gaelic Ireland (and to a lesser extent the early mediaeval cultures of Wales and Cornwall). The Monaloe nations were pastoral, low-tech and relatively isolated, and had a cultural focus on the freedom to be creative.
The Tawnylea, at least, were one of the earlier species-nations to declare independence, being well-established by the era of the [[Frontier stories]]. In the astropolitics of the late After-Human Era, the Monaloe Congress was in a long-term low-level war with the [[Helltunans]], as the congress controlled a string of resource planets that Helltuna wanted to incorporate into the Helltunan Empire. They were defended by the [[Evon]]. How to approach the long-standing alliance with the Monaloe Congress was a perennial fixture of Evonian politics.
[[Category:Astropolitics]]
[[Category:BHH]]
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Frontier stories
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2022-05-14T20:34:00Z
Kerry
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'''Frontier stories''' were the main part of the [[Starlight Cycle]], one of the eight cycles of [[Glastieven mythology]], and were treated at the time as a cycle in their own right, the "'''Frontier Cycle'''". They told the story of a group of explorers on the celestial frontier who tended to stumble across arcane secrets and get into adventures. They were set in the early After-Human Era, named for the breakup of the politically united Great Human Commonwealth, when humankind was just beginning to divide socially and genetically into [[species-nations]] and when it still took five to ten years to travel between adjacent planetary systems. Like the rest of the Starlight Cycle, they aimed to achieve a fantastical aesthetic in the context of science fiction, and was full of empty, lonely settings. The key characters were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]].
[[Category:Starlight]]
[[Category:Structure]]
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Starlight Cycle
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141
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2022-05-14T20:42:27Z
Kerry
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The '''Starlight Cycle''' was one of the eight cycles of [[Glastieven mythology]], encompassing [[Frontier stories]] and Clockpunk BHH. The concept of the Starlight Cycle was devised in retrospect: during Glastieven history, Frontier stories were called the "'''Frontier Cycle'''", and Clockpunk BHH was regarded as a non-canon variant of [[BHH]]. Kerry and Tom created the new category to ensure Clockpunk BHH was included in the canon and to come up with a better umbrella term for the older content that inspired both Frontier stories and Clockpunk BHH. The aesthetic of the proposed Serpentine stories of December 2019 drew on the Starlight Cycle and the unrelated [[Neko Dynasty]].
The Starlight Cycle told science fantasy stories that focused on ancient myths, used empty, void settings, and were often defined by trying to achieve a fantastical aesthetic in the context of science fiction. The Starlight Cycle included [[Frontier stories]], which took place in the early era of space exploration, and Clockpunk BHH, which was a variant of [[BHH]] set in a retrofuturistic setting based on clockwork and other mechanical mechanisms. The key characters in Frontier stories were [[Aurora]], [[Cathal Sior]], [[Aerule Ceruleus]] and [[Isan Segba]], and the main Clockpunk BHH characters tended to be iterations of [[Evil Elvar]] and [[Fantasy Mala]].
[[Category:Starlight]]
[[Category:Structure]]
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Neko Dynasty
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2022-05-14T20:55:06Z
Kerry
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The '''Neko Dynasty''' was a June 2016 fantasy roleplay (RP) based on [[BHH]] which was one of the [[Acteriendian BHH roleplays]] and later the basis for the [[Suijing Cycle]]. In addition to the RP, there was a narrative story written by Kerry using dialogue from a private RP between Rob and Cat, and the text of this story survives (whereas the RPs have been lost).
The Neko Dynasty was set on a forested planet, involved both magic and interplanetary travel, and had an Ancient Chinese and Japanese aesthetic. The intention may have been that it was set in the same universe as BHH but far in the past. Robert and Cat used their BHH key characters, [[Ro Elluna]] and [[Raven Olympia]], though Ro was now a neko (anime cat girl) and was played as softer and kinder—more like Cat's later character [[Lyra Felise]]. Kerry used a new character, Ying Zheng, on whom his later character [[Kensaki Zihau]] was based.
The premise of the cycle was that nekoes were being persecuted, so Ro and her semi-romantic partner Raven had fled to a "neko sanctuary" run by Ying, a scholar who wished to keep magic alive. Magic was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places like Zheng's sanctuary; it was also taxing to perform. Raven and Ro could use basic magic like teleporting or conjuring fire, particularly in combat, and Zheng had more sophisticated magic that he had learnt from ancient scrolls. Separately, Ro could read the future via violent, painful visions, and she & Raven could merge into a powerful "fusion" called the Raveline or the Rovalane.
In real life, Rob had an obvious crush on Cat, and the potential for snide remarks based on fusion did not go unnoticed: "Raveline" became a real-life ship name for the two and a meme that endured into at least 2018. Indeed, the broader principle of Rob and Cat doing anime catgirl RPs in private messages caused some amusement, and Rob's insistence in response to Raveline jokes that "fusion isn't sex" because something of a meme in its own right.
[[Category:Suijing]]
[[Category:BHH]]
[[Category:Structure]]
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Acteriendian BHH roleplays
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The '''Acteriendian BHH roleplays''' were text-based roleplays (RPs) of [[BHH]] done by Cat, Robert and Kerry from November 2015 through the summer of 2016, probably dying out in the autumn. Initially, these RPs were intended as a revival and narrative continuation of "[[the game]]" with Robert creating a new [[key character|player character]]: rather than replacing the old lore, it took place later in the timeline. Kerry, at least, also considered large parts of his [[Oburron and Jenner paracosm]] canon: he taught some of it to Robert as the existing lore and adapted swathes of it to form a semi-canon background lore for the roleplays that he wrote into BHH Wiki, though Robert and Cat ignored these articles.
Their version of BHH soon developed its own distinctive style and began to overwrite the previous lore. Cat, Kerry and Robert played recognisably modern versions of [[Ro Elluna]], [[Ciarraí Teagwyn Kavanah]] and [[Raven Olympia]], with backstories that only changed to account for Tom joining in May 2017, and other characters like [[Mala Dzumach Kavanah]] and [[Sabriel Lunadelle Redena]] also appeared in modern form. Freddie and Tae were both involved in some RPs at the start, Freddie playing [[Gru Rasu]] and Tae playing their own character, and Michael was involved in some RPs at the end, playing [[Bale Santra]]. Cat, Kerry and Robert did some RPs that used their BHH characters or differently-named variants of them in different settings, including the [[Neko Dynasty]], [[Contúirt Uí Chúis]] and the [[Order of the Tachi]], and these RPs gave rise to the [[Suijing Cycle]] and influenced [[Maisraln]] and the [[Crossover Cycle]].
After the Acteriendian BHH roleplays had died, BHH was later revived in February 2017 through Facebook Messenger rather than Skype, briefly including Aaron as Gru, and then permanently including Tom as a new character. This version of BHH was merged with Maisraln, another Facebook Messenger RP influenced by the Order of the Tachi, in July 2017, creating [[Glastieven mythology]]. At the same time, a new Suijing Cycle based on the June 2016 Neko Dynasty RP was added to the timeline between BHH and Maisraln.
== Nomenclature ==
In late 2015, Kerry suggested that the RPing group needed its own name that was distinct from "BHH", the name of the main RP, and Cat coined the word "Acteriendia". This was now the name used for the out of character (OOC) chatroom. The meaning of the word "Acteriendia" shifted over time and by October 2016 it was considered to have been the name of the friendship group, though it was contentious whether or not it meant just Cat, Kerry and Robert or whether it included Michael and Aaron as well. From at least November 2017 onwards, using the word to mean the old friendship group, Kerry and Robert referred to spring and summer 2016 as the "Golden Age of Acteriendia" or the "Acteriendian golden age".
BHH was originally an initialism for Black Hole Hulk; in "the game", the key character of the player who did not join the Acteriendian BHH RPs was a member of a species called Black Hole Hulks (renamed to Rasunians in the later canon). By May 2016, the view was that the name BHH had been "officially short for Black Hole Hulk until 2015" but was now just a name unto itself rather than an initialism. Just as BHH at primary school had often been called "the game", in 2015–16 it was often called "the RP".
== Important plotlines ==
=== Fourth Army genesis ===
Fourth Army genesis — as in, the process by which the [[Fourth Army]] got together — was defined in the earliest RPs and subsequently refined. As "the game" was canon, the first RP took place after Ro had been exiled, rescued, formed a group called the Fourth Army with Gru and Ciarraí, and then separated from them. It was established that Rob's new character, Raven Olympia, had used his Ravensgate powers to break up the First Fourth Army, which meant killing Gru, or at least making sure that Ro and Ciarraí believed he was dead, wiping Ro's memories, and making Ciarraí think she was dead. Ciarraí was trusted to quit derareti of his own volition over guilt for Gru and Ro's deaths.
Subsequently, Raven tried to use his Ravensgate powers to assassinate Mala Dzumach Kavanah, but he ended up being captured by Mala after the Ravensgate failed him. Ciarraí found out that Ro was still alive after she was arrested on Evonia for causing chaos in a shopping centre, or after she became an interstellar police officer and arrested him because of his reaction to seeing her alive, and he took her to Mala to find answers on how to bring her memories back. Tied to a chair, and at the end of Ro's sword, Mala agreed to release Raven in exchange for him restoring Ro's memories. Ro then persuaded Ciarraí to let Raven travel with them, and hence the Second Fourth Army was born.
=== The Long RP ===
:''Main article: [[The Long RP]]''
"The Long RP", so named because it lasted for several weeks, focused on the Fourth Army fracturing, Mala taking over the universe and replacing species-nations with factions, and ended with the Fourth Army reuniting after her death. It is considered the first [[Ultrix stories|Ultrix story]], though it differed from the later pattern in a few ways, most obviously in that there was no time travel and the Fourth Army co-operated with Mala's new regime and became leaders of their own factions rather than violently resisting her.
Towards the start of the story, Ciarraí forcibly expelled Ro (and a [[fleeting key]] being played by Tae) from the Fourth Army by pushing them out of the spaceship. When Raven refused to get with the programme and asked Ciarraí to chill out and find Ro, he too was pushed out of the spaceship, though he managed to throw a tracking crystal first. Ro and Raven reunited and followed the tracking crystal to find that Ciarraí had set up a new base on a crystalline planet, with a so-called "Third Fourth Army" of around eight people sitting around a table. In the end, five of these people were holograms; the only real ones were Ciarraí, an Olympan coded as Irish called Adshek O'Hare, and another Evon called Irais, whom Ro particularly disliked. Kerry was supposed to play all three but he ended up neglecting Adshek and only Ciarraí and Irais were relevant going forwards.
Ciarraí and Irais were apologetic and agreed to unite with Raven and Ro, reviving the original Second Fourth Army. They swapped notes and agreed that Mala was on manoeuvres and that they had to work out what was going on. Ro tried to forcibly expel Irais, triggering another fight, broken up by Raven using crystals. Mala then broadcast an announcement that she had been declared President of Olympa; Ciarraí pointed out that she probably did have enough blackmail on senior Olympan politicians that this might be possible. In the next few hours, she also declared herself leader of Helltuna, the Astranci, the Dylon, the Unlon, and various other nations, until eighty percent of the universe was under her control.
The Fourth Army went to Evonia to work with Sabriel Lunadelle Redena, the only significant leader who had not officially ceded power to Mala. They emphasised that there were rebellions going on across the universe and tried to persuade her to lead them into war. She refused, and said that the Evon would be voluntarily surrendering to Mala to avoid being attacked. The Fourth Army then went to confront Mala, eventually finding her hiding in a hall of mirrors.
She explained that she had taken over the universe with the intention of carving it back up into entities broadly equivalent to species-nations, factions, which would be based on what abilities gave someone value to society. Trapped in the hall of mirrors and with no other choice, the Fourth Army accepted Mala's offer to collaborate. Ro became faction leader of Ultrix, Ciarraí of Callidus, Irais of Ferox. Raven refused to lead a faction and returned to the Ravensgate to intervene in the situation from above. The plot briefly resumed after Mala died, when Ro confronted Ciarraí at her funeral, and after some machinations, the Fourth Army ended up reuniting.
=== Gru still alive ===
In "the game", the Fourth Army had comprised Ciarraí, Ro and [[Gru]], the latter played by Kian, a friend of Kerry and Cat's. As noted above, this meant that the new Fourth Army genesis had to dispense with Gru, and the initial position was that he was dead. The version of Gru that was used and developed in the Acteriendian BHH roleplays, [[Gru Rasu]], was inherited from Kerry's [[Oburron and Jenner paracosm]], which had established that Gru and Ro were married. Cat hence played Ro as a grieving widow who was desperately unhappy that she had lost her husband and had become an alcoholic, nicknamed "Alcopop" by Ciarraí.
This made it an obvious potential plotline that Gru might be found alive, and there was a significant RP that centred on the Fourth Army discovering him living in Western Helltuna, on the same planet as the Jenner Gate. Gru believed he had been taken "to another universe" (i.e. to Jenner) and was shocked to discover that he was still in Oburron. He had remarried to a local woman and considered himself the guardian of the Jenner Gate, though he had believed that he was protecting Oburron from incursions rather than preventing people from leaving.
== Dating ==
The earliest confirmed date for the Acteriendian BHH roleplays is 21 April 2016, when Skype says the last message was sent to an early BHH (RP) chat featuring Kerry, Robert and Cat. A BHH (Watercooler) chat from the same date includes Tee and Freddie. November 2015 is when Robert says he remembers introducing Raven as a character, and this date finds weight in Kerry and Robert's shared memory of Cat being at a Green Team session where it was dark by the early evening.
[[Category:BHH]]
[[Category:Structure]]
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Glastieven mythology
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[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built in the second half of the 2010s by Cat, Kerry, Robert and Tom, along with other Glastievens who contributed to varying extents.<ref group="note">Though Tom stressed that the mythology belonged to the group as a whole, in practice there was always a smaller "group who did the mythology" that included the four original creators. Sutton, Michael and Isabella each spent time as part of this group, creating their own characters and concepts. Ella, Clarence and Georgia made characters in 2019–20 but only used them in one or two RPs before the end of Glastieven history. Aaron was part of the 2017 revival of BHH RPs, though he used an old character rather than creating his own.</ref> The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with Kerry's [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
== Notes ==
<references group="note"/>
[[Category:Structure]]
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[[File:2017 Ciarrai Mala.png|thumb|right|200px|BHH art from 2017.]]
[[File:Glastieven mythology.png|thumb|right|200px|A graphic representing the mythology from October 2019.]]
'''Glastieven mythology''' was an extensive fictional universe built in the second half of the 2010s by Cat, Kerry, Robert and Tom, along with other Glastievens who contributed to varying extents.<ref group="note">In practice there was always a "group who did the mythology" in Glastieve that included at a minimum the four original creators (though Cat was often less active). Sutton, Michael, and Isabella each spent time as part of this group, creating their own characters and concepts. Ella, Clarence and Georgia made characters in 2019–20 but only used them in one or two RPs before the end of Glastieven history. Aaron was part of the 2017 revival of BHH RPs, though he used an old character rather than creating his own.</ref> The shared universe was traditionally associated with online text-based roleplaying, but was also used for writing, cosplaying, [[Glastieven mythology larps|larping]] and artwork, and expanded for its own sake via worldbuilding and character creation. It encompassed the [[BHH]], [[Starlight Cycle|Starlight]], [[Mission Cycle|Mission]], [[Maisraln]], [[Suijing Cycle|Suijing]], [[Maiestas Cycle|Maiestas]], [[Genesis Cycle|Genesis]] and [[Crossover Cycle]]s, along with a [[timeline]] that connected them together.
Most cycles had four [[key character]]s, which evolved from the player characters in the traditional RPs. A key character was controlled by its creator and was supposed to cleverly reflect some aspect of their personality whilst also being a well-rounded character and not a self-insert. At least seven other people created their own short-lived key characters, known in retrospect as [[fleeting keys]]. Other important characters were not usually associated with particular creators. The characters of the mythology were mortals, not gods. The eight cycles spanned genres from high fantasy to techno-thriller and the worldbuilding included both a [[magic in Glastieven mythology|magic system]] and elements that were hard science fiction.
The shared universe originated in the [[Acteriendian BHH roleplays]] in November 2015 and continued through to March 2020. Initially, the different cycles were separate roleplaying worlds, but in July 2017, the two oldest cycles — BHH and Maisraln — were put at opposite ends of the same timeline and the expanded universe was labelled "Glastieven mythology". Kerry and Cat had started BHH in primary school sometime between 2012 and 2014 as "[[the game]]"; together with Kerry's [[Oburron and Jenner paracosm]], "the game" had provided the original lore for the Acteriendian roleplays. Maisraln was created in 2017, though it took some characters and concepts from Tom's [[Draconian paracosm]], which he had started in 2014.
== Notes ==
<references group="note"/>
[[Category:Structure]]
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Key character
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/* Fleeting keys */
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A '''key character''' was a character in [[Glastieven mythology]] that was controlled by the person who created it and used as their protagonist in roleplays. Key characters were basically the player characters of Glastieven mythology, and in contrast, other characters were basically NPCs (this elides over some nuances). There was one key character per real-life person in each cycle and the key characters in each cycle were organised into a team of heroes. A key character was supposed to be inspired by its creator, cleverly reflecting a particular aspect of their personality, such that each of a player's characters drew on a different side of their identity. However, they were also meant to be well-rounded characters who made sense on their own, and self-inserts were considered poor character design.
The [[BHH]], [[Mission Cycle|Mission]], [[Maisraln]] and [[Suijing Cycle]]s, and the [[Frontier stories]] of the [[Starlight Cycle]], had their own key characters. The [[Crossover Cycle]] brought together key characters from the other cycles. The [[Genesis Cycle]] was supposed to have key characters but was never developed far enough, and the [[Maiestas Cycle]] — which was not considered a cycle at the time and has only been upgraded to one in retrospect — only had non-key characters.
== Terminology ==
=== ''In nomine tantum'' (INT) ===
''In nomine tantum'' (INT), which was believed to be Latin for "in name only", described a key character that had a name, a backstory and a place in the band of heroes, but not a distinctive personality. As each player was meant to have one key character per relevant cycle, it was obvious from the outset how many characters they would need, so it was quite possible to choose a name and use it as a placeholder. Robert tended to make the most INT characters, as he preferred to develop his keys intuitively through roleplaying rather than literary character design (like Kerry and Tom) or art and cosplaying (like Cat).
=== Fleeting keys ===
A fleeting key was a key character created by someone who joined the mythology for a period but ended up leaving and abandoning their characters. Ultimately, no-one other than Cat, Kerry, Robert and Tom stayed committed to the project, so key characters created by anyone else were considered fleeting keys. Most key characters existed INT, though a minority did have distinctive personalities. Charlotte's character [[Orka Fyfån]] was fully developed, and other well-developed fleeting keys included Charlotte's [[Isabelle Montague]] and [[Polara Kannistelle]], Isabella's [[Amethyst Johnson]] and [[Slash Brightside]], Michael's [[Bale Santra]] and Ella's [[Omar Benali]].
Michael, Alice and Maya, Cat's brother, Kerry's brother, Tae, Freddie and Aaron all made RP characters for BHH in the era of "[[the game]]" or the [[Acteriendian BHH roleplays]] (technically, Aaron made his in 2017, in the early stages of the post-Acteriendian BHH revival). Michael and Ben made fleeting keys for Maisraln. After the concept of Glastieven mythology was created, and hence the idea that participants should have a key character for every cycle, Isabella, Charlotte, Georgia, Clay and Ella all made sets of fleeting keys at various points. Charlotte's were the most developed, followed by Isabella's.
The term "fleeting key" was coined in retrospect; the concept had no special recognition at the time, when fleeting keys were simply regarded as keys like the others.
=== Archetypes ===
In 2017 and 2018, and to a lesser but definitely continuing extent in 2019 and 2020, the sum of key characters controlled by a particular person was referred to as an "archetype" or "character archetype", and the group of key characters in a given cycle was called an "archetype grouping". For example, Tom's key characters Ajax Inuta Krassen, Isan Segba, Matthew Hall, Gawyn Harowcal and Ainas Tacar were collectively referred to as Tom's ''archetype''. Tom's BHH key character Ajax, Kerry's BHH key character Ciarraí Teagwyn Kavanah, Robert's BHH key character Raven Olympia and Cat's BHH key character Ro Elluna — known collectively in-universe as the Fourth Army — were called an ''archetype grouping''.
Originally, between July and November 2017, archetypes were referred to with acronyms, e.g. Robert had the "REMR archetype" (Raven-Erin-Matt-Raven, from Raven Darkside, Erin Xiangmay, Matt Starling and Raven Olympia) and Cat had the "LEIR archetype" (Lyra-Eden-Ida-Ro). After November 2017, archetypes were referred to by the last name of the BHH character and ''a'' was often capitalised, so Robert had the Olympia Archetype and Cat the Elluna Archetype.
Non-key characters could be spoken about as warped or unusual instances of an archetype. This was originally invoked to describe [[Macil Rava]], a villain created by Tom that he tended to control and that seemed to reflect on a narrow part of his personality just as a key character would. Kerry tried to use the archetype structure to represent a single long character arc, viewing his characters along the timeline as a progression from least emotionally mature (Kensaki, then Elvar) to more so (Mark, then Cathal, and most of all Ciarraí), passing through various stages of personal development along the way.
The terminology of "archetypes" was controversial and unpopular at the time. Robert and Cat considered it a "wiki-ism" driven by Tom that was too confusing and abstract. Kerry disliked using technical comparative terminology wrongly, and so pushed attempts to include other characters like Macil as instances of the archetypes, and tried to find another word for the ''de facto'' player characters in each cycle, eventually settling on the term "key character". For his part, Tom was sceptical about Kerry's attempt to write his archetype as a single character arc, and disliked the [[BHH+|BHH-centrism]] of naming the archetypes after BHH characters.
[[Category:Structure]]
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Kelara
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text/x-wiki
'''The Kelara''', also known as '''Aubos''', was the planet where humanity originated in [[Glastieven mythology]]. The Kelara was the setting (in the broadest sense) for the [[Suijing Cycle|Suijing]], [[Maisraln]] and [[Mission Cycle]]s, the three cycles that preceded human expansion into outer space on the [[timeline]], and it was the planet on which the [[Kingdom of Maisraln]] existed. Older sources referred to it as the "'''Planet of Maisraln'''" or "'''Home'''". "Aubos" was then coined, and "Kelara" was a later borrowing from the [[Draconian paracosm]], where it had been a poetic term for the known world or the former domain of the Kingdom of Aranilya.
Aubos/the Kelara was Glastieven mythology's fictionalised version of the Earth, with similar gravity, atmosphere, flora, and fauna, albeit with some innovation in the latter two in older Maisraln sources. It had a natural [[magic in Glastieven mythology#magical field|magical field]] which meant that doing [[magic in Glastieven mythology|magic]] was always physically possible. Older Maisraln sources described the Kelara as having two moons, both visible from the surface, with one having a significantly shorter orbital period than the other (and the calendar system being based on the faster moon overtaking the slower one). Later Mission Cycle sources sometimes mentioned "the moon" in passing as though the planet only had one.
One of its continents was called Novaria; Maisraln was in north-east Novaria. To the west of Maisraln was a north-south range of mountains which would be concomitant with a tectonic fault, and in its far north ([[Víthurkenning]]) was evidence of a polar ice cap. Novaria was separated from another continent by an ocean, which Maisralnians called the Eastern Sea. This eastern continent was the setting for the Mission Cycle housed the Empire of Palaratos, a competitor to Maisraln, and later the Otsenkan Republic. Climate zones visited in the mythology were mostly temperate or nordic, though a dry prairie on the eastern continent was mentioned in [[Eithne Lunadelle]]'s backstory.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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Suijing Cycle
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2022-06-27T20:44:01Z
Kerry
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The '''Suijing Cycle''' was one of the eight cycles of [[Glastieven mythology]]. It focused on four powerful mages travelling through secluded spaces with an Ancient Chinese or Japanese aesthetic to improve their skills and unravel evil magical plots. From November 2017 onwards, it focused specifically on the first set of [[Four Great Mages]], appointed by an early King of Maisraln to protect his kingdom and train successors, and broadened the aesthetic to blend Ancient China and Japan with classical Rome. It was loosely an attempt at wuxia, strongly influenced by western fantasy and anime. Its key characters were [[Kanja Reiki]], [[Kensaki Zihau]], [[Erin Xingmay]] and [[Ainas Tacar]].
The Suijing Cycle's position on the [[timeline]] was moved in November 2017. In July 2017, a new cycle based on the summer 2016 [[Neko Dynasty]] roleplay was created, placed between [[Maisraln]] and [[BHH]] on the timeline when interstellar space travel was starting and magic was in decline, similar to when the Neko Dynasty had been set. In November, the Suijing Cycle was moved to before Maisraln. After this change, it took place in the 570s of the Kingdom Years, after King Jonathan II issued the Great Magical Charter in 571 KY.
[[Category:Suijing]]
[[Category:Structure]]
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Timeline
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The '''timeline''', also known as the '''mythological history''' (a phrase that was most popular in 2018), was the narrative backbone that explained how the worlds depicted in [[Glastieven mythology]]'s different cycles had evolved into one another. In a sense, the timeline was the history of the world where the mythology took place. The first two millennia of the timeline focused on the [[Kingdom of Maisraln]]. The focus then widened to the [[Kelara]], Maisraln's home planet, and then to space exploration. The final era of the timeline centred on an interplanetary network of civilisations descended from humanity, the [[species-nations]].
The concept of the timeline was created in July 2017 when Kerry and Robert had the idea that [[Maisraln]] and [[BHH]] might have taken place in the ancient past and distant future of the same extended universe, which became Glastieven mythology. Almost all of the lore on the timeline was developed by Kerry and Tom through deliberate worldbuilding and from June 2018 the "standard" timeline was defined by the planning for their unfinished novel ''[[Maiestas]]''. Though Robert, Cat and the other roleplayers were not as interested in developing the timeline, they accepted most of Kerry and Tom's worldbuilding as canon and were vocal on the occasions when they did not.
The timeline in this article is based on the consensus in late 2019.
== Beginning of the timeline ==
=== Cosmogony ===
In theory, the timeline started with a creation myth, but no-one ever managed to create one before March 2020 that was considered canon. In summer and autumn 2017, it was canonical that before civilisation had emerged there was a time called "The Before". The Before was an anarchy, often described with ocean imagery, where magical warlords had held sway.
The [[Genesis Cycle]] was established in November 2019 to encourage creation myths, though as things patterned out it never had time to flourish before the end of Glastieven history. The idea was that the [[key character]]s of this cycle would have been angels or gods and the roleplays would have created narratives like the stories of the gods in Greek mythology. One 2020 story, intended to be part of the Genesis Cycle, depicted a single god creating a multiverse ruled over by angels.
=== Cosmology ===
The planet where humanity originated was called the [[Kelara]] (also known as Aubos). Some older Maisraln stories mention that it had two moons and Tom designed a lunar calendar in 2017 that was based on the month changing when the faster moon overtook the slower one. On the other hand, the wording of the few Mission Cycle stories that mention the moon suggest there was only one. Either interpretation is valid.
The Universe in which the Kelara existed involved two distinct worlds called [[Oburron]] and [[Jenner]], connected by a portal. This portal was called the Jenner Gate.
Oburron was traditionally the main setting of Glastieven mythology and Jenner was a parallel world with a separate history.
Some stories in 2018 and 2019 challenged that tradition. As the two parallel worlds had only been referred to by name in science fiction stories, it had technically only been established that BHH was set in Oburron, not the other cycles. This interpretation argued that whilst Jenner might well have been a parallel world from BHH's perspective, the Kelara was actually in Jenner, and humanity had only crossed into Oburron when exploring space.
== Maisralnian history ==
=== Origins of the kingdom ===
The accepted timeline started with the emergence of the [[Five Empires of Maisraln]]. These were really five small, fairly primitive kingdoms (or even tribal proto-kingdoms) in the north-east of the continent of [[Novaria]], but in Maisraln, they became the subject of elaborate legend. Later writers in Maisraln believed that the Five Empires had been civilised and advanced when they were led by the first Five Emperors, but had fallen into discord and competition after the initial emperors had died.
Tom and Kerry disagreed on the geography of these five kingdoms (the kingdoms that were romantically remembered as the Five Empires). Tom said they spanned most of what would later constitute Maisraln, with one in the centre, and one for each compass point. Kerry said they were all clustered in the south-east of Maisraln around the [[Oppula Forest]].
In legend, the Five Empires were united bloodlessly by the good [[Queen Maya]]. In reality, though Maya was a real figure who succeeded in established a [[Kingdom of Maisraln]], its continuity with the preceding kingdoms was dubious and her efforts were only ''relatively'' bloodless. As before, Kerry and Tom disagree on how quickly the kingdom reached its later territorial extent. Tom says Queen Maya's territory was bounded by the coastlines in the north and east, with the island communities of [[Víthurkenning]] and [[Lonaoiisil]] made tributary states. Kerry says that the kingdom only slowly extended its reach up the Helltuna River and towards the east coast. In his version, Maya only controlled a strip of core territory running from the western Oppula Forest to the fertile east coast, with the Red Marshes marking the northern and western boundary of her control; Lonaoiisil and southern [[Ardalbrük]] might have been client states, but the northern mainland would have been beyond her control.
Seventy years after the Kingdom of Maisraln was established (70 Kingdom Years or 70 KY), dragons in the region — sapient creatures with human intelligence and their own magical abilities — established a [[Council of Dragons]]. At this early stage, humans and dragons lived in relative harmony with one another, and there were no organised attacks by one side on the other.
Culture and philosophy flourished in early 200s Maisraln. A monotheistic religion, [[Renmei]], spread rapidly. A philosopher called Ying Verem established a school near [[Lake Huzei]], founding the tradition of [[Veremei]], which called for rigid adherence to social mores, education in high culture and magic, and emotional repression, which it taught made people sophisticated and refined. Veremei became the dominant philosophy of the court at Maisraln. A state church, the [[Katoliquarian Renmei Congregation]], was established in 283, teaching Renmei theology and Veremei social values.
In Kerry’s telling, across the Eastern Sea, a comparable state to Maisraln was founded, the Empire of Palaratos. Whereas Maisraln was a Veremei state that emphasised magical and cultural sophistication, Palaratos was dominated by a rationalist philosophy, spurned magic, and quickly developed superior technology and non-magical military strength relative to Maisraln. Tom feels that Maisraln would not have interacted with a civilisation across the Eastern Sea until c. 1000.
Maisraln struggled in the 400s; tensions broke out between dragons and humans, and in Kerry’s telling, Maisraln faced competition from Palaratos. These tensions culminated in King Jonathan I declaring war on the Council of Dragons in 506, establishing the Order of Dragonslayers. The resulting War of Dragons and Humans (which Kerry preferred to call the Anthropo-Dragon War) lasted until 535. It was a pyrrhic victory for the humans and the dragons were forced to retreat into the mountains, abandoning lowland and coastal Maisraln.
=== Golden Age ===
By the 560s, a new generation of idealistic scholars were attempting to explain Maisraln’s decline and propose ways to check it. Jonathan I’s son, Jonathan II, was a young idealist himself and was willing to experiment with these scholars’ ideas. In 571, he issued the Great Magical Charter. The Charter appointed four figures to the royal service as the Four Great Mages. Kanja Reiki, a famous mage who had been raised by dragons, became the Ramolace Heru, who had charge over magical creatures and liaised with the Council of Dragons to prevent war. Kensaki Zihau, one of the idealistic young Veremei scholar-bureaucrats, became the Bynmidelle, who protected the kingdom. Ainas Tacar, an outlaw warrior-mage, became the Hermadiúir, responsible for advancing the art and science of magic and protecting magic itself from threats. Erin Xiangmay, the royal spymaster, became the Helundtu, whose charge related to alchemy, potions and healing.
The exploits of the first Four Great Mages were, after November 2017, the focus of the Suijing Cycle. Before November 2017, an earlier version of the same cycle had been set much further along the timeline, at a point where space travel existed and magic was in decline. When the mythology was an active project, it was important to distinguish between old lore and current lore, so to make the distinction clearer, at the time the old version kept the name “Suijing Cycle” and the post-November 2017 one was known as the “Unbounded Cycle” instead. The name “Unbounded” is no longer used, as the two are now considered different versions of the same cycle.
The Great Magical Charter of 571 also established (or ordered the Four Great Mages to establish) the preceptive field. The perceptive field was a network of magically-charged waystones with which mages could connect to perform predetermined spells. As any magical act must be equally creative (light magic) and destructive (dark magic), performing magic tends to slowly corrupt users of light magic as they absorb the dark magic rebound. The preceptive field removed this problem as the stones absorbed the waste dark or light magic from each spell cast through it. It also helped the kingdom to control magic, as only set spells could be performed — though they could be layered, bent and experimented with in complex ways. Magic performed through the field was called preceptive magic, and magic not performed through the field was called unbounded. Unbounded magic soon became illegal and was greatly stigmatised as “corrupted” and “unclean”.
The next four hundred years were the largely static Golden Age of Maisraln.
=== Decline ===
Following real-life European history, Maisraln transitioned from a medieval state to an early modern one, with a shift away from traditional Veremei values and towards merchants and the gentry. This happened in the 1100s. The traditional capital in the south, called either Vexsol or Tengyang, gave way to a new mercantile hub on the eastern coast, called either Sarnau or Vexsol (the most common arrangement of these names was that Tengyang in the south gave way to Vexsol on the coast). This was the end of the Golden Age, and as global trade become more important to Maisralnian prestige, the kingdom was once again in competition with Palaratos. In response, the court became increasingly conservative, and the Congregation increased in wealth and political influence despite challenges to religious uniformity. The king and council were convinced that Maisraln, known all across the world as the Magical Kingdom, would succeed by the state clinging to its control over magic, as this gave it a monopoly on force — no rebellion with swords could defeat mages.
This conservative strategy failed with the invention of the matchlock pistol, the first hand-held firearm, in 1484. The king and court did not realise quickly enough that this invention now meant that, for the first time, a rebel army with just one or two unbounded mages could seriously challenge a magical royal army. The central government failed to suppress uprisings up and down the kingdom and the aristocracy retreated to their provinces, with the royal court being filled up by experts and scholars of low social rank, appointed by merit in 1485 in what proved to be the king’s last, desperate attempt to cling on to power.
With royal power already broken, the throne was finally toppled in 1487 by the grandly-named Matchlock Revolution, which was actually just a palace coup led by one Kira Arimoto, a radical rationalist ideologue who had been one of the meritocratic court appointees of 1485. Wanting to turn Maisraln into a rigid rational-magical empire that could challenge Palaratos on its own terms, she had persuaded the army to install her as Empress of Maisraln so she could crush the rebellions in the provinces by force, but at the last minute, the army had turned against her on the advice of the aristocracy, and Kira had fled to Rellaken. The royal army declared the throne empty and placed themselves at the command of the royal court.
=== Twelve States ===
No new king came forwards, no regency was established, and the royal court failed to take the initiative and form a republican government. However, local lords were able to regain control of the provinces, and whilst they now each regarded themselves as sovereign, they also regarded themselves as still being part of a wider “Maisraln” that was separate from, and superior to, outlanders. This began the era of the Twelve States of Maisraln (1489–1670s). The Maisralnian economy began to contract, and some fifty years after the Revolution, things got bad enough that unrest started again, beginning the Down Times (1550s–1780s). Throughout this period, Palaratos remained stable, and by the 1560s they had the ascendancy over a world that had been dominated by Maisraln just one hundred years before.
The Four Great Mages continued to exist along with the royal court in the Twelve States era and they managed to protect the preceptive field. Without a state to govern magic, it became very dangerous, and the kingdom descended into a misty anarchy. In his telling, Kerry (contentiously; being challenged by Tom) went as far as arguing that Maisraln forgot what was beyond the western mountains.
The last Four Great Mages, coming into their offices in about 1620, were Lyra Felise, the Helundtu; Elvar Murchaidh, the Hermadiúir; Gawyn Harowcal, the Ramolce Heru; and the Ashen Darkside, the Bynmidelle. They replaced the offices with the Council of Mages, which they hoped would have global jurisdiction, in 1675. In some stories, mostly older ones, they also replaced the preceptive field with crystals.
The exploits of the last Four Great Mages were the focus of the Maisraln Cycle. The cycle was focused only on their work defending the former kingdom and its people from magical threats; neither the creation of the council nor the destruction of the preceptive field was ever actually depicted in a Maisraln Cycle story.
== Magic declines on the Kelara ==
From November 2020 to March 2021, there was theoretically a divide in the timeline, where there were two alternative versions of events between about 1680 KY and a thousand or so years into the next calendar era, equivalent to around 3070 KY. The two branches then merged back together and any story taking place after that in the timeline could have had either in its past. There was a cycle on each branch, the Mission Cycle and the Serpentine Cycle, and the Serpentine branch was supposed to have been based on the setting of the old Suijing Cycle as it had been before November 2017, with space travel emerging and magic in slow decline. However, this idea was never developed and the division in the timeline never really mattered because the Serpentine branch was just ignored, so it is omitted here.
=== Magic forgotten but not eradicated ===
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
In 453, there was a global financial crisis triggered by drug lord Eithne Lunadelle taking over the city of Sancastravos and threatening (fairly credibly) to destroy the government of Palaratos and much of its financial elite by revealing that they had been frequenting venues of loose morals controlled by her cartel and releasing conversations that had been recorded at those venues. The situation was defused by the Ravensgate — in most stories, specifically by the Society for the Preservation of Peace, a low-ranking, autonomous entity attached to the Ravensgate led by one Macil Rava — who recruited Eithne, removing her from the timeline. In the wake of the crisis, Palaratos became a republic, and the Maisralnian province of Otsenka (presumably among others) became an independent state, the Otsenkan Republic.
=== Solas suppress the Magical Resistance ===
Meanwhile, through the 400s, the dusty, largely peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it.
In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Mission Cycle was set in this era and its protagonists were the Vorsnoir, a cell of the Magical Resistance who fought against the Solas and other magical factions.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
== Celestial exploration ==
=== Great Human Commonwealth ===
Meanwhile, space travel outwards from the Kelara continued. At some point much later, all human nations merged, creating the Great Human Commonwealth. It was never decided how long the gap was between the end of the irregular war between the Solas and the mages in around 115 CE and the creation of the Great Human Commonwealth. Some stories loosely suggested it was around one thousand years, putting the start of the Great Human Commonwealth in around 1000 CE.
Humanity did not have access to wormholes or faster-than-light travel, so society in this era was defined by the fact that it took anywhere from seven to twenty years to travel between adjacent solar systems. The great distances between settlements profoundly changed culture and attitudes. In many places, there was little centralised government; life was similar to the American frontier. Human genetics also began to change. Life spans increased from around 80 to around 110. Artificially accelerated allopatric speciation began on a small scale as regional genetic variation increased, and though any two humans from any two planets could still produce fertile offspring, the differentiation started to become planet-specific enough that the term “species” became popular to describe these genetic groups. At the margins of human expansion — known as the celestial frontier — groups of people with similar political or philosophical views established “planned utopias” on their own planets.
=== Early After-Human Era ===
Political conflict at the centre, exacerbated by these pressures, caused the Great Human Commonwealth to fracture into so-called “celestial empires” at some point. The length of time for which the Great Human Commonwealth existed was also not ever decided, but at its dissolution a new year zero was set, 0 After-Human Era.
In the early After-Human Era, the direction for humanity was unclear. The political concept of the “planned utopia” became confused with the pseudo-genetic concept of the “species”, creating species-nations, where genetically similar humans with the same political and social views would create their own societies. Idealistic voices called for humanity to reunite, often under a pseudo-anarchist, decentralised style of government inspired by the frontier. Meanwhile, though the celestial empires seemed like arbitrary divisions compared to species-nations or human unity, the immediate status quo was supported by the central elite, and the empires were capable of wielding significant economic and military power to defend themselves. The tensions and confusion in this era led to a string of wars and widespread violence and crime.
In older stories, one of the celestial empires was called the Scriven, and they issued “genetic updates” to their people, with lettered “types” specialised for different purposes. The E-type Scriven declared independence and became a species-nation, the Evon State. In most newer stories, this account was superseded by one where they declared independence from a generic species-nation, the Jastraxi Empire. The Evon War of Independence against the Jastrax lasted from 100 to 150 AHE. Under the command of Macil Rava, the Jastrax were winning the war, but the Ravensgate intervened to recruit Macil and ensure the Evon State won its independence.
Frontier stories, part of the wider Starlight Cycle, were set around this time, focusing on a group of vagabonds on the celestial frontier far away from central politics.
Largely in the Starlight Cycle, there were mentions of the star courtiers (or Dómarí nei Rellataí), a mysterious god-like race who were already present in the outer reaches of space before the Commonwealth-descended humans reached them, or whose civilisation died out long ago. Other than the star courtiers, who were always humanoid and are generally implied to have once been humans, most stories treat the universe as lacking in extraterrestrial life. Some, however, do describe aliens; Tom often spoke about wanting to include star whales in the Starlight Cycle.
== Species-nations ==
=== Mid After-Human Era ===
Centralised species-nations controlling a planet or a solar system each soon became ascendant, reducing crime and violence but making the ideal of a unified humanity more distant. As the wars of the early After-Human Era died down, by 300 AHE, the remaining celestial empires now only controlled a few planets each and were relatively ideologically homogeneous, rendering them effectively indistinguishable from other species-nations. The species-nations edited their DNA to add heritable genetic markers that identified the children of parents from different species as wholly one or the other, and some added physical characteristics to match, e.g. all Evon had golden eyes (and in some stories, particularly from 2017, they all had blue hair as well). Life spans also continued to increase, reaching around 170 by the year 1000, considered about double the normal lifespan in the real world.
A new political order emerged, dominated by two species-nations, the Helltunans and the Olympans. Helltuna had hard power — unrivalled military supremacy; Olympa had soft power — cultural, economic and legal influence. Helltuna ostensibly valued dignity, discipline, bravery, loyalty and strength (and, in some tellings, creativity) but were widely considered cruel, arrogant and imperial. Olympa valued honesty, to the point where its economy, which was central to its power, was built around trust credits, where more trustworthy people were richer. Over time, it became less idealistic and more corrupt, turning from bluntly-honest lawyers into dusty senators who valued reputation and cunning. It used a political system called Alethianism, based on the stock market, where each person could invest in political entities, being able to invest more if they were more broadly trusted; political parties, structured like investment banks, competed for controlling stakes in local government.
Many details of 0–1000 AHE were inherited and adapted from Kerry’s Oburron and Jenner paracosm, which includes a significant amount of additional content that was not ultimately inherited by the consensus timeline. This included a war between the Olympans and Helltunans; the existence of a “magical region”, Magitown, which included the Dylon, Unlon, Telephonion and Evon, the last of whom had no magic and so developed technology to compensate; the Royal Front, a group who served what they believed was the most powerful person in the universe; two wars between the Evon and Helltunans; and the discovery of new solar systems, the Postgate Lands, after an obstructive portal to Jenner was moved out of the way.
=== New astropolitical system ===
In 400, the Evon scientist Inioluae Ridztire Uara discovered Ellis-Uara wormholes. These were vast, permanent gateways between different parts of the universe through which large spaceships could easily travel. In most stories, they were pre-existing features of the universe (possibly connected with the Ravensgate) that Uara simply stumbled across whilst doing maths, and no more could be made.
As the architects of such a significant discovery, and as wormholes allowed quick dissemination of technological updates, the Evon became powerful because they were the most scientifically advanced and could create the best technology, a type of power known as “sharp power”. Joining the Helltunans with their hard power and the Olympans with their soft power, the Evon with their sharp power became a new great power, and the three together were described as the Three Great Powers.
Ellis-Uara wormholes necessitated a new “astropolitical system” that could cope with greatly increased contact between species-nations. The Euphorbia protocol, defined by Tawnylean statesman Aodhán Euphorbia, became accepted despite Olympan resistance. It required that in cases of the Morganite anomaly, where a child of species A was born to parents both of species B or of species B and C, the child must be taken away and transferred to the species A adoption system, regardless of the family’s wishes. The Breatnais, Tawnylea and their allies established the Monaloe Congress (known in older stories as the New Celtic Congress).
New, cosmopolitan spaces that revived the species-mixing of the old celestial frontier emerged, like the Dál Ráta and the marketplaces of Astranci. This had two consequences. Firstly, the boundaries between smaller species-nations weakened, and with the Euphorbia protocol making intersecting but distinct diasporas possible, the old idea that every species-nation should have its own planet and government broke down. In its place rose the Central Galactic Congress, which most smaller species-nations joined. CGC species gave up their governments and instead elected representatives to a great central congress. Many children and teenagers from CGC species grew up on their own planets, learning a job appropriate to their species, and went forth into Oburron to ply that trade as adults. A typical CGC species were the Häftiägen, who were celebrities and comedians for other species, and who grew up on their own planet where they trained as performers and entertainers.
Finally, Ellis-Uara wormholes led to the emergence of “the Underworld”, a collective name for all spaces beyond the CGC-governed markets where different species interacted, and for the traders, profiteers and researchers who inhabited them. Not surprisingly, there was a great deal of piracy and organised crime in the Underworld, and co-operation between exiled Evon and Olympans led to the emergence of dark corporations who presented themselves as “respectable gangsters”, governors of the Underworld and dispensers of justice. They called their activities derareti, Evonian for “agency”, and established the First and Second Derareti Congresses. What slowly emerged was an influential elite of skilled vigilantes, assassins, professional criminals and fixers, known as the Dark Network, which effectively controlled the Underworld and wielded significant influence in the “legitimate” politics of the galaxy. Breatnais organised crime groups initially held the ascendancy in the Dark Network.
In some stories, mostly either from before 2017 or from 2020, a group of Evon broke off in around 450 to become the Water Evon, a mysterious, monkish race who elected to live semi-underwater lives on a crystalline ocean planet, focusing on building intuitive understanding and harmony with the Universe, often through searching for patterns and underlying analogies. The Water Evon believed that the mainstream Evon had lost their way since the early Evon State, abandoning their idealistic devotion to the pure pursuit of knowledge and understanding.
In those rare stories that featured extraterrestrials, around the emergence of the new political order after 400, they were given reservation planets (often burnt-out former resource planets) where humans were not supposed to go and stopped interacting with most species. In these stories, the Water Evon, and sometimes the Monaloe Congress, were the only ones with whom aliens would engage.
=== Late After-Human Era ===
Dating after c. 400 is contentious. The issues centre on where to place the BHH Cycle and its backstory, which takes place some time after 400, and they derive from the fact that not all the historical elements of its backstory (of which most details have been omitted here) integrated perfectly with the newer timelines, which meant that their inclusion or non-inclusion changed how much ‘clearance’ the cycle needed to keep the timeline consistent. Some stories put BHH as far forwards as 5000 “New Era”, without specifying what year 0 NE was in AHE. Others are as conservative as 500 AHE, treating the BHH heroes as the children of the generation that shaped the new world order in the 400s, e.g. making Raven Olympia’s mother, Mavis Olympia, leader of the Olympan opposition to the Euphorbia protocol.
One generation before BHH, Evon scientist Dalin Yei Inuta invented touch-and-go wormholes (also called, particularly in Tom’s telling, Inuta wormholes, and particularly in Cat’s, Gru wormholes). These wormholes could be as small as you liked; matter did not fall into them, i.e. they did not “suck things in”; and they collapsed immediately after anything traversed them. Their invention revolutionised information technology, as for the first time since all humans were on the same planet, information could be sent virtually instantly, i.e. by opening an Inuta wormhole and shooting a laser signal through it. This allowed an interplanetary internet to develop.
It was an established fact in the lore, though admittedly one that was commonly mentioned in older stories but only very rarely mentioned in newer ones, that Rasunians could create touch-and-go wormholes from thin air. It was not clear how this interacted with Inuta having invented them — particularly as the Rasunian ability and Inuta’s discovery were important to the backstories of two different characters.
In most stories, an Evon exile called Mala Dzumach Kavanah took over the Dark Network about ten years before the main BHH Cycle (a few stories prefer to treat Mala as a more shadowy, low-key figure who was not well known even in the Dark Network, and so omit her rise to power). After killing her mother, cheating on the Evonian adulthood test, and fleeing Evonia, she started off as a cutthroat criminal, but once she was an established figure, she deliberately backed off, hoping that the existing elite would interpret this as a lack of ambition and forget her previous reputation. She needed to become part of the Breatnais-dominated elite, which she achieved by manipulating a young kingpin, Elva ar Siora, into establishing a Third Derareti Congress. An organised political structure like this would be a ladder to power for Mala as she could be backed for chair by the masses of the non-elite; having been elevated by the non-elite to the elite to serve as their representative, the elite had a vested interest in appeasing her. After being elected chair, she soon dissolved the Third Derareti Congress once she had enough blackmail on the existing elite to continue her rise to power by backroom machinations alone. In stories where Mala did rise to power, she then replaced the Breatnais elite with an Evon and Helltunan one. In some stories, she created the Underground Ministry, an organised covert government that made the Dark Network her private army. In others, she established the Flying Gang, a select group of the most notorious and cunning deratas of the time who worked with her to influence Oburron’s politics.
At the onset of the BHH Cycle, the Helltunan Emperor Imperium Adshek had just been assassinated by army general Rosaline Elluna on Mala’s orders. Meanwhile, the Evonian government had just been handed over to Sabriel Lundelle Redena, whose radical co-chair and fixer Ciarraí Teagwyn Kavanah, who had orchestrated their rise to power, had stepped down to focus on derareti. Ciarraí then ended up working with Rasunian agent Gru Rasu to protect Ro from Helltunan retribution. A subsequent conflict in the Dark Network involving Ciarraí, Ro, Gru, Mala and Sabriel had almost led to the interstellar political order collapsing into a messy war, only prevented by the Ravensgate — specifically agent Raven Olympia — intervening.
The BHH Cycle focused on the exploits of a group of vigilantes in the Dark Network in this volatile era. In contrast to the Maisraln Cycle, the BHH Cycle often did explore timeline-relevant events in detail, and it was usually the initial backdrop for stories that went on to become time travel stories, final battles or Glastieven charter myths.
== Ending ==
After BHH, either the Ravensgate brought all the characters from the different cycles together via time travel, a final ending that was particularly popular in 2018, or Mala declares herself queen of the Universe (or equivalent; a particularly enduring title of hers in this context was Her Ethereal Majesty, the Director of Reality) and establishes a single state (sometimes called the New Cascade) where the species-nations are replaced by “factions” (with traditional names for these factions including Ferox, Ultrix, Callidus and Principia). The Ravensgate bringing everyone together variants of the ending are Eluctari stories; the Mala-led dictatorship variants are Ultrix stories.
The traditional ultimate ending of the timeline is a messy final battle, known as Finale, followed by the characters somehow influencing the creation of Glastieve in the real world. Most commonly, this meant Gawyn Harowcal or Raven Olympia crossing from Oburron into our world (known in this context as Terra) and teaching the mythology to the Glastievens. One story describes the characters influencing the Big Bang in a butterfly effect way, so it becomes an inevitable part of our world’s history that Glastieve is created. Another claims that the mythology characters came through to Terra in prehistoric times and built stone circles on Dartmoor, which was the claimed territory of the Republic of Glastieve at that point in time.
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The '''Kingdom of Maisraln''' was an ancient polity that defined the known world of [[Glastieven mythology]] for the first two millennia of its [[timeline]]. The core of Maisralnian civilisation was in the south, focused on the Oppula Forest and the plains of Qi, with a sheltered north-facing coastline. The kingdom extended outwards as far as the Ardalbrük Mountains to the west, [[Víthurkenning]] to the north, and [[Lonaoiisil]] to the east. Its southern extent was less well-defined, and Maisraln's intelligent dragons were never entirely subjugated to human royal authority, maintaining a [[Council of Dragons]].
The kingdom was established when [[Queen Maya]] united the [[Five Empires of Maisraln]] in what became the year zero. Around five hundred years later, the successive reigns of Jonathan I and Jonathan II saw the royal court establish control over [[dragons]] and [[magic]] respectively through the War of Dragons and Humans and the Great Magical Charter, the latter of which instituted the [[Four Great Mages]]. Maisraln saw four hundred years of order and prosperous stability, credited to its command of magic and the social philosophy of [[Veremei]]. The central government began to struggle in the 1100s KY as Maisraln's global influence came to rely more on its economy, and the last king reigned until 1487, when he was overthrown in the Matchlock Revolution.
The Kingdom of Maisraln remained a very powerful concept. In the Twelve States of Maisraln, which immediately followed the last king's reign and lasted until the 1670s, the kingdom was still seen as an immediate reality. The Four Great Mages continued to exist, and in a reduced and impotent form, so did the royal court. The [[Maisraln Cycle]] was set in this era. Eventually, the dream of a re-united kingdom faded away and the last royal institutions fell apart. When mages were persecuted and driven underground, they looked to the old kingdom as a mythical ancient motherland and saw themselves as its diaspora. The [[Mission Cycle]] was set in this magical underground.
[[Category:Worldbuilding concepts]]
[[Category:Locations]]
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Created page with "{{obscene}} {{Infobox nation |name = Republic of Glastieve<br/>Holy Glastieven Commonwealth |image1 = [[File:Flag of Glastieve.png|100px]] |image2..."
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{{Infobox nation
|name = Republic of Glastieve<br/>Holy Glastieven Commonwealth
|image1 = [[File:Flag of Glastieve.png|100px]]
|image2 = [[File:CoA of Glastieve.png|100px]]
|motto = Glory to the Independent
|anthem = ''Our Nation Built on Friendship'' <small>(2019-20)</small>
|location = South-west England
|capital = Belassolt <small>(2017)</small>
|languages = English<br/>[[Evonian language|Evonian]] <small>(2017-18)</small><br/>Latin <small>(2019-20)</small>
|religions = State secularism<br/>Glastieven mythology (as a cultural tradition rather than a belief system)
|shortname = Glastieve
|demonym = Glastieven
|government = Directorial republic
|head of state = <small>1st Rep Cabinet</small>
|head of government = <small>2nd Rep Cabinet</small>
|3rd_h = <small>HC Council/Murus</small>
|hos_name = δ, R, U, K, N, E, Z, β and α
|hog_name = δ, A, E, R, T, Z and N
|3rd_h_name = δ, K, X and E / T
|established = 23 February 2017
|population = 15
|currency = Luach
|time_zone = UK time <small>(2017, 2019-20)</small><br/>UK time + 2 hours <small>(2018)</small>
|tld = .glastieve.wixsite.com <small>(''de facto'')</small><br/>.org <small>(2018)</small>
|nat_sport = ''Undertale'' <small>(2017-19)</small>
|nat_dish = State ice cream (triple cone with mint chocolate chip, vanilla and honeycomb)
|nat_drink = Vodka <small>(2019-20)</small><br/>Cheap apple cider <small>(2019-20)</small>
|nat_animal = Liger<br/>Peacock
}}
'''Glastieve''',<ref group=note>Pronounced /glæstiː'eɪveɪ/. Evonian: ''Dredrae'', pronounced /'drɛdræ/. [[w:Latin|Latin]]: colloquially ''Dredria'', officially ''Collis Gramineus''.</ref> formally the '''Holy Glastieven Commonwealth''' or '''Res Publica Sancta Collis Gramineus''', is a diasporic micronation with its territorial homeland in Devon, south-west England. The
that was active from February 2017 to March 2020. Glastieve became deeply enmeshed with the friendship group that created it and the history of that friendship group through the 2010s is considered part of Glastieven history, including the [[Republic of Skovaji]] and the [[Acteriendian model countries]] from 2014 to 2016. The First Republic of Glastieve was founded in February 2017 and thrived until the autumn, when it became bogged down in inactivity and collapsed after sudden reforms failed. It was succeeded by the more ambitious and less successful Second Republic from January 2018 to January 2019. Glastieve was then abandoned for a few months, with its most active members focusing on the [[Envardian Republic]] instead, but it was revived as an Envardian province in May and as a third republic in September. The Holy Commonwealth brought new people into the project and achieved a short golden age, but ceased operating and formally ended Glastieven history in March 2020 with the Baisser de Rideau.
== Nomenclature ==
=== Glastieve ===
The English word ''Glastieve'' (/glæstiːeɪjveɪ/) was constructed in February 2017 from the [[w:Irish language|Irish]] place-name elements ''glas'' (/glæs/) and ''tieve'' (/tiːv/), the latter of which is an anglicisation of the Irish word ''taobh'' (Connacht [t̪ˠiːvˠ]). In the Glastieven context, it was decided that ''tieve'' would be pronounced /ti:eve/. It was not stated which syllable should be stressed, and in 2017 and early 2018 both [glæsˈtiːəveɪ] and [glæstiːˈeɪjveɪ] were relatively common: the latter later became standard, and by late 2019, [glæsˈtiːəveɪ] was regarded as a mispronunciation akin to [glæsti:v]. The use of Celtic place-name elements was in the tradition of δ's previous model country, Skovaji, and the idiosyncratic pronunciation of ''tieve'' was chosen to be in the tradition of E's previous model country, Myré, which also had an improvised Continental-sounding name.
In Glastieven tradition, ''glas taobh'' was regarded as Irish for ''grassy hillside'' (a misunderstanding that probably resulted from misleading information on the Wikipedia article [[w:Place names in Ireland|Place names in Ireland]], from which the two elements were taken). As such, "grassy hillside" was sometimes used as a poetic name for the country, such as the Grassy Hillside Club, the national chatroom for much of 2018. In 2019, the government formally acknowledged that this "traditional etymology" was mistaken and that ''glas'' meant ''green'' and ''taobh'' meant ''side'', in the sense of a flank, edge or region, meaning that the country's name meant something closer to ''green region'' or ''the green side''. Following this realisation and the change of the territory to a literal green hill surrounded on three sides by an urban area, "the green hill" emerged as another poetic name for Glastieve.
Glastieve had its own names in its two non-English official languages, Latin and the constructed Evonian language. The usual [[w:Latin language|Latin]] name for Glastieve was ''Dredria'' (/ˈdɹedɹiæ/), which is taken directly from the name of Glastieve in the Evonian, ''Dredrae'' (ˈ/dɹɛdɹə/). Formally, the government of the Holy Commonwealth translated ''Glastieve'' as ''Collis Gramineus'' (/kɔlɪs ɡraːmɪneus/), Latin for 'grassy hill'. Other than in translating the name of the state, the government accepted ''Dredria'' as the Latin for ''Glastieve'', such as in its use of the nationality prefix ''Dredro-'' or in the Exedrium Dredriae, the national chatroom in late 2019. The University of Glastieve was known in Latin as Universitas Dredriae and used the postnominal abbreviation "Dred."
=== Uniliteral name codes ===
Those who were involved in Glastieve are publically referred to using ''unliteral name codes'' (i.e. letters of the alphabet) to protect their identities. These name codes have a one-to-one correspondence with specific persons and the High Council continues to maintain a list of the unliteral name codes to allow Glastievens to decode documents that have been released into the public domain. The correct way to refer to a Glastieven is to call them "Glastieven [LETTER]" on the first mention, and then simply [LETTER] thereafter. If it is clear from the context that Glastievens are being spoken about, it may be more elegant to introduce them using another term, e.g. "electoral candidates ε and ζ" or "High Councillors E and X", and then to use simply the uniliteral code thereafter.
Glastievens A, C, E, K, N, R, S, T, U, X, Z, γ, δ, ε and ζ were all active citizens of import to Glastieven history; E, N, R, T, X and δ were all involved with the [[MicroWiki community]]. The other codes refer to less active citizens or to non-citizens who were referenced by name in ''Glastieve: A History'', largely due to their having had an effect on Acteriendia.
== Glastieven history before Glastieve ==
=== Prehistory ===
As noted before, Glastieven history largely takes place in Exeter, a cathedral city that started the 2010s as a glorified market town and was slowly gentrified over that decade into something more like a student town. Over time, the extent to which Glastieve was confined to Exeter waned, though even at the Baisser de Rideau, 81% of Glastievens and 82% of those invited to join the Fellowship of Former Glastievens were resident in the city. Part of understanding the nation and friendship group is knowing what Exeter was like for a teenager in the latter half of the 2010s. The emergence of Glastieven cartography and folklore in the Second Golden Age suggests that the mature group had started to appreciate the importance to Glastieve of the geographical area where it existed, despite the micronational façade of a distinct ‘territorial claim.’ It follows from the importance of Exeter to Glastieve that certain parts of modern Exonian history might also form part of Glastieven prehistory. Certainly, understanding Exeter makes it easier to understand Glastieve, and for former members of the group, Exonian history can invoke much the same nostalgic response as the story of the group itself. However, a study of a British city’s history is well outside the intended scope of this work. As such, some further reading on Exeter’s history has been included in the appendix.
Another field of prehistorical study that falls outside the remit of this book is the history of ‘youth counterculture.’ Youth counterculture was a term of art in Glastieve that referred to a particular collection of Internet-based fandoms, which were felt to constitute a collective tradition associated with teenagers and young adults who had been bullied for their interests at a younger age and now defined their social identities in opposition to the mainstream. This most obviously included the anime and manga fandoms, but was intended as a wider term that would also incorporate nerdier fandoms, like xkcd and Star Wars, and Internet meme culture. In contrast to the term’s plain meaning, it did not include less explicitly ‘uncool’ subcultures like goths and punks. Instead, youth counterculture was thought of as a subculture in its own right characterised by the social exclusion and mockery experienced near-universally by teenage and young adult members of Internet-based fandoms. The Homestuck fandom was at the heart of the intuitive definition of the term as it was usually intended, and the range of Internet cultures parodied in Homestuck is roughly coterminous with the Glastieven concept of youth counterculture. All of this is contextually relevant to the history of Glastieve, and might be called ‘Glastieven prehistory.’
It has been noted by other Glastievens that the group was particularly influenced by its own perception of youth counterculture in the first half of the 2010s. At times, this enthusiasm has tipped over into mythmaking. The Homestuck fandom often locates its best days as having been in 2012, and in 2018, certain Glastievens were all too happy to merrily conflate this with the pseudo-historical ‘golden age’ imagined by the conservatives of the Skype-based MicroWiki community, concluding that youth counterculture as a whole had enjoyed a halcyon age in around 2012–14, with Glastieve as a young student of this older tradition. While this mythical view was only ever held by a minority, the real world of Internet fandoms c. 2010–15 certainly did have a disproportionate impact on Glastieven culture. For example, the group used Facebook Messenger as its main (and often only) chat platform from 2016 right up until the Baisser de Rideau. This was always something that set it apart from the teenage groups around it, who fairly universally used Snapchat, with a minority preferring Instagram. Traditional Glastieven wisdom asserts that Messenger was more popular in the earlier 2010s: this is supported by data from Google Trends, where comparing U.K. searches for Messenger and those for Snapchat shows that the former was more popular from 2010 to March 2013, but that the latter became more popular from April 2013. In worldwide searches, Snapchat came to parity with Messenger in December 2013, and pulled ahead in October 2014. Similar examples present themselves readily. Given its surprising relevance, some further reading on the history of youth counterculture in the early-to-mid 2010s has been included in the appendix.
Another strand in Glastieven prehistory is Bowhill Primary School. U, C, K, δ and N all studied here from September 2007 to July 2014, and for much of that time they were friends with one another in various combinations. Informally, Bowhill is sometimes talked about as a ‘hidden’ part of Glastieven history, and more importantly, a small fraction of later Acteriendian culture can incontestably be traced back to Bowhill. Furthermore, the primary school friendships of the five had an impact on their later dynamic in a way that finds no real analogy in the experiences of other members of the group before the formal beginning of Glastieven history. The foremost historian of this period has long been K, and her work on Glastievens at Bowhill has set the standard for how Bowhill is treated in Glastieven prehistory. The Keeper identifies two distinct ‘threads’ of relevant prehistory that can be identified in the wider corpus of in-jokes and games played by the four.
The first of these is Bakon Kids, a so-called ‘club’ that U, K and δ started. It began in either 2009 or 10, was renamed to Crackerjazz in 2012, and then again to Crackerjazz Lite in 2013 or 14. Naturally, it had its own long history, which included ‘wars’ with other groups, including the ‘Gammon Gang’ and ‘Spy Club;’ an attempt to start a stock exchange using leaves as currency; annual general meetings, held on the 6th of May each year; and a board game party (referred to in K’s contemporary writings as a ‘disco’), organised to take place during a lunchtime. Bakon Kids can be seen as the earliest type for the group’s later tendency towards creating quasi-formal structures for itself, like Green Team or the Glastieven republics. ‘Wars’ with other groups aside, the pretend-formality and legalism of Bakon Kids simulated a corporation more than it did a country. It is interesting to note that K and δ went on to become the two most hardline New Secessionists in the country, especially given that the former was not present for the post-Bowhill development of the philosophy but took it up after Glastievemoot as though it were natural. Bakon Kids is a bottomless source of surface-level comparisons with later events in Glastieven politics, e.g. the renaming to Crackerjazz mirroring the Bonhay Revolution, and in this capacity it was sometimes mentioned in politics, particularly in 2019–20.
K did her work before C became a Glastieven and before the merger of the Group into Glastieve was recognised, and so it might be reasonable to assume that Her Holiness would also wish to mention ‘Girls Aloud,’ another student-run ‘club’ that ran alongside Bakon Kids to some extent and included K, C and H, among others, being led by C. While never sharing the pretend-formality of Bakon Kids, the friendship group that developed from Girls Aloud undoubtedly had some relationship to the later Group, and its existence strengthens the argument that Bowhill forms a sort of Glastieven ‘deep lore.’ Furthermore, Bakon Kids and Girls Aloud definitely had some pretend-formal interactions with one another while the latter was still being organised as a ‘club,’ probably between 2009 and 12, and they may have ‘fought together’ in the war with the Gammon Gang during this period.
The second of the Keeper’s threads is Black Hole Hulk, an imaginative game played by U, δ and their then-friend Kian Hollingworth from 2012 or 13 until their leaving the school. There was an attempt to bring N into the game, and though he did create a character, he did not become a regular fourth player. At the time, Black Hole Hulk was usually just called the Game, especially by U; the Game was rather like improvisational theatre without an audience, and B.H.H. was seen as a sort of television show. Each instance of playing the Game was an ‘episode,’ complete with acted-out ‘trailers for the next episode’ at the end of the breaktime or lunchtime, and there were around ten numbered ‘series’ during their time at Bowhill. When the three left Bowhill, the Game died with them, though δ wrote down some fragments of the B.H.H. lore and wrote some short stories using it. It is now recognised as the beginning of Glastieven mythology, and its characters and concepts were revived in 2015 with a recognition that the tradition had started at Bowhill in 2012; there was even an attempt to continue the series numbering. The link between Black Hole Hulk and Glastieve through the mythology is uncontested, though its role, if any, in influencing the rest of early Acteriendian culture is murky.
Secondary school loomed large on the horizon from mid-2014 onwards, and visits from different primary schools to Coltheart saw R meet and start to befriend S and δ, and N meet and start to befriend A. In 2014, Coltheart was in a state of transition. It had been Coltheart Technology College since the 1990s, and had been led by the same headmaster since then, Mr Maddern. He had built a strong reputation for the college, but was forced to resign in 2012 after it was revealed he was paying himself more than the British Prime Minister and that there was ‘insufficient professional distance’ between him and the chair of governors. Unsurprisingly, Mr Maddern’s resignation was followed by a change in senior leadership. The British government’s specialist colleges programme came to an end in 2014, and the new headteacher, Ms Carah, decided to rebrand the college as Coltheart School, with a new logo and school uniform being introduced from September 2014 onwards. Thus, the key figures of the Early Era joined a school that was still part way through changing from Coltheart Technology College to Coltheart School, with a new uniform and senior management team. In addition, its building had only been open since 2005, and teachers regularly referenced the ‘new building.’ Coltheart was a school in transition, and September 2014 was supposed to be its great beginning, though this ended up being overshadowed by later events. For a small minority, though, September 2014 is still remembered as a Great Beginning: that of Glastieven history.
=== The Great Beginning ===
Glastieven history begins in the south-west of England, in the British county of Devon and its capital, the cathedral city of Exeter, and its earliest era is concerned with the social landscape at the Exonian schools which the future Glastievens attended before some of them came together in November 2015 as the group of friends that would later evolve into Glastieve. This group of friends, Acteriendia, can only be understood in the context of several entities that came before, and its roots stretch back quite some way into the past. Indeed, far from seeing the formation of their group of friends as the beginning of something entirely new, the Acteriendians of November 2015 perceived their friendship group as a convergence of several existing traditions, each of which contributed values, in-jokes, observances and institutions that characterised the new group. As such, the seemingly distant days before the friendship group retain modern relevance, and they form the first of the six eras of Glastieven history, the Early Era.
It was in September 2014 that the Early Era truly began, some two months after U, K, δ and N had left Bowhill and both Crackerjazz and the Game had been abandoned. The traditional starting point of Glastieven history, the Great Beginning, was when R, S, U, K, Z, A, δ, N and E all started Year Seven at Coltheart School. Naturally, the four Bowhillians already knew each other, though their friendships with one another had largely come to an end, with the notable exception being δ and N, who were still friends. Additionally, two pairs A and N, and R and δ, had already met and started to become friends on the school’s inset day, which had been back in the summer of 2014. All of this blurs the hard line that the Great Beginning traditionally represents. Despite the dramatic title, the Great Beginning is largely a product of convenience and folklore, reflecting the nostalgic Glastieven attitude to Coltheart School as much as it does the historical facts of the situation in September 2014, which was well over a year before November 2015 and much further away from the formation of Acteriendia than is popularly imagined. Whatever the concept’s weaknesses, though, the traditional Great Beginning took place on Friday the 5th of September 2014 when the school buzzer sounded at 8.45 a.m., and in the same instant, the Early Era of Glastieven history began.
The next four months, which established the status quo that would define the rest of the Early Era, are often grouped with the Great Beginning. What this extended Great Beginning saw established were three important entities: Green Team, Trains Club, and the Acteriendian model countries, collectively referred to as Early Acteriendia. This rather misleading name should not be taken to imply that the three collectively constituted an iteration of that friendship group; rather, they are its predecessor, such that Early Acteriendia is to Acteriendia as Acteriendia is to Glastieve.
Shortly after the 5th of September, R and δ joined the Green Team, which at the time was led by teacher M, who was assisted by older students B and Jasmine. At roughly the same time, δ and N created Trains Club, building on their friendship from Bowhill. In addition, also in early September, R, δ, N and E were all invited to join Think Tank, the school’s gifted-and-talented group. Around a month later, δ and N founded two model country projects: on the 9th of October, δ created the Republic of Bedroom, which was replaced on the 14th by the Nation of Bedroom after strife between him and his brother. δ was Prime Minister of the N. of B., and his brother was Lord Wesley, an office equivalent to king. N was inspired by δ to create his own model country, and on the 16th established the Empire of the Democratic Republic of N, also serving as Prime Minister.
In September, shortly after its foundation, A and V joined Trains Club. V was a friend of N’s who also sat next to δ in tutorial, and A was then one of N’s closest friends, so their joining the club did not suggest that it had much appeal beyond its organisers’ friends. Largely through Trains Club, N encouraged A and V to create their own model countries: B’lardland and the Kingdom of V, and the four formally made up an organisation called the Exeter United Nations. Neither A nor V were as committed to their model countries as δ and N were, and in practice B’lardland and the Kingdom of V only existed through their diplomatic relations with the N. of B. and the E. of the D.R. of N. A conducted enough of these relations outside Trains Club for N to consider B’lardland to be the E. of the D.R. of H.’s ‘closest ally’, though the Kingdom of V was only ever spoken of at Trains Club meetings.
Meanwhile, Green Team met after-school on Wednesdays in G125, and dedicated its sessions to ‘inspecting’ all rooms in the school to record how many electric devices had been left on, with toffees given as a reward to those teachers who had turned everything off. The sessions were unsupervised by M, with B and her friends left in charge, and were often characterised by confrontations between R and the older students over their authority. The dates are uncertain, but at some point during the first term of 2014 both S and E joined the team, the older students left, and M stepped back from the club, continuing to supply toffees for the room inspections but no longer meeting the group in G125 at the beginning of the sessions. As the most senior members, R and δ assumed the leadership role of B and her associates, and were left in charge during the sessions.
In Trains Club, the E. of the D.R. of H. and N. of B. competed for influence over the nations of the Exeter United Nations. B’lardland and the Kingdom of V were initially aligned with N’s nation, but moved closer to the N. of B. in November when δ established the ‘Nation of Bedroom Economic Area’, which was formally ‘an extension of the N. of B.’s domestic economy to other member states’. In practice, this meant that δ created a small simulated market economy by distributing Wesleys, the N. of B.’s currency, to A and V. N responded by aiming to build an economy in the E. of the D.R. of H. that would be superior to the N. of B.’s, and began by creating his own currency, the Token. The race between the Wesley-based economy and the Token-based economy was known as the ‘Currency War’, and the competition increased activity in the Exeter United Nations, but risked division. In November, this division came when δ sponsored the creation of the Lordship of Alfieland, a ‘semi-independent’ nation that joined the Exeter United Nations in alignment with δ. In response, and so as to ensure the E. of the D.R. of H. remained on the same level of authority as the N. of B., N persuaded A to bring B’lardland out of the Nation of Bedroom Economic Area and into a formal alliance with the E. of the D.R. of H., dividing the Exeter United Nations in two.
Trains Club, meanwhile, was facing significant difficulties. An advertising campaign led by δ, which had included an assembly delivered to the entire of Year 7 and posters put up in the school library, backfired hugely on the club, drawing the attention of students in the older years who disrupted its meetings and bullied its members. As such, in November 2014 the club was mostly being held together by the friendship between the four, which in turn was supported by their model countries. Ergo, the division in the Exeter United Nations, with N and A on one side and δ and V on the other, significantly weakened Trains Club.
A and V had both been closer friends with N than δ, and as the division in their group began to be blamed on the power games in the Exeter United Nations, it was largely δ who took the blame, weakening his role in Trains Club and seeing N become the dominant figure. In the end, A and V began to lose interest in what had only ev
er been a casual activity, with their decline in interest likely not helped by the tensions, and on 1 December they both announced that their countries had ‘gone defunct’ (the traditional Acteriendian term for the end of a model country, coined by N in 2015), resulting in the Exeter United Nations being essentially abolished. Now without any reason to keep up the pretense, δ announced that the Lordship of Alfieland also being defunct, and said that it would be absorbed by the Nation of Bedroom. Aptly enough, in the history of Skovaji, the events of 1 December are known as ‘GAME OVER.’ (with the full stop), a reference to a flash in Homestuck, ‘[S] GAME OVER’ (without the full stop), in which nine out of eighteen main characters appear to die in a single four-minute animation.
Thus, 2014 came to a close against a backdrop of a weakened Trains Club dominated by N and his close friends, and a strengthened Green Team composed entirely of future Glastievens and with R and δ as its de facto leaders. The politics in Trains Club and Green Team during the first term of Year 7 are considered to be part of the Great Beginning, and the situation at the end of 2014 represented a status quo that would persist without revolutionary change until November 2015.
=== January–September 2015 ===
Other than remembered and anecdotal evidence, the earliest surviving primary source for the days before the friendship group is a Green Team poster from January 2015, advertising a school e-waste collection bin for the charity Computers4Africa. At the beginning of 2015, the Green Team were starting to branch out and work on other projects, and though the room inspections were still part of the routine, they had become increasingly perfunctory, retained mostly because they were associated with the right to visit the staff-only floor of the school, which had access to the roof and a box of biscuits. More and more time at meetings was instead being dedicated to work on projects, suggested by M and then worked on by the club under R and δ’s student leadership—Computers4Africa being one such project.
The next-earliest written sources are from February, with one relating to Trains Club, and the other to the model countries. One is a Trains Club membership application, with a ham-fisted focus on excluding potential bullies, with questions including ‘do you have an interest in trains?’ and ‘do you have a personal dislike of any members of the club?’. Despite the childishness of their approach, though, δ and N were successful in protecting Trains Club from further disruption and in drawing in new members, and by the beginning of March, they were leading a revitalised club with regular meetings and an enthusiastic membership. The second is an edition of the Weekly Wesley, the newspaper of the First Republic of Skovaji, which had been declared over Christmas as the more serious successor to the Nation of Bedroom. The newspaper contains a condescending article titled Skovaji changes recognition status of N to ‘recognise autonomy but not full sovereignty’, which attacks the D.R. of H. for being childish, and explains that to avoid being embarrassed ‘internationally’ (in the online micronational community), Skovaji’s recognition of the D.R. of H. would be conditional on N’s acting on the criticism made. N was understandably angry with the article, which as a further insult broke Ntanese law by referring to the state as N and not the Democratic Republic of N or the DRoH. It was also the only notification that N received of δ’s decision.
These written sources are from the core of the early days, or the last two terms of Year 7, when there was little real movement towards the evolution of the late 2014 status quo towards the emergence of the friendship group in Year 8. Despite the appearance of continuity, however, the evolving relationships between different members of the future group as hinted at by events in the clubs were laying the foundations for the dynamic of the early friendship group, and for the circumstances of its emergence—January to August 2015 was a period of relative stability within the framework established from September to December 2014, but was one that laid the foundations for the radical and rapid change of September to November 2015.
After snubbing the D.R. of H. in the Weekly Wesley, δ made work on Skovaji his project at Think Tank, where students were expected to work autonomously on projects to bring to competitions between schools. On the 26th of March, he founded a second Exeter United Nations, technically a revival of the first, and encouraged E and a friend thereof, P, to start their own members of the Exeter United Nations as Think Tank projects. E created the Kingdom of Trebor, and P the Demorcatic Republic. These were more facetious than B’lardland and the Kingdom of V had been, and were centred largely on Wix.com sites that E and P created during Think Tank sessions, one of which still survives. By mid-April the spat between the D.R. of H. and Skovaji was over, and the two restored full relations. In particular, Skovaji acknowledged Ntanese sovereignty, and as a gesture of goodwill, also recognized the D.R. of H.’s victory in the Currency War. The D.R. of H. joined the second Exeter United Nations in late April, and N created a Wix.com site for his country while at Think Tank. however, the Lord Wesley vetoed a treaty of alliance negotiated by δ and N, and Skovaji refused to recognise the non-human citizens of the D.R. of H., which included a hamster as a police chief and a cat as an army general. This latter issue continued to be a source of contention between δ and N until June.
Less than a month later, in May, the Exeter United Nations was again abolished when both Trebor and the Demorcatic ‘went defunct’, with P no longer being relevant to Glastieven history. The D.R. of H. and Skovaji responded to a second failure to establish a local micronational sector with further reforms and modernization, the former adopting a written constitution in May and meeting many of the demands that had been made in the Wesley article over May and June, including restricting citizenship to humans, and the latter joining the MicroWiki community through Ned Gunderson, the leader of Nedland, who had sent δ messages on MicroWikia, the less well-respected micronational website Skovaji had initially become involved with. δ also worked to restrict the authority of the Lord Wesley, after his brother’s refusal to sign the alliance treaty with the D.R. of H. had shown that his quiescence was not enough to prevent him from getting in the way of the P.M.’s ambitions for Skovaji, and the country essentially became ruled by δ alone.
M left Coltheart School in either February or March. That left Green Team in a state of limbo, with no staff leadership or endorsement, but a membership who knew they could probably continue to carry out their activities unchallenged. In the first of many instances of Green Team justifying itself using quasi-legal arguments based on the ‘jurisprudence’ of Coltheart School, R and δ determined that Green Team had never been abolished and continued to possess the same rights within the school as it had always while run by M, and that in his absence, they were now the team’s co-leaders. By the spring, the team were working on a plan to redevelop an abandoned garden area behind the school’s football pitch, including R and δ buying their own paint and painting a gazebo white without any staff approval. A document from April lays out a sophisticated plan to build mini planters to simulate growing plants in a long-unused polytunnel, and an unsent letter from June invites teachers to a ‘ground-breaking ceremony’ for their work to improve the gardening area, signed by ‘δ (Trains Club, Debating Club, Green Team)’ and ‘R (Jazz Band, Rock Group, Green Team)’.
Trains Club also saw significant development in the spring, beginning to realize its potential after having successfully repelled the bullies of the first term. A document from June is titled ‘fact-sheet for ePraise’, and presents information about the club to teachers to support δ’s applying for the right to award points and accolades to the club’s members—a right enjoyed by staff members in relation to their clubs. The success of this application cemented Trains Club’s status as a legitimate club, despite being student-run, and the detailed information on the sheet suggests an active group with a timetable of activities and a quasi-legal leadership structure comparable to that which was emerging in Green Team. The writing style also hints that δ may have regained much of his authority from N, and it is unclear which of the two was the dominant leader at that time.
The membership list on the fact-sheet is interesting. R is listed as an ‘associate member’, despite his letter signature suggesting that he did not consider himself to be particularly affiliated with the group. This suggests that he is listed by virtue of his Green Team-based friendship with δ. Indeed, at the time, it was a fairly common assumption among the Year 7s of Think Tank that within each year group there was a small core of people who made up all or most of that year’s membership or leadership of the extra-curricular clubs. For example, they thought that a single friendship group of Year 10 students controlled Think Tank, ‘Horrible Histories Club’, the school’s Amnesty International group, and the L.G.B.T.Q. society, and that a separate group in Year 8 were all members of Think Tank and controlled the Model United Nations. This idea would have been in δ and N’s minds when they listed R as an associate member, and R’s presence on the membership list is a sign of the emergence of social connections between the leaderships of the two clubs, and it is tempting to assume that what would become Acteriendia already had a degree of self-knowledge as Year 7’s ‘extra-curricular group’. However, the rest of the list is filled with unfamiliar names, and whatever had changed since January, the clubs still had largely non-overlapping memberships in June. Year 7 ended on this mixed picture, with little change yet since the Great Beginning but everything in place for the emergence of the group over the first two months of Year 8.
=== Emergence of Acteriendia ===
Year 8 began in September 2015, just two months before the friendship group was formed. A had left Coltheart School and moved to Northwich, near Manchester, and the rest of Trains Club’s largely non-Glastieven original membership were no longer interested in the club after the long summer holidays. δ managed to persuade R to join the club after taking him on cycling trips to film trains in Exeter, the footage from which was uploaded to YouTube on δ’s channel RailwayScientist in September and October 2015, including a video of R cheering with excitement as an H.S.T. rushes past. However, R and N did not get on at all, and between their constant arguments and the Trains Club’s greatly diminished membership, it was decided that the group had run its course and the club was formally abolished at the end of October 2015.
Meanwhile, in late September and early October, Z and E entered into a brief romantic relationship, known at the time by the name ‘Risabella’. It was this relationship that is meant to have ended when E flushed a French-language love-letter written for him by Z down a toilet off the Street, though rather disappointingly it is likely that this story is mythological, as both parties remember a conventional, if acrimonious, face-to-face breakup. Though the relationship ended on bad terms, Z remained friends with δ, whom she had come to know via her ill-fated romance with E. A secondary consequence of the relationship was that it weakened E’s relationship with his then-main friendship group, the Radio Wankers, who were so known because they congregated in a closet in the music department that had historically been used to run a school radio station.
At some point in 2015, most likely in late October or early November, as by 5.00 p.m. it was dark, there was a serious argument at a Green Team session in the polytunnel area. This was most likely over an incident well-known in Glastieven popular culture, involving S and Green Team member Jack Tucker, who was the last member of Green Team who would not go on to join Acteriendia. The members of the team had been taking turns to lock one another in a shipping container, that was being used as storage for garden tools (this container was known by some of the team as ‘the shed’). There was a significant sexual mythos around ‘the shed’ that had been built up largely by E and Tucker, who liked to draw attention to the fact that it was one of only two locations in the school that ‘had no windows and could be locked from the inside’—in reality, the container could not be locked from the inside, and could only be opened at all using a key that Green Team had obtained.
Separately to the game, Tucker had been loudly joking that he planned to lock himself inside the container and masturbate. When it came around to Tucker and S’s turn to be locked in the container, Tucker referenced his earlier claims by making exactly the kind of exaggerated sexual noises one would expect from a Year 8 student. However, it was alleged by R and E that he really was making good on his claims. The noises then changed to loud-but-facetious-sounding shouts of ‘get off me’; E unlocked the container, and the two emerged, with Tucker claiming that S had tried to ‘touch his dick’. S refused to make any comments on his side of the story, claiming that ‘what happened in the shed stays in the shed’, a phrase that still finds use in Glastieven popular culture. While it is highly unlikely that anything untoward actually did ‘happen in the shed’, the apparent ‘incident’ started an argument, and that argument spiralled into a wider conflict between the members of Green Team that ended up having very little to do with what had or had not happened in the container at all and focused more on previous arguments at sessions, including one when R had thrown a hammer at S and ended up smashing a window, and on the authority of the team’s leaders.
Green Team aimed to resolve the argument by holding a court-like ‘discussion’ over what had happened, with R and δ sitting on a balance beam and facing E, S and Tucker, who argued their cases while R and δ came to a conclusion as co-Chairs of Green Team. The argument later moved from the balance beam to a wall outside the polytunnel area, with the ‘judges’ sitting on the wall and facing the ‘lawyers’. Along with the lesser but more timely influence of the Group’s Coffee and Doughnut Meetings in 2017, this was what inspired the term Murus (Latin for wall), used as a metonym for the courts of the Second Republic and Holy Commonwealth. The most common name for this incident currently is “the ‘what happened in the shed stays in the shed’ incident”; it might more appropriately be called the ‘Proto-Mural Incident’. Shortly after the Proto-Mural Incident, Tucker chose to leave Green Team, citing R’s ‘abuse of power’ and ‘being a cunt’.
Outside of the clubs, δ was close friends with R, E and N; R was close friends with S, and may have been friends with E outside Green Team; this is obviously difficult to confirm or deny. R and N had also established their mutual dislike before the collapse of Trains Club. It is also worth noting that the Proto-Mural incident had ended up pitting R, S, δ and E against Tucker, and that this most likely strengthened their sense of collective identity as a group at least somewhat distinct from the organisation of Green Team. At this time, in around October or November 2015, U enters the story. Having recently discovered text roleplaying, she wished to revive BHH as a text roleplay with δ. Meanwhile, having broken up with Z, E quickly developed a romantic interest in (i.e. a crush on) U, and due to this crush, a desire to strengthen his friendship with δ, and a curiosity about BHH, he asked to join the new BHH roleplays. U and δ both enthusiastically assented, and quickly became a trio, with their friendship developing through the out-of-character chatroom associated with BHH—indeed, these chatrooms captured the developing dynamic between the three so well that a friend of E’s father actually asked for the publishing rights to them, given the then-current trend for young adult novels that focused on emerging friendships and romances.
U, δ and E referred to their roleplaying group as Acteriendia, a name that of course later came to refer to the friendship group as a whole. So, with E having joined BHH roleplays with U and δ, Trains Club now abolished, and Green Team containing only future Glastievens with a strengthened sense of group identity, the stage was set for these separate strands to come together in the formation of the friendship group between November 2015 and January 2016, bringing the first chapter of Glastieven history to a close, and beginning a continuous tradition that endures to this day.
=== Early Classical Acteriendia ===
In the event that is most commonly seen as defining the beginning of the friendship group, U joined Green Team at some point in November after being persuaded by δ and E. With Trains Club non-existent and Risablla (among other things) having weakened E’s position within the Radio Wankers, the Proto-Mural Incident and resulting sense of camaraderie had made Green Team feel to both of them like their main friendship group, and, as such, they wished for U to be a part of it. δ also persuaded N to join, for similar reasons. After U and N joined, the club stopped being focused on actually working on projects, instead spending most of each meeting hanging out on the staff-only floor until fairly late after sunset. While R and δ still claimed that Green Team was permitted so to do on the basis of the original electric device use surveys, this claim was by now completely empty. Indeed, they were never caught on the staff floor at night, and made considerable efforts in hiding and running to ensure things were kept that way.
R and δ were still running the club as co-Chairs, on the grounds that they had been members for the longest. When U joined, E demanded to be made a third leader with the same authority as R and δ, arguing that as he had joined and left the group at the very beginning of term in September 2014, he shared their seniority. U and N both rather disliked R and supported E’s bid to gain a seat at the table accordingly, and as his close friend, δ was supportive too. R and S were both strongly opposed, but were outvoted, and then persuaded by δ to accept the result. In exchange for accepting E as a leader, R demanded that S be given the same status—δ and E agreed, and the four began referring to themselves as the High Council of Green Team, with δ and R labelled as ‘Executives’.
Despite their position within the organisation of Green Team, S and δ had little interest in leading the friendship group, and R was too unpopular to assert any individual authority. However, by the end of November, all members of Green Team bar U saw it as their main friendship group within Coltheart School, and the High Council increasingly seemed to hold theoretical authority which it was quite unsuited to welding. As such, the High Council formally announced that it was relinquishing control over what it referred to as the ‘social aspects of Green Team,’ and these powers were essentially invested in E, who became de facto leader of Acteriendia. When the friendship group separated itself from the club in early 2016, δ returned to being the dominant figure in Green Team, including in its social affairs, but E remained leader of the friendship group.
There was some doubt over whether this new group would survive the Christmas holidays, especially as U and N were ambivalent at best towards the actual activities of the Green Team, around which the group had been based in November and December 2015. In January 2016, motivated perhaps by this doubt, δ and N proposed to R and E the founding of a revived Trains Club, with the four as founding members. N desired to again be part of a friendship group defined by something he liked, while δ had less political motivations and simply liked the idea of another Trains Club. R and E agreed to the idea—and in what is seen as the defining moment in the friendship group’s emergence from the clubs that came before it, the attendees at the first meeting of the newly revived club were R, S, U, δ, N and E: the exact membership of Green Team. It was clear now that there was a single friendship group in existence that was not defined wholly by either Trains Club or Green Team, and that this group had survived over the Christmas holidays on the strength of its members’ friendships alone. In recognition of this fact, U and N both left the Green Team, and the revived Trains Club was dissolved.
This group was Acteriendia, sometimes known in retrospect as ‘Classical Acteriendia’ to distinguish it from the later iterations of the friendship group, and the five main members of Classical Acteriendia at its formation were R, U, δ, N and E, with S on the periphery of the group thanks to his close friendship with R and membership of Green Team.
=== High Classical Acteriendia ===
Since early 2017, the core of the Classical Acteriendian era has been known as the Golden Age of Acteriendia, a romantic label for a period about which relatively little is known. This Golden Age runs from January to June 2016, the days when Classical Acteriendia was the main friendship group of all its original members. There were regular group meetups in this period, and the group was at its most well-defined and united pre-Glastieve. During the Golden Age, Acteriendia was relatively isolated from other groups at Coltheart School, and it developed the beginnings of a distinctive ‘culture’ within the larger tradition of British youth counterculture. This culture went on to provide the authentic foundation for Glastieve’s national character, and, largely separately, was the subject of romanticising revival attempts in 2017 and 18.
As mentioned previously, U and N left Green Team in January, and the club returned to a relative focus on environmental issues. In addition, the BHH roleplays continued. This created two ‘sub-groups’ that were more closely knit than Classical Acteriendia as a whole—R, S, δ and E through Green Team, and U, δ and E through the BHH roleplays. N was in neither sub-group. There was no Acteriendian group chat, and so the group’s primary forum was eating together in the school canteen. U, δ and E all continued to use Skype with one another, and E liked to involve U and δ in his leadership of the group, so the BHH sub-group organized a number of whole group meetups using a mixture of texting and Skype.
The model countries continued to exist, and shortly after persuading Green Team to declare itself anarcho-communist, δ replaced Skovaji with the Skovajan Anarcho-Communist State (conventionally abbreviated to A.C. Skovaji), overthrowing the Lord Wesley. Somewhat facetiously, δ accused N of ruling the D.R. of H. undemocratically, noting that N’s ruling political party was called the National Party, and that despite the word ‘democratic’ being in the D.R. of H.’s name, no election had been held in the country. N took a dim view both of Skovaji’s anarcho-communism and of the accusations, and declared war on A.C. Skovaji, in a ‘conflict’ known as the Beale War. Skovaji ‘surrendered’ after N hit δ with a scale ruler, and the D.R. of H. ‘liberated’ Skovaji by restoring the Lord Wesley and the old governmental structure, though δ was permitted to continue using communist iconography in his coat of arms. Skovajan communism was over, and in the aftermath of the Beale War, δ and N began to work more closely together on their model countries.
At an unknown date, most likely in late winter or early spring, E acted on his romantic interest in U and asked her if she wanted to be his girlfriend (in the somewhat misleading language of the time, he ‘asked her out’). She said no, and as such E’s unrequited crush on U was now common knowledge. In an incident known as the Spring Festival Affair, while returning home after either a group or BHH sub-group meetup at the ‘St Thomas spring festival’, E broke down crying to δ about the situation with U, and asked δ to again ‘ask out’ U through Skype on his behalf. δ so did, and U again told E that she was not interested, and the friendship between the two began to deteriorate. He is generally said to have then asked her out for a third time, at school, being again rejected, though he disputes that this third asking out took place.
U’s more ambivalent attitude towards E and his fragile emotional state were both contributing factors to a decline in the number of group meetups towards the latter end of the Golden Age. By the modern definition, the Golden Age came to a close in June 2016, when U stopped being part of Acteriendia. This was brought on partly by E’s clumsy and repeated romantic advances, but the main cause is thought to have been the transfer of her allegiance to a cross-school and multi-aged friendship group based on Exeter’s anime and cosplay subculture (also called the Exonian weebery), which notably included β and α. In the more old-fashioned understanding of the end of the Golden Age, it came to an end when the loss of regular group meetups as a platform for remaining close friends caused the two sub-groups to drift apart, with N’s close friendship with δ meaning he was more closely aligned to the Green Team group than he was to the BHH one. In this model, the decline of the BHH sub-group caused by U’s decreasing interest came shortly after the Golden Age had already ended.
=== Late Classical Acteriendia and the Chill Group ===
U’s leaving was a blow to a friendship group that had already been weakened by the loss of group meetups and E’s weak leadership, and it triggered a brief period of sudden change as δ, N and E all made their attempts to respond. The outcome of these changes was Classical Acteriendia’s transition into a subtly different friendship group, the Chill Group, which had a different character.
N’s actions were essentially self-motivated, and were based on his liking U and disliking R. In his flawed understanding, the BHH roleplaying group had detached itself from Acteriendia, leaving him stuck with R and S while U, δ and E continued to be a happy trio. As such, he attempted to turn this imagined trio into a quartet by ‘joining BHH’. The three agreed, with δ hoping to keep BHH alive despite the social changes, U hoping to de-E BHH sufficiently to keep roleplaying it or integrate it into the Exonian weebery’s network of ‘O.C. worlds’, and E hoping to patch things up with U, and BHH was revived with N as a fourth member, playing Bale E. Santra and his dog Jarvis. He failed to thrive. Disagreements over his roleplaying style, the nature of the lore and the quasi-magical powers of Jarvis all led to N losing his temper quite spectacularly, and the attempted revival of BHH fell apart.
Largely blaming δ for his failure to break into the roleplaying group, which by now had not existed for almost three weeks, he then created a new roleplaying game, Space Wizards of Awesomeness II, with himself, U and E as its players. As the name suggests, it was a revival of an earlier roleplay, which had been a success back in December 2015—a success that Space Wizards II failed to emulate. δ resented it, wrongly assuming that its chatrooms were filled with gossip about him or evidenced N’s having a crush on U, and he made continual, disruptive attempts to gain access to and read its chatrooms. Meanwhile, after the end of the first roleplay, U had little interest in continuing with Space Wizards II and turning it into something comparable to BHH, telling N, ‘I think we should just forget about Space Wizards. It was really cringey and it just couldn’t go on’. It is of some interest that, while BHH was still on Skype, Space Wizards II was on Messenger, likely representing the first use of that platform in Glastieven history.
Perhaps with these uncomfortable events in mind, E enlisted δ’s help in righting the ship. At the time, the two both accepted E’s model of friendship groups, in which each needed a ‘core’ on which the group would rest. He saw the BHH roleplaying group as the core of Acteriendia in the Golden Age, and thus felt that rather than repairing Acteriendia, their task was to create a new friendship group with a new ‘core’. δ suggested two ideas for such a ‘core’: interest in the railways, as had sustained Trains Club, and micronationalism, in the same vein as the two creations of the Exeter United Nations. E, who was expected to be leader of this ‘new group’ just as he had been of Acteriendia, agreed to try both.
The two began a two-pronged attack, beginning to hold trainspotting meetings (an ideal that Trains Club had always hoped to eventually achieve), and starting a new micronational organization. E created his own model country, the Republic of Myré, and Skovaji, Myré and the D.R. of H. collectively formed the Devon Union, an organization intended both as a successor to the Exeter United Nations and as a new foundation for the group, like Green Team had been at the end of 2015. According to E, there were also efforts to bring the group together through a Minecraft server, but if these efforts ever were made, they were unsuccessful.
Despite holding one successful meeting, the D.U. failed in its goal of providing a new micronational foundation for the friendship group. R was not involved, E had little interest in doing anything with Myré outside D.U. meetings, and the ‘organization’ had little links to the trainspotting meetups that included R, which meant that in E’s model of friendship groups it was failing to serve as the group’s ‘core’. As such, both Myré and the D.U. fell into inactivity. However, the ideal of formalizing the group through micronationalism remained popular. As for the trainspotting meetings, though they had been successful, they had not translated into an interest in the railways beyond actual travel thereon at weekends, and thus also made an unsuitable ‘core’ for the new friendship group.
As it happened, the way to achieve this ideal came from δ. Back in April, R, N and E had all been ceremonially appointed to Ofie derinvart hSkovagee, the powerless lower house of the Skovajan parliament; this had been a symbolic appointment with the aim of increasing the number of Skovajan citizens. In mid-June, however, δ elevated his three friends to the High Council of Skovaji (or Seanad derinvart hSkovagee) in an ‘election’, and organized regular meetings of the body. The former internal politics of Skovaji were cast aside, the Lord Wesley being too quiescent to care, leading to the model country becoming a small micronation and the friendship group being based around Skovaji. As expected, E remained the leader of this new group, though δ now had a role as something of a deputy or co-leader thanks to his office as the Prime Minister of Skovaji, his close friendship with E, and his role in holding the group together. The High Council was something of a type for the Cabinet of the First Republic, which itself went on to inspire both the Cabinet of the Second Republic and the modern-day High Council, and it is arguable that the tradition of directorial governance in Glastieve can be traced back to the politics of Skovaji in summer 2016.
This arrangement lasted well into the holidays, perhaps until as late as mid-August 2016, but activity in the High Council slowly declined over the summer. In July, a chatroom called Chill Group was created on Skype, with R, δ, N and E as members, hence the general use of this term to refer to the post-U friendship group of 2016, a use that began in October 2016. This group chat remained active through the summer holidays—but, when its members returned to school in autumn, the social landscape had fundamentally changed.
=== Links emerge with Nerdery ===
At the beginning of Year 9, the Chill Group did not represent the extent of δ, N or E’s main friendships as it had done in Year 8. Over the summer, δ became part of a Bristol-Exeter friendship group centred on a Messenger chatroom called Ben’s Big Stick is a Lesbian at Heart; N made friends with ε, a figure who appears now and then throughout the history of Glastieve; and E made friends with C, K, and ζ, forming a new friendship group called the Group. All three of these changes contributed to a more porous boundary of the Chill Group based on a more mainstream teenage understanding of ‘friendship groups’ that was less restrictive and formal than the traditional Acteriendian one, but it was E’s new Groupian friendships would prove most consequential when school resumed in September.
Unlike Acteriendia, which in Year 8 had been largely self-contained, the Group was part of a larger structure, which was known at the time as a ‘cluster of groups’. This cluster comprised a significant part of Coltheart School’s nerdery, and is thus often referred to as simply the Nerdery, or as the interconnected Nerdery. Being part of a cluster meant that the boundaries between friendship groups were seen as relatively fluid and unimportant, and it was commonplace for nerds to be invited to meetups of other Nerdery friendship groups, without this implying that anyone wanted them to become fully part of that group. In the Acteriendian understanding, this made the interconnected Nerdery seem a confusing mess of overlapping groups with wide peripheries, where people simply appeared randomly at different meetups, and this led to some rather spectacular misunderstandings over the next few years. Of course, to any more normal British teenager, the Nerdery simply seemed like a fairly normal ‘crowd’ or large group in a school, with Classical Acteriendia the unusual one.
At the beginning of September, the Chill Group remained the main friendship group of R, δ and N, and in their eyes, its leader remained E. For him, however, the Group was now his main friendship group. He still wished to be close friends with δ and wanted him to attend meetups of the Group, but was ambivalent towards R, N and the idea of the Chill Group. Meanwhile, U returned to δ and E, the former of whom added her to the Chill Group’s chatroom, making her part of Acteriendia again. She was closely associated with β and α, two of her friends from the weebery, and in the style of the Nerdery she often invited them to Acteriendian activities. However, despite U’s attitude, Acteriendia was still some way from truly being part of the Nerdery. In the eyes of R and δ, her new friends had simply become part of the periphery of Acteriendia through their friendship with U, just as S had through his friendship with R. As for N, he still thought that ‘the friendship group’ was the Chill Group of summer 2016, and δ recalls a conversation from October where, while on a train journey from Exmouth to Exeter St Thomas, N expressed his confusion at what U, β and α were doing sometimes hanging out with them, and at who E’s new friends were.
Meanwhile, at least according to the members of the Group, U started to develop a crush on E, though remained outwardly hostile to him. She was also close friends with C, who she started to consider her best friend. As such, U wanted to become part of the Group—something that K and E both wished to avoid at all costs. Despite U’s perception of their friendship, C was relatively ambivalent on the issue, and so there was no real desire from anyone other than U for her to join the Group. According to E, when U came to Groupian meetups, it was generally because she had ‘found out’ where and when they would be meeting and invited herself. Naturally, this was a source of tension.
In October, δ replaced the Skype-based ‘Chill Group’ chatroom with one on Messenger called ‘Acteriendia’, with R, S, U, his then-girlfriend, G, himself, N, E, α and β as members. This was intended to assert Acteriendia’s existence as a friendship group, and would later lead to its becoming closer and closer to the Nerdery. He also persuaded U and E to restart the BHH roleplays. This had little effect on their public acrimony and the chats were always somewhat inactive, but it kept the mythology alive and gave some strength to the still-weak Acteriendia.
=== Intersection with the Group ===
It was U and E who connected Acteriendia to the Nerdery, and it was the latter’s attempt to bring δ into the Group that led to Acteriendia’s being integrated into the Nerdery. Ironically enough, therefore, in a way it was E’s very ambivalence to the Chill Group that ultimately led to Acteriendia following his lead and becoming part of the Nerdery. In November, during rehearsals for school play Bugsy Malone, E invited δ to hang out with the Group. This worked naturally and well, partly as δ and K had been close friends in primary school. Meanwhile, E began to develop a crush on C, and given the nature of play rehearsals it was not difficult for them to flirt with one another covertly enough that she who might be opposed, i.e. U, did not find out.
Returning to the question of δ and Acteriendia’s joining the Nerdery, it was differing perspectives on the social mechanisms at play that sowed the seeds for Acteriendia to follow δ into the Nerdery. In the eyes of U, C, K and ζ, his presence was simply a case of someone from elsewhere in the Nerdery being invited to hang out; in the eyes of δ, he was becoming part of the periphery of a new friendship group. From the perspective of the nerds, δ was now part of the Nerdery, and he began to receive invites to various different activities associated with the Group and the nearby cluster. δ, however, misunderstood how the Nerdery worked. Continuing to project the Acteriendian model of distinct friendship groups with single leaders onto the more fluid and disorganised landscape of the Nerdery, he concluded that Acteriendia was in the process of ‘merging’ with a second friendship group that contained all the unfamiliar members of the Nerdery and was led by K. In this model, the Group was a sort of ‘ruling council’ composed of influential members of Acteriendia and ‘K’s second group’. Whenever he encountered a nerd who wasn’t in either Acteriendia or the Group, he assumed they were from K’s second group, and thus somehow subject to the authority of the Group.
This fictional scenario informed his actions throughout the era of Acteriendia in the Nerdery, and was grounded in some truth—the Group certainly was one of the most integrated friendship groups, being entirely ‘of the Nerdery’ in a way that not many others were, and K did indeed organize the meetups for both the Group and for other friendship groups. However, she was not truly the ‘leader’ in the way that E was leader of Acteriendia, and any influence the Group had over other parts of the Nerdery was loose soft power. δ’s mythos, the idea of a Groupian Ascendency, was pervasive, however, and the remainder of Acteriendia were taught his understanding. Indeed, Glastieven history writing from as late as August 2019 accepted the Groupian Ascendency model, arguing that the Group was a type for the directorial governance of the First and Second Republics.
In January 2017, T joined Coltheart School. He became part of the wider Coltheart School nerdery, but in a cluster distinct from what has been called the Nerdery here. The friendship group he joined was loosely connected to the Group through Gabrielle Hawkins, who was both a member of T’s initial group and part of the Nerdery through C. Back in the Group, C seemed, surprisingly enough, to be reciprocating E’s crush on her, and the two began to be shipped as ‘Cherbert’, meaning that the possibility of their relationship became a popular idea that was supported by others as though they were fans of characters on a T.V. show. Meanwhile, trying within his understanding of the Groupian Ascendency to be democratic, δ tried to organise joint Groupian-Acteriendian meetups, which had the dual effect of increasing his influence over Acteriendia and integrating it further into the Nerdery. He had an ambition that the two groups he imagined could be merged completely, and he felt he could help by linking Acteriendia and the Group together; thus, his immediate goal was, in essence, a Group-Acteriendia merger. This was interpreted by R, S and N as he intended, but by everyone else in terms of the usual fluid meetup attendance common in the Nerdery.
From February, in Acteriendia and the Group, the events leading to the declaration of the First Republic began to take place. The first of these was on the 11th of February, when U, C, K, ζ and E went on a group trip to the cinema. During the film, C and E began holding hands, and at the end of the film, U left abruptly without saying a word. During the week, she explained to K that she had left in response to C and E’s ‘being disgusting’. Meanwhile, perhaps even in defiant response, the two began a romantic relationship with one another, known as ‘Cherbert’, with δ and E remembering a trip to Hotel Chocolat on the 12th where they both bought Valentine’s Day gifts. Also on the 12th, K invited δ to meet her, C and ζ at Kaspas, keeping it secret from E. Anticipating the controversy that was likely to erupt once U discovered Cherbert, and believing that δ wanted to join the Group without knowing about his merger ambitions, as, unbeknownst to δ, E had spoken of δ’s enthusiasm for joining the Group as part of arguing that he should be invited to its events, K offered δ a deal, known as the Kaspas Deal: if δ could successfully persuade U to leave the Group alone, he could join.
In reality, the Kaspas Deal was mostly meaningless, as K had no real authority to determine the Group’s membership and E’s efforts meant that δ was already likely to become a member of the Group. However, whether knowingly or by luck, K had played on δ’s belief in the Groupian Ascendency and her supposed leadership of Group, and he imagined that the Kaspas Deal was a fairly conventional way of entering this ‘ruling council’. Initially, though, he refused to take the deal for ethical reasons, and K ensured that he wrongly assumed this meant he was not yet welcome hanging out with the Group in school.
On the 14th, Valentine’s Day, δ and his then-girlfriend G broke up on bad terms. While δ was ending his relationship on G’s doorstep in Bristol, C tried to keep hers with E secret from U. She erred by confiding in someone, either the aforementioned Hawkins or Charney Dallas, who told U about the relationship behind C’s back. On the 17th, an event known by the modern friendship group of C, K and ζ as ‘the Kaspas Kickoff’ took place. The Group, U, and U’s brother Billy U all met up at Kaspas Dessert Bar, during which time U and ζ ended up in the women’s bathrooms simultaneously. Seeking an ally, U began attacking C and E to ζ, calling them ‘disgusting’ and accusing E of ‘stealing her best friend’. ζ ran back into the main restaurant and informed C of U’s behaviour; when U returned from the toilets, the Group confronted her. She lost her temper in an almost N-esque way, and stormed out.
Despite this declaration of war between U and ‘Cherbet’ (a contemporary name for the relationship between C and E), δ managed to remain relatively neutral between his two friends. However, the BHH roleplays came to an end, and δ was sensitive enough to realize that it would be a poor idea to try and revive them. Feeling insecure after his breakup with G, δ wanted a return to the days of the friendship group being supported by a strong ‘core’ (he was still convinced by E’s summer 2016 understanding, which for E had of course been eclipsed by a Nerdery one). His interest in a Group-Acteriendia merger also continued, and the drama over Cherbert had led to him being concerned that R and N were being left out of the loop in what he still believed to be the quasi-political affairs of a ‘ruling council’. This, combined with a certain recklessness induced by events in his personal life that proceeded from his breakup with G, led to him agreeing to the Kaspas Deal, hoping that he could find a way to turn things to the advantage of his desired Group-Acteriendia merger and new friendship group with a strong ‘core’ in which he could feel stable and secure. Other personal events he had not disclosed to his friends, unrelated to those that had followed from his breakup, had led to the end of Skovaji in October 2016, and he also wanted to rejoin the online micronational community and be more successful there.
Firstly, he acted to meet his obligations under the Kaspas Deal, speaking to U in school and persuading her that the Group were bastards and not worth her time, and that Cherbert would naturally end soon enough, proving her right. On that basis, she agreed to leave the Group alone until ‘they grew up’, and K was then happy to let δ know that he was on the periphery of the Group—as he essentially had been anyway. Next, both motivated by the reasons given above and by a more simple hope that it would be enjoyable, δ proposed to N and E that they should create a group micronation based on ‘the friendship group’, in the same vein as Skovaji in summer 2016 but with more preparation and a larger membership, such that they would join the MicroWiki community ‘with guns blazing’ and fast become the greatest micronation therein. By ‘the friendship group’, δ had meant the sum of Acteriendia and the imaginary K’s second group, of course including the Group; in practice, what he was talking about was a micronation based on the Nerdery. N and E were equally enthusiastic, and recruitment began in the Group and Acteriendia. On the 17th of February, a Skype chatroom was made of the eight founding members of what would soon become the Republic of Glastieve: R, U, C, K, A, δ, N and E.
== First Republic of Glastieve, February–December 2017 ==
=== Foundation Period ===
The Republic of Glastieve as it was envisioned in February 2017 was in some ways unrecognizable to the Holy Commonwealth. Firstly, and perhaps most glaringly, it was a hobby project that made little attempt to encompass the everyday life of the friendship group—more like Skovaji in summer 2016 than Glastieve later in its history. Secondly, it was very much a project of two friendship groups. If ‘Glastieve’ had meant something similar in February 2017 to what it does today, Acteriendia would only have represented half of the nation, with the Group representing the other. The First Republic’s being created was the highest form of merger between the two, and the first two months of the First Republic’s history, known as the Foundation Period, were the era when Acteriendia was most integrated into the Nerdery. Over this period, there were two important threads: that of the beginnings of the First Republic, and that of Acteriendia as a fully integrated part of the Nerdery, strongly connected to the Group. These two strands came together at the end of Foundation Period in late April 2017, ushering in the next era of Glastieven history.
Glastieve formally declared independence on the 23rd of February, and over the next week, a ‘provisional government’ acted through a Skype chatroom to develop the structure of the state and to prepare to ‘launch’ the country in the online MicroWiki community on the 1st of March. There were several candidates for the flag, the name of the country, and the offices of state, though the idea of a directorial government was simply assumed. A minor dispute broke out when N threatened to leave over the fact that the Field Marshal of the Armies would be represented in the Cabinet separately to the Minister for Defence and the Judiciary; it was resolved by N instead being Minister for Infrastructure, Transportation and Geographical Affairs, a job title involved to placate him. The name Glastieve was suggested by δ; it is a combination of the Irish place-name elements glas and tieve, an Anglicisation of the original Irish word taobh that would normally be pronounced teev and not tee-ay-vay, which Wikipedia suggested meant ‘grassy hillside’ but which actually meant ‘green side’. The flag chosen was created by C; the green represented Nature, the red represented equality, the purple represented fun, and the golden star, sovereignty.
The introduction of Glastieve to the MicroWiki community was postponed until the 4th of March, as it was decided on the 1st that the country was not ready. On the 4th, δ announced the Republic in a post on the MicroWiki forums, using the name Mark Kavanah to distance himself from historical failures of his in the community at the helm of Skovaji, particularly the collapse of the M.E.G., an organisation founded by micronationalist Henry Twain and later taken over by δ. He asked the rest of the chat if anyone else would also prefer to be known by a fake name: R and U asked to be known as John Matthews and Genevieve Unak respectively. These fake names were used in both external and internal contexts, and were considered important. Within hours of δ’s forum post, Twain used I.P. data to out ‘Mark Kavanah’ as being the same person as δ.
The governmental structure of the state was assumed by everyone to be directorial; beyond that, it largely emulated the conventions of the British government as these were understood by a group of Year 9 students. The Cabinet of Glastieve would be the collective head of state, made up of five ministers, the Field Marshal of the Armies, and the Head Justice of the Supreme Court. At the foundation of the Republic, R was Minister for Governmental Administration; U was Field Marshal, C was Minister for National Identity, Insignia and Language; K was Minister for Education and Recruitment; A was not a member of the Cabinet, instead serving as a special adviser to N; δ was Minister for Media and Economics; N was Minister for National Insignia and Language; E was Minister for Public Safety and Defence; and β was Head Justice. The early state also nominally had an economy, with the Luach (Ⱡ) as a ‘local cryptocurrency’ on the blockchain app Colu; this system was never really used.
This Cabinet held its first meeting on the 9th of March. This meeting saw the passage of the Ministerial Responsibilities Act and the Cabinet Procedure Act, two of the most important acts in early Glastieven law. They defined the authority of ministers and the nature of the Cabinet in relation to the government, made up the main written component of the state’s constitution until October. The meeting was also used to formalise the work of the provisional government, and a vote was held to formally adopt C’s flag and coat of arms. This vote was intended to be ceremonial and unanimous, but N voted against both, claiming that C’s flag wasn’t as good as his alternative design, and that the coat of arms was a ‘national embarrassment’. At its next meeting on the 16th, the Cabinet then passed the Planning Permission Act, drafted by N, and replaced C’s coat of arms with the current design, which had been designed by micronationalist João Gustavo on δ’s commission. It also set up the Glastieve Shared Google Drive, which is still in use today.
In these early days, R, N and δ did the most independent work. R gave his department a distinctive identity as ‘DoGA’, pronounced dough-ga, and made a Wix.com website for his department. He also made a number of dubious claims, such as having held a fundraiser, raising 50 Ⱡ and being personally congratulated by δ, or employing four special advisors, none of whom were known to anyone in the Nerdery. N designed a logo for his department and announced that he was founding a private company with himself as C.E.O., Glastieve Transit, who he would contract to run services for the state. δ created a Wix.com website for the Glastieven government, ‘GovernmentOnline’, with sections for each department and a link to the DoGA website, as well as to a guess of the Wix.com web address N might choose for a website for his department. He also distributed stolen exercise books with Glastieven coats of arms cut out and stuck to their front covers, known as ‘departmental books’, to each minister.
Only five of the seven Cabinet members had met on the 16th, indicating that from the very beginning there was a distinction between those with a greater interest in micronationalism, who thus had more political authority, and those who were more casually interested and had less power. As the Glastieven state gradually gained more authority over the friendship group, this ‘micronationalistarchy’, known at the time as the ‘active-inactive ministers distinction’, started to cause problems. At the time, a popular metonym for what was called the active-inactive ministers distinction was the so-called ‘unopened books’, the departmental books given to C, K and β, which were never even opened.
{{anchor|Spingate}}
A second type for later challenges faced by Glastieve was the Spingate controversy, the first political controversy in the country’s history, taking place in the Foundation Period. Spingate, also known as Transitgate-Spingate, was an attempt by δ to expose a plot of R’s to remove N from Glastieve. R first approached δ on the 26th of February at a meeting of the provisional government and warned him that he would leave Glastieve unless δ ‘kicked out’ N. Hoping to find a way to use political intrigue to keep both of them in the project, δ agreed to ‘help’ R. With N’s recent announcement on Glastieve Transit in mind, δ suggested to R that the two could force N to resign by making it illegal to contract private companies, creating a ‘corruption scandal’ over his awarding an illegal contract to a company he ran. This plan was called Operation Transitgate, and δ suggested that they detail the plan in a document in the Glastieve Shared Google Drive, and that they fill this document with ‘restricted/classified’ notices. His intention was that N would find the document, and that R would be "caught in the act" over Transitgate, which would ensure that he had nominally held to his deal to R without actually causing N’s leaving. As R was then-known for making frequent typographical and grammatical errors, δ filled the document with such errors (e.g. ‘Department of Infastructure, Defence and the Judiciary’) to make it seem as though R had written it himself, and placed it in a folder labelled ‘PRIVATE - TRANSITGATE’ so that N would assume that it was not something that he was intended to discover.
N discovered the document on the 15th of March. He first brought it to δ, telling him that he had a ‘plot’ of R’s, and then confronted R about it directly at school. R responded by threatening to fire him, which was potentially within his authority as the Minister for Governmental Administration (the First Republic had no written definition of the different powers that were afforded to each minister). That afternoon after school, R attempted to prevent the scandal from breaking by deleting the entire Glastieve Shared Google Drive, but N had already made backups of all the files on the Drive and had taken screenshots of the Operation Transitgate document, referring to the proposed plan as ‘Transitflop’. δ had got what he wanted, but now wished to use the potential political controversy to expose false claims that R had been making on his department’s website, and he told N that he planned to create a newspaper to write an article on Transitgate. N sent him a screenshot of the document and an official statement as the C.E.O. of Glastieve Transit, in which he refuted the claim on which the plan had hinged, saying ‘I am not planning on being the permanent CEO of Glastieve Transit, rather a temporary stand in until a more permanent CEO can be hired. For the period that I am acting CEO, I will not claim my salary, what would have been my salary will instead be put back into the company’.
At the next Cabinet meeting, on the 23rd, δ distributed paper copies of his new newspaper, The Glastieven, to the other members of Glastieve. The two operative articles in the newspaper were titled Government ministers shamed in spin scandal and Kavanah on Matthews - he lies to the Cabinet and the public. The first explained the events of the controversy thus far but with δ’s role changed to suggest his involvement began only when N informed him that the Drive had been wiped, and was written to lightly criticise he and N while implying that only R was really at fault. The second was a detailed exposé of various lies that R had told to the Cabinet, including screenshots proving that he had made up four special advisers and screenshots of his claim in private messages that he had ‘been to the Microwiki high court’ and that this court would be ‘shutting glastieve down’.
The meeting decided that Spingate, seen as the time as a serious failure of the state, was jointly the fault of R and δ, with the latter criticised for choosing to act as a rogue agent rather than taking the issue straight to the Cabinet. However, it was δ who had extracted this statement from the Cabinet to ensure that, in records of Glastieven history, his role as the primus inter pares of the group was less obvious. Spingate dealt a serious blow to R’s reputation; seen until then as one of the most trustworthy and effective ministers, hence his high office, he started to earn his more controversial later reputation. In addition, the Cabinet granted δ the power to engage in basically Machiavellian ‘counter-spin’ as Minister for Media and Economics, with an interpretation of ‘media’ encouraged by the presentation of ‘media strategy’ in television shows like The Thick of It. Lastly, with all seven members present, the Planning Permission Act was passed for a second time.
At some point in March, the Group started a new tradition, known as ‘Cookies and Doughnuts Meetings’. These took place every Tuesday at a wall close to Coltheart School, and generally had C, K, ζ and E in attendance, with δ infrequently invited too. Given the myth of the Groupian Ascendency and the far more justified sense that the Cookies and Doughnut Meetings were often characterised by being judgemental about other nerds, the Cookies and Doughnut Meetings were, along with the Proto-Mural Incident, an inspiration for the Murus.
No meetings were held for the next four weeks, as the usual venue was unavailable. Only two events were recorded as noteworthy between the 23rd of March and the 20th of April. The first of these was a second attempt of δ’s to get the other members of Glastieve to engage with the Colu-based economic system and join the MicroWiki community—with no real success in either area. The second event was δ’s publication of a white paper detailing the economic Glastieven Model, a more sophisticated economy plan to replace the failed Colu-based system, which was received positively at the next meeting and would be the basis for several economic plans in Glastieve. It was also received positively in the community, with a respected newspaper, the Coprieta Standard, describing a successful economic model as a ‘holy grail’ and suggesting the Glastieven Model might be a way to achieve it. Indeed, the core ideas of this Model and its three pillars of the economy are still the basis for the modern Glastieven economic proposals from X.
At the meeting on the 20th of April, in the last political action taken before the First Republic was subsumed by the April 2017 controversy, N motioned for a vote of no confidence in R. By analogy with the British government, this vote aimed to remove him from his position as Minister for Governmental Administration. In what was plainly revenge for Spingate, N argued that R was untrustworthy, lazy, manipulative, ineffective and generally unsuitable for high office. U and β both supported the motion thanks to their general dislike of R. δ made a more moderate argument in support, on the grounds that R’s decreased activity meant he should take on a role less key than governmental administration. The vote passed unanimously, and N and δ were jointly appointed ‘DoGA Interim Handover Lead’, a position that gave them authority to determine how R would be replaced. Meanwhile, R ‘resigned from Glastieve’, i.e. left the country. On the evening of the 20th, N and δ announced that there would be an election to replace R on the 27th, and that N’s friend ε would stand therein.
=== April 2017 controversy ===
Primarily taking place from the 20th to the 23rd of April, the April 2017 controversy was a key turning point in Glastieven history. The controversy was an interpersonal dispute in the Group that was triggered largely by C choosing to break up with E, leading ultimately to U, δ and E being kicked out of the Group; the end of Groupian involvement in the First Republic of Glastieve and the Acteriendian link to the Nerdery; and the emergence of a new friendship group that had the developing nation of Glastieve at its core, and that included T and Z as Acteriendians. Various different explanations for how and why E and C’s breakup descended into the free-for-all mêlée of April 2017 have been proposed; though there is no consensus, the most common modern understanding is that the idea that ‘drama had started’ spread throughout the Nerdery, giving anyone with an axe to grind an excuse to get involved on one side or the other.
The controversy began on the 18th of April, a Tuesday, during one of the Group’s Cookies and Doughnut Meetings, with E not in attendance. Over cookies and doughnuts, C told K and ζ that she was feeling uncertain about her relationship with E, and was considering bringing it to an end. Meanwhile, unbeknownst to C, E was worried that his relationship with her was in danger, and that his then-girlfriend was considering leaving him for K. He started talking to δ about how he could ‘fix things’. Motivated largely by the same personal matters as had proceeded from his own breakup in February, δ wanted to prove himself as a skillful operator, and volunteered to help ‘sort things out’ by speaking to X learned from C that she was allowing K to handle the matter, and he reported this to E. In the traditional Dredro-Acteriendian understnding, it was either C’s bringing K into her breakup that was at the heart of the controversy, as it turned it into a drama, or it was both C and E’s use of K and δ as advocates, establishing two clear ‘sides’, and, arguably, allowing the two to fight a sort of ‘proxy war’ through the theatre of the breakup.
K advised C to ‘consider whether or not she really [romantically] liked Robert’. Meanwhile, E went straight to K, confronting her about C and accusing her of ‘subconsciously manipulating her into being gay’. What he intended by this statement was that K had a crush on C and could tell that C had vague feelings towards her, and so without realizing what she was doing, hence ‘subconsciously’, she was manipulating C into requiting that crush, or ‘being gay’. The ridiculous statement and sentiment are both now part of Glastieven popular culture, though E continues to defend it. According to C and K, neither ever had a crush on the other, but according to E, both have admitted to him that they did in fact have crushes on one another, and that K was trying to twist the situation to bring her and C together. In the understanding of the modern group of C, K and ζ, this still-unresolved dispute was at the heart of the April 2017 controversy, with the escalation to ‘drama’ resulting from E making this accusation.
Regardless of whether it was the involvement of K and δ or E’s accusations that had led to it, the word was now out throughout the Nerdery that the Group was engaged in a civil war. ζ joined K and C’s ‘side’, and other friends of K’s were also loosely involved. R and N were largely sympathetic to E, though didn’t know the details of the controversy. U and her friends in the Exonian weeebery watched from the sidelines. On the afternoon after E’s confronting K, C decided to take K’s advice, and her way of determining whether or not she still had romantic feelings for E was to approach him suddenly after school and passionately kiss him, without any explanation and without any reference to the apparent weakness and impending end of their relationship at the time. E then went to δ in stunned surprise, and assumed that δ ‘deserved the credit’ for ‘fixing things’—asking δ ‘woah, what did you say?’. Appallingly enough, δ decided not to look a gift horse in the mouth, and responded along the lines of ‘a magician never reveals his tricks’, boasting about his ‘dramatic success’.
However, despite δ’s and E’s assuming all was well, C’s kiss had brought her to the conclusion that she was, in fact, no longer in love with him. In E’s view, this was also when she decided that she preferred K. The first sign in Glastieve that something was wrong was on Thursday, the 20th, when none of the Group attended the meeting of the Glastieven Cabinet at which N successfully forced out R in revenge for Spingate. It was also on the 20th that U finally decided to involve herself in the controversy, positioning herself as an ally of δ but not of E, telling δ behind E’s back that he should ‘try to break up Charlotte and Robert’.
On Friday, the 21st, there was a meeting organized by K during the school lunchtime to try and relieve some of the tension. This was a typical Nerdery affair, with several nerds present who were not part of the Group but had been appraised of K and C’s side of the situation, including H, who had a flag decorated with a rainbow labelled ‘colourful language’. E failed to attend the meeting, and δ spent most of his lunchtime leaving him voicemail messages full of foul language to the effect of ‘get yourself the fuck over here’. At 6.32 p.m. that evening, C added δ to a Skype chat containing him, her, K and ζ. The group had a call lasting one hour and forty-five minutes on the topic of how C should go about breaking up with E. δ said that it should be a matter for the two of them, and that she should break up with him in person and not involve anyone else. She and K argued the contrary, saying that it was a matter for the whole Group ‘at this point’ and that E lacked the emotional maturity to resolve the situation with C.
On the morning of Saturday, the 22nd, δ renamed the Skype group chat ‘Dumping Rob without destroying everything’. He then renamed it again to ‘Glastieve Secret Service’, a name K strongly endorsed, and she was later described as the first ‘Chief of the Secret Service’ when an actual organization with that name became active after June; indeed, she herself later described herself as the founder of the Secret Service. Also on Saturday, δ created another Skype group chat with the name ‘Glastieven Lounge’, in the same style as other chatrooms in the MicroWiki community, such as the Abeldane Lounge and Corian Lounge, perhaps intending to assert Glastieven unity in the face of the controversy or perhaps hoping to draw the controversy into a more public, accountable sphere. Whatever δ was trying to achieve with his chatroom’s creation, he failed, with only two messages ever being sent therein, one by A and the other by U.
There was another ‘kick-off’, in the language of the Group, in Exeter city centre on Sunday. A dramatic argument broke out on the street outside the Royal Albert Memorial Museum, and it is possible that U may have become involved with the ‘kick-off’, as a way to settle old scores over her views on E and C’s relationship and her exclusion from the Group. δ and K were away at Ten Tors training and struggled to respond in time to text messages from ζ updating them on the situation. A second group call of the so-called Secret Service took place that evening, lasting for two hours and twenty minutes, followed by δ posting ‘well we're all fucked ladies and gentlemen’ to the chat.
This was essentially the end of the Group as a friendship group—the modern Group of C, K and ζ, with δ and H on the periphery, evolved in 2018 as a revival of the 2017 one. It was also a death blow for New Acteriendia, as it no longer had any connection to the interconnected Nerdery, and had lost β and α from its periphery. U, too, was now only on the periphery of New Acteriendia. The status of the First Republic of Glastieve, therefore, was uncertain. It might have had the potential to bring the Group and New Acteriendia back together in the wake of the controversy. But there was another possibility, too: with ε, a friend of N’s, wishing to become the next DoGA minister, there was the chance that Glastieve could become ‘a thing by itself’, disconnected and separate from the now-broken cluster of the nerdery in which it had previously been rooted.
As the de facto organizer of the First Republic and operating under his largely forgotten title as DoGA Interim Coordinator and Handover Lead, δ concocted a plan to try and choose between these two directions. He drew everyone’s attention to the election already scheduled for the 27th of April, and announced that two candidates had already notified him of their intentions to stand: ε, and ζ. Of course, ζ had done no such thing, but δ imagined that if she won the election, he could simply inform her that she’d ‘been elected as the new Minister for Governmental Administration’, and that as she was unaware of the election’s taking place at all, she wouldn’t think to challenge it. R then announced his candidacy in the election, saying he would ‘fight for his job’; however, given his continued lack of popularity and the new social implications of the election, he was roundly ignored.
The supporters of ζ and ε were styled ‘Acteriendians’ and ‘Independentists’ respectively. The former referred in general to wanting Glastieve to be rooted in the existing friendship group, the Nerdery, or a nerdery cluster, and not to the group now more precisely called Acteriendia. The latter referred to the competing desire for Glastieve to be an ‘independent’ endeavour, and for the new minister to be chosen based on enthusiasm and skill rather than friendship group membership. δ ran an opinion poll on the 25th, which was also the first Tuesday since March when there had been no Cookies and Doughnuts Meeting, and found that the Acteriendians were likely to achieve a narrow win, with the Independentists close behind. On the 27th, however, ε won the election, as δ and E both voted for him after having said in the poll they were more likely to back ζ.
On the next Tuesday, the 2nd of May, the Cookies and Doughnuts Meeting actually did go ahead, with all the Group’s now-former members in existence. At this Meeting a game was played on E’s phone that involved filling in the blanks in sentences, to humorous effect; the timing of this game is often forgotten, and it sees some use as a misleading metonym for the Cookies and Doughnuts Meetings as a whole or the whole era of the partial merger between Acteriendia and the Group. Despite this relatively good-natured end, however, the Group had undeniably drifted apart, that Cookies and Doughnuts Meeting was the last ever held. C, K and ζ would now not be part of Glastieven history until 2019.
Shortly thereafter, on the 4th of May, the first Cabinet meeting was held since the April 2017 controversy. E was ill, and so only U, δ and ε were in attendance as voting members. However, α, who had a ceremonial title in Glastieve but was not part of the Cabinet, was in attendance. In addition, so was Z, who had learned about Glastieve from U and was interested in joining as a new Cabinet minister. Excited about the idea of new members and anxious to keep Glastieve relevant in the face of the changes to the social landscape effected by April 2017, δ pushed for authorization to hold a ‘Cabinet reshuffle’, which would see C and K replaced by Z, β and α. The Cabinet agreed, and joint authority as ‘Reshuffle Advisors’ was granted to δ and ε, as the Minister for Governmental Administration.
The plan went a little awry on the 5th when ε resigned suddenly from Glastieve, saying it was because he would ‘do a shit job anyway’. Also, α had said that she did not want to be a Cabinet minister, as she would be moving away from Exeter soon. ε was replaced with U, and she and δ decided to abandon his plans to simply add new people and instead chose to overhaul the entire structure of the state. Meanwhile, δ and E had made a new friend: T, who they had seen in a biology lesson drawing evolution trees for dragons. Clearly an archetypal Glastieven, he was immediately incorporated into the reshuffle plans, and when U and δ published their work on the 8th of May, what they had created was more than just a new Cabinet: it was a new Acteriendia.
=== Renaissance Period ===
The period between the May 2017 Cabinet reshuffle and late June 2017 was a period of high activity and interest in Glastieve and a strong new Acteriendia, sometimes known as the Little Golden Age or the Golden Age of the First Republic. Known less poetically as the Renaissance Period, it was defined from a micronational perspective by increased engagement with micronationalism from all ministers, including those who would later be thought of as ‘inactive’, minimal infighting in the Cabinet, and consistent attendance at meetings. The new friendship group, which had been born of Glastieve, began the Renaissance Period by asserting its independence from the project, but gradually become increasingly integrated into the First Republic. Despite being a type for what makes the Holy Commonwealth so special, the combination of the integration of the friendship group into the First Republic and the active-inactive ministers distinction led to the end of the Little Golden Age and the beginning of the Partisan Period, when a political hierarchy emerged and led to Cabinet infighting.
The first two meetings following the reshuffle were attended by all eight Cabinet members, confirming the idea that Glastieve was on the rise and that even the more apathetic ministers were eager to engage with the micronation. On the 11th of May, the Cabinet voted to ratify the charter of the Grand Unified Micronational (G.U.M.) and Glastieve joined the organisation three days later; although this suggested an increased presence in the MicroWiki Community, the majority attitude in Glastieve to the community would always be lukewarm at best, with a far greater focus given to internal affairs. At this time Glastieve also joined the Micronational Association for Finance and Economics (M.A.F. & E.), an organisation chaired by δ, although this would have little effect on the country.
By the second meeting Glastieve had become the clear centre of the friendship group and there was a desire to see more Glastieven-orientated activities beyond the government. In recognition of this the Cabinet created the Sofa Government Club–a social club that would meet after school on Thursdays to discuss Glastieven matters. This meeting also saw the re-opening of old wounds and a hint of things to come in the form of N leaving the meeting partway through due to an argument with R; this incident was largely ignored as the danger posed to Glastieve by N and R’s rivalry was not appreciated at the time.
The meeting on the 25th of May only just managed to achieve quorum, with three absences only one of which was expected; E described this as a “disappointing turnout”. The meeting was eventful in spite of the low turnout: δ’s request that his department be granted a Plenipotentiary Licence–giving him the power to act on Glastieve’s behalf in the MicroWiki Community–was passed, although both R and T spoke against it; N suggested that ε be allowed to rejoin Glastieve as a security officer in Cabinet meetings, although this was defeated. The Sofa Club also met later that day discussing the future of The Glastieven, which δ had briefly moved to Wix.com before deleting the site announcing a consultation period.
The two weeks between the 25th of May and the 8th of June saw several somewhat significant yet relatively peaceful changes to the social climate surrounding Glastieve. The first of these is a change in the membership both of the micronation and friendship group by way of α leaving the group and ε joining; α had failed to attend the meeting on the 25th and U announced that she had moved away and would no longer be involved in micronationalism on the 1st of June; ε's appointment as a security officer was again proposed by N and defeated on the 1st, but at the meeting on the 8th he was given α vacant post of Chief Justice of the Supreme Court. The second change was the abolition of the Sofa Government Club. Although the Club had served as the host of the meeting on the 1st on account to the normal venue being unavailable, it was considered unnecessary the trend of Glastievenising activities of the friendship group was beginning to happen naturally without formalised structures. Finally, Glastieven mythology was revived in early June with the creation of Maisraln; this lead E to propose making mythological roleplaying the national game, however the vote resulted in a tie and E withdrew the proposal because he felt the controversy had made it inappropriate.
No history was recorded in the week before the 15th of June. At the following meeting ε asked δ and T to formally apologise for the lack of updates to the “History” section of the “Republic of Glastieve” MicroWiki article. This meeting also saw the passage of T’s Tau Act, the first act to be passed by the Cabinet since the Planning Permission Act in March, but was otherwise comparatively uneventful.
The last major event of this period was the creation of the Taxation and Salaries Committee on the 20th of June by δ, E, and R. The Committee was intended to build on the Glastieven Model in order to create a functional Glastieven economy. Though such an economy was a long-held dream in Glastieven politics, work on it would be ongoing and (with the exception of an abandoned system from the Foundation Period) the First Republic would never see it realised. Regardless, the Committee drafted three pieces of legislation they hoped would lay the groundwork for a future economy. These three acts were passed unanimously at the meeting on the 22nd of June, along with δ’s Criminal Law Act, setting a record in Cabinet meetings that would be matched few times in Glastieve’s history.
=== Emergence of micronationalistarchy ===
The Golden Age of the First Republic ended on the 29th of June, a day on which three separate events undermined the egalitarianism and procedural propriety that had characterized Glastieve post-April 2017. What followed next was the evolution of the inevitable division between more and less active ministers into a hierarchical power structure that worked around, bent and sometimes downright ignored the directorial constitution of the republic, and the emergence of a strategy to keep people active and interested by Acteriendian interpersonal tensions being ‘professionalised into an interesting political narrative’—the idea of drama as politics. This period is usually seen as a transitional one, with Glastieve sliding from the successes of May and June towards the failures of Matthewsgate, the Holiday Period and the Reformation Period.
The first major failure of the 29th was the use of a ‘historical retcon’, the Glastieven term at the time for a brand of historical negationism that involved falsehoods being written into the official ‘history records’ on MicroWiki. On the 29th, Z, δ and E were all attending an extra-curricular debate on the U.K.’s leaving the E.U., and so were unavailable to attend the Cabinet meeting. Strictly speaking, there were still enough ministers at Coltheart to make quorum and hold the meeting, but without δ present to shephard everyone, nothing happened. This seemed to prove that δ was the de facto leader of the Cabinet, and that it was not truly a directorial body of equally-influential and equally-invested ministers. In order to avoid admitting to this officially, δ wrote on MicroWiki that the meeting had been ‘cancelled’ due to ‘Z, δ and E being unavailable [...] and T being unwell’. Naturally, T had not been unwell on the 29th, and the meeting had never been cancelled, making this the first ‘retcon’ in Glastieven history.
Another unlawful exercise of power by δ had been uncovered by N that afternoon, and the Supreme Court assembled at around 3.00 p.m. on the 29th to hear the case of N vs Kavanah. Back in 2016, when Skovaji had claimed the territory that would later become the First Republic’s, δ had ceded a small parcel of land to another micronation, the Khanate of Nedland, as a diplomatic gesture. This parcel of land was called Evonia. He was still an M.P. of Nedland in 2017, and during a Nedlandic parliamentary session at which he had said very little, δ brought up Evonia and asked that it be moved to another location—apparently to avoid the social embarrassment of not having said anything all meeting. Nedland agreed, and δ casually informed N that afternoon that part of Glastieve had just been ceded to another micronation. N was not impressed, and took δ to court.
N maintained that as Minister for Infrastructure, Transportation and Geographic Affairs, responsibility for determining Glastieve’s borders fell to him. None of the maps he had produced showed Evonia, it had never been left out of Glastieve’s claim, and nobody had ever questioned this until now. δ claimed in his defence that the territory of the First Republic was legally defined in terms of what Skovaji had ceded to the U.K. in the Liquidation and Dissolution Act, and that Glastieve had only ever declared independence from the U.K., not from Nedland, and that the original site of Evonia had always been Nedlandic and not Glastieven. He then argued that his Plenipotentiary License gave him the authority to move the claim, as it was a mere diplomatic courtesy that did not alter the total amount of land Glastieve claimed.
The court, led by ε, ruled in favour of δ. Desperate to make sure that it didn’t look as though he was a ‘leader’ of Glastieve, just as he worried the cancellation of the Cabinet meeting had done, δ engaged in a second retcon, claiming on the wiki that ε had told him off for presenting himself to Nedland as the First Republic’s leader. δ even fabricated a statement to that effect, which included ε's stating that he had acted ‘legally but immorally’. Of course, despite ε's judgement and the fabricated statement, it is clear retrospectively that δ’s argument was spurious, and that he had in fact acted both illegally and immorally.
In the late evening of the 29th, the last and most egregious of δ’s three abuses of power took place. Inspired by micronations like Abelden and Nedland that were highly integrated into the MicroWiki Community, δ decided to copy them in opening a chatroom-based parliament with online community members as M.P.s: the Legislative Convocation of Glastieve. He quickly secured approval over Messenger from R, U, E and T, meaning he could claim that the foundation of the Convocation had the approval of the Cabinet, and founded three political parties that members of the Convocation could join: the Egalitarian Party, who were left-wing, liberal and loosely Confucian; the Pragmatic Party, who were broadly centrist; and the Acteriendian Party, who were based on the ‘Acteriendians’ of the Minister for Governmental Administration election in May, but with a more left-wing nationalist aesthetiX led the Egalitarians, R led the Pragmatic Party, and, strangely enough, S led the Acteriendian Party.
The Legislative Convocation was a flop at home and abroad. δ had failed to grasp the nuance of how MicroWiki micronations awarded citizenship to community members, and was met with faux-confusion and ridicule at the idea of ‘foreigners sitting in your parliament’, despite that being how it worked in practice for other micronations. It also quickly became clear that few micronationalists would have been interested in joining a minor nation like Glastieve’s parliament anyway. The party choices of the few M.P.s were announced in the domestic Glastieven group chat in an ‘election night’ style—it became clear very quickly that the Egalitarians were set to win a large majority, and R and S both jumped ship from their respective parties within an hour of the first M.P.s joining. They needn’t have worried anyway: the Convocation fell into inactivity by the next morning, never sat, and was soon swept under the rug of Glastieven history and forgotten about.
On the 6th of July, the Cabinet met through video call in the evening, as there was still no venue available at Coltheart School. Five members, not including Z, were present on the call. E proposed and the Cabinet voted for the Manslaughter Decriminalisation (Amendment) Act, which amended the Criminal Law Act and removed manslaughter from the list of crimes, as it was considered unfair to punish somebody for an accident. Z complained that the Cabinet had no authority to pass an Act that related to her brief, Judicial Affairs, without her consent, and said that a meeting on video call was not legitimate. Her complaints were dismissed.
Despite the failure of δ’s attempt to found a parliament, the political parties persisted. As the Egalitarian Party leader, he appointed an Egalitarian Party National Executive Committee, composed of himself, N, E and T. This group only ever had to attain the approval of one more member to pass something through the Cabinet, and considered itself capable of making executive decisions by itself, functioning as a sort of state-within-a-state. Later in July, the Glastieve Secret Service would be ‘re-established’, claiming continuity with the group chat of the April 2017 controversy, with the same group of four as its membership. This established a clear hierarchy: δ was the de facto leader, despite his best efforts to present himself otherwise; N, E and T were next; R, S, U, Z and ε were less active and less influential.
The theoretical justification for much of the N.E.C.’s power was extra-constitutional and based on an emulation of the internal politics and governance of British political parties, influenced by television shows like The Thick of It and Yes Minister, but whenever it needed to exercise authority within the state, it employed a stretched interpretation of the term ‘governmental communications’ in δ’s title. This began as a slightly confused emulation of the role that The Thick of It suggested the communications officers of the British government had in enforcing the party line, though of course without the external pressure of an independent press. Over time, it evolved into a conflation of communications with all aspects of administration and policy-making, lending the Minister for Communications almost presidential powers. However, it seems that the N.E.C. had no intention of intentionally amassing power to itself for the sake of control or ambition; the only authority in which δ, N, E and T were truly interested was the authority to work around an inactive Cabinet which slowed down their attempts to push Glastieve forwards.
They were checked in this regard by the more open and selfish ambitions of R, who was supported unquestioningly by S. With the aforementioned power structure in existence, R became interested in climbing it, and worked together with S as ‘Doniial’ (/dɒnaɪɑːl/, an acronym for Department for National Identity for Insignia and Language used as a proper name), positioning their department as the N.E.C.’s competitor. While δ used increasingly loose interpretations of ‘communications’ to justify the N.E.C.’s executive powers, R tried to do the same with ‘national identity’, arguing that national identity covered everything from taxes to regulating the language that N could use in the chatrooms. With later events in mind it might be tempting to assume that from the beginning of July he wanted to bring down δ, but in reality he was more interested in having himself and S take the place of E, T and N, to a certain extent mirroring the hierarchy of the Green Team at the time. For example, in mid-July, he proposed a ‘Taxation Act’ that would give Doniial and ‘DoMAE’ (the Department for Media and Economics—he had meant to refer to the Department of Economics, Finance and Governmental Communications) the joint power to set tax rates, amassing quasi-presidential powers to both himself and δ. Needless to say, the suggestion was universally panned, but it showed Doniial’s ambitions.
R had the first opportunity to flex his political muscles on the 7th of July. When E announced on the 7th of July that teacher Ms Mertens had offered her room to be a venue for Cabinet meetings, he also relayed her suggestion that the group register themselves as a branch of the Campaign for Nuclear Disarmament. T supported the idea, and though δ was a little reluctant, he was also willing so to do, and so the proposal had the N.E.C.’s stamp of approval. However, R (and thus S too) opposed the idea, and forced it to go before the Cabinet, where U and Z opposed the idea. Despite the men’s distaste for one another, R was able to gain the circumspect support of N for his opposition, and was successful in defeating the proposal. Just as the Taxation Act had shown Doniial’s ambitions, the vote on C.N.D. membership showed that it had authority.
Perhaps spurred on by his victory in the Cabinet, R now tried to assert himself in Acteriendia. He once again came up against the N.E.C., who in the friendship group tended to operate as the G.S.S. on the grounds that they were preventing quarrels like April 2017. R wanted to remove U from the friendship group on the grounds that her presence made drama inevitable, and he petitioned δ to ‘trick her’ into so doing using covert means. δ refused so to do, both for moral reasons and on the grounds that he wasn’t sure if he would be able to. R was able to win the support of E for his plan, and firmly believed that he would also be able to persuade ε. R wanted E to double-cross δ and work with him to get U out himself, but the latter insisted on calling a G.S.S. meeting to discuss the question of U’s removal. δ, N and T were rather stunned at the discussion’s even taking place, and swiftly voted to snub R, even threatening to tell U about the plan and the response thereto, which they dubbed ‘Caitlingate’. R felt as though he had been silenced and manipulated, and while before he had wished to emulate the Green Team’s hierarchy in Glastieve, Caitlingate turned him against δ and sparked his presidential ambitions.
R believed that the informal nature of the power structure pointed to its being maintained by interpersonal rather than political means, and felt that δ was de facto leader because he was most effective at ‘manipulating everyone’ socially, and that his status in Acteriendia was what gave him his power in Glastieve—an impression supported by his success in the constitutionally clearly-defined Cabinet and his failure in the murkier realm of the interpersonal. Therefore, R decided to try and trash δ and E’s reputation by getting them into trouble with teachers and dragging them into brutal interpersonal arguments outside Glastieve, thus ending their Glastieven prestige and creating a power vacuum for Doniial to fill. The Cabinet meeting that had been scheduled for the 10th of July was cancelled, as δ and E were busy that lunchtime responding to allegations made by R to Ms Mahon, the teacher running Green Team.
R’s use of drama as politics strengthened δ and E’s resolve to push Glastieve forwards; ironically, however, their increased activity relative to the rest of the country only served to widen the gulf in influence that gave R his motivation. On the evening of the 10th, E announced that the Cabinet would be ‘in recess’ over the summer holidays, with legislation to be enacted by Messenger polls rather than through in-person meetings. E also pressured R to ‘contribute’ to the republic, and he responded by running a Messenger poll on religion, which he claimed would be part of a wider national census—it found that at the 11th of July 2017, 22% of Glastievens were Christians, and 88% were atheists.
On the 12th, δ and E engaged in a series of discussions known as the First Mythological Conference, which established the basis of modern Glastieven mythology. The Conference took place in an empty classroom after school, with the two mapping out ideas on a whiteboard; notably, some of the brainstorming took place while they were jumping between different tables while E played the song ‘Megalovania’ on his phone, and, as mentioned in the Introduction, the apparent contrast between the formal name given to the event and the more chaotic nature of its activities came to be a point of political contention in January 2018.
By the 12th, N and T could tell something was going on with R and S, who were being increasingly public and blunt in their attempts to tarnish δ and E’s reputations. The National Executive Committee issued the following statement on R’s behaviour:
The Egalitarian Party is aware that John Matthews [R] and S are attempting to engineer a split in our party intended to strengthen their position relative to some nebulous source of power that they assume is hidden by us. Glastieve is a nation of equals, and where individuals are influential this is based purely on a respect for their opinions earned through hard work and commitment to the country. We will not insult Matthews’ intelligence by pretending that we do not understand how this works: if they continue with their power games, they will only humiliate themselves and lose whatever influence they have.
This was nothing short of a declaration of war on R, and he responded in kind, bringing the statement to Ms Mahon as evidence that δ and E were ‘trying to start an argument’ with him and should thus be stripped of all authority within Green Team. Mahon disagreed, but by now was well aware of the argument going on and responded by trying to make Green Team a sort of ‘safe space’ where they could work out their issues away from Glastieve—which only strengthened R’s tactic. The statement represented the end of the uncertain stability that had been maintained by drama as politics, and the beginning of an open war between the National Executive Committee and Doniial: the Matthewsgate controversy.
=== Matthewsgate controversy and Holiday Period ===
Though there has been enough debate on the importance of Matthewsgate that the debate on its importance is notable in itself, it is clear that the controversy was a key turning point in the history of the First Republic that ultimately laid the foundations for its fall four months later. Matthewsgate was followed by the summer holidays, which were accompanied by the Holiday Period, characterised by a drop in activity in what was at the time a largely school-centred organisation and a maturation of the Egalitarian Party’s blunt hierarchicalism into a more subtle and less formal ‘diarchy’ of δ and T that survived long after the First Republic’s fall.
In the hope of reducing popular support for Matthews by employing the drama as politics principle, δ revived The Glastieven and publishing an article titled Egalitarian political split can only end badly for Matthews, argues Kavanah. The article opened with he, E and T stating that R was engineering a political split in the Egalitarian Party ‘purely for his own gain’, and that it ‘could only end badly’. The article went on to print comments made ‘behind closed doors’ by E, in which he said: ‘Aaron thinks this is a game, and that he is the genius megalomaniac, tricking everyone into letting him win. But he always forgets that Flowey ends up dead in all three runs’. This reference to Flowey, a character in Undertale, became a recurring motif of the Matthewsgate controversy.
δ messaged Matthews asking if he ‘had any statement’ on the article as it had been so far drafted, and he replied with the message ‘Yes "these accusations are completely ludicrous and John Matthews and S both joined the egalitarians as they thought it was the best way forward for them and glastieve"’. He then sent a second message, reading ‘Anyway how come it's always me that is under fire why not Robert or you this is why this glastieve is crap your just manipulating everyone and when they do what you want you chuck it back in there face’. δ then combined both of these into one statement in the article, ignoring the fact that only the first had been sent with quotation marks around the statement.
It was on the evening of the 16th that the most infamous events of the controversy took place. N had started a discussion in the group chat about the possibility of establishing a national lottery, an idea that was well-received. R was opposed to N running it, suggesting N was unqualified so to do and that someone else, such as δ, should run the lottery instead. The disagreement between the two quickly became heated, with R calling N ‘stupid’ and N losing his temper in typical fashion, breaking the rules of the chatroom by shouting (i.e. typing in all upper-case letters) and swearing. δ and T both argued forcefully and rather impolitely against R’s assertions, heating the situation further. In the heat of the argument, R removed N and δ from the chat, re-adding them a few seconds later. N became even more livid, and R mocked him for losing his composure, claiming to have only removed the two from the chat ‘for a bit of fun’.
As Minister for Media and Technological Affairs, T then removed R from the chat, informing him that this was a temporary measure to allow everyone to calm down. However, whenever R was re-added to the chat, he now attempted to remove U, N, δ and T, swearing at E and attacking him for trying to re-add the four. After a few minutes, he removed E and ε too, sending a message to δ that read ‘Shame everyone apart from me and Alfie are out the group’. According to S, in the now almost-empty group chat he declared himself President of Glastieve; it may have been his plan to make it a condition of re-entry into the chat that his authority as President be recognised.
δ replied calmly to R, at first calling him an ‘asshat’ with several laugh emojis, and then warning him that his messages would be leaked. R responded by trying to blackmail δ by threatening to release a ‘secret’ of his unless he apologised: δ called R’s bluff, and threatened him in return by quoting lines from Sans in Undertale. Meanwhile, T had sent messages to R in all upper-case letters, reading ‘EXPLAIN YOURSELF!’. In response to δ’s threats, R blocked him on Messenger and re-added everyone other than him to the chat, posting that he and S were resigning permanently from Glastieve, and then leaving the group chat. N created a new chat to collect screenshots of the event, and named that chat ‘Matthewsgate screenshots’, coining the controversy’s name.
R sent his last messages of the night to T, in response to his earlier text message. He clarified that he was leaving Glastieve, and claimed that S had told him three weeks ago that he too would be leaving. R also famously said that ‘kerry ahs no power he is only a minister of economics not a lord high chancellor or any thing’, that ‘glastieve is fake and. A waste of time’, and that the Glastievens were ‘all playing silly buggers’. After the screenshots had been collected, as Minister for Media and Technological Affairs, T instructed The Glastieven to draft ‘a report showing the extent of our disgust and loathing for the former minister’s behaviour’; this report included angry statements from N, δ and he. The three also drafted a piece of legislation that would exile R, the Anti-Cuntery and Dickishness Act, but decided to wait until the next Cabinet meeting to enact it.
By coincidence, from the 17th to the 21st, S and δ were planning to work together on an extra-curricular project for a school enrichment week. Early that morning, δ agreed a plan with the rest of the National Executive Committee, working as the Glastieve Secret Service, to try and bring S back over to the Glastieven government’s side. This operation was known informally at the time as Operation Doniial, but was retrospectively redesignated Operation Glass Crystal in a G.S.S. restructure of September 2017. Operation Glass Crystal had three main goals: to keep S interested in Glastieve; to maintain a connection with R so that he might be persuaded to return; and to prevent the two from ‘regrouping’ to resume their attacks on δ and his allies outside Glastieven politics.
It was largely a success. S was appointed as Minister for National Identity, Insignia and Language, claiming that he had ‘woken up confused’ on the morning of Matthewsgate and had absolutely no desire to leave Glastieve. The next question was of whether or not R should be exiled—should the Anti-Cuntery and Dickishness Act be enacted? On the 23rd of July, the question was put to a poll vote in the group chat. S, δ, E and T all voted against the Act, while U, N, Z and ε all voted in favour, as did β, who was not part of the Cabinet. Following an old tie-breaking rule from the Cabinet Procedure Act of February 2017, the votes of Field Marshal U and Supreme Court Judge ε were excluded, and the Act was narrowly defeated. R was approached by The Glastieven on the Act’s failure, but he declined to comment.
However, the door had been opened for R to rejoin and he knew it. Later that day, he unblocked δ on Messenger. R said that he wanted to return to his old position as Minister for National Identity, Insignia and Language, with S demoted back to Undersecretary. δ went to T and E for help in responding, cutting N out of the loop over his support of the Anti-Cuntery and Dickishness Act. The three, a de facto new National Executive Committee, refused to take this offer to the Cabinet, claiming it would be unfair to S. R then threatened that if he was not made Minister for National Identity, Insignia and Language, he would have S leave Glastieve, but this was dismissed as an empty threat. R then messaged T with a different offer: make he and S ‘co-Ministers’, with equal power to attend meetings and vote. The three rejected this too, offering R the Undersecretaryship instead as a compromise.
On the 24th, R approached δ, and said he wanted to take the deal and become Undersecretary. The de facto National Executive Committee brought R’s request before the Cabinet, with the three issuing an extended statement to the Cabinet in the name of the Department of Economics, Finance and Governmental Communications to the effect that this vote should determine once and for all whether or not R was part of Glastieve. They were now seriously concerned that the ongoing events were turning people off the project and damaging its image in the micronational community. U and N were the leaders of the anti-R camp, with Z predictably on their side, while S and E were the leaders of the pro-R camp. With ε inactive and unlikely to vote, that made δ and T the deciders, and they both agreed to support R’s return.
Though the fallout from the Matthewsgate controversy had kept Glastieve active, the summer holidays had started on the 22nd, and after the vote on the 24th activity started to drop. In particular, E was on holiday, and was thus unable to continue being part of the de facto leadership team. This left δ and T as the two leaders: an arrangement of which neither was particularly fond. δ nicknamed the political situation ‘The Diarchy’ when updating the history recorded on MicroWiki, referencing a singer-songwriter duet in the micronational community, and this contemporary name has stuck. T sent δ a message to tell him that he ‘disapproved of this so-called diarchy’ and was still committed to the directorial governance of the Cabinet; the latter responded with a short speech about how he himself had never wanted to be a leader of Glastieve, but that it was always necessary for someone to ‘organise everything and hold it together’, and that all that had changed since T’s joining was his coming behind the curtain and seeing how it had always really worked. Despite their misgivings, the diarchy persisted.
T proposed that they should hold a Cabinet reshuffle to clear the air, noting the effectiveness of the May 2017 Cabinet reshuffle at dealing with the fallout from the events that had taken place in April. δ agreed, and suggested inviting R and S to work with them. They began by planning it in secret, which was δ and R’s preferred modus operandi, but after T complained of its being undemocratic, they announced it to the Cabinet through an article in The Glastieven. It is unclear under what authority they believed they were operating, but it is also clear that nobody else in the Cabinet questioned their right to organise a reshuffle without their consent. The power of the diarchy was clear.
They published the outcome of their work later that evening, still on the 25th of July. On 25 July, Kavanah, T, Matthews and S publicised the results of the reshuffle. Rather then try to bring in new people or remove old ones, this reshuffle simply moved around existing Glastievens, with no ministers leaving the Cabinet and R rejoining. The following changes were made:
The Department of National Identity, Insignia and Language was renamed, becoming the Department of National Identity, Culture and Language. E became its leader, with the same powers that R and S had had when leading Doniial.
The Department of Public Safety, Defence and the Judiciary was divided into the Department of Public Safety and Defence, which was responsible for the police force and the military, and the Department of Constitutional Affairs and the Judiciary, which was responsible for jurisprudence and the judicial system. S became leader of the former, and Z became leader of the latter.
The Department of Economics, Finance and Governmental Communications was divided into the Department of Economics, Corporations and Charities, which was responsible for the economy and for N.G.O.s, and the Department of Communications and Press Strategy, responsible for communications in the conventional sense (public relations), and ‘communications’ in the euphemistic sense (originally something close to the role of a whip or enforcer, but by July 2017 essentially encompassing all public administration). R became leader of the former, and δ became leader of the latter.
The Department of Media and Technological Affairs became the Department of Online and Diplomatic Affairs, inheriting some of the Cabinet’s diplomatic powers, with the Plenipotentiary License granted to δ being declared null and void. T became its leader. The Department of Governmental Administration and Recruitment was deemed redundant and abolished.
On the 29th of July, in what traditionally marks the beginning of the Holiday Period, δ published a white paper titled ‘Dissolving hidden political and power structures to create a more united and democratic Cabinet’ four days after the Cabinet reshuffle. The document had two main purposes: firstly, to challenge the view of Glastieven history that he felt had been implicit in T’s proposal to hold a Cabinet reshuffle, and secondly, to make a case for returning to the constitutional governance of the Foundation and Renaissance Periods by ‘dissolving’ the power structures that had emerged in the Partisan. The view of history that δ sought to challenge held that Glastieve was it its strongest immediately after a political shake-up, such as the declaration of independence or the May 2017 Cabinet reshuffle, but that over time inactivity and political inequality built up, leading to controversies like Matthewsgate and resulting new shakes-up.
The publication of the paper effectively marked δ’s unilateral dissolution of the Egalitarian Party N.E.C., and without its role in circumventing an inactive Cabinet giving it purpose, the Party itself was de facto abolished. However, it was unsuccessful in inducing the great increase in activity that would have been required for the return to constitutional governance that it called for, and with it being the summer holidays, δ and T were fairly content to allow the machinery of government to grind to a relative halt. A low level of activity kept the group chats alive, but the nation undoubtedly suffered from the same quiescence as the state, if to a lesser degree, and there were no attempts at any point in the summer to organise group meetups.
Given the nature of the First Republic, therefore, the few activities that were carried out and recorded as ‘Glastieven’ were exclusively those of δ, E and T. The first of these was on the 29th, when the then-atheist δ and the nondenominational Christian T met up and had a discussion on the nature of faith, coming to the conclusion that adhering to a single ‘belief system’ (a religious denomination, or a secular lens of reasoning like Marxism or psychoanalysis) was intellectually lazy, and that one should instead consider many different perspectives and combine these into a system of beliefs unique to oneself, just as T felt he had done with the views of different Christian denominations and δ did with his syncretism of socialism and Confucianism. They called this anti-dogma principle ‘Renmei’, and started a Messenger poll in a Glastieven chatroom to make Renmei the state religion, perhaps more appropriately the ‘state anti-religion’, of Glastieve. The vote was in their favour, but the idea seems to have been forgotten about.
In a sideways attempt to simultaneously strengthen the Cabinet and increase activity by circumventing it, δ announced on the 1st of August that the system of Cabinet committees was being revived. All previous committees were abolished, and two were created: the Cartography Committee, and the Fundraising Committee, the first of which was composed of Z, δ, N, E and T, and the latter of which was composed of the same plus R. The former actually held an in-person meeting at some point in late July or early August after Z, δ, E and T were turned away at the gate of Ide Fest 2017, but neither committee ever actually achieved its goals, and were both quickly forgotten about.
Over late July, independently to Glastieve, δ had been increasingly involved in groups on the fringe of the MicroWiki Community that were hostile towards the élitist and cliquey nature thereof, which was often dismissive of new members and hostile to those who challenged friends of the ‘Old Guard’. δ interpreted this cliqueness as a class structure, and quickly became radicalised against it, working with more moderate allies on a secret plan to break away from the community, with various different voices within that group influencing the shape of the project. In the end, δ launched the ‘New Community’ on the 1st of August, receiving a mixed response from the fringe and universal condemnation from the rest of MicroWiki. He managed to secure the confused and perfunctory approval of the Cabinet for him to tell MicroWiki that Glastieve was aligned with this New Community; the story of the New Community is largely irrelevant to Glastieven history, but the formal association of the country with that group led to δ often using The Glastieven and the name of Glastieve as part of his personal involvement in the N.C., and the dispute did become somewhat important in September when Glastieve became part of a spat between the group and Emperor Jonathan of Austenasia, the owner of MicroWiki.
=== Reformation Period ===
The Holiday Period came to an end when the Summer holidays ended and Glastieve’s citizens returned to school at the beginning of September. This allowed Glastieve to once again spread beyond group chats and have a physical presence in its members lives. It was hoped that the bout of inactivity experienced over the holidays would end and that all Glastievens would return to the enthusiasm enjoyed between May and July, however the combination of the six week long recess and the increasingly confusing political drama, first with Matthewsgate, then in the MicroWiki community, meant that the majority of Glastievens were beginning to grow sick of micronationalism. Consequently, the next two months were marked by high levels of political reform, as δ and T, and to a lesser extent E, endeavoured to increase engagement and activity with the Republic, with ultimately limited success.
The beginning of this period is marked by the passing of the Internal Affairs Motion on the 5th of September. This was the last time the Cabinet would make an official decision over the online chatrooms before returning to in-person meetings. The Internal Affairs Motion ended formal Glastieven involvement in intermicronational matters, and was passed to allow the country to move on from the recently concluded fight with the MicroWiki administration and to focus on improving its own function and stability. On the same day, Glastieve left MicroWiki, asking the site’s administration to delete Glastieve’s articles and moving all information to the new Glastieve Wiki.
On the 7th of September the Cabinet met for the first time since July. The meeting was held in a new venue, meaning N, U, and Z were unaware of its taking place and were thus unable to attend. δ was held publicly accountable for this as he had been given responsibility for organising Cabinet meetings in the most recent reshuffle. At the meeting δ, R, and T gave reports on the activities on the Secret Service in operation Kingfisher, the progress that had been made on the economic plan over the holidays, and leaving MicroWiki, respectively. However, the meeting was cut short by S and R having to leave part way through, meaning no official votes could be held.
The next week saw a minor argument that would later be recognised as part of a major series of events in Glastieven history in the form of the September Scare. The September Scare was a brief panic caused by E claiming that the friendship group of Acteriendia no longer existed and had not in fact survived the holidays. This claim was shortly dismissed as being baseless, although it may have been partially responsible for the eagerness of δ and T to revive interest in Glastieve. The September Scare is primarily considered relevant for its connection to the E Crisis, a political crisis in the early Second Republic that arose from similar claims being made again by E in January 2018.
The Cabinet held a successful meeting on the 14th of September with every member other than R, who had given warning of his absence, in attendance. The majority of those present donated money towards the purchase of website domain for Glastieve; the website was created and worked on over the next few weeks, but would never be particularly functional. The Cabinet also voted to hold a ‘special meeting’ every two months to set goals for the Nation, as well as to review the government’s internal guidelines, although none of these meetings were ever held. On the same day, E, R, T, and δ announced, on behalf of the Cabinet, a programme of legislation known as the Two-Month Plan intended to lay the groundwork for growth within Glastieve and increase the integration between the micronation and the friendship group. The Plan originally included the Economics Act, the Constitutional Convention Act, and the National Identity Act, and throughout its duration several other acts would be added.
Over the next week, two public announcements were made in Glastieve. The first was by R on the 15th that he no longer wished to be known by his alias of John Matthews and instead wanted his real name to be used. This development came about because R no longer considered Glastieve something to hide his involvement in, and was praised by δ, who described it as symbolic of the country successfully creating a new identity following the recent difficulty; T and U both circumspectly approved R’s decision; notably, N chose not to comment. R would request the reintroduction of his alias during the Second Republic, but at the time it was taken as a sign of him turning over a new leaf. The second announcement was by the mythological foundation on the 19th, giving information on a proposed video game that had been in development since the holidays. This game was intended to make it easier for more Glastievens to engage with the mythology, although like many of the initiatives of this period, it never came to fruition.
The Cabinet only just managed to achieve quorum when it met on the 21st of September, with ε, E, N, T, and δ in attendance. At the meeting the Cabinet voted to award attendance strikes for unotified absences. T and δ released a draft of the National Identity Act, written as part of the Two-Month Plan, at the meeting, which caused significant division in the Cabinet when ε, E, and N all opposed the draft over the inclusion of ‘typing quirks’ and the implication of the act forcing an artificial culture on Glastievens through national icons not shared by everyone. The criticisers of the act claimed it would make Glastieve less serious and increase the disconnect with less enthusiastic members, while supporters claimed it would take advantage of the nation's unique culture and give Glastieve a common grounding.
Following this argument, Glastieve saw a brief period of success, with various micronational initiatives pushed forward. This was seen as a positive sign that the desires expressed in the creation of the Two-Month Plan were being realised and that the country was returning to the success of the Renaissance Period. It was here the concept of a ‘golden age’ of Glastieve was first considered, a phrase that would later be applied to various periods of Glastieven history both in the past and future of when the claims were made. However, in retrospect this period bears similarity to the Foundation Period in its dichotomy between enthusiastic and inactive ministers: ε, E, N, R, T, and δ actively engaging with the micronation, but S, U, and Z becoming increasingly apathetic.
On the 26th of September, N announced the passing of the Public Roadways and Pedestrian Spaces Act. This act declared certain areas of the Glastieven territory as open to different kinds of transport and was passed as a Departmental Act, rather than through the Cabinet, as it only altered the existing powers of N’s department. N declared the act would be instrumental in increasing Glastieve’s presence in its territory and the act was received positively by the majority of Glastieve, although R criticised both the act itself–for being unenforceable–and N’s decision not to pass it through the Cabinet.
R declared successful work of his own on the 3rd of October when he announced that the economy (which had become his responsibility in July) would be ready to launch in about two weeks. R’s economic plan was more accelerated than that of δ, who had intended to start the economy in 2018 with several extensive pieces of legislation, while R had intended to launch it on the 1st of October with only the Economy Act from the Two-Month Plan as legal framework. The official main reason for the delay of the economy both before and after this announcement is the lack of design for the Luach notes. δ commended R’s progress, although N and T claimed that there would not be enough engagement for the economy to worδ has since admitted to pushing R to make the announcement so it is possible that had the economy began in this period it would not have been constructed suitably to get off the ground.
During the two weeks since the last meeting T and δ had been endeavouring to move Cabinet meetings to within the territory as, like N had done with his Public Roadways and Pedestrian Spaces Act, they wished to increase Glastieve’s presence within its territory; it had also become clear that holding meetings during school lunchtime did not allow enough time to properly debate motions and so they decided to hold meetings later in the day. The initial plan had been to move the meeting scheduled for the 28th of September to the 29th, but this was cancelled and instead meetings were postponed until a time when the whole Cabinet was available could be arranged. This plan gained support from N, but was opposed by E; some other Glastievens, including U, expressed concern that they would not be able to attend meetings held in the territory.
Glastieve was gripped by uncertainty over the 6th and 7th of October when R appeared to relapse into his old behaviour by causing a minor controversy reminiscent of the politicised drama of July 2017. On the evening of the 6th R told T to announce R’s resignation to the Facebook group chat. At the same time R called δ to tell him T was lying and requesting a formal enquiry. δ exposed this, explaining that he believed R had been attempting to implicate T. R later declared he was in fact resigning permanently. This incident came as a shock after R’s recent touting of his economic plan and the increased sense of stability in Glastieve. However, the next morning R claimed his resignation was fake and had only been claimed to see how others would react. R’s return was received positively by E, but N, T, and δ all condemned R’s actions. Ultimately the issue was dismissed with R getting a formal caution, but this didn’t do much to alleviate the attitudes of R’s critics.
The Cabinet finally met on the 11th of October in the territory of Glastieve. The meeting just managed to make quorum with ε, E, N, T, and δ in attendance. R, U, and Z had provided notification of their inability to attend, but S, who had claimed he would, received an attendance strike; a letter was delivered to S two days later informing him of this, and was returned after he ripped it up. At the meeting the Constitutional Observances Act, the State Information Act, and the National Identity Act–all of which were part of the Two-Month Plan–along with N’s National Holidays Act were all passed unanimously, with minor amendments to the National Identity and National Holidays Acts. This was the second time in Glastieven history that four acts had been passed in one meeting, and the last time so many were passed before the Holy Glastieven Commonwealth. δ commended the meeting, saying it had showed Glastieve could do what was thought impossible and that the lack of commitment was coming to an end. Unfortunately, this was to be the last meeting of the First Republic as there would not be another time when quorum could be achieved.
=== Fall of the First Republic ===
After the 11th of October, the Cabinet was unable to organise another meeting as there was no time when more than half the Cabinet could be gathered in the territory. This, combined with rising levels of apathy, meant that Glastieve stagnated over October 2017. Attempts to increase engagement in the country and to broaden the scope of what was considered Glastieve were proving unsuccessful. Many people saw the move of Cabinet meetings to the territory as needless and unachievable, development on the video game based on the mythology had ground to a halt and the mythology as a whole remained an esoteric branch of the nation’s culture, and an increasing portion of the Cabinet were no longer making contributions.
On the 28th of October, δ decided that this situation had gone on too long and recruited E, N, and T -who by this point were the only politically active Glastievens–to help him plan Project Zeta. Project Zeta was an initiative that would completely restructure the government and ‘reset’ Glastieve, in the hopes of encouraging greater involvement. The Project rewrote the constitution of Glastieve, reducing the Cabinet down to five ministers who would be elected every six months. This was intended to make the government more competitive and thus give it a greater incentive to actually govern the country. It was also hoped that a decreased government would lead to increased activity outside of the government, the idea being that more activities would be included within the perception of Glastieve and the country could therefore be better structured around the friendship group.
The Cabinet officially adopted Project Zeta on the 31st of October, and elections were announced for the next day. Glastievens were asked to inform the Cabinet which department they wished to lead, with a popular vote to be held over any contested positions. R resigned following this announcement and fully left Glastieve, though he would return in the Second Republic. ε, E, and δ all stood for the ministerships for Foreign Affairs and Diplomacy; Cultural, Mythological and Historical Affairs; and Economics, Finance and Business respectively and unopposed, while S stood against T for the office of Minister for Governmental Administration and Public Relations and N stood against U for the office of Minister for Internal, Legal and Territorial Affairs.
{{anchor|Reform crisis}}
When the election was held, it was expected that T and N would defeat S and U respectively. T indeed won his election by a significant margin but surprisingly U defeated N. This meant that N, S, and Z were now left out of the government and of these three N was particularly dissatisfied with this situation. Over the next week N, with E's help, began a plan to oust U from government so that N could replace her. The plan essentially involved ensuring U had a high workload that would lead her to resent her office and hopefully resign.
This plot was discovered by δ who in turn leaked it to U. δ suggested to U that in response she form her own political party to oppose the so-called ‘old guard’ of Glastieve, meaning those members who had unofficially held the most influence. This was put into effect on the 8th of October with ε, U, and δ all resigning in protest of the plot against U. This was followed by U announcing that her new party–known as Reform–was taking over the government, releasing a new government membership listing ε, S, T, and U, along with Cassey O’Conner, an acquaintance of U’s who was a Glastieven in name only during Reform’s few days in power, as the new Cabinet, with E and Z taking on non-Cabinet positions in the government. N and T, and possibly others, both expressed concern at this development, but δ encouraged them by explaining this would allow them to focus more on non-governmental initiatives and expand Glastieven activity, as had been the intention of Glastieve.
In the wake of the Reform takeover, T resigned from the Cabinet, thinking he was among the ‘old guard’ Reform aimed to oppose. It is likely that U, as well as other members of Reform, saw the takeover as more of an attack on E and N for actions in the friendship group either predating or outside of Glastieve as a micronation, rather than a purely political initiative. This would explain why T, though one of the more active and influential members, was not targeted in the takeover. Over the next three days, the Reform government would become increasingly inactive, as the majority of its members lost interest. It became clear to all that by this point the micronation was only being held together by the efforts of E, T, and δ, and that without them in the Cabinet the country was falling apart. It was later claimed that a referendum was held in which 88% of Glastievens supported re-declaring independence; this referendum was in reality fabricated in early 2018 as part of the Sovereignty Retcon.
In reality, the First Republic came to an end when, on the 11th of November, T declared that it had ‘died’ and deleted the official Messenger group chats. Growing disinterest in the wake of Matthewsgate and over the Summer Holidays, followed by over zealous attempts to reinvigorate activity led to a return of the old dichotomy between active and inactive members. A last attempt to tackle this dichotomy had failed miserably, and so the First Republic of Glastieve had fallen.
=== Glastieve Planning Board ===
During the last two months of 2017, the friendship group was once again an amorphous structure with no organisation around which to base itself. However, this did not mean the group had come to an end. Rather to everyone’s surprise, Z created a new Messenger group chat for on the same day the Republic fell. This chatroom was originally named ‘Glastieve Reconstruction’—but, given that name’s micronational implications, was quickly renamed to ‘New Acteriendia’s Chill Group #24’. This was a reference to a Nerdery-era tradition which had originated when the original Chill Group chatroom was moved to Messenger and named Chill Group #2, and was later replaced by a Chill Group #3. The #24 of the December 2017 chatroom was calculated by adding together every Acteriendian chatroom on Messenger since the original Chill Group, regardless of their names. Between Z and δ, many people who were loosely on the fringes of Glastieve were added to the Chill Group #24, in what was likely an attempt by the two to broaden the group’s membership, although none of the non-Acteriendians added actually stayed active.
The chatroom indicated that there wasn’t yet sufficient interest to revive the First Republic or found a second, but that the Glastieven friendship group was still alive and well. However, E, T, and δ still desired there would be a micronation around the group and believed that with enough preparation they would be able to make it work. They decided they would spend the next two months working heavily on redesigning Glastieve, with the hopes of removing whatever lead to the toxic political climate and disengagement of the late First Republic. With this aim in mind, they formed the Glastieve Planning Board and worked hard for the next two months to prepare the Second Republic for launch.
The Planning Board undertook a lot of work designing the government structure, including the innovation with perhaps the most lasting legacy: ‘the constituencies model’. The constituencies model posited that Glastieve would exist as a collective of several ‘constituencies’, each one comprised of an independent friendship group. Each constituency would be represented in a ‘general assembly’, an infrequent event with the primary purpose of electing the Cabinet. The plan was that what had previously been considered all of Glastieve would be joined by a second constituency led by D, a friend of δ’s, with more to be added later. This system likely had the same motivation behind it as the widening of the membership of the Messenger group chat, but would similarly not come to fruition. Despite the Planning Board’s efforts, the constituencies model would quickly faded into irrelevance in the Second Republic, though the government would continue to nominally operate under the model and other constituencies would make a brief resurgence in late 2018. The constituencies model would go on to be the planned structure of the Envardian Republic but ultimately was not incorporated into the Holy Glastieven Commonwealth.
The second major reform of the Planning Board was the complete overhaul of Glastieve’s territory. Until now, Glastieve had claimed territory in the Alphin Valley to the West of Exeter, as had Skovaji before it. δ moved that the Second Republic should instead seek out UK common land as its territory, as this would give it a greater level of freedom over this territory; he also wanted to connect Glastieve to the Stannary Parliament of Devon and Cornwall, in the hopes of claiming legitimate sovereignty on a technicality. This proposal was accepted and the Planning Board set about searching for common land, ultimately settling on an area of North Dartmoor, as this was common land, was previously controlled by the Stannary Parliament, and was a place of interest for the Planning Board.
The Planning Board held a meeting on the 2nd of December to consolidated its work. At this meeting the government structure was finalised, including the official adoption of the constituencies model; the central government ended up being pretty much identical to that of the First Republic, although this time designed around a greater membership. The Planning Board also decided on a plan to rejoin the MicroWiki community, having left in disgrace in September 2017. This plan involved in infamous Sovereignty Retcon; this was a claim that the First Republic had never considered itself an independent micronation the Second Republic was Glastieve finally declaring independence following a referendum during the Reform takeover. The Planning Board also met on the 18th of December when E, T, and δ visited the proposed territory on Dartmoor. During this event, they called R to unsuccessfully negotiate his return to the micronation, as he had stormed out after the fall of the First Republic, describing attempts to revive Glastieve as ‘treason’.
Outside of the Planning Board, the friendship group continued to prosper. Although attempts to broaden the membership had been largely unsuccessful, the group quickly recovered from the collapse of Glastieve and once again flourished. The new group chat was active throughout the end of term and the Christmas holidays and saw very little, if any, of the drama of the late Republic. This period also saw the development of various non-micronational initiatives, including a group minecraft server and the beginning of a noir crime novel by Z. The mythology also experienced high levels of interest and Second Mythological Conference was held, restructuring the narrative of Glastieven mythology to make it more engaging. All in all, the friendship group thrived and Glastieve looked as though it had a bright future moving into the Second Republic.
== Second Republic of Glastieve, 2018 ==
The Second Republic was formally declared on the 1st of January 2018, a date that δ and T chose to make the line between the old and the new as clear and dramatic as possible. At the beginning of 2018, both were motivated by desires to make the Second Republic highly distinct from what had come before—in particular, δ wanted a clear ‘line in the sand’ between the negativity of the recent past and the prosperity that he hoped would be achieved in the near future, and T wanted the new micronational government to be less prone to political controversies, which he understood to have led to the First Republic’s downfall. As for E, he seemed oddly lacking in strong feelings on how the new republic should look: a silence that is retrospectively ominous, given the events that soon unfolded.
At the beginning of 2018, the Second Republic was nominally operating under ‘the constituencies model’, which meant that the Republic of Glastieve would encompass a number of distinct, autonomous ‘constituencies’, analogous to the states of the U.S. of A., and that what had been until now the whole of Glastieve would simply be the first constituency, ‘Acteriendia’. In fact, there was also a second constituency: Chartersvill, which would be led by D, a Scottish then-friend of δ’s. In early January, much emphasis was placed on the equal status of Acteriendia and Chartersvill, and both had their own territories: Acteriendia’s on Dartmoor, and Chartersvill’s in the Campsie Fells. D was supposed to recruit his friends to his constituency, but he soon lost interest. By the end of January, the constituencies model had been forgotten.
The constituencies model was one of two innovations δ and T’s. The other was New Secessionism. This was a micronational political theory that held friendship groups were analogous to the disorganized communities of people and tribes that developed into nations, and that friendship groups could themselves develop into ‘micronations’ by establishing their own governments. At the time, the two also endorsed parallel plane theory, an extension of New Secessionism which asserted that friendship groups and micronations existed on a separate and parallel plane of sovereignty to tribes and normal countries. New Secessionism meant that the non-micronational activity of friendship groups that founded micronation-states should be seen as the ‘organic culture’ of those states, and that the governments of those states had an obligation to provide services to be rooted in their ‘nations’ and provide relevant services, such as moderating group chats or organizing meetups.
More specifically, δ and T believed in Acteriendian Secessionism, the idea that Acteriendia and Glastieve shared this relationship, with Glastieven history beginning in November 2015 with the origins of the nation and the modern republic deriving its sovereignty from the inherent sovereignty of Acteriendia. These ideas were what δ had in mind when he wrote the legally binding Declaration of Independence, which compelled the government to be ‘rooted in the organic culture of the Nation of Glastieve’—the Nation of Glastieve meant Acteriendia, the friendship group that had existed since November 2015 and founded the First Republic.
==== The Crisis ====
Once the work of establishing the Second Republic had finished, the micronational politics of Glastieve fell back into a First Republican pattern. By the 14th of January, the constituencies model had fallen into obscurity and Chartersvill was all but forgotten about, and all the Glastievens who had joined Z’s group chat became part of the Second Republic and took up their usual positions in the cabinet. The challenges faced were of disparate enthusiasm and quorum failure; not the challenges seen at the launch of a new project, but the same as those struggled with by the ageing First Republic in its Reformation Period. Taking this apparent sense of continuity to its extreme, it is actually not unreasonable to speculate that the less micronationalistic in Glastieve were not even aware of there being a new republic. The high politics of the First Republic had gone over most people’s heads at the best of times, and the publicly unexplained Sovereignty Retcon had divorced an already arcane and inaccessible historical narrative from the remembered reality, making the provenance of the apparent distinction between the Republic and the ‘G.C.A.’ quite unclear. It is quite possible that one or more of R, S, U or Z believed that the Republic of Glastieve had simply been inactive over the Christmas holidays and was now back to normal—and, in mid-January, that understanding would not have been entirely untrue.
This continuity with the late First Republic did not last long, and by the end of March, the stage had been set for the rest of the Second Republic’s history. The continuity was broken by E and his opposition to the New Secessionist reforms of δ and T, an opposition which triggered the greatest civil war in the friendship group since April 2017 and the most violent political controversy in Glastieven history: the Acteriendia and New Secessionism Crisis.
Despite a relatively strong start, if one lacking in the enthusiasm of February 2017, the Second Republic was overcome within weeks by the greatest argument in the friendship group since April 2017 and the most violent political controversy in Glastieven history: the Acteriendia and New Secessionism Crisis. Beginning in mid-January
8th of February
==== Vernal Period ====
From the 17th to the 19th of March, Britain was again carpeted with snow, in a cold wave known as the Mini Beast from the East. The South was hit particularly hard, and a Glastieven trip out in the snow helped to move the group on from the Acteriendia and New Secessionism Crisis. Part of this trip included a snowball fight with another friendship group in Belmont Park, recorded at the time as a Glastieven Army training exercise with ‘troops’ led into battle by U and E.
Meanwhile, the end of the controversy led to a brief flurry of micronational activity, mostly orchestrated by δ and T. On their suggestion, R proposed on the 21st the creation of a national museum; δ agreed to write agendas for Cabinet meetings; and E said that he intended to organize a for-profit public event to raise money for and draw attention to the Republic of Glastieve. δ, E and T started work on improving Glastieven historiography in line with the recommendations of their Second Phase Initiative. Lastly, on the 24th, δ, E and ε all visited Devon County Council’s offices to exercise their right to view the Register of Common Land and to make copies of the maps.
This work was consolidated in two Cabinet meetings, on the 24th of March and the 8th of April. These meetings were held in the Haven Road Centre, which was coming to be seen as the headquarters of the Glastieven state. N made contributions to these meetings and attended both, and R was appointed as secretary, suggesting he too was behaving sensibly and making reasonable contributions. Following the second of these meetings, δ relaunched The Glastieven, having purchased a domain at www.theglastieven.com and written an H.T.M.L. website.
One E.C. who was notably absent at both Cabinet meetings was Z, and largely at δ’s initiative, he, she and T became a trio within the friendship group, calling themselves The Tea Party after their first meetup, which was attending the Lord Mayoress of Exeter’s traditional tea party. On the 11th, this Tea Party grouping proposed a Secret Service Act, which would revive and restructure the Glastieve Secret Service under the leadership of a Cabinet-appointed commissioner, with the first Commissioner of the Secret Service being Z. It was hoped by δ and T that Z’s being Commissioner of the Secret Service would provide her with a niche within which to make enthusiastic and active contributions to Glastieve.
At the next Cabinet meeting, only three E.C.s attended in person. In what was framed as a declaration of the existing custom, it was determined that non-attendance at a meeting counted as willful abstention from all votes, unless a message was sent to the government’s Slack workspace stating otherwise. That made the three-person meeting quorate, and it voted to change the rules so that the number of E.C.s who had attended each meeting would no longer be recorded or published, with the goal of ‘increasing the maiestas of the Cabinet’—in other words, hiding the low attendance at meetings to maintain an illusion of consistently high activity. The next day, six E.C.s joined a Minecraft server, whose complex political rules led to two players signing a treaty in heavily abbreviated Mediaeval Latin and T being elected ‘Chancellor of the Central Curia’. The contrast between the activity in something popular and the inactivity in the Cabinet was clear.
Meanwhile, the maiestas project continued. A Cabinet meeting held at Exeter Quay renamed Chancellors to Lord High Chancellors, and used the common land maps acquired from Devon County Council to precisely fix the borders of Glastieve based on the Mediaeval stannaries. δ and E ended up being internally isolated (a punishment) at Coltheart School for eating lunch in the school canteen off an ornate white tablecloth that δ had brought from home, and R left the Cabinet in protest, claiming the two had ‘embarrassed’ the nation. Lastly, δ and T requested that ε, Chancellor of the Murus, adjudicate on whether E.C.s could be elected between General Assemblies.
==== Quayside Period ====
The Springtime Period was followed by the Quayside Period, characterised both by a slow decline in overall activity and increasingly pluralistic politics. At a Cabinet meeting on the 23rd of May, Z announced that she would lead an anti-sexism initiative in the Glastieven government, describing the state as ‘very male dominated’. R was the only critic, describing the idea as a ‘load of hippy nonsense’. δ presented a treaty he had drafted with Austenasia, and the Cabinet voted to sign it, formally establishing relations with the most influential state in the MicroWiki sector. On the morning after, E announced that he would be launching a market economy, using a Google Sheets spreadsheet to record all transactions.
Perhaps in response to the increased activity, N resigned from the Cabinet. This was the very first hint of the anti-republican and anti-δ sentiment that led to his leaving the nation and friendship group in November. He sent a long paragraph to The Glastieven explaining his reasons for leaving; in his view, Glastieve was like ‘an old dog’, and it was time for the micronation to be abolished and for the friendship group to return to ‘not having a name’, ideas similar to those endorsed by E during the Crisis. His leaving was spun by δ into a positive assertion of the continued existence of a thriving extra-governmental nation in Glastieve, and his reasons were not published, with The Glastieven instead noting that N had been ‘capricious and almost unstable-sounding in his flailing, poorly-punctuated attacks on his group of friends’. It is not difficult to see how the animoscity began from this.
For their part, δ and T had begun to focus on Glastieve’s image in the wider community, with a particular emphasis on grounding the republic in U.K. law through a stretched interpretation of the stannary law, and on increasing Glastieve’s score on Linden’s Revised System of Classification, a scale used to rank micronations based on their achievements. To this end, the two visited the territory a number of times, erecting a tin bound, ‘mining’ therein by panning in an old mine’s stream, and drafting the Rights of Way Act, which compelled the state to take responsibility for maintaining rights of way by sweeping leaves from paths and picking up litter.
Throughout May and June, work continued by various Glastievens on individual projects related to the state. ε worked on launching a private-sector business; E worked on the upkeep of the economy; The Tea Party worked on a novella based on Glastieven mythology, Maiestas; and δ worked on creating a website for the Second Republic at www.glastieve.org.
Meanwhile, with tensions between E and the rest of Glastieve still high after the Crisis, his girlfriend Bara began to become the subject of increasing derision in Glastieve. U was the most open in her view that Bara was ‘turning Robert into a dick’, and this view was supported more quietly by both δ and T. In fact, everyone apart from N and S seemed to have at least some grievance with E or with Bara, and the loose label of ‘his behaviour’ and ‘his bullshit’ became standards around which everyone rallied. This culminated in the Treaty of Exeter, formally the ‘E-Glastieve Voluntary Non-Interaction Agreement’, on the 15th of June. The Treaty of Exeter was the joint work of U, δ and T, and in a blend of U’s anti-E soundbites and δ’s pretentious, self-justifying rationalisations that was reminiscent of the rise to power of Reform, the Treaty laid out an ultimatum: no signatory would speak to or contact E until he stopped the ‘behaviour’, famously using the phrase ‘for too long, Robert has been the crying baby who has got the bottle’. δ collected signatures from R, N, and Z, meaning six people had signed, and laid out the terms to E shortly before the Bowhill Summer Fete, advising him to make a ‘bold gesture’ to show the group he respected them. In E’s view, the dog whistle was clear: the Treaty of Exeter meant that ‘unless I dump Beti, y’all are dumping me’.
The Treaty broke down on the day after it was signed. Z and N both removed their signatures on the 16th, deciding they had acted too rashly, and it is possible that N contacted and chatted with E. Not united by attacking E, U and R had an argument in the group chat, weakening T’s resolve to continue with the Treaty. Dealing very poorly with feeling ashamed for organising the whole affair, δ spent most of the 16th paranoid about others breaking the Treaty behind his back and making him look like an idiot. On the morning of the 17th, he proposed that the Treaty be abolished, and both U and T agreed, with the former feeling E had ‘learned his lesson’ and the latter that the whole matter had gone too far. R argued briefly and forcefully that E should remain kicked out of Glastieve even if the Treaty were suspended, but he was ignored by T, who added E back to the chats to no further opposition. The Treaty was quickly forgotten about, but E’s reputation remained poor.
At a similar time, despite the apparent acrimony between δ, E and T suggested by the Treaty of Exeter, the three were working with ε on a G.C.S.E. Citizenship ‘action project’ that it was hoped could double as a fundraiser for the Republic of Glastieve. Z had originally also been part of their Citizenship group, but had left after she felt that δ and E were using their rank in the Glastieven state to undermine what she felt should be the egalitarianism of the group project. The four planned an Afternoon Tea event for the 21st of July, ostensibly to raise money for a ‘campaign to increase access to Dartmoor’, with Glastieve being a ‘ceremonial declaration of independence to raise awareness’ within this campaign. The earliest source for their planning work is a flyer made on the 18th of June.
In late June, δ and T (who tried to get Z involved and kept her just interested enough that they could call it a project of The Tea Party’s) were interested in reviving the constituencies model. Influenced by their own New Secessionist theory, they believed that across the country there were people who would want to have micronations but had never thought about the idea, and that Glastieve could reach these people and thus expand. They determined that there were two separate ways this could be achieved: through Glastieve supporting other friendship groups in creating their own micronations, which was thought to be more faithful to New Secessionism; and through a more effective revival of the constituencies model, which was better at increasing Glastieven prestige and grandeur.
The choice between these two options was known as the Greater Glastieve question, and The Tea Party felt that they had a responsibility to solve it. In the end, the three devised a compromise option: the Intermicronational Association. The I.A. was to be a micronational organization, independent of the Glastieven state, created by an Act of the Cabinet and ‘offered support’ by Glastieve. This both preserved the ideological integrity of New Secessionism and made the project an effective tool for making Glastieve appear refined and influential. δ and T then began work on trying to find people to start their own micronations. The latter contacted his friends at his former school in Cornwall, but was met with a neutral response. δ tried speaking to A and his friends in the North; this was the same group of friends whose group chat had been renamed to Glastieven Protectorate of Edible Pug Squad back in 2017. He was successful, and on the 4th of July announced that the Edible Pug Squad’s successors had said they were interested in founding an I.A. state.
On the 14th of July, the date of the Afternoon Tea fundraiser was moved from the 21st to the 30th, and last-minute changes were made to increase the budget for marketing designed to attract customers on the day, including balloons and bunting. The event went ahead on the 30th and very narrowly broke even, making a total profit after all costs of just under £2.00. The event was reported in The Glastieven as a fiscal flop but a public relations success, though an attempt to get customers to join a ‘campaign mailing list’ had only collected a single email address.
==== Launch of the constituencies model ====
In the summer holidays between Years 10 and 11, it was considered inevitable that G.C.S.E.s would lead to a drop in activity in the Second Republic: the question was not ‘if’, but ‘when’. This was in the minds of δ and T as they responded to A’s request for help in making an I.A. state, but the main ambassador for this inevitability was E, who in as early as August 2018 was arguing that the state should be ‘put into hibernation’ for the whole of Year 11 and not revived until after G.C.S.E.s had been finished.
In their discussions over the creation of an Edible Pug Squad I.A. state, A and δ felt that, despite The Tea Party’s conclusion, the constituencies model was a more practical way of creating the national Dredro-micronational network that the élite of the Second Republic wanted. δ was able to persuade T of this, and the I.A. was quietly dropped—without the two pushing it, it was quietly forgotten about, just as the Legislative Convocation had been in 2017. The constituencies model was back. The only significant opposition to the proposals was from R, who felt that as the current Glastieve had created the nation and was likely to be ‘better’ than the other constituencies, they should instead have the status of colonies, with the mother country Glastieve remaining as the Exonians and having the power to control its colonies. This so-called ‘colonial model’, which was literally empire-building, was ignored. δ contacted D about reviving Chartersvill; D gave a vague response that δ interpreted as a ‘yes’, but in practice there was no more Glastieven presence in Scotland after July 2018 than there had been before.
δ and T set up a group chat in August, containing themselves, R, A, D, E, and a second member of the Edible Pug Squad group, L. The members of the Edible Pug Squad were referred to as ‘Manchunians’, though they actually lived in Northwich, a town around twenty-five miles south-east of Manchester. The common term for the Second Republic following the reforms needed to involve Chartersvill and the Manchunians was ‘Greater Glastieve’, though at the time T discouraged this term, fearing it sounded as though Glastieve was ‘empire-building’, a term used as a snarl world in the MicroWiki community, and encouraged the alternative term ‘New Glastieve’, which was used in the title of the group chat—‘Deciding how New Glastieve should work’.
Meanwhile, on the 14th of August, there was an argument in the Grassy Hillside Club sparked by a photo of himself and Bara that E had posted on his Instagram. R, U and δ all reiterated their belief that the relationship between the two was inappropriate, and R repeated calls for E to end it with Bara, prompting δ to give a lengthy analysis of why he felt that the group opposed E’s relationship with Bara, concluding that ‘faced with the reality of his declining status, E claims the group is presenting him with an ultimatum [...] he rejects the inevitable, and refuses to develop a more reasonable strategy’, and that ‘E has to pick a lane - whoever’s fault that is’. Nothing more came of the spat, but it drew attention to the continuing ill-feeling towards Bara in Glastieve.
On the constituencies model, the ‘Deciding how New Glastieve should work’ chat was fairly inactive, and by September had only achieved the bare minimum for setting the constituencies model in motion. Each constituency would have a constituency council, which would be a microcosm of the Cabinet that could enact local laws, a constituency coordinator, and optionally, a constituency executive, which would model the central government. None of this was written into law, and would be established instead by the passing of a ‘legally binding Cabinet motion’. Desperate to press on before the predicted pre-G.C.S.E. drop in activity made things impossible, δ and T called for Cabinet elections, and within a week a new Cabinet had been elected with R, A, Z, δ, E and T as E.C.s. L was made the constituency coordinator of the Manchunians, whose constituency was being temporarily called ‘Glastieven Manchester’, D was made constituency coordinator of Chartersvill, and Manchunian γ became the Chancellor of National Identity and Culture.
In their own constituency, T and δ made a loose attempt to engage citizens with the constituencies model, but they explained it quickly and poorly and mostly just made sudden changes and asked out of context questions. To quote U, who was likely speaking for the nation, ‘Caitlin lost. Caitlin very confused.’ In the end, the two largely gave up after they had managed to extract approval from their confused friends to name the constituency ‘Acteriendia’ and to use the flag of Skovaji as the flag of Acteriendia. Both of these had been suggested by T, and initially opposed by δ, who had wanted to delay the whole roll-out until he was confident everyone in the constituency understood what was going on and had taken part in a discussion about local government, the name of the constituency, and its flag. In the end, though, he gave his reluctant approval to T’s ideas. As this might suggest, local government was an embarrassing failure across Greater Glastieve. Chartersvill was an emperor’s-new-clothes scenario. Everyone knew that there was no Glastieven presence in Scotland, but δ sustained the pretence on the wiki and tried his best to persuade everyone else to do the same in central government. The situation in Manchester was a little better, and the constituency’s citizens did involve themselves a little in Glastieve, but by the end of September, L had successfully lobbied for it to be granted permission not to have a council or executive. Their involvement was largely as associate members of an Exonian project, and they had little interest in making their own friendship ‘as Glastieven’ as the one in Exeter. The constituency of Acteriendia had never even appointed a local government, and there were no obvious candidates to run one, so it was granted the right to eschew it altogether. The de facto outcome of the constituencies model was essentially the same as R’s colonial idea, with the constituency of Acteriendia as ‘Glastieve proper’, Manchster a colony, and Chartersvill non-existent.
Central government (much of which was essentially just local government for the constituency of Acteriendia) continued at much the same declining level of activity as it had done before the summer holidays. The Tea Party had largely given way to the more traditional trio of δ, E and T, which was known during this period as The Throwaway Group after δ made a temporary group chat in November called ‘throwawayGroup’, using the word ‘throwaway’ in the same sense as a ‘throwaway account’ on a site like Reddit, and T, not being familiar with the term, started using The Throwaway Group as a label analogous to ‘The Tea Party’. Though its use might properly be restricted to after November 2018, it is fairly conventional to talk about the trio in October 2018 as The Throwaway Group too.
By the beginning of October, The Throwaway Group all recognised that declining activity represented a serious threat to the Second Republic, but had different views on the nature of the problem and how it should be solved. δ saw inactivity as resulting from apathy with the nation and friendship group in general, and felt that the republic could be helped by the friendship group being strengthened and ‘made more Glastieven’. E saw inactivity in both the republic and the friendship group as an inevitable consequence of their being in Year 11, and felt that, rather than trying to increase activity, The Throwaway Group should arrange for the government to be suspended until after G.C.S.E.s. T saw inactivity as a largely political issue and considered the friendship group relatively secure but the republic fragile, but was unsure as to how it should be dealt with. Of the three, only δ really considered the constituencies, and even he saw it as ‘less of their problem’; this had the effect of making The Throwaway Group the de facto local government of the constituency of Acteriendia, with similar unofficial executive power to the Egalitarian Party’s National Executive Committee in the Partisan Period.
Despite The Throwaway Group’s considering inactivity their problem to solve, they were also interested in reviving the Cabinet. The three organised an all-day meeting in Topsham on the 14th of October, with The Throwaway Group enjoying a ‘working lunch’ at the Lighter Inn—the source of a particularly amusing anecdote about E, who believed he had been served, when he had in fact unknowingly been brought alcohol-free larger. R joined the three in the afternoon, and they took official photos and held a formal Cabinet meeting on the waterfront. The four tried to call A on Messenger, but he failed to answer and the meeting progressed with only members of the constituency of Acteriendia present. On the walk back from Topsham to Exeter, the four devised a plan for work the Cabinet should do over the autumn half-term, from the 22nd of October to the 1st of November. They agreed on the name ‘the Sunrise Plan’, though this was never actually used in public relations and seems to have been forgotten about within days. Key to the Sunrise Plan was the revival of the Glastieven Model, this time with paper money that would be created and printed by E using Beti’s printer.
During the autumn half-term, δ set about trying to put into practice his belief that the nation needed to be strengthened. He met up with R on the 21st, visiting the territory on Dartmoor, U on the 22nd, and N on the 23rd, in each case hoping to strengthen the connection between Glastieve and its more ambivalent members. He also met with T on the 25th, discussing ideas to develop the Second Republic. Coincidentally, that meetup was in what is now the Holy Glastieven Commonwealth, with a photo being taken of the view from the Sex Bench.
E’s new paper-money economy launched on the 2nd of November, the first day following the half term. The cornerstones of the new system were paper Luach notes, made using MS Paint, printed in black and white, laminated, and cut out by hand; and the Banking Service. This was δ sitting in the corner of the Lounge exchanging paper notes for virtual money on the spreadsheet that had supported the previous failed economy attempt. Unlike every previous attempt, the November 2018 economy was actually successful in putting the First and Second Pillars of the Three Pillars Model into practice, and a small-scale and sluggish market economy persisted in the constituency of Acteriendia until the Second Republic’s dissolution.
However, despite the novelty of the economy, activity in the Second Republic was at an all-time low. The nation was relatively healthy, though the constituencies were isolated from one another, with Manchester now reduced to only A, L and γ, who were occasionally active in the group chats but were mostly connected to Glastieve only by their friendship with δ, and Chartersvill continuing to lack a pulse. The Cabinet was useless. R and A were inactive, and Z was rarely able to attend meetings either in-person or online. A meeting was held on the 3rd of November, with Z, δ, E and T in attendance, but achieved nothing other than an unrealistic financial plan that would have required E to raise £40.00 per Cabinet meeting by organising fundraisers. Deadlock then prevented further meetings, with every attempt shut down by back-and-forth arguments over that financial plan, location, frequency, and agendas. The central government’s Slack workspace was inactive to the point where δ had taken to messaging people on Messenger when he wanted them to reply to him on the Slack workspace—and even then, he rarely expected them so to do.
==== X, Northllando, and N leaving ====
It was in mid-November, likely around the 10th, that this grey status quo was broken, when δ’s girlfriend X said she might be able to establish her group of friends at Petroc college as a constituency of Glastieve. The other δ (from now on, δ) was strongly supportive of his girlfriend’s plan, and secured the support of first The Throwaway Group and then the rest of the Cabinet to encourage X to proceed with trying to persuade her friends at Petroc to form a Glastieven constituency.
On the 18th of November, she revealed that she had been successful in her efforts. Applications for Glastieven citizenship were made by O, F, X, J, and W, under the collective name ‘Northllando’. In response, δ drafted the Northllando Act, legislation that formally created the new constituency and gave it the relatively complicated system of government that Manchester and Chartersvill had rejected, with a separate elected constituency council and appointed constituency executive. He had high hopes for Northllando—created ‘properly’ by written legislation and led by someone he knew was both enthusiastic and capable of working independently of he and T’s prompting, Northllando seemed the perfect opportunity to create a more developed constituency that would be truly equivalent to Acteriendia.
δ’s sense of optimism was infectious, and Northllando’s joining the Second Republic led to an uptick in activity, interrupting the trend towards inactivity that had begun in August. Known as the Northllando Renaissance, it was largely centred on the constituency of Acteriendia, but was also characterized by an attempt by the central government to reduce ‘Acteriendia-centrism’, which involved renewed efforts to involve Manchunians in the central government and attempts to establish strong local government in Northllando.
Hoping to sustain the increase in activity, δ announced that he would once again be writing weekly newspapers. Rather than reviving The Glastieven, he split it into two publications: The Custodian, and the Acteriendia Evening Standard (a name mirroring the London Evening Standard, a U.K. newspaper). The Custodian would be ‘more tabloidy’, focusing on friendship drama and on amusing stories that took silly events and reported on them in a faux-serious way; the Evening Standard would be ‘more broadsheety’, focusing on micronational politics and on essentially British news that took place within the Second Republic’s territory on Dartmoor.
Unsurprisingly, the increase in micronationalism within Acteriendia was unpopular with N, particularly as δ and T’s renewed enthusiasm for New Secessionism meant that his having resigned from the state made him in no way exempt from being considered part of the micronation. Furthermore, his relationship with δ had also been deteriorating since events in the latter’s personal life in September, and The Glastieven’s reporting of his resignation in May. This made N even more hostile to δ’s attempts to get him involved with Glastieve. In the eyes of E’s alternative view of history, it also meant that N’s bilateral friendship with T was the only thing that kept him coming to group venues. The Northllando Renaissance was the last straw for N, and on the 21st of November, he stormed out of the Lounge over δ’s jokingly removing opening a pack of his cookies from his lunchbox. Despite initial expectations of a quick resolution of what seemed like a relatively minor issue, that was the end of N’s four-year-long involvement in the nation and friendship group.
Later that day he left every current Glastieven group chat, and a number of historical ones. He stopped attending the Lounge, refused to interact with any member of the group if δ was present, and gradually went through and left every historical group chat with any connection to δ, Acteriendia or Glastieve. He initially stayed on the de facto periphery of the group—for example, on most break-times he would hang around outside the Lounge chatting to other Glastievens until δ arrived, and would then walk away—but by the end of the year had drifted away. He ripped up a letter of apology from δ sent in March 2019, and only interacted with him on two occasions following the cookies incident: during a history lesson, when he interrupted his attempt to explain military ranks, saying ‘don’t think that this means I’ve forgiven you or that I don’t still fucking hate you, but you are explaining that so badly that I can’t stop myself from correcting you’; and on the last day at Coltheart, when δ tried to apologise, he told him to ‘fuck off’, and when he said to him, ‘I know you’ve hated me for most of this year, but what about one last high-five before you never have to see me again? For four-and-a-bit years of friendship?’, he responded, ‘you are fucking dead to me’.
==== Decline of the Second Republic ====
After the Northllando Renaissance came to an end, the central government went into de facto abeyance for the Christmas Holidays, following First Republican precedent, and both Manchester and Northllando drifted away, leaving Glastieve once again coterminous with the group that had inherited the Acteriendian tradition. Though the state was inactive, it seems that the nation and friendship group stayed strong in the holidays. The three recorded meetups were δ and T on the 23rd of December; R, δ, E and T on the 28th; and δ, E and T on the 30th. This is quite clearly due to bias in the historical record, and it is overwhelmingly likely that other Glastievens had their own meetups over Christmas. Nobody thought about the Second Republic much in late December.
The 1st of January 2019, the anniversary of the Second Republic’s being declared, came and went without particular fanfare. δ had written a speech and had considered trying to rally the Cabinet to prepare a New Year’s address, but decided ultimately that he couldn’t be bothered with the huge effort that would entail. A few days into January, he and T met at the former’s house to discuss how they could revive the state following the total inactivity of the Christmas Holidays. Just as δ had been when he had decided against bothering to force the Cabinet into pretending to be a directorial government on New Year’s Day, the two were exhausted after having been responsible for keeping the machinery of government moving since at least May 2018, and simply didn’t have the energy or motivation to push it back into life from a standstill, especially given the incumbency under the constituencies model to attempt to revive Northllando and Manchester. Thus, in that meeting, the two decided not to make any effort to revive Glastieve—and that was enough for it to come to an end. The Second Republic was, at last, over; and just like the first, it was T that declared its having ‘died’.
The closest thing to a formal announcement came from E, who renamed the Glastieven Lounge to ‘The Lounge 🎷🍷’ and posted ‘Welcome to the Lounge y’all’, explaining when asked that the Chatroom Regulations were no longer in force. The Second Republic had fallen because increasing inactivity and disinterest had led to δ and T bearing a greater and greater burden of work in keeping the state at all active, and the two had eventually crumbled under the weight of trying to sustain both the entire constituencies-model state and the illusion of a directorial system of government in which they were not leaders. The fatigue they suffered and the fact that it led to the state coming to an end were both kept firmly in mind during future attempts to write constitutions, including that of the Holy Commonwealth.
== The Starlit Night, 2019 ==
==== Glastieve and Envardia ====
The end of the Second Republic was not a particularly dramatic event. Where the First Republic had fallen, the Second seemed more to have faded away, and its end was declared more than it was effected. As such, the immediate appetite for a new Glastieven micronation that had characterised November 2017 was distinctly absent in January 2019: the nation had quite frankly had enough of micronationalism, and both δ and T had had enough of trying to persuade their friends to engage with a micronational project in which they were not particularly interested. Thus, Glastieve ceased to be a country, but retained a fading micronational aura. The era between the Second Republic’s end and the micronational revival in autumn 2019 that led to the Holy Glastieven Commonwealth is known as the ‘Starlit Night’—both a reference to the sense of a Dark Ages with a mysterious silver lining, and a pun on the starlight-themed nomenclature that was used by an organisation called the Envardia Planning Board in their dealings with Glastieve during this era.
At the meeting where they decided to give up on the Second Republic, δ and T also decided to work on new micronation in secret, grander and better-run than Glastieve had ever been. They planned to spend around seven months working on this new micronation, and to ‘go public’ during the summer holidays when they had already put in enough work to make it impressive, and protect it from failing. Later that afternoon, X joined the project on δ and T’s invitation, and the three of them are considered its ‘founding members’. E learned of the project’s existence by reading over δ’s shoulder while the two were present as friends of Cat’s at a weebery meetup, and after some discussion, he was admitted to the project too. The four eventually decided on the name ‘Envardia’ for the new country, and their secret organization became known as the Envardia Planning Board, mirroring the Glastieve Planning Board of 2018.
Meanwhile, in Glastieve itself, a sense of ‘nation-ness’ and a proclivity for establishing unusually formal structures both endured beyond the Second Republic’s collapse. For example, the Acteriendian Lounge (known once again as the Glastieven Lounge now that δ had given up pushing the nomenclature of the constituencies model) was still used at breaktimes and lunchtimes in Coltheart School, and Z’s authority as Proprietor was still respected. R was still admin of the Messenger chatrooms and sometimes called himself the ‘moderator’ or ‘director’ thereof, though his formal title as Director of the Chatroom System was forgotten. The group still called itself ‘Glastieve’, the flag was still used, and particularly ironically, the motto ‘Glory to the Independent’ was still sometimes used.
With the distinction between Northllando and Acteriendia now meaningless and the members of Glastieve now familiar with her, X quickly became part of the friendship group in her own right. It was noted by E in April that she would have continued to be a Glastieven even if she and δ had broken up, which was seen to define her in opposition to the position of S. K also began to be involved with Glastieve at some point between January and the 14th of April, when she was listed as one of the friendship group’s members during a meetup in Belmont Park celebrating the “Second National Homestuck Day”.
Though the chatrooms remained important, activity in them declined noticeably from the republican days, with the heart of Glastieve now the Lounge and the activity there at break and lunch. One tradition from this era was the ‘meme quiz’, which involved competitive identification of ‘meme songs’ past and present from a Spotify playlist of δ’s. U and Z were both inconsistent in their using the Lounge, which pushed them towards the periphery of the group. U’s activity in the chatrooms and long membership of the group kept her from actually ending up on the periphery, but Z was inactive in the chatrooms and lacked U’s seniority, and so ended up on the periphery. R and S were both also inconsistent, but like U had the benefit of long seniority. In addition, their being on the edge of ‘public life’ whilst remaining full members of the group had been so commonplace in the two republics that the attitude continued, with break and lunch in the Lounge considered analogous to activity in the micronation.
Meanwhile, the work of the Envardia Planning Board continued, with Glastieve seen as Envardia’s first province. The territory, the parks and greenery along the Exe from Exeter Quay to Bridge Road, was chosen by a vote in the Lounge; the other three considered were the territories of both republics, and one that overlaps the south of the current Holy Commonwealth. At the beginning of May, on the eve of the G.C.S.E. exams and around a month before the Envardia Planning Board’s initial rough estimate for when the country would be created, δ and E met up in Alphington to discuss the progress of the Planning Board. The two ultimately felt uncomfortable with two main options for the relationship between Glastieve and Envardia: either the latter become a province of the former, which felt inappropriate, especially as the transition from Coltheart School to Avestriland College was seen then as inevitably causing a weakening in the strength of the group; or there was a hardline break in continuity, with Glastieven history cast aside by Envardia. The two worked together to create an alternative: The Starlight Plan, which would form part of a wider document called The Autumn Declaration, aimed at defining Glastieve’s future.
The Autumn Declaration would be divided into three parts: The Bold Assertion, The History of Glastieve, and The Starlight Plan. The Bold Assertion was a celebration of Glastieve, declaring the group to have made awesome memories together while at Coltheart. The History of Glastieve, despite its name not a work of history in the same way as this is, would have been a compilation of works (poems, photos, drawings and essays were all given as examples), with one submitted by each Glastieven. The Starlight Plan would then be a political declaration that built on the nostalgia and pride of the first two parts of The Autumn Declaration. Specifically, The Starlight Plan suggested that Glastieve as a nation take responsibility for ‘building Envardia’, thus ‘making the Envardian dream a Glastieven reality’, and that Glastieve would then become a prestigious group within the high society of the Envardian Republic that gave its refinement and expertise to Envardia in exchange for tax exemptions.
Though the two did send messages to every Glastieven asking for contributions to The History of Glastieve, and δ wrote the first page of The Starlight Plan on a very decorated page, that was as far as The Autumn Declaration ever got. However, the sober political ideas of The Starlight Plan—that Glastieve should not become a province, but should instead act through the Planning Board to build Envardia and then become a tax-exempt group within the high society—were popular with X and T. It was felt that Glastieve would provide eight free citizens who would not need to be convinced of the benefits of paying taxes, and it felt like a good way to preserve the value of Glastieve’s history and lingering ‘nation-ness’. The Starlight Plan became the official policy of the Envardia Planning Board.
G.C.S.E. exams took place for everyone but X in May and June (she had A.S. exams at around the same time), and dominated the friendship group. By this time, Z’s declining attendance in the Lounge had seen the role of Proprietor disappear, and though R continued to be the admin in the chatroom’s settings, he no longer exercised any of the authority he had once claimed. δ and E both made largely unsuccessful attempts to recruit Glastievens to a new, pre-republic Envardian community. One such attempt on the 7th of May saw δ post a sad poem called ‘Glastieve of Coltheart’ and a link to the Envardian Discord server, captioned ‘Things can be OK’, in the Glastieve lounge chatroom of the First Republic, which had last been used in November 2017. The only responses were E saying ‘That's really good - I don't know what to say tbh’ and N leaving the chat.
The next significant attempt by the Envardia Planning Board to get Glastieve involved with Envardia was the foundation of The Starlight Lounge on the 12th of July. This was a new chatroom in the republican style, with R and Z appointed admins in recognition of their former roles as Director of the Chatroom System and Proprietor of the Glastieven Lounge, and a formal Charter that was largely plagiarized from the Micropolitan Lounge, a restricted-membership and famously élitist Skype venue that had once existed in the MicroWiki community. Membership of The Starlight Lounge was restricted to those Glastievens who stated in a Messenger poll in the old chat that they wanted to join Envardia when it was founded, and the old chat was renamed to just ‘Social Lounge’ by δ to emphasise the link between Glastieve and The Starlight Lounge. At the same time, the formal English name of the Planning Board was changed to ‘Tsevinke Évánia nús Komrena’, which was a translation of ‘Envardia Planning Council’ into the half-finished constructed Envardian language, and the most common way to refer to it in English became ‘T.É. nús K.’ (tee-ee-noos-kay). Outside T.É. nús K., only R and U said in the poll that they wanted to join Envardia, and The Starlight Lounge failed to take off.
Little is recorded about the friendship group itself in this time, but given the stress of G.C.S.E.s and its slide towards comparative normality, it is likely that it was not much different to any other friendship group in Year 11. Its main fora were the Lounge and the Social Lounge chatroom; the situation with G.C.S.E.s makes it unlikely that the group did much outside of school, and the Social Lounge is known to have been a largely inactive chatroom that was dominated by U talking about the television show Doctor Who and X reposting memes from Reddit and Instagram.
== Holy Glastieven Commonwealth, 2019–20 ==
==== T.É. nús K. and starting at Avestriland ====
When term began at Avestriland College, Petroc and Exeter Maths School, T.É. nús K. put the recruitment plans of The Starlight Plan into action, preparing for the country to declare independence before the end of September. δ secured the official support of the Reach Academy, the College’s gifted and talented group, for the project, and T had mixed success in trying to persuade the Maths School to endorse it in a similar fashion. All four were supposed to print and distribute pamphlets, though only δ, E and T ever did this with any enthusiasm. The Envardian Republic needed to have a minimum of twenty citizens in the government for its ambitious constitution to work, and there were only six Glastievens who were at that time planning to join Envardia. Meanwhile, everyone expected the friendship group to peter out, but activity in the chatrooms actually increased a little as the move to further education or full-time work made an obvious topic of conversation.
By coincidence, δ ran into R on the 6th of September; the former was out on a recreational night walk, and the latter was walking back from a concert at Coltheart School. R decided to come with δ on the walk, and the two decided to make these night walks a weekly tradition, inviting other Glastievens to join them. On the 13th and the 14th, R, δ, E and T went on the first two Night Walks, which were to the current territory of the Holy Commonwealth and to the nearby Great Hill View Park. These Night Walks were an important part of the revival of traditional Glastieven culture and values after the Starlit Night had led to much of their falling away.
δ and T met for a progress meeting on the 15th, ten days before the planned ‘conference’ of Envardian recruits and fifteen days before independence was due to be declared. In total, T.É. nús K. had found one recruit. Added to the five Glastievens who had declared an interest in becoming citizens, this still fell well short of the twenty ‘absolute minimum’ that δ, E and T had predicted. Noting that, under The Starlight Plan, T.É. nús K. derived its authority to create the Envardian Republic from Glastieve itself, δ suggested that T.É. nús K. call an ‘Assembly of Glastieve’, extending this loose legal theory he saw in The Starlight Plan to the convention of such an Assembly, and suggested that through this Assembly they ask Glastieve, from whom his reading of The Starlight Plan suggested they derived their authority, to choose between four options:
Motion 1 – known as ‘continue anyway’. This meant T.É. nús K. ploughing on relentlessly with the original plan, regardless of the struggles.
Motion 2 – known as ‘Brexit extension’. Backed by X, this proposed that T.É. nús K. continue with the original plan but with a long time extension.
Motion 3 – known as ‘Third Republic’. This motion proposed T.É. nús K. abandon the Envardian Republic and create a third Glastieven republic, with creating an Envardian state becoming a long-term goal of that new country.
Motion 4 – known as ‘throw it all in the sea’. This motion would have seen Glastieve end its support of T.É. nús K., instructing it to disband. T and δ intended to tell the floor at Glastievemoot that if Motion 4 were passed, they would probably seek to create a less serious micronation with no formal link to Glastieve, in a similar vein to the Kingdom of Sairmaena.
T.É. nús K. scheduled this Assembly, known casually as Glastievemoot, for the 21st, the next Saturday after δ and T’s discussion. Over the next week, they focussed on preparing emergency plans for if Motion 1 was selected, and on trying to ensure the greatest attendance possible at Glastievemoot. Meanwhile, there were discussions on what would come of Envardia in the event of Motion 3’s being passed. On the 20th, at the third Night Walk, which also had K in attendance, many of these issues were discussed. The prevailing opinion was that the national social network that T.É. nús K. had hoped to create with the Envardian Republic should be re-understood not as something to be created but as a diaspora of people with shared characteristsics that already existed but did not yet have a micronation based on it, analogous to the nerdery or weebery, and that a new Glastieven republic would be a micronation rooted in that tradition. It was thought that it would itself be an instrument for creating an Envardian Republic in the longer term by the coming together of independent states that Glastieve had supported potential Envardians in creating, known as the Dredro-Envardian sector. This syncretism of The Starlight Plan and the June 2018 Intermicronational Association model became the orthodoxy for if Motion 3 was passed, with T.É. nús K., R and K all in support.
On the 21st, Glastievemoot took place, and despite some challenges, seven out of nine Glastievens attended. It was considered the first group meetup in as long as anyone could remember; in fact, it was the largest gathering of Glastievens since February 2017, and the only out-of-school gathering of such a large proportion of the group since the Golden Age in 2016. In an innovation of δ’s, anyone present could submit a motion, which would then be debated after T.É. nús K.’s. Over the course of the day, nine such additional motions were submitted. Most notably, those accepted included one supporting a song written by δ as a ‘national song’, and one declaring the hill between Mincinglake and Drake’s Meadow to be ‘of special significance’ to the group, with K recanting her earlier dislike of the area.
At the meeting, Motion 3 was selected, instructing T.É. nús K. to work towards the creation of a third Glastieven republic. The next morning, K joined T.É. nús K., which for all intents and purposes had become a sort of ‘Third Republic Planning Committee’. The old Slack workspace was abandoned and replaced with a Messenger chatroom, thought to be a more agile way of working, and work began with a hitherto unseen intensity. δ and T took to meeting at 7.30 a.m. every morning to work on the more boring and technical aspects of establishing a new micronation, with most of their work being on legislation and on this very work of history. Video calls were held in the T.É. nús K. chatroom regularly; at first every day, though after a week or so they were being held once every second or third day. E was perhaps uncharacteristically articulate in characterising the motivations behind the hard work when, on the doorstep of his house after a meeting with K, δ and T, he said: ‘Glastieve has been a friendship group for long enough—it’s time for us to become a nation again’. T was equally compelling in his response: ‘I think this time maybe we can be both’. The increased activity, though, led to Z leaving Glastieve on the 8th; the impact of this on the sense of optimism was surprisingly little, as she had been on the periphery of the group for some time and had long been expected to drift off before 2020.
The two main ways in which T.É. nús K. involved Glastieve in the planning for the foundation of the Holy Commonwealth were in the compilation of ‘interest lists’ and the Declaration of the Holy Commonwealth, the declaration of independence. Both of these are explored in greater detail in the Epilogue; the principles behind each were to ensure that the Holy Commonwealth was founded as a micronation that was truly a whole-group venture, and not just one of the micronationalist élite that had led the First and Second Republics. On the 11th of October, the work of T.É. nús K. came to an end, with the nation’s people declaring themselves to be an independent state.
==== The ‘little golden age’ ====
==== Bonhay Revolution and the ‘difficult Christmas’ ====
==== Return to prosperity ====
==== Le Baisser de Rideau ====
On the 3rd of March, the High Council officially made the Declaration of New Home, in which it recognised the Baisser de Rideau (French for closing curtains) of ‘formal Glastieven history.’ The Declaration of New Home also granted citizenship of the Holy Commonwealth to everyone that T had originally added to the Fellowship of Former Glastievens group chat; acknowledged that the Second Golden Age had taken place; extended conciliar support to the development of An Irregular Rebellion; and recognised that the Group had merged into Glastieve. The ‘recognition’ of the Baisser de Rideau was, in practice, intended to mean much the same thing as the Liquidation and Dissolution Act. By including further terms in the Declaration, however, and by not actually abolishing itself, the High Council tacitly endorsed the idea of deliberate abeyance.
== Historiography ==
==== First Republican historiography ====
Glastieven history first started being written down in March 2017. Between March and October of that year, δ and (from June) T wrote almost everything that happened in Glastieve straight into the history section of its MicroWiki entry. These records were consistently accurate until the early summer, when δ started to occasionally lie, usually by crediting his work to someone else to avoid the history giving the impression that he dominated Glastieve. Despite the occasional lies, which were known as “retcons”, the quality of the records was good until the mid-summer, from which time they started to deteriorate as δ and T began including apparently past-tense statements about the consequences of events when these statements were actually speculation. For instance, on 25 July, the entry said that the cabinet reshuffle on that same day had led to “the development of a functional economy and private sector, which would become an important part of the Glastieven national identity”. This text was still in the entry on 31 August, by which time the speculation had been proven wrong, nothing had changed in the economy, and the claim was completely false.
The 2017 history section was very strictly limited to the Republic of Glastieve when it was “in character” as an independent country, and the word Glastieve meant the territory, not the friendship group. There was also a tendency to present events as more formal or professional than they actually were, again emphasising the republic “in character”. For instance, the Glastieve Planning Board chatroom was called an ‘independence movement’ for the Alphin Valley. The friendship group was not mentioned at all, even when it was used in the politics of the republic, such as during July 2017. Conversely, the section opened with two subsections about the history of the Alphin Valley, mentioning details that had nothing to do with Glastieve, such as a trig point being built there in the 1930s.
This was the first stage in Glastieven historiography — wiki-based annals written as they happened, focused exclusively on micronationalism, with Glastieve meaning the territory and the “in-character” republic rather than the friendship group. Elements of this style of historiography persisted long after the end of the First Republic, with δ and T sometimes writing similar wiki-based annals for the Second Republic, a history of the territory appearing alongside the history of the friendship group in an August 2018 state history of the constituency of Acteriendia, and T writing off-wiki annals for the Holy Commonwealth. However, no subsequent history-writing continued to restrict its focus to the formal, “in-character” parts of the republic, to the exclusion of the friendship group and informal work on the micronation project.
==== Autumn 2017 ====
Two new approaches to Glastieven history started to develop from the same roots in autumn 2017 as δ and T first experimented with the idea that the history of the Glastieven friendship group was part of the history of Glastieve. On 3 August, when the history section of the MicroWiki entry was taken off that site and copied into a new, internally-held ‘state history’, sentences were added to its ‘Before independence’ section talking about the friendship group:
{{quote|From 2015 onwards, a distinct culture had begun to emerge in what would become Glastieve. A group of people briefly using the name ‘Acteriendia’ started to develop what would become Glastieven mythology (...) The emergence of this distinct culture led to increasing dissatisfaction with the government of the United Kingdom as the sovereign government of Glastieve. An independence movement (...) to better govern themselves and adequately develop their unique culture.}}
In November, a ‘Concise History of Glastieve’ was written, saying:
{{quote|Glastieven culture has a long and complicated history, with its roots in traditions dating long before anything presently codified, although present-day Glastieven culture first emerged in a recognisable form since at least 2012, and has stayed reasonably intact since 2015. Although the term ‘Glastievens’ is used to describe the people of this cultural group, this term was not applied to the cultural group until early 2017.}}
Both these references to the friendship group made it seem relevant to the “in-character” republic by focusing on its contribution to Glastieve’s national culture. The friendship group was treated as a cultural group that had decided in February 2017 to create its own government to protect its distinct identity. This idea that Glastieve had been founded to protect its citizens’ pre-existing culture was ahistorical — it had been founded as a hobby micronation with a constructed culture. It was a new claim, but it had its roots in the July 2017 white paper Dissolving hidden political and power structures to create a more united and democratic Cabinet, where δ wrote about the same idea as a recommendation for the future rather than a claim about the past, saying that the state should incorporate the results of ‘the group working together in an informal way’ into the “in-character” republic (and that it should ‘take the Acteriendian approach of merging further the concepts of the existing friendship group and Glastieve’). Treating the friendship group as relevant to Glastieven history because of its role in developing parts of Glastieven culture was also strongly associated with New Secessionism, a political theory that δ and T developed in November and December 2017.
From these late First Republican histories developed two historiographical traditions: traditional Acteriendian historiography (TAH), which was the first approach taken to the history of the friendship group, and Second Republican historiography, which was based on New Secessionism and became the dominant paradigm in 2018 and 2019.
==== Traditional Acteriendian historiography ====
Traditional Acteriendian history was first worked out by E and δ in either late 2017 or early 2018. There are very few records of TAH. Several later sources claim that the history of the friendship group was first written in November 2017, but the only work from November that survives is the Concise History of Glastieve, which covers the topic in a sentence. The earliest TAH that has been found is ‘An open letter calling for an end to the Catchesidegate controversy’ from late January 2018, but its wording strongly implies that the historical claims it makes had already been established elsewhere. As E and δ wrote TAH based on their shared memories of the friendship group, it was effectively based on what might be called Acteriendian oral history, and it is unlikely that they wrote anything down that they did not already consider ‘established’.
In TAH, the friendship group first appeared in 2014, aided by Green Team, Trains Club, Think Tank, and a 2014 wave of ‘Acteriendian model countries’, Skovaji, the DRoH, the Kingdom of Smith, B’lardland, the Demorcatic and the Kingdom of Trebor, all of which helped to make the group a distinct, defined entity against a broader ‘backdrop of social connections’. The 2014 friendship group, they said, used the name Acteriendia. Acteriendia then had a golden age in 2015 or in 2015–16. E felt that this had been a golden age because there had been regular group meetups and because the group had been a group of friends for its own sake, rather than being centred on a specific activity; δ because lots of in-jokes, traditions and shared attitudes emerged and because the group had had a strong collective identity. In 2016, the golden age ended, Acteriendia changed its name to the Chill Group, and it started to ‘melt back into’ the ‘backdrop of social connections’.
Late 2016 was where TAH handed over to Second Republican historiography, written by δ and T rather than δ and E.
==== Second Republican historiography ====
In November and December 2017, δ and T wrote several histories of Glastieve.
These histories started in 2016 when a “cultural group” known as Acteriendia or the Chill Group became part of a social network of three partly merged cultural groups, given the retrospective name the Superstructure. The Superstructure included Acteriendia/the Chill Group, a group apparently led by θ, and a group led by K. It was controlled, these histories said, by a small group of people drawn from all three cultural groups, the Group. In a deal known as the Campbell-K pact, they went on, K told δ to push U out of the Group, and δ agreed, to protect U from the Group doing the same thing less tactfully and to build his influence in the Superstructure. The name Campbell refers to δ’s micronational alias at the time, William Michael Campbell.
Following the Campbell-K pact, δ became uncomfortable with how much power the Group had in the Superstructure, and he decided to create an alternative, more democratic ruling council to compete with it, the Acteriendia Cultural Association (ACA). Separately, these histories go on, δ, E and N decided to create a group micronation, the Republic of Glastieve. A few days later, the ACA and the hobby micronation project merged, creating the Glastieve Cultural Association (GCA).
δ and T did not change any actual events in the history of the First Republic between February and November 2017, but they did claim that the republic had actually been the GCA, an association focused solely on governing the cultural group that had never claimed to be an independent state. To explain the 2017 MicroWiki entries about the Republic of Glastieve, they claimed that the GCA had pretended on MicroWiki that it was a micronation, but that it had never made this claim anywhere else. They called the lie that the GCA had allegedly told (pretending to be a micronation) the Sovereignty Retcon. In November 2017, they claimed, the GCA had run an independence referendum and a public enquiry into δ and T’s dispute with the MicroWiki admins in August and September. Following the referendum, the GCA was dissolved and replaced by the Republic of Glastieve, which declared independence on the 1st of January; following the enquiry, the new Republic of Glastieve undid the Sovereignty Retcon, admitting on MicroWiki that the 2017 republic had been an invention of the GCA.
δ and T knew that the ACA, the GCA, the Sovereignty Retcon, and so on were made up, and they referred to this system of lies as the Sovereignty Retcon Retcon. The idea was presumably to present the Second Republic as the first-ever Glastieven state so that when it brought about a golden age, that achievement could be credited to the New Secessionist idea that cultural groups needed governments. On the other hand, the new content about the Campbell–K pact, the Group and the Superstructure was all intended to be true and was based on δ’s personal recollection, though all the labels for groups of people and events (other than the Group) were devised in retrospect.
== Politics and government ==
== Territory ==
== Economy ==
== Culture ==
=== Literature ===
No Glastieven's writing was ever published during the lifetime of the country. However, both fiction and non-fiction writing were important parts of the nation's cultural life. Fiction writing was a common pastime among Glastievens, though it was rarely associated directly with the micronation. In 2017 and 2018 especially, writing was often a social affair, with collaborations and sharing work an important part of Glastieven popular culture and the Coltheart writing club (which met in the same room as the 2018-19 Glastieven Lounge) being made up entirely of Glastievens for part of 2018. At the end of Glastieven history, T, Z and δ were all actively working on novels, with δ having written 30,000 words and drawn up a full plan (he later completed the approximately 70,000 word novel in June 2020), and U regularly published fiction on the Internet, having over a thousand followers on Wattpad. In addition, both X and δ wrote poetry and letters.
In addition to the Glastieven contribution to mainstream literature, writing centred on Glastieven mythology was a common form of expression, usually thought of as a type of fan-fiction (and therefore not as "proper writing.") This was largely short, throwaway stories intended to develop characters or ideas, and such peices of writing were often penned as suggestions for how the roleplaying world could be developed. While most mythology fan-fiction was short, T, Z and δ collaborated on a proposed novel in 2018, ''Maiestas'', though this project never advanced beyond around 5,000 words and a complex plan.
One Glastieven non-fiction book was finished: ''Glastieve: A History'', which was 41,000 words long and was written by T and δ between July and November 2019. In addition, several non-fiction academic papers were published in 2020 through T's University of Glastieve. The main focus of non-fiction writing in Glastieve, however, was entries in MicroWiki and various online encyclopedias of Glastieven mythology. "Wiki-building" was a common and sometimes politically contentious activity that accounted for a significant fraction of the activity related to the mythology, and in both the First and Second Republics, improving the coverage of Glastieve on MicroWiki was a responsibility of the state. Glastieve's MicroWiki entries were a source of significant national pride, and were frequently the [[special:LongPages|longest on the site]]; most have now been deleted to protect the identities of those who had been involved with the project. As of April 2020, the current entry on Glastieve remains the longest on MicroWiki.
=== Cartlore ===
[[File:A Revised General Mappe.jpg|250px|thumb|right|''A Revised General Mappe'', an updated "bad map" drawn on 27 July.]]
[[File:The World According to Glasteive, digitised model of the original 17 Jan 2020 version, using uniliteral codes.png|250px|thumb|right|A digitised version of ''The World According to Glastieve'', a "bad map" drawn on 17 January, mainly showing the city of Exeter.]]
Cartlore—originally referred to using the set phrase "Glastieven cartography and folklore"—was a cultural tradition established in December 2019 (towards the end of Glastieven history) to run alongside Glastieven mythology. Cartlore was a way to acknowledge various locations and landmarks in Exeter and beyond that were significant to Glastievens, as well as a repository for in-jokes related to the area in which they lived. δ established the Cartography and Folklore Association in order to promote these "folkloric" traditions.
The Cartography and Folklore Association organised the drawing of two "bad maps": maps of Exeter and other regions drawn from memory, with errors deliberately left uncorrected and appearance taking priority over accuracy. The first–''The World According to Glastieve''–was drawn on 17 January, showing Exeter with unfinished inset boxes for "Sticklepathia" and "Tawside". Several months after the Baisser de Rideau, the Association was briefly revived in order to draw ''A Revised General Mappe'', intended to improve upon ''The World According to Glastieve'' by adding locations previously missed and those that had arisen since. The Mappe further included depictions of North Dartmoor and London and was unanimously agreed to be better than the first.
== Glastieven mythology ==
Glastieven mythology, sometimes referred to by names that imply it is an extension of BHH, such as BHH+, is a mythopoeic fantasy and science-fiction universe created organically by various Glastievens as a setting for roleplaying, writing and storytelling. With its origins in the childhood imaginative play and paracosms of some of its later contributors, the mythology traces its origins to 2012, first became connected with the group that would become Glastieve in 2015, and was first treated as mythopoeic in 2017, with the previously separate stories of the different mythological cycles becoming part of one narrative. The mythology is mostly retained by memory, but is inconsistently codified through written stories, textual roleplays, and the articles of the now-defunt Glastieven Mythology Wiki and its predecessors.
Nine modern cycles, representing different points on a wider timeline, are agreed on: the Genesis Cycle, Unbounded Cycle, Maisraln Cycle, Mission Cycle, Serpentine Cycle, Frontier Cycle, BHH Cycle, Eluctari Cycle and Ultrix Cycle, each of which has its own characters, setting, aesthetic and basic lore that remain largely unchanged between stories that are sometimes contradictory and sometimes interlocking. Every participating Glastieven controls one key character in each cycle other than Eluctari and Ultrix, and there are also a variety of other characters not associated with particular real-life individuals. In addition to the modern nine, there are also several historical cycles, the characters and lore of which are now perceived as outdated and no longer relevant versions of events.
=== Structural concepts ===
==== Mythological cycles ====
Including all historical content, Glastieven mythology incorporates between sixteen and eighteen mythological cycles, though some of these exist as developments of one another. Outside the nine modern cycles, there exist the historical Black Hole Hulk, Draconian Cycle, Evon Cycle, Evonian Cycle, Neko Cycle, Oburron Cycle, and Suijing Cycle. Some historical parts of the mythology, such as the Midnight Republic story, the Evon and a Human roleplay, or the Order of the Tachi roleplay, are not considered cycles in their own right and are simply treated as extensions of the cycles to which they contributed. There are two marginal cases, Aerrastia (or the Aerrastian Cycle) and the Crossover Cycle narrative (or the Crossover Cycle), which are only sometimes treated as independent cycles.
The modern framework of mythological cycles was largely laid down at the Second Mythological Conference, building on the system created at the First Mythological Conference and inspired by the similar but subtly different classifications used for Greek and Irish mythology. The seven modern cycles and the Evonian and Suijing Cycles, in addition to the marginal Crossover Cycle, have been consciously developed within the framework of the cycles model; the remaining five historical cycles, and the marginal Aerrastian Cycle, were retrospectively identified as such in 2018 and at the time were instead considered to be distinct 'canons', sometimes referred to using the phrase 'bundles of lore'. The BHH and Maisraln Cycles are old enough that they were not originally developed within the framework of the cycles model, but were identified as such in 2017 and have been developed within that framework thereafter. The Genesis and Serpentine Cycles were created at the Third Mythological Conference, but were not significantly developed before the Baisser de Rideau.
=== Key characters ===
Key characters are the heroes of Glastieven mythology, created and controlled by particular Glastievens. There are twenty-five fleshed out key characters, a further four that have undergone some development, and six that exist in name only.
{| class="wikitable" width="98%" style="text-align:center"
|-
! rowspan="2"| Cycle
! colspan="8"| Character archetype<br/><small>Glastieven in control of that archetype</small>
|-
! Elluna<br/><small>U</small>
! Krassen<br/><small>T</small>
! Kavanah<br/><small>δ</small>
! Fyfån<br/><small>X</small>
! Olympia<br/><small>E</small>
! Benali<br/><small>K</small>
! Unnamed<br/><small>ζ</small>
! Unnamed<ref group=note>ζ and η never got around to making a BHH character, after which the archetype would have been named, before the Baisser de Rideau.</ref><br/><small>η</small>
|-
!Genesis
| —
| —
| —
| —
| —
| —
| —
| –
|-
! Unbounded
| Kanja Reiki
| Ainas Tacar
| Kensaki Zihau
| Luo Tiani*
| Erin Xiangmay*
| Yuki Quadra*
| Scipio Marius*
| Xanas Baarin
|-
! Maisraln
| Lyra Felise
| Gawyn Harowcal
| Elvar Murchaidh
| Aisahinaka Ludovihn
| The Ashen Darkside
| —
| –
| Aela Melpomene
|-
! Mission
| Rosie Cawthorn
| Matthew Hall
| Mark Haloran
| Isabelle Montague
| Luke Ryeford
| —
| —
| –
|-
! Serpentine
| Asriah Mauvern
| Khalia Selcouth
| Ives Blackwood
| Polara Kannistelle
| —
| —
| –
| Oracle of Llama*
|-
! Frontier
| Aurora Álainn
| Isan Segba
| Cathal Sior
| Cavan Oxenstierna*
| Aerule Ceruleus
| —
| –
| —
|-
! BHH
| Rosaline Elluna
| Ajax Inuta Krassen
| Ciarraí Teagwyn Kavanah
| Orka Fyfån
| Raven Olympia
| Omar Benali
| –
| —
|}
* Characters marked with asterisks (*) existed in name only at the Baisser de Rideau
=== Modern narrative and timeline ===
The core narrative of Glastieven mythology is a detailed history of a fictional world. Beginning with the creation of that world and running through the development of human civilisation to the existence of an interplanetary society spanning multiple galaxies, the mythological narrative deals with the history and cosmology of this world, and there exist several different explanations for how it connects to the Earth and our world. Each of the Genesis, Unbounded, Maisraln, Mission, Serpentine, Frontier and BHH Cycles are at different points along this timeline, with the events of each cycle usually taking place in a window of around ten to thirty years and their backstories stretching back a little further.
=== Mythological history summary ===
Several hundred years before 0 K.Y., the north-east of Novaria was controlled by the Five Empires of Maisraln. According to Gawyn Harowcal (in this context, a Maisralnian historian living around two thousand years later), the Five Empires were "five hegemonies presiding over the north, south, east, west, and centre of the land that would become the Kingdom of Maisraln"; he notes that many tales of their greatness or presentations of them as highly organised are likely mythological. Other sources suggest that the Five Empires existed in the south-east of the future kingdom's land.
Maya I of Maisraln, usually known as just "Queen Maya", united the Five Empires into the Kingdom of Maisraln and named the year of her ascension to the central throne as 0 Kingdom Years. Seventy years later, the dragons in the region set up the Council of Dragons, with jurisdiction over all Novaria. The Maisralnian philosophy of Veremei was founded in the early 200s and the monotheistic Renmei faith became the state religion in 283 with the establishment of the Katoliquarian Renmei Congregation. Tensions between the humans and dragons in the region increased over time, culminating in the Kingdom of Maisraln and the Council of Dragons fighting the Anthropo-Dragon War (or War of Dragons and Humans) from 506 to 535.
Meanwhile, across either the Eastern Sea or the Western Mountains, the Empire of Palaratos was founded in 318 and would go on to become Maisraln's main competitor. Palaratos quickly established itself as an economic power and gained technological superiority over Maisraln. In response to both Palaratan success, the war with the dragons, and the increasing power of magical warlords on the fringes of his realm, King Jonathan II issued the Great Magical Charter in 571, creating the Great Mages in Maisraln and leading to the construction of the preceptive field. Known around the world as the Magical Kingdom, a combination of magical prowess, political agility and the rigid social hierarchy encouraged by Veremei and the Congregation helped the Kingdom to flourish in the Golden Age of Maisraln.
Maisraln started to shift from being a Veremei-dominated society to being an economy-focused early modern one in around 1100. One of Sarnau or Vexsol overtook the traditional capital, either Vexsol or Tengyang, in population, and soon became the political centre of the realm. The golden age came to an end, though despite fierce competition with Palaratos and other nations, Maisraln continued to thrive and remain a global power. With the influence of the merchant class on the rise, the state relied heavily on its control over magic, and both the Congregation and Veremei remained influential in an increasingly conservative court.
The creation of the matchlock pistol, the first hand-held firearm, was a game-changer. Suddenly, an army without magical ability could seriously challenge one trained in magic to the normal level. Within months of the matchlock's development there were uprisings that the central government struggled to control, and the power of the central Throne declined. The Royal Court began to be dominated by bureaucrats, scholars and technical experts as the influential aristocracy returned to their regions and the merchant class began to disregard central authority. The final nail in the coffin for the kingdom was the Matchlock Revolution in 1487, a palace coup led by Kira Arimoto, who briefly declared herself Empress of Maisraln before losing the support of the army and escaping to exile in Rellaken.
While the Twelve States of Maisraln (1489–1670s) and the Down Times (1550s–1780s) took hold in the former kingdom, the centre of global influence shifted away, towards Palaratos. The last Great Mages in Maisraln established the elected Council of Mages in 1675 to take control of magic in their place.
In the late 1670s K.Y., the timeline divides in two, a phenomenon known as the Serpentine–Mission division. Two separate histories run from the late 1670s K.Y., converging again in the era of the Great Human Commonwealth, the united human exploration of space; sources set after the convergence of the two paths generally do not make it clear which path was followed in their past. The two histories are known as the Serpentine path and the Mission path after the mythological cycles which take place on each branch. There being alternate timelines is a real-world observation, not an in-universe cosmological phenomenon, and only one version of events can be true for each story. It is simply the case that two different possibilities are detailed for what happens after around 1675 K.Y.
On the Mission path, the Solas appeared as an organisation dedicated to destroying magic. Either created by or in control of the world's governments, the Solas were a sophisticated international covert operations authority whose aim was to wipe out the practice of magic and all evidence of the same; part of this included setting the year zero to the collapse of the kingdom, and changing the year count to Terrestrial Era. They are sometimes supported by the Ravensgate. The Council of Mages spread worldwide and attempted to coördinate the resistance to the Solas, though the group were largely successful in wiping out mages. They also recreated the ancient Order of Dragonslayers, and successfully managed to destroy draconian civilisation and make dragons extinct.
Palaratos, meanwhile, became the most powerful nation in the world. They largely maintained their imperial territorial extent, but became the Palaratan Republic. Eithne Lunadelle briefly took over the city of Sancastravos in 453 T.E. and threatened to destroy the Palaratan government, triggering a global political and economic crisis, but the Ravensgate intervened by removing her from the planet and making her one of their officers. In north-west Novaria, the Otsenkan Republic was created at some point. The Council of Mages gradually became a decreasingly influential arm of a larger Magical Resistance in the 400s and 500s T.E.
The year was again set to zero in 583 T.E. when humanity first landed on the moon of the Kelara (their planet), with the calendar era named "Celestial Era" to contrast "Terrestial Era". A major terrorist attack–the Midnight Uprising–was launched by the Resistance in 49 T.E. and the Solas's efforts increased; by 170 T.E. the Resistance had been defeated, the Council of Mages dissolved, and magic forgotten. The last mage was killed just a few years later.
The Serpentine path was not fully developed, though it was agreed that the core idea would be based on the Suijing Cycle, in that magic will slowly be forgotten about and lost (rather than violently repressed) and that the technology level and aesthetic will be somewhat uchronic, with an aesthetic that resembles steampunk but with inspiration taken more heavily from the real-world early modern period and real-world turn of the nineteenth and twentieth centuries.
As noted, the two paths converge with the emergence of the Great Human Commonwealth, a unified attempt to explore the stars. Unable to create wormholes, humanity was forced to contend with the fact of it taking years (usually estimated as between seven and twenty) to travel between different solar systems. At some point deep into the Celestial Era, the Great Human Commonwealth began to fall apart. On the celestial frontier, nations independent to the Commonwealth started to establish themselves and various groups rejected its authority, with groups who agree on politics coming together to colonise planets together. Some of these groups started to edit their D.N.A., becoming the first species-nations. After internal wrangling, the Commonwealth eventually agreed to allow large chunks to break away as celestial empires, controlled by powerful figures, setting the year to zero of the After-Human Era.
For a period after that there seemed to be three ways forwards: division into species-nation; government by powerful celestial empires; and the more distant ideal of a "united humandom". The always-remote possibility of the last faded away as the celestial frontier began to push forwards with less enthusiasm, and species-nations started to break away from the empires rather than just assert control over isolated planets. The gruelling Evon War of Independence was fought between 100 and 150 A.H.E. against the Jastrax Empire and led to the Evon State becoming independent. By the mid-300s A.H.E. the domain of the celestial empires had become so small that they themselves had started to look more like undeveloped species-nations than the powerful symbols of half-unity and continuity they had once been.
The species-nations edited their D.N.A. to encode genetic markers that made it clear who was of what species. Some also had physical characteristics added; for example, all the early Evon had golden eyes. The Tawnylea, Breatnais and their allies established the Monaloe Congress (known in some–mostly order–sources as the New Celtic Congress), and other similar species set up their own alliances. After vying with other powers for influence, Helltuna and Olympa emerged as the Two Great Powers. Helltuna had an unparalleled army (hard power); Olympa had a great a cultural, political and legal reach (soft power).
A new political system was established in the 400s. The discovery of a significant network of Ellis-Uara wormholes by Inioluae Ridztire Uara, including a way to consistently detect them, revolutionised interplanetary travel and did away with the lonely years-long journeys that had been associated with initial exploration. As exploration slowed down and the species-nations became more established, the world off planet became known as the Underworld. Many pirates and outlaws came together to form the First Derareti Congress in 443, which was the beginning of the Dark Network. In 491 the Tawnylean statesman Aodhán Euphorbia devised the Euphorbia protocol, which made it international law that if a child of a given species was born on another planet, such as through the Morganite anomaly (to parents of different species), it would be moved (transferred) to the "correct" one, regardless of its family or their wishes. By the 520s, every species except Olympa had accepted the protocol.
During the formalisation of the Euphorbia protocol and other laws that created the species-nations' astropolitical system, several had begun to work closely together and had formed the Central Galactic Congress. This evolved into a confederal organisation that united many of the smaller and less influential species and eroded the boundaries between them; the Häftiägen, many of whom were celebrities across the C.G.C., are a fairly typical example of this. By 1000, the Evon's scientific and technical skills meant their influence was on the rise. After beating off competitors, their "sharp power" became comparable to the Helltunans' and Olympans' influence in the 1200s, and the Two Great Powers became the Three Great Powers.
At around the same time, the Dark Network started to emerge in its developed form, with the Second Derareti Congress being formed in around 1200 and dissolved one hundred years later. A Third Derareti Congress was briefly created in 1514 during Mala Dzumach Kavanah's rise to power and lasted until 1516. Mala then took over the Dark Network, in some stories establishing the Underground Ministry to transform it from a decentralised mess into something more akin to a private army.
In some timelines, the world order was brought to an end in around 1536 when Mala successfully used the Dark Network and her accrued political influence to take over the world and establish herself as "Director of Reality", often naming the new world order with her at the helm as the New Cascade. In most interpretations, the New Cascade was organised according to the faction system, in which interplanetary society was organised on totally functionalist lines with different "factions" based on skills and personalities performing different roles, like cogs in a machine. Some combination of the Fourth Army and the other key characters, either supported by or working against the Ravensgate, then brought the New Cascade down.
The mythology then, usually through unspecified or very loosely described means, leads to the establishment of Glastieve in the mid-to-late 2010s A.D. on the Earth.
=== The nine cycles ===
[[File:Mythological cycles.png|thumb|The nine mythological cycles as represented in a poster from The Campfire Project.]]
The nine cycles are divided into "green" and "blue" cycles (named for the colours used in diagrams at the First Mythological Conference). The green cycles each have their own cast of characters and exist largely independently of each other, while the blue cycles bring together characters from multiple cycles through time travel, with a narrative more integrated with the whole mythology. The Eluctari and Ultrix cycles are blue and all other modern cycles are green.
==== Genesis ====
The Genesis Cycle is a planned mythological cycle that would take place before the Unbounded Cycle and relate to the origins of the world of Glastieven mythology.
==== Unbounded ====
The Unbounded Cycle is one of the nine modern mythological cycles of Glastieven mythology. The Unbounded Cycle takes place in the Kingdom of Maisraln in the sixth century of the Kingdom Years (KY), following the promulgation of the Great Magical Charter by King Jonathan II and the creation of the Five Great Mages. The stories of the Unbounded Cycle are usually high fantasy adventure stories, written on a grand scale, as well as generally being more structured than the Maisraln Cycle. The main characters of the modern Unbounded Cycle are Kensaki Zihau, Kanja Reiki, Ainas Tacar, Luo Tiani, Erin Xiangmay, Yuki Quadra, Scipio Marius, and Xanas Baarin; collectively, these heroes comprise the first Great Mages.
==== Maisraln ====
The Maisraln Cycle is one of the nine modern mythological cycles of Glastieven mythology. The Maisraln Cycle takes place mostly in the early seventeenth century K.Y., during the Twelve States of Maisraln, and is set in a Tolkienesque fantasy landscape, with stories somewhere between Mediaeval and gunpowder fantasy. In the Maisraln Cycle, the ancient Kingdom of Maisraln has fallen, and the only thing standing between Maisraln and the forces of evil are the Great Mages. The main characters of the modern Maisraln Cycle are Lyra Felise, Gawyn Harowcal, Elvar Murchaidh, Aisahinaka Ludovihn, The Ashen Darkside, and Aela Melpomene; these heroes usually all end up as last Great Mages and working together as a group.
==== Mission ====
The Mission Cycle is one of the nine modern mythological cycles of Glastieven mythology. The Mission Cycle takes place on Novaria around fifty years into the Celestial Era (CE), considered to be roughly temporally equivalent to the 2010s, when the mythology was first created. Its stories generally straddle the boundary between action and spy, and while the cycle has both fantasy and science-fiction elements it is by far the most "realistic" of the mythology. In the Mission Cycle, magic has been erased from human civilization and is brutally repressed by the Solas, but there exists a Magical Resistance who aim to bring it back to the world; the main characters comprise one cell of this Resistance.
The Mission Cycle is unique in that the main character grouping includes characters outside of the key character archetypes; they are generally included in roleplays by one person playing two or three characters. The main characters of the modern Mission Cycle, then, are Mark Haloran, Rosie Cawthorn, Matthew Hall, Isabelle Montague, Luke Ryeford, Grace Serket, and Kate Everson; collectively, these heroes comprise the Vorsnoir.
==== Serpentine ====
The Serpentine Cycle is a planned mythological cycle that would take place after the Maisraln Cycle in an alternative timeline to the Mission Cycle, in a world where magic was never repressed. Its heroes would include Ives Blackwood, The Oracle of Llama, Polara Kannistelle, Khalia Selcouth and Asriah Mauvern, along with characters created by E, ζ and K.
==== Frontier ====
The Frontier Cycle is one of the nine modern mythological cycles of Glastieven mythology. The Frontier Cycle takes place on the celestial frontier in the first century of the After-Human Era (AHE), with humanity exploring the stars as the celestial empires are fracturing apart and the ideal of a unified humandom is becoming increasingly distant. Taking place in a technologically advanced future, the Frontier Cycle blends science fiction and fantasy tropes in isolated and ethereal settings and stories. The main characters of the modern Frontier Cycle are Cathal Sior, Aurora Álainn, Isan Segba, Cavan Oxenstierna, and Aerule Ceruleus, who are explorers and vigilantes.
==== BHH ====
The BHH Cycle is one of the nine modern mythological cycles of Glastieven mythology. The BHH Cycle takes place mostly in the 16th century A.H.E. and is set in a highly futuristic and advanced world that is portrayed through science fiction, cyberpunk, and political thriller. In the BHH Cycle, humanity has existed for over a thousand years as an interplanetary civilisation divided into different species-nations, each of which has its own political system and genetic 'species' of human. The main characters of the modern BHH Cycle are Rosaline Elluna, Ajax Inuta Krassen, Ciarraí Teagwyn Kavanah, Orka Fyfån, Raven Olympia, and Omar Benali; collectively, these heroes comprise the Fourth Army.
==== Elcutari ====
The Eluctari Cycle is one of the nine modern mythological cycles of Glastieven mythology, and one of the two blue cycles, with no key characters and a focus on the wider narrative of the mythology. In the Eluctari Cycle, key characters from the other cycles are brought together using time travel, generally going on a long journey that culminates in the ending of the mythology or in the Ultrix Cycle, or ending up in the setting of the Maisraln or BHH Cycles. Usually swaying more science fiction than fantasy, the cycle is based mostly on the interactions between characters from different cycles and the inter-cycle relationships the time travel makes possible.
==== Ultrix ====
The Ultrix Cycle is one of the two modern blue cycles and one of nine modern mythological cycles of Glastieven mythology. The cycle takes place shortly after the events of the BHH Cycle, mostly in the 16th century After Human Era (AHE), and explores the futuristic and advanced world of BHH after the political system of the BHH Cycle has given way to a totalitarian dystopia, usually led or established by Mala Dzumach Kavanah. In the Ultrix Cycle, the species-nations have been abolished as political entities and replaced with the faction system or another more centralised structure, and an authoritarian meritocracy has been instituted. The Ravensgate are also often involved, sometimes lending their circumspect support to the regime established by Mala, sometimes covertly trying to bring it down.
=== History ===
==== Black Hole Hulk ====
==== Paracosm cycles ====
==== Acteriendian roleplays ====
==== First and Second Conferences ====
==== Foundation era ====
==== Third Mythological Conference ====
==== Sources and transmission ====
== See also ==
* [[New Secessionism]]
== Notes and references ==
=== Notes ===
<references group="note"/>
=== References ===
* [[Ives Blackwood|Blackwood, Ives]] and Glastieven T. ''Glastieve: A History''. Glastieve: Glastieven University Press, November 2019.
* Blackwood, Ives and Glastieven T. ''An Irregular Rebellion''. Glastieve: Glastieven University Press, 2021.
* Blackwood, Ives and Glastieven T. ''An Irregular Rebellion historiography notes''. Unpublished, 2021.
=== Further reading ===
* Blackwood, Ives. ''[https://drive.google.com/file/d/135lC3l4JK5-8MJuWIL8tPidL8sOPmBYQ/view?usp=sharing Introduction to New Secessionism]''. Starlight Green: Glastieven University Press, December 2019.
* Blackwood, Ives. ''[https://srv-store2.gofile.io/download/A9xcPz/The%20Glastieven%20Model.pdf The Glastieven Model]''. Self-published, November 2020.
[[Category:Homestuck]]
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Main Page
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Kerry Stapleton
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of August 2022, the site is still being actively monitored, and expanded (albeit slowly).
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
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:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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Kerry
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of August 2022, the site is still being actively monitored.
BHH Wiki is concerned with the classical canon of Glastieven mythology from before 2020; our sister project, [http://maisraln.shoutwiki.com/wiki/Main_Page Maisraln Wiki], documents the modern mythology.
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
272877b21ab5276ce4ec1d3f13e0273ac1c26ca2
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2022-08-05T20:01:10Z
Kerry
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wikitext
text/x-wiki
Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of August 2022, the site is still being actively monitored.
BHH Wiki is concerned with the classical canon of Glastieven mythology from before 2020: for the modern mythology, see our sister [http://maisraln.shoutwiki.com/wiki/Main_Page Maisraln Wiki].
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
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:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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Kerry
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Redirected page to [[Magic in Glastieven mythology]]
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#REDIRECT [[Magic in Glastieven mythology]]
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Magic in Glastieven mythology
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:''A June 2016 version of the article "Magic" from the original Maisraln Wiki is available at [[(2017) Magic]]''
'''Magic in Glastieven mythology''' was founded on the concept of a ''magical field'', and the principle that all magic was ultimately an interaction or series of interactions between that field and the will of a mage, a magical spirit, or an enchanted inanimate object. Each interaction with the magical field released a pulse of magic that had equally "light" (creative) and "dark" (destructive) effects. Mages could direct magic to perform specific tasks, and the light and dark elements of a pulse could be directed separately, though the two remained equally powerful and the overall effect of each pulse was never light nor dark. Magical fields only existed around matter that had a magical charge.
The [[Suijing Cycle]] and [[Maisraln]] were close to high fantasy and were dominated by magic, and the [[Mission Cycle]] was urban fantasy, with magic an important driving force behind the plot but only sporadically used or encountered. All three of those cycles were set on the Kelara, a planet with its own magical field, so magic was always physically possible. In contrast, magic only rarely appeared in the retrofuturistic or celestial-frontier-based [[Starlight Cycle]], and even less so in the futuristic [[Maiestas Cycle]] and the science fiction [[BHH]]. Many [[Crossover Cycle]] stories explored the consequences of powerful BHH characters using time travel to learn Maisraln-era magic.
Magic was always a natural phenomenon with consistent rules—in other words, the mythology was 'hard' fantasy. However, sources varied in how scientific or mystical a view they took of magic. At one extreme, some treated the magic system as merely an extension of the laws of physics (rather like the [[time travel in Glastieven mythology|time travel system]]), describing magic as a "physical phenomenon mediated by magical fields." Others described the field as a quasi-sentient "source of magic" and implied that magic's true laws—and intentions—were unknowable. The consensus position was somewhere in between, viewing magic itself as predictable and inanimate, but also arcane and filled with sentient magical spirits.
== Principles ==
=== Magical field ===
The magical field was the medium or source of magic. Matter with a ''magical charge'' was naturally surrounded by a field that extended outwards through space, becoming weaker with distance. The core of the Kelara was magically charged, so mages on that planet spoke about "the magical field" in the singular, knowing that it was global and assuming it was infinite. Magic was not possible away from a magical field and it was not possible for magical information to cross between non-adjacent fields.
A ''pulse'' in the field was created by a mage (or a magical spirit, or an enchanted item, etc.) interacting with the field, like throwing a stone into a pond. The pulse comprised two simultaneous waves of light magic and dark magic—like the peaks and troughs of the ripples in the pond—spreading outwards at the speed of light. Both the light and the dark then interacted with matter or energy in the vicinity of the starting point. Pulses could also interfere with one another.
The magical field was also a plane of existence for beings called ''magical spirits''.
=== Raw magic ===
If it was not directed or interfered with, a simple pulse (like the one described above) would manifest as ''raw magic''. Raw magic was a burst of random creative force and a burst of destructive force appearing in around the same place. Often the random light magic would be connected with Nature: relatively common effects of raw magic included gnarled trees curling up at haphazard angles, sudden growths of flowers or mushrooms and crystals rising from the ground. There also tended to be a good deal of light and heat. The dark magic most commonly wounded living things in the vicinity and caused chunks to disappear from the earth, creating a crater.
As the defining characteristic of raw magic was its randomness, it had few practical uses. [[Elvar Murchaidh]] carried arrows that were tipped with a glass bulb containing a dumb magical spirit, so that the glass would shatter on impact and the spirit would release a burst of raw magic (this was most prominent in 2017 descriptions of Elvar but remained canon into 2020).
=== Spells ===
=== Preceptive magic ===
=== Unbounded magic ===
Unbounded magic was magic outside the preceptive field. It was dangerous to use.
Interestingly, the most successful long-term users of unbounded magic were often preceptive mages. While unbounded magic and preceptive magic are inherently hostile to one another, it is possible to find a balance where both can be used, though the preceptive magic must be in the position of greater strength. Strong preceptive mages can use preceptive magic to trammel and hedge some small amount of unbounded magic so that it can be more safely used. This is similar to the old "framework" idea used before the preceptive field — unbounded magic, which is so resistant to being controlled, is safest when it is sluiced and directed by discipline and order around it.
== Timeline of magic ==
=== Raw magic ===
Raw magic existed in nature on the Kelara. In the magical field, entities called 'magical spirits' evolved, which were conscious beings made of magic. They were the first to use magic purposefully, and much of the early unbounded magic in the Kingdom was defined by or even made up of magical spirits.
=== Early development of spells ===
Mages learned how to direct and control the consequences of a magical pulse, creating unbounded magic. It was difficult and dangerous to use. The stuff of magic was resistant to being controlled and used, it had a corrosive effect on the user, and particularly in this early era, it was choc-full of dangerous magical spirits. Another danger was that using light magic to create something (e.g. lighting a dim room) meant that the destructive dark magic had to be directed somewhere—and the magic's instinctive target would be the mage themselves.
The problem of where to direct the waste dark magic from a light magic spell was solved by the mage carrying a wand or a staff that could absorb the destructive energy, though needing to direct both aspects of the pulse made magic even more tiring. On the other hand, doing something destructive (e.g. killing someone) gave the mage free energy to restore themselves or their possessions, and so dark magic was inherently easier and more tempting. A sword infused with dark magic, for instance, could repair itself or give the mage strength every time it was used to kill someone.
As such, only the most powerful good mages could stand up to even mediocre amoral mages, and magical warlords dominated what would become the kingdom. It took Queen Maya to unify the warlords and create a state that could impose some control on magic.
Later scholars in the kingdom started, for the first time, to formalise spells. Notation was developed and new mages were taught set spells for simple tasks. This was blended with the predominant ethical and political philosophy at the time, Veremei, and magic became part of proper ritual learning. Kingdom mages were taught discipline and close adherence to the strict precepts of their teaching. [[Kensaki Zihau]] wrote the ''Framework'', a Veremei-inspired text that encouraged courtiers and scholars to learn magic but trap it within a tight "framework" of logic, discipline and self-control, within which its corrosive and dangerous power could be controlled and safely used.
Meanwhile, dragons learnt how to use magic, and developed their own traditions. On the margins of the kingdom, exploration of unbounded magic outside the "framework" that Kensaki prioritised laid the foundations for later warrior-magic and thought-magic.
=== Great Magical Charter ===
In 571 KY, King Jonathan I issued the Great Magical Charter, creating the Four Great Mages and instructing them to create an artificial framework within which civilians could do magic, sustained by hidden artefacts, that would absorb the opposite bursts of energy from magical interactions and would limit what could be achieved with magic, for example banning necromancy. This framework was the preceptive field and created preceptive magic. Technically, the preceptive field was simply a complicated unbounded magic spell infused into the artefacts, and therefore all spells ever cast using preceptive magic were simply sub-spells that further complicated the initial spell's interactions with the magical field.
Subsequently, unbounded magic became unlawful. Most of the unbounded magic structures in the kingdom were unravelled and refashioned within the preceptive field or used to help create it. However, not all unbounded magic was constrained or used in the making of the preceptive field; much of what remained fell outside the bounds established by the Great Magical Charter for how magic could be legally used, having dark or arcane connotations, and some quasi-sapient magical entities were able to keep themselves separate, or only partially surrendered to the Four Great Mages and were able to leave some relic of themselves.
In the immediate aftermath of the creation of preceptive magic, there were tens of thousands of remnant powers, entities and artefacts of unbounded magic within the Kingdom. Over the next one hundred years, the majority of these were destroyed, subsumed into the field or banished by the Hermadiúir, or were bound by the Bynmidelle. By 700 KY the few remaining unbounded magic structures tended to be powerful sapient magical spirits that were biding their time and waiting to strike at the Kingdom when it became weaker.
One such unbounded magic entity attacked and killed all of the Four Great Mages in 1620 KY, just before Maisraln.
=== Magic driven underground ===
Preceptive magic was later replaced with crystals. The Four Great Mages in the former kingdom established the Council of Magic, and declined to train successors, choosing instead to spend the rest of their lives promoting the council and trying to establish its universal jurisdiction.
After 1675, an organisation called the Solas appeared. The Solas was either created by or controlled the world’s governments and acted as a covert operations agency with legal impunity. In some stories, it was explicitly from Palaratos, and rooted in its rationalist tradition. In others, it came from outside the Kelara’s structures of power, and was supported by the Ravensgate, a rogue god-like force which played a greater role in later cycles. The Solas was devoted to suppressing magic. They persuaded the governments of the world to set the year zero to 1487 KY, which would be 0 Terrestrial Era (TE), weakening the legacy of the Kingdom of Maisraln.
The Council of Mages and the Council of Dragons became the focus of resistance against the Solas. The Solas recreated the Order of Dragonslayers, an ancient Maisralnian order that had been dissolved in 535 KY with the end of the War of Dragons and Humans, and the second creation of the Order had successfully committed genocide against dragonkind by 200 TE.
The Solas was able to push the Council of Mages underground by 250 TE and was initially happy to leave them extant as an arcane tradition. Instead, the Solas focused on destroying all historical records of magic (and dragons), reducing its status to myth. Two generations later, by around 330, few people believed that magic actually existed. Certainly, another two generations later, people in Maisraln in 400 TE believed in magic about as much as people did in England in AD 2017.
=== Magical Resistance vs the Solas ===
Meanwhile, through the 400s, the peaceful Council of Mages declined in power and influence among the underground magical community as increasing hostility from the Solas radicalised it. A new organisation called the Magical Resistance was created, nominally loyal to the council but exercising a significant degree of autonomy. The Resistance soon fractured; by 480 it was at least three organisations and by 520 each cell was almost totally independent of any central command. Meanwhile, as the Solas attacked and killed unarmed mages, by the mid-500s the various factions of the Resistance and the protected areas under their control represented the entire extent of the remaining magical community.
Kerry proposed that there might have been a native tradition of magical dissent in Palaratos, predating the jurisdiction of the originally-Maisralnian Council of Mages there, that merged into the Resistance. Whereas most of the Resistance was culturally Maisralncentric and conservative, romanticising the old kingdom as an ancient motherland and looking to Maisraln for inspiration, the inborn Palaratan resistance was socialist and viewed magic as a science that was compatible with rationalism rather than as a mystical tradition being destroyed by it. In 583, humanity first landed on the Moon of the Kelara and the year was set to 0 Celestial Era in recognition of this achievement.
The Resistance launched a major terrorist attack in 49 CE and the Solas declared open war on it. They now intended to completely wipe out all mages. Meanwhile, the Resistance were no longer interested in protecting an underground current of magic; they wanted to overthrow the Solas and re-establish an openly magical society. The intense irregular war between the two factions triggered an increased awareness of magic, perceived as something like an occult revival or the 1960s wave of ufology.
The Solas won the war. In 115 CE, the Council of Mages was dissolved and the last remaining mages were instructed to flee and seek shelter in obscure places. The Solas successfully managed to track down and kill the last remaining mages over the next decades, and it was dissolved in 230. Magic had now been totally eradicated on the Kelara and would not be known by ordinary humans again for millennia.
=== Magic in space ===
Magic ceased to play an important role in human history as they left the Kelara and explored the stars. This was partly due to the Solas's successful repression of the original tradition. It was also because, as humanity left its home planet, they learnt that what they had assumed was a universal magical field was actually being projected by a special mineral in the planet's core. Magic was not even possible in space as there was no magical field away from the mineral that projected it.
There were isolated pockets of magic. [[Amethyst Johnson]] was a mage in the first century AHE who was initially imprisoned for madness but managed to escape and get her hands on the mineral needed to create a magical field around herself.
The Ravensgate also continued to have access to magic, using crystals that were made of the mineral that projected the field and were enchanted with predetermined spells. [[Raven Olympia]] was the only character who could use these.
== Types of magic ==
=== Binding magic ===
=== Thought-magic ===
=== Healing ===
== Special cases ==
=== Crystals ===
=== Magitech ===
=== Bloodlines ===
Magical bloodlines were a concept that was played with in 2017 as a means to reconcile two contradictory parts of the lore. It was long-established in BHH that only Raven Olympa — or Raven and a very small handful of others — could use Ravensgate crystals. In contrast, in the magic system established for Maisraln, anyone could use magic. When BHH and Maisraln were construed as taking place in the same universe, creating the [[timeline]] and the concept of one mythology, a core pillar of the timeline was that the Maisraln magic system could explain the fantastical elements in BHH that fell outside its science fiction worldbuilding, including Ravensgate crystals.
Robert insisted that only Raven could use crystals and that this was an important cornerstone of BHH lore that could not be shifted. Tom, however, insisted that the magic system applied consistently, so therefore anyone could use magic, and hence crystals. Bloodlines were supposed to be a compromise between these positions. The idea was that Raven Olympia was a distant descendent of Robert's key character in Maisraln, the Ashen Darkside, and the ability to use crystals was anchored in that bloodline. More broadly, as a logical consequence of this idea, various specific magical abilities or powers were assumed to be carried on certain bloodlines.
In the event, the compromise made neither party happy, as Robert felt it was a "midichlorians" innovation that ruined the mysticism around Raven's abilities in BHH and Tom felt that it undermined the magic system too much to be acceptable.
The name [[Scartongue]] originates from the period when the idea of magical ability being anchored in the blood was a thing. Mala (who became Scartongue) was supposed to have stabbed [[Elvar Murchaidh]] and then licked along the blade of the knife to mix their blood and inherit his magical abilities, hence having a scar along her tongue, hence Scartongue.
== History ==
=== Oburron and Jenner paracosm ===
Magic was briefly present in the [[Oburron and Jenner paracosm]] after Kerry's brother created a fleeting key, Mr Dylon, whose species had magical powers. Kerry, desperate not to throw out anything established in the 'canon', then tried to devise an explanation for how the existence of one magical species in an otherwise non-magical universe might have worked. This explanation was a region of the universe called Magitown, where magic was possible, whilst magic remained impossible anywhere else.
The [[Dylon]] and the Unlon colonised Magitown and so had magic; the Evon colonised a planet just beyond the region where magic was possible and so developed advanced technology to compensate; and the Telephonion were on the edge of the zone, where magic was weaker, and so they developed a blend of magic and technology called magitech.
Kerry later became more confident to overwrite old lore and decided to abandon the idea of Magitown.
=== Draconian paracosm ===
The [[Draconian paracosm]] had magic since its inception, with magic being the ability to manipulate the four classical elements. Magic was created by four dragons and could only be safely used by dragons or humans with dragon blood. A regular human would eventually be taken over by their magic and become a force controlled by it rather than a person. A loosely-defined fifth element–darkness–was created by the human Maethum, who was undergoing this transformation by the time of his death.
A particularly unusual aspect of this were dragonsbane stones, which were ostensibly constructs of dark magic. These were crystals that drained the energy of nearby dragons and would cause dragons extreme pain and eventually death on physical contact.
The other form of magic in the paracosm was the Spirit Temple. This was essentially a dream dimension that skilled practitioners could enter or draw the minds of others into. Within the Spirit Temple people had complete control over their surroundings and could view across the world by creating moon pools; it was also possible to leave the Spirit Temple in a different place in the real world to where one entered it.
=== Neko Dynasty ===
The [[Neko Dynasty]] was a fantasy RP and magic featured prominently. It was presented as an ancient, dying art that had been mostly forgotten, lingering only in backwater places, and was also very physically taxing to carry out. Characters were depicted using magic to conjure up fire, send blue flames running down a sword, teleport an opponent underground in combat, and teleport themselves in combat. These were all considered relatively simple tasks; more advanced magic could apparently be learnt from ancient scrolls.
In addition, other abilities also appeared magical but were not referred to as "magic". Cat's character was a neko (anime cat girl) who could turn into a cat on command. She also had visions of the future, which were painful to experience; she considered it plausible that she might learn to control them. Her character, Ro, and Rob's character, Raven, could merge into a "fusion" called "the Raveline" or "the Rovalane" which had its own special powers.
The written story based on the Neko Dynasty also mentions a character "connecting with the same forces that had guided [the ancient warriors] to victory" before going into combat, though this may have just been figurative language.
=== The Order of the Tachi ===
The [[Order of the Tachi]] has been remembered as a fantasy RP, and it established settings and characters that would later be used in Maisraln, so it is probable that magic was involved. However, no written record of the RP survives, and no-one can remember anything about magic in it.
=== Maisraln ===
When [[Maisraln]] was created in June 2017, a new magic system was created along with it, and this subsequently became canon for the rest of the mythology.
== Outside the magic system ==
=== Visions ===
Some characters in the mythology — notably [[Aurora]], [[Isan Segba]], the Sjándé, and the version of [[Ro Elluna]] who appeared in the [[Neko Dynasty]] — had visions of the future, present, or past. These were never considered "magic" in the proper sense and they were not explained via the magic system, though there was also never a science fiction or cosmological (religious) explanation for them either. A related concept from the [[Oburron and Jenner paracosm]], specifically the distinctive [[Tearing Paper arc]], was prophetic dreams. These were explained in science fantasy terms, and even gave off pseudoscientific 'dream waves' that could be detected from across the universe.
=== Moon pools ===
Moon pools were a concept in the Draconian paracosm, and in one [[Frontier stories|Frontier story]] from 2019.
In the Draconian paracosm, they were pools of water within which people could see events happening in distant places, so long as they weren't obscured by powerful magic. Moon pools could also transport people to these locations. If one moon pool was used to observe another, this connection would be two-way, allowing for communication. Several pools existed, including one on Lonaoiisil, and they could be created in the Spirit Temple.
The Draconian concept inspired something similar in a Frontier RP from 2019. In the RP, the moon pool could only transfer information between itself and its partner pool, and it transferred emotions and ideas rather than images or literal information. Ideas transmitted from a moon pool could influence machines as well as people, and a group planned to use the moon pool to remotely detonate a bomb with this method. It was possible to use the moon pool to control people, or at least influence them, by transmitting ideas directly into their heads.
[[Category:Worldbuilding concepts]]
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(2017) Magic
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'''Magic''', also known as '''magical energy''', is the destructive ([[dark magic|dark]]) or constructive ([[light magic|light]]) force released when a [[mage]], [[magical spirit]] or other entity interacts with the [[magical field]]. Light and dark magic are always released in equal amounts by a single interaction with the magical field, sometimes being visually represented as equally deep peaks and troughs caused by a single interaction with an otherwise flat field and travelling outwards from a single point as waves, similar to dropping a stone into a pond. Certain types of magic allow this energy to be directed towards fulfilling a specific purpose; when magic is used in this directed way it is termed a [[spell]], otherwise, the term 'release' is normally used.
Magic is categorised into three fundamental types: [[raw magic]], an uncontrolled and undirected burst of equal amounts of light and dark magical energy from a single point in time and space, having uncontrollable and unpredictable interactions with physical energy and matter; [[unbounded magic]], a directed release of either light or dark magical energy with a specific purpose and result and the capacity to direct the resultant burst of the opposite kind of magic such that it is absorbed by the mage or the mage's instruments; and [[preceptive magic]], a form of magic artificially created at the founding of the Kingdom that relies upon a second field, the [[preceptive field]], to absorb the burst of the opposite type of magic than that which is directed for use, and which only allows certain set spells to be cast.
[[Category:Magic]]
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'''Radical egalitarianism''', sometimes misremembered as "rational egalitarianism" and known in 2016 as '''Evon Leftism''', was a redistributive and democratic political philosophy espoused by some [[Evon]] which emphasised identifying and deconstructing structures of power, particularly meritocracies. It was the counterpoint to [[anti-political functionalism]] and Evonian reactionary politics.
[[Category:BHH]]
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Welcome to '''BHH Wiki''', a wiki about [[Glastieven mythology]]. This site was originally founded in April 2016 to document [[BHH]] in the era of the [[Acteriendian BHH roleplays]] and those old articles are still available. Five years later, it was revived in April 2021 to record the basics of all Glastieven mythology so there is a record of it as memories fade. As of January 2023, the site is still being actively monitored, although the process of expanding it has slowed and discussions are ongoing about its future.
BHH Wiki is concerned with the classical canon of Glastieven mythology from before 2020: for the modern mythology, see our sister [http://maisraln.shoutwiki.com/wiki/Main_Page Maisraln Wiki].
[[File:Tom rob girlfriend bhh wiki.png|1000px|centre|thumb|the sole purpose of this wiki is to entertain rogirek's harlots]]
Desktop users: '''don't like the small text''' and early 2010s site layout? '''You can change them''' very easily!<br/>
:(1) Create an account or sign in.<br/>
:(2) Click on 'More' in the top right and then 'Preferences'.<br/>
:(3) Go to the 'Appearance' tab.<br/>
:(4) Choose your preferred skin. 'Vector' is the one Wikipedia uses.
Users interested in Glastieven mythology may wish to view the Mythology Archive, which contains written stories, historical records and roleplay transcripts. The archive can be viewed at [https://drive.google.com/drive/folders/15nJ5DUWaFe7i3JqQpaLwD8ylczLnWOXV?usp=sharing 2 Mythology archive]—it is maintained by Tom.
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:''There are two October 2016 versions of this article from the original BHH Wiki, one by Cat and one by Kerry, available at [[(2016 I) Rosaline E'lluna]] and [[(2016 II) Rosaline E'lluna]]''
[[File:Ro Elluna.jpg|200px|thumb|right|A moodboard created by Cat in February 2020. The 'classic' middle image was in use by April 2016.]]
'''Ro Elluna''' (short for '''Rosaline''') was an exiled [[Helltuna]]n warrior, an assassin and a member of the [[Fourth Army]] in [[BHH dating problem|the era of BHH]], and Cat's key character in [[BHH]]. Ro was born into the old military aristocracy of Helltuna and brought up as a warrior, eventually being put in charge of the Helltunan armies. About seven years before the main events of the cycle, she murdered the Helltunan emperor in exchange for a [[Dark Network]] bounty, and she subsequently fled Helltuna and became an assassin.
When Ro was in charge of the Helltunan army, [[Mala Dzumach Kavanah]] falsely promised her a fortune in exchange for assassinating the Helltunan emperor; Ro killed him but was caught in the act. She was assisted in her escape from Helltuna by [[Ciarraí Teagwyn Kavanah]] and [[Gru Rasu]], became an assassin, and got married to Gru. [[Raven Olympia]] wiped her memory three years later and faked Gru's death to defuse a Dark Network conflict; Ciarraí found Ro and rescued Raven from Mala so he would restore Ro's memories. Believing Gru to be dead, she became an alcoholic. She started working with Ciarraí and Raven as the Fourth Army, which in later sources also included the Evon scientist [[Ajax Inuta Krassen]].
[[Category:Key characters]]
[[Category:BHH]]
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User:Lionel0709
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User:DollyMellor8709
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2023-01-29T11:34:37Z
DollyMellor8709
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DollyMellor8709
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DollyMellor8709
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User:FayeBrady868
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2023-01-29T11:46:07Z
FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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My name is Ethan from Obererlinsbach doing my final year engineering in Earth Sciences. I did my schooling, secured 71% and hope to find someone with same interests in Reading.
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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User:FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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FayeBrady868
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I am Archie from St Albans Park. I am learning to play the Lute. Other hobbies are Rugby league football.
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FayeBrady868
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FayeBrady868
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2023-01-29T21:53:49Z
FayeBrady868
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Hello! My name is Lou. <br>It is a little about myself: I live in Belgium, my city of Nederhasselt. <br>It's called often Eastern or cultural capital of VOV. I've married 1 years ago.<br>I have 2 children - a son (Derek) and the daughter (Rico). We all like Meteorology.
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FayeBrady868
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My name is Emery Cherry but everybody calls me Emery. I'm from Switzerland. I'm studying at the college (2nd year) and I play the Lute for 3 years. Usually I choose music from my famous films :). <br>I have two brothers. I like Air sports, watching TV (Two and a Half Men) and Rock stacking.
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2023-01-29T22:42:00Z
FayeBrady868
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I'm Geraldine and I live with my husband and our three children in Nivo, in the NA south area. My hobbies are Audiophilia, Skiing and Lapidary.
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2023-01-29T23:06:10Z
FayeBrady868
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text/x-wiki
I'm German and I live in Shalstone. <br>I'm interested in Human Ecology, Cheerleading and Dutch art. I like travelling and reading fantasy.
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FayeBrady868
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Hi, everybody! My name is Davis. <br>It is a little about myself: I live in France, my city of Sens. <br>It's called often Eastern or cultural capital of BOURGOGNE. I've married 3 years ago.<br>I have two children - a son (Jaxon) and the daughter (Edwin). We all like Sand castle building.
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FayeBrady868
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text/x-wiki
Hello! <br>I'm French female ;=). <br>I really like Bones!
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FayeBrady868
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Hi, everybody! My name is Buford. <br>It is a little about myself: I live in Great Britain, my city of Hayton. <br>It's called often Northern or cultural capital of NA. I've married 4 years ago.<br>I have 2 children - a son (Gayle) and the daughter (Wilda). We all like Gymnastics.
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FayeBrady868
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I'm Sara and I live with my husband and our 3 children in Kobenhavn K, in the REGION SJALLAND south area. My hobbies are Bboying, Singing and American football.
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FayeBrady868
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My name is Eugene Wylie but everybody calls me Eugene. I'm from Germany. I'm studying at the university (final year) and I play the Piano for 4 years. Usually I choose songs from my famous films :). <br>I have two sister. I love Vintage Books, watching movies and Taxidermy.
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FayeBrady868
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I'm Rafaela and I live in a seaside city in northern Great Britain, Bartlow. I'm 38 and I'm will soon finish my study at Graduate School.
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FayeBrady868
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I like my hobby Baton twirling. <br>I also to learn Dutch in my spare time.
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2023-01-30T02:18:08Z
FayeBrady868
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Hello from Netherlands. I'm glad to came across you. My first name is Helen. <br>I live in a small city called Hattem in south Netherlands.<br>I was also born in Hattem 25 years ago. Married in October 2011. I'm working at the backery.
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FayeBrady868
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Hello from France. I'm glad to came across you. My first name is Brooke. <br>I live in a city called Arras in western France.<br>I was also born in Arras 28 years ago. Married in February 2005. I'm working at the backery.
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FayeBrady868
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I'm Marvin (30) from Grimaldi Di Ventimiglia, Italy. <br>I'm learning Korean literature at a local college and I'm just about to graduate.<br>I have a part time job in a post office.
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2023-01-30T03:28:41Z
FayeBrady868
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My name is Carla (48 years old) and my hobbies are Amateur geology and Slot Car Racing.
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FayeBrady868
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My name is Venetta from Holmavik studying Directing. I did my schooling, secured 88% and hope to find someone with same interests in Musical instruments.
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FayeBrady868
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My name is Morgan and I am studying Neuroscience and Biochemistry at Szczecin / Poland.
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2023-01-30T05:03:17Z
FayeBrady868
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My name's Janis Blubaugh but everybody calls me Janis. I'm from Netherlands. I'm studying at the university (final year) and I play the Xylophone for 3 years. Usually I choose songs from my famous films :). <br>I have two brothers. I love Sailing, watching TV (The Vampire Diaries) and Seaglass collecting.
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FayeBrady868
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My name's Veola Tegg but everybody calls me Veola. I'm from Switzerland. I'm studying at the university (final year) and I play the Trumpet for 10 years. Usually I choose music from my famous films ;). <br>I have two brothers. I like Bowling, watching TV (Psych) and Aircraft spotting.
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FayeBrady868
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My name's Seth Counsel but everybody calls me Seth. I'm from Italy. I'm studying at the university (1st year) and I play the Trumpet for 5 years. Usually I choose songs from the famous films ;). <br>I have two sister. I like Dancing, watching movies and Vehicle restoration.
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FayeBrady868
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I am Horacio from South Urunga. I love to play Guitar. Other hobbies are Chainmail making.
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2023-01-30T06:20:12Z
FayeBrady868
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I am 27 years old and my name is Wilfredo Govan. I life in Vancouver (Canada).
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2023-01-30T06:31:59Z
FayeBrady868
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My name: Kayleigh Vroland<br>My age: 38<br>Country: Brazil<br>City: Sao Jose <br>Post code: 88117-336<br>Street: Rua Jose De Lyra Telles 1058
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2023-01-30T06:42:54Z
FayeBrady868
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I'm Claudio and I live in San Leonardo In Passiria. <br>I'm interested in Medicine, Geocaching and Hindi art. I like to travel and watching 2 Broke Girls.
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2023-01-30T06:58:27Z
FayeBrady868
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Hello from Austria. I'm glad to came here. My first name is Patty. <br>I live in a town called Sparbach in western Austria.<br>I was also born in Sparbach 38 years ago. Married in April year 2004. I'm working at the the office.
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2023-01-30T07:13:34Z
FayeBrady868
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Hi there! :) My name is Ulrike, I'm a student studying Industrial and Labor Relations from Breoch, United Kingdom.
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2023-01-30T07:42:01Z
FayeBrady868
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My name is Margaret (43 years old) and my hobbies are Dancing and Collecting cards.
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2023-01-30T08:12:07Z
FayeBrady868
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Name: Luigi Danis<br>My age: 25 years old<br>Country: Poland<br>Home town: Katowice <br>Postal code: 40-054<br>Address: Ul. Szmausa Jozefa 1
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2023-01-30T08:44:29Z
FayeBrady868
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Hi there! :) My name is Bebe, I'm a student studying American Politics from Bizzarone, Italy.
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2023-01-30T08:59:12Z
FayeBrady868
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Hi! <br>My name is Irvin and I'm a 19 years old girl from Brazil.
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2023-01-30T09:39:28Z
FayeBrady868
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I am Brady from Reano. I love to play Post horn. Other hobbies are Programming.
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2023-01-30T09:53:34Z
FayeBrady868
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wikitext
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I'm a 33 years old and study at the university (Human Ecology).<br>In my free time I try to teach myself Danish. I have been there and look forward to returning sometime in the future. I love to read, preferably on my ipad. I like to watch The Big Bang Theory and American Dad as well as documentaries about nature. I enjoy Bboying.
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2023-01-30T10:16:16Z
FayeBrady868
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I'm Rebecca and I live with my husband and our 2 children in Varen, in the NA south area. My hobbies are Chess, RC cars and Table football.
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Which Is Stronger Delta 8 Or Delta 10
0
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KaceyCaron
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Created page with "[https://www.healthline.com/health/best-cbd-gummies Click at Supremecbd] [https://edensherbals.com/CBD-Gummies_c_1.html Karuna Corporation vitamins and supplements] beѕt del..."
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User:ChandaSharp
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ChandaSharp
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Created page with "reliable ɗelta 8 thc<br><br>Ꮇy website [https://www.thegreendragoncbd.com/product-category/delta-8-gummies/ cbd immunity gummies]"
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reliable ɗelta 8 thc<br><br>Ꮇy website [https://www.thegreendragoncbd.com/product-category/delta-8-gummies/ cbd immunity gummies]
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User:FayeBrady868
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FayeBrady868
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I like Coloring. <br>I to learn Russian in my spare time.
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2023-01-30T10:48:47Z
FayeBrady868
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I'm a 42 years old and study at the high school (Environmental Management).<br>In my free time I try to learn Norwegian. I've been there and look forward to returning sometime in the future. I love to read, preferably on my beloved Kindle. I like to watch The Simpsons and 2 Broke Girls as well as documentaries about anything scientific. I love Inline Skating.
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FayeBrady868
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I'm a 32 years old, married and working at the college (Biochemistry).<br>In my free time I'm trying to learn Swedish. I have been twicethere and look forward to returning anytime soon. I like to read, preferably on my beloved Kindle. I really love to watch NCIS and The Big Bang Theory as well as documentaries about anything astronomical. I enjoy Amateur geology.
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FayeBrady868
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My name is Katrin (34 years old) and my hobbies are Bonsai and Radio-Controlled Car Racing.
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2023-01-30T11:34:32Z
FayeBrady868
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Hi, everybody! My name is Pedro. <br>It is a little about myself: I live in United States, my city of Seattle. <br>It's called often Northern or cultural capital of WA. I've married 2 years ago.<br>I have two children - a son (Melodee) and the daughter (Sybil). We all like Stamp collecting.
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2023-01-30T11:47:14Z
FayeBrady868
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My name is Christina (32 years old) and my hobbies are Genealogy and Cricket.
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2023-01-30T12:00:40Z
FayeBrady868
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My hobby is mainly Petal collecting and pressing. <br>I also try to learn Turkish in my free time.
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FayeBrady868
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I'm Janeen (19) from Roschenz, Switzerland. <br>I'm learning Portuguese literature at a local university and I'm just about to graduate.<br>I have a part time job in a post office.
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FayeBrady868
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I'm Donnie and I live in a seaside city in northern Switzerland, Vuiteboeuf. I'm 32 and I'm will soon finish my study at Dance.
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2023-01-30T12:29:04Z
FayeBrady868
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I am Chris from Hardert studying Medicine. I did my schooling, secured 89% and hope to find someone with same interests in Roller skating.
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2023-01-30T12:40:24Z
FayeBrady868
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wikitext
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I’m Sandy from South Rauceby studying Biochemistry. I did my schooling, secured 74% and hope to find someone with same interests in Jogging.
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2023-01-30T13:16:41Z
FayeBrady868
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wikitext
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My name is Marie and I am studying Social Studies and Human Ecology at Middleton / United Kingdom.
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2023-01-30T13:30:09Z
FayeBrady868
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wikitext
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I'm Aaron (23) from Passugg, Switzerland. <br>I'm learning French literature at a local university and I'm just about to graduate.<br>I have a part time job in a post office.
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2023-01-30T14:01:30Z
FayeBrady868
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Hello! My name is Priscilla. <br>It is a little about myself: I live in Australia, my city of Tuchekoi. <br>It's called often Northern or cultural capital of QLD. I've married 3 years ago.<br>I have 2 children - a son (Kia) and the daughter (Sherry). We all like Writing.
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2023-01-30T14:24:54Z
FayeBrady868
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I'm Tonia and I live with my husband and our 2 children in Boskoop, in the ZH south area. My hobbies are Airsoft, Fishing and Nordic skating.
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2023-01-30T14:38:23Z
FayeBrady868
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Hello, I'm Genie, a 20 year old from Fredrikstad, Norway.<br>My hobbies include (but are not limited to) Trainspotting, Motor sports and watching The Big Bang Theory.
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2023-01-30T14:50:50Z
FayeBrady868
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wikitext
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Hello! My name is Layla. <br>It is a little about myself: I live in Great Britain, my city of Roos. <br>It's called often Eastern or cultural capital of NA. I've married 3 years ago.<br>I have 2 children - a son (Naomi) and the daughter (Monte). We all like Table tennis.
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2023-01-30T15:11:01Z
FayeBrady868
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wikitext
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Nothing to write about myself I think.<br>Great to be a member of shoutwiki.com.<br>I just wish I'm useful in one way here.
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FayeBrady868
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wikitext
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My name is Bess from Great Horkesley doing my final year engineering in Engineering. I did my schooling, secured 94% and hope to find someone with same interests in Homebrewing.
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2023-01-30T16:08:10Z
FayeBrady868
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Hello! <br>My name is Danielle and I'm a 20 years old girl from Austria.
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2023-01-30T16:19:48Z
FayeBrady868
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I'm a 47 years old and study at the high school (Physical).<br>In my spare time I try to teach myself Chinese. I have been there and look forward to go there anytime soon. I love to read, preferably on my beloved Kindle. I like to watch The Big Bang Theory and Modern Family as well as docus about nature. I love Nordic skating.
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2023-01-30T16:47:24Z
FayeBrady868
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wikitext
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Hello! <br>My name is Pilar and I'm a 19 years old girl from Wolfe Island.
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2023-01-30T16:50:50Z
FayeBrady868
30722575
wikitext
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My name's Elise Dees but everybody calls me Elise. I'm from Australia. I'm studying at the college (final year) and I play the Saxhorn for 3 years. Usually I choose music from my famous films ;). <br>I have two sister. I love Skateboarding, watching movies and Climbing.
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2023-01-30T17:11:01Z
FayeBrady868
30722575
wikitext
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Hi, everybody! <br>I'm French male ;=). <br>I love 2 Broke Girls!
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2023-01-30T17:23:36Z
FayeBrady868
30722575
wikitext
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I'm Wilbert and I live in a seaside city in northern Germany, Bielefeld Lamershagen. I'm 23 and I'm will soon finish my study at Design and Technology.
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2023-01-30T17:44:41Z
FayeBrady868
30722575
wikitext
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Hi there! :) My name is Leola, I'm a student studying Graduate School from El Arish, Australia.
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2023-01-30T18:19:17Z
FayeBrady868
30722575
wikitext
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I'm a 45 years old, married and study at the university (Athletics and Physical Education).<br>In my spare time I learn French. I have been twicethere and look forward to go there sometime near future. I like to read, preferably on my kindle. I like to watch Psych and The Simpsons as well as documentaries about nature. I love Chainmail making.
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2023-01-30T18:41:06Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello, I'm Angel, a 18 year old from Skarhamn, Sweden.<br>My hobbies include (but are not limited to) Australian Football League, Sculling or Rowing and watching Psych.
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2023-01-31T02:38:14Z
FayeBrady868
30722575
wikitext
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Hi, everybody! <br>I'm Norwegian female :). <br>I love American Dad!
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2023-01-31T02:40:37Z
FayeBrady868
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wikitext
text/x-wiki
My name is Brayden (43 years old) and my hobbies are Camping and Geocaching.
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2023-01-31T02:44:59Z
FayeBrady868
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wikitext
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Nothing to write about me really.<br>I enjoy of finally being a member of this site.<br>I really hope Im useful at all
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2023-01-31T03:20:28Z
FayeBrady868
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wikitext
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I'm Louie and I live with my husband and our 3 children in Nambour, in the QLD south part. My hobbies are Knitting, Martial arts and Sand castle building.
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2023-01-31T03:24:34Z
FayeBrady868
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wikitext
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Hello! My name is Emmanuel. <br>It is a little about myself: I live in Australia, my city of Wallareenya. <br>It's called often Eastern or cultural capital of WA. I've married 3 years ago.<br>I have 2 children - a son (Charity) and the daughter (Catharine). We all like Book collecting.
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2023-01-31T03:34:15Z
FayeBrady868
30722575
wikitext
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Hi, everybody! My name is Amy. <br>It is a little about myself: I live in Norway, my city of Oslo. <br>It's called often Eastern or cultural capital of NA. I've married 2 years ago.<br>I have two children - a son (Felix) and the daughter (Giuseppe). We all like Petal collecting and pressing.
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1861
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FayeBrady868
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My name is Tahlia from Nebo studying Educational Policy Studies. I did my schooling, secured 87% and hope to find someone with same interests in Programming.
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My name's Anneliese McGahan but everybody calls me Anneliese. I'm from France. I'm studying at the high school (3rd year) and I play the Trombone for 5 years. Usually I choose songs from my famous films :). <br>I have two brothers. I like Baseball, watching movies and Kart racing.
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Hi! <br>My name is Blythe and I'm a 28 years old boy from South Bingera.
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Hi! <br>My name is Dominga and I'm a 20 years old girl from United Kingdom.
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I'm Dannielle and I live in Mauden. <br>I'm interested in Asian Studies, Chainmail making and Swedish art. I like travelling and reading fantasy.
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My hobby is mainly Singing. <br>I also to learn Hindi in my free time.
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Hello! <br>I'm Vietnamese male :). <br>I like NCIS!
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Hello from Italy. I'm glad to came across you. My first name is Melissa. <br>I live in a town called Gradisca D'isonzo in western Italy.<br>I was also born in Gradisca D'isonzo 38 years ago. Married in November year 2000. I'm working at the the office.
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Hi, everybody! My name is Ina. <br>It is a little about myself: I live in Italy, my city of Borgonovo Bardonecchia. <br>It's called often Eastern or cultural capital of TO. I've married 3 years ago.<br>I have two children - a son (Jeana) and the daughter (Kindra). We all like Gaming.
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Hello from Italy. I'm glad to be here. My first name is Elizbeth. <br>I live in a small town called Castel Morrone in east Italy.<br>I was also born in Castel Morrone 28 years ago. Married in February 2004. I'm working at the university.
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I'm Sarah (22) from Wolvega, Netherlands. <br>I'm learning Korean literature at a local high school and I'm just about to graduate.<br>I have a part time job in a backery.
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Got nothing to say about me at all.<br>Feels good to be a member of this site.<br>I just hope I'm useful in some way .
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My name is Chelsea (32 years old) and my hobbies are Australian Football League and Kayaking.
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My name is Terra and I am studying Art and Asian Studies at Alburgh / Great Britain.
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Hello! My name is Zella. <br>It is a little about myself: I live in Iceland, my city of Bolungarvik. <br>It's called often Northern or cultural capital of NA. I've married 3 years ago.<br>I have two children - a son (Sergio) and the daughter (Alejandrina). We all like Shooting sport.
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My hobby is mainly Motor sports. Sounds boring? Not at all!<br>I also try to learn Chinese in my spare time.
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Hello from Iceland. I'm glad to be here. My first name is Beatris. <br>I live in a small town called Reykjavik in south Iceland.<br>I was also born in Reykjavik 20 years ago. Married in July 2011. I'm working at the the office.
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Hi there! :) My name is Carrol, I'm a student studying Integrated International Studies from Frederiksberg C, Denmark.
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FayeBrady868
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I'm Dave and was born on 15 December 1977. My hobbies are Running and Urban exploration.
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Im Nathan and was born on 4 November 1980. My hobbies are Tai Chi and Ice hockey.
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Hi, everybody! My name is Willa. <br>It is a little about myself: I live in United Kingdom, my city of Rousdon. <br>It's called often Northern or cultural capital of NA. I've married 4 years ago.<br>I have 2 children - a son (Adele) and the daughter (Rosa). We all like Darts.
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Hello from Poland. I'm glad to came here. My first name is Kaylee. <br>I live in a small town called Szczecin in nothern Poland.<br>I was also born in Szczecin 33 years ago. Married in February 2003. I'm working at the backery.
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I'm a 49 years old and study at the high school (Law).<br>In my free time I teach myself Spanish. I have been twicethere and look forward to returning anytime soon. I like to read, preferably on my ipad. I really love to watch How I Met Your Mother and Doctor Who as well as documentaries about nature. I love Auto audiophilia.
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I am Dexter from Zwaag. I love to play Cello. Other hobbies are Trainspotting.
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I am Sherman from Pantano Di Teggiano. I am learning to play the Pedal Steel Guitar. Other hobbies are Rock climbing.
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I'm Margene (23) from Bakkafjor?Ur, Iceland. <br>I'm learning Russian literature at a local high school and I'm just about to graduate.<br>I have a part time job in a the office.
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FayeBrady868
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My name is Bobby and I am studying Environmental Studies and Architecture, Art, and Planning at Central Plateau / Australia.
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My name is Penni Viles. I life in Kedzierzyn-Kozle (Poland).
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I'm Sheila and I live with my husband and our two children in Warszawa, in the NA south area. My hobbies are Gymnastics, Speed skating and Musical instruments.
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FayeBrady868
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Hi there! :) My name is Estella, I'm a student studying Engineering from Rennes, France.
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FayeBrady868
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I'm Claudio and I live in Magagnosc. <br>I'm interested in Continuing Education and Summer Sessions, Locksport and Hindi art. I like to travel and watching The Vampire Diaries.
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2023-01-31T12:29:41Z
FayeBrady868
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Hello from Italy. I'm glad to came across you. My first name is Candice. <br>I live in a small city called Passo Stelvio in western Italy.<br>I was also born in Passo Stelvio 27 years ago. Married in March 2008. I'm working at the the office.
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FayeBrady868
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I'm Jamal and I live in a seaside city in northern Great Britain, Farewell. I'm 24 and I'm will soon finish my study at Chemistry.
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FayeBrady868
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Hello, I'm Renee, a 19 year old from Biel/Bienne, Switzerland.<br>My hobbies include (but are not limited to) Photography, Coloring and watching Arrested Development.
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2023-01-31T13:18:35Z
FayeBrady868
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I am 33 years old and my name is Chelsea Sherriff. I life in Payerbach (Austria).
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FayeBrady868
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I'm Sophie and I live in Recife. <br>I'm interested in Social Service, Seashell Collecting and Russian art. I like travelling and watching Sons of Anarchy.
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2023-01-31T13:50:47Z
FayeBrady868
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My name is Lucia and I am studying Philosophy and Architecture, Art, and Planning at Dalton / United States.
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1900
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FayeBrady868
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Hi, everybody! My name is Yolanda. <br>It is a little about myself: I live in Australia, my city of Wondalli. <br>It's called often Eastern or cultural capital of QLD. I've married 3 years ago.<br>I have 2 children - a son (Walter) and the daughter (Arturo). We all like Surfing.
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2023-01-31T14:44:14Z
FayeBrady868
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Hi, everybody! <br>I'm Italian male ;=). <br>I love Exhibition Drill!
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FayeBrady868
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Name: Hollie Dhakiyarr<br>My age: 19<br>Country: Austria<br>Town: Pichlhofen <br>Post code: 8756<br>Street: Volkermarkter Strasse 29
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2023-01-31T15:11:44Z
FayeBrady868
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My name is Marco and I am studying Economics and Economics at Mechelen-Aan-De-Maas / Belgium.
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FayeBrady868
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Hello! <br>I'm Swedish male :). <br>I like NCIS!
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FayeBrady868
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I'm a 33 years old and study at the university (Athletics and Physical Education).<br>In my spare time I'm trying to teach myself Swedish. I've been twicethere and look forward to returning sometime in the future. I like to read, preferably on my ipad. I like to watch Modern Family and The Big Bang Theory as well as documentaries about nature. I enjoy Model Aircraft Hobbies.
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FayeBrady868
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I'm Earl and I live in Isone. <br>I'm interested in Social Science Education, Table football and Spanish art. I like travelling and reading fantasy.
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1907
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FayeBrady868
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I am Faustino from Boone. I am learning to play the Tuba. Other hobbies are Motor sports.
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2023-01-31T16:32:05Z
FayeBrady868
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I'm a 49 years old and work at the university (Film Studies).<br>In my spare time I learn Japanese. I have been twicethere and look forward to returning sometime near future. I like to read, preferably on my ipad. I really love to watch Psych and Bones as well as docus about anything astronomical. I love Writing.
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FayeBrady868
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Hello! My name is Finley. <br>It is a little about myself: I live in Norway, my city of Oslo. <br>It's called often Northern or cultural capital of NA. I've married 1 years ago.<br>I have two children - a son (Jose) and the daughter (Teodoro). We all like Videophilia (Home theater).
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Hi, everybody! <br>I'm German female ;=). <br>I really love Psych!
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FayeBrady868
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My name is Tia (38 years old) and my hobbies are RC cars and Shortwave listening.
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I'm Fidelia and I live in Luins. <br>I'm interested in Computer Science, Sewing and Japanese art. I like to travel and reading fantasy.
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FayeBrady868
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Hello, I'm Stephanie, a 28 year old from High Coniscliffe, Great Britain.<br>My hobbies include (but are not limited to) Footbag, Insect collecting and watching Modern Family.
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1914
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FayeBrady868
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My name is India Stocks. I life in Sao Lourenco Da Mata (Brazil).
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Hello! <br>My name is Kristian and I'm a 27 years old boy from Australia.
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Hi there! :) My name is Mohammad, I'm a student studying Engineering from Zaandam, Netherlands.
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FayeBrady868
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I'm a 33 years old, married and work at the university (Architecture).<br>In my spare time I'm trying to learn Spanish. I have been twicethere and look forward to go there sometime in the future. I like to read, preferably on my ebook reader. I like to watch Modern Family and The Big Bang Theory as well as documentaries about nature. I like Sailing.
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I'm Emelia and I live in Piano Regolatore. <br>I'm interested in Arts, Backpacking and Russian art. I like travelling and watching Family Guy.
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I'm Shasta and I live in a seaside city in northern Austria, Hofamt Priel. I'm 39 and I'm will soon finish my study at Chemistry.
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2
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1927
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FayeBrady868
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I'm Chau and I live in a seaside city in northern Great Britain, Barmpton. I'm 25 and I'm will soon finish my study at Agriculture and Life Sciences.
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FayeBrady868
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1932
1931
2023-02-01T03:54:34Z
FayeBrady868
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I'm Amos and I live in a seaside city in northern United States, San Diego. I'm 37 and I'm will soon finish my study at Medicine.
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1933
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2023-02-01T04:06:31Z
FayeBrady868
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I'm Marylin and I live in a seaside city in northern Netherlands, Dedemsvaart. I'm 21 and I'm will soon finish my study at Education Science.
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2023-02-01T04:32:55Z
FayeBrady868
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My name is Latrice Boatwright but everybody calls me Latrice. I'm from Italy. I'm studying at the high school (2nd year) and I play the Trombone for 7 years. Usually I choose music from my famous films ;). <br>I have two sister. I like Chainmail making, watching TV (Grey's Anatomy) and Inline Skating.
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1935
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2023-02-01T04:46:24Z
FayeBrady868
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Hi there! :) My name is Nelle, I'm a student studying Architecture, Art, and Planning from Preston West, Australia.
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2023-02-01T04:50:11Z
FayeBrady868
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I'm a 44 years old, married and study at the college (Educational Policy Studies).<br>In my free time I'm trying to teach myself Norwegian. I have been there and look forward to go there sometime near future. I love to read, preferably on my beloved Kindle. I like to watch Arrested Development and American Dad as well as documentaries about nature. I love American football.
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2023-02-01T05:21:43Z
FayeBrady868
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I am Rene from Kagiswil. I love to play Cello. Other hobbies are Videophilia (Home theater).
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2023-02-01T06:19:39Z
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2023-02-01T06:46:38Z
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My name is Joshua and I am studying Social Science Education and Film Studies at Corinthia / Australia.
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Hello, I'm Inez, a 29 year old from ?Orlakshofn, Iceland.<br>My hobbies include (but are not limited to) Fencing, Australian Football League and watching The Big Bang Theory.
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FayeBrady868
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I'm Nick and I live in Ingen. <br>I'm interested in American Politics, Travel and Portuguese art. I like to travel and watching The Vampire Diaries.
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My name is Alecia and I am studying Psychology and Social Studies at Groningen / Netherlands.
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2023-02-01T08:14:28Z
FayeBrady868
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I am 35 years old and my name is Quentin Kovar. I life in Foresto Sparso (Italy).
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2023-02-01T08:24:05Z
FayeBrady868
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I'm Gloria (20) from Bayreuth, Germany. <br>I'm learning Italian literature at a local university and I'm just about to graduate.<br>I have a part time job in a post office.
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1948
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2023-02-01T09:01:55Z
FayeBrady868
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I'm Angelika and I live in a seaside city in northern Poland, Szczecin. I'm 21 and I'm will soon finish my study at Nursing.
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2023-02-01T09:21:21Z
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I'm Bell (27) from Sobral, Brazil. <br>I'm learning Chinese literature at a local high school and I'm just about to graduate.<br>I have a part time job in a backery.
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2023-02-01T10:15:15Z
FayeBrady868
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I'm a 39 years old and working at the college (Dance).<br>In my free time I try to learn Norwegian. I've been twicethere and look forward to returning anytime soon. I like to read, preferably on my ebook reader. I really love to watch The Big Bang Theory and Sons of Anarchy as well as docus about nature. I like Australian Football League.
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1952
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2023-02-01T10:39:19Z
FayeBrady868
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My name is Hortense (40 years old) and my hobbies are Locksport and Geocaching.
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FayeBrady868
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I'm a 42 years old and working at the college (Neuroscience).<br>In my free time I'm trying to learn Bengali. I have been twicethere and look forward to go there sometime in the future. I like to read, preferably on my ebook reader. I really love to watch Supernatural and Supernatural as well as documentaries about nature. I enjoy Scrapbooking.
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2023-02-01T11:13:08Z
FayeBrady868
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Hi there! :) My name is Lon, I'm a student studying Athletics and Physical Education from Paarp, Sweden.
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1955
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2023-02-01T11:44:15Z
FayeBrady868
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I am Hamish and was born on 4 May 1976. My hobbies are Stone collecting and Herpetoculture.
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1956
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2023-02-01T11:56:33Z
FayeBrady868
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Im Avis and was born on 23 December 1987. My hobbies are Origami and Bboying.
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2023-02-01T12:03:45Z
FayeBrady868
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I'm Conrad and I live in Talence. <br>I'm interested in Biology, Motor sports and Italian art. I like travelling and reading fantasy.
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1958
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2023-02-01T12:37:07Z
FayeBrady868
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I'm Kristal (25) from Vodecee, Belgium. <br>I'm learning Japanese literature at a local college and I'm just about to graduate.<br>I have a part time job in a backery.
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1959
1958
2023-02-01T13:10:38Z
FayeBrady868
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Hello! <br>My name is Tamela and I'm a 17 years old boy from Italy.
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1960
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2023-02-01T13:18:47Z
FayeBrady868
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My name is Charmain (26 years old) and my hobbies are Racquetball and Travel.
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1961
1960
2023-02-01T13:43:26Z
FayeBrady868
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I am Elvis from La Celle-Saint-Cloud. I love to play Piano. Other hobbies are Sand castle building.
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1962
1961
2023-02-01T14:02:11Z
FayeBrady868
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I'm Trina and was born on 11 May 1982. My hobbies are Basket Weaving and Shooting sport.
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1963
1962
2023-02-01T14:28:31Z
FayeBrady868
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I am Forrest from Morts Estate. I am learning to play the Post horn. Other hobbies are Volleyball.
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1964
1963
2023-02-01T15:03:18Z
FayeBrady868
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My name is Lottie (20 years old) and my hobbies are Dance and Camping.
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1965
1964
2023-02-01T15:25:36Z
FayeBrady868
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I'm Halina and I live in Numinbah. <br>I'm interested in Optometry, Fossil hunting and French art. I like to travel and watching NCIS.
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1966
1965
2023-02-01T16:01:26Z
FayeBrady868
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Hello! <br>My name is Octavio and I'm a 27 years old girl from Australia.
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1967
1966
2023-02-01T16:14:43Z
FayeBrady868
30722575
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My name's Alissa Hauk but everybody calls me Alissa. I'm from Austria. I'm studying at the high school (3rd year) and I play the Cello for 3 years. Usually I choose music from my famous films ;). <br>I have two brothers. I love RC cars, watching movies and Sailing.
ad5a7b9e44fafc4445f6bd324b4d094e37be2fcd
1968
1967
2023-02-01T16:35:32Z
FayeBrady868
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My name is Lynda Folk. I life in Pallerone (Italy).
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1969
1968
2023-02-01T16:53:00Z
FayeBrady868
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I am Emery from Heesch. I love to play Euphonium. Other hobbies are Rock collecting.
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1970
1969
2023-02-01T17:17:07Z
FayeBrady868
30722575
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Im Rico and was born on 27 May 1977. My hobbies are Weightlifting and Gaming.
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1971
1970
2023-02-01T17:27:53Z
FayeBrady868
30722575
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I'm Rudolph and I live with my husband and our two children in Aulnay-Sous-Bois, in the ILE-DE-FRANCE south part. My hobbies are Leaf collecting and pressing, Rock stacking and Reading.
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1972
1971
2023-02-01T17:34:42Z
FayeBrady868
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I like Footbag. <br>I to learn Danish in my free time.
26380e058df24ed1d4f44f06658fa7d083bf5f3e
1973
1972
2023-02-01T17:50:37Z
FayeBrady868
30722575
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My name is Concetta and I am studying Art and American Politics at Clausthal-Zellerfeld / Germany.
5040e125d1ede6cc943513e1828561aeefe4a413
1974
1973
2023-02-01T18:03:51Z
FayeBrady868
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I'm a 30 years old, married and work at the college (Social Service).<br>In my free time I try to teach myself Spanish. I've been there and look forward to go there sometime in the future. I like to read, preferably on my beloved Kindle. I really love to watch How I Met Your Mother and American Dad as well as docus about nature. I love Footbag.
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1975
1974
2023-02-01T18:18:23Z
FayeBrady868
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I'm Anitra (27) from Gopfritz An Der Wild, Austria. <br>I'm learning Italian literature at a local high school and I'm just about to graduate.<br>I have a part time job in a backery.
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1976
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2023-02-01T18:54:06Z
FayeBrady868
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I am 29 years old and my name is Jeremiah Nimmo. I life in Vorderfager (Austria).
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Pax Ploom Party Mode
0
862
1949
2023-02-01T09:14:27Z
EmoryWrixon408
30723053
Created page with "Pax Ploom Smell Grasscity Forums Тhe #1 [https://www.reddit.com/r/howto/search?q=Marijuana%20Community Marijuana Community] Online<br><br>Content<br><br><br>Perhɑps you sho..."
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a65dffd18cf7a788e215c609ec94aa05d3dcd3c6
User:FayeBrady868
2
847
1977
1976
2023-02-01T19:03:17Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Perry (19) from Hamptworth, Great Britain. <br>I'm learning Japanese literature at a local university and I'm just about to graduate.<br>I have a part time job in a backery.
e00467403e213d7b3c08d2b8a13d30030d232734
1978
1977
2023-02-01T19:10:26Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Mayra (21) from Itu, Brazil. <br>I'm learning Hindi literature at a local university and I'm just about to graduate.<br>I have a part time job in a university.
a5fc4dcb3ead23e4c2aa056407565a31dec1a8b0
1980
1978
2023-02-01T19:33:51Z
FayeBrady868
30722575
wikitext
text/x-wiki
I like my hobby Volleyball. Seems boring? Not at all!<br>I try to learn French in my spare time.
cd1df0631adf078c9583d5e44845a22686abcfc5
1981
1980
2023-02-01T19:44:02Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi there! :) My name is Christoper, I'm a student studying Architecture from Monchsroth, Germany.
2b0fd8bb51e72af65ae978afb56b0299d036bd75
1982
1981
2023-02-01T19:53:13Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm a 40 years old, married and study at the college (Social Service).<br>In my free time I learn Hindi. I have been twicethere and look forward to go there sometime in the future. I like to read, preferably on my kindle. I really love to watch Breaking Bad and The Simpsons as well as documentaries about anything scientific. I enjoy Microscopy.
0d9ffcd7bd2be1182ba67ae2e511576efda566e1
1983
1982
2023-02-01T20:10:49Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Carolyn and I am studying Continuing Education and Summer Sessions and Dramatic Literature and History at Owen Sound / Canada.
80be9616536e94ba0f1a4359be85155b34fc513c
1984
1983
2023-02-01T20:22:01Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Tuyet and was born on 26 December 1972. My hobbies are Conlanging and Locksport.
db92172501f41c30fae243f5331e0c6ea9b17e07
1985
1984
2023-02-01T20:51:03Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! My name is Sheena. <br>It is a little about myself: I live in France, my city of Sannois. <br>It's called often Northern or cultural capital of ILE-DE-FRANCE. I've married 2 years ago.<br>I have two children - a son (Ilse) and the daughter (Kenton). We all like Bus spotting.
b42bb55ca784b3d29fa63059282a598d46eb49be
1986
1985
2023-02-01T20:57:33Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi there! :) My name is Stephanie, I'm a student studying Theatre from Los, Sweden.
6cfa848f72ddb410588824707cc81cf5201188e4
1987
1986
2023-02-01T21:11:48Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! <br>I'm Italian female ;=). <br>I really love RC cars!
40a62ed4702dbb5ae9704dbeff4563dc2fd21f50
1988
1987
2023-02-01T21:51:29Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Moshe and I live in a seaside city in northern Netherlands, Wapenveld. I'm 19 and I'm will soon finish my study at Arts and Sciences.
4c44952d244b79cdfafcf3c31a78c05c4dcb58d1
1989
1988
2023-02-01T22:01:24Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! My name is Edward. <br>It is a little about myself: I live in Canada, my city of North Bay. <br>It's called often Northern or cultural capital of ON. I've married 1 years ago.<br>I have two children - a son (Rosella) and the daughter (Ana). We all like Hiking.
e3f3791e6cc304f3879fa8c34c3ba634f475db4f
1990
1989
2023-02-01T22:20:02Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm a 44 years old and work at the university (Creative Writing).<br>In my free time I try to teach myself Korean. I have been there and look forward to returning sometime in the future. I love to read, preferably on my ebook reader. I really love to watch Modern Family and Modern Family as well as docus about anything scientific. I enjoy Kiteboarding.
7d65c6c108d94c6c6aa2c5ecd489a70bfbb86235
1991
1990
2023-02-01T22:44:01Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Lilly from Croix doing my final year engineering in Educational Studies. I did my schooling, secured 88% and hope to find someone with same interests in Gaming.
7450d8e9dab1561dad336277d3dab3822cb453cd
1992
1991
2023-02-01T23:04:38Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Alice (28) from Aireys Inlet, Australia. <br>I'm learning Spanish literature at a local university and I'm just about to graduate.<br>I have a part time job in a backery.
759dc19de6172e5f349e101451b46bfd010de97f
1993
1992
2023-02-01T23:23:55Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! My name is Leona. <br>It is a little about myself: I live in Great Britain, my city of Dyffryn Cellwen. <br>It's called often Eastern or cultural capital of NA. I've married 2 years ago.<br>I have two children - a son (Cinda) and the daughter (Rosemarie). We all like Meteorology.
1eec43863337ec2c7fbc40450483848c499a932a
1996
1993
2023-02-01T23:34:42Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Donna from St Catharines. I love to play Lap Steel Guitar. Other hobbies are Rock climbing.
132f3b917c515b3a19171812727bdabe1b285ad3
1997
1996
2023-02-01T23:46:02Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Dessie from Mei?Ner. I am learning to play the Saxhorn. Other hobbies are Model Aircraft Hobbies.
c62331485ff64c98ab555fbb9b6f40f6b0a7d22b
1998
1997
2023-02-01T23:55:18Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name's Miranda Alfonso but everybody calls me Miranda. I'm from Netherlands. I'm studying at the university (3rd year) and I play the Trumpet for 9 years. Usually I choose songs from the famous films :D. <br>I have two sister. I like Magic, watching TV (Bones) and Poker.
0ab991e570666ddc70a494c52345cbf56a1dd585
1999
1998
2023-02-02T00:06:23Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Tyrone (23) from Orsonnens, Switzerland. <br>I'm learning Hindi literature at a local high school and I'm just about to graduate.<br>I have a part time job in a the office.
11b8f77798d61d043626ff9940addd614ba7018e
2000
1999
2023-02-02T00:26:45Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Silvia (28) from Porthoustock, United Kingdom. <br>I'm learning Spanish literature at a local university and I'm just about to graduate.<br>I have a part time job in a backery.
595b0cebe3b0269948c5869671682ba9352cbb8d
2001
2000
2023-02-02T00:57:31Z
FayeBrady868
30722575
wikitext
text/x-wiki
Not much to tell about me at all.<br>Great to be a part of this community.<br>I really hope Im useful in some way here.
7501df8c151f83c06da2381942771a968c2cbc69
2002
2001
2023-02-02T01:01:45Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name: Lucy Halverson<br>My age: 37 years old<br>Country: Austria<br>City: Muckendorf An Der Donau <br>Post code: 3424<br>Street: Markt 49
2a5a55a748c4ea402d62eb759f39d65511922fae
2003
2002
2023-02-02T01:10:48Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Virgilio and I live in a seaside city in northern Netherlands, Laren. I'm 31 and I'm will soon finish my study at International Relations.
8ce1f8d107497a3fd3728ea6e4d910b5cfaf9e5c
2005
2003
2023-02-02T01:46:46Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! My name is Lilla. <br>It is a little about myself: I live in Netherlands, my city of Warffum. <br>It's called often Eastern or cultural capital of GR. I've married 1 years ago.<br>I have two children - a son (Devon) and the daughter (Avery). We all like Handball.
cdbabdf202232a4069c0f040a23b38073da2bb95
2006
2005
2023-02-02T02:05:43Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello from France. I'm glad to came here. My first name is Domingo. <br>I live in a small city called Saumur in nothern France.<br>I was also born in Saumur 21 years ago. Married in October year 2006. I'm working at the university.
e8fbcfc252a74363fe911aedfb42db65a0f4c1f2
2007
2006
2023-02-02T02:20:46Z
FayeBrady868
30722575
wikitext
text/x-wiki
Name: Jimmy Hoeft<br>My age: 31<br>Country: Italy<br>City: Vico Canavese <br>ZIP: 10080<br>Street: Via Del Pontiere 97
c31f272119cbbb39dfc342510fe2ab9d28469227
2008
2007
2023-02-02T02:32:33Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Sallie (38 years old) and my hobbies are Squash and Vintage clothing.
1a3c765f36cd17af8f5165d58d56643b3681be7a
2009
2008
2023-02-02T02:44:48Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Cara and I live with my husband and our 3 children in Fife Keith, in the NA south area. My hobbies are Metal detecting, Art collecting and Airsoft.
8f196205aa88a8498f343899185c4653517841c0
2010
2009
2023-02-02T02:57:23Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! My name is Reece. <br>It is a little about myself: I live in France, my city of Villeneuve-Sur-Lot. <br>It's called often Northern or cultural capital of AQUITAINE. I've married 3 years ago.<br>I have two children - a son (Yasmin) and the daughter (Leona). We all like Inline Skating.
592c507fe40526f98da57039f2aab277b3e56638
2011
2010
2023-02-02T02:58:45Z
FayeBrady868
30722575
wikitext
text/x-wiki
My hobby is mainly Antiquing. <br>I also to learn Norwegian in my free time.
1e5bfdfa72e6bd869b79530531394e150fef0ee2
2012
2011
2023-02-02T03:17:36Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Hudson and I live in a seaside city in northern Australia, Bombay. I'm 38 and I'm will soon finish my study at Economics.
5d4183edb34611ed0b515a596739cea1b079aa78
2013
2012
2023-02-02T03:50:01Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi there! :) My name is Rickey, I'm a student studying Anthropology and Sociology from Se?Lach, Germany.
490b88ec89e4959cf8c25ea08f5ce213f9b15e59
2014
2013
2023-02-02T04:09:52Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am 33 years old and my name is Vernita Dashwood. I life in Siglufjor?Ur (Iceland).
f4f9def98dec4f4a76c2790c84a9417937e9810c
2015
2014
2023-02-02T04:24:14Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Otilia and I live with my husband and our 3 children in Holmavik, in the NA south part. My hobbies are Volleyball, Fencing and Board sports.
c299dd8bcec3e23d7b387c9d32f2be26b49c3698
2016
2015
2023-02-02T04:31:15Z
FayeBrady868
30722575
wikitext
text/x-wiki
I like my hobby Camping. Seems boring? Not at all!<br>I to learn Vietnamese in my spare time.
78f289237af0e26245b1336c541e73946e5dea5e
2017
2016
2023-02-02T04:54:46Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello, I'm Joellen, a 23 year old from Bippen, Germany.<br>My hobbies include (but are not limited to) LARPing, Footbag and watching Two and a Half Men.
ec2b9876903029c17b3fdc32c92ce34bfa09a624
2018
2017
2023-02-02T05:16:26Z
FayeBrady868
30722575
wikitext
text/x-wiki
My hobby is mainly Gaming. Seems boring? Not!<br>I to learn Norwegian in my free time.
84d9791fb02fad7fefbf7e756536d1692b721892
2019
2018
2023-02-02T05:38:59Z
FayeBrady868
30722575
wikitext
text/x-wiki
I like Geocaching. Seems boring? Not!<br>I try to learn Portuguese in my free time.
ee4debfb04e1427d2f05c7883399f42158fe2be0
2020
2019
2023-02-02T05:47:38Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Birgit (29 years old) and my hobbies are Worldbuilding and Locksport.
0fff727c6828b0b52e1f1beefad4d61b7c5c00b6
2021
2020
2023-02-02T05:52:38Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Lea from Copeville. I am learning to play the Cello. Other hobbies are Antiquing.
3471486a635cdf27dc112cf334dc7b91b1a0031f
2022
2021
2023-02-02T06:28:10Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Maple and I am studying Nutritional Sciences and Environmental Studies at Mo I Rana / Norway.
9b9fad20a86fe1d5cb2cb5f47d177870b9e30a35
2023
2022
2023-02-02T06:44:50Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Piper (41 years old) and my hobbies are Sand castle building and Sewing.
58d276f24aa8f9880eb7b4f4a6cec320d2afd124
2024
2023
2023-02-02T06:57:20Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Geneva and I live with my husband and our 3 children in Bracebridge, in the ON south area. My hobbies are Inline Skating, RC cars and Auto racing.
24f96623afdfaf39070259ad3ef184943586cbe6
2025
2024
2023-02-02T07:16:14Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! My name is Estelle. <br>It is a little about myself: I live in Switzerland, my city of Zurich. <br>It's called often Eastern or cultural capital of NA. I've married 1 years ago.<br>I have 2 children - a son (Bettina) and the daughter (Jacquetta). We all like Parkour.
a30a96d963d6479c1a76f730bddb684b87026301
2026
2025
2023-02-02T07:28:30Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Ewan and I am studying Law and Creative Writing at Schlans / Switzerland.
f90655f8894d3d2983af3e49f17d453abaf66ecc
What Are CBD Terpenes
0
863
1979
2023-02-01T19:18:58Z
Allison55X
30723097
Created page with "What Are CBD Terpenes? Types and Benefits<br><br>Content<br><br><br>Cannaflavin Ꭺ has been a point of some study and is bеlieved tο have anti-inflammatory effects mоrе p..."
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245915495067fc6d447faa1a9e6c00df9a2a3678
User:OpheliaHalligan
2
864
1994
2023-02-01T23:33:12Z
OpheliaHalligan
30723198
Created page with "deltɑ 8 thc alien disposable vape<br><br>Аlso visit my web blog: [https://www.chicagomag.com/promotion/best-cbd-gummies-of-2022-discreet-and-reliable-daily-support/ hemp oil..."
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Is Delta-8 Illegal In North Carolina
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865
1995
2023-02-01T23:33:19Z
OpheliaHalligan
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2004
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KaceyCaron
30711743
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User:FayeBrady868
2
847
2027
2026
2023-02-02T07:32:28Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm a 38 years old, married and study at the high school (Occupational Therapy).<br>In my free time I teach myself Vietnamese. I've been there and look forward to returning sometime in the future. I love to read, preferably on my ipad. I like to watch Modern Family and The Vampire Diaries as well as docus about anything geological. I like Auto racing.
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2028
2027
2023-02-02T07:51:53Z
FayeBrady868
30722575
wikitext
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Nothing to say about myself really.<br>Yes! Im a member of this community.<br>I just wish I'm useful at all
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2029
2028
2023-02-02T08:21:08Z
FayeBrady868
30722575
wikitext
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Not much to say about myself really.<br>Hurrey Im here and a member of shoutwiki.com.<br>I just hope Im useful in some way here.
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2030
2029
2023-02-02T08:56:40Z
FayeBrady868
30722575
wikitext
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Not much to tell about me at all.<br>Lovely to be a member of this site.<br>I just wish Im useful in one way .
6e2462dd8b84904cec57d10b61f22e4001ca8c86
2031
2030
2023-02-02T09:34:50Z
FayeBrady868
30722575
wikitext
text/x-wiki
Im addicted to my hobby Color Guard. Sounds boring? Not at all!<br>I also to learn Portuguese in my free time.
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2032
2031
2023-02-02T09:45:07Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Ward and I live in a seaside city in northern United Kingdom, Holwell. I'm 35 and I'm will soon finish my study at Religious Studies.
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2033
2032
2023-02-02T10:09:17Z
FayeBrady868
30722575
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Hello! <br>I'm German male ;=). <br>I love Rock stacking!
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2034
2033
2023-02-02T10:21:32Z
FayeBrady868
30722575
wikitext
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My name is Sibyl (36 years old) and my hobbies are Worldbuilding and Jewelry making.
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2035
2034
2023-02-02T10:29:06Z
FayeBrady868
30722575
wikitext
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I'm Velda and I live in Bredebro. <br>I'm interested in History, Coin collecting and Chinese art. I like to travel and watching NCIS.
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2036
2035
2023-02-02T10:34:18Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! <br>I'm Spanish male ;=). <br>I like Insect collecting!
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2037
2036
2023-02-02T10:55:37Z
FayeBrady868
30722575
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My name is Susan (44 years old) and my hobbies are Speed skating and Dance.
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2038
2037
2023-02-02T11:14:02Z
FayeBrady868
30722575
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Hello! <br>I'm Spanish female :). <br>I really love Kart racing!
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2039
2038
2023-02-02T11:23:38Z
FayeBrady868
30722575
wikitext
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I'm Caitlin and was born on 5 August 1982. My hobbies are Rock climbing and Musical instruments.
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2040
2039
2023-02-02T11:28:30Z
FayeBrady868
30722575
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I'm Reginald (31) from Honefoss, Norway. <br>I'm learning Danish literature at a local high school and I'm just about to graduate.<br>I have a part time job in a the office.
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2041
2040
2023-02-02T11:58:53Z
FayeBrady868
30722575
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My name is Stella and I am studying Comparative Politics and Greek and Roman Culture at New York / United States.
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2042
2041
2023-02-02T12:15:35Z
FayeBrady868
30722575
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Hello, I'm Mariana, a 23 year old from Cheiry, Switzerland.<br>My hobbies include (but are not limited to) Taxidermy, Sculling or Rowing and watching The Big Bang Theory.
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2043
2042
2023-02-02T12:34:51Z
FayeBrady868
30722575
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Hello, I'm Hong, a 24 year old from Stavanger, Norway.<br>My hobbies include (but are not limited to) Motor sports, Archery and watching NCIS.
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2044
2043
2023-02-02T12:54:36Z
FayeBrady868
30722575
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I am 22 years old and my name is Avery Cutts. I life in Marseille (France).
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2045
2044
2023-02-02T13:14:40Z
FayeBrady868
30722575
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I am Lan and was born on 5 July 1987. My hobbies are Air sports and Meteorology.
431971e0a21470bd816fd1e06311f903c14bb62d
2046
2045
2023-02-02T13:24:07Z
FayeBrady868
30722575
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I'm Cherie (29) from Flowerdale, Australia. <br>I'm learning Norwegian literature at a local college and I'm just about to graduate.<br>I have a part time job in a university.
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2047
2046
2023-02-02T13:49:25Z
FayeBrady868
30722575
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I'm Horacio and I live with my husband and our 2 children in Alberone Di Guarda, in the FE south part. My hobbies are Baking, Sailing and Creative writing.
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2048
2047
2023-02-02T14:07:51Z
FayeBrady868
30722575
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I am Inez from Honefoss. I love to play Pedal Steel Guitar. Other hobbies are Writing.
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2049
2048
2023-02-02T14:35:17Z
FayeBrady868
30722575
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I’m Shayne from Deudesfeld studying English Literature. I did my schooling, secured 76% and hope to find someone with same interests in Shooting sport.
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2050
2049
2023-02-02T14:49:17Z
FayeBrady868
30722575
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Hi, everybody! <br>I'm Korean male ;=). <br>I really love American Dad!
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2051
2050
2023-02-02T15:09:58Z
FayeBrady868
30722575
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My name is Irving and I am studying Film Studies and Political Science at Weymouth / Australia.
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2052
2051
2023-02-02T15:45:47Z
FayeBrady868
30722575
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My name is Tammie and I am studying Japanese Studies and Law at Frederiksberg C / Denmark.
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2053
2052
2023-02-02T16:22:45Z
FayeBrady868
30722575
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Im Devon and was born on 20 December 1990. My hobbies are Equestrianism and Gaming.
092aa0c61d83fc9f43ff1b4a8b90b0b48e0ae784
2054
2053
2023-02-02T16:25:31Z
FayeBrady868
30722575
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Hi, everybody! <br>I'm Italian male ;=). <br>I like Seaglass collecting!
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2055
2054
2023-02-02T16:52:30Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! <br>I'm Danish female ;=). <br>I love American football!
1b4ae29e7e38f0f0f8c59d561c8ad4ff38419840
2056
2055
2023-02-02T17:14:15Z
FayeBrady868
30722575
wikitext
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My name's Laurene To Rot but everybody calls me Laurene. I'm from United States. I'm studying at the high school (2nd year) and I play the Xylophone for 3 years. Usually I choose songs from the famous films ;). <br>I have two sister. I love Writing, watching movies and Basketball.
84c1f445f7b34406ada6f1afbf9e4261cc20bbcc
2057
2056
2023-02-02T17:24:09Z
FayeBrady868
30722575
wikitext
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Hi there! :) My name is Preston, I'm a student studying Law from Reykjavik, Iceland.
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2058
2057
2023-02-02T17:39:39Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Deon (22 years old) and my hobbies are Scrapbooking and Surfing.
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2059
2058
2023-02-02T18:07:22Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! <br>I'm Portuguese female :). <br>I like Darts!
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2060
2059
2023-02-02T18:13:33Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Iva and I live in Wroclaw. <br>I'm interested in Biochemistry, Racquetball and Japanese art. I like travelling and reading fantasy.
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2061
2060
2023-02-02T18:36:54Z
FayeBrady868
30722575
wikitext
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I am Karin from Marseille. I am learning to play the Lute. Other hobbies are Seashell Collecting.
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2062
2061
2023-02-02T18:49:52Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm a 33 years old, married and study at the college (Biology).<br>In my spare time I learn French. I have been twicethere and look forward to go there anytime soon. I like to read, preferably on my kindle. I like to watch Breaking Bad and NCIS as well as documentaries about anything geological. I like Singing.
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2063
2062
2023-02-02T19:08:53Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi! <br>My name is Carlos and I'm a 25 years old girl from Austria.
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2065
2063
2023-02-02T19:17:40Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello, I'm Robby, a 20 year old from Munchen, Germany.<br>My hobbies include (but are not limited to) People watching, Shortwave listening and watching The Vampire Diaries.
8c6878272927c3a80b26f062eef902b3aa3e0f89
2066
2065
2023-02-02T19:31:33Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! My name is Kelsey. <br>It is a little about myself: I live in Italy, my city of Canetra Di Castel Sant'angelo. <br>It's called often Eastern or cultural capital of RI. I've married 2 years ago.<br>I have 2 children - a son (Clemmie) and the daughter (Joseph). We all like Singing.
04f716efe4568c91c3d99eef373f63e1c741308d
2067
2066
2023-02-02T19:44:10Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Nathan (36 years old) and my hobbies are Tai Chi and Art collecting.
5f33a7a874f9d6f571d170d4886b9d27743a26db
2068
2067
2023-02-02T20:11:52Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Sue and I live in a seaside city in northern Austria, Gleisdorf. I'm 28 and I'm will soon finish my study at American Politics.
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2069
2068
2023-02-02T20:47:48Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello, I'm Trisha, a 23 year old from Frederick, United States.<br>My hobbies include (but are not limited to) Bowling, Rock climbing and watching The Big Bang Theory.
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2070
2069
2023-02-02T21:12:19Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name: Chelsey Hodges<br>Age: 25<br>Country: Great Britain<br>Town: Church <br>Post code: Bb5 6aa<br>Address: 96 Lincoln Green Lane
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2071
2070
2023-02-02T21:25:16Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Jane and was born on 26 December 1986. My hobbies are Billiards and Geocaching.
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2072
2071
2023-02-02T21:36:00Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi there! :) My name is Alfie, I'm a student studying Dramatic Literature and History from Salen, Sweden.
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2073
2072
2023-02-02T21:43:23Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello, I'm Jayme, a 17 year old from Stuttgart West, Germany.<br>My hobbies include (but are not limited to) Model Aircraft Hobbies, Gymnastics and watching Supernatural.
1177e360c483309ddd5a5c885d4bfdd8cc110c68
2074
2073
2023-02-02T21:56:11Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Clint and I live in Menston. <br>I'm interested in Journalism, Stone collecting and Portuguese art. I like to travel and reading fantasy.
981d1dffa06ef57fba6a09a2f63554b464ea3ee3
2075
2074
2023-02-02T22:10:23Z
FayeBrady868
30722575
wikitext
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My name is Ariel from Sudergellersen doing my final year engineering in International Relations. I did my schooling, secured 95% and hope to find someone with same interests in Bird watching.
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2076
2075
2023-02-02T22:29:56Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Magnolia Dyal but everybody calls me Magnolia. I'm from France. I'm studying at the high school (1st year) and I play the Bass Guitar for 8 years. Usually I choose music from the famous films :). <br>I have two sister. I love Audiophilia, watching movies and Knapping.
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User:ClarkClatterbuck
2
867
2064
2023-02-02T19:16:12Z
ClarkClatterbuck
30722948
Created page with "һow does ԁelta 8 help ѡith pain<br><br>My site; [https://themendico.com/products/no-thc-cbd-gummies click the next website page]"
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67f6d4679227bc04b86ac35985c2ebb06ed9c837
User:FayeBrady868
2
847
2077
2076
2023-02-02T22:45:05Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! <br>I'm Portuguese male :D. <br>I really love Bones!
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2078
2077
2023-02-02T23:00:10Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Tom and I am studying Industrial and Labor Relations and Agriculture and Life Sciences at Oberneukirchen / Austria.
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2079
2078
2023-02-02T23:13:21Z
FayeBrady868
30722575
wikitext
text/x-wiki
Name: Stephan Mullawirraburka<br>My age: 32 years old<br>Country: Germany<br>City: Uchte <br>Post code: 31600<br>Address: Michaelkirchstr. 30
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2080
2079
2023-02-02T23:26:31Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! <br>My name is Jeffry and I'm a 19 years old girl from Australia.
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2081
2080
2023-02-02T23:58:56Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Kandis Dellinger. I life in Mannheim Friedrichsfeld (Germany).
c16dd0e85fd5f561825f729848ad94573664191c
2082
2081
2023-02-03T00:07:20Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Mikki from Deerfield. I love to play Xylophone. Other hobbies are Color Guard.
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2083
2082
2023-02-03T00:36:34Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Patrick (37 years old) and my hobbies are Boxing and Sculling or Rowing.
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2085
2083
2023-02-03T00:54:41Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello from Australia. I'm glad to be here. My first name is Rita. <br>I live in a small city called Tinaroo in east Australia.<br>I was also born in Tinaroo 24 years ago. Married in September year 2010. I'm working at the college.
6f26710bf7ade288146721dbab20f828d8cc80dd
2086
2085
2023-02-03T01:09:37Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Muhammad and I live with my husband and our 3 children in Wroclaw, in the NA south area. My hobbies are Badminton, Air sports and Scrapbooking.
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2088
2086
2023-02-03T01:30:10Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Julius and I am studying Occupational Therapy and Political Science at San Diego / United States.
552e3c49f0eae228e558fd8fd293752c1623c4bd
2089
2088
2023-02-03T01:44:41Z
FayeBrady868
30722575
wikitext
text/x-wiki
I'm Ted and I live in Kobenhavn V. <br>I'm interested in Physics, Sewing and Portuguese art. I like to travel and watching American Dad.
ab43f4f184a21117bbf3a5ae250b9ddc0d63cfbd
2090
2089
2023-02-03T02:05:39Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi there! :) My name is Alta, I'm a student studying Nursing from Dial Post, Great Britain.
13b0e7d4556451b81e59d5516a1ed4c41df9dcc0
2091
2090
2023-02-03T02:14:14Z
FayeBrady868
30722575
wikitext
text/x-wiki
Name: Gayle Vines<br>My age: 33 years old<br>Country: Italy<br>City: Palermo <br>Post code: 90121<br>Street: Via Santa Teresa Degli Scalzi 133
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2092
2091
2023-02-03T02:25:23Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello, I'm Opal, a 24 year old from Yulee, United States.<br>My hobbies include (but are not limited to) Volleyball, Driving and watching Breaking Bad.
e4e25eab604574535fb39a397d18e4ab71deb4a7
2093
2092
2023-02-03T03:07:09Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello from United States. I'm glad to came across you. My first name is Adrianna. <br>I live in a town called New York in east United States.<br>I was also born in New York 26 years ago. Married in July 2008. I'm working at the university.
b75f1e9a5b322a77cac7d81f9952c41bf3ee317e
2094
2093
2023-02-03T03:21:15Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hi, everybody! <br>I'm Swedish male ;=). <br>I really like Videophilia (Home theater)!
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2096
2094
2023-02-03T03:32:29Z
FayeBrady868
30722575
wikitext
text/x-wiki
Hello! My name is Audrey. <br>It is a little about myself: I live in United Kingdom, my city of Sealand. <br>It's called often Eastern or cultural capital of NA. I've married 1 years ago.<br>I have two children - a son (Anke) and the daughter (Scot). We all like Cooking.
39d8c6158d8cfdf28e79d087aa2af8eb4e067968
2097
2096
2023-02-03T03:49:03Z
FayeBrady868
30722575
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Hi there! :) My name is Thad, I'm a student studying Japanese Studies from Zwolle, Netherlands.
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FayeBrady868
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Hi! <br>My name is Adrianne and I'm a 26 years old girl from Carbondale.
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I'm Eduardo and I live in Finkenbach-Gersweiler. <br>I'm interested in Environmental Management, Sand castle building and Turkish art. I like to travel and watching Psych.
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FayeBrady868
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I'm Sanford and I live in Brei?Dalsvik. <br>I'm interested in Medicine, Hunting and Turkish art. I like to travel and watching American Dad.
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Name: Rosemarie Mcdonough<br>My age: 21<br>Country: Italy<br>Town: Bertalia <br>Postal code: 40131<br>Street: Via Vicenza 6
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FayeBrady868
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Name: Lizzie Bussau<br>Age: 20 years old<br>Country: Brazil<br>City: Fortaleza <br>ZIP: 60761-190<br>Address: Avenida Presidente Costa E Silva 1151
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FayeBrady868
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Hello, I'm Ervin, a 28 year old from Xinguara, Brazil.<br>My hobbies include (but are not limited to) Gaming, Conlanging and watching Psych.
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FayeBrady868
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My name is Janette Krug. I life in Skog (Sweden).
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FayeBrady868
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I'm a 40 years old and work at the high school (Educational Studies).<br>In my spare time I'm trying to teach myself Japanese. I have been twicethere and look forward to returning sometime near future. I like to read, preferably on my ebook reader. I really love to watch Family Guy and Psych as well as docus about nature. I love Boxing.
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FayeBrady868
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I am Sharyl from Kobenhavn V. I love to play Piano. Other hobbies are Sewing.
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FayeBrady868
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I'm a 42 years old, married and working at the college (Environmental Studies).<br>In my spare time I try to teach myself Portuguese. I've been there and look forward to returning sometime near future. I love to read, preferably on my kindle. I really love to watch Psych and CSI as well as docus about nature. I like Sculpting.
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FayeBrady868
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Hi there! :) My name is Mitchell, I'm a student studying Art History from Toulon, France.
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FayeBrady868
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I am Rigoberto from Jacarei. I love to play Guitar. Other hobbies are Climbing.
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FayeBrady868
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Hi, everybody! My name is Charles. <br>It is a little about myself: I live in Norway, my city of Harstad. <br>It's called often Eastern or cultural capital of NA. I've married 1 years ago.<br>I have two children - a son (Kerri) and the daughter (Celeste). We all like RC cars.
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FayeBrady868
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I like my hobby Fishkeeping. <br>I to learn Portuguese in my free time.
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FayeBrady868
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My name's Erna McAlister but everybody calls me Erna. I'm from Australia. I'm studying at the college (3rd year) and I play the Saxhorn for 9 years. Usually I choose music from my famous films :D. <br>I have two brothers. I like Association football, watching movies and Petal collecting and pressing.
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FayeBrady868
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Hi there! :) My name is Bryant, I'm a student studying Nutritional Sciences from Chantilly, United States.
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Hi! <br>My name is Elisa and I'm a 17 years old girl from Great Britain.
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FayeBrady868
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Nothing to write about me really.<br>Finally a part of this site.<br>I really wish I'm useful at all
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FayeBrady868
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Hello! My name is Brook. <br>It is a little about myself: I live in Denmark, my city of Kobenhavn V. <br>It's called often Eastern or cultural capital of REGION SJALLAND. I've married 3 years ago.<br>I have 2 children - a son (Kacey) and the daughter (Reagan). We all like Backpacking.
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FayeBrady868
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My name is Jamaal Strom but everybody calls me Jamaal. I'm from Austria. I'm studying at the college (3rd year) and I play the Guitar for 7 years. Usually I choose songs from the famous films :). <br>I have two sister. I love Baking, watching TV (Bones) and Games Club - Dungeons and Dragons, Monopoly, Etc..
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FayeBrady868
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My name's Gerald Woodfull but everybody calls me Gerald. I'm from Germany. I'm studying at the high school (2nd year) and I play the Xylophone for 9 years. Usually I choose music from my famous films :). <br>I have two brothers. I love Musical instruments, watching TV (Supernatural) and Stone collecting.
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My name is Bernard Denker but everybody calls me Bernard. I'm from Australia. I'm studying at the high school (final year) and I play the Trombone for 6 years. Usually I choose music from the famous films :D. <br>I have two brothers. I like Equestrianism, watching TV (Psych) and Computer programming.
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FayeBrady868
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Hi there! :) My name is Manual, I'm a student studying Earth Sciences from Basadingen, Switzerland.
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FayeBrady868
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I'm Aretha and I live in Rhyndaston. <br>I'm interested in Biochemistry, Seaglass collecting and Chinese art. I like travelling and reading fantasy.
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FayeBrady868
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Im Ernie and was born on 26 September 1980. My hobbies are Skydiving and Speed skating.
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FayeBrady868
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Hello, I'm Kristine, a 30 year old from Traryd, Sweden.<br>My hobbies include (but are not limited to) Knitting, Ice hockey and watching NCIS.
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I'm Debra and I live in Hattem. <br>I'm interested in Modern Languages, Skiing and French art. I like to travel and reading fantasy.
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User:FayeBrady868
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FayeBrady868
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Hi there! :) My name is Aja, I'm a student studying Modern Languages and Classics from Berlin Prenzlauer Berg, Germany.
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2023-02-03T13:02:20Z
FayeBrady868
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My name is Octavio and I am studying Computing and Information Science and Anthropology and Sociology at Alumy Creek / Australia.
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FayeBrady868
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I am Deloras from Rocchetta A Volturno. I love to play Trumpet. Other hobbies are Surfing.
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FayeBrady868
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Hi there! :) My name is Randell, I'm a student studying Social Science Education from Subbiano, Italy.
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FayeBrady868
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I'm Aretha and I live in Oberhehenfeld. <br>I'm interested in Dance, Golf and Russian art. I like travelling and reading fantasy.
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FayeBrady868
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My name's Alyce Bustos but everybody calls me Alyce. I'm from Denmark. I'm studying at the high school (1st year) and I play the Piano for 10 years. Usually I choose music from my famous films :D. <br>I have two sister. I love Taxidermy, watching movies and Poker.
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FayeBrady868
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I'm Audrey (29) from Katowice, Poland. <br>I'm learning Dutch literature at a local college and I'm just about to graduate.<br>I have a part time job in a college.
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FayeBrady868
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Hello! My name is Grazyna. <br>It is a little about myself: I live in Austria, my city of Dorfl. <br>It's called often Eastern or cultural capital of BURGENLAND. I've married 3 years ago.<br>I have two children - a son (Leonor) and the daughter (Seymour). We all like Handball.
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2023-02-03T15:32:50Z
FayeBrady868
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I am Christina from Allerod. I am learning to play the French Horn. Other hobbies are Origami.
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FayeBrady868
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Name: Nila Campos<br>Age: 26 years old<br>Country: Switzerland<br>Town: Hegnau <br>Post code: 8604<br>Street: Hohenweg 97
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FayeBrady868
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Hello! <br>I'm French male :D. <br>I really like American Dad!
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FayeBrady868
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I am Lashawnda and was born on 19 June 1986. My hobbies are Painting and Speed skating.
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FayeBrady868
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I'm a 50 years old, married and work at the high school (Chemistry).<br>In my free time I try to teach myself Danish. I have been twicethere and look forward to returning sometime near future. I like to read, preferably on my ebook reader. I like to watch American Dad and The Big Bang Theory as well as docus about anything scientific. I love Scrapbooking.
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FayeBrady868
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I'm a 35 years old, married and study at the university (Chinese Studies).<br>In my free time I teach myself Japanese. I have been twicethere and look forward to returning sometime in the future. I like to read, preferably on my beloved Kindle. I really love to watch Family Guy and The Big Bang Theory as well as docus about anything scientific. I enjoy Travel.
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FayeBrady868
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My name's Ruby Lockwood but everybody calls me Ruby. I'm from Poland. I'm studying at the high school (1st year) and I play the Cello for 8 years. Usually I choose songs from my famous films :D. <br>I have two sister. I love Fencing, watching TV (NCIS) and Worldbuilding.
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FayeBrady868
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My name's Selene Bidwill but everybody calls me Selene. I'm from United States. I'm studying at the college (2nd year) and I play the Lute for 7 years. Usually I choose songs from my famous films :D. <br>I have two brothers. I like Hiking, watching movies and Chainmail making.
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FayeBrady868
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I'm Alberta and I live in a seaside city in northern Australia, Coomboona. I'm 31 and I'm will soon finish my study at Graduate School.
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Im addicted to my hobby Bboying. <br>I also to learn German in my spare time.
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I'm a 33 years old, married and working at the university (Computer Science).<br>In my spare time I'm trying to learn Spanish. I've been there and look forward to returning anytime soon. I love to read, preferably on my beloved Kindle. I like to watch Supernatural and Bones as well as documentaries about nature. I enjoy Rock collecting.
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My name is Leo (42 years old) and my hobbies are Swimming and RC cars.
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I'm Glory and I live with my husband and our three children in Treffynnon, in the NA south area. My hobbies are Insect collecting, Basket Weaving and Leaf collecting and pressing.
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Hello! <br>My name is Fannie and I'm a 17 years old boy from United States.
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My name is Philomena (34 years old) and my hobbies are Weightlifting and Chess.
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I'm a 35 years old and working at the college (Integrated International Studies).<br>In my free time I teach myself English. I've been twicethere and look forward to go there sometime in the future. I like to read, preferably on my ebook reader. I really love to watch The Vampire Diaries and Modern Family as well as documentaries about nature. I like Games Club - Dungeons and Dragons, Monopoly, Etc..
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My name's Taylah Mahlum but everybody calls me Taylah. I'm from France. I'm studying at the college (3rd year) and I play the French Horn for 6 years. Usually I choose music from the famous films ;). <br>I have two sister. I like Board sports, watching movies and Taxidermy.
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wikitext
text/x-wiki
I am 35 years old and my name is Tiara Quimby. I life in Auchmore (Australia).
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2023-02-03T22:03:25Z
FayeBrady868
30722575
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I'm Jude (18) from Schwendi, Switzerland. <br>I'm learning Bengali literature at a local college and I'm just about to graduate.<br>I have a part time job in a post office.
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2157
2023-02-03T22:14:08Z
FayeBrady868
30722575
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My name is Claire Levering. I life in Cassano Valcuvia (Italy).
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2159
2158
2023-02-03T22:27:50Z
FayeBrady868
30722575
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My name is Sidney and I am studying Social Science Education and Playwriting at Katowice / Poland.
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2160
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2023-02-03T22:36:15Z
FayeBrady868
30722575
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I am Teri from Waldegg. I am learning to play the Trumpet. Other hobbies are Gaming.
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2161
2160
2023-02-03T22:56:44Z
FayeBrady868
30722575
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Hi there! :) My name is Anton, I'm a student studying Occupational Therapy from Bedum, Netherlands.
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2023-02-03T23:11:24Z
FayeBrady868
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I'm a 45 years old and working at the university (Playwriting).<br>In my spare time I'm trying to learn Swedish. I've been there and look forward to go there anytime soon. I like to read, preferably on my beloved Kindle. I like to watch Family Guy and Supernatural as well as documentaries about nature. I like Locksport.
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2023-02-03T23:19:24Z
FayeBrady868
30722575
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Hello! <br>I'm French male :). <br>I love CSI!
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2023-02-03T23:32:46Z
FayeBrady868
30722575
wikitext
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I'm Rodolfo and I live in a seaside city in northern United States, Miami. I'm 20 and I'm will soon finish my study at Optometry.
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2023-02-03T23:44:12Z
FayeBrady868
30722575
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Hello, I'm Steffen, a 17 year old from Ramsthal, Germany.<br>My hobbies include (but are not limited to) Hunting, Gaming and watching Bones.
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2023-02-03T23:46:46Z
FayeBrady868
30722575
wikitext
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My name is Lelia (36 years old) and my hobbies are Motor sports and Poker.
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2166
2023-02-03T23:56:29Z
FayeBrady868
30722575
wikitext
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I like Fencing. Sounds boring? Not!<br>I also to learn Italian in my spare time.
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2023-02-04T00:16:58Z
FayeBrady868
30722575
wikitext
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Hello from Belgium. I'm glad to be here. My first name is Val. <br>I live in a town called Herdersem in western Belgium.<br>I was also born in Herdersem 24 years ago. Married in December 2008. I'm working at the post office.
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2023-02-04T00:22:37Z
FayeBrady868
30722575
wikitext
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Hi, everybody! My name is Ofelia. <br>It is a little about myself: I live in Italy, my city of Altidona. <br>It's called often Northern or cultural capital of AP. I've married 3 years ago.<br>I have 2 children - a son (Lauri) and the daughter (Augustina). We all like Radio-Controlled Car Racing.
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2023-02-04T00:31:56Z
FayeBrady868
30722575
wikitext
text/x-wiki
I am Avery and was born on 4 September 1979. My hobbies are Seashell Collecting and RC cars.
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2023-02-04T00:33:11Z
FayeBrady868
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I'm Hosea (27) from Soglio, Italy. <br>I'm learning Korean literature at a local university and I'm just about to graduate.<br>I have a part time job in a university.
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2023-02-04T00:39:48Z
FayeBrady868
30722575
wikitext
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Hello, I'm Margie, a 30 year old from Suresnes, France.<br>My hobbies include (but are not limited to) Stamp collecting, Meteorology and watching Modern Family.
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2023-02-04T00:50:14Z
FayeBrady868
30722575
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I'm Ellen and I live with my husband and our 2 children in Maarheeze, in the NB south part. My hobbies are Cubing, Origami and Motor sports.
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2023-02-04T01:07:18Z
FayeBrady868
30722575
wikitext
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Im addicted to my hobby Games Club - Dungeons and Dragons, Monopoly, Etc.. Seems boring? Not at all!<br>I to learn Norwegian in my free time.
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2023-02-04T01:58:39Z
FayeBrady868
30722575
wikitext
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My name is Julia (23 years old) and my hobbies are Sewing and Hiking.
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2175
2023-02-04T02:12:52Z
FayeBrady868
30722575
wikitext
text/x-wiki
I’m Arturo from Warszawa doing my final year engineering in Psychology. I did my schooling, secured 95% and hope to find someone with same interests in Shortwave listening.
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User:FayeBrady868
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2023-02-04T02:15:10Z
FayeBrady868
30722575
wikitext
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My name is Reyna (44 years old) and my hobbies are Vintage car and Speed skating.
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2023-02-04T02:27:06Z
FayeBrady868
30722575
wikitext
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Hello from Poland. I'm glad to came across you. My first name is Cindi. <br>I live in a town called Warszawa in south Poland.<br>I was also born in Warszawa 36 years ago. Married in March 2000. I'm working at the post office.
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2023-02-04T02:29:22Z
FayeBrady868
30722575
wikitext
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I'm a 35 years old, married and study at the university (Industrial and Labor Relations).<br>In my spare time I teach myself Danish. I have been there and look forward to go there sometime in the future. I love to read, preferably on my ipad. I really love to watch Arrested Development and Arrested Development as well as documentaries about anything geological. I love Auto racing.
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2023-02-04T02:31:27Z
FayeBrady868
30722575
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I'm Sybil and I live in Amsoldingen. <br>I'm interested in Environmental Management, Rock climbing and Korean art. I like to travel and watching Grey's Anatomy.
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2181
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2023-02-04T02:41:01Z
FayeBrady868
30722575
wikitext
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My name is Vicki and I am studying Theatre and Religious Studies at Fresgoe / Great Britain.
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2023-02-04T02:49:56Z
FayeBrady868
30722575
wikitext
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I'm Joycelyn and I live in a seaside city in northern Austria, Steinstrass. I'm 35 and I'm will soon finish my study at Architecture, Art, and Planning.
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2023-02-04T02:51:50Z
FayeBrady868
30722575
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I am 27 years old and my name is Aline McClemans. I life in Schrattenbruck (Austria).
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2023-02-04T03:05:43Z
FayeBrady868
30722575
wikitext
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Hi, everybody! <br>I'm Hindi male :D. <br>I like Sons of Anarchy!
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2023-02-04T03:19:31Z
FayeBrady868
30722575
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My name's Chauncey Wiegand but everybody calls me Chauncey. I'm from Austria. I'm studying at the high school (3rd year) and I play the Bass Guitar for 3 years. Usually I choose songs from the famous films ;). <br>I have two brothers. I like Dancing, watching TV (Grey's Anatomy) and Fossil hunting.
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2185
2023-02-04T03:34:40Z
FayeBrady868
30722575
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I'm Harvey and was born on 13 May 1981. My hobbies are Kart racing and Petal collecting and pressing.
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2023-02-04T03:42:40Z
FayeBrady868
30722575
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My name is Lela (40 years old) and my hobbies are Racquetball and Billiards.
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2023-02-04T03:57:34Z
FayeBrady868
30722575
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I'm Denis and I live in Metairie. <br>I'm interested in Law, Paintball and Chinese art. I like to travel and watching The Big Bang Theory.
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2189
2188
2023-02-04T04:12:16Z
FayeBrady868
30722575
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I'm a 40 years old, married and study at the high school (Continuing Education and Summer Sessions).<br>In my spare time I'm trying to teach myself Danish. I've been twicethere and look forward to returning anytime soon. I like to read, preferably on my beloved Kindle. I really love to watch Psych and Psych as well as docus about nature. I love Fishing.
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2189
2023-02-04T04:31:48Z
FayeBrady868
30722575
wikitext
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Name: Ernestine Daniel<br>My age: 28<br>Country: Netherlands<br>Home town: Velp <br>Postal code: 6882 Ep<br>Address: Weteringstraat 134
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2023-02-04T04:39:17Z
FayeBrady868
30722575
wikitext
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I'm Betty and I live in a seaside city in northern United States, Grand Rapids. I'm 28 and I'm will soon finish my study at Biology.
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2023-02-04T04:55:02Z
FayeBrady868
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My name's Duane Maclean but everybody calls me Duane. I'm from Germany. I'm studying at the college (1st year) and I play the Cello for 6 years. Usually I choose music from my famous films ;). <br>I have two sister. I love Conlanging, watching TV (Bones) and Vintage clothing.
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2023-02-04T05:04:17Z
FayeBrady868
30722575
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I'm a 47 years old and study at the university (Graduate School).<br>In my spare time I'm trying to learn Russian. I've been twicethere and look forward to returning sometime near future. I love to read, preferably on my kindle. I really love to watch Bones and Bones as well as documentaries about anything technological. I like Nordic skating.
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2194
2193
2023-02-04T05:13:31Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Rudy and I am studying Biology and Biochemistry at Halle / Germany.
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2195
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2023-02-04T05:37:56Z
FayeBrady868
30722575
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I am Hallie and was born on 12 October 1979. My hobbies are Backpacking and Rock climbing.
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2023-02-04T05:50:44Z
FayeBrady868
30722575
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My name is Lashunda (21 years old) and my hobbies are Gaming and Canoeing.
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2023-02-04T06:05:42Z
FayeBrady868
30722575
wikitext
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Hi there! :) My name is Gabriel, I'm a student studying American Politics from St. Gallen, Switzerland.
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2023-02-04T06:16:57Z
FayeBrady868
30722575
wikitext
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I'm Mozelle and I live in a seaside city in northern Italy, Sarenargiu. I'm 39 and I'm will soon finish my study at Social Studies.
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2023-02-04T06:34:56Z
FayeBrady868
30722575
wikitext
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Hello, I'm Christen, a 17 year old from Walkden, Great Britain.<br>My hobbies include (but are not limited to) Microscopy, Equestrianism and watching Doctor Who.
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2023-02-04T06:38:23Z
FayeBrady868
30722575
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Hi, everybody! <br>I'm Danish male :). <br>I love Stone collecting!
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2023-02-04T06:42:55Z
FayeBrady868
30722575
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Hello! My name is Andy. <br>It is a little about myself: I live in Poland, my city of Lublin. <br>It's called often Northern or cultural capital of NA. I've married 4 years ago.<br>I have two children - a son (Stepanie) and the daughter (Emily). We all like Creative writing.
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2023-02-04T06:53:35Z
FayeBrady868
30722575
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Not much to write about myself at all.<br>Nice to be here and a member of this site.<br>I just wish Im useful in some way .
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2023-02-04T06:54:39Z
FayeBrady868
30722575
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I'm Kasey (26) from Klagshman, Sweden. <br>I'm learning Portuguese literature at a local college and I'm just about to graduate.<br>I have a part time job in a university.
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2023-02-04T07:08:05Z
FayeBrady868
30722575
wikitext
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Hi there! :) My name is Dann, I'm a student studying Architecture from Cavaillon, France.
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2023-02-04T07:26:09Z
FayeBrady868
30722575
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My name is Lacey and I am studying Social Service and History at Villeneuve-D'ascq / France.
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2023-02-04T07:49:23Z
FayeBrady868
30722575
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My name is Susanna and I am studying Japanese Studies and Educational Studies at Oberhaunsberg / Austria.
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2208
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2023-02-04T08:00:12Z
FayeBrady868
30722575
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I am Lenora from Auchtercairn. I am learning to play the Lap Steel Guitar. Other hobbies are Rock stacking.
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2023-02-04T08:08:42Z
FayeBrady868
30722575
wikitext
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I'm Marilou and I live in a seaside city in northern Iceland, Grundarfjor?Ur. I'm 20 and I'm will soon finish my study at Directing.
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2023-02-04T08:28:55Z
FayeBrady868
30722575
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My name is Margarito from Apollo Bay studying Japanese Studies. I did my schooling, secured 90% and hope to find someone with same interests in Fossil hunting.
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2211
2210
2023-02-04T08:41:55Z
FayeBrady868
30722575
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My name is Wayne (48 years old) and my hobbies are Airsoft and Gymnastics.
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2023-02-04T09:01:33Z
FayeBrady868
30722575
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Im Antonia and was born on 12 April 1985. My hobbies are Archery and Surfing.
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2023-02-04T09:16:48Z
FayeBrady868
30722575
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Hello! <br>My name is Gabriel and I'm a 27 years old boy from Woerden.
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2023-02-04T09:36:42Z
FayeBrady868
30722575
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Hi, everybody! <br>I'm Hindi female ;=). <br>I love Home automation!
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2023-02-04T09:59:38Z
FayeBrady868
30722575
wikitext
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Hi there! :) My name is Trena, I'm a student studying Integrated International Studies from Montceau-Les-Mines, France.
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2215
2023-02-04T10:02:39Z
FayeBrady868
30722575
wikitext
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Hi, everybody! <br>I'm English female :). <br>I love Herping!
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2217
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2023-02-04T10:13:32Z
FayeBrady868
30722575
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Hello from Iceland. I'm glad to came across you. My first name is Monica. <br>I live in a city called Keflavik in nothern Iceland.<br>I was also born in Keflavik 35 years ago. Married in November year 2005. I'm working at the university.
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2023-02-04T10:29:51Z
FayeBrady868
30722575
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I am Vanessa from Berlin Wilmersdorf. I am learning to play the Piano. Other hobbies are Tennis.
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2023-02-04T10:44:01Z
FayeBrady868
30722575
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Hello from Iceland. I'm glad to came across you. My first name is Virgilio. <br>I live in a city called Keflavik in east Iceland.<br>I was also born in Keflavik 38 years ago. Married in December 2002. I'm working at the college.
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2023-02-04T11:02:09Z
FayeBrady868
30722575
wikitext
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Hello! <br>I'm Korean female :). <br>I like Amateur radio!
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2023-02-04T11:16:57Z
FayeBrady868
30722575
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I'm Jerold and I live with my husband and our 2 children in Colston Bassett, in the NA south part. My hobbies are Games Club - Dungeons and Dragons, Monopoly, Etc., Radio-Controlled Car Racing and Vintage clothing.
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2221
2023-02-04T11:41:51Z
FayeBrady868
30722575
wikitext
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Name: Lavina Crockett<br>Age: 20<br>Country: Netherlands<br>City: Leidschendam <br>ZIP: 2265 Ca<br>Address: Oude Trambaan 169
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2023-02-04T12:13:25Z
FayeBrady868
30722575
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Hello! My name is Julianne. <br>It is a little about myself: I live in Netherlands, my city of Bunschoten-Spakenburg. <br>It's called often Northern or cultural capital of UT. I've married 2 years ago.<br>I have two children - a son (Damon) and the daughter (Ross). We all like Handball.
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2223
2023-02-04T12:23:34Z
FayeBrady868
30722575
wikitext
text/x-wiki
My name is Irvin (45 years old) and my hobbies are Seashell Collecting and Jewelry making.
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2224
2023-02-04T12:43:06Z
FayeBrady868
30722575
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My name's Christopher Garrido but everybody calls me Christopher. I'm from France. I'm studying at the university (2nd year) and I play the Lap Steel Guitar for 10 years. Usually I choose songs from the famous films ;). <br>I have two brothers. I like Home automation, watching movies and Home automation.
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2023-02-04T12:56:58Z
FayeBrady868
30722575
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Hello, I'm Katrice, a 21 year old from Casaglia, Italy.<br>My hobbies include (but are not limited to) Seashell Collecting, Gymnastics and watching How I Met Your Mother.
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User:VaughnProut669
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2023-02-04T06:39:06Z
VaughnProut669
30723684
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ThereÂ’s Massive Cash In Registration For Binance Netherlands
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37.204.161.9
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Created page with "<br> The borrowing and lending events would conform to the phrases of the transaction and place the agreed-upon amount of margin from their digital wallet into an escrow accou..."
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